They need to kill this free transfer or at least modify it much more.
Gl & Hf from Elona
<snip>I know our nightshift is very motivated <snip>
Hahah – understatement of the year I think
The nightshift is completely erradicating G.H. it seems (same thing happened last fight, where we did very well in the 24 hour matches prior), making the fights even more tricky and hard when we get on-line, but hey – it’s the game and we’ll fight regardless of odds (well, many of us will)
(edited by Xandax.1753)
OK well they fixed the lightning surge exploit.
Lightning Surge is (was, perhaps) bugged and people were ‘misusing’ that bug to destroy siege from far, far range.
Reported a number of people for it myself from a specific guild, but don’t know how ANet classifies it.
Just report it with details and hope ANet does something about it.
There’s a pretty big difference – however that does not mean you cannot be useful.
Currently in WvW I’m running with a low level alt, cause my Ranger doesn’t really seem useful. And while I can’t kill much on my own, I still feel much more useful
Just do go 1-vs-1 with a thief.
For some maybe – I’m still in WvW even though our server is outzerged night and daily and I log in after work seeing a 200-400 deficit.
It’s very demoralizing seeing how easily our own random “zerg” (or small group of people compared to the enemy) crumbles and cannot coordinate, but then – when running with the guild and pushing back the enemy, it counterweights that experience.
If you can’t ‘compete’ on the large scale – find enjoyment in what you can do – otherwise, it’s time to move on to something else you enjoy – perhaps sPvP or another game entirely while waiting to see if what you want gets implemented.
Hope you’re with a group that can kill the thief before he gets you down.
The speed of projectiles would be nice, but generally speaking – this class is more and more in need of an overhaul when I compare to the battle-potential of most all other classes.
I don’t think too much needs to be done with the class overall. Imho Anet put too much power in the ranger pets and balanced them around 30 points in BM.
<snip>
The issue is – as I see it – that the class has very little potential to outperform any other class. If player and equipment level equal – the Ranger feels more and more like fodder that could be replaced by another class easily.
In this game, most classes are jack of all trades. So even that isn’t something for the Ranger.
Now, I like my Ranger and enjoy playing the class. In PvE it’s is often like a knife through butter, but when it comes to PvP – then there IMO are issues en mass.
Hi Everyone,
All is fair in love and war – and as love, WvW is a battlefield.
There are exploits, I’ll give you that – but then there is coordinated effort to ensure your world or your team uses each and every resource they have to their advantage..
except we,re not fighting a war We.re PLAYING A COMPUTER GAME. and this response is actually shamefull from an ANET official. ive been in a real war where real people died and it’s NOTHING like your fecking game mister german community manager!!!!
for one thing you dont res at a convenient portal once your deadhave you experience of a real war ? if not i think you better re-think comparing anything to it except another real war.
i expect idiots to try to use the “its war” cop out , but someone employed by ANET? shameful sir
Somebody needs to step away from the keyboard and understand the concept of ‘context’.
There’s nothing shameful in the reply from ANet, but your reply shows issues.
The positive in this is that ANet understands and wants to promote the 24/7 battleground (oh noes, it’s not a real battle), and people complaining about it better get used to it as they had to in all the other games which featured something similar to this.
Stop obsessing about the scoreboard and play when you can play. If that’s not fun to you, and you want to win the scoreboard, well – choices are available to you.
It’s something to do for when you’re outnumbered heavily on a map – along with dolyaks and supply camps.
Outside the tactical of ‘where’ there might be enemies.
I know you’re trolling, but come on, man. Let’s face the facts here.
First, Desolation is in the highest populated server top three.
Second, you utterly failed to compete with your matchup and got demoted. Forced to face off against smaller servers that excelled in their bracket and were promoted instead.
Third, I used to play on Desolation before the overpopulation forced my guild to transfer off. Yet here you are, suggesting Desolations supposedly faces greater numbers than they can muster. Last time I checked, Gunnar’s Hold was a medium population server.
In the end, a red name’s gonna be a red name. An alliance of any kind is at most going to revolve around not attacking eachother’s objectives. The game doesn’t actually support teaming up between enemies. My AoE spells aren’t going to magically avoid damaging our pretend allies.
Also even more fun when we’re still able to carve out points and at times even leads in the ‘prime time’ brackets against the oh-so-great Desolation players.
But perhaps that’s where the ego come in from them, and it must be an alliances and what not against poor-poor Desolations because it couldn’t be anything else.
Seems to remember that same song from last weeks whines from them against the evil VS and FS where the excuses kept flying.
The speed of projectiles would be nice, but generally speaking – this class is more and more in need of an overhaul when I compare to the battle-potential of most all other classes.
It’s a little unlucky for GH and AR to be matched with a much more populated server like Desolation, there is no way you can possibly win this matchup because you will be outnumbered greatly during the night which is the deciciding factor in WvW in this game unfortunately.
I was matched with Desolation a couple of times when they were still in the top bracket, they couldnt defend against our superior tactics and quality army though.
They do have huge player numbers that should put them in the top tier bracket, however they are just not that good and not well organized. So smaller servers will have to continue to fight them until Desolation has steamrolled enough by bruteforcing with much bigger armies and nightcapping so they are put back into the top bracket – where they will be quickly put in place by the real top servers to be matched up again with much smaller servers – a vicious cycle. Sorry for you guys! :-D
Well – sure, it ‘sucks’ being outnumbered, but it does also provide amble chance for targets and to try off strange things and just mucking about.
When logging into the game yesterday afternoon – GH was pretty much wiped from the maps. So jumped into Desolation Borderlands and saw it was pretty green and blue all over and with large Au and Des ‘groups’ roaming around here and there.
But we buckled up the few of us from our guild and started doing what we could – flip supply camps and generally trying to be annoying, and lo and behold – while the 6 or so of us from our guild got run severely over by numbers more than once; GH started taking stuff back as more and more GH warriors came online and various fights became more even and we at times even managed to push others around.
So yeah – you cannot really ‘compete’ on the same level with half the people, but it’s still possible to do something and even occasionally have decent fights.
If the last period of time is something to judge from; it does look like GH is going to bounce up n’ down the ‘ladder’, but from the general feel of the organized guilds – it does seems like as long as we can fight, it doesn’t matter that much. And if we manage to actually coordinate between the alliances; well we might be able to put up even more of a fight in the primetime (for our server) brackets where we still seem to do quite well.
All things considered – GH does not just lay down even if we can’t field the same numbers consistently as others. We’ll fight when we can, regardless.
(edited by Xandax.1753)
Indeed, this is a growing issue.
ANet needs to be more vocal in their actions – like they were with the karma-thingy.
It sucks seeing people willfully exploit issues to gain advantages and seemingly get away with it, when trying to play fair yourself in that context.
Funnily I’ve been arguing this point each time somebody have mentioned the coveted 3 faction PvP in every 2 faction PvP game to date, after DAoC.
The theory behind it is nice; the practices and realities are rarely that though as the weaker parts will fight amongst themselves anyway and effectively it will feel like 2 factions anyway because it becomes irrelevant whether it says Green or Red or Blue on top of that enemy tag. It’s still an enemy.
There’s nothing inherently balancing in 3 faction PvP; it always comes down to the PvP model in itself, regardless of factions what people fight for and when they’re willing to fight.
There should be a throttle/balance system similar to sPvP. “Your force outnumbers the enemy. Do you volunteer to leave? [Yes] / [I’ll take my chances!]” If no one volunteers, then someone is removed randomly.
<snip>
Changing something like sPvP when we already have something like sPvP is pretty daft.
Stop comparing it to war and compare it to sport.
It’s like playing a football match against no opposition.
If one team walks off the pitch in a football match, in an ongoing match – they can’t complain that the other team scores.
Richard.8207 its possible for it to never come into play if the servers are balanced
but if the servers are unbalanced there is NO GAME ANYWAY 100vs10 is NOT A GAME
do you understand how boring it is for the other team to lose their morale and stop trying the game is over at that point
Your arguments are how so many games have made the mistake of shipping limiter code. Reality for almost every game that has done this has been terrible. Add to that the implementations of these limits are usually done in such a way that bugs are really hard to find and you wind up blocking more people than you intend for months before you realize it was a bug instead of the code locking people out like it was designed to do. I sincerely hope ArenaNet learns from the mistakes of others.
There are other solutions to the problem, and they are better solutions. Even the bad solutions of a stat buff to the underpowered side and AI players are better than preventing players from playing.
But you don’t even need a bad solution since there is a good solution that actually works amazingly often for social games. For GW2, you can start with providing information about how many players from each server are on each map. That will actually help players coordinate their efforts to at least have one fun map, then maybe two once the population increases, etc. But you can even go a step further and provide an incentive for people to join the side that needs more troops. You could provide free siege equipment, free repairs, just plain gold, mini-pets, or whatever you want. While I hate to bring up the largest MMO, it is a good example since the way they finally fixed the tank shortage (same issue with 3 different groups of players that need to balance: dps, healers, tanks) was to just bribe tanks with bags of goodies. Encouraging more people to play is always better than preventing people from playing.
nothing but dribble
players need to think they have a chance or they will leave and the population on the lower servers will be even less
you dont understand how humans think
and 10vs1 is not enjoyable for anyone unless they are a total tool the type of people who think hacking is enjoyable
But 1vs1 might be enjoyable for the one who used to be 10v1 but for the 9 others on the other side who are not allowed to join the game; they are as likely to quit as the others.
Many games like this have faced the same issues.
If all we get are equal warzones to face off in – essentially sPvP with another map size – then the open world PvP population will vanish once again and you have just another Warhammer on your hands. And this game’s sPvP maps aren’t interesting enough for that.
You basically cannot control the population limit to the degree that some want. The only thing you can do is give incentive to trying to play anyway. And that’s where underpopulated buffs comes into play; and where I would have liked to see larger WvW zones to better allow some to break out of the zerg and roam smaller group size as well.
Sure; being underpopulated will cause some to leave/reroll.
But being barred from playing will also cause people to leave.
The question is only who do you want to case way? Those who’ll play the game and currently wants to join it, or those who won’t play the game because they’re outnumbered?
no, i was not joking or anything.
pay to win is where you can get an advantage by paying real money over players that cant.
or to put it another way, when you can buy power
since this game has no subscription, things like XP boosts and karma boosts are just getting more out of their playtime, which im okay with.
damage boosts on the otherhand are quite litrally buying power.i ask you this, if those “pay to win” games you were talking about, with being 1000% better, if they had a “gold to gem” system like GW2, would they stop being pay to win instantly? no matter how much power was buyable?
also, at what % would you say the boosts are then pay to win?
10%? 100%? 1,000,000% extra dmg? if it’s buyable with gold, is that okay?
if buying 1,000,000% more damage with gems, even if it’s also buyable with gold is buying power, isnt 5% also buying power, just to a much lesser extent?yes, you are right, it is not major, but it still goes against them saying that they would not sell power.
Except the advantage is available to all. So it’s still not pay-to-win.
Somebody want to shell out what I get for playing? No problem – I still have access to the same in-game items without paying.
OP, it really annoys me too.
especially all these people defending it.
the worst defence is “well i can buy gems with gold, so it’s not pay to win”that argument basically says “nothing this game does can be pay to win”
because even if they released a teir of gear above exotic that could only be bought with gems, gold -> gems means not pay to win.im not going to stop playing the game becuase of it, but i really really hope they remove them, because bonus movementspeed, armor and dmg just make you a better character.
If there ever gets to be hard content that no one can beat, but they almost can, have everyone pop their boosts, and suddenly they can.
This is sarcasm, right?
I mean, otherwise pay to win is now defined as something you obtain in-game, with in-game resources.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don“t see all gone during the night.
There’s already sPvP for the ones that want structure.
So you dont want “fair” big battles? you prefer to hit walls and doors and say you are the best?
I dont care about points but with the night being so important, we are fighting againts servers that sucks at peak time making the game not challenged.
If you want sPvP, petition them to make the maps you want instead of messing with WvW.
I like sarcastic posts.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don“t see all gone during the night.
There’s already sPvP for the ones that want structure.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
Except that anybody with two braincells accidental bumping together will still be able to deduce the ‘score’ of a matchup, even if the score isn’t showing; so for all the ones where the score matters – it’ll still matter even if hidden.
If you remove the score entirely; you remove the foundation for server matchup – so you can only hide it, and hiding it will still make it a factor for those where it’s currently a factor.
It’s the attitude that the score matters for your fun that’s the problem here. Not much else. That somehow your effort and fun and enjoyment is diminished because other people can play when you can’t.
That’s strange. That didn’t seem to be the foundation for DAoC. Perhaps they should add something like this:
<snip>
It’s not really strange, but yes – it didn’t happen (to the same degree) in DAoC.
People did complain about ‘night capping’ relics, but played nonetheless.
The time was different and the mindset of players were different ‘back then’ for better and worse.
The scoreboard fixation is what’s going to ‘kill’ of WvW – not night capping, zerging and what not. But people focusing with tunnel-vision on it will cause issues.
Some spawns are way to fast, others seems rather slow.
I hope Anet has some metrics they can use to adjust this.
I suggested this some time ago where I made a thread about the very same.
I ‘support’ the idea.
Last night in WvW I noticed players from a guild that warranted a report for exploiting.
However, when right clicking their portrait to report, I found I could only report them for spamming, scamming, verbal abuse and other not really PvP exploit related issues.
It would be advisable to include Exploiting in that drop down because it is about the only way you can see the account name/name of an enemy.
It would also make it easy for ANet to filter incoming reports into an anti-exploit team that quickly could follow up.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
Except that anybody with two braincells accidental bumping together will still be able to deduce the ‘score’ of a matchup, even if the score isn’t showing; so for all the ones where the score matters – it’ll still matter even if hidden.
If you remove the score entirely; you remove the foundation for server matchup – so you can only hide it, and hiding it will still make it a factor for those where it’s currently a factor.
It’s the attitude that the score matters for your fun that’s the problem here. Not much else. That somehow your effort and fun and enjoyment is diminished because other people can play when you can’t.
People played DAoC for years while they had their relics and keeps ‘nightcapped’.
Agreed. I find it weird that guild members aren’t shown on map.
Kinda sums up the Whines for WvW. Don't come in if you can't take a joke
in WvW
Posted by: Xandax.1753
Agree with the OP.
If there was a DAOC realm rank system this wouldn’t be happening,
The impression I got is that a DAoC realm rank system just widens the gap between casual and hardcore players.
It did.
DAoC for all the fun it had was very tier based and had huge gaps between casual and hardcores to the degree where a group of 8 could wipe a group of 30 simply due to RR difference and gear difference.
I still WvW even though ‘my’ server is looking to loose. And I do it because it’s fun to roam with my guild, fight others who roam, take a keep/tower or defend it and what not.
It’s not the score that’s the problem; it’s the attitude people show up with that is and the emphasis they put on that score.
The game is not won or lost just because you end up #1 on the server rank. And the game isn’t lost just because you’re ‘third’ in your matchup and behind with 100K points.
Sure they could remove the score; but seeing as the score is still needed behind the scenes and it does not take a genius to figure out whether your server is ‘winning’ or ‘loosing’ without the score – I fail to see much actual benefit of doing that other than trying to hide it for those too lazy or dumb to figure out how their server is actually doing.
Instead buckle up and start fighting for the PvP instead of some rather insignificant counter.
I haven’t paid a dime yet, and somehow, I have a couple of these items. Seems to me like it’s play to win, not pay to win.
You’ll get more if you pay money. Tribes: Ascend is pay to win for the same reasons. I can play for hours to unlock a new (better) class or a new (better) weapon, or I can pay money to get it right away, and make the game less fun for everyone trying to get it through time spent. I could slog away all day in an uphill battle or play something where people start on equal footing.
<snip>
Then it’s not pay-to-win, but pay-to-get-it-faster. Especially seeing as you can buy gems with gold and then get all the items somebody else can.
Then I guess you’re annoyed at somebody levelling faster than you as well? So unless you were the first L80, then it was unfair somebody else got it faster than you.
If your enjoyment is hinging on what other people have and when they have it – a MMO is no game for you.
Knife only-fight CounterStrike might be.
Considering how many desolation players I had to report tonight …. I find these desolation attempts at taunting quite ironic.
They already said before GW2 that these would be unique GW1 rewards you couldn’t get elsewhere.
Heck – once the game slows down a bit, I’m even thinking of going back to GW1 as well for a while to ramp up more HoM points than what I managed to get the month before GW2.
Ranger class too newb friendly/one dimensional, not enough viable builds in WvWvW
in Ranger
Posted by: Xandax.1753
This is a passive aggressive post of someone who lost against a better player who happened to be a Ranger.
This game has endless possibilities, fighting techniques, strategies, play styles that many counter one another.
People tend to fight a very conventional way, and then straight away jump to a conclusion that, (oh I used all my strengths and still lost, they must be OP) far too often, and you mate fell into that pit of silly whiners, albeit being diplomatic and respectable, so I do kudos you for that.
I get frustrated with the class ranger because I think it falls short especially in a play style I wanted to be as a Ranger. However playing with a professional guild, where anecdotes, constructive discussions and analysis are a typical daily mumble occurrence, I guarantee you, ten minutes with some of these players will put your mind at ease with Rangers and even perhaps pity them in a few ways, especially for stPVP.
T.I.L Rangers are solid, versatile, strong but are left with the short end of the stick in regards to min maxing for a certain extreme profession. As oppose to what other classes can achieve.
Came into this thread expecting something constructive, but have to agree with this poster.
Somebody lost in PvP. Rangers are a ‘newb friendly’ class for PvE but we’re not really one-dimensional, and in WvW/PvP we excel at pretty much nothing that can’t be replaced easily.
Jack-of-all …. well, Jack-of-some-trades – definitely the master of nothing.
And many of the ‘newb Rangers’ will likely either stay with the zerg in WvW, stay in PvE or roll another class as well anyway, so I see no issue that the class that has a ‘low entry fee’ so to speak.
My main issue; WvW zones are too small.
Limiting the number of players is a bad idea.
The only thing ANet can do is keep creating incentive and possibility for small groups.
Just because the enemy runs a zerg, does not mean you need to run a zerg as well. There’s much to do for smaller groups of organized people still. So while the zones aren’t as large as I would have liked to see, there are still stuff for them to do.
Sure you can rarely defend an (unupgraded) tower/keep against a large dedicated zerg (although you can try with decent placed siege), but you can still do WvW.
But start wanting an additional population limit enforced, I think will case away as many as you want to ‘save’ with it.
I don’t play WvW to have it act like sPvP.
Piercing Arrow, Long Bow, good positioning – still find that fun, even though the class IMO needs some attention.
I found that spirit to work very sporadically in WvW (I don’t really use it in PvE)
I’ve used it to great effect a few times; but most of the time, the ability on it seems to do absolutely nothing at all.
I doubt it is a range thing to be honest, it does seem broken in function to me.Best case it draws fire because the enemy sees it and thinks it’s dangerous, but that’ll pass soon enough.
You are kidding right? This elite is the best hands-down in dungeons or when you need to resurrect a large number of NPCs and downed allies. The only problem with this skill is that it sometimes bugs out the first cast if you use it just as the spirit is in the middle of its summon animation.
You don’t even try to understand what is preventing the skill from working. It’s just mindless button mashing.
Apparently you did not read my post.
It is my skill of choice for WvW and when it works for me, I’ve used it to great effect, but often I find it does not resurrect anybody at all hence why I mention the working seems sporadic at best.
I don’t know if I’m the only one experiencing this, but it’s not a range thing from what I can see.
I do like my Ranger and find the class fun enough – but – it does feel comparative weak in most all situations to other classes, and I do feel it needs some sort of attention from ANet.
The fun for him is to play WvW 8 hours trying to get keeps and upgrade them and wake up next day and have 0 keeps, 0 towers, 0 supply. That is the fun!!!!!
If I had fun for 8 hours of WvW, then it does not matter that the keeps are taken away each night. I still had fun those 8 hours. It’s a game, and while it’s competitive, it’s not a competition.
Sounds like what you want is sPvP and not open world PvP.
There you can have all the enforced structure and population balance you so desire.
If looking at the score as the goal for your fight – then you’ll never receive ‘balance’ matchup as there’ll always be some who can field more players at given time than you.
Unless ANet caves to the people who want WvW to be sPvP and/or removes the 24/7 aspect of the game.
In which case I think they’ll loose many players who came here for the WvW game.What is the goal then? How can WvW be any fun for anyone if you wake up at 9 in the morning and discover that all your upgraded keeps, all your upgraded supplies, your castle, EVERYTHING you’ve worked for the entire 12 hour day is owned by the opposing server and you have nothing. What is the fun in this?
Especially if you are the TOP3 servers you will ALWAYS be matched against Vizunah. This match up will always repeat itself. Vizuna vs Shiverpeak vs Desolation/Riverside. Tell me how can players from Shiverpeak EVER have ANY fun in WvW if they will ALWAYS be matched against Vizunah and wake up with 0% of map control?
The goal is to play WvW and fight players when you can.
Not obsessing over that some virtual keeps got hit when you aren’t playing.
If your 12 hour day of ‘work’ is measured in the scoreboard – I’d say you’re not playing the game to have fun and your usage of ‘work’ is correct.
However, that 12 hour of ‘work’ should be the reward in itself. Did you have fun the 12 hours?
Many people wanted open world PvP and have been wanting it for years; and this is how that functions.
If you want to enforce structure, you’ll need to enforce when and how many people can play, so the ‘open world PvP’ will be nothing but a sPvP map.
If looking at the score as the goal for your fight – then you’ll never receive ‘balance’ matchup as there’ll always be some who can field more players at given time than you.
Unless ANet caves to the people who want WvW to be sPvP and/or removes the 24/7 aspect of the game.
In which case I think they’ll loose many players who came here for the WvW game.
I’ll start around L30, simply because that’s when I have the skills on the character.
Sure, I’m ‘fodder’, but I’ll learn as much about my class being fodder even if I cannot solo a L80 in exotics, but well….. it’s justkittenfun to play.
Indeed. Fights were often very hard and fierce.
Especially Blacktide and Xaos (or was it Xaoc?) put up very good fights and we had a lot of give n’ take with those guys.
But boy – how big is your guild?
I thought WvW was going to be kept even, Viznu controls more than 50% by themselves
You thought wrong.
sPvP is going to be kept even.
WvW is world vs. world and some worlds field more players at various times than others.
I think Gandara is doing pretty good.
Don’t forget that the game has been released less than a month ago and there are a lot of ppl still exploring, trying out stuff and learning the mechanics.
In WvWvW we are doing good during prime time. The problem is during the morning and at night when Gunnar’s Hold seems to have big forces fighting while Gandara and Blacktide have a lot less people fighting. That’s when GH is doing most of the points that gives them the advantage they now have.
With that said, we certainly need more coordination between guilds and alliances, but I am sure that will come with time.GH do take quite a lot of points in prime time as well, as visible over the last couple of days.
Just because there’s some taking the ‘off hours’ as well (no idea how many/big population is around at that time), does not mean it’s where we get the advantage.
It’s were you get the BIG advantage. Yes you do fight well and you’re often winning during prime time but with a little advantage on the others. Out of prime time you often own almost everything and that’s when you get the tens thousands of points of advantage you have.
I’m not saying you’re cheating or something. The game is a persistent world so it’s perfectly legitimate. You did well building a server where there are people playing WvWvW at any time of the day.
I often log in when I get home from work in the afternoon and done with food etc, and see G.H being behind the current score at that time; and then when I log off for the evening we’ve taken quite a lot back; meaning that the other servers must have a larger morning/day team as well. I have no idea how big the ‘night’ team is on G.H. but it seems the day-team is smaller than the current match up servers.
Also, Blacktide especially has some very skilled players as well, and perhaps that has hit Gandara double because of a push on two fronts.
So it’s definitely not as clear-cut as you try to make it.
Move/Remove players from WvW maps to keep all 3 sides within 10% population
in WvW
Posted by: Xandax.1753
Silly suggestion.
That’s what sPvP is already implemented for.
Petition to get larger sPvP maps instead of destroying WvW.