My ele hits for 2k aoe with staff. That’s a nice 8-10k dps if hitting 5 mobs. Full zerker though, so I run with cantrips to save my kitten. Scepter/dag hits pretty hard in a burst. My mesmer hits like a truck with zerk shatter build. I’ve heard warriors can deal some sick damage with rifle, and rangers just got a sweet buff to their longbow by getting a guaranteed crit every 9 seconds with a ranged stealth and constant 15 stacks of vuln.
Just load up on full zerkers, equip a 1200 range weapon, and go to town. Many classes can do it.
I’d argue this game manages to have equal, if not more, depth than WoW, just less clutter.
Having 150 million skills isn’t depth, like having 5 is not lack there of.
Pretty much this.
By the way it seems like everyone conveniently forgets they have 10 weapon skills due to weapon swap.
@op, I think you need time to learn the game more. It’s not about putting everything on cooldown from left to right on your bar. When you get to 80 and open up all your traits and skills you will find a lot more depth in combat.
Also in my personal opinion, guardian was one of the more boring classes for me to level because it’s so simple as a class overall. Even at 80 it’s pretty much about whacking things in melee and popping a bunch of boon cooldowns when you start taking damage. It feels great to be tanky, but if you want a more exciting melee experience, be a little open minded and try the ele, thief, or even necro, ranger, or engie.
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The bottom line here is, things are improving.
No way, dude. Things fell off a cliff when they decided selling the skins in the store for 800 gems (Wintersday) was a bad idea.
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I haven’t played my guardian much so I’m lookin for some advice. I’d like to be able to do some zerg busting, or maybe solo some supply camps and hold my own in 1v1. I’ve got knights armor and weapons with cavalier trinkets. I’m hoping I can pull something off without overhauling too much of my gear. Suggestions?
Yeah its always been like that. If you wanna get more confused, find a target at exactly 900 range, shortbow #1 hits, pistol #1 out of range
What you are experiencing here is two different types of projectiles. Pistol fires a straight shot that goes directly to the target in a straight line. Shortbow fires a shot that archs on it’s way to the target. Arching shots basically let you get a couple extra units of range because you are hitting their feet.
Think of it this way: With both weapons you are aiming at the chest. At exactly 900 range you hit them in the chest. If you step back 5 units, your pistol shot will be out of range and the bullet will just stop. The shortbow projectile keeps going though because it’s an arch-type projectile. It passes 900 and falls down a little and hits them in the feet at 905.
This is a common issue across most professions. You can use it to your advantage in WvW where cliffs accentuate the increased arching distance. It’s especially nice with ele staff fireball. Notice, however, that air staff doesn’t work because it flies in a straight line.
I have a bad feeling they will try to just arbitrarily hand out gold or something while removing the effected items from the game. There will be a ton of QQ.
What though ought to do, if they are willing to take their time and do it right, is add a vendor that uses each piece of MF gear as a token. You should be able to use each “token” to buy an equivalent piece of gear.
For example: an exotic MF chest piece would act as a token for a single exotic berserker (or any other stat) chest. Snaff’s Gyre would act as a token for a single ascended ring.
I think I posted this somewhere a while back. I think GvG should be set up like a combination of a guild mission and a tpvp match. The map would be an instanced version of a pve zone.
For example: the triangular area in Kessex Hills between the centaur camp, the cave to the north, and the fishing village to the southeast. 3 guilds queue up to be matched by activating a guild-mission-esque thingie in the guild panel. One guild gets the centaur camp as a base, one gets the cave, and one gets the fishing village. The match supports 10 players per guild and limited siege weapons are allowed. Also one or more unique map mechanics exist, similar in spirit to the spvp map mechanics (Svanir + Chieftain, asura cannon, NPC lord, DOTA style npcs from halloween, etc). 3 guilds face off against each other. The first to score 500 points in 10 minutes wins control of the map. They get access to a unique weapon skin and/or consumables npc as well as their guild’s name and banners displayed somewhere. If they want, they can requeue to defend their claim, or allow others to fight for control after 2 hours. If no one reaches 500 points in subsequent matches, the map stays under the previous winner’s control.
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~Viking and Travlane sittin in a tree~
~S-T-A-B-I-N-G~
:3
It was from some sort of interview someone got. Anyway, that’s why I put it in quotes; regardless of what may have been said, I doubt EVERYONE will get EVERY weapon.
Warrior with a focus and such.First thing that comes to mind is the warrior holding someone down with a focus and just smashing their face in. Now that’s the magic of brutality!
Lol. A Charr warrior just holding them in a headlock while fisting the focus into their face over and over. The imagery is hilarious. xD
The irony is it might be a more effective weapon that way than it currently is for other classes.
I want a staff on my thief, and I want it to play like this!
Having a 4th virtue that grants mobility sounds nice, but calling it “patience” doesn’t fit imo, lol. Also having such a long ranged teleport would need to be from a trait or something for balance reasons. You already have Judges intervention, and not even thief steal is 1200 without trait.
I think maybe call it Virtue of Zeal and make it trigger fury for 5 seconds every 35 seconds passive, and have it grant fury for 8 seconds and swiftness for 25 seconds to nearby allies when activated. A new grandmaster trait could reduce the passive trigger cooldown by 20% and cleanse movement impairing effects when activated. I’m thinking make it a 60 second base cooldown and put the GM trait in Zeal or Radiance.
Use the blue magic ones!
OMFG I want to play my guardian so much now.
People demand zerk wars because they are incompetent and/or inept. People regularly clear content just as fast with a wide variety of group comps. In fact I think Nemesis has proved that CoF p1 can be 5 necro zerked in roughly the same time as the standard 4 war 1 mes.
I was very tempted to buy the flute, but now I’m glad I refrained. Lol.
Infact it’s ANTI-fun.
I think the people ganking you would beg to differ. Lol. In fact the only reason I can think of for them to do such a thing is for the sadistic pleasure of it.
Now, since OS (and the BL jp) are the only pvp jp in the game, and since there are numerous other pve jp in the game, and since this one achievement is in no way required for anything but the personal satisfaction of completionists, I don’t think it’s really all that bad. OS is just another place in the game that provides a unique gameplay experience. If you don’t like it, don’t go there. No one is forcing you.
It wouldn’t trivialize content, it would make condition builds more viable.
What mythic extra damage are you talking about? Conditions deal less damage than zerkers. So if you replace a zerker with a condition build… where’s the added damage?
Also, satisfaction derived from length of the boring DPS encounter? Seriously?Also also, there are A LOT of bosses that are immune to conditions, or transfer them, or cleanse them, or convert them. Removing conditions isn’t just a PvP issue.
You keep missing my point about the amount of damage the boss is feeling. Right now it’s capped at 25 stacks of bleeding. Remove that and who the hell knows what it will be? 100 stacks? 500 stacks? I wouldn’t be surprised. That’s extra damage the boss is taking. The faster you can kill the boss, the more trivial it is. The more trivial, the more boring. That’s why they would need to increase the HP to compensate, or else trivialize the content. Do I wish condi builds were more viable in pve? Hell yes, condi builds are my favorite. But I don’t want to see Jormag die the way the jungle worm does. That’s just silly. I would like to see the fight go longer, but be based around tactics and mechanics (the way Anet originally advertised) but that’s a whole other issue.
Copy/paste all (all) armor skins from GW1.
Please.
I honestly don’t know why they don’t do this. Seems like a no brainer even add them to the gem store.
And make a bunch of human only armor?…
It’s not as easy to just copy and paste the models… first they need to upgrade them a bit or they’d look out of place alongside GW2 models, then tweak the models so they work with all the different body types you can create characters with in GW2 instead of the much more limited ones in GW1… and that’s only to make them fit humans, they’d have to re-create each skin for charr and asura, assuming they can get away with just scaling them for norn and sylvari (which I have to say, at least male norn have very different body types available than humans do).
They would have to pretty much redo them entirely. Like you said, they would have to adjust the meshes (polygons, physical shape, etc) to fit the new bodies, and they would have to entirely make them from scratch to fit Charr and Asura. Then comes the texturing (colors, detail, roughness, smoothness, shading, shininess, etc) all has to be made from scratch to fit the resolution and lighting of the GW2 environment. Yeah, they can’t just pop into the GW1 files and ctrl+C the armors, then ctrl+V them into GW2. Doesn’t work like that lol.
Except that’s not at all what it’s like. If you have 2 necros attacking jormag they do 6k dps. If you have 4 necros attacking jormag they do 6k dps. If you have 1234678503857398573 necros attacking jormag they do 6k dps…
if you have 2 warriors attacking jormag they do 10k dps. If you have 4 warriors attacking jormag they do 20k dps. If you have 132305847505406 warriors attacking jormag they do 1498245093453578358037453 dps.
You say it’d be like adding warriors… so why is it ok for adding a warrior to the zerg to do more damage but adding a necro means you don’t get to do more dmg?
This is very true… Hurumph…
I still say the cap is there to balance pve encounters, and lifting it or removing it would only serve to further trivialize the content. They would need to further alter the scaling of the bosses health to account for the extra damage, and you would end up with the same results. I mean the boss shouldn’t die any faster than X number of minutes, otherwise where’s the satisfaction? The only difference being that Anet’s job would be a little harder, and necromancers would get to feel better about themselves.
The difference? Really?
Conditions can be cleansed AND healed.
Conditions can not go above 6k DPS.
Conditions still provide lower DPS/player.
I think you’re thinking from a pvp point of view which is a valid concern, but conditions and pvp work very differently from a pve world boss (or dungeon boss), which is what I’ve been talking about. If you want to argue pvp though, yeah conditions can be cleansed easily, but burst can be dodged or blocked just as easily. It’s all relative. I don’t think it’s realistically a problem in pvp though because the only time that bleed stack cap will be reached is when the target is truly and royally screwed anyway.
Overall I think the cap is just there to make pve encounters easier to balance. As we all know, the power dps is much more impressive because it’s all front-end, but I think some would also agree that pve encounters are too easy because of this.
…you honestly believe that the raw condition DPS of A SINGLE CHARACTER outdoes the raw damage of anyone that has power and precision as their main stats?
Not at all. Again I’m considering the damage that the target is feeling. If the target feels 6k damage per second from condi and 6k damage per second from a 100 blades, what’s the difference to them?
By the way I’m just trying to explore the things Anet has to consider for balance reasons. I’m sure they had no cap at one point in development and implemented it because boss fights were being trivialized. Heck, I remember when they first announced the different conditions. Burning was going to stack in intensity initially.
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You can get right around 3000 condition damage if you go all in with consumables and runes etc.
A fully ramped up rampager geared grenade engineer can keep up 100% uptime on burning, bleeding, and poison, and will do right around 8,000 dps with maxed might, vulnerability, and fury.
A guardian or warrior specced in full zerker gear will do almost the exact same damage in those same circumstances.
This isn’t an issue of conditions do too much damage. They’re not really stronger than direct damage setups even before you factor in the condition cap. The cap makes condition damage users absolutely less useful than their direct damage counterparts.
This may be true from an individual’s point of view, but I think conditions (when optimized) pull equal numbers to full burst, without the drawback of cooldowns. Consider that a zerg can maintain 25 stacks of bleed 100% of the time, but burst builds in the zerg can only ever execute their burst when it’s available.
Could someone give me the ideal final damage of 100 blades? I’m talking about the number you see on the final hit, something like 15k? If so, that’s 15k divided by 3 seconds for 5k per second, which is roughly equal to full condi stacks, but the 100 blades is only executed every 8 seconds, whereas the condi stacks are affecting the boss 100% of the time.
That theoretical 5k DPS is still the damage of two characters. No single build can maintain 25 bleed stacks for more than 3 seconds. So when you compare stuff, make sure you compare the 25 stacks of bleed to the autoattack damage of at least two characters.
Also, by just clicking hundred blades, a single greatsword warrior outdoes 5k DPS in an equally ideal build for a short time, and maintains a total of 3.5k when chaining might and fury just right.
Well the calculation I was making was mostly to figure out how much damage a PvE mob could take from conditions. Considering during a fight like Jormag where there’s a whole zerg of players to easily maintain the caps, the boss will be taking 5k damage from the bleed stack, 1k from the burn stack, and 354 from the poison stack. So under these circumstances the boss will be taking a sustained 6.3k damage per second for the entire fight just from the condi ticks. This is twice the sustained average dps you mention for normal power damage output, and equal to the burst.
Now those full condi stacks are representative of two people (basically). So between two people (in a dynamic event) you’ve got a 100% uptime packet of damage that is equal to a single burst (of 100 blades for example). Imagine if the cap was lifted to allow more of the zerg’s condi through. What I’m getting at is basically it would be like allowing warriors to channel 100 blades 100% of the time.
Keep in mind what I’m talking about is how much damage the boss is taking per second from the zerg, not the personal performance of individual players. I’m just playing devil’s advocate for a moment on PvE balance.
I just did some calculations. I’m not a math wiz so correct me if I’m wrong, lol. According to the formulas on the wiki and the stats I get from armor using http://en.gw2skills.net/editor/ the highest conceivable base condi dmg is about 1600. With 25 corruption stacks you get about 1900, and then 25 might stacks you get over 2700. Plugging this in to the formulas, I get 181 dmg bleed ticks and 1015 burning ticks. 25 stacks of bleeds at 181 is almost 5k damage per second, which is really effing high. Now these are overly ideal stats, but I think this is why Anet has the cap in place. If there was no cap in pve, those bleeds would shoot through the roof and balancing the scaling of dynamic event bosses would become a nightmare.
It would be interesting to compare this to raw power dps. For example take the average damage of a warrior’s greatsword per second. It would take some measuring since the damage of non-condi attacks is inconsistent by nature (damage ticks occur anywhere from .2 seconds to 3 seconds apart and cooldowns must be accounted for, etc).
Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…
I tend to agree. I stopped playing for the better part of 5 months…came back a few weeks ago…started to enjoy the Four Winds content right up until the jumping nighmare…and then got hit with a “Coming Up in 2013” announcement that looked pretty good until you see the Ascended Gear grind buried in it.
Back to what I was doing. Maybe in a year, ArenaNet, if you’ve figured it out yet.
Of course, it’s starting to look like I’ll have simply missed a bunch of temporary, vapid content, and be so far behind on the tier gear and achievement grinds that there’ll be no point in logging in then, either.
You two are just depressing. :\
Am I the only one who wouldn’t be excited for death match mode? The point of death match is to kill people, but you can do that already… At least in point capture, the map means something. In death match it wouldn’t really matter where you fight. I would rather they add some capture the flag or base defense or something more interesting.
Does anyone still experience an issue where their target sometimes drops or switches to a nearby ally seemingly at random? It seems to happen to my elementalist a lot when using staff. I will literally not touch any of my mouse buttons and my target will switch on its own. It’s difficult to discern when this happens due to the intensity of combat, but after countless times finding myself attacking an ally, I decided to pay closer attention to what was happening. It used to happen every 5 minutes, but seems to have lessened lately, though it hasn’t fully gone away.
This thread just makes me sad… I never dip below 30 fps in anywhere, and I have max settings. I’ve been in the middle of Stonemist with 3 zergs of 50+ each clashing and I still get 30+ fps. I’ve got a i7 3770 and GTX 670, so if you’re on a comparable level and having fps issues, its probably not the game…
As for people who aren’t able to afford such hardware, I know that sucks, but games just require more power every few years, and so you gotta keep up or settle for lag. We can’t keep living in the past though.
Unfortunately I don’t think you can dye them. At least not the glow color. I would like them to bring back straight up chaos gloves, though; as in the skin of your hand itself appears to glow without any physical armor bits. I would also like to see tattoo and scar patterns return, maybe even glowing ones.
I say everyone make a thief, and ban all other classes. Thief Wars.
Just. Think. About. It.
Little Thief on Thief action, oh the good fun to be had.
Honestly, just think about 20 thieves vs 20 thieves. It would be a battle to do a backstab, but with everyone around you trying to keep your team in stealth. WIN
100% thieves in WvW… Maps look completely empty… LOL.
I’m waiting for some ballsy guild to form an engineer turret zerg. Think about it. Every engie can bring 4 utility turrets + another 4 from Supply Crate (traited). Imagine 30+ engineers storming a keep. 30 × 8 = 240 turrets!!!
reading about the forums to catch up
You should take everything on these forums with a huge grain of salt… There’s rampant hyperbole and doomsaying. What a few short-sighted rage-a-holic gamers spew on to these pages is certainly not a clear indication of the true state of the game.
Champions in the game will be updated so each will always drop a guaranteed reward box for any player that qualifies for a reward from the boss.
[…]
This change will make champions more rewarding, and will make playing in Orr and Southsun Cove (where events can scale up to add champions) more exciting and fruitful for guilds and players joining together in the open world.They said that any champion will drop that, and SS an ORR scales moster to champion nv, but c’mom… how much time is to kill one karka champion? (Even with zerg). How much time is to kill boar? Where you think the players will go?
Yeah, this is what I’m worried about. It think people will find it most efficient to kill lower level easy champs in Queensdale 900 times, than try to push events in Orr to kill a harder champ a couple times. Anet will have to make the Queensdale champs drop nothing but low level rares. Otherwise it will become as crowded as Orr pre-nerfs. I dunno bout the rest of you, but the last thing I want to do is farm Queensdale.
Hope Anet looks in to this… I don’t want to wait another year for some kind of mythical fix that never comes.
Every time some player talks about engineer dps and grenades, my hands hurt.
Seriously, ever tried using a grenade engineer? No autoattack, you’ve got to spam every- single-one of them. Now do that all the time while playing. You’re basically asking for a carpal tunnel syndrome doing so.
Such a build isn’t feasible in the long run – for your health.
Nostromo/Naga
:)
The link to the video for chaining chaos armor sends me to
http://wiki.guildwars2.com/wiki/Master_Tuning_Crystal
Could you fix that? I wanted to see the chain because it looks confusing as you describe it. For example you put timewarp1 → timewarp2? What does that mean? Use 2 leap finishers inside 1 timewarp?
I think when you guys take your “points in defense” in to account, you should remember that healing is a terrible stat. Personally I wouldn’t even count those points from healing.
Phantasms are illusions put into the world by the mesmer manipulating the minds of the opponents into thinking they are being hit by something and thus the body damages itself. Nothing scientific about it.
As much as I’d like to agree that the damage is psychosomatic, it can’t explain how Phantasms can destroy boxes/trebuchets/eachother.
I’m pretty certain Chaos magic bends space-time to achieve its effects and I’d assume phantasms are made out of the same material as Feedback/Nullfield. I’m almost positive there something solid (or perhaps electrical) about them.
Well that’s not the only type of attack that doesn’t make much sense. How about causing a stone to bleed to death? (bleeding on earth elemental)
I strongly agree and support the OP ideas. I was so excited for this elite before the beta, and all these months after launch I’m still very disappointed by it. I haven’t tested it recently, but I felt like the attack damage was lacking. Maybe if they did the suggested changes, they would be fine. I dunno. They definitely need to remove the massive aftercast delay and rooting. And for consistency they should move the “leave suite” to the elite slot. The only thing I’m not sure about is removing the duration, though they could at least increase the duration.
I’m optimistic about them eventually making some changes because they recently made some massive buffs to Mistfire Wolf.
I play MMO’s like I’m playing a PC game.
Aren’t most mmo’s PC games? Lol. To answer your question, no. I find myself solo a lot, but I prefer to group up when I get the chance, but only if the group is good.
We have had threads like these before, and they have been locked and deleted.
The reason? I believe the reasons was that you are writing the ArenaNet’s staff names in your thread, quoting them, and that is against the rule or something, I think.
But yes, it’s many things ArenaNet have done to sail away from what they said.
They didn’t sail away from what they said. If you read the entire quote, they don’t want people to have to play for thousands of hours to get gear with better stats. Yes you can do that for skins in GW2 but a full set of exotics is ridiculously easy to get.
And before you spit the word “ascended” out of your mouth, please go gear up for ToT raid in WoW and then decide if ascended gear is even remotely a grind by comparison. I spent over 200 hours over the course of 4 weeks gearing a character (in WoW) recently, and my friends tell me I was lucky and fast.
…What war, exactly?
Yeah, I’m confused as well. O.o
Dont go for logitech g700, logitech game software is biggest pile of shi* i
ever see. Also its not support gw2 profile so i must play only using wire connection on wireless mouse and force profile settings.
Funny, my g700 works just fine wired or not. Though, I am considering getting a Razor Naga because the button quality seems better.
This thread is for you.
https://forum-en.gw2archive.eu/forum/game/gw2/New-Legendaries-Rework/page/4#post2429640
GW2 is doomed to failure when games as Archeage and Black desert come online.
I’d like to know what dictionary you got your definition of “failure” from. Also, never heard of Archeage or Black Desert, probably never will. Also, inb4 someone on another forum says “lulz archeage and black desert r doomd 2 failure cuz of [insert next token mmo here]”
There are two points I’d like to make, regarding recent posts in this thread.
1. The reason, in my opinion, temporary content is temporary..particularly things like dungeons, is because after a month or two, those dungeons would take traffic away from everything else. Anet wants people in the open world, not in a handful of dungeons. People who like dungeons and come from other games were dungeons are central don’t get this at all. Dungeons aren’t really central in this game. Anet wants the world to be bigger than the dungeons. Leaving the dungeons in divides the playerbase. They saw this with fractals. Everyone complains there are less people in the world. Right. Because five people at a time in a dungeon means less people in the open world.
2. People say subscription games are better because when a game uses the cash shop to fund itself, everything becomes about the cash shop…and to a degree that’s true. What those same people aren’t saying is that when a game is a subscription everything about the game is put in there to get people to play LONGER. Everything about the game is slower. You level slower. You have dungeon/raid lockouts. You have very slow crafting. You have flight paths. You have no instant travel. You may or may not like any of those things, but the whole idea is, the longer they can keep you playing, the happier you are.
I’ve played many subscription games over the years and I don’t like them. By the same token I’ve played many free to play games and I don’t necessarily like them. Lotro cost me a small fortune because much of the content had to be paid for. SWToR can’t really be played, unless you pay. This feels like a lie to me.
So far at least, I can play Guild Wars 2 without paying a fortune in the cash shop and I don’t have those annoying lockouts or things that really slow me down. I can just play the entire game.
It’s a matter of personal taste, but I’ll never play a subscription game again, because subscription games are designed to slow you down….far more than a game like Guild Wars 2 is.
You get a +1 from me bro and totally agree.
I think it is due to the fact that we have been in MMOs longer then most posting here
Only a +1 for him? I give him a +2.
Totally agree. I don’t like it when a game’s designed is held back by the ball and chain of it’s subscription fee OR cash shop.
In my ideal game design environment, there would be no subscriptions or micro transactions. It would be like Skyrim or Bioshock. All the money would have to be made on the initial package and nothing else (except for traditional expansions), which would force the developer to make absolutely sure that the initial package was extremely good. Think about it this way: the developer is a business company like any other. They have their eye on the money. Where’s the money? In WoW its in the subscription, so they design around maximizing the profits from subscriptions. In GW2 it’s in the cash shop. So logically they would want to focus there (Are they doing that? That’s another argument), and in Bioshock the money is in the initial box, so the focus goes to the game itself.
Dude it’s a gift… Anet is simply saying thank you to the people who already spent money. People are insane…
There’s been a lot of people complaining that they can’t get the “entitlements” they are “entitled” to. And they don’t realize that it’s pronounced “achievement” and has a different definition from “entitlement.”
Honestly, I wish they’d do what they did in GW1 concerning festival hats. Add an NPC that will catalog these back items so they don’t suck up inventory space and we can always reacquire at our leisure, presuming that we already earned them of course.
Of course, it took Anet years to do that in GW1….
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111
This.
I saw OP’s name and couldn’t continue reading the post without laughing, lol. Rapid… Sausage…
Rangers are horrible in Dungeons, no offense, but they are.
Warriors/Guardians + Mesmer is all you need.Yet a party of rangers can beat every dungeon the game. Imagine that.
They have to be really well played, and let’s face it… the typical ranger player is bad, lol. The word “huntard” comes to mind.