Showing Posts For Xom.9264:

Thief has better health syphon than the necromancer.

in Necromancer

Posted by: Xom.9264

Xom.9264

Nice one barti.

There is no concept for the classes, sure you can read claims of it but when you actually look at classes skills you see Anet seems to have randomly giving some classes everything while making sure other classes had jack kitten be it might be too strong.

Xomox ~Human Necro/Engineer ET

Is it even worth trying?

in Necromancer

Posted by: Xom.9264

Xom.9264

No idea why everyone is telling you to roll the weakest class in the game.

Make a Mes they are alot more fun and very strong.

Xomox ~Human Necro/Engineer ET

Toughness Required for Vampiric builds?

in Necromancer

Posted by: Xom.9264

Xom.9264

I would say toughness is required for all necro builds, at least that my conclusion for the class. Seems like toughness would be even more needed on a vampiric/siphon build.

Cond + power + vit did not work well for me. I changed my hybrid build to stack power toughness and prec adding a splash of condition damage 250-400 range to help my bleeds.

Try 20/0/20/30/0, 20/10/20/20/0 or 30/0/20/20/0 well/dagger builds its a nice change from conditions (kind of weak but it works very well against bad players that stand in wells.)

Xomox ~Human Necro/Engineer ET

PHEW...

in Necromancer

Posted by: Xom.9264

Xom.9264

I think necro is a easy class to get away from, eng, warrior, ranger can spec to make sure you cant get away necro has one slow broken utility pull…. its terrible flat out does not work on a moving target at all. Considering what other classes have build into their weapons or fast recharging utilities like bolas necro is so easy to get away from and they cant spec to make it harder to get away from them.

There is no getting away from a thief that wants to stay on you.

Xomox ~Human Necro/Engineer ET

PHEW...

in Necromancer

Posted by: Xom.9264

Xom.9264

Well without stability necros will never be viable. It will get worst as players get better with their control skills and team communication.

30 points into a broken boring tree for 3 seconds of stability is problem

Without stability or stealth we have a hard time stomping people in group fights. We are bar none the worst class at stomping a player and also terrible at bring other players up. There are just too many things wrong with the necro, we seem to really have been kittened on the concept stage.

I really hope this Necros are the ‘attrition class’ concept gets changed because in the Tpvp format long 1 v 1s just dont happen classes move to fast add in the necros terrible ability to stomp another player its a bad class from top to bottom in a hold/take node pvp format.

Death match, is the only format a attrition class will be viable.

Xomox ~Human Necro/Engineer ET

Minion Master.....OP TPVP

in Necromancer

Posted by: Xom.9264

Xom.9264

Yeah I ran the same thing for a little bit, its ok.

I stopped running MM due to Moa and good eng/eles even rangers just killing my pets quickly and safely.

It is good against melee not as good as wells tho.

Xomox ~Human Necro/Engineer ET

Death Shroud HP Pool (?)

in Necromancer

Posted by: Xom.9264

Xom.9264

This should be a sticky, would have saved me hours of testing DS and DS builds to come to the conclusion.

DS builds are not working and are very weak compared to even a power build that does not spec into DS…. and of course its useless in a condition build. I don’t even think if DS was ‘fixed’ to actually get +30% more it would be viable.

This thread needs to be a sticky, save other necros time.

Anyway yeah I can confirm these findings the most annoying one is we do take more damage from conditions in DS.

Xomox ~Human Necro/Engineer ET

(edited by Xom.9264)

Those having trouble with Necro

in Necromancer

Posted by: Xom.9264

Xom.9264

Thats all well and good, however if you ever take the time to level up another class to 80 and pvp wvw even pve you might see while necros can do ok other classes with the same amount of time and effort invested can do outstanding and are just plain more fun responsive classes. Still if you really like the class and just pve or wvw nothing is stopping you, the problem comes in when you want to have a viable top level spvp tpvp classs.

Xomox ~Human Necro/Engineer ET

(edited by Xom.9264)