“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
xD Oh we shouldn’t call the devils name, we really shouldn’t :P
Those are my dream patchnotes:
The dream _
Greez!
(edited by Xyonon.3987)
… but … what else are we but the hammer? Q_Q
and think about all those people with 2cm thick glasses who can’t see the difference between a tempest vortex and a cogwheel/saw???
kappa … i agree i liked it more
If ANet is awesome and smart, they’ll take our advice and A) won’t let it work with elite skills and then reduce the elite skills to get in line with the current gameplay so mesmer becomes viable again.
But as far as I know them they might aswell stop after A) … let’s not hope it tough :P
On the other hand, Condi Pistols are just perfect (:
On the other hand indeed – only the offhand pistol is good … and mh pistol 3 but you won’t go p/p just for that.
If you would like to have a defensive variant even as condi pistol / shield seems somehow worse than a (yes I’m gonna say it) condi hammer. You got double as many blocks with twice the duration with an aoe stun aswell, even on less cd, you’ve got 5 times as many reflections (altough 2 instead of 3s duration) and you’ve got a triple finisher wich is basicly a 4500 heal.
So you would rather NOT take pistol shield as condi. You take pistol pistol because of the offhand :/ The mainhand is too weak too.
Barely, and only in open world when soloing hard hero points. I never use it in raids, there is no point in trying to block anything. It’d be a great skill for sloth shake tbh, but well it got nerfed into the ground so it’s garbage.
If evade and invuln was too op, why not just make it at least block? Not aegis, I mean a solid 3s dura block. I’d also like to have that unblockable buff back again( endurace regain is kinda boring and useless.
I’m fine with them (stream) suggesting to exclude elite skills from CS, aslong as you adjust their cds to the current playstyle (like 90s cd on TW) -> no changes for chrono, buff for mesmer elite skill wise. It’d be great for chrono, not to feel bad if you use CS without your elite skill.
Wahoo
In my opinion stun breaker skills shouldn’t have a cast time all together. I mean if you get interrupted during the cast time (wich happens with precog quite often with that long cast time), you’ll have it on a full CD. Awesome …
But yea, it requires some buffs, cd to 35-40 (to get in line with CS) and yea I agree – 1/4s cast time would be a deserved buff.
Greez!
Wait … CP is … broken? o.ô I find this an essential trait for the Chrono to play with. ICD would ruin it completly …
The desire to suggest nerfs to ourselves exists only to easier endure actual nerfs that might happen or to not have to cry about nerfs you’ve been fearing all the time even tough they might never happen because WE ARE BALANCED!
Actually, the OP raises an interesting point: Why do we require having the elite spec just to use our elites?
If anything, removing elites from Split and ~halving their CD should be the way to go, exactly as he/she did with the Time Warp, as an example.
The problem is here is not how much power we have, but how it is distributed.
I agree on this one entierly! Great point!
Great point, totally agree but they also have to adjust the elites to the current meta! It’s not supposed to be a buff or a nerf, rather a QoL change.
So they indeed fit to the current situation and they will be strong already even without the elite spec and CS.
It also helps the Mes in PvP or in general to use CS more frequently and more for survivability without feeling bad like “oh no now I can’t use TW / Moa” etc..
Greez!
- Xyo
(edited by Xyonon.3987)
I know that most impact would be alacrity and not quickness, it’d just make it more balanced between slow and fast attackers. On second tought I’d rather take alacrity only, since warden should attack as long as possible and pistol … well who cares about pistol anyway Q_Q
So yea – alacrity for phantasms + ph for avenger please!!!
Heya everyone!
Phantasms have gained a special threatment to balance our profession. I’m talking about inheriting stats. No other minions or pets inherit the main stats of the owner, only phantasms copy power, precision, ferocity, vitaliy, condition damage, and so on and so on.
But ever since they’ve also lacked another special threatment. They always were a big part of our damage, but they did not benefit from runes and sigils, nor bufffood that had some sort of % modifer on them. For example scholar runes, sigil of force or accuracy, seaweed salad, etc.
We endured it bravely and just started to live with this unfairness. But since HoT we have just completly lost in term of damage because of that behavor…
Every profession greatly benefits from a 100% quickness and alacrity uptime, between 33% up to 50% damage, depending on how much aa or cd skills dependend the profession is.
However the Chrono again only benefits like ~half from those buffs. Phantasms will never have quickness nor alacrity unless you are soloing. This is the straw to break the camel’s back. We need some special threatment for phantasms.
I suggest we get a trait (best would be a minor) in the chronomancer traitline, that will share quickness and alacrity to our phantasms when we recieve it. This way we would become much stronger in both terms of support and damage.
It would also have a positive impact on our gameplay since the deserved alacrity nerf passively increased all of our skills cds. With avengers under the effect of alacrity we would also be able to use another type of phantasm to support or deal damage, without feeling bad due not shaing alacrity to the utmost efficiency.
What do you think about this topic? Are you ok with the current state? Or do you agree that it’s not fair at all.
Greez!
- Xyonon
Wahoo!
All not homing projectiles work like this: they fly to where the target would be once the projectile lands, if the target moves into the same direction for the time the projectile is in mid air. In short: it would always hit if the enemy doesn’t change it’s path.
It’s a great feature of counterplay, called stutter step and is also used in pve to evade attacks like the auto attack of the molten fractal endboss.
Wahoo!
However, I’ve managed to sustain permanent quickness with 35% boon duration without Sigil of Concentration. It’s very tight; people need to be in your wells at all times and they might need to even touch your Tides of Time waves too. It is possible though.
I doubt that to be working without a Rev as it is the discussion of this thread.
Here’s the simple test that I executed.
Boon duration: 50%
With 50% boon duration, each tick of time warp adds 1.5s of quickness.
I dropped 2 time warps within .5s of each other by using split-second timing with CS, and then monitored the resulting quickness duration. Over 10 seconds, 2 time warps will add a total of 22 stacks of quickness. With each stack lasting 1.5 seconds, over 10 seconds 6.666 stacks will wear off, leaving at least 15 stacks remaining. With 15 stacks, each stack lasting 1.5s, the expected quickness duration is 22.5 seconds.
On execution, quickness reached 13 seconds, and pulsed up to 13 seconds multiple times before the time warps ended.
13/1.5 = 8.667, round up to 9 stacks.
A test that I did not execute, but could easily try is having a guardian use the elite shout early on in the time warps. If it favors the long 5s duration shout, then the total duration will be higher. If it pushes out the stack, it will still be 13s.
Exactly! 8.667 is lower than 9. This means it doesn’t override, it gets blocked. It can never be higher than 9. So if you see “13s” turning into “12s” and back to “13s” again all the time, it means it has to wait until one stack has weared off.
I’ve made a visualization in excel that easily explains what I mean.
The first one is a normal solo time warp (blue 1) with 50% boon dura, it won’t go over 5 stacks around 10s.
The 2nd one are two time warps (blue 1 and blue 2), 0.5s after each other. Once 9 stacks are reached, no new stacks will be added (red = blocked stacks) until one stack has weared off.
This means you actively destroy quickness stacks this way.
I also made a short vid showing how it’s struggling to add further stacks at 13s (what you said too).
(exlusive link: https://www.youtube.com/watch?v=SL8mL4M1DXc&index=1&list=PL4QnNhTXYiNKquK0GYFNlpLQJbjiyoToN)
Greez!
- Xyo^^
(edited by Xyonon.3987)
Heya,
Nope, it does NOT do that.
You simply become immune to quickness if you currently have 9 stacks. You cannot override it. Did you never notice that you wanted to share quickness with SoI and “immune” popped up everywhere? That’s when you want to share more stacks than they can hold. Otherwise skills like Time Warp could REDUCE your quickness wich would be silly …
Same thing for swiftness or stealth, etc.
You can sustain 100% quickness with 30% boon dura already. The trick is it to not spam your wells right after CS again. Always wait until your CS cd is around 65s, then continue with spamming wells on cd.
Never miss the concentration proc. If you don’t own concentration you’ll require around 60% boon duration.
Greez!
Now that’s new o.O
lets hope they’ll fix it with the balance patch …
Heya
I’m a pve only player, focusing on raids and optimizing team comps, builds and playstyle.
We aren’t op, we are balanced now and many here feel unconfortable because all the years Mesmer was weak and nothing else but a portal btch …
The desire to suggest nerfs to ourselves exists only to easier endure actual nerfs that might happen or to not have to cry about nerfs you’ve been fearing all the time even tough they might never happen because WE ARE BALANCED!
Greez
Also OP something that I didn’t mention that you may not be aware of is that when crafting ascended viper’s gear, typically instead of crafting it directly people will craft a different weapon/armor and then convert it to viper’s stats in the mystic forge.
^very important and good advice!
Wahoo
I used to play with pistol / shield in “hard” fractals in the old days as a power engi. You don’t really lose much dps due to your kits. In fact, back then you only hade rifle 3 and 5.
Today you have hammer 2, 4 and 5. If the support of pistol 3 and shield 4 and 5 outweigth the damage increase of the hammer compared bomb auto, you could easily use it wihtout bad feelings.
I’d like to see pistol 2 buffed, so it has more power ratio, is faster and WHY THE kitten DOES IT SPREAD !? cough
greez
Wahoooooooo!!
Aww those heartwarming words from you! _
First of all, you really don’t need ascended condi weapons at all. Ascended weapons just give you 5% more stats and POWER damage (weapon damage). Condi engi deals 20% power and 80% condi damage. So 5% of 20% are an unimporant dps increase of 1.25% (and like +0.25% from the 5% higher stats).
You can easily stick to exotic gear as a condi. The trinkets on the other hand, I agree, are important since they increase your stats quite a lot!
Oh and I agree with everything else Dinosaurs.8674 said!
There are plenty of situations in raids where power is better than condi. In the end you can play what you like more tough, they both have about the same dps anyway.
But if you really enjoy the engi and want to master your profession, I recommend to get yourself both, power and condi gear. Take a look at these, that’s your goal:
About fotm, better go for power instead of condi. You can do much more as a power Scrapper since you are able to effectively use skills like elixier gun, mines, elixiers or bulwark gyros, sneak gyro, better aoe dps etc. You are way more flexible with it, trust me. But if you are only there for dealing damage, you might aswell go condi. But for the current dailies, bloomhunger and mossman, power is definitly more useful with the reflect and condi cleanse.
If I can help you somehow more, just lemme know!
Wahoooo!
- Ziggy
(edited by Xyonon.3987)
Wahoo
Yea, I agree. The shield is too weak but even with CDR it’s still weak :/ The abilities are lackluster for the current meta.
I would like to see something unique, heavily defensive with the shield.
Shield #4 shoulc be a small dome (max 120 ø) that reflects (more reliable), wich then on second activation pushes back foes, further the longer you haven’t activated it. You can freely move during the channel, but not attack. Ofc still a blast finisher, but if you use it as a small knockback and short reflect, means if you activate it before 0.5s have passed, you get 2 blasts. 15s CD.
Shield #5 would be cool if it grants you and nearby allies a shock aura instead of stunning people directly! You yourself will still be able to block for 3s. On 2nd activation you release an EMP: a 2s stun that increases in aoe range the longer you channeled your block -> 1s = 120 ø, 2s = 240 ø and 3s = 360 ø. 25s CD.
But wahoo … just dreams((
Greez!
- Ziggy!
It’s starting to get annoying. I expected a hotfix for stuff like this … It’s major :/ But hey they didn’t firx gyros over the whole wintersday so I’m not too surprised :S
Wahoo!
Wahoo!
- Ziggy
Or you use a staff and blink every 10s with U-turn, #2, U-turn.
It’s a bit sad that I lost track on who is trolling and who is serious – so let us be serious for now because the thread is acuatlly about a good topic.
Heya!
Berserk is the way to go. The only thing you need assassin stats for, is for teamplay. Then you only need a chest and leggins and one trinket if you can’t use accuracy (concentration), aswell as some food.
If you have a Rev:
http://gw2skills.net/editor/?vhAQRAse8cncfC9fiFoBmfCUrhFVjCtLSjsrOZn2qlMAGhiD-TBCBQBnRJYAOJA5R/AWU+BgHAQlUXZUqUAw9HIFAfTtA-e
If you don’t have a Rev:
http://gw2skills.net/editor/?vhAQRAse8cncfC9fiFoBmfCUrhFVjiMAGhirOZn2qFtLSjsD-TRSBAB/v/Ae6H++BAclyLyUiYmSQAOJAiqSBlqrQKAAnZB-e
This is for minmax tough, if you want only one set and less food and trinkets etc, go for the first one.
(Offhand according to the situation! Definitly NOT always sword!)
Greez!
- Xyo
(edited by Xyonon.3987)
Wahoo!!
Go for something like that:
http://gw2skills.net/editor/?vdAQFASncoC1ahFpCmcB0ehl7iKsmCoMDsBjwAg+2j9cH-e
Coztic Itzel Belongings Hero Point, I have no chance against, instant kill me (have it done now got a lot of help)
For this one I will probably upload a vid some day, because I see tons of players just die from him. The solution is easy and stupid: don’t get hit at all. I use bulwark and medic gyro to help me protect myself IF he’d get me. But you should always move away from him, kite him, once he starts doing his attack you can attack him for long time on range until he finished his animation.
Also reflect the bow attacks for a huge damage boost.
Security Console Hero Point, Very hard, lucky i got help, But like to learn how to solo it :-)
I also use bulwark here since reflect and sustain is all it takes. Don’t forget to use combos like water field + hammer #3 or hammer #5 + #3.
Egg Clutch Hero Point (Chak Hollow) got it done, but only because someone come and help out.
This one is nasty. I’d use bulwark here, aswell either slick shoes for breakbar or tool kit for defense. You should keep your hammer #4 to block when he does the huge aoe, dodge away from him, use hammer #3 maybe even or you could also use elixier gun #4. It’s important to always block the charges, never get knocked down and careful – he has a pierce from above finishing move that skips downstate.
Notice to Trespassers Hero Point (NE of Bristleback Chasm), This one fail big time, Even when 2 players more come we fail badly…..
This is another reflect and block one with “don’t touch me!” aspects :‘D I always finish the adds first, aswell as when some of them respawn, focus them. Try to reflect with hammer #2 and bulwark gyro. It’s sorta of a sustain game.
Anyt questions?
Greez!
- Ziggy
Because a tempest has no slick shoes or instabreaks for multiple mortars / saboteurs without losing dps. That’s why :’D
But yea you’d be better with a tempest for sure if you seek pure damage, unless the engineer is an AI with perfect rotations xD
Didn’t notice that so far but hmmm strange … I noticed that /rank also bugs.
this is a bugreport or rather a “do you have the same issue” post – not a qq thread …
Ohhhhhhhhhhhhh, I always tought it reverts because of the CS itself dying wich could be the cast in the first vid (but there are 2 damage numbers so it’s not), but the 2nd one clearly shows that I am wrong!
Well thanks for that, the more you know. Strange …. I tought they really said “it’s not gonna work like this” but apparently it really is.
Thanks for the nice vids btw! Very helpful!
It’s been quite a while now, I hope they fix it faster than the Rev skills … I don’t want to play with bugged bombs for like … 3 months? :/ I mean … it’s kinda of a BIG deal :S
Afaik you’ll use the portal you came close to first. If they are not exactly on the same spot that is.
If you stay somewhere and 2 Mes open a portal at your position, then it simply takes the one that was there first (opened first).
If two portals are at the exact same spot (open) and then you get close to them, I’d say it’s the one that has been opened first but I’m not entierly sure.
Isn’t this already how it works? If I take lethal damage while in Continuum Split, it almost always automatically ends and reverts me back to the original timeline, so to speak.
If CS itself dies, it will revert you back to the original timeline, but not when YOU die during CS, because …
When ANet announced Chrono and Continuim Split, ANet specifically designed CS so that it would NOT affect the downstate.
… this
Edit: This post is garbage Sry for the wrong informations! :<
(edited by Xyonon.3987)
You mean “if you would die during CS, CS ends” ?
Wahoo!
Condi is better if you aren’t that expirienced with Engi / Scrapper and do mistakes or when your Chronos are just bad. The more quickness you have, the better power gets, the more alacrity you have – well nothing changes then since both variants get equally boosted.
There are a few things I want to mention about the good ol’ power vs condi engi:
Spirit Vale
Salvation Pass
Do you have any questions? If so, please just go ahead and ask! Happy to help
Greez!
- Ziggy
Wahoo!
I’d aim for this one to begin with
You can also go for scholar runes for max dps, they are great but not really suited for new players ^.^ If you want to safe some money until you get yourself scholar runes you can also just use ruby orbs.
Anything else?
Greez!
- Ziggy
don’t tell me ele should take the time to fury up, nor that guard will be enough at it, nor that you rely on just a tiger…and don’t tell me protection from just guards is best protection eu since it does not work as soon as team moves: wing2…just 2 examples
Guard protection is still easily up when the target is moving as slow as Sloth or Matt’. But that’s an expirience thing I do not want to argue about.
Yet what I want to mention is the 2-Chrono-SoI share you seem to forget about. You only need 1 Tiger with those Chronos for fury for your team. You don’t need perma protection from onyl the Guard if you can just SoI what you get. Besides our own protection or fury uptime (duelling below 75% hp excepted) is not really worth trating and sharing.
But that’s my current expirirence, maybe it’ll be meta once, but for that people require more than just words.
Heya,
Just to clarify, Fay is 100% correct about SoI. It is not affected by boondura, since copy =/= apply.
Then, I only go for the resistance build for sloth, where I also use leadership runes and sacrifice some damage compared to surging / chrono.
Normally you should use chrono runes with 30% dura food and concentration sigil. That’s enough to provide 100% quickness and alacrity for your party without a rev if done right.
In our guild we don’t use a rev anymore, never, rather we’ll use 2 Mes for not only 100% quickness but also 100% alacrity for everyone but the druid. It’s simply more damage.
Also keep in your mind that quickness only stacks 8 times, so don’t just spam your wells mindlessly after CS!
Greez!
I developed tons of working builds, some with Inspriation, some even with Chaos. They all provide 100% Quickness and Alacrity uptime. Only those builds are allowed to be picked and now you can chose the max DpS one.
What I want to say is that you always have to offer max support, but once you reached a 100% uptime, there is no more optimizing support. You now can focus on damage and in none of those build have I ever used Commanders Gear, it’s just not required and should never be used. Even if you tank you simply use Cavalier trinkets and Danger Time.
The only place where you ~could~ use Commanders Gear is with a special max Resistance build for Sloth, where I “only” achieve 95% Quickness uptime with a Rev and by using both Feedback and Nullfield. But a 20-30s Resistance after each CS pretty much is worth the lack :>
(edited by Xyonon.3987)
Heya,
I’m not quite done with my testings but I can tell you that it massively depends on your envoirment and allies.
For example there is a rotation that provides 100% quickness and alacrity for your (5) allies without the help of a Revenant, using Chrono runes.
However IF you have a Rev to support you, or if you don’t have enough wells in your bar because of skills like Feedback or SoI, or if you don’t run SoI at all, then Chrono may not be optimal.
I don’t want to say too much here right now, because I’m not 100% sure of the best setups yet, but what I can tell you is that I’m on it and that I will get the results eventually.
I also cannot find a situation in my mind where I find Commanders gear the best option. You get boon duration you don’t need, you lose offensive stats even when you are tanking you don’t have to lose. As I said: 100% Q and A uptime without Rev is possible. Sure only for 5 allies, but running 2 Chronos imo offers you max dps in every bossfight anyway, except for maaaaaaybe Sabby…
Greez!
Hm … I really can’t complain about scepter damage wise atm – but I’d like to see the attack speed thing “fixed”, tough. It’s a great ranged weapon with almost as much damage as the sword (traited ofc).
There is nothing better than 100% boon duration and perma quickness. But if reached this point, you can’t get any better.
The only reason to use commanders gear is in a party with 10 people and with no Rev.
I always tought bows and swords and all that medival kind of weapons don’t fit the engineer – and I was right :’D But the crossbow with a look like this may indeed be awesome enough for us!
I like the idea!
Wahoo!
Sometimes I wonder HOW ANet manages to get their stuff broken like this. :P Thanks for the vid, Cat!!
Dear ANet, please fix this one as fast as possible. It affects the Engi too much to ignore this for a few weeks – that’s a major issue and totally wrecks Engi (at least in PvE).
Greez!
- Ziggs Ironeye
https://www.reddit.com/r/Guildwars2/comments/4bj49d/bomb_kit_is_broken_right_now/
We’re using those:
Without minions I barely can believe that they still deal okish dps :| But well that’s off topic, let’s rather continue this with pm if you want to
Agreed, silverwastes is heaven for condi builds, I also rather tend to use condi engi there because of all those husks and the copper champion.
^so pretty much what i recommended (build)
I’d rather like moa to be reworked … I think it’s a skill lacking creativity in it’s desing – i mean – a mighty mesmer, master of illusions … gonna make u a chicken T_T why not a curse like skill that forces you randomly to cast skills? or temporary friendly fire? idk, something better than just … “you are now 10s a chicken” and if you miss it “you are now 90s (180s) without elite” …
oh and thanks for the explaination silverkey !
Aslong as portal exists I doubt that Mes ever will leave the meta. I’m not a pro pvp player tough so tell me – if Moa really that big of a deal?
Wahoooooo! Heya
And welcome to the lovely engineering community! Happy to hear another pal reached lv 80 and is about to become a great buddy to blow up stuff with :’D
So you enjoy open world, wich basicly means you can play whatever you want to. I suggest you go for a flamethrower style power Scrapper build, just like you wanted to do anyway
The FT on power Scrapper is extremly strong at soloing since it grants you a high amount of self sustained might and with the correct traits you can either go for more damage or more survivablity. Right now I’ll introduce you to the 2nd one:
The build I’m in love with for open world is this one:
http://gw2skills.net/editor/?vdAQFASncoC1ahFpCubB0ehl7iCsBjwAIsmCoMj+2j9cH-TBSBwAo0BA4BAERJ4Vlf02fYxFAAhJobq/AA-e
(adapted to exotic gear)
You should always use Scrapper and Firearms. One allows you to use the hammer and has some great traits and gyros and Firearms just has awesome passive stat bonuses like 2x +10% crit chance, aswell Juggernaut.
Always focus on Berserker stats as an Engineer. Normally I’d suggest to pick some Assassin Gear but the Engi has 20% bonus crit chance in Firearms, so you can go full Zerk for max dps!
Use Scholar Runes for max dps in group content like raids, fractals or dungeons. However if you are soloing Strength Runes are by far superior since they also grant you 45% longer might duration.
As for Sigils in group content Force and Air, as for solo and open world Force and Bloodlust. Force simply grants you 5% power damage wich is the best you can get for a Sigil. Bloodlust on the other hand gives you that stacking +10 power that will result into 250 additional power if you won’t die too often. It’s a great damage boost and the best thing you can do for open world.
The whole thing works like this:
The 3rd utility is optional:
I hope it’s not too much wall’o’text! If you have further questions, just go ahead!
Greeeeeez!
- Ziggs Ironey
(edited by Xyonon.3987)
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