“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Afaik it bugged with the auto attack, since every pierced bullet caused the aoe wich was ridiculously op in some places.
Altough I’d like to see some buffs for pistol #1 and #2. Real buffs, not stuff like +10% power damage for aa … well ty anet … T_T
Pretty much all tooltips are wrong. There is almost no skill that has exaclty 1/2, 3/4 or 1s cast time. NEVER trust the tooltips.
Wahoo!
Yea I totally agree with Gyros flying (!) down ledges and small cliffs. Next to the fact that it makes absolutely no sense that a flying object cant “walk” over cliffs, it would simply make gyros much more reliable and better in both, pvp and pve.
I would combine 1) and 3) with a leash mechanic, that if your gyro is further away than X range, it simply gets pulled behind you.
2) is also a massive point. Medy and Purgy both should proc 5 times, but while moving or when they start to move on their own, they only heal or cleanse you 3 times. This should’t be the case.
I totally agree with your points, something has to happen.
#need gyro QoL
Greez!
- Ziggy
You have 2 sigils, not 1.
…
Wahoo!
I recommend using Force and Air for PvE in single battles like raids or fotm. If you can stack Blooslust, take it over Air. For example against the Trio, go for Bloodlust. For open world also Bloodlust.
Fire is horrible, don’t use that one.
Greez!
- Ziggy
I’d rather see a lower cd and a nice cast time so one can react like you can against gravity well.
Currently the 1st and 3rd leap are finishers, but the 2nd isnt. This feels a bit strange, especially since the whole leap system bugs a bit with this skill.
You don’t have to jump TROUGH a field, neither does it heal when you leap trough it, nor when you land to daze. It always heals / dazes when you start the leap!
So here’s avery special recommendation for this skill I personally’d LOVE to see happening:
What do you think?
Greez!
- Ziggy
Wahoo.
It deserved the nerf but I agree that it has been overnerfed.
It would’ve been nice if they’d let have slick shoes hit a target 5-10 times still. It shouldn’t be broken again and perform a 64s stun, but to dedicate a whole utilitiy slot ONLY for cc reall justifies one for 10s+, especially if there are still attacks like the mesmer shield #5 or even worse: rev staff #5 …
TL;DR: let slick shoes hit a target 5+ times to bring it back to live.
Greez!
- Ziggy
Happened when they reduced nade range to 900 and introduced mortar etc. That one big trait rework patch
0.25s longer cast time … ITS USELESS, LEAVE THE BURNING SHIP!!!
It’s balance, and it’s ok. They should do more changes like that, so that more counterplay overall is created.
… oh yea and split pvp and pve already kitten it.
They already mentioned some rather long time ago that engi gets an legendary effect overhaul after they’re done with wvw.
Mai’s multi lightning fan like attack is unblockable, but you can simply stay behind a clone or phantasm or dodge it. Her port is blockable, her autos are blockable (even tough they are multihit, you can take one to block n slap her. Mossman’s cleave is a 2 hit, but one hit should be survivable. I’d rather block it with shield or dodge it tough and block his autos then, but if that’s it, i’ll gladly stick to my scepter :P
Yea the blocks got really neat. Will you be willing to give your build to this old pve hag without any pvp expirience whatsoever?
Wahoooo!!
Took you a while to realize how good power Scrapper is … I’m taking a deeeeeeeep sip out of my “Very Tall Glass Of I Told You So”
:PPP
Nearly perfect rotation but you can do even better!
On condi, big ol’ bomb and poison gas shell both are dps increases over grenade auto. So use them too!
On power, poison grenades are also a dps increase. Dunno if you still have them “old school” in your mind when they didn’t deal much power damage, but right now they have the same power damage as chill grenades, so they are even better with the poison. Don’t forget them, love ’em too :<
And why the ferocity food? o.o
Here the (pre patch) list of skill priority, scroll down for images at the first post:
Greez!
- Ziggy
PS: liked them all ~<3 good job !
(edited by Xyonon.3987)
kappa
@Manuhell
I believe your team comp is always 1 rev, 1 druid, 1 war, 1 chrono and 6 tempests then? :P Only pugs brought engis for cc only … we shine because of the COMBINATION of dps and utility. For the EG, protection, cc, blind, pull n’ push, etc. A good engi is gold, a bad one be better replaced by a guard or ele tough.
@David
If you fight Sloth you’ll be better off with power Scrappers unless you have many Necros with epidemic, but even then 1 is enough. For Trio power makes much more sense too, since the condi Engis aoe rather stinks. You can also do the mortars within 1-2s as power Scrapper. At Matt I’d go for power aswell so you can take Bulwark for reflect and damage absorb. Final Salvo is amazing there too.
It’s true that it’s all about killing the boss. But in the end you want the fastest way, the way that may be harder but faster if you master it!
Heya!
I recommend using sword/shield /sword mainly. If you face an opponent you may want to deal with on range, the scepter is a great pick tough. If you play with the scepter you require to trait into illusions for the scepter trait, it’s very powerful. A good pick against the tengu HP in the east of tarir (soloing), imo.
If you don’t even want to let your opponent touch you, the staff is also a great option. In that case tough, I’d recomment to trait into duelling for the mantra trait and replace the aa with Mantra of Pain.
this one is a bit older, but I’ll definitly do it again with the current patch It shows how and where the staff shines, in my opinion.
Greez!
Phineas Poe.3018 has made some great points. In short – yea, Engi isn’t the best dps, but still nr. 3 in terms of dps. It’s the combination of utility AND damage the Engi offers. That’s why it’s the best fractals profession there is. In Raids you rather want him than a thief. You also rather want a guard than a thief for the protection, don’t you? Meanwhile the thief really has the problem to be unable to offer anything else but damage, where he is outclassed by the ele, easily…
Greez
13k with 2 swordsmen and 1 duellist and the same playstyle as with 2 warlocks and one swordy? Seems a bit of a huge difference, doesn’kitten Well maybe the duellist really draws you down compared to a 3rd swordie. hmmm
Fay.2357 made a great and clear response. Pretty much sums up all my own toughts. Thanks for that.
It’s worth noting that the sword is massively better defensively than scepter, particularly in fractals. There’s a ton of absurd and infuriating unblockable attacks in fractals. There are also some equally absurd undodgeable attacks, but those are far more rare.
What are those “ton’s of absurd unblockable attacks” you’re talking about? Jade Maw beam? o.O I can’t find them even if I try, at least not as many as you put it to be there so please – enlighten me.
You have scepter #2 every 4s wich is amazing, you can block tons of attacks, you still got a shield if its not enough and it’s not like you can’t dodge either. In the worst case you use F4, surviablity is not a valid argument …
I also have no idea how you figure that you have time to use CI during a buffing combo. With a 3 clone CS, there’s very little time left over after time warp, shield 5, 3 wells, and SoI. You could certainly use it afterwards, but you’re not going to get 3 casts of it.
Yea messed it up a bit, still just 2 with that unless you wait a few sec. Like “Confusing Image(CS)s” this. You now have it’s CD reduced to like 4s, wich is the CS duration you need for your rota. Ofc it’s a bit shorter if you use skills like feedback, wich is even better.
Still this thread is mainly about condi and using confusing images like this in the rotation is a nice dps boost.
As I mentioned before, I definitely don’t see the tiny dps boost as a compelling reason to add even more complexity to the rotation while losing access to a more potent defensive ability.
Let’s discuss this in the other thread, let’s keep this one for condi only
All that being said, this is the wrong thread for this discussion, as the op was asking about condie builds, not power builds using scepter. As I mentioned in the first reply, the scepter changes haven’t changed anything about how Mesmer condie builds function. All of the previous reasons that nobody uses them still exist without change, and I don’t really see those reasons changing at any point in the future unfortunately.
Agreed, it’s about condi. And to support this, there are plenty of arguments that support condi play since the patch:
I don’t say condi chrono ftw now! There are definitly situations where I like power more. But I can’t blame anyone who is seriously playing condi Chrono in fotm now. It’s amazing.
Greez!
- Xyo
@Xyonon: No need for concentration, I keep a couple of pet revenants with me for that instead. In any case, even with perfectly optimal use of CI, you’re not going to be cracking 500-800 dps boost tops, which is ultimately pretty insignificant. Unless I’m losing dps due to range issues, staying with sword will be more reliable while providing better defense and making your rotation more flexible.
You tell me 500-800 dps boost is insignificant, but you don’t want to use concentration (I assume you use Air / Accuracy instead wich both are around 800 dps aswell)? You two chronos, ditch the Rev and be happy about perma quickness AND alacrity.
You can go with a Rev if you want the might and fury from him, when the war is unable to buff perma might on his own, if he can’t stay melee all the time like at Matthias in the end. But even that problem is quickly solved with 2 Chronos and SoI.
Btt: It doesn’t matter for me what effort I put into my playstyle, even for a little dps. 500-800 is not nothing my friend. That’s pretty much what a free Superior Sigil of Air is. If everyone would put the same effort into their playstyles like me with my Chrono, the party’d have 5000-8000 more dps. I’ll definitly start using a scepter from now on.
The rotation is still flexible. I used to tell myself too “concentration, scepter = not flexible rotation”. But it’s simply not true. It feels strange in the beginning but now I just accept that I was wrong and lazy in my old days. Concentration is also just 30g anymore, so it’s a must have imo.
I think this 13.7k dps is close to the highest realistic power dps mesmer could do when fully specced into it. You’re providing zero utility to the team, nothing but dps. I believe that condie could go substantially higher, but I unfortunately lack sinister/viper gear to test this out.
All of these ‘maximum damage setups’ that we’ve been posting would never actually be wanted on a team because they don’t bring the actually important stuff i.e. Alacrity and quickness. Chrono takes a substantial personal dps loss to provide heavy dps support to everyone else.
I just went to the test area: All boons (phants had fury wich was unintentional!), 3 stacks gotl, banner, frost spirit, ea, spotter. The enemy had 8 conditions.
I used Dom, Illu, Chrono, performed my normal rota, just with 3 phantamal warlocks and had 18k dps (probably lower without the fury, but I might aswell spec full dmg like you to make that up). 13.7k dps with fully dps specced mes is oddly low imo.
Heck when I go condi with raid realistic buffs I have 20k dps and still provide a little bit of quickness and alacrity with WoR and ToT / TW with CS.
Looks like too many unnecessary changes for me. People here don’t want others to recreate the profession they like in the current state. Your reasons are not garbage, but I wouldn’t agree with them fully either.
Heya!
Mmh.. as a chrono you should not never be on range on vg or gorse and sword allow you to not having to stop dps to dodge anything, while scepter force you to dodge to avoid blue circle or gorsie stomp.
“Not never be on range” exactly! Jokes aside, we almost always run with 2 Chronos in our guild. The main reason for this at VG is because the ranged ppl have not a good uptime of quickness, alacrity and sometimes even might / fury.
So one Chrono stays melee and tanks while having 3 avengers up. Meanwhile the other Chrono stays in the green field team with 2 condi Engis and 1 Druid, so no other good dps profession has to go there, like a Tempest or power Engi.
The ranged Chrono will get boons in melee and then share them on ranged with the “poor” Engis etc. He will also provide Alacrity trough wells wich they normally wouldn’t get, wich is especially effective for Engis and Druids.
The best part tough is, that 3 swordsmen still deal damage while moving to the green fields. In fact, the Mesmer will be able to deal as much dps as other professions in this scenario, since he doesn’t really lose anything by moving to green fields whereas other professions drop their dps drasticly.
And being “on range” on vg or gorse isnt exactly an hard goal to achieve.. Outside you have some weird pug tank running whole around, but that’s doesnt make scepter to be an optimal choice.
Ever done Gorse no updraft? You’ll be on range in this fight for a loooong time. Spirits? You want to use the sword with 15% more dps or the scepter? Well I prefer not to have weakness thankyouverymuch, also nice to hit multiple spirits / orbs with scepter #3. A must have against Gorse imo.
Sabby is even more sword friendly outside you are assigned to the ranged role.
THIS … is true
If i’d have to chose a “scepter friendly” fight, i’d go for mathias.. Boss moving randomly following the further one, green well mechanics, skull mechanics force you to move. Not vg or gorsie.
Always gonna use scepter there. Already did and it’s amazing. Don’t have to tell ya’ll about the block too, now do I? <3
In general btw i’d like to see some result of dps comparison between condie gear and zerk\sin gear on a raid enviroment (aka 1 duelist\2 avenger for condie and 1 swordman\2 avenger for zerk).
Condi will deal more damage, easy, but no Chrono runes = no quickness to share :/ I had the idea of condi mes on sabby tough. Ranged, Druid melee, both playin’ condi. But also as 2nd Chrono ofc. Never play solo condi Chrono. Except for fotm ofc :P
Since apparently ele staff seem to be back to be the King of dps over fresh air, alacrity could be back to be strongest buff of the game, that means you want as more avenger as possible.
Alacrity was also very strong for the FA tempest, but I agree, staff temp benefits even more. That’s another reason to use 2 Chronos @ gorse – Alacrity is awesome.
So every “dps check” with more than 1 offensive phantasm up is gonna bring us to unoptimal result (speaking about raid enviroment ofc).
What do you want to tell me with this. ? :o My dps was weapon damage only.
But i don’t want to use golds just to test condie gear so this time i gonna just wait other people results #lazyforthewin xD
Got one, full asc, what shall I test for ya?
And if you are running an alacrity/quickness build, since you have anyway downtime for the well casts, I guess you can get a comparatively even better DPS using scepter. (btw, did you include alacrity?)
Yes this was with alacrity and quickness. And I agree. I used to play with staff against Sabby when I was not using concentration based on the same method. Summon staff phantasms, use chaos storm, cs, all the stuff, then go on sword and dps. When CS is ready again you go on staff to resummon and never use a staff autohit ever, while having the best dps phants we have (6+ condis / power).
We will probably start doing a similiar thing with the scepter now. Sword aa → swap → scepter #3 with CS in the end, ALL THE STUFF YOU DO IN CS, scepter #3 → swap → sword stuff → repeat
Honestly, I can’t see that 100 dps boost as a reason to introduce the complication of swapping back and forth with scepter and sword just because you go out of range for half a second to chuck a bomb at a boost pad or something.
That 100 dps boost is the minimum. If you now use CS correctly on scepter it gets more. If you ever can’t attack with the sword for what reason ever (looking at you matthias), then you’d be better with the scepter since it’s not a dps loss if you could stay in melee. There is nothing to lose, you swap anyway for concentration, so what’s the big deal? :P
Greeez!
And sorry for the ultra long post gl hf!
The sword deals only 15% more damage than the scepter if you CAMP it. If you swap to scepter for skill #3, do a few autos and then #3 again and swap back, you even have a small dps increase over the sword autohit. If you now use CS and all your stuff on the scepter, you’ll extrend this boost even more by not using any aa on the scepter, just #3 twice (3 times with CS) before swapping back to sword.
So it’s pretty good in MANY fights.
(edited by Xyonon.3987)
Engi is back to the old state – if you have a really good player, take him, if not, better replace him with a guard / ele.
Still – there are plenty of reasons why to pick a engi over a Xth ele. You have utility. That’s why you barely see thieves – they have less damage than eles but nothing to offer. Guard has perma protection and Engi with the same dps has cc, blind, heal, protection, pull, or condis where other professions can benefit from.
You leap 3 times but onlythe first and the 3rd are a leap finisher. I’d rather like to have only 2 leaps with +50% damage and range, it looks really weird now.
What’cha think?
Power scepter and power sword both have around 10k dps. Sword still a tiny bit more, but you can use the scepter now for swap 3 11111 3 swap to outdamage the sword.
(Raid enviormental buffs (real dps), no food)
So … if you keep swapping on CD you deal more damage with the scepter. This number gets even better if you use your CS on scepter to dublicate scepter #3 and don’t use any aa’s at all.
If the combat forces you to go on range even for a few moments like VG, Gorse (you can double pierce spirits here <3), Sabby (you can hit her and turrets with the pierce <3) and Matt, I’d always use a scepter now.
Double Incendiary Ammo is even with 3 rocket kicks. So even if you miss 50% of napalm it’s still better.
known bug – there are plenty of threads about this, check them out, don’t push this one further.
Yea this one is heavy. But guys, at least we just got rid of the bomb bug!
\(=_=)/ hurray …
^ +1
Wahoo!
Yea many changes annoy me and I miss some essential changes I’d like to finally see:
Those were the patch notes I wanted to see.
On the other hands I’m glad slick shoes got a nerf, it was ridiculous. But it shouldn’t have been nerfed that hard. There are indeed still skills like rev staff that “exploit” the same way. I’d like to see slick shoes also give the threatment to proc 10 times on a mob (max!).
64s knockdown was stupid, I agree. But it’s worse to take away candy from a child than never give it any. So better leave it a bit left to chew on and not start to cry :P Maybe 10 times is still too much, 5? Idk, but 1x 2s knockdown is basicly deleting the skill.
That’s a little problem ANet has imo. If they see a skill being too strong they don’t tune it down smoothly, they first of all just bash it into the ground. Do you remember Well of Precognition? Search and Rescue? Frost Bow? and now Slick Shoes…
You shouldn’t have to buff skills after a nerf. You should do it right the first time.
Greez!
- Ziggy
Bomb kit can do 18k dps with all possible buffs, boons and conditions.
I’ve had 23k, don’t forget food ;3
Wahoo!
It’s not as bad as you make it up to be. Slick shoes were broken, just like burnzerker was and if you don’t accept that I don’t think you can make any good balance choices in the first place. It was an exploity skill for sure – I mean how on earth would a 64s stun strong cc be balanced? Tell me …
Engi is far from being bad in raids. They are also probably the strongest fotm profession there is and same goes for dungeons.
In Raids you still want them for VG in any situation.
You still want them for Grose to solo 2 adds and have blind for no updraft while the damage still is on the top 3 of all professions.
You still can use them for Sabby due to blind, cc and simple dps. You could replace them with a tempest there, but the damage difference is small and the safety of not getting kicked into a flame wall is by far better than that. Also: Protection.
At Sloth either condi for a necro comp or simply because of the amazing condi cleanse, cc, blind in general.
Trio it’s the same again, best profession on mokittenuty, best aoe blind, range aggro pull etc etc.
In Dungeons you want to skip stuff, you want blind, you want aoe and high dps. Either Engi or Thief, both work pretty similiar here.
In high FotM you want condi profession and flexible professions. Engi is definitly the best profession here. You have everything you might need in every single fractal. You can also go condi wich gives you higher dps than an Ele (except maybe large hitboxes).
Little hint: Raid bosses have 2600 armor, fotm 50+ mobs/bosses have around 3600, some more if they are higher than 80. So it’s like they have perma protection. Deal with it
Engi doesn’t have the best dps, that’s the Ele true, but we have everything else and we have the same DpS as a thief – Engi is always a solid pick.
- Greez!
confirmed too from my side – i guess they’ll require some time since it’s definitly not the only bug
but fix it asap anyway ;3 hurr furr <3
The only thing I hate about condi is that you barely have support due to the signets. You can simply choose not to use them but that’s a huge damage loss again.
However condi Mes sure is amazing in high lv fractals since the armor is just too high to be dealt with with power only.
For raids only as the 2nd Chrono and then only for Sabetha, perma ranged so the Druid goes melee.
Like we already knew? o.ô
Sword Shield 10k
Sword Sword 17k
Staff (cheated with max condis :P) 22k
Condi 20k
#raid envoirment
I guess we’ve all seen the recent patch and all I want to say is:
~nice try ANet~
but without inheriting stats this gyro is – like the others – never gonna work.
Also no love for purgy? :///
33% damage increase is for power part only – FT is still way stronger
it also barely deals damage anymore :/ like 500 …
Heya!
Ya’ll playin’ on NA or EU? What’s your native language?
Greez!
Oh Fay don’t be so sinister …
.
.
.
… I’ll buy the whole series >:3
Wasn’t the skill already nerfed to only prioritize squadgroups?
Yes, well 5 of your sub, if you are only 4 others it’s 4 +1 (closest).
I agree with Fey, Mesmer is garbage, Chrono is good and balanced. Mesmer has always only been a skipper with portal action, otherwise it was and still is a horrible profession that need tons of love to be balanced.
Heya,
First of all – no. The skill is balanced and well tought, yet it seems you lack of knowledge about boon sharing and boon application:
Don’t hate SoI for the mistakes your Zerg does while fighting another one. Or do you go to the ele forums too when a few of them drop good meteors in your zerg while playing full zerker? Oh 5 eles died of reta, still wiped the zerg tough. WvW is hard to balance, still it’s not like there are no counters to that.
Greez!
- Xyonon
Evasion!? ARE YOU OUT OF YOUR MIND OP IN PVP QQQQQ
… yea evasion was the best solution …
I am seriously of the opinion that having 2 chronos is max dps for VG, Gorse, Sloth and Matt. Sabby and Trio depend on the professions used.
(edited by Xyonon.3987)
Wahoooooo you summoned me!
It’s better support wise but not damage wise. Still, you won’t get the full damage out of shrapnel against open world mobs so it’s better dps to take Siege Rounds yes. Also – huge aoe and double blast BAM BAM.
I agree that David’s build is a solid pre Scrapper way to play. It’s certainly one of the best but I think you can do better with a different build for soloing, since you are lacking damage buffs with David’s.
David’s build:
http://gw2skills.net/editor/?vdAQFAElUUhSsg7Wg2LWeLqxZsLyCwOsCSrvhaCDAA-ThRBwAAeAA3U/BlOgFXAgr7PK/MrEEA-e
I’d rather use a FT build for solos since Juggernaut is ultra mighty there. You also can make great adventages of elixiers. You can swap to FT during animations like jump shot to keep getting might.
Use strength runes only if you have a seperate open world gear set. Otherwise just go for Scholar since it’s better in Raids, Fotm, Dungeons (hehe), minmax content I mean.
I’d go for something like this:
http://gw2skills.net/editor/?vdAQFAUlcThatY5VwdLQ7FL3FFYDGhBg4Bth5QYNFQZGA-TxRBwA02fYxFAwsSwbq/gSHwVlfAeAAAA-e
If you have any questions go ahead and ask them! Happy to help
Btw the trait “Skilled Marksman”‘s attack speed buff does not work on the flight time of Jump Shot. Still reduces the CD of skills tough. Yet don’t underestimate fury mate.
Greez!
- Ziggy
to be harsh and honest. if this skill is not getting reworked coming april 19th noone who does anything seriously will touch it till the end of summer.
You should always dream of every skill getting buffed, so if only one gets buffed you can tell everyone “I TOLD YOU SO!”
But yea I (sadly) doubt it too. I’m actually scared they nerf other skills so hard for PvE because they are good, not op, only good, in PvP and ppl QQed about them. #nerf PU …
Heya & Wahooooo
I’d like to “fix” your post with my own expiriences and opinions.
Standard full Berserker (danger time) or Berserker/Assassins mix Chronomancer
Traitlines:
Utility: Every Well but Precog, sometimes Feedback, SoI, TW
Advantages:
Disadvantages:
2. Commander/Full boon duration Chronomancer
This variation is said to be the most effective in Raids. I find it the most garbage for … well for everything. You don’t need it, it’s only worth using if you have NO Rev and are Solomancer. Basicly when you pug.
Traitlines:
Utility: WoR/Feedback, WoA, SoI, TW
Advantages:
Disadvantages:
3. Condition Chronomancer
Advantages:
Disadventages:
DPS
We get outclasses by almost every profession in terms of DPS and are not suited to play any other role than being a Support. Except you go purely for condition damage. Still not the best profession to do that, but hey you still got 1 well and TW aswell ToT, so don’t cry about that now do you!?
We need a lot of time to get rolling. Phantasm summoning times are very long.
I keep the group quickness and alacrity up all the time, so it’s only fair that even with 3 dps phants I’m dealing less damage than a dps profession.
That’s my opinion on your whole post. I hope you’ll take it with humor, cuz that’s how I wrote it down
Greez!
- Xyonon
You don’t have to be using a shatter build to make use of shatter skills (except for F2, that’s just garbage, basicly only a tiny add on for final burst or boonstrip).
You should always shatter with F1 when a fight ends, when you are facing multiple trash mobs wich happens often in open world. It’s also a great idea to shatter avengers to reset their attack cd.
In raids you want to shatter against VG adds for the final burst, you want to shatter F3 for cc. At gorse you also shatter burst adds and him before phasing. At Sabby you always want to shatter F1 before she’s leaving if you are about to skip flame walls beacuse chronophantasma does not work when she’s away (invuln) and CS is up at the same time again. Sloth F3 and F4 ofc for shake, Trio aoe burst, Matthias F3 and F1 when you get sacrificed yourself.
Giving Chronophantasma a CD in PvE seems like a GREAT idea and encourages players to shatter more frequently. It’s also a slight dps boost in raids in general wich wouldn’t hurt us to have at all.
I support the idea, the CD should be around 10-15s tough.
Greez!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.