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Mantra of Pain is bugged!

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Posted by: Xyonon.3987

Xyonon.3987

Tooltip says 200 where 1200 should be – please fix

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Should Ele get a higher base health pool?

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Posted by: Xyonon.3987

Xyonon.3987

No.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Tempest in Raids after the patch

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

As a side note, when looking at engineer/scrapper DPS. Don’t forget your trait Modified Ammunition that gives an unrealistic damage modifier by having all conditions on the golem.

I always use 4 boons and 8 common conditions in my realistic test for that very reason

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Tempest in Raids after the patch

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

Thanks Mido, appreciate it.

Btw Condi Thief is only 10% lower than the regular thief now. Totally worth brining to high fractals now!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Tempest in Raids after the patch

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

If you are planning on a full run for the sake of “not-chaning-chars” I’d stick to the Eles even against small hitboxes.

If you fight one boss with a small hitbox and you’re done, I’d rather go with Engis or Thieves.


Most important change for Thief was venomshare baseline: The healing venom is like the old “Wash the pain away!” and the elite venom now wrecks defiance bars:

Stone is not the same as stun, 1s stun deals 100 defiance bar damage, 1s stone deals 150 damage. So what the new venom elite does is a 1.5s stone wich is a 225 defiance bar damage, shared to 4 other players wich results into 1125 defiance bar damage. That’s amazing.

Thieves also don’t require alacrity to be strong, making 1 Chrono + Rev a much stronger option.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Tempest in Raids after the patch

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

What does have to do with the DH?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Noob Question: Mesmer in Raids?

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Posted by: Xyonon.3987

Xyonon.3987

Heya!

The Chrono is a top tier profession for raids and always required. It’s one if not the hardest profession to play in raids, but very fun! Unfortunately also rather expensive (Superior Sigil of Concentration / some additional armors and weapons for minmaxing), but that depends on your desire of efficiency.


The normal Chrono scratches at the 50% dps of the top dpsers (excluding staff ele against large hitboxes) so we’re not made for that as Fay already mentioned. If you are fancy and have a guild to discuss tactics with, there are some niches where you can play condi Chono without feeling bad. The dps is nothing special in melee, but rather high as a ranged profession for like Sabby or VG. However never do that if you are the only Chrono in your party, your main focus is it to spread Quickness and Alacrity.


As for the rotation the only thing you should be aware of is that A) you always use your wells after a weapon swap for the Concentration Sigil proc and don’t spam your whole rota right after the CS again or you will overstack Quickness from the TW wich cannot be spread to your allies that well.

The first CS is a bit different; since you want to set up 3 iAvengers as quickly as possible, start with a iWarden / iSwordsman and a clone from sword #3. If you are fancy you can summon a staff or pistol phantasm and swap the weapon out while casting, but it’s not required. Anyway, after that swap your weapons and start channeling shield #4. Right before it ends, start the CS and use Time Warp → Well of Action → Tides of Times → Well of Recall → Signet of Inspiration and then end the CS. After that your shield #4 is not on CD, so you can use it again, block, use it again and you have 3 iAvengers. By that time your weapon swap should be ready again, swap, Action, Tides, other wells, SoI (shortform of Signet of Inspiration) and continue this way. The next time you start your CS rota you can start with Well of Recall and cast CS at the end of that, since it has the longest cast time.

The rota may change a bit depending on the boss and wether you are solo or with another Chrono. If you need some specific help on that, just ask or pm me here or ingame.


About the shield #4 into CS → this is important: https://forum-en.gw2archive.eu/forum/professions/mesmer/Something-every-Chrono-should-know/first#post6191041


Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Tempest in Raids after the patch

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

Heya everyone!

I’ve already made new dps tests and overall the Ele has lost ~10% damage as both, Staff and DW Ele. Ele still remains the top of the top against large hitboxes but has been kicked from the throne against small hitboxes.


Those are the realistic (2 stacks gotl, no empowerment, no necro, no rev, 8% and 6+4% food) dps numbers for the highest dpsers right now:

Staff Ele, large hitbox: 28.0k / 33.6k with Alacrity (-9.5% dmg after patch)
DW Ele, small hitbox: 23.6k / 26.0k with Alacrity (-10.1% dmg after patch)
Condi Engi: 25.5k / 28.4k with Alacrity (+2.9% dmg after patch)
Power Engi: 25.8k / 27.2k with Alacrity (a bit more than +0% dmg after patch)
Power Thief: 26.2k / 26.4k with Alacrity (-3.1% dmg after patch)


  • Don’t forget that Air Overload still grants 5 allies a damage skill, resulting into ~150-200 dps per target. So you can add ~600-800 dps to the DW Ele.
  • If you play with a Rev (usually small hitboxes) you can add ~4.5% to all these professions except for Condi Engi, there it’s rather around ~1%.
  • I didn’t yet test condi Thief, may be a thing due to the recent buffs.
  • Condi Necro requires 270-400s of combat to summon enough Minions to reach the 26k dps mark and the same time again to make up for the until then not dealt dps. However this variies greatly depending on Alacrity and most of all Epidemic.

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Wtf happened to my Power Spike dawg

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Who Else wants Seekers stats in PvE!!!!!!!!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I’d prefer Power = Ferocity > Precision = Concentration. But I agree – Commander stats are rather garbage :/ Still the best if you are solo tough T_T

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mantra of Pain bug?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Same – MoP is broken and it’s tooltip says ~200 instead of ~1200. Sometimes I ask myself – HOW? I hope we get a hotfix … hehe … those dreams :s

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Phantasmal Haste working as intended!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Heya!

Since the patch on tuesday july the 27th, ANet said in the patch notes, that Phantasmal Haste now works with the iAvenger.

Today I tested all phantasm’s attack frequency and I’m happy to announce that the first time since release (I believe xD) PH “works” with every phantasm!


https://wiki.guildwars2.com/wiki/Phantasmal_Haste


I’ve updated the wiki site and added a column with the % attack speed increases. It’s a bit weird that some of them are greatly off the 20% they are supposed to be attacking faster. I understand that PH does not affect attack speed, only the cooldown, but some are … well look for yourself: :P

Illusionary “Name” ,,,,,,,,, | normal | traited | % boost
Illusionary Avenger ,,,,,,,,,, | 7.6s | 6.3s | 20.6%
Illusionary Berserker ,,,,,,,, | 7.1s | 6.1s | 16.4%
Illusionary Defender ,,,,,,,, | 4.7s | 4.1s | 14.6%
Illusionary Disenchanter | 2.5s | 2.2s | 13.6%
Illusionary Duelist ,,,,,,,,,,,,, | 7.6s | 6.6s | 15.2%
Illusionary Mage ,,,,,,,,,,,,,,,, | 5.8s | 5.0s | 16.0%
Illusionary Mariner ,,,,,,,,,,, | 10.0s | 8.5s | 17.6%
Illusionary Rouge ,,,,,,,,,,,,,,, | 6.5s | 4.5z | 44.4%
Illusionary Swordsman ,,, | 4.6s | 3.5s | 31.4%
Illusionary Warden ,,,,,,,,,,, | 14.2s | 12.3s | 15.4%
Illusionary Warlock ,,,,,,,,,, | 6.9s | 5.7s | 21.1%
Illusionary Whaler ,,,,,,,,,,,,, | 10.0s | 8.5s | 17.6%


Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer viable as solo player?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

This is what I use in open world more or less:

http://gw2skills.net/editor/?vhAQNAr+ansIC9fiNoBWoBEgilcjqeVr1bF9HWiZoMAStWD-TByCQBN8BAAgTAgzU+Nj9HunehJcQAYm6PsUJIhAUsGA-e

I change some traits / utilities depending on the situation.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer viable as solo player?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You seem greatly delusioned by the raid benchmarks.

You seem under the impression that it’s feasible to walk up to every mob in the jungle and fart out 3 damage dealing phantasms without concern.

Mesmer has far greater inherent barriers to functionality built into the class than any other profession in the game. No other profession has to sit around waiting for cooldowns before they can even start doing their full damage. By the time mesmer has gotten their phantasms going on a veteran, a warrior, rev, or guardian has already killed it and moved onto the next one.

Shatter and / or calamity burst on power is enough to deal with any trash to not notice a difference and as condi you’re gonna be top dps on single target (HP) as a soloer.
The only disadventage the Chrono has is against medium HP mobs. Yet most of them have a mechanic that a Chrono can fight against better than the average other profession. I doubt a warrior will have a nice day against Arrowheads or Bristlebacks for instance.

Most professions are around 8k personal dps, power Chrono is around 5.5k without the burst and 9k as condi. However each profession gets distracted and interrupted in their rota in open world. Thus flexibility and sustain is important aswell. Pulls, cc, reflect, blinds etc; those things matter more than pure damage in most cases.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi Rifle Needs a Buff

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

at least i didn’t waste time getting the predator…

oh shut up

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer viable as solo player?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You seem greatly delusioned by the raid benchmarks.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

New Mesmer Changes

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Posted by: Xyonon.3987

Xyonon.3987

Some changes were in a good direction but as others have already said – most of them are just good changes because they ain’t no nerfs. But they are meaningless and not what the Mes required.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

July 26th Patch Notes......kitten ...

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Posted by: Xyonon.3987

Xyonon.3987

The only good thing I can imagine now is that we most likely get buffs next patch … you know in 3 months T_T I mean we can’t get nerfed further anymore … right? ._.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

RIP Engineer

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I had high hopes for the engi this patch. I got greatly disappointed – it pains me that ANet has no clue about in what state we are …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer viable as solo player?

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Posted by: Xyonon.3987

Xyonon.3987

That being said, Mesmer is indubitably the worst class in the game for pure open world soloing.

Depends on what you are planning to do, but overall Chrono is in a rather good spot for open world, definitly better than Druid, Guard, Rev and War.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

July 26th Patch Notes......kitten ...

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Posted by: Xyonon.3987

Xyonon.3987

From what I see they significantly nerfed Ele damage and healing in PVE. So it looks like we really didn’t get that bad of a nerf.

Ele simply were ridiculously overpowered. Staff ele is still top dps against large hitboxes.


So, with Shock Shield being turned to kitten and Thunderclap getting a huge nerf against moving target, is Power Rifle the best power build for PvE?

Power rifle and Condi Pistols were already better than Scrapper in PVE. Scrapper just gives additional defensive tools more or less. Condi is going to get a little better, Power Rifle I think will stay just about the same.

Made realistic (no Rev, no Necro) dps test just now, had those numbers:

Condi Engi: 28.4k (+2.9%)
Power Engi: 27.2k (±0.0%)
Power Scrapper: 23.9k (-3.7%)

The rifle build only works if you never have to dodge. Otherwise go for condi or scrapper, depends on the situation and the gyros you might need.

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

It’s negligible. If I could get a perfect rotation down, I wouldn’t expect it to be more than like a 200 or 300 dps boost, if that.

Had 800 more dps, but that doesn’t mean anything – engi rotas are always flawed.


Problem is, we have been complaining that we have nothing to offer to raids for a long time… And they gave us even more of nothing to offer to raids.

The PvP balances are fine, except as you say the medic gyro, the only reason to take medic gyro over healing turret was because of the insta-cast. Now that that is gone, it’s simply back to the turret we go.

Couldn’t agree more with you. The gyro is basicly dead: Not only did they put a cast time on the gyro itself, but also on it’s toolbelt like it was ridiculously op or something …

And yea. We need a team buff. Tbh, the best thing that could happen would be this: Defiance buff for Raid bosses → -75% vulnerability duration. We would live in the glory of our old days again… I miss those


At least we now outdamage DW eles with condi Engi against small hitboxes. This may be worth something :S

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

July 26th Patch Notes......kitten ...

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Posted by: Xyonon.3987

Xyonon.3987

Heya…


I had high hopes for this patch to grant us something – anything that would make us strong enough to be a solid pick in raids. But what did we get? Nerfs … only nerfs instead. Most of them are because okittening PvP, like Shock shield and Medic Gyro and as always we have to bleed in all game modes. The only thing I look up to is the fire bomb buff. But that’s about it.


I’m going to say what all of us think: We are the hardest profession to play when it comes to the dps rota. We are forced to pick the best skills we have, keep them on cd, no time in our rota to rest, and what do we get in return?! Nothing but mediocre dps!


All I wanted for this patch was some sort of aura, or a small buff / debuff that would help us get at least one of us into each party without getting asked “uhh why do we have an Engi at ~not VG~” … We deserve better for what we are forced to do. This patch was a huge fail and as far as I read this:

We’re still continuing to evaluate the engineer and its scrapper specialization.

They don’t even know what they want to do with us. We just exist.


I woke up with great joy today – but what the patch brought us was nothing but pain.

No “Wahoo” this time guys …

Ziggy out ~

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer viable as solo player?

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Posted by: Xyonon.3987

Xyonon.3987

Chrono is absolutely fine if you are soloing stuff. The cap between top and worst damage in open world is completely different from what you may know from raids.


For aoe I’d recommend a power spec, you’ll be around 6k dps with a relatively good spike via shatters.

If you want to solo HP’s or single target mobs in general, condi Chrono will be a better choice as one of the top solo single target dps professions with around 9k dps. Condi is also the choice for soloing fractals.

If you fight in a zerg against a boss tough, power with staff is even stronger than condi, yet only by around 1k.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Gyro AI Problem

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Posted by: Xyonon.3987

Xyonon.3987

Someone here once recommended the “leash system”, that they are slower but have a max range where they automaticly get pulled to you. I’d welcome that. Especially … well … they can’t “fly” over cliffs … T_T

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer Staff- Chaos Armor.

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Posted by: Xyonon.3987

Xyonon.3987

All auras “are the weakest auras” :|

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Happy with the next balance update if

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Duelling line: Fury for phants or pistol bleed to T2. That’d be all I want

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Happy with the next balance update if

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I still wish our illusions / phantasms get affected by our runes and sigils bonuses. They are so fundamental for our dps, to not giving them those +5% or +7% crit stats is just depressing when you should pick a 2nd sigil in the first place.

About our roles, mainly playing PvE, I’m happy we are no longer portal bots only. Quickness and Alacrity is cool, but I’d like to see more support phantasms. For example I’d like to have an aoe on the torch, rather than a bounce. AoE Fury? Maybe will have some uses.

About our traits, there are plenty who need some help to make them more attractive. Chaos and Duelling both need buffs for PvE.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Q3 Update and ANET communication

in Guild Wars 2 Discussion

Posted by: Xyonon.3987

Xyonon.3987

Isn’t this patch supposed to arrive next week?

Not according to this article ([E3 2016] Guild Wars 2 Season 3: which interestingly, is back up). There was a thread where this was discussed, and someone (Ayrilana.1396) translated that page.

The game, as you probably already know who follows development post-launch, is divided into seasons. The Season 3, scheduled for the coming months, probably by the end of the summer, provides a lot of irons in the fire and the introduction of new content both in PvE you in PvP.

I tought the next patch would be mid july? :| Owww man >_>

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Q3 Update and ANET communication

in Guild Wars 2 Discussion

Posted by: Xyonon.3987

Xyonon.3987

Isn’t this patch supposed to arrive next week?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Question about upgrade slots...

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Posted by: Xyonon.3987

Xyonon.3987

What are you planning to do? Open world?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Is Power Scepter a viable weapon choice(PvE)

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Posted by: Xyonon.3987

Xyonon.3987

Trouble is you’re completely neglecting the issue of aoe vs single target. The scepter offers a slim margin of damage over sword in scenarios that favor its use. However, the moment more than 1 target is involved, the scepter is instantly garbage. If the mesmer in question swapped on a scepter purely for boss encounters, that would be fine. However, a large part of most fractals is clearing rather tanky trash. If you’ve got a mesmer sitting around with scepter, they’re just wasting time.

So are we talking about power scepter vs sword or condi chrono with scepter in fractals? Because for power it’s no issue to just use it for where it’s needed. I take it you are referring to the condi Chrono since we talk about fractals?

Confusing Images aswell as the warden, shatters, Tides of Time and all wells are aoe. If your teams hasn’t cleared the adds by then or after the 2nd CI hits, then you probably should have been running ahead with a portal in the first place.

  • Swampland: Only single target.
  • Uncategorized: All harpies are single target, excepft for the two after the first bosses where you runby and set up a portal to Tom for your allies. Tom is single target, endboss is single target and when they all get active again, they die within the CS rota.
  • Urban Battleground: First encounter should die within CS, not always the case tough. Dulfy is singlet target. The city gets skpped by triple blink and portal. If not (you’d be “wasting time” in the first place ;D) yea a sword or power for cleave would be nice. Confusion Epi-bounce may be a thing tough. The mobs in the end should also die to a CS rota, however I agree after that you won’t have much aoe for the adds coming from the gates. However this is timegated anyways, so it won’t matter at all aslong as you pull ’em together. Endboss is sinlge target.
  • Molten Furnace: Here I’d go power ’til the final encounter.
  • Snowblind: Here I’d go power ’til the final encounter.
  • Cliffside: All you do here is pulling mobs together and porting people around in the first place. Regardless of if you do or do not use portals here, I’d stay power all the time, even for the endboss, since he’s able to reflect. Therefore just focus on buffing the team with perma Alacrity aswell.
  • Underground Facility: Here I’d go power ’til the final encounter. Especially due to the boonstrip.
  • Aetherblade: Here I’d go power ’til the final encounter.
  • Thaumanova Reactor: A portal fractals again. Longer encounters are condi for sure, especially the endboss where you’ll probably even be top tier (not THE top) dps.
  • Volcanic: Power until the 1 first boss.
  • Captain Mai Trin Boss: Condi all the way trough.
  • Molten Boss: Due to the impact of reflect, power until the final boss.
  • Solid Ocean: Depends on tactics. After you have pulled everything and buffed everyone you might aswell start with the tentacles, so either power until the adds are dead or condi right away.

Okay maybe I was a bit prematurely about ALWAYS CONDI WUB WUB! xP
Still – if you are too lazy to swap during a fractal, I’d stay condi for most of them instead of power. Not all, but most of them.

Condie chrono runs into the exact same issues as scepter itself. Are you on a boss fight? Great, you’ll eventually do okish damage once you’ve got your duelists running. However, for every single encounter that isn’t a boss fight, you’re nothing but garbage dead weight on the team.

You seem to underestimate A) the “okish” damage of condi Chrono against bosses in high fractals, aswell the high armor values and their impact on power damage and C) you seem to overestimate the overall damage impact of a power chrono in high level fractals.

Depending on your allies aswell on your enemies, you can be more or less valuable for your team as power or condi, even against “trash”. But due to our CS or normal buff and pull rotation and portals, regardless of our specs, we are never garbage aslong as we do what we have been brought for in the first place.

You’re also neglecting the rather heavy need for boon strip at many fractal levels due to the boon stealing. Scepter has none of that, while sword provides a continual strong output of boon strip that can keep your party alive when your guardian accidentally uses a skill.

In that case I’d kick the guardian in the first place since he is – as you’d call him – “only dead weight that is wasting time”.

If we talk about pugs where it doesn’t matter what joins your party, you shouldn’t be complaining about a suboptimal Chrono either.

But if you go with an optimal comp at 50+, condis are masterrace. Especially at 75+ where the armor values of trash simply becomes too high for power professions to handle.
What I want to say is that none of them really cares about the stolen boons anyways, since only noticable boon would be protection, wich condis ignore and if you know you’ll gonna have problems with boons, there’s always the Necromancer.


So uhh use both? this is a good thing to have scepter at a competitive level with sword. It’s good it’s not niche and has uses whoohoo for mesmer community there is literally 0 down side to having scepter be good it’s shocking the lv of bitterness about this.

I’m not quite sure what you say here except forthe first sentence But yea, never use a power scepter all on it’s own, always use it together with a sword, since that’s the main source of dps. If you want to cleave a lot I wouldn’t take it either, but especially in raids most of the time your cleave means nothing to the 4 Eles next to you :P

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer dps .... unpredictable ?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heyhey!


… i found this kind of video —->https://www.youtube.com/watch?v=COnVV_EnIng <—- .

First of all i noticed , that he kinkittened his dps ( in my opinion),because when you watch at the beginn you see that he got like 25 stack on every condi ,that deals damage ,which getting added to his dps.Thats also why i think his dps could be maybe more worse ? Why ? Simple ! I tried to copy that and noticed , that when i setted every condi up to 25 , that deals damage.I was standing there around saw how the health ,went down,after a while i started my chain and did burst like 125 k in 0 SEC!? So basically its a faked dps ? or im wrong ?

Yup, you’re absolutely right.

At 2:13 in the video, when the 4m golem gets destroyed, you can see he dealt 3,041,684 damage. So the 25 stacks of each condi dealt the other 958,316 damage.

These 25% damage won’t be added to his account, however it increases the final dps because burst damage will be rewarded due to the low health pool.


But there isnt everything bad on this video . At the last part , when he hitted 60 k burst ( still wonder how ?) , because i copied it and only did like 40-50 k and after that my dps was around 29-28 k ,which doesnt seems so bad at all ?

Those 60k are meaningless – he only had to be lucky enough that the conditions combined with all of his burst skills hit the 80% mark, then you get a high first number. This will automaticly balance itself at the 60% (or 40%, 20%, 0%) mark, where you might aswell have the very same dps until then.


And yeah ! He says Bomb are superior dmg , because AA is highest AA from engi , which is half correctly ,because i went around and noticed on world champs events like Sw champ train , that nades deal ( If im correctly) The highest dmg ,which every AA could do + The closer the range the more ridiculous it gets !?. but only with modified Ammunition ^^ … Otherwise Bombs are superior , if not ,which is almost 0 to happen ?

Bomb aa is indeed the superior aa. You have to be careful in openworld, where you might or might not have buffs like fury, might or quickness. Under the same circumstances, bomb #1 will always outdamage grenade #1.

Nades won’t get stronger in melee tough, but what you might have expirienced is the closing up burst you get by throwing projetiles while moving. For example, if you move towards your target, basicly move “next to” the things you throw, they will all hit at the “same” time wich looks kitten when everything hits. The opposite happens when you move away from a target and the nades take longer and longer to hit a target (longer time in mid air).


In the video, he had the following dps numbers:

  • Raid buffs: 24.9k dps (3m golem, 1m did the condis)
  • Fully buffed: 31.9k dps (1m golem, burst only, no real dps test)

He used Bombs, Rifle Turret and Elixier Gun for the “realistic” 3m golem and swapped the turret for ’Nade Kit against the 1m while being fully buffed.

As I’ve also mentioned in the comments in the video itself:

Xyonon.3987

I suggest to swap out the EG for the ‘Nade Kit, since Acid Bomb isn’t affected by quickness and simply takes too long to perform. Don’t get me wrong, it’s still a dps increase over bomb aa, yet not as much as the 4 skills you gain from the ’Nade Kit.

I’ve had 26.2k by swapping EG for ‘Nade Kit on a 4m golem, same buffs as you. You also fought a ~3.0m golem at wich point I’ve had 26.7k. Those 25 stacks of each condition sure helped out your burst :P
Fully buffed against the 1m, I’ve had 36.1k.


You said for defiance bar breaking = Rocket turrets TB ? Arent Rocket turrets and Big’Ol Bomb kinda same for defiance bar breaking ? unless RT hits his target better than Big ’Ol Bomb ,because aiming instead of placing.

You misunderstood this part:

So as a power Scrapper in Raids for example, I’d swap the 3rd kit always according to the situation:

  • I want pure single target damage: Rifle Turret.
  • I want pure aoe damage: Elixier Gun.
  • I want a stunbreak and condi cleanse for everyone cough Sloth cough: Elixier Gun.
  • I want to wreck a single Defiance Bar quickly: Rocket Turret.
  • I want boonstrip (barely required anymore): Mine.
  • I want a block and pull: Tool Kit.

All those options have a great dps output compared to the top choice, so they barely lower your dps:

  • Rifle Turret: ofc Surprise Shot
  • Elixier Gun: also obviously Acid Bomb
  • Rocket Turret: Rocket (toolbelt skill) hits like a Big ’Ol Bomb
  • Mine: Minefield (toolbelt skill) hits like a Thunderclap
  • Tool Kit: Pry Bar (#3) and Throw Wrench (toolbelt skill) both hit like a Shrapnel Grenade and are both a dps increase over the bomb auto hit.

The list above shows you what those utility skills are mainly used for, the list below shows you what part of those utilities mentioned above deals enough damage to be a dps increase over the bomb auto attack.

“Rocket (toolbelt skill) hits like a Big ’Ol Bomb” meant in terms of dps! The rocket turret toolbelt has no cc at all. So you use the toolbelt of the rocket turret on cd for dps, but if a breakbar shall be broken, you put it down (next to the breakbar, this is important!), overcharge it immediately (like you would with the healing turret) wait until the rocket is in mid air so it can cause it’s cc, then blow the turret up for another knockback. Together the overcharged rocket and the turret knockback act like a kitten stun (450 defiance bar damage).


compared to other classes its actually kinda cruel how much effort we put in our rota for good dps …. , while warriors just faceroll or thief <.< cough :s

Yea , I was put heavy effort on training my condi rotation to be perfect (while w1 arrive) put many golds into gear, many hours of testing and now my engi is useless in raids. Even if I was find raid guild, they ask me to go with my chrono or worst – tempest!!

Anet should look at xyonon post how they can repair engi in pve and don’t touch other game modes.

I especially agree with you on the thief one … Backstabbing was already easy but now it’s become ridiculous.

Engis aren’t as useless as people make ’em look. Condi Engi is still a great pick for the whole first wing, aswell for Sloth if you have Necros with epi-bounce or the Escort event for the wargs. Engi in general is good in every fight with a small hitbox, even tough still behind DW Ele or staff aa thief.

I really hope they change something next or in two weeks when the balance patch hits. As they mentioned there will be some PvE and PvP splits.

All we need is a party wide damage buff or a vulnerability like debuff on the enemy.

For example check this out:
https://forum-en.gw2archive.eu/forum/professions/engineer/Expert-Examination-change-fix-Engi-in-Raids/first#post6228594

And thanks for the support and the kind words


Greez everyone!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Is Power Scepter a viable weapon choice(PvE)

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Heya! Wall’O’Text incoming, but worth reading!

Funny, I just edited the wiki about the scepter, since the datas were outdated, and now this!

However it seems the scepter is still heavily underestimated and so is the impact of “out of range” downtimes on your dps.


Let me elaborate:

I’ve uploaded an image of my Excel document, where I’ve been calculating the differences of the scepter and the sword, both full berserker.
I’m a minmaxing machine, so I would never let such a tasty way of damage improvement go wasted! :P

please open the image now and continue reading


The top half of the image describes the DpS of the sword and the scepter autohits, aswell scepter #3.

Power means the power you have fully buffed in raids, analogous next to it, condition damage. The modifier is a multiplication of things like Sigil of Force, Vulnerability, traits, buffs like the common 2 stacks of Grace of the Land, Crit damage, etc.

Time simply means the time required for a full rotation. Quickness reduces this time by 50%, yet the scepter (as we all know) is a special case:

First of all, Malicious Sorcery does not work with Quickness. In fact, no attack speed mofifier works with Quickness, since Quickness is the attack speed bonus cap.
So without Quickness, the scepter becomes more powerful compared to the sword than with Quickness.

Then there is still the bug (or intended?) that reduces the attack speed on range, so I made a DpS calculation for both, melee and ranged.

Value describes how many % damage the scepter deals, compared to the sword. As you can see, Confusing Images is a beast.


The bottom half of the image shows 4 different scenarios that might happen while using the scepter in a rotation. Each part of the rotation assumes scepter 3 to be casted twice before swapping back to the sword again. The target has no boons, so a stronger 3rd sword auto hit is assumed. More informations to each scenario on the image.

Let me explain each scenario seperately to you:

Scenario 1:

This is the case where the sword really threatens the scepter in terms of damage: Melee and with quickness on a not moving target. Worst case scenario as you may say.

Yet still you’d only have to not use the scepter autohit for 2 full seconds and do something else in the meantime like your CS rota, casting wells or especially resummoning iAvengers wich take a long time in the first place! If you do these things for more than 2 sec each time you swap to the scepter, it was worth to use a scepter.

Scenario 2:

This situation appears more often than you may think. Basicly whenever you are forced to go ranged (this assumes max range for scepter, so the whole thing gets better for the scepter if you are at lets say 600 range instead of 900).

This means situations in raids like Vale Guardian tanking (moving), going to green fields, Sabetha when you get a bomb or are ranged (duh), Matthias when you have corruption, poison or a bomb, Keep Construct bombs or green fields, yet also in different content like fractals, at Tom for the fan, the underground facility endbosses, thaumanova endboss, etc, and even open world for hero points when you need some time to regenerate or just safely resummon phantasms.

If you would walk around ranged without attacking with the sword for more than 3s on average, you should have brought a scetper to this encounter.

Scenario 3:

No quickness scenario, best case for the scepter while the sword would also be a dps option (melee). However Malicious Sorcery really pushes the scepter so heavily, you only have to cast Confusin Images twice in around 20s and the scepter would still be more dps than the sword auto in the same time! Hell by then you’d even be able to cast it a 3rd time!

Scenario 4:

Last scenario, again carried by Malicious Scorcery, after casting Confusin Images two times, you have time until exactly 18s have passed before you have to swap to the sword again to not lose damage. Yet again at 18s you could cast it a 3rd time for max dps.


As you all can see, the scepter is not a weak weapon anymore! In fact it’s almost mandatory for a good, proud Chronomancer to be in their inventory!

In my guild I force every Chrono to buy one for Raids, I want them to have one so bad, that I even buy a Superior Sigil of Concentration for each one of them!


However, if I ended up with a mesmer in my party in a 50+ fractal using scepter, I’d kick them. It’s not worth the hassle of towing along a dead weight.

Wow… really? I wouldn’t have expeted that from you. You just made me question your hard earned respect from me. :/

In that case, you simply kicked a Chrono who might have had more knowledge about his profession than you, even tough in your case I’d rather say, he knew “one thing” more than you. xP

You also shouldn’t underestimate condi Chrono in high lv fractals. Due to the high armor values, I never go power in T4 ever again.


I hope this whole post was informative for you as it literally took me a full hour to write (and then I found a typo in the image and screened Excel again, while copy pasting it in paint, yet the screenshot is bigger than my screen so I have to … oh nevermind)

Oh yea and if I’ve made a mistake somewhere, please tell me so I can fix it. I hate nothing more than spreading wrong information!

Greez!
- Xyonon

Attachments:

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Which are the best runes?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

As everyone else here said – Berserker Runes are the best of us!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

100% crit on weapon swap pve

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I wouldn’t use it. Better try to improve yourself in a “harder” enviorment, to get a better player!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer Staff- Chaos Armor.

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Just tested it, really works :o I guess that’s not intended :|

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Solo PvE Build

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

https://forum-en.gw2archive.eu/forum/professions/mesmer/Weapon-rotation-for-PvE-soloing-metas/first#post6223340


If you are soloing I suggest to go for sword/shield + /sword mainly.
If required, a scepter or the staff are both viable options, altough the staff requires you to use Mantra of Pain.

While at it: I suggest you go for Dom/Duel/Chrono, 222, 131, 333 and run with SoE, MoP, WoC, WoA or Feedback, Gravity. For longer fights or soloing hero points, it may be a good alternative to swap duelling for illusions 122 or 123 and use or use not a scepter, change MoP to WoR, WoP or Feedback if required.

For Meta events and large scale fights, I’d go for Sw/Sh + Staff, SoE, WoR, SoI, WoA, TW. Set up 3 staff phants for a truckload of dps, then stick to the sword and spam everything you have.

greez!

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Condi survivability issues. (PvE)

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Pistols are condi weapons plain and simple.

Personally, when running PvE with a viper/sinister I run Firearms with raid traiting, elixirs 2-3-1 (I think) and Scrapper with 3/1/2. Utilities go Medic Gyro, FT (mostly for toolbelt), Bulwark, and Elixir Gun. Elite is stealth gyro.
Doing the above gives several protection sources, as well as the damage sink of the Bulwark, good condi clear from the elixir gun, and disengage off the stealth gyro. It also gives in-combat sustain from the scrapper traits.
In a situation where I know there won’t be conditions, I’ll drop Elixirs for Explosives and swap EW to Grenade Kit, and if I’m running with actual supports I’ll drop into full raid loadout with bomb kit over Bulwark.

If you’re not worried about raiding and want a really good statset for PvE soloing, I would recommend rabid with similar switches to above.

Seriously, with replacing so many kits with none condi damage kits, you’d be better off with a power Scrapper using hammer auto attack only.

If you want to play condi and swap a kit out, its the FT you should abandon, NOT the grenade kit or the bomb kit. If you keep using the HT you don’t need an EG for condi cleanse and you can go for HT, Nades, Bombs, Bulwark (or any other required utility) and any elite skill you like.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Bomb kit rework suggestion

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I will point out that nearly every PvE condi (Viper) engineer metabuild uses bomb kit.

Every none open world meta build uses the bomb kit.


Bombs are the backbone of the Engi dps and shouldn’t be touched in a way like this, altough it is sure an interesting idea.

To make this work we would A) need a strong alternative auto attack and there should be no casttime on detonation since this is a dps loss for us. Rather just give the bombs the current delay to explode after triggered.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

PVE Engineer, a good choice for solo content?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Wahoo and heya!


In the last few days I’ve had tons of pm’s with the very same topic. And in short:
Yes – Engineer is probably the best soloer there is.

However (big however!) the Engineer surely isn’t the easiest.


For open world I suggest to go for this Flame Thrower build:

http://en.gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iCcBjwAg+2j9cXsg2wcA-TBSBABLcBA4f/BAeQAXp8DPdEUcABoU9HzUCSKgAHDA-e

It’ll grant you perma 25 stacks might, aswell a high up to permanent fury, swiftness, regeneration, vigor, protection, stability and quickness uptime. So basicly – EVERYTHING!


The build works like this:

  • You mainly camp the Flame Thrower, use 1 as auto attack, 2+4 for dps increase, 3+5 for utility / cc. (make sure skill 2 passes trough the enemy before you blow it up, to deal more damage).
  • You want to switch to the hammer for the dps increasing skills like 2,4 and 5 (3 is only a dps increase when you don’t have quickness since it’s unaffected by quickness) but don’t waste them since for example 5+3 together are a break bar shredder, a water field +3 heals you up for 2600, or skill 4 simply for the block, 2 simply for the reflect.
  • You only gain stability and might (aswell quickness) during the time you are on the FT (flame thrower), but you can swap back to the FT while performing a hammer attack. This means, right after you pressed let’s say skill 3 on the hammer, you can swap immediately back to the FT without interrupting the original skill. Also looks funny
  • The elixier gun 4 is a massive dps increase and the strongest skill you have (dps wise). You know how to interrupt the jump? If not, let me know.
  • Elixier U is like your personal little Time Warp with a reflect / absorb wall. This is comes very handy, since in HoT projectiles are fairly common.

I used Leadership Runes, but they are rather hard / annoying to get, Strength Runes work just fine aswell. You’ll have higher stats and a bit more might stacks but way less other boons uptime, still a fantastic choice! You also don’t have to use bufffood in open world ofc. It’s just nice to have while soloing hero point trains.

Don’t use those runes in teamplay tough, so it’s only viable as a 2nd armor set. You might want to get yourself 2 exotic power armors because of this. You don’t need an ascended power armor anywhere, since exotic to power only gives you +20 power, +14 precision and +14 ferocity. That’s like 1% damage increase :’D Only if you are filthy rich or want ot minmax, get an ascended power armor. In teams use Scholar runes.


If you have trouble with some Hero Points, swap elixier U for Bulwark Gyro or anything else you might find more useful in this specific situation. For example I’ve been driven to the edge and modified this build much more survivability oriented for soloing the Mushroom Queen in TD:


If you have any questions, just ask

Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

It’s really good in raids. As in, too good. Lots of classes provide buffs bigger than 5%, but this one works for all 10 players at once, even if those players aren’t nearby.


So yeah it’s probably a little better than a warrior banner and it works on 10 players at once (so it’s way better lol).

Too good? Yes, it will affect all 10 players, but a 5% buff is really not that big of a deal. Shall we compare it to other profession’s buffs like the Berserker’s or Druid’s?

Berserker

Banner of Strength is like a 5% modifier for ~7 allies (6s dura, 3s cd, ~64% uptime à 10).
Banner of Discipline is like a 10% modifier for ~7 allies (") but mostly affect power specs.

Empower Allies is a 4% modifier for ~9 allies (9s dura, 3s cd, ~78.4% uptime à 10).

So the whole warrior kit, without the might, boosts the party by up to 13.2% (if they are power, will be less and a bit complicated to calculate for condis :P) in a 7-2-1 setup.

If you play with 2 warriors (like the most of us do → 5-5 or 4-4-2 setup), they both boost their subsquad by 20.1%, respectively 10.05% for the whole team.


Druid

Spotter affects ~78.4% of the players aswell, but let’s just assume the 5-5 or rather 4-4-2 setup cuz I’m too lazy to calculate all versions again! :’D

Spotter is like a 4% modifier, Frost Spirit 7%, 3 Glyphs (GotL) 4.3% and Empowerment 4.3%, wich equals to a 21.05% modifier for their own subsquad and insane 10.525% for the whole team.

This is even excluding GotL stacks from the Avatar!


And you tell me 5% for the whole team is … too strong? o.ô I do not think so, it’s rather pretty low, but the Engi also deals more damage than those buffers above so I thin it’s fine.


(and this is actually equivalent to a 5.3% damage buff)

My suggestion? How so? o.ô 5% are always 5%, not more and not less. Or did I misread somthing and you were referring to something completly different?


The defensive aspect is equivalent to a vitality buff depending on the character’s health (about 100 vit for high hp classes), but again it works for all 10 players.

Just that Mobs with a defiance bar don’t give a ~poop~ about weakness in the first place.

That’s how weakness is supposed to works. However on trash mobs, I agree it may be too powerful, better reduce the weakness duration to 5s. That’s a bit shorter than it is right now, so it surely is balanced.


A different good version of the main idea would be a change to Shocking Speed:

https://wiki.guildwars2.com/wiki/Shocking_Speed

How about “Using a leap or blast finisher in a lightning field applies superspeed and Static Overcharge to allies around you.”

However this change would definitly require a larger aoe (~300) and it would also require a stronger buff than 5% or a 10 target limit. I’d prefer the unusual 2nd one, since otherwise you’ll just boost mirror comps further.


On a separate note it would be really, really nice if skills in raids were split from skills in general pve as well, but I have zero expectation of that actually happening.

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first#post6227666

We may all be surprised soon Let’s just hope.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya everyone, lil’ update


According to this thread:

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first#post6227666

The Lesh Prince recently developed some tech that makes skill-splitting more feasible than it was previously – you’ll see some PvP (and PvE) splits in the next balance update. It’s important to understand that changes will still need to be global, but we’ll definitely have a bit more flexibility moving forward.

Keeping parity between modes when possible is important to us – but when it’s not feasible we’ll look at splits.

edit: that clickbait though


So we could argue or talk about a version that is PvE exlusive. That way it won’t indirectly nerf PvP or WvW players whose intention it is, to stack vulneratbility with – let’s say hammer #5 into #3 – multiple times.

So – my initial post “for PvE only” How about that?

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer dps .... unpredictable ?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Maybe xyonon gonna analyse my problem

YOU SUMMONED ME! – Wahoo and hey!

I am renaming you Beetlejuice lol.

I’d like that! :’D Always loved that freak


So i was watching that condi video , but sadly didnt find any zerker video :/ but since we know condi and zerker are almost equal , then i do it right at the beginning and then ruining it completly ? :O

No it’s just natural that your initial damage is higher, due to having all the big shots ready. This doesn’t apply for condi, since there the ramp up time for all the condis fights against the burst skills initial damage.

So for Condi it’s something like 26k, 27.5k, 29k, 30k, 30k.
While for Power it’s rather like 32k, 30k, 28k, 28k, 28k.

(just fictional numbers, only to get an idea of what I’m talking about)


Wow … i thought flamethrower is still awesome for tagging alot of enemies + instant blind , if you get knocked down and enemy wants to slap you again+ blast finisher+360° kb xD ( or was it 180° ?)

It is awesome for tagging a lot of enemies, but tagging only means “hit them to get kill participation for loot” and has nothing to do with efficient dpsing. And yea the blind is 360° and still valuable in situations where you use the FT, like condi or power in open world.


Acid bomb now crap !? O_o I thought it would be nice to use for additional passive dps x.x

No, not crap at all, you overjudged here!

Acid Bomb and Surprise Shot increase your dps pretty much the same, in theory AB is even a little bit higher. However, Surprise Shot helps you greatly to perfectly time your rotation as it works as a clock:

Surprise Shot has exactly 8s cd,
Electro-whirl has 6s cd, + the cast time before the cd starts
Shrapnel Grenade has 5s cd, + the cast time before the cd starts

So you can spam Surprise Shot on cooldown, and each time you casted it, use Electro-whirl followed by Shrapnel Grenade, then continue your normal rotation.

This greatly helps you to cast E-w and SG as often as possible, as they are the the biggest dps increases due to their low cd.

Surprise Shot becomes especially strong as Vanilla Rifle Engi with Static Discharge. (Yes this is a thing for specific encounters).

:3

The 3rd kit (normally EG as power, FT as condi) barely makes a dps difference if you’d replace it by another useful skill / kit. If you’d take nothing dps oriented at all, it would lower your dps by ~1500 tough.
So as a power Scrapper in Raids for example, I’d swap the 3rd kit always according to the situation:

  • I want pure single target damage: Rifle Turret.
  • I want pure aoe damage: Elixier Gun.
  • I want a stunbreak and condi cleanse for everyone cough Sloth cough: Elixier Gun.
  • I want to wreck a single Defiance Bar quickly: Rocket Turret.
  • I want boonstrip (barely required anymore): Mine.
  • I want a block and pull: Tool Kit.

All those options have a great dps output compared to the top choice, so they barely lower your dps:

  • Rifle Turret: ofc Surprise Shot
  • Elixier Gun: also obviously Acid Bomb
  • Rocket Turret: Rocket (toolbelt skill) hits like a Big ’Ol Bomb
  • Mine: Minefield (toolbelt skill) hits like a Thunderclap
  • Tool Kit: Pry Bar (#3) and Throw Wrench (toolbelt skill) both hit like a Shrapnel Grenade and are both a dps increase over the bomb auto hit.

Ohh well …. usually im used to play with shrapnel ,before orbital strike came out , but after that i wasnt sure ,which one was better.

Shrapnel is slightly better in dps than Siege Rounds, mainly because even as a power Engi you’ll have areoun 1150~ condi damage. 920 are from banner and might alone, then you’ve got your precision to condi damage – trait.

However I’d always prefer Siege Rounds against:

  • Vale Guardian: If there are 2 other condis, go power due to VG’s low armor (1910 instead of the common 2597), wich kinda acts like a +39% damage with power skills buff. So a 2nd Orbital Strike will be the same dps as Shrapnel, just that you’ll have the adventage to not waste condi damage on phase and have a double blast for hard times in a water field.
  • Slothasor: Same reasons for the water field and double blast, but mainly for the longer ranged blind. Evolved Slublings (last phase of the fight) have an ranged attack wich is unblockable (unreflectable and unabsorbable) and converts boons into conditions. However they are still blindable, reducing their threat level to 0.
  • Trio: For focusing the bosses, Shrapnel, for the adds, Siege Rounds. I prefer the 2nd one due to the ability to pull mobs with a bigger junk of damage from the cages and simply for the blind again. Double water blast, not to mention is never wasted.
  • Escort: Here you’re fighting trash only, so the mortar is a superior choice, however, you might want to be the guy who is able to permacripple the Wargs with ’nade attacks, then you must pick Shrapnel at any cost. Yet this is more of a condi Engi thing.

So Medic gyro over healing tower ? I mean sure both got Pro and contras , but i thought healing tower is still superior and medic gyro more situationally like fighting against enemies with heavy CC.

Yea, they both have pro and contras one mustn’t forget.

The HT still beats the Gyro in terms healing and it sure isn’t a bad pick at all. I mainly pick it at places where a condi cleanse comes handy, like Sloth or Trio, yet not Matthias!

Medy on the other hand has a protection field, wich (if used correctly) can prevent more damage than the HT would heal. It also has no cast time at all and does not reduce your dps while in need of self healing.

You can trait it to grant yourself stability and super speed wich is perfect for fighting Matthias. Here I’d combine it with leaving the 3rd kit away and pick Bulwark Gyro aswell, as a super speed granting, defiance bar breaking, bomb damage absorbing, backup reflecting op allrounder Gyro! o.O

So yea, they are both solid picks.


i was using it mostly for heal+ dmg or CC

That’s exactly what you are suppoed to do with Rocket Charge


Maybe you can give me more advices ? Not sure. You seems to know a lot and more as i do about engineer. Now i feel kinda like a person ,who know barely nothing about engineer ^^’.

Feel free to contact me anytime, here or ingame Always happy helping out ^.^

Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Weapon & rotation for PvE soloing & metas?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

In addition to your advice on the weapon set, what stats do you recommend to go with that?

Why berserker ofc

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer dps .... unpredictable ?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Maybe xyonon gonna analyse my problem

YOU SUMMONED ME! – Wahoo and hey!


with all boons and class stuff ( which is really unrealistic ofc) i get a pretty much sustain dps around 32 k(burst phase ,after that 25-28 k).With boon 25 might , fury and 25 vuln on the golem , my dps goes totally weird from 14 k (i rarely hit that sadly) down to 11 k on my burst phase,which kinda frustating me a bit.

Sustained dps means it STAYS at 32k, wich it is not. 32k is your burst, your sustained dps is 25-28k. 14k or 11k is really low, something bad must’ve happened there. :S


The reason why is ,because i noticed how often my fireball just went throught the ground or totally ignored my detonate command <.<

Thats because your aiming seems to be wrong. Are you playing with action cam? Have you targetted the enemy? If not, what’s your camera angle?

To use Flame Blast correctly, you must know the position of the targets hitbox. If the enemy is taller or as tall as you, you can select him for an easy shot.

If the hitbox of the target is on a lower level than where the Flame Blast spawns, the projectile will fly into the ground right behind him, swallowing a huge junk of damage.

So in that case you want to NOT select the target and while casting Flame Blast, use a very flat camera angle, so your char aims straight forward.


or when i switch kits around it start to cancel some skills ,which ends in terrible dps loss >-<. I mean … we switch between 3-4 kits and use our f1 till f5 keys for our rota and then its so weird,if you know what i mean.I actually i dont know how to describe it tbh.

Switching kits never ever ever is the reason for canceling a skill. They are simply not able to do so.
For example, try this: Use the hammer skill Rocket Charge and swap to the Flame Thrower immediately after you start casting. No interrupt? Test it with any skill you like. No interrupt.

What may cause skill cancels is you pressing higher priority skills too soon. For example grenade 2-5 can interrupt the auto attack, same goes for bombs and mortar. Healing skills in general also interrupt anything else due to higher priority.

It could also be that you spam your skills like a hyperactive Asura with a +12 coffe infusion. If you press a new skill before two skills ago, the 2nd hasn’t even been casted yet, it will skip it.


And yeah i do use APPLIED FORCE ,which is maybe another reason for my kitteny dps.
The reason why i think , that APPLIED FORCE is evil ,is because we got a similiar trait like static discharge ,that ends up in less smooth combat + dps loss and thats also another reason for my theory ,that kit switching and our “trait procs” are anet faults?

I think you tested with all boons wich includes quickness? o.ô Applied force can’t interrupt you aswell.

In fact, since heart of thorns came out, NO skill is able to interrupt your skill chain anymore, not even Static Discharge.

So that’s not it either.


Also im kinda interested which dps result is the one for which one everyone goes ? the one with all boon and so on ? ( including class boons like Spotter) or the one with 25 might , fury and 25 vuln , because thats what you almost have all the time in Pve like open world events, Dungeons and fractals or without nothing ?
Also whats the highest possible dps as zerker scrapper ?

Currently the most popular list is this one:

https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/

They’ve tested each profession with all buffs and with “realistc” buffs. Realistic in that case means, what is realistic in their guild intern team comps. But if you take the same buffs as they did, it’s easier to compare.

The community also commonly talks about a 4m golem for a good sustained dps result.

The highest possible dps a zerker scrapper can deal, is around 30-32k sustained dps, so the last number you see after defeating a 4m golem.
The highest possible dps a zerker Engi can deal, is around 32-34k, as Vanilla Rifle Engi.

So you can compare to these numbers if you test with all boons and conditions on your own.


I see some big flaws in this build.

  • Flame Thrower is not worth it anymore (since HoT), since quickness does not speed up the travel time of Flame Blast, therefore you’ll wait too long on it.
  • Elixier Gun’s Acid Bomb's jump + interrupt time isn’t affected by quickness either. If you don’t need Fumigate and Super Elixier, you’ll deal more damage with a lil’ turret, using Surprise Shot on cooldown.
  • Shrapnel has a bit higher dps than Siege Rounds. Still use Siege Rounds whenever you can make use of a 2nd blast or longer mortar fields, aswell against trash since Shrapnel won’t deal much damage against low HP mobs.
  • Heavy Armor Exploit is useless in a team, vuln is easily up all the time. Better take High Caliber, to get 210 free precision.
  • Medic Gyro as heal skill, for not losing damage while healing. You could also spam summon it on the golem, so it’s detonation deals a tiny amound of damage. #ultraminmaxtryhard :P
  • You are missing food!
  • That marauder ring tough :P

Here is what you want to use for max dps:
http://gw2skills.net/editor/?vdAQFASncoClYh9ZB2UB0ehl3ii+4D+kHsD/w067BnwAA-ThRBABUq+De6AA4BAc1+jyPzUC+wFAgUADMsC-e

Yet imo, +8% food is fine and the toxic sharpening stone is totally an overkill. It just grants you 1% more damage compared to the normal sharpening stone or fruit cake.


…higher fractals and raids ,which i rarely do…

If you want an open world and solo build, I’d suggest you this for max self sustain and damage:

http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7ii+2j9cHcBjwAQsg2wcA-TxRBABmpEEPdAA8AAuS5Hlq/w/+DLcBAIFQgjBA-e

(Leadership > Strength > Scholar, food is optional)


and i usually start with:

Hold on! Lemme upload a skill priority list image you can take a look at!

But what I can tell you is to not use Rocket Charge for damage, since it’s a movement skill and those are unaffected by quickness.

Yet it’s wise to safe it for finishers like triple stun or double heal.


P.S. compared to other classes its actually kinda cruel how much effort we put in our rota for good dps …. , while warriors just faceroll or thief <.< cough :s

Yea the world is cruel, but I’d rather be like this than only pressing 111111 all day long :P I really enjoy it, maybe I’m a tiny bit of a masochism? Hurrr… ö.ö’’

PS: Warriors ain’t that easy as everyone thinks. You can easily lose 30% damage while doing the rotation wrong. Thief and Guard however are extremly face roll, War is probably on the same level as an Ele since HoT release.


I hope that all helped so far. If I can help anyhow else, lemme’ know

Wahoo and greez!
- Ziggy

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Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Flame Jet suggestion

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Cooldown per target.

I agree.

I also agree. And I agree with the op. Agreed. +1

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Weapon & rotation for PvE soloing & metas?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You’re welcome If you struggle somewhere you can also pm me ingame!

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

First Raid Ascended Armor Set

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Can you explain how full zerker with chest, leggings, and a ring assassin is the most flexible?

Chest, leggings and ring are those with the highest stats, so they are utmost efficient at being swapped out for the biggest change.

If you swap those three from zerker to assassin, it’s like you replaced the whole armor from zerker to assassin while leaving the ring zerker in that case.

Yet an assassin ring is raid exclusive, wich makes it a bit less popular.


Phantasms also get a damage boost when you’ve equipped an ascended (main hand) weapon.

When are rangers going to get this?

When rangers pet stats depend on the stats of the ranger. Imagine, if you will, having to build full zerk to get the same damage from your bristleback or smokescale. That in order for your bear to be the meat shield it is then you must go full soldiers.

You’d like that right? No? Stop complaining then. At least your pet doesn’t disappear in a cloud of pink butterflies when the enemy dies!

I’m pretty sure he meant it analogous to Mes and Engi: When the Ranger equips an ascended weapon, pets should deal 5% more damage.

He never mentioned anything about inheriting stats.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Duelist's Discipline bugged / wrong tooltip

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You can’t assume that. Bleeding always deals the same damage, wich is 0.06 * condition damage + 22 (at lv80). So it’s not more bursty, it’s just less damage over a shorter period of time :/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

First Raid Ascended Armor Set

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Hmm … that’s a really tough call there. If you or your team are rather new or when you have to completely solo (no rev) as Chrono, commander would be the choice.

However since you should always either have a 2nd Chrono or a Rev in a decent party, I’d not recommend to craft an ascended armor for suboptimal situations.


There’s also the question of how minmax and tryhard you want to become.

Either you go full zerk with full assassin armor wich is the cheapest version, or you go full zerk with chest, leggings and a ring assassin wich is the most flexible one later on, when you get multiple sets.

greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”