“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Everyone knows, everyone feels the same, we all hope it’s gonna happen soon(
Heya!
Talking about the functionality of Echo of Memory and Deja Vu with Continuum Split.
https://wiki.guildwars2.com/wiki/Echo_of_Memory
https://wiki.guildwars2.com/wiki/Deja_Vu
http://wiki.guildwars2.com/wiki/Continuum_Split
Since the last patch, Echo of Memory’s cooldown starts again after the cast of Deja Vu. This means the functionality of this skill with Continuum Split has changed.
I heard quite a lot of Chronos telling me how “buggy” or strange it is, to use Continuum Split combined with Echo of Memory. So I unleashed my AWESOME PAINT SKILLS to illustrate how this whole thing works now.
check out the image now
pic 1:
pic 2:
pic 3 and 4:
pic 5 and 6:
I hope this post is informative and useful, especially for newer players, but hopefully also for some Chrono veterans who never really tought about it.
Greez!
- Xyonon
(edited by Xyonon.3987)
Not quite – you can easily swap out FT for the toolkit, especially if you need a bit more survivability like Mat. That drops your dps in a realistic setup by about 5%, not more.
You might want to redo the math on the 5% claim.
I did it on the 4m golem, can do the math to it too tough, but tomorrow.
Anyway, even if I messed up a bit with the FT rota, unlike a raid boss, the golem didn’t attack to proc confusion either.
Try it yourself on the golem and share the results
Not quite – you can easily swap out FT for the toolkit, especially if you need a bit more survivability like Mat. That drops your dps in a realistic setup by about 5%, not more.
Wahoo!
I always tell people they can solo ANY hero challenge there is! My tips for doing this: Don’t just rush into battle, rather be careful, stay alert and observe the enemy so you know what it is able to do.
It didn’t happen just once that someone told me, it would be definitly IMPOSSIBLE to solo the Mushroom Queen in tangeled depths.
After that statement I couldn’t help myself but to go right for it! Enjoy!
(PS: Watch ’till the end! ;3)
Actual Video Link:
https://www.youtube.com/watch?v=NWnFanxR6CY
Build against Mushroom Queen:
http://gw2skills.net/editor/?vdAQFASncoC1ahFpCuoC0ehl7ii+2b9aHcBjwAQsg+hQE-TBSBABA8gA4f/B80RclyPKOgAmpEchLAAlq/QKgAHDA-e
Build for general Open World:
http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7iCcBjwAg+2j9cXsg2wcA-TBSBABLcBA4f/BAeQAXp8DPdEUcABoU9HzUCSKgAHDA-e
It sure was the hardest hero challenge I’ve ever soloed and I think it will also stays that way (until new stuff gets into the game ofc!).
Feel free to ask questions about why I picked those skills, traits, rotation steps etc.
Greez!
Ziggs Ironeye
Wahoo!!
I also suggest to use Sigil of Speed next to Bloodlust. This gives you much more movement speed wich is quite handy for exploration.
May I ask you if you’re on EU or NA?
Greez!
- Ziggs Ironeye
Wich is affected by boon duration a tiny but valuable information …
Wahoo!
~ weekly bump! ~
Every profession can tank, but tanking always results into a dps loss so it’s most commonly the chrono for VG and the druid for Gorse that tanks. Other professions work just fine too, just with a bit of efficiency loss.
Wahoo fellow Engineers!
Today I’d like to talk about The Rifle, since all the time threads pop up, how to improve the weapon and why it’s rather unable to keep up with the hammer in the first place.
I would not only like to see changes for the rifle itself, I also see the problem of this weapon with it’s associated trait:
Skilled Marksman is a trait in Firearms that states:
“You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.”
Attack Speed Increase: 10%
Recharge Reduced: 20%
Now this trait is completly lackluster in my humble opinion. The main issue is the attack speed the trait gives. It is not nearly as good as the +10% damage modifier we’ve had in the old days (long time ago, the previous version of this trait), since attack speed only purely increases the auto attack damage by 10%, but not the other skills. Let me explain:
Net Shot, Blunderbuss and Overcharged Shot all are already almost instant. You’ll barely feel any difference from this trait but the CDR.
For Jump Shot it’s even worse! A long part of this skill is considered a “movement skill” and therefore unaffected by attack speed modifiers including Quickness. Only the windup gets to be 10% faster, the jump itself stays at the same speed.
Where we are at Quickness, this is the next BIG issue.
Quickness increases the speed you performing actions by 50%, wich at the same time is the performing speed cap. Any traits that increase attack speed are rendered useless, while under the effect of Quickness (sorry warrior berserker attack speed buff you’re garbage too).
So how to improve the rifle trait? How do we solve those issues? Here are a few ideas, but ofc not all should be implemented at the same time, but maybe 2 weaker ones? Anyway, just a concept!
Remove the attack speed modifier and then … :
How do you guys feel about this trait? If you agree with me, what are your ideas to improve / fix the trait? Lemme hear about your ideas and suggestions!
Greez!
- Ziggs Ironeye
(edited by Xyonon.3987)
There are many things that would make this skill great, for instance pick one of those:
There are infinite possibilities and I agree it’s not the best skill we have but still – it’s decent and not garbage
Willing to share the build? :> I’m interested and for playing barely pvp, if I do I’d like to have fun there ^.^
dat music tough :S
pve, pvp, wvw? everything depends on the situation, but in general the shield can be paired with everything and is most of the time (exceptions) a weapon you should use.
You should mention that this is for pvp only :P
1. and 2. → those wouldn’t be bad skills, but the reason they take up a whole utililty slot makes them so unusable (besides of the long cast time …). :/
4. I would like to change the null field to prevent any conditions to be applied to you and any boons to be applied to enemies inside the field. Nullfield often struggles with the task to strip and cleanse fast enough to do it’s actual job.
5. I would LOVE this skill if it also would swap the position of you and your enemy! That’d give us so much more to play with!
Greez!
Were there any thief changes? :o
Heya!
Even more dude! MA is a multiplier with itself, so it’s 1.02^condition! A maxed out MA is even 29.36%. (luv this trait <3)
My numbers were with 13 conditions wich is absurd yes. But WITH those conditions power deals much more damage than condi, without they are even. If you now reduce those conditions from 13 to 8 (17.17%), you can recalculate my numbers easily.
Around 10% of power Engis damage is condi, so lets first subtract that, then multiply each power number I posted by 1.1717 and divide them by 1.2936, add the condi again and then you get this:
13 Conditions
8 Conditions
Btw – if your Chrono isn’t gonna sustain perma slow on a single target, you should probably take a word with him…
One rota lasts 65s, TW causes 11s slow, 4x Well of Action 12s. That’s already 23s. The shield phantasms cause 6s slow every 7.5s, wich is 80% uptime. So 10s too much slow per rota.
Sloth -> Ele deals more damage to Sloth, good Chronos pull the Slubs to Sloth and regular cleave does the job of Epidemic. I like the EG and longer blinds (SR-trait) here, wich is rather a power Scrapper thing
Bandit Trio -> Epidemic is very very strong here, I agree, but Eles can metaphoric (now this is the correct usage of that word) take out the trash too. Power Scrapper is superior in terms of longer blinds, aoe dps trough bombs, reflect and the best profession to do the mortars / saboteurs via blast gyro or rocket turret while not even being there.
Sabetha -> Chrono pull, done. Ele / Thief / Engi deals more damage than Necro until you reach the end of the fight.
Gorseval -> Chrono pull, cleave, done. Ele masterrace in this fight, you won’t get anything near the DpS an Ele will have with the right comp.
It’s not that Epidemic would be bad, Epidemic is awesome and I also love my Necro for that. But there are just better options than the Necro in most of those fights, especially wing 1, or in the case of Trio – just even options.
For Matthias on ther other hand, Necro is mandatory, but Epidemic isn’t if you have an Ele. But I’d rather prefer a condi Scrapper that survives a bit more, has stability and super speed, aswell protection, causes bruning and let a Necro use Epidemic on the ice fields.
Greez!
(edited by Xyonon.3987)
1. Not quite – the damage difference is minimap if you’re NOT going to maintain all conditions for MA, if you are power surely wins. Keep an eye on the condi bar for the next week or something, you’ll have more conditions than you think. But again that depends a bit on your team, not the least on your chronos and yourself.
2. You also seem to hype epidemic a lot. I can understand people who take necro for the whole 2nd wing, but they’re more of a babysitter profession. They are only really important at Matt, everywhere else I’d rather have Eles instead.
there’s a reason people are 5-8 manning raid content with condi engi and you don’t see any with power engi
That argument is pretty unfounded… The reason why you don’t see power engis in 5-8 manning raid content is because noone did it yet, nothing more and nothing less.
The only thing you’re repeating is “Necro + condi Engi = good” wich is true, yes. But that has nothing to do with playing power in different situations instead of condi. I also don’t see how it allows you to “maximize your power damage with other professions” o.ô
Power Engi is like a D/W Ele in terms of dps, slightly lower, but with way more utility.
@Phineas Poe
Noone forces you to respond, but I’d appreciate it if you’d read it at least. I don’t mind if you don’t want to learn more about your profession, but I suggest you’d give it a honest try. There are plenty of reasons to go power instead of condi and vice versa. But enough already, the rest is up to you.
As Lalainnia mentioned, the dps difference is so minimal, that you basicly can play whichever you like, wich is wonderful for a profession. Some just prefer A or B and don’t bother with the other, but for me it’s both and I pick the best in each situation.
Power / Precision / Ferocity – just go for those. We are pretty bad in dealing damage yes, but we got some decent burst for trash trough shatter. And I’m preeeeetty sure we cand ditch more damage than Druids.
Anyway, Berserker stats.
Hi,
- Yes.
- Certainly.
- Absolutely.
greez!
YaaaaaaaaaayDD …
Heya,
Echo of Memory: The recharge of this skill will now begin when Time Echo’s effect ends.
These are the changes that make me mad, really… Changes that are 100% based on PvP and affect PvE so hard.
It’s gonna be a lot harder to tank VG now, I’ll tell ya. Especially since they also nerfed Persistence of Memory.
I’ll also change my rota to start with CS with Echo of Memeory instead of TW, since it would take around 30s to get 3 shields now.
What I want to say here:
Please ANet! If you want to make this game perfect for ALL GAME MODES, split them already!
Greez!
- Xyo
Heya
First of all, power engi only matches condi engi with Modified Ammo completely maxed out with all conditions maintained on the golem. This is literally not possible in a raid environment, and doesn’t even happen during large scale events like Tequatl with 100+ people.
Could it be metaphoric impossible? :P Jokes aside – I agree, the conditions sure are never constantly maxxed out, but depending on your team comp it’s around 8 conditions on average. There are currently 13 conditions so yea, you could reduce the damage by ~10% of the power results.
However those tests have been made with perfect condi food but for power I could get those 10% condi duration for a bit more damage from serval skills. After all Engi on full zerk still has 1126 condi damage wich adds quite some numbers.
If we talk about real enviorment you also should take into consideration movement of enemies, armor, condi cleanses and most of all – Alacrity.
Those numbers were made with 100% Alacrity wich is easily achievable with a duo Chrono comp (wich I highly prefer), but many parties only run one Chrono and due to a higher Quickness:Alacrity ratio and the lowest possible damage defined trough auto attacks, the lower the Alacrity uptime, the better power Engi becomes compared to condi Engi.
Second of all, condi engi is a huge aspect to necro’s epidemic dealing maximum damage. Engineers have significantly greater access to burning than necromancers do, which means dropping the condi engi for a power engi actually hurts the necro’s damage as well.
Kinda mentioned that:
… However this is ONLY for pure dps and does not take into account other capabilities like you need it for red guardian or when you have necros to benefit from burn stacks.
I get it if you don’t want to play condi. It’s a pain in the rear to perfect and it’s pretty cumbersome overall. And while it may seem like power competes with condi engi, the golem isn’t really the best measurement of damage output because it assumes perfect conditions and doesn’t take into account things like epidemic that greatly improve not just your DPS but the DPS of others.
Oh I do like to play condi! I do like to play power aswell. I even played heal engi! … once … dark times, dark times … but fun times! Anyway, but what I like the most is efficiency. To play the most useful spec in the given situation. That’s what my goal as a main Engineer is.
Yea the golem isn’t able to read passive damage, but I don’t expect that tbh. We just have to think in team dps, not in personal dps. Remember back when you had to tell warriors to PLEASE you banners? Those didn’t get that so fast
Play power if you want outside of Vale Guardian, but understand that the golem is an unrealistic testing environment when you’re relying on things like Mod Ammo that scale your damage based on how many conditions are on the boss. I would personally only go power if there’s already a condi engi in the raid group to bolster epidemic.
There are plenty of reasons why to play power or condi but it doesn’t only depend on the boss, it also depends on the allies. I mean why would you bother playing condi at Vale if there already are condis there? If there are no Necros, what then? And so on.
Yea the golem is not relying on things like MA, I probably should’ve tested it with 8 condis for numbers to compare. I mean sure all buffs are stupid too, but at least you can scale them away evenly between power and condi, you’re right about that. Still wanna point out Alacrity here too.
Greez!
You should face forward with rocket boots, not down, that’ll remove the break in mid air
Or even better, just don’t hold your right mouse button after you’ve chosen the direction, tab left right on keys, wich adjusts the character targeting to be faced straight forward and then jump.
tried this, no dice. couldnt make it.
Didn’t say you can make THAT jump, but it’s just gonna help a bit in general.
Wahooo!
The rotation is harder, the gear more expensive, it’s not optimal for open world pve stuff. After the dps numbers showing that power hammer does equal damage, do you feel condi engi is worth it?
I agree that the rotation is harder but if you really love the Engi, I can only sincerely recommend to have both – a condi AND a power gear.
There are plenty of situations where power or condi is stronger than the other. A good Engi should learn and own both playstyles and then be able to benefit from the diversity other professions don’t have.
Power Engi rocks at:
Condi Engi rocks at:
I think P/P Condi is very much worth it.
Condi bypasses Defiance Bars, and this helps alot in HoT maps when you are with a group of people who are not aware of how to break it, or do not do so in a well coordinated manner.
One thing to do is not rotate so much. People scoff at Pistol 1 – but maintaining 10 stacks of bleed is fairly easy. EG 1’s fumble is also more valuable than people give credit.
And Burn is in a crazy place right now. With Pistol Blow Torch (I have 13 3/4 sec duration on a 12 sec CD for 15,767 damage) Rocket Kick (9 1/4s : 10,916, 15s CD) and Incendiary Powder (7 1/4s : 5,660, 10s CD!) – without rotation, just sitting in P/P, I can average 4,000 per tick with ease. Plus EG provides good Condi Removal and Fields and Finishers for support.
How does condi “bypass” defiance bars? Both – condi and power – are affected by a broken defiance bar with damage increasing results. The only thing condi does bypass is if a mob has high armor if it’s not broken. So it’s only bypassing armor, wich in general in open world is rather low that you don’t really gain something in the long run. Sure there are exceptions like husks, beetles or some shrooms.
(I’m creating a full armor list of all maguuma mobs, but it takes a lot of time. If you want some more information, just go ahead and ask)
Very good tip there – don’t swap for nothing. The worst thing you can do as an engi in general is “not attack”. As stupid and simple as it sounds thats something many engi’s I’ve mentored have done:
Never wait for a skill, always attack with at least grenade #1! (as condi)
Another tip is to not be afraid of changing your build / skills. Flame turret is way better for trash than the flame thrower due to it’s toolbelt and blind, the toolkit is amazing for dangerious opponens and a good pick over the FT in general if the enemy moves around a lot. Rocket boots are amazing in open world exploring and still have a very strong attack with a tiny aoe.
Also don’t be scared of using scrapper instead of tools. Test your combinations with gyros. I suggest to play around with scrapper 312 and the medic gyro at for example vale guardian. Amazing.
Where did you see that power hammer dps can match condi engi dps?
Legit curious, as I’d be interested in playing this if true (coming from a non-engi player).
Take it from a theory crafting addicted and well expirienced pve engi: First of all it matters a lot what you encounter aswell. It depends on how much the enemy moves, how often he attacks and most of all how high the armor is.
A power engi will never beat a condi engi against enemies with 3000+ armor. For example in fractals mobs have between 3300 and 4500 armor (level 50+!).
However at the normal raid boss armor value of 2600 or the most of the time even lower open world or dungeon mobs, power engi will deal more damage, especially when enemies have a low hp pool.
If we compare in raid enviorments and the normal armor of 2600, the engi will deal the highest damage as Vanilla Rifle Engi, then comes Hammer Scrapper and slightly behind P/P Engi and then P/P Scrapper. However this is ONLY for pure dps and does not take into account other capabilities like you need it for red guardian or when you have necros to benefit from burn stacks.
My dps benchmark dps numbers on a 4m HP golem so far:
Edit: Phineas Poe pointed that one out: Modified Ammo makes those results a bit kitteny – take that in mind and consider all factors of your enviorment in a real combat for both specs.
If anyone has any questions, go ahead But for now – it’s 4 am here – good night!
Wahoo and Greez!
- Ziggy
(edited by Xyonon.3987)
You should face forward with rocket boots, not down, that’ll remove the break in mid air Or even better, just don’t hold your right mouse button after you’ve chosen the direction, tab left right on keys, wich adjusts the character targeting to be faced straight forward and then jump.
Heya,
Raids / 10 men content
Unless you are the only Chrono and without a Rev, or tanking, Commander’s gear is simply a waste of damage.
50% Rev, 30% Food and 33% Sigil is way enough to fully sustain your team with Quickness.
FotM / Dungeons / 5 men content
You will never need Commander’s gear here. In dungeons nothing survives long enough that you’d waste damage for more boon duration and in high FotM, condi would be optimal. Commander is wasted imo since you’re now 1/5 of your team, no longer 1/10.
TL;DR:
pugs, maybe, organized, no.
greez!
- Rather than making difference in instant skills damage (analyse, surprise shot) and cast times (grenade barrage), make a difference in defensive vs offensive.
This has been fixed since HoT you know that right? All SD skills deal the “lower value” now.
~ weekly bump! ~
Wahoo!
If you have questions go ahead!
Streamlined Kits vs Takedown Round. What’s your take between the two?
Streamlined Kits for condi builds, it’s very underrated. Just make sure you use it to proc the Mortar gunk. This stuff deals an average of 22k per proc.
Takedown Round is great for power if you play vanilla rifle for max dps as Engi.
Don’t go for the trapper/nightmare rune combo as an Engi. That’s super wasted! The Engi has even as condi a decent (20%) power damage output, aswell two great duration traits. You get more damage with Berserker runes since they flat out boost your total damage by 5%.
Toxic Crystals are over-priced and unnecessary, unless you plan on running with a team that is hellbent on breaking world speedrun records. If you want to go with absolute top damage necessary, then yes you should go that route. Overall, the damage difference between these 2 variations is negligible with mine being the affordable variation for anyone just getting started in the Raid scene. If one wants or can afford to maintain the upkeep associated with the latter, then yes it will yield a slightly higher dps.
Even without the 10% duration food, I still suggest to go for Berserker Runes, even if you’d only have 90% duration then.
Why do you find the Toxic Focusing Crystals to be overpriced and unnecessary? You don’t want to pay 50 silver for 10% condi duration, but 20 additional silver for 2% more duration is worth it? Talking about Super vs Rare Veggie Pizza here.
Rare Veggie Pizza is 20% dura for 23 silver.
Super Veggie Pizza is 18% dura for 3 silver.
That relation 1% duration is worth 10 silver.
Toxic Focusing Crystals are 10% dura for 50 silver wich is half the price of that.
So better use 18% food and 10% utility and pay a bit more rather than 20% food and 0% utility. If you don’t want to spend 50 silver for the 10% utility well then use Icicles, but the last thing you should do is using the expensive Pizza. THAT is for world speedrun records.
Streamlined Kits vs Takedown Round. What’s your take between the two?
Streamlined Kits is necessary for Condition Engineer to maintain the swiftness necessary to get between fights and re-position during combat effectively. If there is a situation where you feel that you won’t need that speed boost, then you could feel free to swap them out, however the damage boost would be unnoticeable and mobility in/out of combat would be felt.
You would even lose damage by taking Takedown Round as a condi.
Streamlined Kits’ Mortar Gunk deals an average of 20k dps and has a 20s cd. So it’s a 1k DpS increase overall.
Takedown Round deals an average of 4700 damage every 10s as condi, so it’s only a 470 dps increase. But that would only work if you use an Elixier Gun. Otherwise it works only above 50% HP wich cuts the dps in half to 235 dps.
So yea, Streamlined Kits all the way!
About that mobility – for VG I suggest you give Scrapper 312 a shot. Also replace the HT with Gyro for a good super speed uptime, heal for you and other Scrappies aswell protection on demand wich is super for Red tanking and breakbar phase.
Greez!
- Ziggy
The only thing I would like to see changed for SD, is that it autmaticly aims for the target I’ve got selected. It’s very annoying that you can’t really aim with SD all the time by using toolbelt skills wich don’t aim for a target, such as EG, Nades, Bombs, FT, just to mention a few.
I don’t want might tough, that just overwrites the good might you have. Weakness seems too op with the way you can spam it. Vuln would be a better option imo.
Wahoo!
Don’t go for the trapper/nightmare rune combo as an Engi. That’s super wasted! The Engi has even as condi a decent (20%) power damage output, aswell two great duration traits. You get more damage with Berserker runes since they flat out boost your total damage by 5%.
Therefore you should aim for this:
http://gw2skills.net/editor/?vdAQJAqalUUhSsYfWwWLQ7FLpF13TFANw4dkGFJYJuiHAA-TBiHQBkTPQGVCSQlBA4EAUu9H2lSP6p+TteAAkCYRlVA-e
Toxic Focusing Crystals are utmost important. You MUST get those, unless you use food for open world or stuff like that. If you think they are too expensive, just craft them yourself with the money you safe by using 18% food instead of 20% food. This way you still get a total of +8% condi duration.
As insanemaniac said, Earth > Bursting. According to my own calculations this is very true. The strongest Condi Sigils are Geomancy > Malice > Earth > Bursting. So you should use Geo and Malice until one point:
If you have been a lucky guy or a long term raider you can afford to go full Viper (except 1 Ring). This way you can reach the condi cap without the Malice Sigil and go for Earth. In total this will result into a dps increase, even tough a small one :>
As for the Traits I want to mention 2 things:
If you have questions go ahead!
Wahoo and greez!
- Ziggy
its hard to balance it because it has a fairly high heal scaling with healing power gear and healing traits it heals up to 1900 per pulse and i dont think i even had food nor heal runes when i tested it
afaik that’s a tooltip bug. not sure tough
No cast time to pulse and bigger radius and it’d be awesome!
Gyros don’t have runes. It’s the same as if a ranger pet interrupts anyone or as mesmer illus don’t proc any sigils either.
PvE, PvP, WvW?
Other have already suggested a version of chaos armor, where you grant it to 5 ppl rather than just yourself. I’d like to have that one.
What I also would like to see is that chaos armor in general gets buffed to a personal chaos storm like version. So you always get random boons for a SHORT duration, per second.
It’s not a boon for the same reason as super speed isn’t a boon – affected by boon duration those stats would rapidly become overpowered.
It wouldn’t break the game imo, especially not in PvE. But it’s probably rather a concept issue than anything else.
I’m fine with the way it is right now.
I once healed with my engi on sabby, ranged. It works. I made use of the med kit and it’s trait. Your heals are increased while you are on the med kit wich is fun.
It’s not good, but it “works”.
I’d rather see the shield utility be buffed. Reflect domes, aoe stun (closer longer) and stuff like that. Maybe even an aoe pull on shield 5, like the opposite of 4. Not more damage, more defensive utility. The rifle should get more damage.
…. wat ? o.ô
The shield needs a rework in terms of skills AND cool downs. I’d rather wait and see this happening than having some minor buffs that won’t change anything really :/
Swap pistol#4 with pistol#3 would be a great buff to shield without changing anything on the shield.
Not the worst idea indeed!
I’m not quite sure if the toughness directly aggros anywhere else but in raids. In fotm / open world the highest damage gets aggro immediately if you get too close.
Try this: Do silverwastes and go with the champion train as condi. When you visit the husk, each time you’re melee it will immediately start beating you. But the AI doesn’t allow it to chase you so it starts beating others when you get out of range.
In open world, dungeons and fractals the aggro system is rather complex, you get aggro by attacking, dealing damage, ressing others, range, wearing a shield, toughness?? The aggro swaps quite often since all those factors play with each other. In raids you only need 1 toughness more and you KEEP the aggro (specific bosses).
greez!
Wahoo!
Condi Engi is more of a raid / high fotm thing. In solo open world I suggest you go for a zerker build with a FT, since it has much more mobility, sustained heal, aswell buffs. Basicly everything you want for open world! :P
But it’s not like condi Engi is garbage in open world at all. You can also swap a few skill that might help ya a lot.
For example you can swap the flame thrower for rocket boots for more mobility, a safe hit burn (ft #4 is garbage against moving targets … basicly everything in the new maps :P (#exceptions)) and still have that blast that you shouldn’t ignore!
If you need sustain you can either stick to tools (212 / 211) or even make use of the tool kit for the block, cripple and the high damage pry bar. In that case trait the toolkit in tools (3xx).
You can also go for scrapper and trait 312 for more sustain, then simply take the medic gyro as heal skill and you’ve got a really heavy heal with super speed and protection on demand. But now you lack condi cleanse, careful with that!
About your blasts, you’ve got (regardless of turret or gyro) a water field on your heal skill and another one on your mortar kit. Make use of that! Each blast you cause there heals ya for another 1300. Blasts like the turret itself, flame thrower #2, rocket boots, big ol’ bomb are your friends!
It’s normal that in the new jungle maps the enemies seem a bit overwhelming at first, but you’ll get used to it. Do you have masteries already? Are you new in general to the maps or just with your Engi?
Anyway you’ll handle it! But if you really love the Engineer, you may want to think about having a condi AND power gear ;3
Greez!
- Ziggy
Heyhey! Sorry for the 3 days delay I had a gues here for the weekend
Soooooo – that’s what I’m currently using:
http://gw2skills.net/editor/?vhAQNAr+ancfC9fiVoBmfCUrhlcjC9HWiZoeVr1btMAStWD-TxhPABm+AAIWvAA7PspyvMV/hyTCgWKBJFgiKrA-e
(There are no Superior Sigils of Concentration in the editor, so I used platinum doubloons (symbolic) instead, use the Sigil instead ofc)
I made very good expiriences with the build. However I’m playing very flexible. This means I swap out traits, utilites and even weapons according to the situation.
I most of the time use scepter shield and pistol, however the pistol can be replaced with the focus if reflection or absorbtion is required for like the harpy fractal. If you do you I suggest to swap out duelling for inspiration for the focus / feedback traits (113).
I swap out wells and signets according to my allies needs. If the fight allows barely to stay close combat, like thaumanova anomaly you can go for the 180 condi dmg signet aswell as the 10% dura signet. But in the end just think about your allies over your damage.
Main skills:
The armor in t4 fotm is around 3600. I’m about to create a list of all mobs but it’s hard work What this means tough – raid bosses have 2600 armor. So in fotm mobs run around with sorta perma protection.
Condi is amazing and I’m preeetty sure 2 condi Chronos per team (who then can focus more on damage signets) are stronger than another power ele / thief. Especially since Chronos are superior in most fotm boss fights nowdays.
Greez!
- Xyo!
Wahoo!
Global and condition specific durations stack up to 100%. Weapon specific duration modifier are unaffected by this cap and will Multiply.
So let’s say you have 5s burn on bomb kit with 0% duration. With 100% duration this is extended to 10s. So far so good.
Now let’s say you have 5s burn on pistol. With 100% duraton this goes to 10s aswell, but now you also have another weapon specific +50% wich increases it to 15s.
You could say you have a base duration of 100%, wich can be increased by 100% to 200%. The pistol trait increases these 200% by the half to 300% so your base stas can be tripled!
Is this clear enough or do you need more help?
The builds from Forestnator are good goals, except for the back item. I’d suggest to go for rampager so you don’t have any toughness that might interfere with the aggro and lead to you tanking. After all in the end ppl want to tank with as little toughness as possible! Better safe than sorry
Greez!
- Ziggy
Wahoo!
I wanted to try raids and joined a learning group and they said the zerk ascended gear I spent hundreds of gold on over the course of several weeks is worthless to which I asked if I could change the stats to condi since that’s the new PvE meta and they said no don’t bother Engi is worthless except for one boss. They really hurt my feelings. PvE elitists are the biggest bullies. #bullyzoid
It almost feels like we fell back in time for about 2 or 3 years. There are too many “I started to play Engi because of Red Guardian” or “OMG A BREAKBAR, IF WE JUST HAD 64s KNOCKDOWN ENGI!!” kind of people who don’t even know other traits and skills but those on Metabattle. Most of them are just still kitten by the desperately needed Slick Shoes nerf… :/ Almost all people forgot about what Engis can do.
Your zerker gear is perfectly fine for Raids and completly legit for every – single- boss! I’m an elitist myself – a pretty deep one when it comes to Engi – and I would never ever abandon a good Engi player. The main problem here is the “GOOD” tough…
engineer doesnt offer anything to the team , lacks boon strip, thanks to the slick shoe nerf now lack in the breakbar breaking department , lacking in boon giving and lacking in mobility
so basically all engi has going for it is running Vipers for raids
and thats mostly for the vale guardian
Lemme tell you a few things you might not have known Engis can offer your team:
Btw:
So much about raids. But now that fotm came back to live too, there is nothing more powerful than a condi engi in T3 or T4 fractals. But that’s a different story now, this is about raids… ;P
Greez!
- Ziggy WAHOO!!!
I agree with the range but the condi cleanse wouldn’t make it on pair with the HT, it would simply be better than the HT. Protection, instant, moving waterfield, aoe, that’s enough. But the heal per sec must be more reliable and bigger yes.
It’s a very good pick in pve in some situations. Mainly in fotm, when you need the constant boonstrip, even better on bosses. Nullfield can’t keep up. I love this phant. It’s best used in the Volcanic fractal to remove both burn and boons.
But outside of fotm and some condi heavy pve situations, I don’t think it’s too good. It should be implemented into a trait, maybe together with Mistrust or something, just like they did with the iDefender..
Hehe ok thanks everyone for your advice! You’re awesome Wahoo! You think a nade / mortar engi can keep up with a lootstick?
So … it’s more rewarding to swing the lootstick in a zvz situation than actually capturing objectives ? :/ That was my mistake then – well thank you all! I hope I’ll get my 1000 tokens together. How many hours do you think does it take? 10? 20? :S
Heya,
So … I’m rather new to the wvw especially the new reward system. The thing is I need 1000 Badges of Honor for my legys but how can I farm those with utmost efficiency. I “wasted” 2 hours yesterday and was rewarded with 60 tokens :P I think I’m just messing up a bit
So what is the best way to farm BoH these days? Thanks for your help!
Greez!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.