Showing Posts For Xyonon.3987:

Expert Examination & Impact Savant

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Agreed. The scrapper line is too closed in itself and does barely benefit (vice versa) from none-scrapper traits, skills or weapons.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Make Engi Raid Again

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Master tier means you’d have to pick between it or final salvo right? :< cough just sayin :P

But I get the idea and I agree – we need … we really NEED a unique ability that will make us a solid pick, yet not a must have. It should also be unstackable.

So in the case of super speed wich is hard to apply, I’d say just swap it around like: "If you gain super speed, 5 enemies around you get a debuff that increases incoming damage by 7% for ?seconds.

That way you’d affect all of your allies, not only the ones in your subgroup or just 5 (target limit).

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

what does engi -need-?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

What we really NEED is a party wide, unique buff / debuff on the enemy that makes us a solid single pick for raids.

I’ll be honest, I do not care at all about PvP, nor WvW.

What we could use in general though are things that have been mentioned before: Shield, Rifle, Gyro, Gadget, Turret buffs and reworks.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Hammer #4 nerf, shift damage to #3, rework

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

What about a charge (call it fuel if you want :P) system, just like mantras, yet reloading automaticly:

For example, you can have up to 2 or 3 charges of “Rocket Charge” and you gain 1 charge every ~6s. So if you want to multileap, you could still do it, yet with a longer overall cd.


The current leap finishers on Rocket Charge are also not matching the animation or other leaps at all. Normally a leap finisher gets it’s effect on landing, yet with Rocket charge you get it right at the very beginning.

This means, if you leap into a field, you won’t proc a finisher at all. It also means that your target can very well be out of range for a daze finisher in a lightning field, since the daze happens at the start, not after the leap.


I really dislike the design of rocket charge in it’s current state. I like the animation, but that’s about it. Maybe just buff it’s damage in pve and leave it the same in pvp? Would that be an option?

The point is, there is only hammer #2 and #5 for a dps increase in pve at the moment, even if quickness would affect Rocket Charge, it’d still be worse than the bomb aa. Paired with absolutely 0 damage increase from the Scrapper line, we are atm in a rather bad position.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Hammer #4 nerf, shift damage to #3, rework

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya,

Recently Shock Shield (hammer #4, block) has got it’s damage nerfed by a heavy amount of 50%. I agree that it is or was rather op to have a skill that a) blocks and b) causes a big amount of damage at the same time, altough this was mere an issue for pvp / wvw and not pve.

Accordingly I agree with the nerf, yet instead of just flat out reduce the already crippled damage output of the Scrapper, I’d like to see Rocket Charge (hammer #3, leap) buffed or rather changed.


A few patches earlier Rocket Charge was nerfed aswell in terms of leap finishers. Now it’s kinda weird to use it, leaping 3 times but only activating 2 leaps while also being completly vulnerable during the channel. I think the ability feels clunky and could become more useful like this:

Rocket Charge

  • Reduce the number of leaps from 3 to 1.
  • Reduce the cooldown from 12 to 6. (also easier to use with Electro-whirl in a rotation)
  • Increase the the damage of the single leap by 66%.
  • Affected by Quickness!

These changes fix or work against a few of the issues we are currently suffering from:

  • Hammer / Scrapper damage gets buffed due to the recent nerfs to maintain overall balance.
  • The leap won’t feel clunky anymore and will no longer leave one vulnerable to counterattacks for such a long time (2.25s).
  • The leap finisher will actually match with the leap itself again.
  • Letting Rocket Charge be affected by Quickness alone wouldn’t make it stronger than the bomb aa in terms of dps, neither does the damage increase of 66% on it’s own, but together they will result into a worth to use skill for the pve rotations.
  • The cooldown of 6s (instead of 12s / 3 = 4s) will prevent it to be op in wvw / pvp and will makes it easy to fit into the pve rotation due to the similiar cooldown of Electro-whirl.

Thoughts?

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

We uniquely bring control and blind paired with 2nd highest dps against small hitboxes (or 3rd against large). As we all know, control is especially great for VG or escort, but here I see some more potential is to work with blind and pushes/pulls.

I find it more comfortable to have an Engi at Xera instead of Necro(s). Instead of the common pugs setups 2 Eles 2 Necs / 3 Eles 1 Nec / 4 Eles I’d rather use 2 Eles 1 Eng 1 Thief or something similiar. The only threat at Xera are adds inside of shard aoes. Neither Xera, not the mechanics themselves are a bigger issue if you ask me.

Or at KC you can save plenty of time with an Engi pulling and pushing the Orb from 3 to 4 to 5, regardless of the lower dps you’ll do (altough engi burst is quite fine, especially with a Frost Bow), you will save more time than with another Ele.


I don’t say Engi is awesome, not at all, unfortunately we currently are in a pretty sinister position. But we can fill some niches to be acceptable in a party. Yet I still think we need help and major buffs, especially in 2 specific points:

  • we need an unique buff / debuff that is useful for the team, but not stackable
  • the scrapper traitline needs damage in terms of a modifier to compete with tools and to make up for the recent hammer nerfs who had their roots from pvp in the first place
Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer staff: Allies = less dps ?!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Enemy & ally bounces have been an issue since release.

All the attacks that can attack both of them, like the iMage, iDisenchanter, staff auto attack should get the iAvenger treatment and just affect 3 or 5 allies and foes in a 240 radius.

The problem with bounces is that they are balanced around the optimal situation (like bouncing back to the enemy for damage), but the truth is that’s not the case and the more enemies and / or allies there are, the worse these skills become.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I seriously wonder what people think how much damage they do in raids and under what circumstances.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

How much toughness to tank?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Heya

Sreatly depends on your allies. In theory 1005 toughness is enough to tank. However full heal Druids (if you have those in your team) often are around 1200-1300 toughness due to cleric trinkets, Necros and Warriors also have traits that increase their toughness (Warrior to 1400 while rezzing for example).

So 1405 would be a good value to aim for while tanking if it is not for a speedrun.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Well if they would reintroduce the old buff every champ+ had we may have a chance. Vulnerability is not a condition anymore – it’s “baseline” :|

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Abosuletly. I mean it makes total sense for the average pug leader to not want Engis since the chance of them failing is much higher than the alternatives.

I think if we had this one specific group buff / target debuff we would immediately be a solid pick. But those are just dreams …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Hehe yea, I normally go with 312 as Condi Scrapper at VG. I will also do a spreadsheet for Condi Scrapper vs Condi Engi to see the real dps differences. Wahoo

I imagine not much of a DPS loss. And yeah, that’s what I went with, all you had to do was say scrapper engi and superspeed for greens and it all clicked and makes perfect sense, I like it. Ran fractals in it last night just for fun and it was pretty nice.

You will lose 10% power damage with full endurance, wich is ~25% of your damage at VG due to it’s low armor, so +2.5% dmg with full endurance. But that’s only with 100% uptime and you dodge anyway to get a 2nd Incendiary with the Kinetic Battery if you run tools, so forget about it
Static Discharges deal around 2k to VG, but the only SD that auto aims on range is the one from Big Ol’ Bomb. All others will most likely miss on ranged.
Streamlined Kits’ Mortar Gunk is quite the dps incrrease normally, but this one is rather hard to trigger while on the run to green fields anyway.

You’ll probably lose something between 0-500 dps. Imo, totally justifies the usage of Scrapper against VG.

Btw, the protection from the Medic Gyro reduces the damage of the greed field you get while standing inside of it. It’s also very important to use after the split phase when the first breakbar happens during the first green field.

Curious… have you tried a healing engi build? That’s kind of a project I want to work on, at least see what it can do. I’m looking at it and I just can’t imagine it coming anywhere close to the other more powerful options but I haven’t actually tried it in a setting that would be a good measure.

Rumors tell there has been a healing Ziggy a looong time ago, started when bombs were able to aoe heal … :P

Seriously tough, yea I even did Raids with him and the healing is quite good. You can drop the Mortar or Elixier Gun heal fields and then swap to the Med Kit, they will trigger the trait “+33% heal while using Med Kit”. So does regeneration and all that stuff. This is the build I used:

http://gw2skills.net/editor/?vdAQJAqensTBtoiFpCubB0ehFDjSc/ChNgOxf8LPMAuv8D-TxxGQBk7BA0G9ADZ/BAcCAUk6PeUJYtU+JKA/C-e

The problem is rather that you are a slot, purely dedicated to heal, unable to do anything else really good. Well maybe CC and grant a bit mobility, but that’s about it. Druids still deal damage, Chronos still buff. I can’t see any other healers in a serious situation right now. But if you ask if it works – yes, absolutely.

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Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Get rid of bulwark gyro damage redirect

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

That was what I was thinking too. Would it be too strong in PvE? No, definitly not. WvW and PvP? Destroy the Gyro and you’re done, you probably cleave it anyway.

I think only the Chrono should have redirected damage on the phantasms since they are easily reproducabel, or rather are intended to be ephemeral. Maybe rise it again back to 50%, to balance the downsites. But for Druid and Engi, 33% with no redirection makes more sense in terms of gameplay.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Auto Attck dps

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

The tooltips of Static Discharge are wrong. The power damage in the spreasheets * 690.5 / 1100 will be the real SD damage. So it’s basicly -37% power damage.

Reason for this is a bug with the SD tooltip.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Hehe yea, I normally go with 312 as Condi Scrapper at VG. I will also do a spreadsheet for Condi Scrapper vs Condi Engi to see the real dps differences. Wahoo

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Let's discuss bloodstone fen

in Guild Wars 2: Heart of Thorns

Posted by: Xyonon.3987

Xyonon.3987

It’s well made but extremly boring. The mobs there are no real threat, feels like a mix of HoT and vanilla GW open world. I don’t really like haning around there. :/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya!


Do you use your medic gyro’s detonation as a source of super speed on VG?

Yes. Even after the cast time has been introduced, you will normally be affected by it’s super speed even on the run.

Also try to blast the lightning fields for aoe swiftness. It’s very easy to stack a minute swiftness for everyone at Red Guardian, after you defeated it. The Medic Gyros detonation should be the finishing blow to it’s defiance bar, then (both) engis blast their Flamethrower #2, Big Ol’ Bomb and if you can Orbital Strike into that. Each blast grants 10s swiftness.


Oh and real quick…..Xyonon, do you have any sort of guide/youtube etc. in regards to rotations/priorities/builds and what to use when, all that fun stuff?

Currently this will be valuable for you I guess.

https://www.reddit.com/r/Guildwars2/comments/4vzplt/engineerscrapper_updated_skill_priority_list_for/

There is no spreadsheet for Condi Scrapper or Power Engi yet, but I’m working on that ^^ It’s a lot of work

And to the general Engi public….whats “best” for just messing around solo open world, metas, maps etc.? Condi or power?

The allround best build for open world in my opinion is this one:

http://gw2skills.net/editor/?vdAQFASncoC1ahlXBubB0ehl7ii+2j9cXsg2wcAcBjwAA-TxRBAB4pDgS1fW4CAAwDA4Klf8v/gZKBBA-e

  • Strength Runes (now that they are so cheap) are a great option aswell, or simply stay with your Raid Scholar set if you don’t want to change too much.
  • Awesome might, fury, quickness, protection, swiftness, regen, stability, oh what the heck EVERYTHING uptime.
  • Plenty of condi cleanse, blinds, cc, finishers and reflection … plenty of everything. :P

It’s basicly an allrounder build with one of the highest solo dps numbers. You sure can do a solo hero point train with it. :P


Power Scrapper is pretty great for messing around, on demand block and stability can be quite handy as well as reflect uptime and easy might if you want to just 1111 a little. I run condi too and it’s nice with so many blinds on hand.. Can’t go wrong with either you just adjust your playstyle a bit.

Sums it up perfectly! I almost always play power in open world, but if I do Silverwastes, boy those Husks cry so hard if you play condi, especially the Copper boss! :’D Mag-ni-fi-cent!


-cut-

You wouldn’t take a Druid solely for it’s buffs, neither a Warrior. They both have to contribute to the total party dps in order to be solid picks. What I want to say is that we aren’t valuable due ot our abilities alone, but we are more valuable compared to alternatives who are basicly the same as us, but just without those little bonus things.

We, as either as power or condi in-/dependend of Alacrity, are on Ele / Thief dps level against small hitboxes. Maybe not on paper, but what matters is in practice.

For example every single aura tic will rip a Thief / Ele from it’s Scholar bonus for a few sec, unless they have Protection (or a Bulwark Gyro → supports team dps in that case), at least until they got healed again. Auras tic per 3 sec. Engis have enough HP to prevent this or simply are condi who don’t care at all.

There are also traits like Takedown Round, who’s dps contribution gets doubled if adds are present or Modified Ammo who sometimes boosts beyond the assumed 8 conditions in raids.

Then there’s the time you spend on range. Matthias for example forces you into ranged combat from time to time. And if you can’t block strips your Scholar bonus aswell.

What about the dps loss of being kicked? Losing Scholar in the same moment aswell? Getting attacked by any add and losing Scholar bonus. Maybe even forcing someone to use his own heal, all those little things can sum up.

In the end, the Raids are doable with many different “max efficiency” compositions. The differences between two comps may be so small that RN-Jesus has more impact on the outcome than the professions itself. The problem is that good professions are often determined by their usage in records. But just because another profession hasn’t been used yet doesn’t mean that they are a bad pick. If RN-Jesus smiles upon me and we get the best crits and spawns at lets say Xera, and are able to setup a record run while we used an Engi, everyone would lose their mind.

I don’t say “Hey guys, Engis are sooo gud, everyone should have one in it’s party!”, but I say that we are just as good as any other top tier dps profession, if we invest a bit more efforts to support the whole team.
About them large hitboxes? Fancy tactics or swap to Ele I say :P


Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer is still great!!!!!

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Not 3 random numbers at once. 1 random number times 3. As DGraves mentioned mutltiple times now → “each explosion is an independent event”

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Elixir Gun Ideas

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Fumigate is great as a defensive skill, I wouldn’t overbuff it.

Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.

Are you suggesting that 1 complete weapon skill shouldn’t be stronger than 1/5th of an utility skill? o.ô

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engi and raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya!

Engi is great for raids, no doubt, but requires some extra work to be worth the pick. Pugs normally don’t really like them because of the average player will not be doing this additional work.

Or simply because they think Engi is bad. :P


Today’s full clear with my guild, I’ve been playing Engi on every single encounter and had a specific reason to be at each one of ‘em. This said, our guild want’s an elite standard and we do not want to use “useless dps loss professions” anywhere.

Everywhere add the general Engi abilities like:

  • dps
  • cc
  • water fields + blasts
  • condi cleanse

but being more specific:

Vale Guardian (Condi Scrapper)

  • condi dmg for Red Guardian
  • seeker control
  • aoe swiftness & superspeed and greenfields (less travel time = more dps)
  • protection & engi sustain to tank Red Guardian
  • emergency Function Gyro (not a real reason for speedclear, but definitly for pugs)

Gorseval (Condi Engineer)
We split the whole team in 2 groups for the adds, NW and NE, then they move to SW and SE. This way we safe time by only having to move once and have more dps time than travel time. Meanwhile I keep both south spirits in place with Shrapnel and glue … lot’s of glue >:3

  • blinding adds, prevent kicks

Sabetha (Condi Engineer)
A stationary easy target like Sabby grants us to deal high dps, on par with Ele / Thief, but also …

  • blind Thugs (during flamewall or for the connon guys to prevent deadly kicks)
  • bursting Karde (recieves bonus damage from conditions, only true threat in the whole fight)
  • range for last phase (double druid in melee)

Slothasor (Power Engineer)
The Engi should do a Shroom since he’s not as high dps as an Ele, but still not bad at all, not least thanks to the frostbows.

  • wide 5 target cleave
  • blind unblockable Slublings
  • Elixier Gun as emergency anti-fear

Trio (Power Engi)
Bosses have small hitboxes, so our dps is higher than Ele without Alacrity or let’s say at least on par with Ele, especially thanks to all those adds permanently proccing Takedown Round. Thief would be as good but lacks …

  • wide 5 target cleave
  • blind
  • aoe sustain
  • 1500 range to pull mobs from cage to Zane
  • best mokittenuty EVER!

Matthias (Power Scrapper)

  • Bulwark Gyro & protection & emergency water fields + blasts -> scholar bonus
  • backup reflect
  • aoe swiftness & superspeed (less travel time = more dps and less deaths)
  • emergency Function Gyro
  • ego block & stability

Escort (Condi Engi)

  • no Warg will ever reach the first building … >:3
    after 2-3 Wargs help the team:
  • blind

Keep Construct (Power Engi)

  • great burst damage (after ego burst there’s also the Frost Bow ;D)
  • Magnet Pull and Overcharged Shot + Chrono Pull will move the Orb directly from 3 to 4 and to 5. Saves more time than more dps form another Ele would.
  • block for jump
  • sustain for orb catch phase
  • mobility for split

Xera (Power Engi)
Instead of Necros, we pick an Engi to blind the adds before or after they got pulled to render them completly useless. There won’t be any condi cleanse required but for Xeras blurred frenzy for the tank, and even for that the healing turret is good.

  • wide 5 target cleave
  • knockback for orbs into rifts
  • emergency burst multiple shards with wide aoe and bomb aa

Maybe I forgot some stuff but in general, there are plenty of things you can do for every single encounter. You just have to do those things and you’ll be a solid pick for your team.

Just makes sure you really know your rotation, so you won’t mess up and have noticable less dps than the alternatives.

We don’t have an easy life, but I doubt any of us Engineers ever picked this profession to have an easy life to begin with, aye? ;3

Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Elixir Gun Ideas

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I like the EG, it has tons of utililty and a strong damage skill.

Regardless, I’d like to see the weakness duration increased, maybe even on a rather long duration, but with a internal cooldown per individual target.

As for Glob Shot, it may be better to be like pistol #5 with it’s effect increased to to be aoe and double the damage to fit it’s long wanted fix of bouncing.

Fumigate is great as a defensive skill, I wouldn’t overbuff it.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Auto Attck dps

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya!

There’s a different best Engi auto attack for either power or condi and maybe even without traits. Realisticly, for power it’s the bomb aa, for condi it’s the nade aa (thanks to shrapnel). If you are under water it’s for condi the bomb aa aswell, due to the faster attack speed there.

You can see all the auto attacks in the list. If you want to have “no traits”, “just” reduce them from their builds and do so to the numbers.

If you have any questions, just go ahead


These are the builds used:

Condition Engineer:
http://en.gw2skills.net/editor/?vdAQJAqalUUhSsYfWwWLQ7FLpF13GGANw4dkGFJYJuiHAA-TRSFQBJ4EAIMVQ6n6HtTPwIVC6u9HAwDAgYKFaoyOSBsoyK-e

Power Scrapper:
http://en.gw2skills.net/editor/?vdAQFASncoClYh9ZB2UB0ehl3iCsD/w067BnwAg+4D+kH-ThRBAB4pD4q9HlfUq+DAPAgHuAAmpEkUADMGA-e


PS: I prefer “he” :P

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Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Engineer is still great!!!!!

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I agree with DGraves. 15% chance on Shrapnel is an individual event occuring 3 times. If you throw 100 times a grenade auto attack (3 nades each), it would be the same as if you’d throw 100 times a solo grenade with 45% chance to proc Shrapnel.


Grenades have a 1s cast time, not 0.5 as mentioned ingame. Someone mentioned it somewhere :P So don’t get confused by ingame cast times – they are almost ALL wrong.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Earth vs Bursting

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Oh my, what a sheep I am! ö.ö Uhhh … I knew that! … uhh … ok you got me T_T

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer is still great!!!!!

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Yes, Nades, Bombs and the Rifle Turret for it’s toolbelt are currently max dps.

If we talk about a raid situation (realistic) I suggest you act like this:

Start with Shrapnel Nades and Blunderbuss, then use all your strong skills like Barrage and Big Ol’ Bomb (and Jump Shot if you don’t have Quickness). Now you swap to the bomb kit, use Fire Bomb and then Bomb aa.
Careful with the Fire Bomb, since it will cancel the cast of auto attacks. So best to use it at the very beginning of swapping to the Bomb Kit.

Shrapnel Nades are a massive DpS increase, yet you can’t swap to the Nade Kit and then back to the Bomb Kit immediately again (cd). Assuming no Alacrity, count to 6 in your head, then swap to the Nade kit and use Shrapnel, then swap to the rifle and use Blunderbuss, then back to Bomb Kit. Next time use Shrapnel → Poison Nades. Then Shrapnel → Blunderbuss. Then Shrapnel → Freeze Nades. Then Shrapnel Blunderbuss and so on. I think you get the idea. It’s about always being able to use something that is better than the Bomb aa together with Shrapnel Nades, to not lose DpS.

Oh yea, and always use the Rifle Turrets toolbelt (Surprise Shot) on cd!

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Earth vs Bursting

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Posted by: Xyonon.3987

Xyonon.3987

Why would it matter if the target moves?

If there are adds I prefer bursting due to earth only affecting one target at a time. If you fight one big enemy (main focus) with adds, it may happen that you proc Earth on an add, wasting all it’s damage. If you fight against two or more stacked champs, divide those 36k DpS by the number of enemies – short Bursting is better too.

What do you mean by “include a coefficient for skill level”? o.O

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Posted by: Xyonon.3987

Xyonon.3987

So met gain should be equal to ( Orbital 1 – AA Potential ) + Orbital 2. Parenthesis for emphasis.

That’s what I did hon’.

Also you can’t (shouldn’t) use partial attacks. In .87s you’d only get one bomb blast. This matters because it greatly effects how rotations are set up based on concurrent damage ( for instance starting orbital then dropping a bomb will yield much higher damage than dropping two bombs and skipping orbital because of “mathematical averaging” instead of real-time behavior ) and the like.

That’s not true, no. I believe you are aware that there is no real “rotation” for the engineer, rather a skill priority list in your mind. So you won’t “mess up” anything. Your main damage skills should always be on cd when they are up, regardless of using OS or bombs. The only thing that happens is that you may or may not shift this one bomb aa to a later moment. It matters after the x-th time you’ve used bomb aa instead of OS.

does bombs or nades have better damage? Or should I just stay with the build I have now?

Take a look at the image attached.

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Mesmer PvE build open world/HoT

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Posted by: Xyonon.3987

Xyonon.3987

Commander Gear in open world solo … are you a masochist?


Power Solo Chrono:
http://gw2skills.net/editor/?vhAQNAs+cnsIClohtfCmfCEgiFVjiMAGhirOZn2qtsDKhBA-TBSBQBT8BAYGlgiS9nro87f7PAgDCwCOBA4RvAA-e

(unbuffed solo DpS: ~6k, ~10k with staff and conditions)

  • swap out the sword for a staff if you are in a zerg fighting a single big enemy, like the meta events.
  • use a scepter for ranged single target dps or a greatsword for ranged aoe dps.

Condi Solo Chrono:
http://gw2skills.net/editor/?vhAQNAr+ansIC9fiNoBWoBEgilcjqeVr1btMAStWD9HWiZA-TxhHQBgY/B99AA2lyvMqEEAnEAypXIXq/IIAFB-e

(unbuffed solo DpS: ~9k)

  • torch is an option for aoe or buffing the duellists with fury.

The dps numbers seem “low” but note this is open world. If you try some dps rotas against a golem yourself, you’ll see that even the high damage professions won’t get much higher either.

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Help needed with a pve mesmer

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Posted by: Xyonon.3987

Xyonon.3987

You won’t need those. You will always have a Rev by your side if you are in a raid group, if you are in a 5 man party you don’t need more than the boon duration from your food and as solo you want max dps anyway.


So go for either:

  • zerker weapons, trinkets, assassin armor
  • everything zerker but chest, leggins and a ring assassin

Use precision utility food.

This way you will be most efficient when it comes to buffed dps with Spotter and Banner.


As other have mentioned, your priority on getting expensive / ascended stuff is like this:

Ascended main hand weapon > ascended trinkets > ascended offhand weapon > bountiful food > ascended armor

(unless you want to play high fotm)


greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Posted by: Xyonon.3987

Xyonon.3987

+ SD on the orbital, and Grenade Barrage as well for Shrapnel

The OP build’s playing Scrapper.


@Ging:

The one big selling point the Engineer has is blind and cripple/immob/chill/control. Unfortunately this isn’t enough. :/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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(edited by Xyonon.3987)

Earth vs Bursting

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Posted by: Xyonon.3987

Xyonon.3987

How does it affect the Earth Sigil’s performance? :o

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Posted by: Xyonon.3987

Xyonon.3987

Heya!

That’s not really true – you could have auto attacked instead.

Siege Rounds doesn’t automaticly increase your dps by a two Orbital Strikes. You have to subtract the auto attacks you didn’t do aswell.


Let’s assume realistic raid buffs (qT standards):

Orbital Strike deals untraited 13,844 damage, traited 27,688 (2x). This with a cast time of 0.87s (quickness).
Your bomb aa deals 12,025 damage. With quickness, every 0.56s. In 0.87s you would deal 18,682 damage.

27,688 – 18,682 = 9,006. The cooldown is 34.87s (cooldowns start after the cast) or 26.44s with Alacrity.

Traiting Orbital strike truly increases your DpS by only 258-341.

What about Shrapnel? 1148 Condi Damage, 2 stacks GotL, 25 stacks Vuln, (wich all is included in the OS calculation aswell) makes each Shrapnel proc deal 1,923 damage, or increases each bomb attack by 289. 289 divided by 0.56 = 532 DpS.

Traiting Shrapnel increases your DpS by 532 if you’d only do bomb auto attacks.

What else do you use that procs Shrapnel multiple times?

  • Shrapnel Grenade (3 times)
  • Poison Grenade (3 times)
  • Freeze Grenade (3 times)
  • Fire Bomb (4 times)

If we are talking about DpS only, Shrapnel will always be better unless you bash some trash (badumtss).

However I’d drop it immediately if you can make use of the combo fields since the DpS differences aren’t really noticable.


Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Earth vs Bursting

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Posted by: Xyonon.3987

Xyonon.3987

Wahoo everyone!


Backwards. Bursting doesn’t boost the base and only boosts the final.

Runes of Berserker boost base ( 131.5 + .155 x Condition Damage ) x 1.05

Bursting boosts final 131.5 + ( .155 x Condition Damage x 1.06 ).

And here I come, wrecking your math with a statement I made at the very beginning. <3

Rune of the Berserker is a modifier of 5% for outgoing condition damage. Therefore it rises the final condition damage by exactly 5%.
https://www.youtube.com/watch?v=jXhYp4xIjiY

Sigil of Bursting does only boost the base condition damage (including food, but not utility) and gets worse the more buffs you got.
(attachment)


Accordingly:

Bursting increases the base condi damage by 6%. The base with food is 1445. With bursting this goes up to 1532 (+ 87). Your final condi damage will rise from 2632 to 2719 (+ 87).

This affects each condition (per sec per stack) under realistic raid circumstances (qT buffs):

  • Bleed from 250.56 to 257.83 (+2.90% dmg)
  • Burn from 751.25 to 770.02 (+2.50% dmg)
  • Poison from 266.57 to 273.84 (+2.73% dmg)
  • Confu. sec from 142.21 to 146.45 (+2.98% dmg)
  • Confu. Skill from 298.02 to 305.59 (+2.54% dmg)

Since only 80% of our damage is condi and 20% power, the total damage gets buffed by ~2-2.384%. Let simplify this and call it 2.3%. Bursting increases our total dps by 2.3%.

Full buffed condi Engi with 2632 condi damage and under realistic raid conditions, each Sigil of Earth proc will deal 2506 damage. On a realistic cooldown of 3s, this makes 835 DpS from Earth.


If 835 are 2.3%, then 100% are 36,319 DpS. If you are above that, then Bursting will be better than Earth. Good luck with that.


Greez
- Ziggy

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(edited by Xyonon.3987)

Grenades, Grenades, Grenades.....

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Damage wise it’s Condi Engi ? Power Rifle Engi > Power Hammer Scrapper, as Jerus said

My post on reddit was using the Scrapper in the power demonstration for the reason that normaly (! not always !) if you play power instead of condi, you do it because of the Scrapper.

Yet I will most likely add another skill list for the Rifle Engi


btt: The new power meta is rather bomb bomb bomb nowdays xD. If you play Scrapper it’s a bit more difficult but you will definitly deal less damage, however this is only the case if you barely have to dodge (trait: +10% dmg while endurance is full).

The condi meta is still playing beethoven’s symphony ~.~

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Updated Skill Priority List - Power & Condi!

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Posted by: Xyonon.3987

Xyonon.3987

The Updated Skill Priority List for Power Scrapper and Condition Engineer


WAHOOOOOO!!!
It’s finally done again and here I am to share my results with you!


For detailed informations, please visit:
https://www.reddit.com/r/Guildwars2/comments/4vzplt/engineerscrapper_updated_skill_priority_list_for/


I hope you like it!

Greez!
- Ziggy! Or for once: Ziggs Ironeye (ign) | [Xyonon.3987]

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Engineer is still great!!!!!

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Heya!


http://gw2skills.net/editor/?vdAQFASncoClYh9ZBubB0ehlRk67UWlWBsWulAg+LzywE-ThRBABXt/o87hLAAlq/YmSQ80BAwDAAA-e

This is the build I use.
I have tested it on the DPS Golem multiple times.
On my initial burst I can get up to 30k dps, but after that I stay between 19k and 23k dps.

I’m afraid that’s not good at all. :/


Sequence is:
Tool Belt skills 2,3 and 5>Hammer 2-> Hammer 4> Hammer 5> Grenades 2>Grenades 4> Grenades 5>
Bombs skill 1 about 7-10 times> Elixir Gun 4 ( let it blast back)>
Hammer 3 to get back in to fight> Start sequence over

Hammer #4 is no longer a dps increase, yet bomb #2 is one. You should also interrupt your EG #4 and never use hammer #3, wich is also a dps loss, unless for combos.

You should check out this: https://www.reddit.com/r/Guildwars2/comments/4vzplt/engineerscrapper_updated_skill_priority_list_for/


For Explosives Trait, I’m not sure if Grandmaster trait should be Shrapnel or if it should stay on Siege Rounds.

Use Siege Rounds.

Shrapnel increases your dps by more than Siege Rounds ever will. You’ll have over 1k condi damage as a full zerker Engi in raids. Siege Rounds only allows you to use Orbital as a minor dps increase over auto attacks.

If you want the utility from Siege Rounds tough, just go for it.


Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Earth vs Bursting

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Posted by: Xyonon.3987

Xyonon.3987

Heya,

Bursting only boosts your BASE condition damage, not the final condi damage. So it’s even worse.

If you face a single target, use Geomancy and Earth, if you face multiple targets you should use Geomancy and Bursting, because Earth occasionaly will proc on adds and be a dps loss compared to Bursting.

If you ever see the opportunity to use Corruption, use that one instead!

Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Make Engineer great again

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Posted by: Xyonon.3987

Xyonon.3987

How so? Different patch?

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Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

qT didn’t use buffs, the Chrono vid was only for rotation purposes. The dps number was a miscommunication and has been removed.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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July 26th Patch Notes......kitten ...

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Hey Guys

Well to be honest ! I didn`t expected some buffs for us. So i barely got dissapointed and nice 5% more dmg , but kitten on moving targets ? Seems like they want us to go condi only ?

Anyways still waiting for the day , when we get 2-3 sec cast time on each AA ,because dps is too op otherwise!

Power engi is very good, and on the mobile target in the training area it does drop but not by much still being able to land most bombs. Condi actually has more issues in requiring a stationary target with the field damages.

The only skill that requires you to have a stationary target is napalm. The fire bomb is short enough to be placed in front of a target and land all of it’s tics.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Phantasmal Haste working as intended!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Thank you for taking the time to test this

Np If you want test stuff with phantasms yourself, I suggest to go to the silverwastes instead of the testing area – the puppets there won’t bring you in combat when phantasms attack them, so you can change traits and weapons on the fly.

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Are Engis worth making after patch?

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Condi Engi is now potentially the max dps in PvE against small hitboxes. Power is only average now and simply got nerfed for no reason at all.

But yea, considering PvE, Condi Engi definitly is a thing now!

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Daredevil endurance recovery is 33% slower.

in Thief

Posted by: Xyonon.3987

Xyonon.3987

Regeneration should be and is flat, not %. It’s good the way it is.

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Decoy and Mirror Images funcionality swap

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Posted by: Xyonon.3987

Xyonon.3987

Heya! I’ve been wondering …

https://wiki.guildwars2.com/wiki/Decoy
https://wiki.guildwars2.com/wiki/Mirror_Images


I only see usage of Decoy and barely any Mirror Images. Even the recent buffs to it won’t change that imo. I tought about chaning those two skills a bit, to make Decoy more fitting and Mirror Images more attractive.


Decoy

Gain stealth and Summon an illusion to taunt and attack your foe.

Stealth (3s): Invisible to foes.
Taunt (2s): Involuntarily attack foes.
Breaks Stun
Range: 1,200
Recharge Time: 40s 30s


Mirror Images

Gain stealth and summon two clones to attack your foe.

Stealth (2s): Invisible to foes.
Breaks Stun
Range: 1,200
Recharge Time: 30s


What do you think? or

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Trouble adapting to Chronomancer playstyle.

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Posted by: Xyonon.3987

Xyonon.3987

I’m not quite sure what you are asking. Are you unsure how to play Chrono in open world? Or in general? Dungeons, Fractals, Raids?

Some vids soloing hero points with Chrono:

Auric Basin – Shroom:
https://www.youtube.com/watch?v=O1SFR-OUNss&index=2&list=PL4QnNhTXYiNLYgqzovNOkXjAfGlOlTUoK

Auric Basin – Golem:
https://www.youtube.com/watch?v=fWCb0at6bLY&list=PL4QnNhTXYiNLYgqzovNOkXjAfGlOlTUoK&index=3

Auric Basin – Chak:
https://www.youtube.com/watch?v=s6oc_LRPiHA&index=4&list=PL4QnNhTXYiNLYgqzovNOkXjAfGlOlTUoK

Not quite sure how to help you or what your problem is ^^ So – just ask questions and I’ll help answering them

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Mesmer running GS / Scepter + X for PVE

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Posted by: Xyonon.3987

Xyonon.3987

Heyhey!

Long post inc, but I hope it’ll answer all your questions!


The sword is your max dps weapon, just to mention. But in open world full ranged is totally fine, I suggest you go with gs / scepter + focus or scepter + shield when you got the Chrono line.

I urge you to use Mantra of Pain and replace your auto attacks with it.
GS #2 and #3 and scepter #3 are great damage skills. Scepter #2 aswell, but it destroys a phantasm after the block (if you already have 3) so careful with that one. The GS phantasm is fine too, aswell as the offhand that goes with the scepter.
But your auto attacks on both, the scepter and the GS are rather weak, so if you would auto attack, charge Mantra of Pain instead (and unload it ofc :P).


I suggest to go with these:

Full ranged open world Mesmer:
http://gw2skills.net/editor/?vhAQNArdRnsIClohFoBGpBUrhFVDiMAjo4ldI5DAtLpJKA-TBiBwAHM/Bw+DFnCAIKBn8EAEq+DRlfn0HAA-e

  • Ruby Orbs are cheap and not too bad. It won’t hurt you when you’re gonna replace them when you’ve unlocked the Chronomancer.
  • Use the healing signet to quickly summon a few dps Phantasms.

Full ranged open world Chronomancer:
http://gw2skills.net/editor/?vhAQNAreRnsIClohtfCmfCEgiFVjiMAGhirsDSuBoOZn2qF-TBSDAB9o87+9HSQJII6DY4JAMwpAAAzf7o+DA-e

  • Replace Ruby Orbs with Runes of the Chronomancer.
  • Use your CS (F5) if you have ~2-3 illus up, then use all your wells and if possible summon a phantasm aswell. When you leave the CS, use everything again and laugh maliciously! >:3
  • These Sigils and Traits are only for open world. I’d suggest different things for different content. Let me know if you need something.

And whats the point of Time Catches Up for 5s since activating shatterer means all illusions blow up. Seems like wtf mechanism.

It’s a pvp trait that won’t allow enemies to react too well when a shatter is incoming.

So if i use Alls well that ends well (2s Alacrity on well end) + few wells and i might even get into dungeon party?

This is what you would be using in a dungeon / fractals / raids:
http://gw2skills.net/editor/?vhAQNAs+dncfC9fiFoBmfCUrhFVjqOZn2qFtLSjsjMAGhiD-TxRBQBiS9nJ+AAuiyPAcSAwjeBzoE8f7PQKAAHGB-e

Chronomancers are most desirable due to their strong buffs and utility.

Ofc always try to adapt to the situation. Swap your utilities to what you need!


If you have any questions go ahead and ask. Happy to help!

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mantra of Pain is bugged!

in Bugs: Game, Forum, Website

Posted by: Xyonon.3987

Xyonon.3987

Mesmer:
Mantra of Pain—Power Spike: Fixed a bug that caused this skill to deal approximately 25% of the intended damage.

:)

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Mantra of Pain bug?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Mesmer:
Mantra of Pain—Power Spike: Fixed a bug that caused this skill to deal approximately 25% of the intended damage.

:)

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Phantasmal Haste working as intended!

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Posted by: Xyonon.3987

Xyonon.3987

Hehe woah … you’re probably right. Makes a lot of more sense than a dude randomly entering numbers between 15 and 45% … but the rouge still really astonished me. How about as power Chrono we go downed from time to time and summon 3 of them for max dps XD

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Phantasmal Haste working as intended!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I’d put it down to the cooldowns only starting at the end of the attack animation… but then there are some which speed up by more than 20%. So, I have no idea what’s going on with it.

I understand that PH does not affect attack speed, only the cooldown

;) It makes sense that the Duelist and Warden have noticable lower boosts than 20%, but why do others with an almost instant attack have it too? And why Swordsmen so gud? What about steroid Rouge? xD

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