“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
For the sake of build diversity, please add a 3% outgoing condition damage modifier on this trait, just like a personal Grace of the Land stack.
Thanks.
Does anyone else find it funny that anet has managed to nerf enough things to make Danger Time worthwhile?
TY!
I was super-confused by people discussing this. “Why would anyone even remotely in their right mind ever take Danger Time?!”. Turns out, because the alternatives are even more rubbish… :’(
It was also great pre patch, when you were solo with Illusions + Inspiration, running 3iAvengers (cuz you solo, duh) and TW was used as slow source aswell.
It’s nothing entierly new, nor do you have to be “mad” at all. Danger Time is great as long as you know how to position yourself.
So for now, I guess Comm is officially my “defensive set”. That, and I’ll more than likely keep that gear set for fractals since I already got all my infusions in that gear. My question is, knowing that this will be a separate set what would the best rune for be that it’s going to be used practically for Fractals? Scholars?
Well full Zerker with Leadership :o You can extract the infusions for a few silver each, there’s a fotm vendor selling you extractors.
If you want another useful set, you can go with Scholar for when you got a Rev.
Heya bud!
I understand you want to avoid the expensive food, but try to avoid too much commander gear since it’s gonna make you weak fast. For minmaxing go with this:
Regardless of if you tank or not, I reaaaaaallly suggest you use that Concentration Sigil. 33% boon duration translates to 495 concentration stats! That’s like two permanently fully stacked stacking sigils! :o
If you are insecure about your weapon swap skills while tanking, that’s ok: For beginners, just equip Sword/Nothing + Nothing/Shield instead, until you got the feeling for it.
It’s more important to keep up the Quickness than having one damage phantasm out. Most of the time, it’s an iWarden anyway, where the difference to an iAvenger isn’t big. So you can go with this:
Since you now will have 3 iAvengers up all the time, you can run Well of Calamity instead of Recall for identical damage as if you would use Recall with 2 iAvengers and 1 iDMG.
Greez!
(edited by Xyonon.3987)
Food that adds power / precision / ferocity / % modifier are never able to make up what you lose by using so much commander gear.
It’s strongly suggest you use 20% or even 30% boon duration food. It’s a bit expensive I know, but you can also get those 10% utilities cheaper if you buy the recipe and craft ’em yourself.
Until your leadership set, juse use 4 times these and 2 platinum doubloons.
I’m in a hurry, I’ll help you out with more detailed information once I’m back home in ~5 hourse, maybe more :< see ya!
Wait … So you say heal Chrono instead of heal Druid (so the Druid can go full dps) is overall a dps increase for the team?
Yes, that was always the case. A Chrono loses 6-8k dps if he goes full heal, a Druid loses 14-17k (zealot-magi). And now that Chrono Runes are gone, you can easily use Monks for maximizing the heal output.
With two Chronos you can now even go totally mad and use Mantra of Pain (mantra heal trait tooltip is bugged and uses 0.2 instead of 0.8 healing modifier – just sayin ;D) instead of Recall, but 3 iAvengers instead of 2 and 1 dps phantasms wich wouldn’t deal any dps as healer in the first place.
But your idea was more about going Zerker but with “some” healing power to make Regeneration noticable strong. I agree with that. Regeneration is a smart boon and the strongest stack will always tic first (and that my dear children is why your fern hound is horribly bad).
We have 300 base healing power and either 36 or 175 from runes. Even with 475 healing power, Regen will tic with 190 already. Full heal would be ~450.
Altruism seems interesting. You could use the healing mantra (traited for 3k aoe heal) to proc the bonuses more often, but that’d lower your personal dps quite a bit due to the long channel time. Well of Eternity just has such a long cd so you can’t really benefit from the rune that much if you ask me. I mean it’s not like we have an issue with Fury or Might.
A Lynx compared to a Tiger is such a miniscule dps increase that noone cares about, really.
And only condi PS has a harder time stacking might now – altough I was easily able to sustain 25 stacks might but by only caping the LB. Once the rotation is over charge your F1 and use it for a fire field to blast, then you can headbutt and continue with berserker F1.
(edited by Xyonon.3987)
Unless you had no Rev and were solomancer pre patch, you didn’t either. And now that you have 30% boon duration from Leadership, 4% from your back (exo + Doubloon), 30% from food and 33% from your sigil, you end up at 97% wich is perfectly fine.
You could use Commander leggins, that results into 1s more quickness per rotation but isn’t required if you won’t majorly mess up. Those commander leggins then reduce your dps by 200. So both variants have only tiny adventages, I prefer full zerker here.
I can’t argue with the fact that we are on the low end of the dps chart. Still, every dps gain is a good dps gain. Or how would you like your dps role buddy running no sigil besides Force? I mean that’s around 700 dps he misses without that Air sigil.
A dps gain can be so small, if the conditions wich have to be fulfilled for said dps gain are so easily achievable, you can’t see no reason against it. Not using Danger Time is often equal to not using “1.5x Superior Sigil of Airs”. Not always, but almost always. That’s why you should use Danger Time.
What commander gear? Ok I own one just for the case I had to use it, but I didn’t really use it anyway. I’m glad it’s officially bad now. I wish they would give us a better option for concentration though …
You mean like the promised fuel mechanic? o.o u.u
I find Herald runes to be a good alternative and situational pick too. You basicly trade 1 offensive phantasm + the damage of recall for a high protection uptime. I’ll definitly get me those too.
I would enjoy those changes so much! Wonderful ideas.
For your Blasty: inherit player stats and he’s good enough.
“formula stuff”
Arrgh, my bad! – I used something simliar a long time ago and checked it on every profession.
Back then it was worth it to max out crit chance to 100% (63.76%) on every profession, so I never checked again. I wasn’t aware that the Chrono was so on the edge with minmaxing.
The loss of base Power (Chrono Runes) and Ferocity (rip Rev) really makes the difference.
With full ascended gear (exotic back piece with Doubloon) and raid enviormental boons, it also depends on the Infusions (+ 90) and Bloodlust sigil (+ 250), what the optimum will be:
I also wouldn’t recommend danger time since most of the crit chance is wasted anyways and your phantasms don’t get affected by it (the shield phantasm damage is low anyways so thats not so important) but if you were to min max going full power with power infusions and danger time would probably increase your dmg by a little bit even though your phantasms loose a little bit of crit chance). The main reason i would recommend against danger time is the fact that perma alacrity on yourself is extremely important for quickness uptime and you cant guarantee to have 2+ shield phantasms up all the time.
Also the min maxing on chrono is kinda pointless since you won’t deal a lot of damage anyways, but it’s funny regardless
In my opinion minmaxing as Chrono is more important than ever, now that you got 2 of them in each party.
Danger Time translates to 8% additional personal damage. Phantasms won’t suffer, if you – according to the list above – are (>almost) full Berserk anyway. That’s more than a free Superior Sigil of Air and I really mean free for almost all fights.
I’ve made a post on reddit, how many iAvengers you require with each build to safely sustain perma Alacrity without the 50% additional duration trait:
Since the current meta build(s) are the upper two and you want to sustain your whole subgroup with perma Alacrity (realistic buffs) anyway, 2 iAvengers and 1 iSwordy/Wardy are the way to go and obviously will sustain you with plenty of Alacrity too.
And about that Slow uptime …
if you get them killed once, what you loose for 10s will be what you had won for 60s but well, this is globally unlikely, so ok.
… slow is applied by 4 iAvengers and 2 Well of Actions every ~23s (realisticly). So that’s a 131.3%-153.1% slow uptime, depending on Phantasmal Haste.
Slow stacks 9 times, so there will be up to 18s stacked up after quite a short time. If you as a Chrono won’t recover from whatever happened that shredded your phantasms and your rotation so hard, you’ve got a different problem to begin with.
(edited by Xyonon.3987)
It was most likely to be the quickness gained by SoI, not only the fury
Probably yeah. It would have a small effect on dps since the duelists do have a noticeable channel time.
Duellists channel around 1.5-2s I guessed without checking – so that’d be almost 10% damage from Quickness. Oh how I miss sharing Fury and Quickness to them … -2500 dps :/
Probably because it could be the first one that isn’t up? :/ #feelsbadman
Danger time is not reliable for raid
Except for Matthias (and Trio / Escort) it certainly is. It’s 277 free power you gain by going full zerker. Perma Alacrity and Slow is easily achieved in every fight. No reason to not use it anymore.
It was most likely to be the quickness gained by SoI, not only the fury
Agree with you on the sword part.
Btw, wait with changing your gear – I’ve noticed some buglike anomalies with my build since the patch I cannot explain:
https://www.reddit.com/r/Guildwars2/comments/5945vr/hidden_condi_mes_nerfchange_help_plz_d/
Use either full Zerker while using the trait Danger Time or a Zerker + Assassin mix that achieves X% crit chance (with food) on it’s own.
X equals:
edited
(edited by Xyonon.3987)
You either should focus on the power OR the condition part of the chrono. As condi you need rampager to get your crit chance up for the “bleeding on crit” traits.
You still use either full Zerker while using the trait Danger Time or a Zerker + Assassin mix that achieves 63.76% crit chance (with food) on it’s own.
The only thing that has changed is that you now use Superior Rune of Leadership to achieve 90%+ boon duration.
Let’s talk about Diviner stats:
An ascended Diviner amulet would have:
133 Power, 133 Concentration, 71 Precision, 71 Ferocity = Total 408 stats.
If you now use an exotic Berserker amulet with a Platinum Doubloon:
120 Power, 60 Concentraion, 85 Precision, 85 Ferocity = Total 350 stats.
An ascended Diviner ring would have:
106 Power, 106 Concentration, 56 Precision, 56 Ferocity = Total 324 stats.
If you now use an exotic Berserker ring with a Platinum Doubloon:
90 Power, 60 Concentraion, 64 Precision, 64 Ferocity = Total 278 stats.
An ascended Diviner accessory would have:
92 Power, 92 Concentration, 49 Precision, 49 Ferocity = Total 282 stats.
If you now use an exotic Berserker accessory with a Platinum Doubloon:
75 Power, 60 Concentraion, 53 Precision, 53 Ferocity = Total 241 stats.
An ascended Diviner back would have:
52 Power, 52 Concentration, 27 Precision, 27 Ferocity = Total 158 stats.
If you now use an exotic Berserker back with a Platinum Doubloon:
30 Power, 60 Concentraion, 21 Precision, 21 Ferocity = Total 132 stats.
So except for the back item, those stats would be very beneficial for a Chronomancer. I had some doubts, but it seems to be better than the exo-Platinum-Doubloon variant.
What stats do those give you?
5k to 16k? o.ô
Reverse the damage buff on blurred frenzy again.
Increase the damage of ALL skills by 25% in PvE.
I’m just praying that the next Living World map adds a new stat combo for gear that has Boon Duration, but no toughness, and decent Rune with some Boon Duration
Exotic berserker trinkets with Doubloons you mean?
I doubt that those 175 power outweigth 36 power, precision and ferocity aswell 11% boon duration wich ware worth 165 concentration.
I tested surging + doubloon, but dps difference is so tiny, I’d rather have a safer quickness uptime for my allies.
mimic allows quickness sustain without domination or inspiration, for a condi team, that’s a near perfect uptime which is good. I even would tend to think that a condi team would prefer a better alacrity uptime with a proper 90%+ quickness only.
Picking mimic is the opposite of good Alacrity uptime. Unless you use 3x iAvenger but then power would be way better, even in a condi team.
chaos setup allows major team boon up. restricting mesmer to only condi is not sustainable to my view versus other classes capabilities.
But Chaos means removing either Duelling or Illusions wich are both required for a condi Chrono to deal decent dps. If one of those are missing, your duellists are screwed. In those cases you can just go power again and outdamage condi.
Yet dps wise, this for sure is to be studied. my boon up condi chrono before update was capable of 30% more dps (but could become situational) than zerk chrono. the difference most likely decreased.
30% more dps? I highly doubt that, or have you been comparing 3 duellists with 3 iAvengers or a duo condi chrono with a solo power one? o.ô
As I’ve mentioned on this post aswell – TW is no longer mandatory. If everyone’s positioning is fine and you can make use of some CC, then just use Gravity. If you can’t make use of CC or the fight may cause some distortion, then go for TW.
I would go with those (can change anytime soon):
No, hasn’t been always like this. Made a post on reddit how it did work and how it works now:
:)
Open your damage log and take a look at it. :P
Maybe it would be better to change TW to have half of the duration but affect 10 ppl. That way you could at least delay the initial CS a bit, then Chrono A uses TW when Chrono B may lack in the middle of the rotation, vice versa.
Right now TW doen’t really serve much purpose other than sustaining Quickness for those who are incapable to stackk at the boss and get hit by ToT and WoA.
Heya,
The rotations heavily depend on your build. There are currently 3 setups who are considered optimal in their specific situations:
Domination, Illusions, Chronomancer
This one is for max personal dps, but forces you to use Mimic. You then won’t apply much Alacrity due to the lack of Well of Recall it’s only good for bursty situations like KC, where you also might want to mimic SoI for a widely spread Quickness application.
Domination, Inspiration, Chronomancer
This one has a lot more Alacrity and only slightly less dps. It makes sense to go for this build if you want to share Invulnerability for fights like Vale Guardian. You are free to swap Well of Recall for any other utility skill, but then make sure you have +1 iAvenger up all the time.
Illusions, Inspiration, Chronomancer
This one has the most Alacrity due to faster attacking iAvengers and is about the same DpS as the one above. It makes sense to go for this build if you want to maximize Alacrity for your allies, especially great if many Eles are present. You are free to swap Well of Recall for any other utility skill, but then make sure you have +1 iAvenger up all the time.
The team dps rises significantly if the following professions have a high Alacrity uptime:
Condi Chrono has taken a hit since the last patch due to the SoI nerf. Without Inspiration nor Domination you’ll gonna have a hard time sustaining Quickness compared to the much more flexible power variant. As others have mentioned, sword (power) also got majorly buffed.
If you want to play Condi Mesmer, it’s still a top tier dps profession for Matthias and some fotm encounters that force you to ranged combat. However in those cases you are purely dps and no longer a buffer / supporter. Besides those areas, condi Mes / Chrono only has a place as open world hero point soloer. That’s about it.
Agreed.
My testing also agrees that you absolutely can’t do 100% uptime without domination and without mimic. That shouldn’t be too much of an issue though, distortion share is just so useful that domination is really nice to have regardless.
Wait… Don’t you mean without Inspiration or Mimic? I mean Inspiration + Illusions is perfectly fine.
Inspiration adds a huge amount of Quickness, Domination doesn’t.
With 2 chronos, danger time upkeep shouldn’t really be an issue. With 4 shield phants on the boss, you should have pretty close to permanent slow.
Exactly. Prepatch 3 shieldies, TW and WoA were also already enough. So I see no reason to not take this awesome trait now. It’s 276.99 free power you don’t need in form of precision! That’s HUGE.
VG: Taking signet of midnight might actually be the simplest thing instead of mimic. Midnight alone will cover at least half of all green circles. It might even cover all of them with signet cooldowns traited alongside permanent alacrity.
Yup, I also think SoM will be the best option. Besides the short cd, it’s instant and thus the easiest one aswell.
Gorse/Sabetha: Doesn’t really matter here. With the whole group in melee range, permanent alacrity is sustained by shield phantasms, so you can essentially use whatever you want for the third utility.
Absolutely.
Sloth: At least for my group, we usually pull quickly then stand and dps for a while, then pull quickly again, so there’s not really all that much movement while dpsing. I do love the resistance on that fight, but with 2 chronos sharing invuln for spore shake…it just shouldn’t be all that necessary.
Yea, you don’t even have to share the Invulnerability. It lasts anyway just 1 sec and won’t really protect your allies that much. With 2 Chronos it should be very easy to completly absorb the coconuts with invuln jumps.
Matthias: Both chronos should have feedback here. This way you have guaranteed easy reflects if 1 chrono gets sacrificed. You also get overlapping feedback duration on the abomination reflect phase, since the abom reflect is much more stringent on the timing.
Yup, definitly the option I’d take if the Druid(s) heal. But to be fair, the Druids offhand Axe is fine too for that job.
Escort: I’ll be taking stab mantra, mimic, and portal as always. I’m just a mobile portal-producer for that fight.
We started using 2 Power Scrappers to do the jop at the turrets. Get up there, push out with FT (+stability), Sneak Gyro, captured, move on. That way you have 8 ppl escorting Glenna and deal with the Wargs.
Xera: Null field could be nice tbh, particularly if your team screws up avoiding orbs a lot. Precog would be worthless though, since her frenzy hits rapidly multiple times (Anet plz). I’ll probably either take mimic or recall for her.
Would say the same about this, yea. Mimic wouldn’t be a bad choice indeed, you can then take Gravity wich isn’t too bad either.
Yo Fay, I expirienced the same thing while casting 4 TW’s and then SoI. So if I read that correctly, you are now able to replace old stacks or let’s say shorter stacks with longer ones? Means if you have 10s Quickness from TW, wich are 5x 2s, then SoI adds 6s and removes 2s wich leaves 14s, or rather 13s since it’s only 14s for a mere moment.
I tried some more testings without neither Mimic, nor the SoI trait. It just doesn’t work, TW does not provide enough Quickness to make up for the 10s whole you’d have in the most perfect rotation. Either you favorize your own pity dps or you just have to choose between Mimic or Inspiration as a traitline, whereas Mimic is only granting you 1-2x 6s Quickness (will definitly interfere a bit with TW, great choice if you want CC via Gravity though) and SoI from Inspiration 2-3x 6s.
I doubt I will run Mimic at all in Raids. Recall or Calamity are both more important, especially due to the usage of Danger Time and TW alone is wide aswell to grant every Quickness from time to time.
W1:
Now that there are 2 Chronos, VG will become a stack festival once again, so I will just drop either WoE or WoC/R for another signet to make it very easy to avoid going to the green fields.
Gorseval and Sabby are both stack and bash aswell, so it’s easy to stay inside of the wells at any given time.
W2:
At Sloth I may go with Mimic, as there is more movement around the boss due to tremour, poison and being fixated, while Gravity also makes sense for CC. Feedback is overkill – if you have two Chronos, just pull the slubs and kill them imediately. What could be useful though is resistance on Feedback + WoE to not get interrupted with Frostbow #4 after the CC.
For trio it doesn’t really matter but my personal favourite is traiting for Illusions and Duelling + Stability mantra to neutralize those pesky tornados and the fear. There’s nothign else threatening anyway.
Matthias means Feedback and the other Chrono probably heal.
W3:
Escort really doesn’t matter at all. It would be nice to use Mantra of Recovery to cleanse conditions from allies who might run into bombs due to the fear. Then the common quickness stuff, probably with Gravity for the adds. Depends a bit on if both Chronos are down or just one.
KC is simply a stack festival again so no need for Mimic either and same goes for Xera. At Xera you could even use Precognition or Nullfield if you feel insecure.
TW isn’t useless. It just doesn’t grant 22s of Quickness, that’s all. TW still allows you to sustain perma Quickness without the usage of Mimic, wich is all i want. But it would be great if TW would have half the duration and 10 targets. Or yea – simply rise the stack limit again and it would be fine again. Rising the stack limit would also be mandatory to make AoE Chrono Runes viable.
I’m gonna change it to something like THIS. Any thoughts on improvment?
Yeah, slot Restorative Mantras. :b, couldn’t resist.
:| Let’s not talk about this anymore in the future please xD thanks, edited :P
Equip zealot/clerics gear. Get 3 avengers up with SotE. Equip rune of the monk for 15% boon duration and 10% outgoing heals. Spam MoP. You are now the tank and healer and providing perma quickness and alacrity. AND you still have a free utility spot.
HEY! That’s my trademarked Heal-O-Mancer! >:( I first invented it right after HoT release:
Heavily outdated, don’t look at it! I was young and needed the attention! :<
I’ve been optimizing the build and we’ve been using THIS when we required heal, so the Druids could still stick to condi (less of a dps loss).
But now things changed and I’m with you on this one, this might even become one of the best builds now:
Double Chrono is meta, Chronomancer runes are no longer required, Heal-O-Mancer heals WAY better than offensive Druids and letting the Chrono heal is the smallest dps loss you can get. A Druid going from Condi to Zealot or Magi is a dps loss of ~15k. Same goes for Tempest. But Chrono, oh boy.
I’m gonna change it to something like THIS. Any thoughts on improvment?
@ori. I haven’t spent the gold and ds tokens on runes yet so it’s still hypothetical but looks really easy and practical for a rotation. Also not sure the runes are necessary but that’s going to take longer to decide where to drop boon duration from first.
You think five of THOSE and one Platinum Doubloon might be enough? They are only 19% boon duration, but with better stats.
(edited by Xyonon.3987)
While the rotation is possible to pull off with constant weapon swapping, it’s going to be extremely difficult to do that WHILE tanking, especially vs something like xera where mitigation is very important.
Wat … ? Why would it be “extremly difficult” to do so? o.O I really have a hard time answering to that statement, since it sounds rather absurd to me.
Don’t tell me that now “weapon swap” became unrealisticly hard to pull of all of the sudden. You just follow the rotation as usual. Everywhere but VG and Xera, you basicly don’t have to do anything to survive. For VG it’s all about dodges wich are not interfering with the rotation at all. And for Xera, either you use your 2nd instance of shield #4, or you use sword #2 or – oh magic – you simply dodge backwards, wait 1.5s, and dodge forward again and you have completly negated the blurred frenzy damage.
Concentration being unrealistic or too hard to pull of while tanking is an issue for new players at most. But for any decent Chrono player that’s basics.
Shield five hits 10 people. This is important for double chrono since they both cover 20+% quickness. This means each chrono only needs to shoot for 80% uptime on their 5 people.
In theory it is able to hit 10 ppl, but realisticly it hits between 5 and 10. The moving aoe can only buff 5 ppl at one time. If everyone stacks at the exact same spot, you only buff 5 ppl. Tested this after the release of HoT with my guild, tell me if I’m wrong tough.
I would also prefer not living on the edge. Means imo it’s better to grant your allies a bit too much Quickness, so if one happens to not be hit by let’s say WoA or ToT, they aren’t just screwed. Then there are mechanics like Matthias sacrifice, Sabetha cannons, Vale Guardian green f… wait … no those are gone now – but you know what I mean. :P
Guardian shout gives quickness
I’d rather not use any Guardians in Raids. They are a too big dps loss over the alternatives with only 25-26k dps against small hitboxes. Against large we don’t have to argue about Ele.
Tempest trait: https://wiki.guildwars2.com/wiki/Imbued_Melodies
This extends ALL boons by 2 seconds. Passive trait from 2 DPS eles. They lose heal on aura. Who cares. It also gives 4 seconds of protection. SoI that for perma-prot.So with 2 DPS eles that’s 8 seconds of protection and 4 seconds improved of all other boons with zero DPS loss to the tempests.
THIS is an idea I had pre patch aswell while updating our guild builds, but it just wasn’t necessary back then.
I just aks myself if it may be interfering with the 5 stacks cap. Is it really “extending” the current buffs or is it adding a 2s buff to what you’ve got. If it’s extending, I’ll definitly make all our eles to use this in our speedruns.
I personally figured Domination is better DPS than inspiration and shorter CD on SoI. No need for Mimic like Fay’s rotation. Furthermore there is the fact that there are 2 chronos. Only 1 needs to be the bunker and have focus pull. So the other chrono should go sword + shield/sword and SotE for better DPS and WoR for more alacrity instead of WoC. I think you hit a much closer spot for what will be meta compared to fay’s rotation. Your rotation also doesn’t get screwed if you need feedback.
Domination obviously is better personal DpS than Inspiration. But I noticed a rather close rotation with Domination and Illusions without Mimic:
CS: TW, ToT, SoI, WoA = ~24-26s
ToT, SoI, WoA = 17.5s (no concentration on first shield 5 instance)
ToT, Soi, WoA = 18s
repeat
That’s a total of 59.5-61.5s quickness while the whole rotation requires 62-63.5s. Sounds like only a few seconds on paper but as mentioned before – I’d rather not be living on the edge, especially with ingame mechanics displacing ppl. SoI with it’s 600 range is a rather save quickness applier. But WoA and ToT can easily be missed.
The question would be if only like 4s of quickness others are lacking can be made up by +15% personal dps from domination. Well definitly not. But maybe it’s not even a big issue with Ele’s using Imbued Melodies.
Thoughts?
I’ve been playing with the Golem for a very long time today and there is absolutely no need for any commander gear whatsoever. In fact, it’s more important than ever to not use commander gear and optimize your DpS as Chrono, now that there are two of us in each party.
After trying various builds and combinations of traitlines and utilities,I came to the conclusion that – while Inspiration became an absolute must – you can still swap Illusions (yes Illusions is not mandatory) and Domination freely, weither you need more Alacrity or personal dps / invuln share.
So what I came up with over these few hours is this build I’m probably gonna use in Raids from now on:
If you struggle to keep up your personal Alacrity for some reason, you can swap Calamity to Recall. If you still lack Alacrity, you should probably play Warrior again. :P
Thoughts and inputs, or issues I might have overlooked?
Greez!
(edited by Xyonon.3987)
Edit: Also, it now copies 1 stack of might instead of the entire stack, or have it always been like that?
I noticed this too. Can someone confirm exactly how it used to work for might? Right now, it just copies 20+ seconds of one stack of might. SO MUCH MIGHT!!!!
It used to share up to 25stacks might with the duration you have on yourself. Right now it only shares ONE stack of might … it’s horrible …
This total rotation is on a 57.5 second cooldown. This provides permanent quickness to a 5 man group. In order to buffer this up a bit, you can drop time warp inside the CS rotation. This will mostly be overwritten by the longer 6 second stacks, but it will fill up the gaps a bit and extend the overall duration slightly.
Afaik Quickness can’t be overwritten, it simply won’t get applied. So I would drop TW out of the rotation for good if you are playing with 2 Chronos, to prevent blocking your long Quickness stacks. Or am I wrong about this? SoI used to pop up “Immune” if it would overcap for instance.
I also didn’t notice much of a difference by using the SoI trait or not. If we have to play Double-Chrono, we probably should go with Domination to maximize our damage. This said, how about the extended rotation?
And what about encounters like Matthias where you need Feedback? Smells a bit doomy to me :/
Nice post, curious on something, people are saying SOI will give you the buffs on active, but will it also spread them? So is SOI a 3s group quickness base now? If so wouldn’t you get some trait quickness in the initial setup for CS?
SoI only grants you and your allies a fixed duration of those boons you already got on yourself. It won’t give you all the boons.
(edited by Xyonon.3987)
Every profession needs a party for doing the achievments if you aren’t good enough. Mesmer just makes it more noticable.
I would already be happy about one more illusion slot :O 4 avengers for raids ftw <3
I always wanted the fairness that ranger pets and phantasm wich are so extremly essential for the dps of the profession to be affected by all the boons and modifiers. I mean that’s like engineer kits use their own stats or something like that. It’s just wrong. The only reason why noone seems to care is because it’s always been like this. It’s always been wrong and unfair.
I really hope they don’t forget about the runes. It would be sad to become another Scholar user … or may Surging x5 +1 platinum doubloon? Everything seems horrible compared to a rune that grants 2 great stats like Chrono right now :/
https://wiki.guildwars2.com/wiki/Fortifying_Bond
Better yet, replace master fencer with this. Then move master fencer to where phantasmal fury used to be.
That’s the best idea so far, would totally go with this! _ Just add Alacrity aswell ;D
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