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I can not agree more. Even the Order of Shadows, who´s basic functional unit is a couple of thieves, flying through the map, sometimes finds being surrounded by a blob.
Best regards,
Haltair, one of the Twelve Shadows
But that’s different. When thieves swoop down and insta-kill people, they’re are usually in such shock and denial that the automatic defense is thinking “ZOMG A CULLED ENEMY BLOB JUST KILLED ME!!!” even if it was just a single thief running past them, accidentally killing half a dozen people because he auto-attacked an ambient mob nearby.
I’ve +’ed that post for a good laugh. Seriously though, Twelve Shadows are odd people. We usually see them trolling at spawn points or harassing mobs for stacks or hunting dolyaks. They became something like ambient creatures for us.
“Oh, look, OdS!”
“Who cares, let him be. On to our next target”
It is obviously a bug that retal does 33% less dmg only on EB. As soon as it gets fixed it should be less of an issue.
On a personal note though (and alleged opness of retal aside), I’ve run WvW with all kinds of professions. The only ones that are still missing from my character select screen are necro and warrior. And I never seen retal as something that shuts my profession down in fights of any scale.
Because I do not simply expect that skills which are great in PvE or on a mob of training dummies would be as effective (if at all) against groups of intelligent opponents. There’s a wide variety of builds/stat-builds you can choose from and it’s not like particular skill is THE only way your class could/should/must rule the world.
P.S. I’ve seen so many times people dying on last boss on Urban Battlegrounds Fractal simply because they do not realize that he has 100% retal uptime and while they do not have appropriate build to sustain their HP pool against it, they mindlessly continue to hit him with everything they’ve got even when they are hovering on 10% hp and have their healing skills on cd.
I didn’t mean my post to sound like l2p one, but I guess is does anyway.
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If you get killed using medium cd skills that are meant to be of protective nature (e.g. feedback, wall of reflection) there’s something wrong.
Basically retaliation forces you to drop a defensive cd where it is less effective, simply bad design.
That’s a grey area. Ask mesmers if they consider feedback a defensive cd. Many skills may be either depending on situation. Even dagger storm or time warp can be used as defensive cd.
There are no justifiable reasons why it shouldn’t be implemented in a modern game that has any possibility having to deal with PvP balance.
Yeah, even considering multi-monitor support thing argument – it shouldn’t increase your FOV relative to vertical axis. It may at most give you 360^o view horizontally but that should be it.
BTW WvW is part of PvE realm and inherits PvE balance. Another piece of design not everyone would agree with.
Such GW2 window arrangements MUST be disabled in WvW. This is gamebreaking.
Either that, or you’ve just discovered the game feature which people were using for ages while laughing at cheat accusations in a safety of understanding that it is indeed a simple feature (however imbalanced it might be) and not bug/exploit.
I’m not saying that it is or isn’t, mind you. I’m not big on siege myself and do not have much of appropriate wexp lines enabled. I just happen to know that such feature exists (for a loooong time, I might add) because I have two monitors and play GW2 in window mode on one of them.
Anyway, final verdict is a privilege of developer. Some minor, neutral, perfectly fine and even intended in their effect features may eventually end up on cutting room floor or even fall into bug basked just because they become widely known and [ab]used to the fullest.
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since an arrow cart fires arrows into the air, why do you have to see the ground that the arrow is going to hit? Make them aim like trebs
Like barrage does. Or many other skills. Let’s force all rangers to learn basics of ballistics! That’d be fun. For the rest…
Eyefinity doesnt let you see on top of walls or beyond them. Want to see for yourself what an eyefinity monitor setup can see? Switch your game to windowed mode, and make the window super long and small. Thats all you gotta do. Its not some huge game breaking bug thats only open to specific people, everyone can do that. The people shooting ACs on top of walls are using some kind of zoom hack program or in game exploit.
Allow me to show you, but please ignore the bad quality and xsplit logo and clicky noises, I forgot to turn off my mic.
http://youtu.be/N8Gyb25bKUgActually if you watch your video, your screen gets wider, meaning you can SEE things others cannot, turn your screen to show the top of your character or something like that, and I believe that the larger screen will enable more vision inside keeps/towers
What this video (and screenshots later in the thread) show is that you don’t need anything special, some drivers or external software. Just switch to window mode and resize game window, that’s it. Though as pointed above, it alone may not give you bird’s eye view inside whole interior of enemy towers/keeps, it may be sufficient in many cases.
Btw it actually benefits defending party more since there are elevated siege placement points from where you normally couldn’t see kitten. With resized window however you could almost see outer surface of your own gate. And then your ability to hit whatever there is is only limited by AC skill distance.
I don’t know though if it is wide-screen (16:9) specific since I don’t have 4:3 one handy to test.
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Yesterday’s fun on AR BL. Enjoy
http://www.youtube.com/watch?v=Svupn4bO1uI
P.S. Fixed the link.
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ww2
Oh god, that’s a pandora’s box we do not want to open if we want this thread to survive
Do. Not. Touch. It. Walk away. Slowly.Godwins Law, you cannot fight it.
/wizard hat on
Your abracadabra does not have power over me! Begone daemon!..
P.S. How did I lived to this moment not knowing what Godwin’s Law even means?..
ww2
Oh god, that’s a pandora’s box we do not want to open if we want this thread to survive
Do. Not. Touch. It. Walk away. Slowly.
I’d make it odd, something like 103. Just to spoil this metagame
“Woohoo, we made it! 100 pages, hell yeah! High five!”
Jeez… /facepalm
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And there is no blobbing or skill lag there huh? Good one.
I didn’t say that. It’s not black and white, you know.
And if you arent in one of the many that ran away because of losing to viz, then why are you arguing about it with me? GH isn’t the only guild on this forum.
It should have been clear from my first or second post. But I can rephrase it: You was not specific.
If you have something against specific players/guilds, go ahead and address them directly. Though I suppose that would be borderline against forum CoC.
And you think zerg’s, skill delay etc will magically disappear when you move to another server? hardly. As for proof, do a forum search. If you think tier 1 is the only tier that suffers from these problems, you are wrong.
You realize you are talking to the guy who already moved to another tier and already had a number of raid runs there, right?
And who was talking about your concern about the ladder? Do you even read what you reply to?
I’ll break it down for you then.
You are saying that “we” are sore losers who ran away from the victor. I’m saying that we are not because what you see as a measure of victory/defeat doesn’t mean kitten for us and does not correlate with how we feel about fighting vs “victor”.
Clearer now?
Doesn’t make it better, but nvm. I wasn’t asking for clarification, I was trying to say that you are wrong. Not in having your opinion, everyone’s entitled to one but rather in the way you present it. As an absolute.
It may not have occurred to you, or you may not believe it, but ladder itself hardly means anything for many. It is not an ultimate goal at least.
And yes, I may probably agree with the phrase “you’ve run away from viz”. But not as in “run away from bully”, but rather “run away from party that sucks or from person that bored you to death with their chatter and awful jokes”.
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Oh, wow. Hardly seen any of my mates in T1 matchup thread, and now all hell broke loose Joi, Rich. Who’s next, Krosha?
As someone above has pointed out, there’s a lot of subjectivity in one’s view on the numbers, who runs with who and how things are on WvW. Red is always bigger than green, your raid is almost always on itself, enemy always are running away unless they are 10/1 and stuff like that.
I would only say that “running alone” on WvW is not always an easy task even if you are actively try to.
For starters, every successful fight makes you a magnet. And we usually don’t ask any allies to leave us alone finding it a bit rude.
Then, for example, when you are trying to regroup and find best spot to attack what you suspect to be a tough opponent (numbers- or skill-wise, does not matter), which may involve retreating a bit, it may so happen that another raid or group is heading in opposite direction and either collides with your enemy, or is going to. From opposite point it may look exactly like Danielle described.
We all know RG, BuLL and GH are great guilds that play fair and love challenge.
I’d leave it at that.
P.S. Oh, and btw. As much as we often jump into the fray ignoring the odds, we also do not find retreating to be something bad. Ability to decide when battle is lost and save as much stacks fighters as you can is a worthy one.
Who cares how many pages long it is. It will sink soon and nobody will care to ever take a look at it again in a few days.
Note to the OP: don’t forget to update the title. Actually, can do it already.
FYI GH
iswas a Deso guild, so I’m talking primarily from the Deso experience.P.S. Gee, did I really wrote “is”?..
Your home is where your heart is.
So GH are returning home
?
I wish
FYI GH is was a Deso guild, so I’m talking primarily from the Deso experience.
P.S. Gee, did I really wrote “is”?..
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whatever, they left cuz of the free transfer, instead of growing balls to deal with the situation, they just said “bye”.
I can’t talk for all who left SFR/Deso (and from the fact that Deso didn’t suffer from free transfer invasion but pretty much on edge too, you should get the idea that free transfers weren’t the root cause), but GH left for simple reason – the game in T1 wasn’t fun anymore because of skill delays.
There is challenge and there is bullkitten. Gotta separate these two. When the [aspect of the] game community is formed around starts to kitten balls for a lot of community members, there’s no point anymore. When “mah skills no work!” is THE memory that every raid leaves, I’m asking myself: "OK, I like our community, I love to socialize with these people, but should I “grow [some imaginary] balls” and pretend that I still like this kitten and that there’s some higher cause that is worth to be the reason of me suffering by not enjoying the game every kitten second? No, that’s just silly.
Personal skill and organizational challenges? Tough opponents? Ups and downs? Hell yeah, bring more!
Game being not fun because of kitten engine limitations? Sorry, I’m not a masochist.
It’s not that we are bandwagoners/hoppers, we waited and waited and tried to find ways to avoid these numbling dumb downs that are [often map-wide] skill delays. We tried hard for long time to keep as part of community we love so much. But failed. Delays won.
P.S. Funny how this forum red-flags “dahmn” but leaves “hell” alone. Oh, and btw, all “kittens” in my message except this one are original.
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there are way more calculations going on at any given moment server-side in even a normal battle in EVE than there could possibly be going onin GW2
I wouldn’t be quick to state that peremptorily.
Of course I didn’t play EVE so what do I know, but from the looks of battle dynamics in the video you’ve referred to… Man, if players in GW2 were mowing THAT slooooow (not absolute speed but maneuvers relative to fight sphere), I think GW2 servers would run at 10% load max. Character movement is so erratic, dynamic and unpredictable compared to these space ships, so it adds a lot of complexity and CPU load. Overall, GW2 battles look much more dynamic and loaded with movement, skill and ground AoE interactions than what I can see in EVE videos.
And from the looks of it the problem is not with throwing more hardware at the problem, but rather software architecture limitations.
Again, not stating anything firmly here, just an opinion…
I wonder if TiDi-like solution would work in a game like GW2. Would be interesting to see time slowing down just a little when battles become HUGE. Like that spacing out feeling and slomos in movies. But that of course wouldn’t work if slowdown is noticeable since it would have to be global to map at least. Or would it?..
Hey, thanks
I was under impression that we have contacted guilds on all servers that were in the list of potential new home for us. But I’m not an officer so can’t say for sure.
This is to inform you that as of yesterday, Golden Horde began the process of transferring to Piken Square.
I just want to say a couple of things to avoid any rumors and misunderstanding.
This transfer doesn’t have anything to do with the state of Deso’s WvW community (which is great) and is not a result of any internal drama. You may have noticed that GH almost disappeared from WvW scene not so long ago. It was a result of frustration/loss of interest in WvW as it is now mainly because of skill delay which for us became constant reality due to the fact that blobbing is the thing of the day. But blobbing itself doesn’t bother most of us. Constant skill delay however just kills this game for us.
After several weeks of WvW anabiosis, “waiting for better” and research regarding the state of WvW on other servers in lower tiers, we finally made this hard decision to leave Deso for as long as it would take Anet to find a fix to skill delays.
Deso, we love you. But we cannot stay together atm. Because if we did, there would be no GH as we know it pretty soon. (sad smile).
P.S. I know I was posting earlier that skill delay doesn’t bother me personally that much. But that’s me and then there’s a limit. If it constant, it becomes just ridiculous.
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my internet and wife gone crazy
I wish my wife’d gone crazy so my internet would be jealous. Usually it is other way around
I can only second that. Best MMO ever overall (considering all the breath of aspects MMOs have). It has its issues but the foundation and the will to listen to the community and make changes are just awesome.
Ok, listen, nobody cares if all of this is “too confusing” for you.
This is the game you bought, this is the lore it’s writers created, you don’t get the chance to say anything about it.
I’ll have all my chances to say anything I find relevant but I see you are not up for discussion. Let’s just agree to disagree then.
And next time you try to sound smart about something, please, read. This Guild vs Guild this article is talking about refers to the first GuildWars (a game where guilds could only have 100 members).
I was talking about GW1 too.
Silly guilds believing a game that was advertised for pure pvp and it’s called “guild wars” is only about pvdoor and pve and has nothing to do with guilds whatsoever .Pure logic.
May I suggest you actually read and inform yourself about the game you play ?
The “Guild Wars” have absolutely nothing to do with guilds in the way they are known in current Tyria, and refer to historical facts (in Tyria).
There is a small explanation on the wiki : http://wiki.guildwars.com/wiki/The_Guild_WarsHere’s to hoping at least one person will stop using the name of the game to whine about something unrelated.
It should have been called “NPC Guild Wars” then really. And GW2 should be called “Still NPC Guild Wars”.
May I suggest you actually step aside from your game-specific understanding of terms and take a look at their general meaning in broader gaming community to realize that it is pretty normal for people to find this confusing and illogical, and that this “Guild Wars without actual Guild Wars” view may be reasonable?
It is funny by the way, that link on “guild” term in first sentence of wiki page you’ve mentioned leads to the article about PC guilds. And don’t even get me started on how strange it sounds when someone calls 8×8 setting a “Guild versus Guild” in a game where guild cap is 100 members if wiki is to be believed.
Sure you can argue that IRON is WvWvW guild and theyre the only ones playing rest are pve but is not “healthy” for a server to just have one mega guild.
I wonder why do you feel that way. If you ask me, ideal situation would be to have all WvW forces part of same guild.
Do you mean that single guild represents single point of failure? This may or may not be true depending on guild structure so it is circumstantial.
Congrats to Deso, you have been really strong this week.
It seems to me that SFR is a bit on the “meh” side, but it is probably just my imagination giving me what I want !
I’d be honest with myself here and realise that considerable amount of Deso’s success stems from controversy over “WAR Z” SFR had this week. When they got their kitten sorted out they got really tough again. Like yesterday.
Born on Deso. Proud to be Deso. . – Why?. – Because of the Community. A Big Thankyou to the Commanders/Guilds that make solo/noobs/anyone feel Very welcome. So Yeah we might not be ranked #1 but in my eyes Deso is the #1 Server with Heart, And this makes me more PROUD than ANY rankings
I can only second that. Huge respect to Offski, Wrex, Moorta and other IRON commanders for what they do every second they are “on duty” for not only their guild but the whole community.
P.S. It was never my intention to make it sound line IRON IS Deso and it is the only force that makes Deso what it is. Quite to the contrary, I would wholeheartedly agree with the post I quoted above regarding the Community as a whole being healthy, inclusive and welcoming.
At the same time, regarding all the guilds that shape Deso as a community, I personally was in a voice chat with IRON only. So I mention their efforts specifically. And I wouldn’t change my original message because of that.
The fact that I’m a member of Golden Horde and didn’t mention GH, though I think that in a ways my guild was crucial to Deso’s success and where it is now, should give you an Idea that I don’t think that there only one force that shapes Deso as a community and “determines” it.
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How would you feel if IRON or GH or VoTF couldn’t get into the borderland they were signed up for and you find out that pugs are running around on those maps without a clue as to what to do.
I’d feel like I was feeling last time it was happening. Like c rap. It’s not like we don’t know how it’s like. I was once sitting in a queue for 4 (!) hours.
What’s your point? “Yeah it sucks so let’s blame all the pugs and alienate them”? That’s your idea of the solution?
Read the part where I said we are trying to get them involved. We are spamming map chat for people to join TS. We are spamming the website so people can see where guilds are going.
Great! Too bad this forum doesn’t have “thumbs up” smile. So which assessment of the situation is accurate, your or that of ethier.3417, who’s message I was answering to originally?
Like Pukknub said when we do these things we get flammed in chat (even in LA). Our guilds are still going on and making the best of it but its hard when the new guys are not interested.
And you’d like it to be an easy one? To try and organize an army of PUGs. I have grave news for you – That’s real hard
I really like how random people
Next time please be more specific as to who exactly are you aiming your message at. Otherwise it looks like a simple flame bait.
If you took offense, maybe it was for a good reason…
If it was aimed at me please let me know. Because then I’d indeed would take offence and would address all the bull in your message. Starting with “lecturing” thing. Nobody lectures no one here. My post specifically was merely an observation and attempt at analysis. If you don’t like it of think it is inaccurate, by all means, point out what it is exactly. Without going all ad hominem.
How would you feel if IRON or GH or VoTF couldn’t get into the borderland they were signed up for and you find out that pugs are running around on those maps without a clue as to what to do.
I’d feel like I was feeling last time it was happening. Like c rap. It’s not like we don’t know how it’s like. I was once sitting in a queue for 4 (!) hours.
What’s your point? “Yeah it sucks so let’s blame all the pugs and alienate them”? That’s your idea of the solution?
I really like how random people
Next time please be more specific as to who exactly are you aiming your message at. Otherwise it looks like a simple flame bait.
SFR has been taken over by a load of useless pugs.
….
If any guild or player, joins our server, we will treat them like hostiles unless they make a decent effort to join our community)Wow.
Indeed.
Earlier today I was going to answer ethier with rather long and boring post, but didn’t get around sending it during the day. Seeing it was already discussed, I’ll try to be brief.
So we have one server (VS) that was dealing with this issue from the get go and their solution to it (that was working so far) is to thrive on, embrace and foster hordes of Mr. Pugs with things like propaganda, propagating “Vizunah spirit” thing and what not (I’m actually do not know specifics, but can imagine). This of course was in turn shaping the whole WvW community. VS themselves agree that they are mostly pugs with pug commanders and just a couple of big guilds. A lot of small guilds though do things that are vital to the score like timer-capping, supply ninjas etc.
Now, we have another server that was hit by “War Z” and took different stance: “You are useless and not welcome unless you prove otherwise. Here’s how the game is played here and you will obey or else”. I wonder btw what follows this “or else”.
It will be interesting to watch the story unfolding but I’m not sure the way SFR WvW community is heading is sustainable. Not to say if it is healthy and constructive given the lack of in-game leverage and/or restrictions in GW2 that one would probably need to pull this off.
Well, seems like I’ve managed to come up with long and boring post anyway
TLDR: Wow.
P.S. I should have mentioned Deso as third server but we don’t seem to have this issue atm. We had it at one moment and our solution as far as I remember was to drop a tier or two.
Other than that, our answer to “War Z” would be I guess “Everybody join IRON!”
jk
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Nice Gameplay [GH] on DesoBL right now! You’re hard guys^^greets
Even tho I am not in Deso server, I admire Golden Horde, not just their gameplay, but also showing respect to others players.
Much respect.
/salute
great guild – much respect and no blob
Can I urge all serious Guild from all servers to stop this blob madness.
Thank you for your kind words. The secret of us not blobbing is simple, it is in guild/raid numbers. For past few weeks it is rare when we are running with more than 4 groups during EU prime. So even if we get some pickup as we roll, it doesn’t usually get too big because the battles we throw ourselves in are tough and nobody likes wiping too much, if at all.
I don’t think you can blame bigger guilds for blobbing up. Ideally, you would have your forces separated in several 3-5 group squads, but that’d require precise internal and external coordination, so you gather up in time to help other squad or counter opponent’s blob, and a number of commanders people are equally willing to follow.
Personally, I don’t dislike blob wars all that much. Of course there are extreme cases where even your auto attack and enemy cc on you are starting to lag, but that’s rare. Other than that, huge battles are perfect opportunity to refine your skill in what I believe is 90% of survivability in raid fights – positioning. Movement works, dodge works for the most part. Skills work with some delays. The only problem is inaccurate display of CDs by UI.
It’s like swimming exercises where you use either only your hands or only your legs. In the end, if you learn to survive and operate effectively in these circumstances, it will help you immensely in smaller scale battles because your build skills won’t be everything that you rely on in terms of survivability.
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I think all this stacking of guilds on the same server is a sign of nothing interesting going on below tier 1.
Which in turn points to an unhealthy game.
Otherwise why would people prefer massive queues , if they could find healthy action elsewhere.
These things are interrelated. Because the more good guids concentrate in T1-T2 the less it is there interesting going on below. Positive feedback. There’s no intra-server competition (i.e. nobody will kick you from the server down to lower tier servers if you “do not perform”) and cross-over price is not prohibitively high. So there you have it – natural, uncontrolled and unbalanced process of “stacking at the top”.
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Bad move Xaoc, bad move. You could’ve gone to Desolation and made for a great T1 matchup. My humble opinion, of course.
Btw “Xaoc” is “Chaos” in Russian. And that’s nut just a guild name. So I’m not sure if they give a flying duck about any evaluation of their actions. Regardless, It wouldn’t hurt SFR (as any server) to get more solid WvW veterans onboard no mater how good it does atm. SFR however has AFAIK most vibrant and massive Russian community. For many Russians that means a lot.
You seem a bit bitter Zaowi. Cheer up mate )
Choo choo WEXP train!
How can it be boring?
I never heard about ur guys ( votf ) before we transferd to sfr ! i don´t care a tiny bit if u wipe us or not but if u cant see that 20 vs 40 guildies is a onesided fight i just cant take u serious.
U say VoTF is alone on map ????
look minimap at screenshot – after this unbalanced fight VoTF use the “laughemotes” all the time
and u are talking about respect ???
Now hold on a minute…. I love how people throwing screens left and right nowadays. Like the one with <25 enemies on it calling them “oh the mother of all blobs”. Or this one.
So you are saying that you went on a decoy mission (according to PM in chat) you came to our keep, created as much noise as you can to distract us from LV attack, gather as much of us around you as you can and keep us busy as long as you can… AND THEN you want it to be a “balanced fight”?
Honestly, I’m lost here… Logic obviously was suffocated inside your head by the rage induced by dancing computer characters on your screen.
Much respect to VotF. Havent seen such a good guild yet. Must be hard to wipe ECL with at least twice as many people spamming button 1.
First and last post in this thread, because its complete bullkitten.
I’d expect seasoned WvW player (and I assume that’s what you’d call ECL guild member) would have a slightly thicker skin. Because you would have seen it all 100 times from both sides of it.
And you should know that blobbing up is a nature of WvW that you cannot control all the time. Aneu actually was disappointed by this (the fact that it seemed that everyone was running after his icon and no other commander icons were on onthe map). And he was sound about it in /map late tonight. Soon after that he just turned it off passing the torch to couple of other commanders to spread the forces.
Anyway, what you see on your screen is half a picture at best (or third considering it’s three way battle), so don’t be quick to accuse someone in blobophilia.
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Gee I didn’t even know you can have red shield. I guess you’ll need all of these bags to pay for repairs )
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It’s actually 7 projectiles + 7 whirls per WW cast. Each whirl can hit up to 5 enemies. All of this adds up to maximum of 42 hits per WW cast. Pretty amazing melee AoE dmg output for 3/4 sec cast / 10 sec cd, eh ).
Lol 60. We have never had more than 30 in WvW ever. Instead of saying awesome fight, gg, you go for the good old ‘they blobbed up’. No wonder there is little respect in this thread.
If it’s not you then there was enough pugs/other guilds. Don’t tell me 30 VcY wiped 25 GH + 5 BiLL + 4 DeX.
I wasn’t there and sorry with all due respect I won’t believe your words. My mates were saying “blob” more than once when I asked them about this particular fight.
All we need is unit count addon-like feature that many other MMOs have to monitor how much enemies vs allies are around in particular radius.
With all this talk of blobs between everyone i feel there’s a special Blobby Anthem due an airing, its such a coincidence even the lyrics can be related to lol
https://www.youtube.com/watch?v=xIdqTjCzZV4
I’m crying…
Thanks for the link!
RG and their ego… you act like a bunch of immature kids. Can’t stand that they got defeated by enemy guilds or blob, you can call it whatever you want.
They have luxury of being able to let their ego free. Closest they got to defeat in a controlled environment (GvG) is 3:7 in their favor. Obviously you would be kind of disappointed to be defeated in an uncontrolled environment and then face “we pwn RG” kind of attitude on the forums.
Ok, if you insist
You picked 1 single sentence and completely ignored everything else i said.
I ignore everything else because it is irrelevant to what my message is. To reiterate, I’m not here to discuss if retal is op or not. I’m arguing against facerolling and lack of will to adapt.
So i’ll just hit you straigth with it.
Do you think its okay that a boon, that is easily applied with little to no planning or skill involved, completely breaks any build that uses fast-hitting attacks?
To answer this question directly – no, I don’t think it’s OK. Now, this question it is too broad to bear any sense regarding real situations.
1. 1v1 or XvX where x is small number. Boon duration and rotation plays a big role here. Boon removal and controlling boon timing are options to counter retal in these situations in addition to other options that were mentioned in this thread.
2. 1vMany. You can’t really argue that you have to have a chance in these situations regardless of retal.
3. Many vs Many. You get your own retal in roughly same amounts as opponent from your zerg mates.
Retaliation and confusion are dangerous beasts. If they kill you it only means that you are either as careless as OP or/and are not prepared build- and stat-wise.
Also, the first post was the first post. It offends me how you narrowmindedly shave all posts based on the first post, and being unable to look at the real problem here. Focussing on the way the message is formulated, not what the message is.
I’m not shaving anything. I was addressing specific point in OP’s message and continued to address same specific point in other messages. Whether retal should be tweaked/balanced – personally I don’t think so, but I will have no problem if it will be. I don’t really care because I’ve learned to counter and avoid it. Hard way, I might add lol. And on the other hand, I don’t have retal as base of my own builds. I ignore other points because I don’t care, OK?.
So, you might want to pick up that case file again.
This is not my case that you are trying to convince me to pick up. I rest my and wouldn’t pick up yours because I don’t have a case that is labeled “People vs Retal OPness”.
Saying we should just spec something else is utterly rediculous.
I rest my case.
If you are not willing to adapt to situation I have little to say. I have 4 different professions full exotics 80 with a lot of different equipment sets. I change builds and stat-builds constantly as situation dictates, as battle mechanics and threats evolve.
If you’d re-read the tread from beginning you’d see that I didn’t say a word regarding If i think retaliation is overpowered or not. That was not my goal to defend it. I was just disturbed by this attitude “I charge, I hit things as hard as I can, I die. Anet, FIX THIS!” that appeared in first post and continued throughout. That’s all.
My Thief can BS for 8K and take 350hp from ret, My Eng can shoot same person for 450 crit and get hit with same dmg. This is stupid mechanic IMO. It should reflect back a % of the hit.
Engineer can do 8k damage too, what’s your point?
First off. No, Engineer doesn’t do 8K single hits.
How about double with jump shot?
Secondly, certain builds/playstyles/weapons are utterly screwed by Retaliation.
That of course is true. I’d just rephrase it by saying that certain builds are not optimal for certain situations. Like builds that rely on hits per second rather than raw damage against retaliation-heavy single or multi targets. However, “my build doesn’t work here” does not translate to “the world should change so I can has my build and pwn”. Get your own retaliation (own meaning your profession of your group/raid spec), spec for more raw damage build and boon removal, learn other profession skill rotations and effin boon timings. Do something.
(edited by Yaro.3251)
I’m not buying “stupid” argument and I don’t agree that PvP/WvW content in this game is about hitting things. This is a too narrow view to my taste and exactly an attitude I’m arguing against. What PvP/WvW content IS 99% about is positioning and timing.