@ 4:06 am GMT Today
thats nothing to be proud of rly… post it on the server website, but posting it here is only to say “hey guys look how much you suck and how good we are”
Yeah, that’s a shame, but does anybody even care about points => rankings nowadays? With new matchup system ladder lost any relevance for me. Not that it had much before though.
The only thing that left is a weekly Friday prayer to RND gods. Which doesn’t apparently help so we are getting such unbalanced matchups that are of little fun for all parties involved.
I just don’t like the arrogance you put on display in your first post.
So you went with cheap “hurt feelings/bragging over nothing” bites. Nice.
If you feel I was arrogant why didn’t you just say that? You prefer to go off the rails with your imagination instead.
It is absolutely impossible for Piken Square to have anything less than yet another week of total domination against two servers with mostly public raids, a much smaller player base and a coverage that isn’t even comparable, the least you can do is to remain silent instead of bragging like that.
You are still making things up that make you feel comfortable. First, complete domination is boring. I for one love challenge, when you go “kitten they are good! Great fights!”. Second, drop these cheap bites already, nobody’s bragging here.
Yeah what happens atm at Piken BL is a massacre no less. But somehow I don’t feel sorry. After Drak’s initial all-map Garri push at reset we were like “Mmkay so that’s how you want it to go down. Well, you have no idea what you’ve just started…”
Lol, it seems like we hurted somebodys feelings by whiping the well known guild zergs time and time again despite being the underdog and now that you have the upper hand you have to brag in order to make up for it.
Yup we wiped a couple of times. First being your Garri push. Since we do not usually blob, from the start 3-4 groups guild raids went to different objectives on the map. Couple of them then wiped at Garri.
As of our failed first Bay attack, there’s no pride in wiping “guild zerg” in close quarters with your map blob backed up by piles of acs/ballistas.
If by “we” you mean “our skyscraper made of acs”, then yes, you did hurt our feelings. Well, my for sure. Congrats. If that makes you somehow feel better, then knock yourself out, I’ll gladly give you that.
Btw when we ran back to Bay, started another attack and got to inner, we didn’t think we could make it. But when RuNL pushed on the right to lord room, your AC squad failed by shifting the focus to them opening left side for GH to push. And then it was over pretty quick.
if you wouldn’t be that proud of being able to beat a server with a way smaller player base that you have to brag about it.
We can get to this later when you actually have less numbers than we on WvW. What does “smaller player base” have to do with anything right now when you had map choke full of players?
And no, we do not brag and for sure are not “proud” of beating you. What makes you think we are?
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The Hero of Piken returns home!.
I thought you were returning to actual home.
This server and this matchup? I dunno…
Anyway, welcome back I guess!
Sup, you, drakkar guys on piken border thought that you know how to blob? You know nothing
I want more kills, come on
It was interesting to die versus blob at the start of reset and wipe it after 40-50 min of playing ;P
Yeah what happens atm at Piken BL is a massacre no less. But somehow I don’t feel sorry. After Drak’s initial all-map Garri push at reset we were like “Mmkay so that’s how you want it to go down. Well, you have no idea what you’ve just started…”
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With 10 man groups roaming wvw would be incredibly dull.
40+ man blobs are stupid as well, even if I enjoy wiping them :p
Ideally I see wvw as a place for guilds to roam and the perfect size for that is 20-25.
Obviously this my opinion..
I’d talk about it in terms of “minimum size”, not the “perfect size”.
The question is “What is a bare minimum size of a raid to be able to take on (or at least have some chance at) any challenges on WvW including all-map enemy blobs?”
Of course it depends heavily on play level of raid members but 25 (+-5) is a ballpark number.
The idea is to have just enough forces so your ability is not limited to just a subset of WvW tasks but at the same time to avoid delays and boredom that huge blobs bring.
Here’s a much better video, enjoy the uninterrupted footage of our much smaller group wiping your BLAK + other guilds + pugs + siege zerg over and over and over:
Hope you enjoy it as much as we did
Holy c rap, dat acs at the start of Garri fight… xD
They probably went “Oh, oh, wait, I know! Let’s put 5-6 acs down here and watch they melt trying to get to us! Geeeenius!”
Tip of my hat to Boothy for constant spamming in /say to rally and discipline our PUGs.
“Stack… Buff… Vail”
Should be Boothy’s title
Quick Question for the GH guys:
Do you guys only play GW2 or any other games with ships n stuff?
Yes, our mates play in different games under “Golden Horde” banner. If you visit our site (ghorde.ru) you’d get general idea even without translating it to English (left frame). Though the games list there is not exhaustive.
I can’t give you more detailed answer since I’ve only got to [GH] when GW2 started and specifically to play GW2.
Because there is a GH on another game I used to play and I was wondering if there was any connection
Are they russian-speaking and the guild name is Golden Horde? If yes then most probably there is a direct connection.
(I know GH is quite the common name but hey, maaaybe)
Really? Didn’t know that. Unless you mean just “GH” abbreviation which isn’t surprising.
Yesterday run was pretty decent for [GH] but I feel there’s a new rivalry/controversy brewing between old ex-allies around same old “u blob no u blob” theme.
To reiterate, we rarely run tagged but we also do not and probably wouldn’t any time soon ask any friendlies to leave us alone. Not that we feel the need to have extra shield/numbers, we just think it’s rude to tell people to gtfo, and we have good relationships with many of friendly guild members who would often join our raid during their off-hours (as we in turn would also do, I might add). Also people seem to like our idea of roaming and playstyle so what you gonna do.
At the same time, with all love and due respect to our allies, we wouldn’t mind at all to run alone. It’s just not our idée fixe.
Although I’m not sure it’d help since [GH] was already called “guild zerg” in this thread, whatever that means and nevermind the fact that actual numbers we as a guild run on WvW do not qualify for zerg title.
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To be fair we had some mildly decent clashes tonight, but yeah, for the most part it was endless chasing…
If you capture them back again you win. If you lose them you can capture them back more often… so you win more.
And regarding the “end win” with the points ticking: Nobody really cares… cause the match is 1 week and barely anyone plays 24/7 the whole match. So it is not “your” win. Not much incentive to fight for win there. sPvP is different cause you play the whole match(cause it is only <15 mins). You can affect the whole match and then feel good because you won.
Here you feel nothing… cause you might only be able to play a small amount of time… and then not even have time to play at the reset. There is no real “win”. Not a feeling like in sPvP in a tournament match.
The only small wins you feel are after you take a tower or keep(and this feels better if there was a long battle)… but then again if you just lose it and can capture other stuff to get “wins” it doesn’t matter if you lose stuff.
This is exactly how the game should not be played in my opinion. The game was designed to cap and hold not cap and fold. It is this attitude that is discouraging those who want to play the game like it was designed.
The game should be played however players prefer to play it, within set rules. And for WvW, they are pretty wide open. If anything, the WvW was designed as a sandbox, not as strictly ruled environment. I’d argue that cap and hold mentality if widely spread, would take air out of WvW dynamics. And we’ve seen many examples of that on server level where one server takes heavily defensive position and play WvW as chess (“the way it was designed to be played” they say) which just killed match-ups for other two servers who largely prefer more open and dynamic battles.
My Question is what is causing players to have this attitude? What in the game is encouraging them to have it?
It’s how they prefer to play and what they find most entertaining and cool about WvW. Which differs heavily among player base.
The problem IMO is with seemingly diminished returns from upgrading structures, but being passive defense, it is (and should be) just a bump on the road for attackers if these structures are not being defended actively. An important bump that may give defenders precious minute[s] to get to the structure, but still just a slight delay.
I remember a while ago spending a lot of time swimming in the BL sea collecting stacks of pearls to cap quaggan spots quickly. There was no personal reward for that whatsoever but I did find it interesting and important at the time. Then I got bored. Should’ve I asked adding some [more] incentive for that activity? Personally I don’t think so.
I was also heavy on structure upgrades and knew a lot of people who also were. We all had this frustration when the whole day worth of your work on upgrading, sieging up and supplying structures would be wiped in minutes by enemy zerg when you hadn’t enough forces on the map or they were not interested to defend “your” precious towers at the moment. That’s a bummer but the problem is within mentality of those who upgrade and then complain, not everyone else.
i wonder who is the guy from GH that just spams emotes…
kinda boring, especially when he keeps losing 1v1.It would help if you’d provide something to identify “the guy”. Class/timeframe at least.
I remember Richmond using /laugh occasionally to taunt our opponents but I’m assuming you are not talking about this guardian.
P.S. If stomping animations don’t bother you, I don’t see why emotes should.
Got stomped once when fighting him by some random pikens who showed up. I dont mind, those things happen when you roam around solo.
I just thought it was weird that someone would spam /laugh when they were actually doing really bad.
Oh, well, i guess all servers got their 12 year olds
I didn’t mean when you got stomped specifically, I was talking about animation in general whether it you stomp or being stomped. If you don’t find it taunting/disturbing then why laughing gets err, bores you?
Once I had some charr dancing around, sitting on and emoting his kitten off for literally 10 minutes at my asura’s defeated body even though it wasn’t his [sole] merit to defeat me. It was mildly amusing, but eventually he got bored waiting to get any reaction, even release, while I was enjoying my coffee-break. Meh, whatever…
P.S. I’d love to be 12 again
i wonder who is the guy from GH that just spams emotes…
kinda boring, especially when he keeps losing 1v1.
It would help if you’d provide something to identify “the guy”. Class/timeframe at least.
I remember Richmond using /laugh occasionally to taunt our opponents but I’m assuming you are not talking about this guardian.
P.S. If stomping animations don’t bother you, I don’t see why emotes should.
An engie will kill themselves in just 1 or 2 seconds of throwing grenades. Due to retaliation, engies are 100% useless in zergs. It shouldn’t be this way, but it is.
Whirling Wrath into the retal-heavy zerg will kill a guardian in a blink of an eye. And that’s a guardian staple burst ability. Does it make guardian useless on WvW?
Engi has an outlandish raid support combos if specced correctly (think bombs + P/S). It is really getting old when people take one skill/build and say “this build is crap on WvW therefore this class is crap on WvW”.
arrow cart is the best profession
Portable one would be, hands down. Stationary is not quite there yet, but I’m sure it will be fixed in a patch or two.
Is this why we see a stronger “guild culture” on the international servers, like Piken, SFR, AG, Gandara, while the french/german servers have a stronger “server culture”, with everyone in the zone on TS and guilds not discouraging randoms from following and instead getting them involved?
I would say that’s an accurate assessment, but not the only factor at play.
I wonder if many who posted their ratings talk from their experience playing those classes or base their ranking on WvW/team demographics and what they see on how well other players do with these classes.
That would make two pretty different rank lists IMO.
For example, after playing a ranger on WvW I can say that on a personal level I’d compare dynamics and survivability (while running in a raid) being close, if not almost on par, to guardian’s. On team synergy and value for the team level rangers have all kinds of group buffs and sickest water field in the game which also removes conditions.
Of course it depends on how you go about setting up your character. I was running melee ranger. But would change to range weapon if situation dictated that.
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There’s already something along those lines. It is called “Twelve Shadows”.
To quote their leader forum signature:
“Haltair, One of the Twelve Shadows
Baruch Bay´s Thieves Brotherhood, Order of Shadows
Orden de Sombras [OdS]”
They are really interesting bunch of skilled thiefs who also seem to be heavy on roleplay. In another life I’d LOVE to join them and have a blast in MMO gaming.
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They could probably make themselves formidable roaming opponents but there are already great parties like that out there, that would be nothing new.
A-a-and now you went completely bapkis, confusing mentality with experience, as I’ve mentioned above.
You lost me with your last comment. I don’t know what you mean, please explain if you want me to reply to that.
All I was trying to say with that last part was that people who are used to playing very coordinated with 4 other people would have an edge in that part of WvW. However certain groups in WvW have also perfected that kind of play.
I’m having some trouble making myself clear as well. I’m very tired, sorry if it is unclear.
Yeah, I know. I was in the mood that costed me one apology already.
What I was trying to say is that your statement about sPvP players being able to make good roaming team [ but that’s it ] implies that they will carry to WvW their sPvP mentality of how the rules and shape of competitive PvP must be everywhere regardless of environment and therefore they will not be able to adapt and apply their sPvP experience to realities of WvW as a whole. I was disagreeing with that.
What’s the point in comparing PvP players and WvW players in WvW if the PvP players adjust to WvW. That would just make them WvW players and make any comparison moot. Not sure I understand the point of the discussion anyway, but oh well.
The point of discussion is if sPvP background gives players any edge over those who either went to WvW from PvE or were WvW focused from the get go. And if sPvP experience is of any value in WvW.
There’s a set of WvW-unique artifacts every player should learn to be successful/efficient. However they are either optional or require really little time to get a grasp on if you are regular WvW team member. There’s nothing special about it that requires long term investments or cannot be learned on the fly. Now if we talk about commanders/raid leaders, the picture becomes quite different. But still, if I’d have a choice of commanders with or without sPvP background/expertise/fame, it would be a nobrainer.
As much as WvW is multifaceted, so is this discussion. WvW has many sides to it and every side can have different answer to the OP question. And really, they should be discussed separately.
Making a couple of larger, more open [and with ~25 team size in mind regarding landscape] maps for custom arenas, stripping them of CTF crap stuff and increasing team limit to 25 is basically all that needs to be done to make GvG fans a happy campers. For starters.
Of course there’s an issue of separation between sPvP and WvW balance but I think we can live with that for the time being.
They could probably make themselves formidable roaming opponents but there are already great parties like that out there, that would be nothing new.
A-a-and now you went completely bapkis, confusing mentality with experience, as I’ve mentioned above.
You lost me with your last comment. I don’t know what you mean, please explain if you want me to reply to that.
All I was trying to say with that last part was that people who are used to playing very coordinated with 4 other people would have an edge in that part of WvW. However certain groups in WvW have also perfected that kind of play.
I’m having some trouble making myself clear as well. I’m very tired, sorry if it is unclear.
Yeah, I know. I was in the mood that costed me one apology already.
What I was trying to say is that your statement about sPvP players being able to make good roaming team [ but that’s it ] implies that they will carry to WvW their sPvP mentality of how the rules and shape of competitive PvP must be everywhere regardless of environment and therefore they will not be able to adapt and apply their sPvP experience to realities of WvW as a whole. I was disagreeing with that.
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Hereby I pronounce first ever forum GvG: RG vs. VoTF.
Ready Set. Go!
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The thing with WvW s that it is a sanbox, not a strict environment as tPvP. So imagine a player who sets his character up to be most effective as part of 25 players raid group that is to face enemy raids in comparable numbers/skill level. Now, please tell me if that character is in best position to face off any class in small scale/1v1 battle. They are not. You, sir (Sil), are being ignorant here.
What you are saying has little to do with actual player skill and everything to do with a very specific function of a build.
Sure. And builds are important part. Not probably as important as skill, but still one of determining factors.
Further, what does your comment have to do with the price of tea in China? I get the feeling you didn’t even understand the intent behind the post to which you responded. The ignorance is your own and I am not in the mood to be insulted by some pompous user on an internet forum today, thanks.
I don’t usually insult anyone since everyone’s entitled t their opinion and going down the road of getting personal or name calling doesn’t bring anything valuable to the discussion. Except lulz maybe. I’m sorry for this misstep. And you are correct that I often may sound pompous, but that’s just the consequence of the way I’ve learned English.
Being a skilled sPvP player is not enough to be of any use in WvW.
I agree that it is not enough. But I would argue that it helps immensely.
Being a great multifaceted WvW player (like many players who have played a lot of WvW are) is not enough to be a good sPvP player.
Now here I would argue that WvW brings nothing new to sPvP table that it is not already promoting/teaching.
Thinking that sPvPers would be better WvW players than people who have actually played WvW for so long is very arrogant.
It is not the question of if experience in general thrumps almost anything. The question is, if tPvP experience gives any advantage to the player comparing to not having one.
They could probably make themselves formidable roaming opponents but there are already great parties like that out there, that would be nothing new.
A-a-and now you went completely bapkis, confusing mentality with experience, as I’ve mentioned above.
OP is trying to say is that the top tpvp players are better than the top wvw players? We may never know.
What are you talking about? We know for sure. Top sPvP players are far better than top WvW players. The thing is, WvW as a whole goes far beyond personalities.
If a few of your tournament players got together and came in for a day things would get pretty interesting, but I’m not sure how willing they would be to take a backseat to the commanders who know all the wvw mechanics, and I’m not sure how many of them have properly geared 80s of their preferred class, if at all.
^^This.
+1
That’s both an explanation and a problem.
Since most of the skillful players are in Heart of the Mists
Lost credibility there. tPvP is an entirely different game mode. I can’t begin to count how many “Champion [Title]” players I’ve stomped in battle and one on one. Let them think they’re the best though. It’ll crush their morale that much more when I flag them.
I was under the impression that the OP was being sarcastic…
The thing with WvW s that it is a sanbox, not a strict environment as tPvP. So imagine a player who sets his character up to be most effective as part of 25 players raid group that is to face enemy raids in comparable numbers/skill level. Now, please tell me if that character is in best position to face off any class in small scale/1v1 battle. They are not. You, sir (Sil), are being ignorant here.
There’s also a possibility that sPvP rank was just farmed without any real skill behind it but I assume you are not including these cases in your argument.
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In the spirit of balancing WvW…
The main problem with WvW is that at the moment there is no incentive to split off the zerg and work in smaller groups.
Why is this “the main problem” again?
Oh, I see, you are saying that your playstyle doesn’t go well with that. That’s not “the main [game] problem”, that’s particular playstyle’s problem.
Being faced with these groups that outnumber your group 3 or 4 to 1 is demoralizing and not fun to play
I can see that. Why it should be a game issue is what escapes me. Generally numbers in fights, when exceeding certain ratio, prevail by any rational/historical standard. That’s a given. Bringing some artificial restrictions to that would be strange at the least.
Now, on a broader scale I don’t see a problem either since one of the objectives of a smaller group is not to collide with larger enemy forces. As a small tactical ops/ninja/commando group your objective is to make as much damage as quickly as possible while evading main enemy forces. Man, even describing it makes me want to join some of those okittend of groups. If you get yourself in a position of facing off larger group in the open, you’ve failed your objective already.
If small tactical groups are not needed/are not optimal on particular border at particular time, well, that’s not a game problem, that’s normal game dynamics.
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If you played from the start, like from beta events, you’d realize that they did a lot to optimize game engine. The thing with MMOs is, you cannot predict/plan with 100% certainty how all aspects of the game would be used and would therefore scale. The game industry is just not quite there yet.
As of your remark “I’ve paid hence I demand”, I’d suggest you read EULA you have agreed on to get an understanding on what you actually can demand.
I’m not saying I reject the importance of lag/delay problem, just trying to put it into perspective.
We have a lot of areas that need an improvement or an urgent attention in opinion of many different players, if you scroll through this forum. Lags/delays is a base one which is, as we have heard from devs on several occasions, is one of focus areas, but doesn’t have seemingly easy solution, but requires grinding continuous work on optimizing engine bit by bit. There wouldn’t be a silver bullet to the head of this problem. Not gonna happen.
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I can’t see kitten n the screenshot, but did you make your mesmer same big scary norn as guardian? That’d be fun
P.S. I hope your illusionist exercises do not impair the INC raid operation in any way Devitz should always guard us!
This discussion seem to be mainly revolving around the question “is tPvP mentality apply to WvW” while the real question is “if tPvP experience is of any use in WvW”.
The answer to the latter question IMO is clear. Of course it does. On any scale. tPvP is much more dense in terms of micro, synergy, boon/cd control and skill interactions be it friendly or enemy ones. Is this kind of expertise of any value at larger scale? Of course it is, who would argue with that.
If you got 25 players who not only follow the commander and use their skills on the push phase efficiently, but go beyond that and manage all their skillset perfectly based on team need and battle circumstances – you have a perfect WvW team on any scale.
WvW does not teach that, meaning it doesn’t require that kind of personal skill level since “strength/safety in numbers” is, whenever you realize that or not, a big driving factor.
Of course there’s a distinction between commander/raid leader and team member skillsets. I’m talking mainly about latter one. But even former may benefit greatly from tPvP background.
I have an example before me – our raid leader (Richmond), who is atm r45 tPvP and former member of top tPvP team that was unfortunately disbanded long ago. This however drew him to WvW. And boy if I’m glad it did.
The core question is, if there is that little extra in tPvP beast that allows them to extrapolate their 5v5/8v8 experience to larger scale. If they are smart enough to apply their tPvP knowledge of classes, synergy and micro to a broader scale – that’s a winner hands down.
However, if they keep to their duel/small scale/elitist mentality – well, they still will be valuable in some aspects of WvW. But from the PoV of WvW veteran they would be limited no matter how high their personal skill is.
wow nothing special.
eyefinity boys.
I’m total noob in multi-monitor setups (I only have two and play on one of them leaving second to other stuff like ts/browser/whatever) but I always thought that in a competitive PvP game no amount of monitors should change the geometry of your view point and field of viewable objects.
You could get a 180 degree surround effect (so I thought), but that should be it, you still see what the other guy with single monitor could see even if they would need to turn their camera left or right. I guess devs have other idea.
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Not clever to say how to do it :/
I’m of the opinion that in competitive activities secrets are bad in a long run for all parties involved. I also don’t like any kinds of alterations on videos and screenshots (with one possible exception of blanking out chat window. But ‘m not fan of it either). Maybe that’s just me, but that’s how I see an interesting, honest and healthy competition.
Another side of it is that it will be fixed sooner if it will become widely known and used. We have this thing with resized window probably from the start of the game. Did you hear anything from devs on this and any ETA or explanation that this is intended? I didn’t And it will remain that way if it will continue to float under dev’s radar as something rarely used and of minor importance.
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I play in windowed mode an i can’t aim on the center of a wall or behind it. Like everyone else who don’t cheat. You guys just did that.
Switching to windowed mode will not by itself change your FOV. Resizing your window manually will. Just drag the window corner to resize it to for example 1920×400 and note significant change in horizontal FOV.
Pikens should just shut up. They blobb more than we do. Here another example. 50-60 Piken for only 1 kittening T1-Tower, you guys are so awesome … NOT! You need 15 minutes, 3 trebs, 2 ac’s and 2 katas to take this tower. HAHAHA
It’s 40 at best by the count on screenshot but yeah, that’s more than enough. Was there anything else on the map that required urgent attention of anyone on this screen?
Try this with rest of professions and then come back. THEN maybe we’ll be impressed.
Thief doing his job well. Wow. What else is new….
Umm, isn’t that an elem in the picture?
Oh wow. I don’t know why I thought that was a thief. There was a reason for that, I’m convinced… LoL. Anyway, they must have been way too busy with something else to leave an elem inside. Point taken, nice job
Try this with rest of professions and then come back. THEN maybe we’ll be impressed.
Thief doing his job well. Wow. What else is new….
I wish we had some kind of enemy/friendlies counter built-in. Like many other MMOs have in form of add-ons. Something that would report that there’s x friendlies and y enemies in a 1200 feet circle around your character. Or something like that.
I my opinion this game lacks horribly in the area of extensibility in general and all kinds of live info/stats in particular.
You see a sea of red nameplates on the screen but green ones are scattered or maybe partially behind you. You make tactical decisions based on this kind of [mis]information which is bad on itself, but then you come to forums and complain about enemy’s blobbing and your opponents think “wth is he talking about, it was exactly opposite!”
I dont want to moan too much this week but seeing Golden Horde and Sparta running hand in hand on GH border in a massive blob was rediculous. GH have gone toe to toe with Redguard so why arent you guys roaming or just running as a guild? why do you feel the need to crush us so hard with those numbers? RS blobs arent too hard to fight and even with their numbers we can still have fun but you guys are solid guilds on your own, why do you need to adopt the blob playstyle?
I may be wrong but I believe Golden Hordes usual raid leader (Richmond) took a break, probably what you are seeing is [GH] combining with Sparta because a lack of raid leader?
Richmond as many of my guildmates are gradually returning to active WvW raiding. I’m not playing GW2 this week and wouldn’t be the next one so I can only guess. At our prime we were running 25 tops, usually 20-ish. Now it is more like 10. You can’t do much on global scale with 10-15 and we neither are used to small-scale mentality nor find much fun in that. I mean the tasks small forces usually take responsibility for.
AFAIK Sparta doesn’t run big numbers atm either (though I may be wrong on that) so I wonder how two of us could form a “massive blob”.
Today we were running most of the time with 15-20 people until they saw he huge canvas of 60-70 enemies.
Sorry but we were only 30 people, not 70 …
That’s what I’m talking about. Please provide independent source (ie screenshot or video) where we can clearly see 70 vs 20. Please. Do not dive into the depths of personal perceptions or take “They are 70 at least!” screams in TS for granted. 70 in one spot?! That’s an exceptional claim I’d argue that requires exceptional evidence.
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“Pikens never build arrowcarts in open field and never blob” HAHAHA
Personally, I couldn’t care less if anyone blobs or uses AC’s heavily. Unless blobbing causes lags/delays or ACs are replacement for any other strategy.
You should see enemy’s blobbing as a sign of “throwing a towel”, basically saying “that’s the only way we can deal with you”.
As of siege, smartly placed AC or ballista (or even a flame ram, you’d be surprised…) in open field fight that actually worked and maybe even turned the tide of the fight is a gem of battle strategy to pull off in my book.
I would suggest anyone with concerns regarding blobbing, relative numbers or what was actually happening during particular fight – take screenshots, record videos and then actually analyze them. It will be an eye opener for many on how subjective one’s perception is regarding events they have experienced and thought they have what should be considered an ultimate truth regarding what actually happened.
(edited by Yaro.3251)
Piken guys don’t blob… never ever
Did you bother to make an actual count on 2nd and 3rd screenshots? Red is always greatly outnumbers green/orange when it comes to human perception, that’s true.
P.S. And why did you remove your post? Acknowledging your mistakes is a virtue and could positively impact your credibility, if you didn’t know. Escaping conversation with post deletion however never does.
(edited by Yaro.3251)
Jeez, I’m having so hard time trying to distinguish GH as Gunnar’s Hold from [GH] as Golden Horde in this thread… What a mess…
Can I ask everyone to always enclose my guild name in square brackets or use full name when you mention it, please? Thank you, I’d appreciate that.
P.S. Too bad I’m exploring Crete instead of Kryta atm when my guildmates seem to finally start to come out of slack and run actual WvW raids.
Have fun everyone!
I know this thread is virtually dead by now, but I don’t like to leave any loose ends.
My message I’ve quoted below was recently removed and I’ve got infracted for it (nevermind it was also highly rated).
I still don’t know the reasons behind it, but in the end Support ruled that “After careful review, it has been determined that the infraction in question was given incorrectly. As such, any infraction points resulting from it have been removed.”.
I wonder however if something in my message was so offensive for someone that they took the time to mass-report it. If that is the case, I’d like to apologize for any offense taken and assure you that none was meant.
this weekend rest of bandwagon guilds that came from t1 servers moved away as well.
Are you driving us out? qq
GH doesn’t have plans to leave Piken any time soon, so it makes your statement false at least formally.
Although we are operating in “mercenary” mode atm, ie 1-2 groups sticking to other guild raids, that should change in a week or two.
We do our job frankly well if you did not even suspect that yesterday we ninjaed all your frortresses. Keep leaving us taking your strongholds
Do you mean like starting from the outside or by hiding inside at the time we cap it? If former, I can only salute you, nice job
In any case, IMO the more paper structures there are, the more there are possibilities for great fights.
in any case you would not be able to catch us. XD
Yeah, I know. We’ve learned to ignore you since you are too slippy and require disproportionate resources/time to be catched. Enjoy your time in shadows
That’s the problem with blanket statements: they may sound like affecting those you wasn’t intended to.
I wasn’t offended, just wasn’t sure if you
- consider everyone who came from T1 a “bandwagoner”, whatever that meanis in this case
- think that everyone who came from T1 already left Piken
Just wanted to pint that out.
Yeah, yesterday’s fight at N outer Bay (which was last one for INC raid night) was fun. Tripple sandwich. Was it Nuke from the gate, VoTF from the canyon and RED pew-pewing from the wall?