Jeezus, I’m so late with this, but will go ahead and add my opinion to this anyway.
And to GH. Last night, you blobbed us at times, we blobbed you at times.
We helped out DsD at times, DsD came into our fights against you.
If that was it, I’d wholeheartedly agree and we’d move on. But the rest followed:
You brought members of Vii/SPRT/XT and all of WIC to fights vs us. Remember longview? We were having a nice, relatively even numbered fight vs FG (surprising to not find FG running 70 guys these days) and you added on.
No, I don’t remember this fight but I remember another one.
Before I go into describing it, I gotta first point out: We do not “bring” anyone with us. Whoever from friendlies decides to follow us, that’s their decision. We, unlike many organized guild raids, do not ask any friendlies to leave us alone. And will not. The whole premise of separation from the rest of map seems so be completely alien to WvW realities. That’s not to say we actively promote and knowingly lead pug blobs of course. We’d love to run alone, just not at expence of being elitist kitten.bags.
We don’t ask a commander to look another way when we are fighting with any raids of yours. If he or any other raid decides to join, well it’s unfortunate but that’s WvW for you.
TL:DR: We won’t be getting out of the way to try and “run strictly alone” by imposing out view of WvW on others and generally saying people to gtfo. That’s insane, horribly elitist and just plain wrong. Wanna clean fight in controlled environment? GvG.
Now, to the “other” fight. That was at Arah. Here’s the disposition: [BuLL] are at worm, we are below on the road to worm. Fire fields and blasts are going off, everyone’s ready, we make several false pushes, the battle is about to commence. Now all of a sudden [Scnd] comes at us from behind from NE entrance to camp. We turn around and do an emergency charge. What do you know, [BuLL] comes from above and shuts the sandwich firm. Did we start to spam any of these guilds PMs after this battle? No. All we did we said to ourselves:
“Well, that was a good sandwich. [Scnd] coming in maybe weren’t aware of what was going on but if we were [BuLL] we’d probably stay at the worm allowing [Scnd] to sort it out on their own. Anyway, nevermind, on to the next fight.”
Instead you just chose to get GH members to spam abuse at the people offering you fair fights. I think at one point, one of your members even accused our raid leader of being into kids.
Now, you to the contrary, at some point started to spam Rich’ PM with all kinds of “you wiped us you blob, we wiped you we cool” nonsense. It gone so bad that Rich wasn’t able to actually lead the raid, he was silent for minutes and was bumping into the corners. No surprise that eventually he had to end these conversations “forcibly”.
Finny how different situation may look from opposite sides, right?
We offered you some organised, even numbered fights last night, and you declined. If the blobbing was that bad, and we dwarfed you by that much, why would a top guild decline even numbered organised fights?
I can only answer by quoting someone else:
We as a guild do not dodge GvG’s without a valid reason, and the reason in this instance, was the lack of leadership.
So yeah, we had our reasons to. And the reason was, our numbers were dwindling down at that moment.
I hope it was maybe a language barrier between our members and yours.
I’m sure that was partially the case.
But if we find each other again, and you want some organised, even numbers, unofficial fights, we’re probably up for it. Lets leave the blobs…
We cannot guarantee that in the open, it’s simple as that. And won’t try to isolate ourselves from the rest of the map.
…and the trolling at home
I don’t have any trolling to leave anywhere
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Gee, like BuLL + Scnd + DsD aren’t. There wasn’t much of delay, at least I didn’t notice too much of it. [GH] is 25 so + 70 should make huge lags, so I wonder where you get exact numbers.
Some nice and tough battles today at Piken BL nonetheless. tripple sandwiches, multi-stage fights, nice traps etc…
(edited by Yaro.3251)
You don’t know which KPIs are used by Anet, it’s all just a trolling/assumptions without evidence.
What we know however is that Anet is collecting massive amounts of statistical data regarding all kinds of different aspects of the game. Did you know for example that your client software also reports quite a lot of statistical data to Anet?
But that’s all “usage data” and I agree that it may not translate directly to PITAs and wish-lists of players. What we have left with in this case is to try and articulate our needs as objectively and with as much of good arguments as possible.
Your post is not an example of that.
Part of the blame lies on Anet by allowing 100 per server per map, when realistically it should maybe be 50-60.
Btw that was off-the wall number just for the sake of the argument. I don’t know exact limit.
If you are already not using the commander tag, why are you against change to it!?
Who said we don’t? Tags have their place. They make life for unorganized groups easier. They are useful when you need to manifest your raid location/direction quickly and precisely to ally raids. They help quickly gathering scattered forces when there’s a need for a focused defense/attack.
All this helps making life easier. If you get rid of it, it will be harder, but not at all impossible, and it will not solve the issue at hand.
Let me reflect your question to you: If you agree that getting rid of tag will not solve zerging, why do you advocate its removal?
Nominating this as the worst analogy I’ve heard in months. More appropriate:
ANet puts up flyers saying they are throwing parties across 20 different locations. They list all of the locations. People clique together/otherwise coordinate where they are going, then 3 of those houses are packed so tight with people that no one has fun.
I see you are not too much into analogies.
Each WvW map has a per-map-per-server hard limit for a number of players that can be on the map (that’s invites). But game cannot handle that limit (that’s “place can only handle 20”). Your flyers advertise that each place will handle 100 but that’s not true.
Pros use the free tag. Target.
This tag is unreliable. It wears off all the time from the leader for whatever reason. You waste time to re-put it on him. You can’t know how many supply your group have. You can’t see where you leader is on the map (except for your party members so you can sort of figure it…)
It’s just a cheap solution for a broken mechanic.
It works pretty well nonetheless. Combine this with party member dots on the map and you will have pretty good idea where blob is atm even if you stray. That’s a reality, not theory crafting. As of your last two comments, I’m not sure what do they have to do with anything.
- Supply count is none of the concern to the zergling who uses target to keep up with zerg.
- Being cheap or not bears no meaning if solution just works good enough. What’s important is that it will continue to work no matter if there are commander tags or not. That’s the argument against removing commander tags, it will not solve the problem.
Raids that run untagged and prefer to run on their own often have hard time tryiong to get rid of the “tail” for this exact reason.
Another thing is that there’s always orange swords that follow zergs even if they just kill some poor animal/veteran that got in their way. And map chat of course (there’s always a nice person who will answer your question on where’s the action at).
~200 chests, one ascended ring, some exotics, no precursor.
And I know people with ~400 chests and about the same result.
Be happy I’m not an anet developer because my ‘fix’ would be to get heavy handed and force transfer people off
your serversthe game for more balanced game play across all the servers.
Fixed.
Yeah, right. I’m hosting a party and invited 100 people, but my place can only handle 20. And what do you know, all 100 showed up. What a bunch of kittens, didn’t they know 80 of them shouldn’t actually have come??? Go some place else you blobbing kittens, there’s a lot of partys around tonight!!!
“Piken should be proud of its Golden Horde guild [some nonsense follows]”
Haha, replies to this just made my day. Thank you guys! And yes, kites are hugely overpowered.
P.S. Posts like this afaik go against forum Code of Conduct, so if you want your humor to live another day, you may want to get rid of direct quotes in your replies, as they may be soon deleted together with original message.
P.P.S. As of the OP, the best course of action in situations like this is to report alleged offenders to ArenaNet via https://en.support.guildwars2.com providing good evidence (screenshots, videos etc.), not to cry foul on match-up thread.
(edited by Yaro.3251)
Not to argue with a rally mechanics being unbalanced on WvW, just to set some numbers straight:
you can have someone like an elementalist, tagging with abandon everyone during zerg collision and have practically infinite lives
5 lives is not “infinite”. 60 secs for downed penalty is a lot for intense fight. I agree, 5 is still a lot, just not infinite. And each time you stand up with less and less HP.
http://wiki.guildwars2.com/wiki/Death_penalty
Why should somebody be restored to 50% health
It’s 25%, not 50.
http://wiki.guildwars2.com/wiki/Rally
(edited by Yaro.3251)
wvw reward lower than pve.If Anet do this,more player will leave wvw.
…
Running an RvE zerg train in Tier 1 is better loot per time than anything in Orr these days.
…
Yeah, as a zerg leech you basically tag as much as you can and don’t give a flying duck if that was PC or NPC you’ve tagged.
My guild (saying it without being condescending or anything) runs pretty good on WvW. And every successful fight makes us (although untagget 99% of the time) an attention magnet for friendlies. They learned to keep up with us no matter how fast we run and which tricks we use (like TPing to the BL wp while being close to tagged commander).
Recently I saw someone from the “pickup swarm” actually thanking us for all the loot bags they get. That was kinda sad moment for me because lootz is last thing we care about as a guild raid. We were in the black gold-wise anyway long before changes that brought more loot into WvW.
We don’t want to be a “karma/gold train” driving force. Reality however is that we are. And unless we want to alienate friendlies by telling them to gtfo, there’s little we can do about it.
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If my math is right, that’s ~830 kills a day since launch no?
yup
now lets do the math for how many hours a day spent playing guild wars 2. i know i play a lot but that’s just ridiculous.
It is not unusual for a good raid when people make thousands of kills per raid run. RG being at the top of open field game for sure had such kill numbers as “business as usual”.
Couldn’t stand more than 5 secs of this video. Is he DUI or something?..
Apparently, there’s a fine line between great and CRAZY commanders
I think at this point into the culling/lag history developers have (or should have by all standards) pretty firm grasp on what it is exactly in game mechanics that is most expensive and/or doesn’t scale well in terms of CPU cycles.
Personally, If you’d ask me to give a quick off-the-top-of-my-head answer, I’d say I wouldn’t mind too much getting rid of retal alltogether. It may even not be a hard shutdown. Something like internal cooldown or stricter target cap would do that.
When you think about it a bit longer though, all kinds of ugly things start to come to mind, probably the things retal was supposed to counter in the first place. The idea of retal is that you can’t be safely landing H-bombs on arbitrary numbers of enemies, even if they have no way to reach/target you. You HAVE to invest in defence of your character and to have awareness of situation anyway. If that goes away, you’ll have zerk campers all over the place on WvW. And I’m not sure if it is a good thing for game dynamics an balance.
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The specific blob that inspired it was tonights 60-80 man zone lagging INC Necr + GH one. Nobody is patronizing/underestimating any of the mentioned guilds individually , whose game-play , in rare occasions , we got to see first-handedly.
I’m not sure if what was following Rich (untagged) was 60-80 total, but we had a decent blob with us all right.
I don’t know what numbers Khrum was running (tagged) on the same BL but afaik they had decent numbers too. And indeed it wasn’t a coordinated effort between INC, Necr, GH and then some, it’s just as Khrum said – some guilds do not have raids at Fridays and overall Piken’s reset nights are packed numbers-wise. During the week you should see INC and GH raids separately lead by their commanders (not sure about Necr). But you probably wont see GH purely alone since we always seem to have at least some pickup though running untagged most of the time.
Just putting it out there to tag this thread so I can find it quickly later
OK, fair enough.
We could continue discussing details but being on the same page about the whole issue, I think we already spent too much time on relatively minor things compared to the main problem.
Btw Jackie, from the looks of it you seem to have WvW Character Limit option set pretty high. Made a world of difference in terms of fps for me when I lowered that one. I’m sitting on GTX680 and i7@4675MHz, but fps would hit the floor anyway during large fights even with everyone on the screen as simple models, when character limit was set too high.
I’m not quite sure what this video is missing to be more suitable.
So basically you want me to run everything I said already in this thread again? Thanks, not interested.
(edited by Yaro.3251)
They are not asking Anet or you to help them play better, they are asking Anet to fix a problem that is broken so they can play the game as it was intended to be played.
Then they should choose different video as an evidence.
I’m not missing the overall point of original message and I’m not attacking it in any way. I told several times here that I agree with it.
Because lag shuts down inexperienced/less organized. Or should I say, affects them more. Positioning, which I’m talking a lot about, is one of key factors here. They do not pay attention to position so they take a lot of unnecessary damage and their only hope is their heal and other defensive skills. That’s what gets affected by lag the most.
It’s like fighting huge elephant that is blind. Wild swings flying all around the place and god forbid you get hit by one of those. But in reality this elephant is pretty vulnerable.
I’m generalizing here of course, it’s not THAT simple most of the time, but you should get the idea.
Edit: I also noticed you said lag plays in the favor of the organized force. No
I knew that was kind of a controversial one. Believe or not, but that’s what my experience is . Of course it may look different for different classes, and I main a guardian which is lag/blob-friendly class, but for me taking on blobs with lags was in general distinctively easier than without lag. It is also boring of course and dumb and not fun and (insert more negative characteristics), but that’s how it is for me. You also seem to be taking positioning here completely out of picture for some reason.
My positioning is fairly spot on, I am the player in question who was playing the elementalist. You are comparing a 100 man raid all on comms (AM admitted they had 100 on comms) led by a commander. All they have to do is put us in combat and have 50+ stay out of combat and already I cannot reposition as fast as they move in. I would love to see how you would have positioned, but I doubt you can come up with much better, anyways bringing this to a discussion of my skill is ridiculous. I am not going to elaborate further into this as it feels like you just feel like having a jab at votf or me to pretend you have some super secret to skill.
I’m sorry if it sounds like I have a go at VoTF, I’m not. If anything, I think VoTF is one of few greatest open field guilds out there in this game.
And yeah, positioning was pretty cool until these few moments where you’ve decided to end your life by rushing in or staying in the way channeling. Anyway, I don’t see the need to go further this route either.
My gear is fairly well suited
That was more like general remark on my part, not anything about your ele gear specifically.
We accept these fights because it is all there was.
There’s still objectives they are after, and there’s a lot of unavoidable chokes there.
“As our raid leader says, “I can’t use my skills due to the lag” is not an excuse, that’s an aggravation."
Says a member from the guild who transfered reluctauntly off desolation due to skill lag. And now you are going to tell me to not complain? Or that because I cannot effectively drop damage to kill the enemy its not an excuse? Again, you pretend like you have some high road of skill which only GH possess but this is not at all the case. If I cant use my skills it is an excuse. It has always been, why do you think major competitions are held on LAN and not over the internet. I cant even begin to describe how silly that comment by you is.
Why not, please begin to describe. Or you already did?
There’s a couple of points I’d like to address here:
1. Yeah, we’ve transferred off Deso eventually, but that wasn’t a decision made based on just a week of match up against blob-heavy server. To reiterate, we are on the same page regarding lags. They are not fun, they should not be happening. It doesn’t however have anything to do with my quote. Being not able to drop damage effectively is probably an excuse (though enemy has same problem but nvm), running right through the blob and then saying “wtf the lag” while trying to get 4 in downed state going – isn’t.
2. I’m not pretending to be anything and for sure I’m not talking as a guild rep. That’s all’s just my personal opinion which should be judged by its face value.
3. It never been. What excuse was is a bigger difference in lag and ping that different opponents have while playing over internet. When connection characteristics are the same for all sides, it cannot be an excuse per se. LAN gives that and also lowers the lag to minimum which is great too since it allows for more skill and micro and variety. But I’m walking into swamp of obviousness here.
Adapt what? Lol. Are you trolling me? What is the solution?
Solution is to get Anet to fix all this mess. Or stop playing. Or blob on your own. Or try to come up with tactics that will get you the win. All kinds of stuff to choose from.
Again, you seem to be missing what am I getting at. I’m not arguing against your whole argument, that’d be silly. I just saw something in your video I did want to comment on, so I did. Basically what I’m saying is that you imo are arguing for a good thing with bad evidence. Is it better this way?
You make fun of me for wanting the game to play by my style. Yet by virtue of the enemy stacking the whole server on an icon, I am forced to play by their style.
Logic? None.
What are you talking about? “The world won’t play by my rules, I have to play by world’s rules. Logic? None.”
It’s like… whuuuut? They are more so they dictate the rules, that’s where logic is, if you really was after my answer.
P.S. Had to cut down quotes since it went over post limit, wow.
(edited by Yaro.3251)
4.3 What are you complaining about then?? ADAPT!
I think the point is another.
That players who adapted are the ones zoneblobbing nigthcapping and hugging keeps and running away from fights – unless outnumbering 3:1 – not involving AC’s.
The problem is that all of this that has been promoted by Anet patches over and over is not fun, has no room for skill or guilds, it’s boring as hell and overall, make you want to kick a quaggan so hard to leave the game – look how many PvP/WvW guilds already disbanded over this 10 months.
To some extent I would agree with that. Some parts of every patch note make you go “O_o wut?”. Nonetheless, I was addressing particular points of bad positionoing and lack of flexibility that were presented as somehow a valid argument.
If you are not willing to blob as a counter to enemy blob, there’s still a number of options. Landscape and game mechanics leave space for something smarter than “Oh yeah? Take this: /m Tagged, all map on me!”
Sure we can come up with more coherent and sane message to Anet, can we?..
You are failing to link the entire argument together in a coherent way and are simply not understanding that this is a self-propagating problem that will not go away and is not counterable.
I wasn’t even attempting to. I’m all for “an argument at large”, just thought that some of premises presented above were questionable.
These blobs can be engaged from almost any angle at any time, their entire approach is not one of huge skill or of great tactics, its of numbers and quantity. If you attempt to use a chokepoint to counter them then you simply down the first push (20 people) while the other 80 generally get through the choke onto you.
Choke point, even if it’s not “gg” point, is just a “point” in battle. Switch places with enemy, relative to this point or don’t use what is a “soft” choke point in these circumstances, find a “hard” one or even a safe zone like [not yet destroyed] tower/keep gates. There’s a whole story to be told about wearing bigger blobs down.
If you attempt to use superior movement then you have to contend with them having far more CC and movement capabilities than you since they have more people able to burn their cooldowns
Sure, movement alone may not give you the cake, that’s why I was asking why even accept wide open field battles in kinds of situations like in abovementioned video.
and if the above wasn’t a bad enough position to be in alone, you have the lag, meaning that those with the most autoattacks in a designated area wins, and guess who that would be? Yep! The side with the most numbers.
Yeah, right.
I’ll only say this: Lag plays for more organized groups no matter the numbers.
Having a better engagement, having more flexibility or any other skill that you may wish to throw at the game becomes a meaningless mess when you arrive at the situation of fighting a group like in the video.
That depends on your approach, which is btw my entire argument.
This is not something that can be adapted to in the current game other than to run around with your own server blob and create even worse lag.
Sure it is.
It is something that can be countered to the extent when you at least saying “Yeah, we wiped in the end, but we took 10x of them with us. And not once”, not “Oh well, they steamrolled us, whatchagonnadotheyblobkings”.
Hopefully this clears up the misunderstanding you have.
If I had one, I still have it.
Since all the questions I’ve got – all I know is this:
4.3 What are you complaining about then?? ADAPT!
I think the point is another.
That players who adapted are the ones zoneblobbing nigthcapping and hugging keeps and running away from fights – unless outnumbering 3:1 – not involving AC’s.
The problem is that all of this that has been promoted by Anet patches over and over is not fun, has no room for skill or guilds, it’s boring as hell and overall, make you want to kick a quaggan so hard to leave the game – look how many PvP/WvW guilds already disbanded over this 10 months.
To some extent I would agree with that. Some parts of every patch note make you go “O_o wut?”. Nonetheless, I was addressing particular points of bad positionoing and lack of flexibility that were presented as somehow a valid argument.
If you are not willing to blob as a counter to enemy blob, there’s still a number of options. Landscape and game mechanics leave space for something smarter than “Oh yeah? Take this: /m Tagged, all map on me!”
Sure we can come up with more coherent and sane message to Anet, can we?..
Meh, Jackie…
1. All three deaths (was it 3?) in this video were due to horrible positioning decisions. Mainly on elem part but also on their raid’s RL part too.
2. It’s not like you don’t expect lags in a certain point of particular matchup. So you gear and act as a player (and even more importantly as a raid) accordingly. “Blobbadon Mouth”, as they say, eh? Should give you an idea, right?..
3. Holy cow, why do you even accept these wide open field battles? There’s a lot of choke points and “safe zones” near the strategic objectives your opponents are after. USE THEM!
4. As our raid leader says, “I can’t use my skills due to the lag” is not an excuse, that’s an aggravation.
4.1 You know there will be a lag
4.2 You know enemy will have same lag
4.3 What are you complaining about then?? ADAPT!
I’m not saying lag is fine, it is terrible experience. But the video makes an impression of a person that says “that’s how I play this game and I don’t care, whatever happens it is the game that should adapt to my play style, not the other way around!”
Really?..
(edited by Yaro.3251)
It won’t damage RoF as tier and rank have 0 purpose anymore
only GvG matches all around the maps which doesn’t do alot for the server in general
Isn’t it a kind of contradiction in argument? What is it besides GvG and open field that is “alot for the server” if “rank have 0 purpose anymore”?
you a bunch of kitten touchers
You make it sound as if kitten touching is something bad…
Thanks RuNL for our very first GvG
Wow, really? 1st GvG for [Boom]? How about… you know, second one? We are only 1 ahead of you.
Anyway, I know it’s a close call with only one day left to the match up., and I’m not sure even if we are ready for GvG tomorrow. Just hoping to have SOMETHING going on in the next match up.
(edited by Yaro.3251)
EDIT: It was ECL for today, GD one was scheduled for and subsequently cancelled earlier.
Yeah, ECL RL had apparently an accident IRL so…
All our support obviously goes for Wickie, wish your family well, but still, what a streak…
P.S. Really sorry for messing up guild tags in original message, I’ve got a lot going on irl too to occupy my mind. Makes these failed GvGs even more frustrating though since you make arrangements IRL to attend them and then they just go puff…
(edited by Yaro.3251)
…meanwhile [GH] has simply unbelievable streak of cancelled GvGs ranging from straight up refusals to last minute notifications. We are now at well over 10 failed GvGs for past two weeks.
Makes you wonder, is there like a conspiracy going on to plummet our spirit or something?..
xD
P.S. Btw, any1 up for GvG – by all means, let me know.
Please?..
(edited by Yaro.3251)
“There was a clear message by Devs that skill lags would not have a silver-bullt resolution” WHERE?
I’ve spent quite some time digging into forum archives but couldn’t come up with a single definitive post to support my statement. Maybe it was a blog post or I just missed it.
However, for a person who was tracking progress regarding skill delays for quite some time, that’s what is the picture numerous posts from Devs over almost a year on this topic (and that of culling) left in my head. You may want to dig into posts history of Anet’s Habib Loew and Devon Carver who replaced Habib on WvW forums some time ago to get the idea.
I agree though that messaging around work to eliminate skill lags is a bit stale lately.
Well and if this is the optimization let me tell you (3 months for this) ….. go back with some step…. lag it getting WORSE
No it’s not. We can play this game all day long and could probably at best come to conclusion that our experiences are different.
……..this is not a clear message …..2 stealthy lines in a patch note.
They are not more stealthy than everything else in patch notes. Outside of Anet forum posts, patch notes are THE source to stay informed on what’s up with the game in details.
I wonder when they published this games …..why they did not tested all this problems in a OPEN BETA…..all this problems were clear……
Why do you think they didn’t and/or why do you think this problem was clear then? Skill delays were not always there, not on the scale they started to appear at some point in game history. I remember playing during BWE and skill delays on WvW even if they have existed then, were simply unnoticeable behind all the other performance problems game (and/or my rig I had then) had at the time.
Why can’t warfare be organized? I think it would be fun.
Of course it can. Just not on the level you’d like it to be. There’s no forced melee collision detection in GW2 so you can’t have frontline that can hold off enemy thus protecting range dpsers. It is often the case when two opposing raids have their melee squads go right through each other on initial push, leaving only inexperienced players from both sides downed at the point of collision.
You can’t have a kind of static formations and relatively slow evolutions while preserving formation in GW2 as in, say, naval battles. It is much more dynamic. Which is both the greatest part of it and what causes it to be (or look like) more chaotic.
It’s been like this for a long time. Devs have been silent too. It was acknowledged way back during the culling days, and we were told culling will be fixed, but not lag, as it is supposed to be a separate issue. Since then, no update on any resolution, if any is forthcoming.
What are you talking about?
There was a clear message from Devs that skill lags would not have a silver-bullet resolution, but will require continuous work on optimizing the engine. Since then there were at least two cases of such optimizations implemented:
- https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-May-14-2013/first#post2025110
“We’re rolling out our first set of optimizations. This is the first in many steps involved in helping resolve issues with “skill lag.” Some players will experience a slight improvement in skill lag issues with large groups of players, while some players may also experience a slight raise in their FPS.”
- https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-May-28-2013/first#post2105689
“Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.”
Of course whether these optimizations are noticeable and of any value is a matter of separate discussion. I would say yes, lags were much more rampant a couple of months ago. But I don’t have a way to measure the difference independently.
My point is, your statement “Since then, no update on any resolution, if any is forthcoming” is false.
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So much hate, so much whine.
(some more text)
Your assumption that this thread reflects everything there is to this matchup for people who post here is false. Only a fraction of emotions, admittedly strongest ones, disembogue here.
btw how do you pronounce piken? pie-ken or peek-ken?
Pee – ken
Was fun fighting you in EB tonight for last night RG will ever roll. You wont have to worry about being slaughtered tomorrow along with any other server. You can rest easy!
Love you.
Aww, cmon, we can dish out brutal fights even without RG on the scene. Everyone who has bumped into GH raid could probably confirm that. But anyway, The king is dead, lng live the king!
Let’s move on to the new legendary fights.
Kind of a short tribute to the Sacrx’s way of leading the raid:
http://www.youtube.com/watch?v=AWHAq2N1mTM
Jeez, and we have none, since DSB couldn’t make it
Btw, while we are at it, can somebody from [RG] shed some light on your plans as a GW2 guild going forward?
I mean, we all saw “farewell letter” from Sacrx, but here we are, watching another [RG]’s GvG.
Thx Red Guard for these epic 0:10 kitten u gave us!
But u need to take this, ladies…
Soo, that’s what RG’s Achilles’ heel is!
Underwater GvG ladder anyone?..
xD
A bit late here, just wanted to echo all congratulations and wishes of good luck in your future endeavors. I think all my guildmates will agree that clashing with you in the open field and especially GvG vs RG was one of if not THE highlight of our GW2 time.
Just wanted to ask you while I’m at it – what’s your personal TOP-10 (or 5, or whatever number you’d come up with) of GvG guilds based on your experience?
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Once I was going to drop a Ram but Ram dropped me instead
15vs15 is [borderline] fine I guess if no other options are available. 10vs10 is really out of format.
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Noviii, I’ll let Richmond know and we’ll contact you later.
Cmon guys, don’t ruin it for us!
I say the one who has less GvGs in the past gets first in line .
GH had only two GvGs over its history. And I’m not kidding
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Best to stay out of EB then :/
Yeah, like that would work, EB being PUG zerg fatherland and therefore WEXP farm Mecca…
Hey guys! Newbies from RuNL want to GvG(20 vs 20, or maybe 25 vs 25) with any guild from FR or DL.
Well, let’s just settle anyone!
Hey! There’s a line here. After us!
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Acknowledgement/ETA on this from the Dev team would be nice.
I was facerubbing that door then went to grab a cup of coffee. When I got back, my character was in afk by the door but from the inside. Wut?.. Jumped right out.
It is unfortunate however that those bugs with doors still exist. They are huge hate generator and lead to unnecessary out of game confrontations between opponents. Remember Sunny gate? Same story.
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There where so many why didnt they just attack and crush us? moments. Come on, dont be shy, smash into the enemy lines! It wont hurt. Much.
What are you doing?! You don’t want to tell your opponents how to beat you, do you?
Nah, I’m just kidding
Seriously though, initiative and constant pressure is indeed a key. Passive turtles otoh are easy targets.
“I’m a giant turtle and I can hold whole Earth on my back, what that bunch of mere mortals could possibly do to me?”
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