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I don’t know any other class that would give up their heals for this ability. Maybe […] Guardians might it find it slightly useful
Shelter is just too good, so I’m not sure.
Not even just Shelter. I really like the signet. Great way to reset a fight when you can heal for like 9k easy.
I mean the torment cleanse would be nice but imo ks just not worfh the loss of the other two healing skills.
Yeah signet builds can benefit from it but guardians have other sources of healing and, well, you don’t need to heal damage you didn’t receive so 2 secs of block can do wonders if used properly. Coupled with traits that proc from blocks it becomes even stronger.
I don’t know any other class that would give up their heals for this ability. Maybe […] Guardians might it find it slightly useful
Shelter is just too good, so I’m not sure.
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
Yes the math is correct but its not the whole story.
Indeed.
Stat-wise – yes, it is close to having food or not. That’s not “game breaking”, but I’d argue is “game changing”
But more importantly, there’s 5% base damage increase from ascended weapon alone which is pretty significant for direct damage builds.
Another thing is that you should look at available stats pool not as separate offensive and defensive stats, but as combined available pool. If you have extra source of def/sustain stats, you can mix and match, change your build and come up with more offensive build stat- and trait-wise while having close to same sustainability as before. Same goes for guard leech, applied fortitude, sigil stacks, food, bloodlust bonuses. It all adds up pretty quickly.
Don’t pretend most of gvg isnt just on the leader calling stuff and on builds which synergise/have the right composition. The actual players in those fights could be good or bad. It is really irrelevent. There is no target acquisition or anything of that nature. It is just – spam ur kitten now – type thing. The leader needs a ton of skills to do this effectively. The everyday guy in the guild needs no special skills beyond gear/a build which synergises. That is it. You could take the worst player in gw2 right now and train him to be as good as almost any gvg solider within a week
You just don’t know what are you talking about. If that’s what your experience of GvG, well, feel sorry for you to be part of mediocre team. Top GvG teams do not operate like what you are describing.
When you see a title “Easy solution for x” on WvW forum, you can be sure there’s some bull inside.
So you laugh here because this killing and damage thing is just a metaphor, a literal game. But for some reason single out “bullying” (whatever that means in a computer game, I’m not sure), and I’m assuming, trolling in general, namely the ones that are within ToC, as something really bad.
Go figure…
nice to see you place virtual characters on the same level as actual people in the game.
people have feelings, npc’s don’t. get that point ?
There’s no such thing as “actual people in the game” and that’s the whole point. Everyhing that happens in the game window is a metaphor including relationships since they have meaningless grounds. That’s just pixels on the screen, and opinions about pixels on the screen. At best, opinions about someone’s else ability to manipulate those pixels. Which is, well, OK, I don’t care. Why should anyone?
Everything else like adressing real people, talking about persons sitting behind the screen, is completely irrelevant to the game itself.
Oh I dunno.
One of your guildmates actually offered to buy me coffee if I ever headed over that way. And that friendship happened via “pixels”
No-no, I’m not saying it doesn’t ,_,
But he didn’t offer you virtual coffee, I suppose?
It’s like the book you both love and talking about it was a starting point for relationships. The fact that book is about violent medieval time and describes murders, slavery, intolerance and basically all the sins you can come up with – it is quite irrelevant to your actual relationships with actual person.
There’s no incentive to play WvW as a strategy game. And that’s a flaw.
I’m sure some commanders and most of community leads would disagree with you, but for the rest – yeah. Not sure if they (“rest”) are into strategy though.
As a side note, if you need an extra incentive (other than the process itself), the activity you need it for is not fun as it is to begin with. So what’s the point then?
So you laugh here because this killing and damage thing is just a metaphor, a literal game. But for some reason single out “bullying” (whatever that means in a computer game, I’m not sure), and I’m assuming, trolling in general, namely the ones that are within ToC, as something really bad.
Go figure…
nice to see you place virtual characters on the same level as actual people in the game.
people have feelings, npc’s don’t. get that point ?
There’s no such thing as “actual people in the game” and that’s the whole point. Everyhing that happens in the game window is a metaphor including relationships since they have meaningless grounds. That’s just pixels on the screen, and opinions about pixels on the screen. At best, opinions about someone’s else ability to manipulate those pixels. Which is, well, OK, I don’t care. Why should anyone?
Everything else like adressing real people, talking about persons sitting behind the screen, is completely irrelevant to the game itself.
Thing is, maybe if there was a bit of fairness when you took all four maps into account, that might make things, I dunno, more fun?
It never ceases to amuse me how people attach an idea of [personal] fun to PPT. Because you are talking about PPT here, right? Ie “Winning” as a server. Last thing I’d call “fun” is drooling over numbers in some list that doesn’t even remotely reflect my personal efforts. On the other hand, even most unbalanced matchups provide enough opportunity for individual to have all kinds of fun PvP activities.
You see, the field is too narrow in this game to have consistently balanced matchups. However you shuffle and rearrange the ladder. Just nothing works, you still will have those.
- Initial “pure” glicko-based tiers. Lead to stagnation and servers being locked in unbalanced matchups for ages
- Mildly randomized (within certain rating range) matchups surprisingly still lead to unbalanced matchups. It’s either you (royal “You”, server) stomp or you being stomped. With occasional fair weeks.
- Seasons. Ultimate equalizer. Everyone will get a chance to meet everyone. But look, there are still unbalanced matchups happening! Not fair, not fun!
TL:DR meh
So you laugh here because this killing and damage thing is just a metaphor, a literal game. But for some reason single out “bullying” (whatever that means in a computer game, I’m not sure), and I’m assuming, trolling in general, namely the ones that are within ToC, as something really bad.
Go figure…
No, the only “champion of the thread” is you mate.
thanks for explaining guildwars 2 is a platform for bullies.
Which game is that? The one that revolves around the idea of killing (inflicting damage to) other living beings? And making things to be more effective at killing other living beings? And gathering things to make better things to be more effective at killing other living beings?
Oh, and looking gorgeous in the process. With little sneaky mind-altering cop out of resurrection.
That game, right?
So.. what was your concern again?..
Not to rain on anyone’s parade, but running massive public WvW tests in the middle of WvW Season 1 is kinda… So you select best of the best (well, there’s hoping. Most active for sure) and just steal chunk of their time they would spend on live WvW…
I dunno…
Hm?
Have the actual tests started then?
I was under the impression that they have only invited people, but not started any actual tests yet.
I don’t know. But I’m assuming they will start before season ends.
Not to rain on anyone’s parade, but running massive public WvW tests in the middle of WvW Season 1 is kinda… So you select best of the best (well, there’s hoping. Most active for sure) and just steal chunk of their time they would spend on live WvW…
I dunno…
Same thing as a warrior/anyone wielding a great sword…spinning wildly in the middle of a group of people should kind of hurt everyone in your path…don’t ’cha think?
I think your great sword would stuck in the first target. Or don’t really damage anyone. You are not aeroplane propeller, humans just cannot have enough momentum spinning like that.
So much for realism, eh?..
Why they are not meant for the open field? Who said that?
Personally, I think a system where body-blocking (character collision) is possible would be fantastic. It was a feature in Guild Wars 1, and it would open up to pretty cool fighting scenarios in Guild Wars 2.
No. It would only make fights more static and nothing fantastic or cool would come out of that. Also you don’t have those “heavy armored units” who are able to withstand a focus fire for any significant amount of time while having straight line (“wall”) formation. They also wouldn’t be able to simply march through the fields of cc and AoE. If your “wall” will try to stay intact, it will melt like paper tower gate.
For instance, a ‘wall’ of heavily armoured units marching forward while the casters stay in the back.
Jeez, what a dull picture… That’s Civilization, not GW2.
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I still don’t know where the JP in EB is
As a side note, GW2 wiki is great resource, integrated with the game too.
Basically if you have any question about anything in game, type /wiki <whatever thing you need to know about> in game chat prompt and chances are, there will be a wiki topic that answers just that.
Is you are lucky and forum search would work for you, you’d realize that “zerg debuff” horse was beaten to death dosens of times here with wide range of debuff ideas. Including speed debuff. There’s nothing to discuss here as it was discussed repeatedly.
Its a added difficulty to completing those JP’s and fully working as designed and intended.
It doesn’t mean it’s not trolling. It is. It’s just that trolling there is perfectly legitimate way of playing the game.
Or sad.
That you continued to post and took this seriously. This thread demonstrates how ridiculous live forums have become. The fact that anyone gave this thread the time of day is astonishing.
Yeah, that too. But I only can rely on what you say, however outlandish propositions may seem.
It could have had some entertainment value if you’d come out of it clean without direct lie.
As of forums being venting/time sink spots – well duh, you don’t need a 3-page thread to know that, that’s common knowledge
I’ll jump at anything here where I feel I can have an interesting debate/conversation, initial premises do not really matter. That’s just my idea of spending free time.
http://tinyurl.com/5xrld2
I just want to thank everyone in this thread for participating.
he seem to be new to WvW
Or not.
Meh, it is a fail tbh when you get caught with your little sharade, asked if you are serious or not and lied that you are serious.
I dunno, why do they put training wheels on bicycles?
Because that’s for kids who only learn how to ride and there’s no competition?
You are not asking for a bicycle with training wheels, you are asking for an off-roader with autopilot for mountain bike competition. Except that everyone will have them and those who know the ins and outs of it will have even more advantage over you since they know when to switch autopilot off and cut the corner to get there quicker.
Flawed analogies are flawed…
Omne is a pretty good player in a pretty good guild that is dedicated and loyalty to their server beyond 90% of the players in this game. If he’s got ideas on how to drum up participation and get people involved in WvW and keep our lower tiers from turning into graveyards, I definitely think we should hear it.
That’s great, but he seem to be new to WvW otherwise he would spot instantly what could go wrong with this WvW line. We heard the ideas, we discussed/criticized it. What’s wrong with that?
Well that’s talking to thin air, good luck with that
it’s annoying and if anyone knows them could u please tell them not to do it :/ thanx in advance
That’s the whole idea of JP trolling – to annoy people. Why they would stop if it works so well apparently?
Level 1: Gain 300% more hp while downed.
Level 2: All down state skill cooldowns are reduced by 70%.
Level 3: You transfer 1 condition to your attackers once per second.
Level 4: Once downed you will be rendered invulnerable for 2 seconds.
Level 5: Instant rally once downed on a 180 second cooldown. Once rallied you will recieve: protection, regeneration, retaliation and swiftness.As a self proclaimed Godd of PvE, this ability might get me to play more WvW. My only comment would have to be on level 5 I don’t think we need the swiftness so much as I do like to stay around and fight. But a stability buff would give me a chance at staying in the fight and not being knocked around.
Do not underestimate swiftness in combat. This game’s motto is “if you stand still, you are dead”. Battles are exceptionally dynamic so ability to navigate the field faster is invaluable.
It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. D
…But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
…Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
…And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
Honestly, well said man. Well said.
I agree that was well said. The problem however is that you have a huge conflict here if you introduce something that gives rookies advantage over veterans specifically in PvP. You just cannot do that if you want to have fair balanced PvP environment. Then again, there’s so much to do on WvW that does not involve diving head first into enemy zergs.
I don’t mind at all giving new players wheels as long as it does not affect regular WvW players. Which would be pretty hard to come up with.
Please reread what is being said, I am not nor is anyone else saying to limit these changes to new players. This is not about tangible advantage so much as motivation/enablement. People need to wake up and realize the benefits this could produce for us in terms of providing even matchups with whole server wvw populations being renewed.
I was answering more to what Curo said. Ie giving rookies training wheels.
It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. D
…But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
…Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
…And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
Honestly, well said man. Well said.
I agree that was well said. The problem however is that you have a huge conflict here if you introduce something that gives rookies advantage over veterans specifically in PvP. You just cannot do that if you want to have fair balanced PvP environment. Then again, there’s so much to do on WvW that does not involve diving head first into enemy zergs.
I don’t mind at all giving new players wheels as long as it does not affect regular WvW players. Which would be pretty hard to come up with.
You realise that your suggestions won’t help new players at all? If a buff is accessible to everyone, then it helps the veterans just as much as the newbies. Infact, it helps the veterans more, as they know better how to take advantage of it. So, instead, newbies are actually disadvantaged by your suggestion.
I’m all for ways to make it easier for beginners to get involved in WvW, but these suggestions are just horrible.
As many progression based players are keen on wxp abilties, what specific trees what you suggest instead?
Any kind of direct buff to combat is just never going to work. The way to get people involved in WvW is to make it easier for them to access community forums and teamspeak, beginner-friendly wvw-guilds, some decent guides/videos explaining gameplay/builds etc.
If you give a buff, you give it to everyone, which as I’ve explained, doesn’t help newbies at all.
While I understand your point i’m afraid I have to disagree, while I recognize that clearly adding any skills to the game will allow any person to buy them it’s important to keep in mind that perception and motivation are powerful factors to consider. Experienced players are already confident in there abilities whereas newer players are not. I feel that this or at least something in a similiar direct could really enable newer players to dive into WvW. At that point forward I agree it would be best to get them to log into ts and forums and such, but players will never use those resources without first being confident and feeling enabled.
Yeah it’s all good, but you seem to ignore the extent to which your proposed Wexp line will change WvW dynamics. The good way to access something is to ask a question “What can go wrong with this?” and try to answer it as if you are prosecutor.
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You realise that your suggestions won’t help new players at all? If a buff is accessible to everyone, then it helps the veterans just as much as the newbies. Infact, it helps the veterans more, as they know better how to take advantage of it. So, instead, newbies are actually disadvantaged by your suggestion.
I’m all for ways to make it easier for beginners to get involved in WvW, but these suggestions are just horrible.
I was saying basically same thing earlier but it was glossed over for some reason. Or dismissed as not serious.
What I could condense however is that OP is concerned with too steep of learning curve for complete beginners which is partially true. You can’t get applied fortitude and guard leech soon so it leaves you quite behind those veterans even in terms of stats. Unfortunately, this cannot be solved by introducing yet another Wexp line, especially the one which would shift WvW balance so much as proposed by OP.
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I don’t know, does it sound defensive? That wasn’t my intention. I’m just trying to have a rational conversation.
I get what your saying about the process to becoming a veteran in WvW, but you can’t make those kinds of assumptions about what he’s saying.
I’m not sure which assumptions do you mean. Care to elaborate?
The responses seem typical so far, i’m wrong because of insert some subjective reasoning here. All the while no one seems to have a serious response, criticism or suggestion to my initial post. Pretty disappointing, but I guess this is to be expected.
It would help if you’d explain what is subjective and why exactly you are dismissing comments coming from WvWers and calling them not serious.
The attitude that you guys have to new players really is despicable. Learn by falling off cliffs? Again why don’t present some of your own actually ideas instead of just putting others down with sniping comments?
We won’t get anywhere if you will dismiss anything that involves challenge an dedication. The guys are telling you how they’ve become veterans. And they enjoyed the process. That’s what this game mode is all about.
I understand that you may be into WvW just for AP and probably will be gone for good as soon as you finish your achievements. And that’s fine. But if you want to “have a chance” in tough fights, the only way is to dedicate time to get better at it.
Otherwise just don’t get into tough fights and tricky positions. There’s a lot to do on WvW that does not involve your PvP skill that much, so learning curve is totally in your control.
Giving them a survivability boost would just make it so they survive 4 seconds longer while playing badly, while on the other hand resulting in them never beeing able to kill anyone, as their opponents will get the buff as well.
^^ This.
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Don’t hold your breath. The idea is just too outlandish.
How so? This is something that can really help players, REAL people, customers. How does this not deserve even 5 minutes of there time? Something like this would have made all the difference in the world to a player like me when I started out.
The fact that something would help players doesn’t warrant attention by itself. It would really help me to have invulnerability and insta-kill on demand, but it doesn’t mean devs should consider bringing it into game.
Don’t hold your breath. The idea is just too outlandish.
5 should be amended with “and all your enemies get insta-downed in a 360 feet circle”. That would do it, it wasn’t cool enough.
I mean, are you kidding me? With 5 alone you are basically rewarding players for getting downed. Nah, nothing wrong with that…
Did you consider how it will affect WvW dynamics?
WvW veterans would get much more value from this line than newbies. Since they do not die that often, you are basically giving them eternal life with this line. Many of them would be probably able to get this line maxed immediately, too. While rookies will have to farm WEXP to get that.
I say we should add in “Together We Stand” Mastery
Now THAT got to be a joke
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many players who are not prepared for the state of gameplay…
… should either not join WvW until they are prepared, or stop complaining and admit that it is their responsibility to get their kitten together, not Anet’s to guide them by hand.
Yeah, cause when I joined WvW I was totally prepared and knew everything there was to know about WvW even though I had no prior experience. Reading post and watching video’s can only do so much. But you need to chill out ether way, I’m pretty sure this is a joke post.
Yeah and you were asking Anet to make it easier for you by wrapping you in pillows, right? Or you were excited to learn this new huge (as it looked then) open world and was aware that until you get used to it you will probably act sub-optimally and die more than you should? Nothing wrong with that.
If it was a joke then meh, not quite funny.
P.S. Also, I was mainly referring to required stat-builds which you can pretty good idea about without having any experience on WvW. So at least you don’t die a lot because you are being so squishy.
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many players who are not prepared for the state of gameplay…
… should either not join WvW until they are prepared, or stop complaining and admit that it is their responsibility to get their kitten together, not Anet’s to guide them by hand.
sPvP quick joins is a good substitute and training ground while you are waiting.
While gear is quite different and skill balance is somewhat different, it is a good way to refine personal skill in the meantime.
P.S. Oh… Wait a minute! I see what you did there Anet!
:)
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Yes, please.
+15
Haha seriously, i’m laughing writing this post, when i remember all bull**** invented against us (canadians, lagbots, spys, etc)
This is going crazy
Exactly! Because there’s just -no- possible way we’d be winning fair and square, right?
Because, well, we’re filthy french surrender monkeys after all… right, guys?
I’ve got infracted for using a word “scrub” earlier in this thread, but really, it applies so well to the whole situation. I’m not sure how strong and emotional this word is in English, for me it’s just a term. Aside from exploits accusations every other rock thrown at VS and by ricochet at PS is an essence of “scrubness”.
P.S. Whoever is saying this is not a 2v1 is clearly blind or doesn’t want to see the trught.
/showhand
I don’t. Sounds like pretty ugly thing.
We are still very arrogant because we know that we are much better than any other server. Of course i suck, but even my low gaming skills can’t lower our average skill level below other servers.
I wouldn’t take Junkpile seriously after this. The guy is clearly having a good laugh
We have also a dark secret pact with Piken, made with fifilepetitguerrier our special ambassador
Haha seriously, i’m laughing writing this post
Don’t laugh at Fifi! We grew to like this little bugger! Ambassadoring the hell out of it every day.
P.S. Not sure if it is even a word xD
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jezus , i just asked a question. I got an answer of kingface , and even a pm saying it’s the only way for the moment to involve the pve influence .
So i got the point. It helps me more then your post.
I wasn’t trying to be helpful in this particular case, but it wasn’t “just a question” either.
Anyway, nevermind. My acrid sense of humor carries me too far sometimes.
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Go ahead and see for youself how you go with zerk gear. It’s not like if you enter WvW with particular gear you wouldn’t able to change it. Hevaily depends on your playstyle. In medium to large scale battles you probably will feel yourself a bit uncomfortable lying on the cold ground all the time.
I have nothing aginst bring more players if are truly intrested at WvW however when they come for 1 weak to get all achivments and destroy server chance to win league and then 6 weaks does nothing is realy weird and extremly unfair to all players who make server best et EU.
Are you saying your server has a significantly larger number of achievement hunters than the servers that are against you?
If not, then aren’t all servers equally handicapped by achievement hunters?
SFR was medium servers now its nearly full, and all these players came just for achivments and rewards. And SFR tactics was difrent from others (thats why it was a best server) now insted of groups of 40 guild players there is just one huge blob of 100 like on vizu or piken and thats total fail. Guilds just cant get into wvw.
Oh please.
Bad Vizu and Piken overblob your blob, boohoo. As if Piken is not in the same position as SFR. Maybe it is your “different tactic” that is just flawed in the sense that it fails to take into account and work with all the players, not only organized guilds?
This the second time you have major problems with influx of new players. Yet the result is the same – denial, outcry and blame. Good luck with your best tactic ever, what can I say.
BTW some of Piken WvW guilds moved to SFR and while they clearly did so “just for achievement and rewards”, it undoubtedly benefits SFR rather than Piken.
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They didn’t come to help the server when there were no rewards worth mentioning and no attainable achievements. PvErs aren’t going to stay after they’ve farmed the latest flavour of the month.
That was always the case. Map completion, skill point challenges, JPs. All this is there for a reason. Which is, I’m guessing, to get the new blood to WvW, however small is the percentage of people who would stick and “get” WvW as a game mode.
And I couldn’t even start going about how outlandish are ideas about prioritization etc.
Seasons may be slightly different in rewards, but at the end of the day all WvW gives as a material incentive is:
1. A number assigned to your server in a list of servers
2. WEXP
3. Loot, currencies, AP
4. Power of the Mists
Don’t you find it amusing that latter two work as well for PvEers as for PvPers and (1) is of questionable value to any given individual? Only (2) is clear WvW-only incentive.
For those who are really into WvW as a game mode the process itself is at least as rewarding as (1). Call this one (5) if you wish.
You cannot impose your views on how the game should be played on others. Only game mechanics can. They clearly show and were always showing that WvW is a sanbox where anyone is free to choose which particular incentive(s) are interesting to them, to go after them, and no particular incentive is “more important” than other.
The best approach here imho is inclusion and respect, from all sides. Work with your community, your fellow players. No, i didn’t say that’s easy. Ask Vizunah, they would tell you a lot about it being pretty kitten hard but in the end rewarding for all sides.
Most recent example here of great way to go about it is this:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Season-1-achievement-guide/first#post3062760
I’m not sure why Devon is so vague, taking into account that he told in a sticky how exactly EB will be freed of “Obsidian Burden”:
Finally, to make it easier to get to the map, we’ll be adding the map to the dropdown menu of WvW maps, allowing you to enter it from anywhere in the game.
Basically OS will be detached from WvW and will have no impact whatsoever on EB queues. You can even stop thinking of it as something related to WvW at all.
P.S. Oh, I see what you did there, haha. Necroposting ftw
slowpoke.jpg
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the problem with hardcore pve players in wvw that they usually have no clue wth they are doing and run wrong builds on top of it which makes them to rally bots and causes los of towers/keeps and points :/
Yeah, but imploding is a pretty good teacher I’ve found. They’ll get the idea.
sadly they don’t… i saw mass of people doing extremely stupid things this week
Yeah, like putting ram down in front of our tower when we came from supply to repair the gate. It was built in a blink of an eye, too.
I remember one case when WvW was down for quite a bit but points were ticking. So yeah, I’d say you better get ready to “deal with it”
Please take a second to think for a minute…
… and in less than an hour you’ll realize that days you’ve spend on forums complaining about WvW match ups stagnation for months finally resulted in an opportunity of the year. No, of your whole life! Eternal queue For… The… Win!
… OK, your second is up.
P.S. I should start collecting quotes from this forum. Some of them are pure gold.