Showing Posts For Yelloweyedemon.2860:

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I don’t know if its just me or this “expansion” is getting really boring.

Every day its the same routine:

Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.

Yeah, I mean.. Vanilla GW2 had so much to do!

Like… the daily!

1 worth of LS progression every two weeks not counting holidays etc…

The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward

Aaand.. that’s it pretty much!

Sniff something something… HoT ruined GW2! … something something Sniff!

Revenant finisher hidden speech

in Guild Wars 2 Discussion

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

“If you’re Marjory, you gotta let me give you a kiss !”

What do you like about Ranger?

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The pet.

The nature theme class.

Should the Dungeons get some rework?

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Rework? Yes.

Minor tweaks with the old rewards? No.

Sorry but I don’t miss dungeons one bit. They were the definition of grind. Everyone just did them because of the rewards (gold). That’s why every dungeon was about how fast you finish doing it so you can move to the next one.

Facerolling easy since their release, bad mechanics (that we didn’t even get to see thanks to stuff like Ice Bow), mob skipping, class stacking, class un-desirability, zerker or get out requirement, and so on.

It was fun the first times you did it but after that it became the same routine. Race to the boss, #1111 and loot.

I do want them to revamp dungeons but make them worth playing. Both for challenge and actual rewards (not gold). Make at least an explorable path in every dungeon REALLY hard, and add some unique rewards for completing it like in raids. Otherwise I’d rather have them dead than see again in LFG X-p1 2 eles/1grd/1thief/ zerker or don’t join.

Toxic mapchat

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

It was kinda fun at first (honestly speaking) to read those toxic comments while grabbing a popcorn but after a while it’s getting annoying with all those constant negativity..

Reminds me of… oh yeah…

Fix DS already...

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Stop complaining about the gem store like it has anything to do with the developers that design the game. It shows how little you know of how companies work.

First of all its not the same team that’s working on megaserver problem that is in charge for the gemstore updates.

Secondly, if you don’t like gem store cosmetics, DONT buy them. It’s cosmetic stuff for players who either have a huge amount of gold or real life money and nothing more to spend to. They do not offer any kind of pay to win items or anything that affects gameplay. Again stop complaining for the sake of complaining…

To the point, yes there some problems with populated (full) maps that appeared right after HoT release. I have been crashing minutes before completing the whole event on either DS, Tec, Triple Trouble and it’s annoying.

This is a reply from reddit (not mine):

If you are getting crashes during events with massive amounts of players around try either turning high resolution character textures off(requires map change before event) or turn character model limit way down. Crashing like this during events is most likely the game’s fault since it is a 32 bit program it has a memory limit of just under 4gb. With the massive amount of players and character textures that have to be held in memory during large events it is easy to go over this limit. Unfortunately gw2 doesn’t detect if it will go over this limit before it crashes. Give this fix a try and see if it works.

I personally downloaded the 64bit beta client and currently running with it. Have not played much since so when I do a DS/Tec etc event I’ll let you know about the results.

Druid is the best class in the game

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

trolls are best fourms in game

/10 char

games are the best forums in trolls

Best forums are trolls in the game

Countering revenant?

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Revenants have very weak heals (unless you burst them when in glint heal like a soloQ hero) and next to zero condi removal.

Also 99% of them just run the usual herald/shiro they copy pasted from metabattle and their rotation is always the same.

Ranger is dead

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Druid seems to be the only thing ranger has to make it competitive in PvE.

Every single class in the game needs to trait their elite spec. PvE, or PvP. Maybe the only exception is condi engi and THATS it. But yeah, let’s post doom n’ gloom about it and make it seem like a ranger problem.
Sad.

TL;DR ranger is competitive in less than 1% of PvE.

Only the 1% of PvE is actually challenging. Open world meta events do not require specific class comp, fractals can be completed by naked characters, and dungeons.. lol

So yeah, ranger in the challenging part of the game, ranger is needed. I see no problem here. But lets cry about it for the sake of the forum negativity.

Next 3 Legendary Weapons [Poll]

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Instructions unclear, voted for Harpoon gun & Spear!

Solo players need to gain 2 pips per win!

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Tittle^

It will still be a broken system that relies on MMR and nothing else, but at least solo players will be able to actual process and not being stuck on saph/ruby.

Remove elites from pvp

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If you refuse to keep supporting the company that owns the game you play, you are going to have disadvantages. Be glad that you can at least compete with HoT players depending on the situation.
In almost ALL MMO’s you can’t keep on playing at the top level is an expansion is out and you don’t have it.

Losing pips is horrible

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The system is indeed horrible.

When it comes to soloQ, it has nothing to do with player skill or how well you played in a match. It has to do just with the MMR system which is pushing you to a roughly 50% win/lose ratio. You can maybe make it to ruby but after that it’s pretty much impossible to process.

Inb4 someone come and say how you can easily do it if you just intentionally lose 50 matches first to lower your MMR etc… This is not legit way, it’s actually breaking CoC and should be bannable.

Maybe an easy fix to that would be: If you play ranked SOLO, a win generates 2 pips instead of one.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

2,300 hours, 1 character, 1 ascended weapon. (And I got that about 200 hours ago).

Nope definitely not a grind.

And that’s playing since GW2 early access.

1.5k hours, 5 lvl 80 geared characters, full ascended on 2 of them, about 20 ascended weapons, and roughly 5k gold in total spend in useless cosmetic stuff.

Casually playing, with big breaks, started playing 6 months from release.

Your point?

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

You are so blindfolded with your “ranger hate” that you will ignore anything people will tell you and keep focusing on other things desperately trying to make a point.

The two threads you linked me were created 5 and 2 months ago. Yes rangers do have bugs, but so do most of the classes and so does the content in general. All MMO’s have bugs, especially when they are not even 2 months away from expansions.

“Broken” means that you can’t play the class. Broken means that it’s gamebreaking either in overpowered or underpowered way. Druid was broken when AF was depleting when out of combat for example. Druid was broken when Smokescale was able to do 18k damage in 2 seconds.

The current ranger is far from broken. Rangers are able to compete on the top level in all 3 game modes. End of story, no matter how desperately you try to prove the opposite.

You really shouldn’t speak out of turn. Ranger is my only class. Let me repeat that: My. Only. Class.

So I do not ‘hate’ ranger. Nor am I ‘blindfolded’ with my ‘ranger hate’ which is a ridiculous thing to say. That random, shotgun blast of assumption may work on some. But you targeted the wrong poster this time. Just because I play my class, to even award-winning levels, does not mean the class isn’t without glaring bugs, issues, and/or ‘broken’ issues.

This is not the place to argue semantics. You are one voice out of the many on this and other forums that say otherwise. So please excuse us when we take your insult-laden rant less than seriously.

I am not trying to prove anything. But I am saying you are wrong. And we have the continuous nerfs and game-breaking bugs to prove it. And the idea that you think something from five or two months ago, that still aren’t fixed, doesn’t give it a pass because of any amount of time.

Those issues? They are still broken. They aren’t fixed. End of story.

Sorry if you don’t like that fact, but it is a fact. But feel free to continue to tell the community otherwise with anecdotal ramblings.

It’s no worse than the nerfs and increased bugs we suffer with each patch.

If you just can’t accept that many of the so called “nerfs” we received were actually balance fixes, then I can’t keep on arguing and wasting my time trying to explain.

There were things that needed fixing like 18k smokescale hits, regen generating AF on full HP targets, minions prioritizing minions for buffs, AF depletion out of combat and so on.

If every change goes as a “nerf” in your mind, then by all means, keep on QQ’ing on doom n’ gloom threads.

PS: I won’t reply to anyone who calls me fanboy because I’m not joining the negativity the forums have and acting like it’s the end of the world on an unplayable expansion. I for one enjoy the class, and statistically speaking, it’s in better spot than it ever was. Many competitive PvP teams have a druid in their group, and almost ALL top raiding groups have a druid as well.

Yes there are things that could use fixing and yes there might have been some un-necessary nerfs (reducing smokescale UA from 7 to 5 attacks), but overall the class is in a very good spot at the moment.

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The class is way far from being broken. You just don’t like it, that’s all.

I’d like you to read the following and think again on that comment.

https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-bugs-9/first

https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Bugs-merged/first

Now please read the front page of this forum. Just look at the titles. Now ask yourself: is the class really “far from broken”?

I have no idea what creates this level of blind devotion, but it needs to stop. It’s definitely not helping anyone to pretend there aren’t grave issues with the class and the constant nerfs the company rather give than fixes.

You are so blindfolded with your “ranger hate” that you will ignore anything people will tell you and keep focusing on other things desperately trying to make a point.

The two threads you linked me were created 5 and 2 months ago. Yes rangers do have bugs, but so do most of the classes and so does the content in general. All MMO’s have bugs, especially when they are not even 2 months away from expansions.

“Broken” means that you can’t play the class. Broken means that it’s gamebreaking either in overpowered or underpowered way. Druid was broken when AF was depleting when out of combat for example. Druid was broken when Smokescale was able to do 18k damage in 2 seconds.

The current ranger is far from broken. Rangers are able to compete on the top level in all 3 game modes. End of story, no matter how desperately you try to prove the opposite.

(edited by Yelloweyedemon.2860)

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If you don’t like the druid mechanics that’s okay, a lot of people don’t and seem to think Druid is terrible because of their biased opinions. Most of the people who don’t are also spreading the information that Tempest is overall better when it is clearly not. I have friends in other guilds who are convinced that tempest > druid and they haven’t killed anything after the first boss.

Pretty much this ends every druid “QQ” thread. Nothing more to add.

I don’t QQ kid troll along. I prefer the ungated mechanic of the Ele and hopefully in 8 weeks when they rebalance they’ll fix this pile.

First you call someone “troll kid”, then you admit that you simply don’t like the AF mechanic.
Which is far different that your thread’s “point” where you said Tempest is way better and druid is “not so elite spec”.

Pretty much sums this up.

Simple question. Have you even raid healed on Druid let alone tempest? I’ve detailed my thoughts on both. Move along.

Yes I have healed on druid and I have dps’ed on tempest. Yes I could probably heal VG on tempest. Is it viable? Yes. Is it better? No.
That’s what you fail to admit, and ignore players that say otherwise with actual proof. I won’t post any screenshots or videos. There are plenty out there from pugs to top-end raid guilds. See how many use druids and how many use tempest. I guess you know better than them…

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Ah, you’re one of those who think HoT failed hard. Cool, saves me typing

dude if you have nothing useful\smart to say better to keep the mouth shut.

There’s nothing to say really.

The point of this whiny thread is that OP does not like the way druid works therefore he calls it broken.

Top-end PvE people use druids in raids, and top-end PvP team use druids. Core ranger is probably the best solo class for open world, and druid does fairly well in WvW especially in small groups.
The class is way far from being broken. You just don’t like it, that’s all.

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If you don’t like the druid mechanics that’s okay, a lot of people don’t and seem to think Druid is terrible because of their biased opinions. Most of the people who don’t are also spreading the information that Tempest is overall better when it is clearly not. I have friends in other guilds who are convinced that tempest > druid and they haven’t killed anything after the first boss.

Pretty much this ends every druid “QQ” thread. Nothing more to add.

I don’t QQ kid troll along. I prefer the ungated mechanic of the Ele and hopefully in 8 weeks when they rebalance they’ll fix this pile.

First you call someone “troll kid”, then you admit that you simply don’t like the AF mechanic.
Which is far different that your thread’s “point” where you said Tempest is way better and druid is “not so elite spec”.

Pretty much sums this up.

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

This is why the devs post things much more on reddit rather than this forum…

You guys just CANT stop complaining for everything. EVERY single thing.

The ranger class is in better spot now than what it ever was since the beginning of the game 3 years ago. MUCH better. It’s a viable and much desirable class in all 3 game modes.

PS: AF generation is not broken. You just don’t like it so you call it broken. Broken was to stand in front of 5 afk people, click #6 and get full AF in the next 3 secs.

PS2: You don’t have to “keep on losing a utility slot”, where did you get that?

PS3: You don’t have to take beastmastery. In fact beastmastery is only mandatory in the PvP cele druid build. Raid druids don’t even touch it.

Greetings ANet’sFanboy.#2860,
1) Reddit gets as much complaining as this forum, check the comments
2) Most of the current complaining on every topic is legit, they failed hard
3) Druid is not 3 years old, and the specialization is not fine
4) AF generation is broken because of its per tick model
5) No out-of-combat AF generation is a pain in WvW/GvG/Scrims
6) Don’t assume that everything is about raids (where AF is fine)
7) I won’t explain the utility & beastmastery part, fast way to generate AF
Have a nice day.

That’s the way I read the dev’s post, feel free to read it differently.

Ah, you’re one of those who think HoT failed hard. Cool, saves me typing

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If you don’t like the druid mechanics that’s okay, a lot of people don’t and seem to think Druid is terrible because of their biased opinions. Most of the people who don’t are also spreading the information that Tempest is overall better when it is clearly not. I have friends in other guilds who are convinced that tempest > druid and they haven’t killed anything after the first boss.

Pretty much this ends every druid “QQ” thread. Nothing more to add.

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

This is why the devs post things much more on reddit rather than this forum…

You guys just CANT stop complaining for everything. EVERY single thing.

The ranger class is in better spot now than what it ever was since the beginning of the game 3 years ago. MUCH better. It’s a viable and much desirable class in all 3 game modes.

PS: AF generation is not broken. You just don’t like it so you call it broken. Broken was to stand in front of 5 afk people, click #6 and get full AF in the next 3 secs.

PS2: You don’t have to “keep on losing a utility slot”, where did you get that?

PS3: You don’t have to take beastmastery. In fact beastmastery is only mandatory in the PvP cele druid build. Raid druids don’t even touch it.

Do i need Heart of Thrones?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Heart of Thrones is like Game of Thrones, but with pink unicorns and nobody dies.

Um… Right…

[SPOILERS!] Ending opinions

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

After the mission where you go with Taimi in the dead Asuran city, the rest of the story feels very rushed.

In my opinion there should be at least 5 or 8 more missions to actually explain some things about mordremoth, and the groups journey through a very dangerous Dragon’s Stand.

I mean you go to the last mission without even knowing the dragon’s weakness…

Other than that, I like the ending, but I’m afraid that it will not continue very well.

I wanna hope that Mordremoth is not really dead, just very weakened (still very powerful) and that we can have a new dungeon similar to Arah, where we really end him.
We don’t have any info about his body, we don’t have any info about corruption fading away, and the excuse that sylvari can’t hear him anymore is kinda cheap. I mean Trahearne could hear him, there might be other sylvary slaves out there that can still hear him.

TLDR; Story feels rushed after a certain point, but overall it will be good if they give us an Arah-like dungeon focused on ending Mordremoth.

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

You just don’t wanna accept that Glyph of Empowerment, Sun Spirit, Frost Spirit, Nature Spirit and Grace of the Land are way better buffs than anything a Tempest can offer, do you?

Okay then, pretend that auras and common buffs that other classes should provide, outbuff druid, and therefore Tempest is better…

The thing is a full DPS druid (without healing power, brought into raid for personal DPS that is quite high) offers most of mentioned benefits as well.

A full DPS druid won’t be enough for a dps role. Rangers losing a significant (huge) amount of DPS just by traiting druid.

The huge lack of healing power along with staff absence will make you not able to keep your group alive, and you will not be able to generate AF efficiently.

You will not be able to maintain a healthy Grace of the Land, first of all because of AF problems and secondly because if you stay 50% of your time in CAF, your dps will be far below average.

In short DPS druid is not a thing in any game-mode I’m afraid.

Minions priorise minions is now fixed :)

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Title^^

You can now use all the spirits you want

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

You just don’t wanna accept that Glyph of Empowerment, Sun Spirit, Frost Spirit, Nature Spirit and Grace of the Land are way better buffs than anything a Tempest can offer, do you?

Okay then, pretend that auras and common buffs that other classes should provide, outbuff druid, and therefore Tempest is better…

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

OP, you do realize that you have zero actual arguments about Tempest being better do you? All that we get from your post is that you just dislike the AF system and therefore trying to convince yourself that Druid healer is not worth it.

1. Tempests have constant AOE regen and very decent burst heals compared to Druids who lack the AOE of Tempest but have a significant big heal.

This says nothing at all. Regen is not hard to come by in a raid of 10 and also Astral Wisp counts as a contant low-ish heal as well.

2. Tempests (while running Apoth) have very good burning damage while not losing the ability to shout heal, something a Druid cannot match as they’re in staff almost always trying to fill the CF bar just to access their heals.

Druid in Zealot with double cats and S/A as a secondary set also has decent damage. An experienced player will never have AF problems while dancing between sword/staff. Even if a healer is not wanted for its damage…

3. Druid mobility is very good and spotter is incredible but spirits are bugged and if another ranger is providing spotter the need for a Druid is greatly lessened. Tempest is very mobile as well and while they don’t provide the buffs a Druid can, spamming fury, might, protection, regen and swiftness is a breeze.

Yeah thank god for fury, might, protection, regen and swiftness! If not for a tempest healer we would have never seen these buffs! Totally outperform Glyph of Empowerment, Sun Spirit, Frost Spirit, Nature Spirit and Grace of the Land!

4. The clunky mechanics and bugs that plague the Druid I could live with if they out healed my Tempest but in my mind it isn’t even close, my Tempest is better. Constant regen uptime and big (enough) heals, (by the way test out arcane brilliance on a water field when you’ve got over +1200 healing it’s ridiculously big) make the Tempest My choice of healer.

This game is not about HPS. All healing builds will never go pure healing because you can keep the whole group alive while providing other useful stuff like a bit of DPS and buffs.

I appreciate your thoughtful response. Tempest healer, specifically my build also is one of the 3 going to red on split in Vale. Blue green and red down at the same time meaning I’m adding serious DPS to the raid when not pure healing. I am absolutely out DPSing My Druid.

It’s personal preference but the game isn’t built around Druid healing and I don’t miss it when I’m on my Tempest.

I never once claimed to have issues generating AF and as for experience My Ranger is named Aidenwolf is My main and is 3 days older than launch so… I referenced the clunky UI and by that I mean that Druid healing is gated by a timer both in and out of form and by AF. Tempest healing handles oh kitten better, if you disagree I’d recommend trying a Tempest and seeing for yourself.

The Druid is great in PvP but I’m not a fan of the mechanic. I’ve raid healed for 15 years that’s experience.

Again, a healer is not wanted for it’s dps. DPS is the job of the remaining 8/9 people in your raid. Your job is to provide the best buffs you can for your group, and keep them alive at all times.

Both Druid and Tempest can keep a group alive, but druid completely outperforms tempest when comparing offensive buffs.

Both classes can complete a raid as healers. Druid is just a better choice because the raid overall will go faster.

Your post is saying the exact opposite, and that’s where you are wrong.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

How long does the game last when all the “scrubs” leave. I would lay money that those same “scrubs” bought the vast majority of gems with cash. Reduced gem sales = less content development.

Most complaints on the forum are from people with arguments such as “I have a job, family etc, and I only have 1 or 2 hours per day to play so I don’t have time to raid or think about the content instead of #1111 my way to the top.”
Now you want to tell me that these players buy gems for real money?!

Think there for a sec…

Also just because the forums are flooded with doom n’ gloom, it does not mean that the actual playerbase is. Players that are actually casual, do not go to the forums to
spend their whole free time in order to cry.

Multiple maps are full all the time, countless T4 metas are being completed daily, there are lots of raiding activity through LFG and guilds, PvP has a rising population and WvW is getting a big revamp. The game is nowhere near to it’s death. It has more life than it ever had.

You guys really have zero understanding of how anything works. There has to be a mix of content, or ANet alienates too many players to keep developing the game.

There IS a mix of content. There is a facerolling Tyria, and there’s a medium difficulty HoT. You make it sound like they ripped your character from Tyria and theyteleported him to Drangleic…

Dumping Druid for Tempest

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

OP, you do realize that you have zero actual arguments about Tempest being better do you? All that we get from your post is that you just dislike the AF system and therefore trying to convince yourself that Druid healer is not worth it.

1. Tempests have constant AOE regen and very decent burst heals compared to Druids who lack the AOE of Tempest but have a significant big heal.

This says nothing at all. Regen is not hard to come by in a raid of 10 and also Astral Wisp counts as a contant low-ish heal as well.

2. Tempests (while running Apoth) have very good burning damage while not losing the ability to shout heal, something a Druid cannot match as they’re in staff almost always trying to fill the CF bar just to access their heals.

Druid in Zealot with double cats and S/A as a secondary set also has decent damage. An experienced player will never have AF problems while dancing between sword/staff. Even if a healer is not wanted for its damage…

3. Druid mobility is very good and spotter is incredible but spirits are bugged and if another ranger is providing spotter the need for a Druid is greatly lessened. Tempest is very mobile as well and while they don’t provide the buffs a Druid can, spamming fury, might, protection, regen and swiftness is a breeze.

Yeah thank god for fury, might, protection, regen and swiftness! If not for a tempest healer we would have never seen these buffs! Totally outperform Glyph of Empowerment, Sun Spirit, Frost Spirit, Nature Spirit and Grace of the Land!

4. The clunky mechanics and bugs that plague the Druid I could live with if they out healed my Tempest but in my mind it isn’t even close, my Tempest is better. Constant regen uptime and big (enough) heals, (by the way test out arcane brilliance on a water field when you’ve got over +1200 healing it’s ridiculously big) make the Tempest My choice of healer.

This game is not about HPS. All healing builds will never go pure healing because you can keep the whole group alive while providing other useful stuff like a bit of DPS and buffs.

Is this Spirit behavior intended?

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

It’s a bug. Report it and hope it will get fixed soon. Currently ALL player minions priorise other minions for their buffs.

It’s not only spirits, its also pets, Necro minions, Mesmer clones etc…

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

We were stuck with a scrub-friendly (there’s a difference between casual friendly and scrub-friendly) content for 3 years. We were sick n’ tired of it.

wow
Someone forced you to stay among all these scrubs for 3 years??
Why didnt any of you call the police?

I never stayed. I was taking huge breaks over time out of boredom and/or playing other better MMOs / Single player games.
So did a huge part of the population. In fact many people just logged in once every other week to do their 1 hour worth of Living Story episode and logged off.
This is where GW2 population was heading if they continued releasing content for 8year old kids.

I consider myself a casual player. Not a scrub who just wants to #1111 his way to the end while watching Netflix.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

@Yolo…

Yes. It does. I have no time for raiding. I tried it for 2 weeks, spend 3-4 hours on avg a day, so about 40-50 hours and gained nothing.

In this time I could have gotten ~200-250 gold from dungeons in the old system….
Now I lost 350 gold in restats and rebuilds. which I’ll never recover with 4 -12 and later on 2-6 gold a week.

Maybe it’s worth while for you. For me it isn’t. I played 7750 hours before HoT. And atm just logging in seems too much. I played WvW, Dungeons and Fractals. from those only fractals are left and they cost me money to play…

Maybe if your mind was not stuck at the gold or the rewards, you could stop calculating how much will you get before you join a group, and start doing the thing that you were supposed to do in the first place. Having fun.

Unless you are a skritt.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Why even bother?

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some people want generic MMO maps where everything could be solo’ed. Some people are here just for the rewards. Give them a super-mario map with a legendary item upon completion and they will take it a hundred times rather than playing HoT.

Can you really put any reason to them?

GW1 is one of the most solo friendly MMO ever, and GW2 is very solo-friendly as well. It was never a hardcore focused game.

It is still very solo friendly and still nowhere even close to be considered hardcore. Many players including myself have run ALL the HoT content while solo and have had zero problems. Even a good percentage of hero points can be solo’ed when mechanics and class allows it.

Those complains are from people who expect to run the content (#11111) while also speaking on facebook, while also being on skype call with a friend or two, while also watching Netflix. If it’s too hard focusing and playing a game that requires a bit of thinking, then HoT is not for you. End of story!
We were stuck with a scrub-friendly (there’s a difference between casual friendly and scrub-friendly) content for 3 years. We were sick n’ tired of it. The devs listened to us and made something worth paying and/or playing.

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some players who don’t like HoT don’t think the map design is “awesome”, don’t think its very challenging, and don’t think there’s anything worth working toward.

No fun, no goal, no HoT for me.

Then they can stop playing?

We didn’t force you to pre-order HoT. We didn’t force you to buy it. You knew that it was not gonna be scrub-like content. They stated that multiple times.

Don’t like it, don’t buy it, don’t play it.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Why even bother?

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some people want generic MMO maps where everything could be solo’ed. Some people are here just for the rewards. Give them a super-mario map with a legendary item upon completion and they will take it a hundred times rather than playing HoT.

Can you really put any reason to them?

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

There was no real point to begin with. OP has no clue what grinding really means. He also does not seem to understand that end-game rewards do not come easy.

The previous LI system was a problematic system that required RNG drop and tons of actual grinding. Running each and every dungeon every day, doing the exact same thing as fast as possible, repeating it for months and months with your only goal the reward, is the definition of grind.

If you fail to see that, you never played a serious MMO before, and you just cry on the forums because with HoT, you can’t just finish all the content the game has to offer within 3 hours of release while pressing #1. Something you could totally do in the vanilla version of the game.

The core GW2 was not an MMO able to keep players playing for a decent amount of time. It was so facerolling easy that an enormous amount of the total population was taking huge breaks very often out of boredom and lack of end-game content. A big percentage of the population was just logging in to do the daily (or just logged-in since they changed the system to give you rewards for logging in…), and logged out right after because there was literally nothing else to do.
In addition to that every single Living world episode could be completed within 2 hours from release.

Grind is relative.

You’re basing your standards of “grind” off of other games. EQ, WoW, and the like, I’m guessing. They’re basing their standards of “grind” off of the rest of GW2. There’s a rather huge difference between the two, but both are correct from their own point of view.

The problem is, this is not one of those other games, and it is GW2. GW2 was supposed to be different, not just a copy of other MMORPGs. The grind may be small by the standards of other games, but those are not the standards we should be using. If GW2 is meant to stand as its own thing, we should measure it as such.

That model of GW2 was obviously not working out well and that’s why they felt the need to change it. As I mentioned above, the game could not sustain a healthy population.

Also, I’m not comparing the game with EQ/WoW/RIFT etc… I’m just saying that grind means repeating the same content countless times with your only goal the reward.
In HoT you get the rewards by exploring/playing the content new maps have to offer. It’s a different thing completely.

Name 3 things good and bad about Raids.

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Difficulty comes from timer. Without a timer, mistakes would not matter. Gear would not matter. Team communication would matter much less, class comp would not matter..

I always disagree with that. Timer bring some diffulty, not all of them is coming from the timer.

Without the timer, you would still need to bring boon rip, you would still need to make a team of 4 for the lighting circle, you would still need to bring condition to kill the Red Guardian, you would still need to break is bar(or not), you would still need to push seeker out of the way, etc.

Yup the timer put more pressure on the team to bring the difficulty one step higher overall and yes it will be easier without the timer. But not every difficulty in the world come from the timer.

Yes, you would still need to know the tactics and yes it would have been harder than dungeons (lol), but still it would be considered very easy content and all their promises about challenging HoT content would fall apart.
You would not need ascended gear, you would not need a good class comp and mistakes would matter a whole lot less if even at all.

I’m sorry but with the current GW2 combat system, PvE content without a system that forces players to do their absolute best is not challenging.

PS: Forgot to mention that all those players who say they dislike the timer, do not realise that it existed on the game for years. You were not able to see numbers going down, but timer was the only reason why you were all wearing zerker gear, skipped 90% of the dungeon mobs, kicked necros from your groups, and wanted/demanded everyone to run meta builds.

(edited by Yelloweyedemon.2860)

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

TLDR; I want the new end-game stuff NOW and I also don’t wanna work much for them.

Useless and off-topic.

There was no real point to begin with. OP has no clue what grinding really means. He also does not seem to understand that end-game rewards do not come easy.

The previous LI system was a problematic system that required RNG drop and tons of actual grinding. Running each and every dungeon every day, doing the exact same thing as fast as possible, repeating it for months and months with your only goal the reward, is the definition of grind.

If you fail to see that, you never played a serious MMO before, and you just cry on the forums because with HoT, you can’t just finish all the content the game has to offer within 3 hours of release while pressing #1. Something you could totally do in the vanilla version of the game.

The core GW2 was not an MMO able to keep players playing for a decent amount of time. It was so facerolling easy that an enormous amount of the total population was taking huge breaks very often out of boredom and lack of end-game content. A big percentage of the population was just logging in to do the daily (or just logged-in since they changed the system to give you rewards for logging in…), and logged out right after because there was literally nothing else to do.
In addition to that every single Living world episode could be completed within 2 hours from release.

Name 3 things good and bad about Raids.

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

A bit confused…

You mentioned both difficulty and timers yet on a different sections…

Difficulty comes from timer. Without a timer, mistakes would not matter. Gear would not matter. Team communication would matter much less, class comp would not matter.

The only difficult thing about the current raid wing is that you need to kill the boss in a specific amount of time. If timers did not exist, every single guild in the game would have finished the wing in the first day, with 12 players wearing nomad gear.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

TLDR; I want the new end-game stuff NOW and I also don’t wanna work much for them.

Does this mean there gonna nerf raids?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

/15hotfemalesylvaries

Attachments:

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Yes.

Vanilla GW2 was a boring game with good designed but still typical MMO maps, only 1 PvP game mode, no end-game.
It’s whole combat was down to a couple of things and skills(FGS, then Ice Bows etc), stucking in 1 spot, skipping 90% of it’s instanced content (dungs) and everyone had one and only role-DPS.
The most valued items in the game (LI weapons) required one of the biggest grinds an MMO can have, plus a laughable RNG drop rate.

HoT has unique MMO-awesome designed maps, tactics such as stucking and skipping are now thankfully gone, and the “all-offence” meta is also gone since both tanks and healers are now needed, or are at least viable, and zerker is not the one and only armor.

We also now have end-game such as raids and many T4/meta map events, and the mastery system makes the game more interesting.

Oh- also Open world difficulty is not designed for 5 year olds anymore, yay!

How to evaluate what is OP

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

It killed me, therefore it’s OP.

/thread

(Pic) Ranger Spirit Buffs prioritize minions

in Bugs: Game, Forum, Website

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

This is a big issue not only for ranger but for ALL minions in game. Mesmer clones give alacrity to other minions etc, same for scapper gyros etcetc..

Anet, fix this asap, it’s gamebreaking!

No AF - Broke The Class

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If you need CAF to kill a thief then you deserve to lose in the first place.

Also you can lay off the exaggeration, none’s buying it.

Queuing Outside of HotM

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

as for loading screen dishonor problem, u can just make the accept timer longer.

Attachments:

Premades vs soloers.

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

So, you want 1+1+1+1+1 vs. 1+1+1+1+1 exclusively?

Yes.

And I’m guessing you want it to balance class/spec distribution. Oh, and you want it to balance MMR distribution as well, I’d imagine.

No. That would be far too complex if even possible at all. Thing is that the system was SO much better 11 months ago. You didn’t have to worry about getting crushed by exp 5 man premades who use TS and have played 5mil. more matches than you, neither you had to worry about 4 people grouping together playing PvP for the first time.

And people playing together, in unranked, for fun, is ruining your hardcore road-to-MLG experience?

Not hardcoring or anything. I just like to chill and play a couple of serious matches. Its not either hardcore or braindead. Just because I don’t play the game 24/7, it doesn’t mean I can’t stay focused for ~15 mins during the duration of the match. I know what I need to do as a X class and I know the map’s strategy. I just wanna play vs people who are like me (aka. serious solo players). That way matches are fun much more often and in order to play competitive, players do not have to be on TS 24/7 giving orders or shouting things like they are on a star-fleet.

Premades vs soloers.

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Bumping my thread since this is getting stupid.

The funny part is that it’s on the other end now… People and guilds of very low skill playing together for fun, are ruining other players’ experience. SO many times since HoT, I’ve played vs full premades while with random people, and we massacred them. Some matches ended even 500-0 or something similar… This is not fun. Please, bring back a solo queue.

Queuing Outside of HotM

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

There were a few reasons for keeping players in HotM when queued:

  • It forces new players to recognize they have completely different builds in PvP maps.
  • You won’t miss the match accept because of load screens and get dishonor.
  • We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.

In order to allow queuing from outside HotM, we would need to change these things.

  • We would need tech to remove players temporarily from queue during load screens.
  • Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
  • Revisit the way the match flow UI works.

The reason I’m on the tiny “NO” amount.

I have a good PC with SSD and I can load GW2 in no time. Although for guys&gals with medicore PC, they could take up to even a minute to load HotM. I don’t wanna wait longer in re-queue and they prob don’t wanna get dishonor for having a medium PC.

Heart of thorns impact for casual gamer

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Tempest useless in PvP?

Right.. okay… The best support class is useless!