Showing Posts For Yelloweyedemon.2860:

Mordremoth Final Fight Is Frustrating.

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

+1 for originality!

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I don’t know about you guys, but if I tried my best and failed, then saw people do this: https:https://www.reddit.com/r/Guildwars2/comments/48h1fz/evc_vale_guardian_10_man_naked_style/ I would seriously question my intelligence.

Well I’d question my skill set, at any rate. Unfortuately, different people have different skill sets and what’s easy for one person isn’t at all easy for other people. For example everyone who lives in the Oceanic regions, I’m guessing tens of thousands of players, are playing with inordinately high ping lately. That’s a big part of the world. It would be nice if Australia was closer to mainland US, but it’s not, and I don’t think making content that part of the world can’t play easily is great for the game.

But you know, not everyone grew up with a keyboard in their hand either and there are probably more older players than you think, that find it harder. I have many in my guild that simply don’t have the hand-eye coordination, or the vision, or the physical capacity to raid. Some of them are very intelligent people.

On the topic of being bored, I’ve yet to see an MMO expansion that didn’t bore some people after three months. That’s about the time it takes for WoW subscriber numbers to take a dive too, and I have people in my guild who go, play with wow expansions for a couple of months then leave again and come back here.

So yeah, saying an expansion is boring after 3 months is probably not hugely troubling.

A game’s difficulty is balanced around players who do not have latency and ping issues. Since the majority of the playerbase is from NA and EU, toning the whole game down because some people from Oceanic regions may have issues, is laughable…

Also do I need to remind you that this is an action MMORPG? The action part on the game’s genre, means that the combat is more real-timed, where “hand-eye coordination” is required. If people have way below average reflexes, maybe they should have thought twice before buying an action MMO.

PS: I don’t consider nor implying that people from Oceanic regions are second class citizens and their opinions should not be irrelevant, but the game’s difficulty is not the answer for their issues. If they do have such issues, then it’s a technical/server matter and should be adressed by Anet, which should also not be here because it has nothing to do with Heart Of Thorns sub-forum…

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I don’t know about you guys, but if I tried my best and failed, then saw people do this: https:https://www.reddit.com/r/Guildwars2/comments/48h1fz/evc_vale_guardian_10_man_naked_style/ I would seriously question my intelligence.

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Apparently “normal” players do not play raids guys!

You have to be “elitist” and “hardcore” in order to enjoy raids.

The forums of this game…

Only few build and classes are needed in raids so yes its just elitist.
And rewards are crap.

I’m sorry you can’t use a complete random setup and afk#1 kill the raid boss.

From now on, content that requires you to use more than 15% of your brain shall be only for elitists!

“normal” players in this game are too dumb for that. We can only use #1 and even then don’t ask us to be super focused on surroundings! We have a life, we play to relax and stuff!

Waaah!

Some facts:

  • Raids were demanded by a part of the total population that identified itself as hardcore. This demographic lamented the lack of content offered by GW2 for their preferred type of play. Some of this demographic also lambasted dungeons (the intended hard PvE content) as too easy, face-roll and similar delightful statements. That’s not to say others didn’t also ask for raids, but let’s consider that the group which pointed out that GW2 has less for such players was the most vocal.
  • I’ve already seen similar statements about raids. That is, that raids are too easy.
  • Elitism is simply: “the advocacy or existence of an elite as a dominating element in a system or society.” Since meta considerations dominate PuG raid comp creation, yes, there is an element of elitism in regard to raid accessibility. The defense for this is usually either that the content is hard enough to require such limitations; or that a desire for efficiency dictates the meta. Efficiency means that the group finishes with less challenge and faster, because apparently spending more time playing the fun content of raids is undesirable. While I understand the thinking, I find it somewhat ironic.
  • One of the oft-expressed arguments against any attempt to make hard content more accessible is the “…use more than a tiny percentage of your brain” pejorative.
  • The players who seem fond of using that argument also tend to be the ones who sooner or later get around to calling that supposed hard content face-roll, which kind of means, “Able to be done using zero percent of one’s brain.” Also just a wee bit ironic.

I’ve been a staunch supporter of the idea that those who want harder content should be catered to, even though I am unlikely to benefit directly by having such in the game. However, when I see the disdain for both fellow players and the game such as is expressed by this poster and his ilk, I have to wonder whether the effort to keep the segment of the hardcore that does not express such disdain and dismissal worth having to endure the portion that does.

I would agree with your post if the raid in this game was on par (difficulty-wise) with some raids from RIFT or old LOTRO… I remember a specific raid encounter that 4 months after its release, had been beaten only by 4 guilds worldwide.

In GW2 the whole wing was beaten within 5 days of release, and within 2 weeks it was beaten by full pugs off LFG…

I’m a casual player who is taking long breaks from the game, I only play 5 classes (2 of which were created after HoT), I don’t have more than 1.5k playtime acc-wise, and ofc I don’t own a LI. I beat the whole wing (eternally) several times without any issues. I refuse to believe that players who do try, fail so hard in order to abandon all hope.

Just because GW2 was afk#1 spam for 3 years, it shouldn’t remain like that forever. It drove people away much more than luring people in.

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Anet themselves stated raids would not be doable by most players.

They never stated that. Stop making facts out of thin air.

The current raid wing can be completed by

-Full pug from LFG
-Several set-ups such as healer tanking, thief tanking, necro condi-dps, engie condi-dps, Druid healer, Ele healer, no healer, etcetcetc…
-Everyone in the group in full exotic gear as long as they know what they are doing.
-Leaving multiple raid spots blank (I’ve seen up to 4-5 man killing bosses)
-Without voice communication.

I could go on…

The raids in GW2 are straightforward simple and should be completed by 95% of its active population. The only reason as to why someone should not be able to complete the raid is that he either plays way less than an average MMO time required on a toon, or that he is really bad (meaning he can’t stay focused on something for more than 5 mins).

Furthermore Anet stated that the next wing will not be any harder than the current one, because the raids should be accessible to a wide variety of player skill levels

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Apparently “normal” players do not play raids guys!

You have to be “elitist” and “hardcore” in order to enjoy raids.

The forums of this game…

Only few build and classes are needed in raids so yes its just elitist.
And rewards are crap.

I’m sorry you can’t use a complete random setup and afk#1 kill the raid boss.

From now on, content that requires you to use more than 15% of your brain shall be only for elitists!

“normal” players in this game are too dumb for that. We can only use #1 and even then don’t ask us to be super focused on surroundings! We have a life, we play to relax and stuff!

Waaah!

Bored of HOT

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Apparently “normal” players do not play raids guys!

You have to be “elitist” and “hardcore” in order to enjoy raids.

The forums of this game…

Don't play Ranked if you play only one class

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

1 class only dawg

Pics like these make me say “thank god I didn’t stay in this game for another season”.

95% of the matches are one-sided, faceroll matches…

I take it you guys have fun^^

Slothasor

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Well for one I’m with Anet here.

You guys finally realized that you simply can’t create actual challenging content and at least you made the bosses appearance reflect the game’s difficulty.

Kudos!

PS: Inb4 GW2 raid wing #4 final boss is a giant kitten, or a walking internet meme…

This game..

Where you at?

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Low skill cap for all classes + Anet always overnerfing or overbuffing + accessibility to every class from everyone = More than half of the playerbase will always play the current FotM.

Enjoy e-sports!

The End!

Rate the HoT zones!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

EXPLORE
TD
VB
AB
DS is not fit for exploring.

MAP META
VB
TD
AB
DS

REWARDS
If you’re doing them for the rewards, you’re doing it wrong.

STORY
DS
Rest are below average so idc

VISUALS
VB
AB
TD
DS

MAP CURRENCY
See rewards part

ENEMY DESIGN
Mordrem>Chak

FAVORITE
VB
TD
AB
DS

Mordremoth is a metaphor for extremism

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

This is why aliens don’t talk to us…

Difficulty was raised too much...

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I’m not gonna lie, I would love, LOVE seeing these people play dark souls or bloodbourne. I have a feeling it’d be hilariously entertaining.

Bloodbourne was kinda easy.

Dark souls was not even challenging if you played a mage, or were using summons.

But yeah, I’d love to seem them try.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If only I could give you reddit gold for this.

The fact that you can’t, is why these forums are a joke, and will always be filled with selfless people who blame the devs for adding raids because they consider them “toxic”.

This is why devs post more on reddit. Who wouldn’t.

Can't kill Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

just walk into updrafts. its annoying i know (have died a couple of times)…

Inb4 they call you elitist and white knight for not joining the whining parade.

Just you wait.

Can't kill Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

If someone feels the need to create a thread on the forums and call HoT a “failure” because the maps are “annoying” and “confusing” (lol next time Anet should release a 2d super-mario map just for you), and because he dies 3 times to a boss, then he’s a scrub. Sorry noway else to put it.

If someone rage-quit the game day#1 because he could not get his flying mastery, then he’s a scrub.

Again, HoT maps are not another 4 vanilla-like GW2 maps. We had enough afk#1 content already.

If a content is annoying because it’s fully of bugs, which even bring difficulty to a full group as a solo content, then it’s totally right to call this content a failure before they fix it.

Since when did Elitsts start to defend bugs?

Since forever. Whenever someone complains about an issue, whether it be D/C, lag, bugging out making instances impossible, some people ALWAYS blame the player for something they did. It’s sad really, because it takes the pressure off of the developers to fix bugs.

There are bugs in every game. The best thing you have to do is learn to work around them and not cry because you don’t have everything served on a silver plate.

To the point, it took me literally 2 deaths to figure out that the updrafts in the mord. fight do not work same way as open word updrafts. It’s not a bug just a different design. If OP (and everyone with the same mindset) did a couple more tries and didn’t create a whiny thread on the forum after 1 death, he would know too.

Also it’s pretty funny you mention “making instances impossible” when pretty much everyone has completed the final fight with several alts.

Is anyone bored?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

No tutorial to tell you what map icons are.

This is so funny I can’t take it… I’m sure they are working on introducing Navi as a miniature that guides the way.

Playing skyrim right now.

Let me guess; On easy right?

Pre-league balance patch??

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

See this is what’s wrong with this game. They claim to have huge balance patches every 3 months, yet the actual patches are nothing more than last minute small changes. Along with the fact that they are trying to achieve a universal class balance (all 3 game modes at once), it is always going to bring over-nerfs and over-buffs.

This update X is godmode and Y is barely playable, next update Y will be godmode and X will be useless.

Good luck sticking around!

PS: I mentioned “last minute changes” because don’t expect me to believe that a professional developer team had 3 months observing the game, working on how to fix it, and they came with this balance patch.

(edited by Yelloweyedemon.2860)

Since thief autos got buffed...

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Thief auto attacks did not need a buff. They buffed them because they were unable to fix the class in order to be viable in raids so they went with the revenant mindset. “let them spam #1 so they get off our * untill the next update”.

In addition unblockable BV didn’t need to be a thing. At least not yet. We should see how things will be after the overall bunker nerf and THEN proceed to more tweeks.

@OP, mesmer GS is not the issue. The issue is that mesmer needs to be viable but not mandatory. I don’t know how they will do that but then again I’m not the one who is getting paid to bring ideas to the table…

Also stop with the “mesmers you had your time”. I play a mesmer (not my main but still) and despised the chronobunker build. I don’t know any mesmer main who enjoyed playing chronobunker. The ones that did just go with the FotM river. They will play whatever is OP this month.

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

That pole makes literally no sense. Its slower and makes an easy fight awkward. I assumed the only reason was to avoid random Condi instability. Even then its stupid as it doesn’t work completely and people use it on other instabilities.

Thankfully people don’t use it below 50.

the pole is netflix and chill

eww…..

Don't Reverse the Upcoming Nerfs

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Anet’s obsession on balancing the game in all 3 game modes is what’s creating all the imbalance. PvP and PvE should be 2 completely different aspects of the game.

For example thief did not need a damage buff in PvP. They boosted AAs because thief was dead weight for raids. Along with the bunker nerf across the board, it may even result to the old situation where thief was shutting down every other zerker class just by being a thief. Another example is rev hammer #2. It did not need a nerf in PvP yet they are nerfing it because of WvW. Same goes for Well of precognition. It was too OP in cases like VG green circle, and they are destroying it in PvP for no reason…

I could go all day about PvP vs PvE balance… I just don’t care anymore…

They are not balancing anything. They are just creating FotM builds untill they nerf them to the ground next update where another FotM build will rise.

Dungeon rework

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Dungeons don’t need a change. The community just needs to wake up to the fact that they are just as fun as they ever were, and that the juice is still worth the squeeze.

Dungeons were one of the worst instanced content I have ever seen in an MMO.

If I had to pick between abandoned and the way they were pre-HoT, I’d pick abandoned a million times.

Dungeons could be summed up to: Skip everything, race to the boss, stack in a corner and ice bow it down, repeat.

“FUN” !

Dungeon rework

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Sorry but this would never happen as dungeons are so easy to just duo for the most part, even solo. It would also completely I invalidate raids, something they really want to push people towards and is a major selling point for HoT. And trash mobs aren’t hard to fight, most of the Time I find it’s even easier to just fight and kill them than it is to try and run past, doesn’t take much longer anyways and it’s not like you have limited heals or anything in this game.

Sorry, but dungeons are dead and only reason to run them are for skins or legendary requirements. You’re better off pleading for more fractal stuff

I hated dungeons because they were so easy and only being farmed for gold.

Although its wasted content and it could have potential.

Dungeons are solo/duo ran because of skipping mobs. I don’t think 3 man legit runs with mistlock instabilities would be easy. maybe they could also increase the mob damage and put timers on end boss fight, I don’t know it was just a suggestion.

Dungeon rework

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

-Increase the liquid gold reward by 100-200% from what it is now.

-Add mistlock instabilities to all explorable paths (you deside which one is more fitting to each dungeon)

-Implement a system where the door to the bosses will not open unless every single previous trash mob in the instance has been killed.

-Once a party has completed all explorable paths of a dungeon, a chest will appear with raid-like rewards. (1 week cd)

-Lower the party limit to 3

PS: The chest to raid like rewards is different for each dungeon, meaning you can get up to 8 per week. The chest should contain rewards similar to raids, including some currency that lets you buy ascended gear.
Dungeons that physically require more than 3 ppl should get tweaks…

Envoy Armor 1: No will accept you in raids?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

And this is why raids didn’t need to be a thing. Good thing I don’t care about legendary armor. Some of the skins look neat, but…meh.

Thousands of people should not get the “challenging” content they so desired and asked for countless times because you don’t like it… Yeah elitists are making the game toxic!

PS: I put the word challenging in apostrophes because the current raid wing is not challenging. It’s an easy wing that average players can (pug) beat easily. A raid that was successfully pug beaten (eternal included) it’s first week, can not be considered challenging. Needless to say hardcore players have beaten a boss with 5 people, without using updrafts, with everyone on full exotic just to prove a point, etcetc…

Envoy Armor 1: No will accept you in raids?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The idea of raids might have been good but the reality is not,forced to use team speak with a bunch of abusive teenagers isnt fun nor why i play guild wars 2.I would imagine raids are great if you happen to have 9 m8s who also play guild wars 2 or are maybe in a guild and have got to know them.But for the rest forced to pug its horrible.Forcing strangers to group and communicate just dont work for most people playing this game.Its not the difficulty of the content that is the main problem.

If you’re afraid to talk or even just listen to others in order to help the group, then that’s your problem. I don’t know a game with challenging content where TS is not needed.

Also I pugged the raid bosses countless times and only once I encountered someone rude and abusive to others. Once in like a hundred runs… Needless to say that after some time 4 people including me left because we were fed up with his attitude. In all other occasions people in TS are friendly, helpful, making jokes after wipes etc… Even in cases where completely clueless players join even if the raid specifies it needs very experienced players, we politely ask them to leave after we see they do not even know the mechanics.

Will there be a new legendary longbow ?

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

What’s more manly that shooting rainbow ponies from your bow?

Next in the gemstore: The rockstar appearance pack. Includes a pair of cowboy boots, leopard leggins, about 30 pink and purple scarfs, hair extensions, hairspray, and sunglasses. 11/10 would buy!

Necromancer in Fractal? (above lvl 80)

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Hi, I’ve been play necromancer for 2 years now and it’s been okay for me but I wonder if I really need to change to another class to play high level fractals.

I play power necro(reaper build) with utilities , such as sucking conditions etc.., that help party members and have considerbly fine DPS and high survival rate but my friends keep saying that I should change my class to mesmer which can get all the gears from necro.
So…does necro really have no significant advantages againt mesmer or anyother classes?

Offensive blood support reaper is one of the best builds for pug fractals. You have insane sustain, a very ballanced dps (below average when mob above 50% health but one of the best dps of the game when mob is below 50%), vampiric presence which helps the party a lot in both survivability and dps, and break bar wreckage.

Mesmer on the other hand, while being a better choice for organised groups, in pugs you will not be able to play it at its full potential because people will often go ranged, get downed, etc… so in many cases you will end up giving alacrity and quickness to 1 member while the rest 3 run around doing things… That leaves you with a way below average dps, a reliable boon strip, and minimal survivability compared to necro.

Also considering how easy fractals currently are, if people tell you to switch class, are pseudo elitists that have no clue or creativity about their builds and will always copy builds because their youtube follower told them to.

What happened to dungeons?

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Thread about dungeons becomes thread about gold gains…

This tells everything.

Two part question, Stacking and skipping

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Stacking and skipping is the reason why I’m so glad the dungeons got abandoned.

Don’t get me wrong, I’d love to see them revamped and be made more like fractals where stacking and skipping is not really a thing, but if I had to pick between abandoned and what they were before, I’d pick abandoned a million times.

Rushing from one boss to another as fast as possible just to kill it in 20 seconds, long before it even starts to execute it’s mechanics, is a very un-healthy game content. I don’t even know how many players it pushed away those 3 years.

Skipping game content and playing just for the rewards is only fun if you like grinding. When the whole end-game content is like that, the game becomes a farmfest. Dungeons were end-game for 3 years so you get the picture…

[build]Fallen Warrior.

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

so sad. pls hailp

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Laugh all you want, I don’t care.

I just can’t understand how someone would describe the way dungeons were played as “having fun”.

Maybe it’s because I played too many games where you had to think of a tactic for each dungeon. Maybe it’s because I’m used to play content the way it’s meant to be played without skipping it. Maybe it’s because stacking on corners and pressing #1 to win is something I find laughable.

But running from one boss to another as fast as possible like it’s some sort of race, just to press #7-9 (ice bow), then #5 and #4, is something I could not describe as “having fun”. Not in a million years.

Fix the exploits in Fractals

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I’m not defending the exploit i’m just pointing out why it’s being used

Except you aren’t since a proper mossman should be faster.

Except you’re wrong – people are sick of the fight. Between taking 5 minutes of actually doing the fight itself (which you’re sick of) and taking 7-8 and watching netflix while occasionally hitting 1 on your keyboard- can you tell me which one of these exposes you more to the content you’re incredibly tired and bored of?

Yes the fight takes longer – but your involvement and exposure to the old and boring content is at its lowest possible level.

Sure – if legit mossman took 1-2 minutes and the bug took 8-9 then yeah – we might see more legit. But adding 2-3 minutes is a good trade if it means you don’t really have to do anything but press 1 and chill.

None is forcing you to play the game. It is clear that by what you say you’re sick and tired of it and you don’t see it as a game.

End game content that has a chance to reward you with a BiS item should not be afk#1 spam no matter how boring you think it is.

so sad. pls hailp

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I just don’t get what is about dungeons that people liked so much and want them back the way they were before HoT. Seriously what is that you people found enjoyable?!

-The strict comp. of 4 classes?
-The stealth skip of almost all trash mobs?
-The Pseudo elitism?
-The fact that people would not deviate from their fake meta because on paper it would cost them 15 seconds longer fight?
-The fact that 90% of the tactics were IceBow#4?

I could go on all day…

I’m I the only one who is very very happy to see dungeons abandoned?

It’s so nice to open LFG for a change and not see “MetaZerk ONLY”, 2 eles/PSwarr/GRD

It’s so nice to have content that is not being destroyed by IceBows/FGS/YouNameIt…

It’s so nice to see bosses having time to use their mechanics for a change…

It’s nice to have any kind of end game where people are not trying to record run it for once…

Kinda like dried out moldy bread sitting on the counter because the bag was left unintended. You’re glad that spoiled food is out of your living space but at the same time would have preferred that the bread loaf was not spoiled in the first place so you could enjoy it.

This 1000 times.
I would love to see updated dungeons that are actually challenging & fun and not a farmfest. Although if I had to pick between bringing them back the way they were before or leave them abandoned, I would leave them abandoned a million times.

Of course you could could have done everything you posted by making your own group, but of course your feel so entitled that you think everyone has to carry you with your snowflake build.

I didn’t have to make my own group because my characters were always geared and were running meta builds. Just because I said I disliked the system it does not mean I was running a bearbow ranger or a nomad guardian.

Dungeons (and fractals to a much lesser extent) were the only kind of “end-game” and everything felt like it was scripted. Same team comp every time, same classes being out of “meta” for 3 years, same everything…
In my opinion they were not healthy for the game.

So you are happy others got their fun ruined so that you could do something you could have done anyway

Really? People had fun repeating the same dungeons over and over? If so, why did they stop doing them now? They are still there untouched as far as I know…
I’ll tell you why; Because 99% of the people were running dungeons for the rewards and due to the general lack of content.

so sad. pls hailp

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I just don’t get what is about dungeons that people liked so much and want them back the way they were before HoT. Seriously what is that you people found enjoyable?!

-The strict comp. of 4 classes?
-The stealth skip of almost all trash mobs?
-The Pseudo elitism?
-The fact that people would not deviate from their fake meta because on paper it would cost them 15 seconds longer fight?
-The fact that 90% of the tactics were IceBow#4?

I could go on all day…

I’m I the only one who is very very happy to see dungeons abandoned?

It’s so nice to open LFG for a change and not see “MetaZerk ONLY”, 2 eles/PSwarr/GRD

It’s so nice to have content that is not being destroyed by IceBows/FGS/YouNameIt…

It’s so nice to see bosses having time to use their mechanics for a change…

It’s nice to have any kind of end game where people are not trying to record run it for once…

Kinda like dried out moldy bread sitting on the counter because the bag was left unintended. You’re glad that spoiled food is out of your living space but at the same time would have preferred that the bread loaf was not spoiled in the first place so you could enjoy it.

This 1000 times.
I would love to see updated dungeons that are actually challenging & fun and not a farmfest. Although if I had to pick between bringing them back the way they were before or leave them abandoned, I would leave them abandoned a million times.

so sad. pls hailp

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I’m I the only one who is very very happy to see dungeons abandoned?

It’s so nice to open LFG for a change and not see “MetaZerk ONLY”, 2 eles/PSwarr/GRD

It’s so nice to have content that is not being destroyed by IceBows/FGS/YouNameIt…

It’s so nice to see bosses having time to use their mechanics for a change…

It’s nice to have any kind of end game where people are not trying to record run it for once…

Fix the exploits in Fractals

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

“nerf other people playstyle’s because I’m offended by how they play”
I don’t know, how exactly does other people playing particular fractals affect you? Was your boss going to give you a raise, but then said “oh, you don’t run the fast fractals? Go be poor”. Did your wife leave you? Kids flunked out of high school? I really don’t get this stupid kitten argument. I recently did my 1-100 fractals for ze first time, and I had no issues at all filling parties for the “non swamp” fractals. It took me at most 5 minutes to fill for the most annoying ones. So again, how does other people’s choice of fractals affect you?

“nerf other people playstyle’s because I’m offended by how they play”
I don’t know, how exactly does other people playing particular fractals affect you? Was your boss going to give you a raise, but then said “oh, you don’t run the fast fractals? Go be poor”. Did your wife leave you? Kids flunked out of high school? I really don’t get this stupid kitten argument. I recently did my 1-100 fractals for ze first time, and I had no issues at all filling parties for the “non swamp” fractals. It took me at most 5 minutes to fill for the most annoying ones. So again, how does other people’s choice of fractals affect you?

Flawless.

This is just sad.
It only shows how you are not enjoying the game and just want to finish it ASAP with the less effort possible.

This post if full of B* because it’s not “personal playstyle” but an abuse of the game mechanics. You are free to play the way you want as long as it does not affect the game mechanics.

The lone fact that you use the world “nerf” instead of “fix” tells everything.

While I do agree that bugs need fixing – who exactly in the whole fractal community enjoys doing mossman?

Are there any fractal veterans that still “enjoy” the content and don’t want it done as quickly as possible?

Repeating content daily is an MMO mechanic. Not a healthy one in many many cases but one that will never change because developers can’t release “end game” content every week.

But that’s not my point. Exploits should NOT be defended by players with the excuse of “the content is boring anyways”. Especially when you have a respectable chance of getting end-game gear by being AFK and pressing #1.

If it was up to me I would put a system where you had to do 3 continuous fracts to get the daily. Like 60-61-62 / 98-99-100 for example etc…

Fix the exploits in Fractals

in Fractals, Dungeons & Raids

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

“nerf other people playstyle’s because I’m offended by how they play”
I don’t know, how exactly does other people playing particular fractals affect you? Was your boss going to give you a raise, but then said “oh, you don’t run the fast fractals? Go be poor”. Did your wife leave you? Kids flunked out of high school? I really don’t get this stupid kitten argument. I recently did my 1-100 fractals for ze first time, and I had no issues at all filling parties for the “non swamp” fractals. It took me at most 5 minutes to fill for the most annoying ones. So again, how does other people’s choice of fractals affect you?

“nerf other people playstyle’s because I’m offended by how they play”
I don’t know, how exactly does other people playing particular fractals affect you? Was your boss going to give you a raise, but then said “oh, you don’t run the fast fractals? Go be poor”. Did your wife leave you? Kids flunked out of high school? I really don’t get this stupid kitten argument. I recently did my 1-100 fractals for ze first time, and I had no issues at all filling parties for the “non swamp” fractals. It took me at most 5 minutes to fill for the most annoying ones. So again, how does other people’s choice of fractals affect you?

Flawless.

This is just sad.
It only shows how you are not enjoying the game and just want to finish it ASAP with the less effort possible.

This post if full of B* because it’s not “personal playstyle” but an abuse of the game mechanics. You are free to play the way you want as long as it does not affect the game mechanics.

The lone fact that you use the world “nerf” instead of “fix” tells everything.

Aren't smokescales just a biiiit too tanky?

in Ranger

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I don’t know about the Rangers pet but in pve these foes are so annoying to kill.

I was farming smokescales on my reaper for collection, and every now and then a braindead player would appear, charge in, 100b (or insert burst skill here) the smokescale in the face (while being inside the smokefield), continue dpsing until the second smoke assault where he would drop dead.

Are you one of those players?

This game needs more poison

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

What PvP needs at its current state is a gazillion skills like Well of Corruption.

Maybe a new one as well that instead of boons it corrupts Auras as well…

Current sPVP and solo queing.

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

The current sPvP system is a joke. It’s a system that is aimed at very experienced PvP guilds and none else. Even most experienced PvP guilds openly say how terrible the current meta is where the least amount of skill is required for a tempest or a mesmer to hold a point vs 2+ enemies. Forcing everyone to just play cheesy wet noodle builds and make everyone die of boredom.

-Premades vs Soloers. Check
-MMR algorithm set to 50%… Check
-Losing pips vs premades. Check
-Losing pips when 4v5. Check
-People legally tanking MMR. Check
-Almost un-playable classes. Check

No thanks. I’d rather play in maguuma or roam in WvW untill a decent ballance patch.

Just get in and have fun policy

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

You do realize that you say you wanna have fun playing a game, then you write a wall of text focusing on the rewards… right?!

You don’t care about fun. You are here for the loot from what we can get off your post.

[Vid] Power Reaper Bruiser - WvW Roaming

in Necromancer

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I can confirm that the guy in 13:30 was a bit drunk LOL

Nice vid

Reaper build for open world

in Necromancer

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Not really. Works fine in open world as well. For solo stuff everything dies so fast you dont need self buffing. For zerging stuff you should have plenty of buffs anyway.

Yeah it works, everything works in open world.

Although you lack a couple of things such as a stun breaker and a ranged weapon for many melee un-friendly stuff in the jungle. Dragging minions with you can also be annoying as they could trigger fights etc…
Also you will not be able to healthy maintain the scholar buff in the jungle.

Reaper build for open world

in Necromancer

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

http://gw2skills.net/editor/?vRAQJARWnMbCt0g10AubC0bilcBjqMsGaWQBgGwKIeK2FHjA-TRSBABRcBAuS53CHBAAOEA0s/wDPAA80FQp6PmpEEA-e

You can swap well of corruption for signet of locust to move around better.

I think that’s the best build for solo-playing in the jungle where you don’t wanna rely on others for boons etc…

Berserker gear, scholar runes, force and air sigils (energy instead of air if you want more defence). Traits are Spite (112), Blood(231) and Reaper (232). Use greatsword and dagger/focus, both damaging wells and Signet of Spite or flexible utility if you need something extra. Blood fiend for heal. And elite would be flesh golem most of the time. But you may want to use lich form or CttB in some situations.

Rotation is explained on the guide.

This is a build for organised groups not open world.

Why make it so hard????

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Almost all of the adventures can be silver’d with 1-3 retries. Gold takes just a bit more time.

The ONLY adventure that requires a specific path for gold is “the floor is lava”.

Is it possible to get past ruby in soloq?

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Yes, tick the stronghold icon also where tactics actually matter.

With this meta conquest is a joke.

Soloq and Team q (duo,trio and full premade)

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

It’s not like we asked for that since the stupid merge of the solo with the team Q…

Hammer 2...

in Revenant

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Lol, this is with cruel repercussion proc, AND the rev is full glass.

Not sure why you complain. It’s very easy to force a glass rev out of hammer and easy to beat them especially as a, engie/scrapper.

And the fact that you play an engie with 3.2k armor in WvW and complain about zerkers is laughable by itself.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I don’t know if its just me or this “expansion” is getting really boring.

Every day its the same routine:

Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.

Yeah, I mean.. Vanilla GW2 had so much to do!

Like… the daily!

1 worth of LS progression every two weeks not counting holidays etc…

The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward

Aaand.. that’s it pretty much!

Sniff something something… HoT ruined GW2! … something something Sniff!

Vanilla leveling (which was much more satisfying)
Personal Story
World bosses
Map metas and dynamic events
Map completion
Vanilla WvW
Vanilla PvP
Legendary of every weapon type
Hundreds of armor and weapon skins to acquire for Fashion Wars 2

And vanilla dungeons didn’t reward gold, unless you farmed CoF1, but having 8 dungeons, each with 4 paths meant 32 different dungeon paths, which I and many others did for tokens, and fun.

Many people do not enjoy pressing #1 and reaching the top. That’s what all the open world PvE content was, that Vanilla GW2 had.

Also I’m gonna laugh if you compare meta “dynamic” events of Tyria Vs Magumma.

The only semi-serious event, was triple trouble that most pugs would just fail because people were used to #1111 their way to the top and pay to attention to any tactic, since that playstyle did not punish them anywhere else.

About WvW and PvP, you can’t put that as an argument since they are still here. None took them away. (Don’t make this a PvP meta issue, I know how things are, I hope they release a good balance patch, but this has nothing to do with actual HoT)

PS:
Thing is that everyone on the forum is so frustrated because 3 years in Tyria created the illusion that everything should come freely, and everything should be facerolling easy. I’m sorry but this is an MMO. If I wanted to play a brain-dead game, I would install a Single Player game, Lower the difficulty bar as much as possible and complete it half asleep.

PS2:
There’s so much negativity on forum (possible ONLY negative posts), because the majority of players do not bother reading or replying to the forums. They just play and enjoy the game. Therefore if you are here 24/7, you are left with the delusion that the game is falling apart and none enjoys it.