Ranger-wise its easy actually. In the right build, you can maintain 22 to 25 might pretty much all the time for you and your pet. Maul hits for 14k even 18k with SotH. You also have #4 for block on GS and #2 and #3 for evades on Sword.
You have to learn the mobs special abilities though so you can avoid them.
Current fractals are better for casuals.
Worse for hardcores.
End of thread?
First of all there are no real hardcore players playing this game.
Also, are casuals braindead people who find spamming #1 fun? Cause that’s what fractals are now. Even worse than before HoT.
They require no player skill, no risk is involved and they also give no rewards. Same repetitive old content with nothing interesting or new happening.
Balance
After reviewing stat scaling we have decided to make an adjustment to how toughness scales. From fractal scale 1 to 50 the toughness stat of creatures will scale up with the fractal scale. Beyond fractal scale 50 the toughness stat of creatures will no longer increase with the scale of the fractal. This is to make damage builds more viable in higher level fractals.
JohnHonest question expecting an answer: Wasn’t your first intention to make fractals above 50 an actual challenging content? I mean, what’s the point of having an additional 50 levels where difficulty does not scale up?
All you did with HoT was to increase armor and HP of bosses in order to make things “more challenging”. Plan failed greatly because all the change accomplished, was to make things more boring and not more challenging at all. You admit that it was a mistake, by removing the insane toughness scale above 50, but what about your actual first intention? Challenging content…
Did you just go back to your word and said “to heck with it, zerker meta is not going anywhere”?
If there are no other balance changes other than the ones you mentioned, the game will still be the same spam #1 and go to loot. No new mechanics, no new anything, no sight of challenging content.
Anyways, read it or ignore it, I just had to ask.
The zerker meta never changed, it’s always been and always will be that way
Get used to it
In case you missed it somehow, they stated many many times that HoT will bring challenging content. They said that you will not be able to “zerker meta” your way around, meaning there would be times where you will not be able to avoid all the damage by evading.
Now here we are, fractals are more boring than ever with zero challenge involved. It’s the same old spam #1 and go to the loot. No player skill no excitement no nothing. It’s like playing a hack n’ slash game on easy-mode…
Have fun paying for your unlocks then guys, you are giving them the green flag to continue doing it, good luck with that.
Anything is better than giving everything to everyone for free. Because once you do, they go with the attitude that they should not work for anything on an MMO and with the first sight of progress, they create whiny threads on the forums.
@Yelloweyedemon: Adding toughness doesn’t make things more challenging, it makes them more tedious. All it did was changing zerker (which isn’t even 100% applicable anymore since there’s classes better played on condi) meta into a condi-meta, which is literally the same thing just with another name and more restricting.
That’s exactly what I said. They did it thinking it will make things more challenging. The plan obviously failed, but now what? We go back to plain 100% simple zerker meta all over again?
That’s what I’m asking.
Balance
After reviewing stat scaling we have decided to make an adjustment to how toughness scales. From fractal scale 1 to 50 the toughness stat of creatures will scale up with the fractal scale. Beyond fractal scale 50 the toughness stat of creatures will no longer increase with the scale of the fractal. This is to make damage builds more viable in higher level fractals.
John
Honest question expecting an answer: Wasn’t your first intention to make fractals above 50 an actual challenging content? I mean, what’s the point of having an additional 50 levels where difficulty does not scale up?
All you did with HoT was to increase armor and HP of bosses in order to make things “more challenging”. Plan failed greatly because all the change accomplished, was to make things more boring and not more challenging at all. You admit that it was a mistake, by removing the insane toughness scale above 50, but what about your actual first intention? Challenging content…
Did you just go back to your word and said “to heck with it, zerker meta is not going anywhere”?
If there are no other balance changes other than the ones you mentioned, the game will still be the same spam #1 and go to loot. No new mechanics, no new anything, no sight of challenging content.
Anyways, read it or ignore it, I just had to ask.
FLASH NEWS!!!
This just in: MMO Pug teams in PvP might not be effective or at the top level of player skill!
Its pvp, gating makes it unfair. You should be better in pvp because you invested time in training, not in buying amulets/runes/sigils/heroes.
The invested time in training will give more than double the amount of gold to unlock every singe item…
And what if I invest that gold in pve stuff, does that make me worse at pvp for doing so?
The game gives you the currency to unlock everything you need. How you chose to spend it is your problem. You all just cry because you can’t have everything for free and unlocked, the exact moment you bought HoT.
The Queen song I posted above ^
Its pvp, gating makes it unfair. You should be better in pvp because you invested time in training, not in buying amulets/runes/sigils/heroes.
The invested time in training will give more than double the amount of gold to unlock every singe item…
But that screws over PvP balance.
DD ele did not screw pvp ballance for so long.
Bunker burn guards did not screw pvp ballance for so long.
PU mes did not screw pvp ballance for so long.
Thief not allowing any class to run glass cannon did not screw pvp ballance for… 2 years
But yeah.. druid does… Perfect example of people who don’t want any other classes in meta.
Grow up.
Wait… how does Druid push Thieves/Revs/Mesmers out of meta?
They don’t. Where did I say that? All I said is that specific people do not want more classes in the current meta. That’s all.
I want it all, I want it all, I want it all, and I want it now…
Sad people.. No comment.
I refuse to pay it because I think having a gold sink as an unlock is just not FUN
And in my opinion giving everything for free to everyone is not fun either.
Not to mention that referring to 15g as a gold sink is so laughable…
But that screws over PvP balance.
DD ele did not screw pvp ballance for so long.
Bunker burn guards did not screw pvp ballance for so long.
PU mes did not screw pvp ballance for so long.
Thief not allowing any class to run glass cannon did not screw pvp ballance for… 2 years
But yeah.. druid does… Perfect example of people who don’t want any other classes in meta.
Grow up.
I want it all, I want it all, I want it all, and I want it now…
Sad people.. No comment.
Treat bunker druids like you would PU mesmers. Just walk away.
You may not be able to kill them, but If you die to them then you’re just bad.
Haha thats true. Except in PvP the old PU mesmer couldnt hold a point or heal the lord. In this case they can. When there actually inbetween you and the objective you need to win. That becomes an issue.
Druids can’t hold a point either. Both of their stability skills take a full second to cast. Just knock them off point and keep them CC’ed. Once you cap it you can be full glass and bunker against them since they do such little damage.
What builds you people run as druids? Do you just trait WS/NM and druid wearing nomad gear while camping staff 24/7? Druids on a ballanced build can drop zerker people in seconds, especially if you time CC.
Yes they can defend AND attack a point, and that’s the reason the spec exists in PvP.
People just don’t want to deal with it because they can’t adapt. Guardians are mad because they are now not the only bunker in game, and DD eles are mad because another cele class can be on par or in a slightly better spot than them.
Oh, and every time I see a cele druid using TU, I wanna laugh and cry at the same time…
Ya, we know. But with appearances, first glance is what that counts….
That’s what she said… ;(
Which hat?
It was too powerful before, every reasonable player knows that. What’s the point of making it completely useless though? At the moment it is maybe worth to be a minor trait. Having it as a GM trait is just laughable…
New Legendaries need PvP & WvW, and it's ok.
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.
No, Thor didn’t get his hammer Mjölnir by bribing his father. He used his credit card and turned gems into gold and bought it off the trading post.
Still can’t compete with Aragorn who got Andúril because his girlfriend’s dad had power!
Early to tell yet but full zerk S/A and LB with marksmanship/skirmishing druid, heal as one, frost spirit, glyph of empowerment, signet of the wild, and strength of the pack will prob make it to meta since the buffs are now just too high to ignore.
Maybe the build will be even better with sinister and torch but still.. too early.
Think is that PvE wise the “berserker” meta will probably never change.
- Lingering Light: We came to our senses and made the cooldown 7 seconds while the duration is increased by 1 second.
- Hones Axes (beastmaster GM trait): We came in to our senses and realised that beastmaster trait-line should be about pets so we revamped the trait to this: When you swap pets your pet gets Quick Draw reducing his next F2 skill cooldown by 66%.
Don’t like the pet mechanics? Well then how about you pick one of the other 8 remaining classes?
THE PET IS NEVER EVER GOING TO GO AWAY. DEAL WITH IT !!!
Back to square one.
My Guardian, tankiest build you can have in GW2, with its pathetic 13K HP pool dies to one stunlock in 1s to 2 zerkers.
Tankiest toon/dies/1s…a zerker dies in 1s a tank dies in 1s, uhm what, what is difference then, why should i care to play bunker.
With the specialisation patch you kicked our ….. by removing vitality from the attributes, Guardian was the only class needed the Ministel Amu but you made Druids OP with it and instead of fixing druid you just deleted an amu.
Good job
I am a bunker guard for team Radioactive, I am very experienced with around 50 esls, multiple tournaments, monthlies, etc. It is nearly impossible to play bunker guard right now because the healthpool is too low, you can and will get stunchained and killed with a few hits because of the powercreep since Xpac launch.
You are completely correct, this is a problem that needs to get fixed or all guards have to go DH and do damage, when that happens there is no point in even calling the class “guardian”.
I don’t understand the issue here… HoT is an expansion to the game which means things WILL change. I don’t think upon purchasing HoT there was a written contract somewhere that said “just because bunker guard was viable in vanilla game, it will be so in HoT”. We got a new class and 9 elite specs. Meta will change. Maybe now the bunker role will go to ele/druid or whatever, we’ll have to see.
I don’t get why is this a guardian specific issue…
Uhm, no they don’t. http://gw2skills.net/editor/?vNAQJATRjUqQJLWwCWsAXLG2Dq92DgE4jjj4p5BOgHhUeSYkaC-TBSBABP8AAoU9HzUCelyvIuAA4pLYhDBAAHBAhAYD-e
This will get you above 20 might for most of the fight no matter how long the fight is. with primal reflexes and GS evading stuff is easy. Also timing you skills is required such as using signet of hunt with 25 stacks of might for maul or QZ for barrage + RF.
The only way to move away from a zerker meta is to make damage completely unavoidable with planning and skill, and doing that just shifts things to “Stack enough vitality to survive and zerker the rest”.
There is another way to kill zerker. One that isn’t vulnerable to players finding one way to play with full zerker that they didn’t close off. One that is much more honest. One that doesn’t leave players sitting around in useless gear if it’s successful. Just remove zerker gear from the game.
No that would be terrible. I don’t want them to remove it. DPS builds should always use zerker/sinister.
What I’m saying is that I don’t want EVERY class to wear zerker.
I would just try to “revamp” fractals in a way where healers or tanks would be desirable and no I’m not asking for hardcore trinity where the tank has everything on him and everyone just sitting there using 1,2,3 where the healer has everyone on full. But for example it would be far more interesting if lets say a boss had some special attacks that could not be avoided completely and zerker people could just not survive it.
Also don’t tell me how you don’t want to look for healer/tank/dps where pretty much every class can fill any role…
After all isn’t this what they promised us with HoT? They made a healing focused spec, 2 tanky(ish) focused specs and said that HoT content won’t be able to be completed by the same meta aka zerker → icebow4 and loot.
First question is, what’s the point of creating a spec focused to healing (druid), have excellent specs focusing on defense (like scrapper) while you keep this braindead – kill ASAP meta?!
Is PvE something for 1111 spammers and corner stackers?
How about you make high lvl (75+ so “casuals” don’t complain much) fractals actually challenging where the braindead stacking MAX dps with utilities CAN’T survive it?
Lel? I think you posted this in the wrong forum. This isn’t the general discussion forum. : P
Why would I post in in general discussion? I’m just asking why did they lie to us by saying they will make challenging PvE content.The fact that fractals can be completed by zerker and or siniter people means that sooner or later people will again be focused more on the clock rather than the content.
I’m saying that because “elite” group means that skilled players come together to actually beat challenging content. It does not mean that skilled players come together to beat facerolling content 2 seconds faster than the previous “elite” group holding the speed clear record…
I would not make this thread since you guys in developing team seem to only listen to childish “nerf X” QQ threads, but I have some time and I’m bored so to heck with it.
First question is, what’s the point of creating a spec focused to healing (druid), have excellent specs focusing on defense (like scrapper) while you keep this braindead – kill ASAP meta?!
You guys said that in HoT, “you (and I’m quoting Irenio here) can’t zerker meta your way around meaning you will just not be able to avoid all damage while just playing in glass cannon”. Then the only thing you did is giving high lvl fractal npc’s DEFENSE stats like ridiculous amounts of HP and toughness while you actually nerfed their offensive capabilities…
So here I am, asking you, do you want your game to be forever a hack n’ slash MMO? Do you want only 2 armor sets (zerker/sinister) to be viable? Why did you make other armor stats in the first place?! Just for WvW sake? Is PvE something for 1111 spammers and corner stackers?
How about you make high lvl (75+ so “casuals” don’t complain much) fractals actually challenging where the braindead stacking MAX dps with utilities CAN’T survive it? You know.. like making people actually think and say “yeah, I might actually need to play my druid on zealot gear, or herald on nomad” etc…
Is it really THAT hard to make actual challenging content?!
PS: Don’t tell me how raids might fix that. You can’t base all your promises on raid content while the rest of the game requires no actual thinking at all….
Hey come on that was my idea!
Elite skill (Survival) summon 5 pocket raptors to fight for you. 60s CD
(Max you can have is 5)
TBH it could be a shout. “You know where you are? You’re in the jungle baby! You’re gonna diiiiiiie” But instead of the typical character voice, it would be Axl Rose’s voice.
Hey come on that was my idea!
Elite skill (Survival) summon 5 pocket raptors to fight for you. 60s CD
(Max you can have is 5)
Vague metacritic reviews and HoT feedback
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
If Legend of Zelda came out tomorrow, the usual forum dwellers would go nuts about how they need to “grind” to get exp, new swords/shields, new potions etc…
If pokemon red&blue came out tomorrow, they would cry about not being given charizard/venusar and blastoise straight away, instead they are stuch with their inferior previous evolutions and they need to “grind” 30something levels to get there…
If super-mario came out tomorrow they would cry about why the princess is ALWAYS in another castle and they need to “grind” 50 different levels to finally meet her for like 5 seconds ’till the credits…
Hooray for this generation…
Thanks for proving my point!
Also, just a reminder that everything in an MMO is a subject to change. Anet maybe heard the complains of ALL the players during those 3 years, and chose to address them the best way they see fit. Just because you bought the core GW2 3 years ago, it didn’t mean you will be playing it until the end of times with no change. People also bought Burning Crusade and years later they ended up playing with pandas…
It is someone’s own problem how they chose to lvl their stuff.
Yes this way is super fast compared to anything else, yes we may laugh at them, but since there is no official response from Anet, you can’t report them for exploiting.
If that would count as exploiting, then dungeon skipping should too. Both situations are content played not the way it is designed to be played…
Vague metacritic reviews and HoT feedback
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
If Legend of Zelda came out tomorrow, the usual forum dwellers would go nuts about how they need to “grind” to get exp, new swords/shields, new potions etc…
If pokemon red&blue came out tomorrow, they would cry about not being given charizard/venusar and blastoise straight away, instead they are stuch with their inferior previous evolutions and they need to “grind” 30something levels to get there…
If super-mario came out tomorrow they would cry about why the princess is ALWAYS in another castle and they need to “grind” 50 different levels to finally meet her for like 5 seconds ’till the credits…
Hooray for this generation…
+1
/15sylvaries
Hey all,
I’m looking into the combat degen resulting in too heavy a gating of Celestial Avatar in PvE situations; from what I saw over the weekend it seemed overly restrictive in open world battles. If this continues it then the degeneration when out of combat is likely to be removed.
Thanks for at least letting us know this is being looked at.
Now about the other issue… Smokescale F2 needs to be swapped back.. I mean come on… 10/10 would prefer a smoke-field on demand than some pseudo-burst on a pet you do NOT use for it’s damage.
Is anyone else getting burned out too?
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
No I’m not getting “burned out” and no there is no grinding. I’m enjoying the new content & the new aspects of the game and I don’t just skip all the things I can just in order to rush to the very end and stay there for another 3 years…
Did you pay 50 bucks for a game you see as a grind? Do you expect to finish it’s whole content within a day? If you could, then you would cry about how small content HoT had and that it was not worth your 50 bucks.
I don’t know about you, but as someone who does not act like he is coke’d out of his mind to “finish” things, all I can say is that HoT is probably the best expansion I’ve seen in an MMO. Wonderful designed maps, a system that encourages you to actually play open world content, and the feeling of progression in both open world and fractals/soon to be raids.
F2 needs to be a smokefield -.-
Do you even play your game devs?
Seriously who came up with this?!
Get any good rewards? How did you get enough AR?
They didn’t.
Not sure how you can survive that legit way, but anyways who cares…
Wait time on gems from ultimate purchase?
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
You are not alone. both pre and normal purchasers have to wait up to 72 hours. Friend of mine preordered it yday and still haven’t recieced any gems
After surviving today’s work I get home to find this…
On a serious note I bet this is a bug caused by the 10s cd of AF.
Many other elite specs have problems as well, so I think we should stop the doom & gloom “OMG I’m so done, I’m rolling Revenant” and wait a couple of days to see what’s up.
By all means though, if this is intended the devs are leaving us (druid) out of pretty much every game mode intentionally.
Oh wait…
I’m gonna miss such posts
It took me like 1-2 months to learn every single encounter on the game and figured how to play with sword. There’s currently NO content where sword is not viable. You can melee all the bosses/encounters in game and perform as good as everyone else.
Yet here we are, 3 years after launch with people still refusing/are unable to learn how to deal with something that was here since day #1 and makes the class unique.
I’ll laugh if they make tomes un-usable when HoT launches….
I’ll laugh even more if Elite Specs require more than 150 Hero Points
New legendary weapons look underwhelming.
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
Eeeh… Kinda like the two copy pasted Greatswords we had for years? The ugliest weapons existing in Tyria…
Fashion police should immediate arrest & perma ban anyone with Eternity/Twilight because my eyes bleed every time I see someone with them.
Oh and don’t mention those fractal abomination looking things they call weapons…
LOL
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
I meant ascended gear not exotic sorry. My point remains the same though. I know there will be loads of revenants 5 mins after launch. That does not change a thing. I don’t see why someone who lvl’d legit way and did world exploration should be on par with a 5min old character.
Also sorry but if you wanna have 10 characters with unlocked elite specs, you should work for it. Like the PvE players had to go through WvW maps for world completion and like PvP players had to go through PvE to get a decent looking appearance.
Again this is not an FPS game no matter how much players who log in once in a blue moon to look in the sky& stars want it to be.
No I don’t support the typical MMO grind where you have to go through the same content for 1 million times in order to get end-game stuff, but I don’t support giving everything for free either.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
If players wanna “lvl” their characters via 5k tomes, fine by me, but don’t demand everything. Elite specs should not be easy to unlock.
I for one would not wanna see every “n00b” unlocking the elite spec of his class in 5 seconds…
First you don’t wanna “grind” for exotic armor, then you don’t wanna “grind” for Hero Points, then…
I’m sorry you can’t have it all from the moment you logged in. This is not an FPS game. It’s extremely casual friendly as it is already, don’t ridicule it…
Hey, I’m the average forum person, I have no clue of how things will be, so let’s just jump to conclusions and whine about it!
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
I have 15 characters with 189/189 HP
I have a [jar of dirt]
I have played over 4000 hours of GW2
Hi I am kind of new to this game may I ask is staff elementalist any good for high fractals?
The second post is from 4 months ago… Holy sheet, you must be playing 4 months non-stop!
Please people, before you make a troll post think a bit….
- Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times.
mostly good changes but this one i hate. With this change you have doomed every ranger to run this trait in pve or be kicked from group/guild. The original version was unique and more situational, and therefore not compulsory.
For the sake of build diversity please reconsider.
That’s like saying that warriors are doomed to use banners or ele is doomed to camp fire on staff.
None’s forcing you to do it. Although if your group/guild is using 100% of their potential so should you.
As someone who played Lotro for 6 years, you don’t wanna see what unfinished product really is.
What they are doing here is actually nice. They give you time to play the actual content without having to rush through it in order to reach end-game. It’s actually a very good move.