I love this change. Simple as that. I don’t think there’s anything wrong with it. It doesn’t really hurt anyone.
Since I’m a big fan of “Berserk”, my first character in the game was Griffith. I’ve also created Zodd from the same anime and Arturia[Saber] from “Fate/Stay Night”. Although the latter isn’t that great as I still haven’t found a good enough armour.
(Currently she’s wearing Phalanx heavy armour set; I won’t be posting pictures of her).
I’m yet to find a perfectly fitting armour for my Griffith.
In Gaile we trust! The Bunny Ears must come back eventually. :I
(At least I hope so)
For me, personally it’s like this
(Easiest on top, hardest on the bottom):
- Guardian
- Ranger
- Warrior
- Elementalist
- Necromancer
- Thief
- Engineer
- Mesmer
Housewife
Weapons: Dagger (kitchen knife)
Range Weapon: Axe (meat cleaver)
Ascended Armour: Apron (actual apron)
Traits: Cooking, cleaning, scraping, eating…
Actually I just hope for Dervish. I read about them and they seem really interesting. That, and my favourite weapon in general is a Scythe.
Also, please add Apron to the gem store. I would buy one. =(
I love this idea. Especially if the enemies will scale in power each time you defeat them, and so will rewards. We already have a “Mercenary” title, but I’m sure it’s not too hard to come up with more.
Rewards could also depend on what you kill. For example – killing Skritts would grant you mostly items (blues, greens, rares, exotics); killing Centaurs would grant you mostly karma; so would killing Zhaitan’s minions.
Speaking of which, it could be a really cool mechanic if Zhaitan got angry at you after you murder too many of his minions or complete too many of events destroying his plans.
Just a suggestion though.
Yup. Thank you so much. =)
btw. Love your outfit, OP.
I have a question. Isn’t there a way to turn off your character model by programs or something? >_> I mean, it wouldn’t give you advantage, would it?
Well… if they could program it so that your character model becomes invisible to you, on your computer, while still being visible to everyone else…
Actually, the more I think about that, the more I wonder how viable that is, since it could be something client-side, as opposed to server-side…
I have never heard of any game trying such a thing, however… so I do wonder what the possible limitations of this idea are./ponder
TF2 has an option to hide your character’s arm/weapon. That’s the only example I could give you.
I have a question. Isn’t there a way to turn off your character model by programs or something? >_> I mean, it wouldn’t give you advantage, would it?
I don’t know what the state of the discussion is on that topic but i was wondering about housing. I figured a portion of the player base could be interested in that feature if it was developed and it could be something to develop on the gem store.
Which brings me to these two questions:
-Would you consider paying real money on the gem store?
-Would you be interested in a housing feature?
Umm…I’m not sure what do you mean by your first question. And yes, I would love some housing. (Especially if we can use sylvaris as our plants).
I just ask they do away with 0-20 experience scrolls and give everyone a 0-80 scroll, especially for the 3rd birthday. Seriously.
I like a lot of the ideas Yoroiookami has, but I don’t see gems being given out. Transmutation charges would be awesome. I also think that some type of unique birthday skin is a nice idea. How about a birthday hat?? Hmmm?
I demand a birthday noisemaker thingy as an instrument! XD
Well no, but a hat would be great.
I still need a way to burn/transmute/eviscerate/sell the 13 Jennahs I have.
Just commit Jenna-cide.
>.>
Making puns on forums is not allowed and is punishable!
Also, here’s a list of things that I would love to see in birthday gifts(And no, I don’t mean all of them at once):
- Transmutation Charges,
- Laurels,
- Some kind of endless tonic only available this way,
- Experience Scrolls that level your character up to level 30 or higher,
- Tomes of Knowledge,
- More mini-pets,
- Custom/Silly birthday weapon skins,
- Unique backpack skin(Like a giant gift, a pinata or something else),
- Some gems,
- Badges of Honour
Maybe I’m just greedy. :I
They should add a pool of mini-leaders, instead of only Queen Jennah, which drops varies with your race. Lets say, your character is a human, you are most likely to get Queen Jennah, norn you are most likely to get Whitebeard and so on. Have those minis also available with myst crafting.
Have them rotate, if you were most likely to get in the first year Queen Jennah, have the next year most likely any other leader except Queen Jennah. Either that or have at random (or pick from a random pool?) a mini rarity rare+ from all sets excluding the special or festival only minis.
Skill point scroll, should stay as there are (or get more scrolls the older the character is? 1 year = 0 scrolls, 2 years = 1 scrolls and so on having a cap of 5).
Have a change in Experience Scroll, instead of making the character instantly lvl 20, have it to 30 (since it’s now until 30 when you get your first trait, feel it would be better). Or have the same mechanic I place before with skill point scrolls but with tomes of knowledge, something like: ((your years – 1) * 2) + (your year + 3).
1 year = 4 tomes, 2 years = 7 tomes, and so on. Having it cap at either 20 or 30 tomes you can get per character.Birthday boosters are always welcome, so no issue there.
Having new titles as the older the character gets? Don’t mind, I’m ok with just having the veteran one. Don’t want to announce everywhere how old my character is xD.
Besides that, I’m happy we are getting things as a general. Loved the gun they give at the second birthday, it is fun using it and taking it out during dungeons :P
That’s a great idea. Experience Scrolls should indeed level you up to 30. Though I do hope that they change this terrible trait system. Cough
Hello. So around a month ago, some of my characters received their second birthday gift. I’m really grateful for receiving anything at all, but could you please change the rewards a bit, so I get more of the useful stuff?
Yep, there’s you’re problem. Hard to be grateful AND want more – defeats the purpose of being grateful.
I disagree. I think it’s a bit narrow minded. I’m happy that I get anything at all. But I would appreciate getting something else from time to time.
I think its reasonable to ask for wider variety, not necessarily better gifts. I mean after you receive the same thing on multiple characters it mostly loses its value. Of course not everyone has that many characters but most people have a few that are pretty old now. I would like to see things like the Experience Scroll being exchanged for, say, 5 x Tome of Knowledge.
In GW1 there was a massive part of the economy based on birthday minis. I remember that each year, around the same time, there would be another wave of minis for the oldest players. I think this should be re-introduced. I think that each year should have its own range and you get a random chance of receiving say 1 out of 5 minis. Might add a nice dimension to the market and I know that its nice for older players to be able to show off that they’ve been there since launch
Would love to see some new minis to get for birthday.
(edited by Yoroiookami.3485)
Well we already have some flexible armours, so it’s partially kind of in the game. But I do like your idea a lot. I’m a bit tired of constantly changing gear(which can get a bit pricey) on some of my low level characters. That’s why I only buy/craft armour at levels: 35 and 80.
So apparently they can implement sh** * cough * things like that but can’t design Legendary Armor or Trinkets for a so called “feature patch”. remember last featurepatch.
Can’t understand why they can’t stop wasting time on things nobody needs (minipetthing, the new maps, now that mailcourier.) instead of designing things everyone needs: Legendary Armor, new map to complete, new dungeons (Addon!)
Can we stop with this uneccessary “they should either add something huge or add nothing at all” mentality? It’s seriously starting to get on my nerves.
You’re against some of really fun and creative ideas just because you didn’t get your cookie.
Hello. So around a month ago, some of my characters received their second birthday gift. I’m really grateful for receiving anything at all, but could you please change the rewards a bit, so I get more of the useful stuff?
So far I’ve received 7x Queen Jennah, around 10x Experience Scrolls, few Birthday Blasters and some other things I can’t remember that well.
I don’t need that many Jennahs. It’s a bit sad to throw them away and I can’t craft them into anything. Experience Scrolls are always nice, but having 11 characters – I might stop appreciating them soon. (Next year I will have 11 more Experience Scrolls and so on…)
Birthday Blasters are…not that fun to use would be the word.
Please add some more variety or more meaningful gifts in general. Unidentified Dyes, Laurels and Transmutation Charges are the things I would especially like to see.
Maybe add a recipe to the mystic forge to turn Queen Jennah into a Queen Jennah in a different outfit? I’m not sure, but some action would be appreciated.
(Or at least let me donate them to poor Logan in exchange for a dance or something)
Hugsies~
(edited by Yoroiookami.3485)
A small suggestion that (realistically) affects nothing significant gets implemented a month or so after it’s suggested, yet there have been many amazing suggestions go completely ignored that could change the face of the game
Well to be fair, this is a really small addition which is universal for every player and doesn’t require much work.
Does the jumping puzzle end with a Skritt passage hole thingy? Because I’m not sure if I actually finished it. There’s no achievement and there are a few chests.
Same for Tequatl’s wings, buddy. I’d like one but it’s nowhere to be found.
Superior Rune of the Bunny(6/6)
(1): +50% endurance regeneration
(2): +100% duration to swiftness when applied
(3): 40% chance of turning into a cute white fluffy bunny for 20s when running (Cooldown: 60s)
(4): +99% chance to loot [Carrot] or [Lettuce] on kill
(5): 20% chance of summoning Champion Rabbit for 15s when overrun (Cooldown: 180s)
(6): 100% chance of becoming the Legendary White Rabbit when health is at 10% for 30s (Cooldown: 300 seconds)
Haha! I love these runes. I would definitely get one. I’d also like to add this:
(4): +99% chance to loot [Carrot] or [Lettuce] on kill; chance for people to make “awww!” sound when passing by
I’d like my mail to be delivered by barrels. Bandit barrels. I’m not kidding. Gimmeh. Best if they explode too.
Also Dwayna! Dwayna should deliver my messages. I’m pretty sure she can fly.
The new update has been interesting so far. I really enjoyed playing as Caithe and I appreciate all of the UI changes. I still have this new jumping puzzle to do and I honestly cannot wait.
So, thank you anet. I really like this update.
Now add a new race please…
Also I think I discovered a new level of hatred for asuras in this patch. >_>
Superior Sigil of “Rawr”
30% chance on critical: Push your foe back.
Superior Sigil of a Lone Wolf
Regenerate health every second if there aren’t any players nearby.
Superior Sigil of Anger
Cooldown on all of your weapon skills is lower. (1s)
Superior Sigil of Munching (Yes, you literally eat your enemies after murdering them)
Gain a charge of +10 vitality each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
I had no idea what this thread would contain when I clicked it.
I’m having fun with your ideas. The “thick rubber waders” would be something I’d pay real gems for, as an April Fools Day outfit. Also, I want the Kitten, the Kitten Kitten, and the Zookeeper.
Hey, Valento, I’m flattered, but you have to know I’m way ahead of #6! Oh, and TexZero, you forgot the testing cycle.
I’m overwhelmed! How dare you invalidate my rune?? It took me hours of deep thinking.
I know, right? Gaile should start appreciating his fans!
I’ve been holding back on posting because I needed time to really put some deep thought into my rune choices. I truly wanted this rune set to be LEGEN — wait for it! — DARY.
I give to you…
The Superior Rune of Barney Stenson
(1) Retaliation duration and damage increased by 25%.
(2) 10% chance to get slapped while in combat.
(3) 50% chance to gain retaliation when slapped.
(4) Deal and take 5% more damage when you have a wing man (mini).
(5) Gain retaliation when you use an elite skill.
(6) Deal and take 10% more damage when around female characters.
Haha! This one’s great.
Superior rune of suicide
(1) 200% extra damage from enemies
(2) 3 Stacks of perma torment
(3) 500% extra damage from enemies
(4) Each Boon turns to a random condition instantly
(5) Enemies you target get retaliation as long as they are targeted
(6) Enemies you target get perma aegis as long as they are targetedBonus: Superior Sigil of suicide
50% chance of the enemie reflecting the attack back to the sigil user with 500% extra damage.
We already have Suicide runes in this topic. kitten you guys are grim!
I had no idea what this thread would contain when I clicked it.
I’m having fun with your ideas. The “thick rubber waders” would be something I’d pay real gems for, as an April Fools Day outfit. Also, I want the Kitten, the Kitten Kitten, and the Zookeeper.
Hey, Valento, I’m flattered, but you have to know I’m way ahead of #6! Oh, and TexZero, you forgot the testing cycle.
Senpai noticed me!
I can die happily now
Superior Rune of Trahearne(6/6)
(1): +5% Damage while in Orr
(2): Follow a random player while AFK and remind him/her of your superiority constantly.
(3): +15% Damage while in Orr
(4): Talk in a incredibly snobby manner.
(5): +25% Damage while in Orr
(6): 100% Chance on Existing: Remind your teammates that you’re the boss.OP! +45% Damage in Arah! Wanna have that! ANet pls!
Let’s not! XD
Superior Rune of The Logan (6/6)
(1): +100% Swiftness Duration
(2): +20% Chance to gain Aegis when the Queen is mentioned
(3): +200% Speed
(4): Your Autoattack skill is changed to “Retreat!” (.25 second cooldown)
(5): +90% Chance to leave your current party for the Queen when her name is mentioned
(6): Your Skillbar and dodge is replaced with “Retreat!”
Haha. This one made me laugh. Good job.
These runes could be received by the new players at some point while leveling. =)
(Not sure if not OP XD)
Minor Rune of Training(6/6)
(1): +10 Vitality
(2): Receive an Aegis when your health drops below 50% (Cooldown: 30s)
Major Rune of Training(6/6)
(1): +15 Vitality
(2): Receive ‘Aegis’ when your health drops below 50% (Cooldown: 60s)
(3): +30 Vitality
(4): Receive ‘Regeneration’ when your health drops below 50% (Cooldown: 60s)
Superior Rune of Training(6/6)
(1): +25 Vitality
(2): Receive ‘Aegis’ when your health drops below 30% (Cooldown: 60s)
(3): +50 Vitality
(4): Receive ‘Regeneration’ when your health drops below 30% (Cooldown: 60s)
(5): +100 Vitality
(6): Successful dodges grant you fury.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I would also love to actually see this one in game in some form. =P
Superior Rune of Warlord(6/6)
(1): +25 Vitality
(2): +35 Power
(3): +50 Vitality
(4): +65 Power
(5): +100 Vitality
(6): -33% condition duration
I’m sorry but, people have clearly given factually based arguments as to why this is a bad idea, and all you seem to be doing is ignoring them.
Like it or not, adding a system where people get benefits for an arbitrary title is a bad idea, you’ll end up with everybody using it for no other reason than extra bank slots and easily abused mechanics. The only people who will actually care “the roleplayers in this case” will end up having to ask if the marriage is legitimate, in a sea of people who have done it for the benefits and no other reason. It might as well not exist.
You may be right in that a game can go in any direction it wants to, but that is not a good idea. This is guild wars 2, not second life. Focus should be made on mechanics that will benefit the game, not cause needless arguments for what is at best a cosmetic buff that isn’t needed to begin with. This addition would be a net hurt rather than a gain. Think of all the messages that would be sent to the admins because of people being scammed through this system. Then think of the slight bonus of a little extra bank space and a super slight increase in roleplaying flexibility. As opposed to someone just saying through chat “im married to x”.
As for the main argument. The entire point of guild wars 2 is co-operation. Not between 2 people, but between everyone. Thats why loot is individual to stop arguing for the best loot, thats why buffs are very rarely for your own use only, thats why world bosses exist, its all for big group co-operation. This feature would benefit 2 people, but force them to be together whenever they wanted to do something like a dungeon for their benefits. Now think of a party of 5. One person is going to be left out if you have 2 “couples” with boosts. Its unfair to them, and an unfair system overall if youre someone who rightly doesnt trust someone over the internet to share some items in the same bankslot.
In short, too many downsides, benefits are minimal/non-existant to the game, and to individual players its an opt-in buff that is easily abused and will cause strife. Its a bad idea.
I’m not ignoring any responses. I answered to the majority of those I agreed with and the ones I’m not responding to are simply not worth it. They are the same, repeatable arguments. (Most of which make no sense)
Like this – “This is guild wars 2, not second life.”. This one was posted by 4 different people, I think. It really doesn’t make much sense. Multiple mmorpgs use marriage system and they’re doing it well. It could be absolutely amazing in this one, since it has a really huge potential.
Now, your main argument makes some sense, unless you take guilds into consideration. Four people of the same guild can join a dungeon, have multiple buffs and the last person will be “left out”. I don’t see anyone who ever had this problem. Not to mention that the ones I proposed are some really minor buffs and ‘advantages’.
As for the account bound items and shared bank space? I agree that this system can be abused. It doesn’t mean it can’t be made in a way that works.
Majority of people doesn’t like the idea of sharing account bound items, but I don’t think adding a wedding dress/tux and some rings will hurt the game in any way. The same for titles and ceremonies.
I can see how this could be taken advantage of by various people.
Gold sellers:
Hack account. Marry it. Use the account’s transmutation points to reskin any ascended gear with the most valuable skins on the account. Remove all ascended weapons and armor, including any Legendarys. Advertise ascended gear and skins for sale. Marry buyers account. Sell the stolen ascended gear/valuable skin/Legendarys.Or someone could just sell skins:
Get valuable skins on your account, including Legendarys. Advertise skins for sell. Make a deal with someone then marry them. They send you their ascended gear and some gold. You equip, reskin, send back. Divorce. Repeat with someone else.
Okay. I realise there is a problem, but I disagree on a few things:
- If hacking accounts was that easy, there would be way more legendaries&gold stolen.
- Support seems to be doing a pretty good job of recovering items as far as I know.
- Stealing account just to reskin something seems silly to me. It’s a sort of a…“overkill”.
- You can’t really sell any gear unless you will stay married to the buyer.
- Even if you will stay married, there’s a big chance the owner will get his/her account back and receive all of his/her stolen items back.
And that’s with the small system it took me 5 minutes to make. I imagine developers are much better at this.
Sorry, I really tried staying away and not posting this but every time I see the thread’s title all I can think of is …
Also…lol.
Because they prefer if you spend your money to buy gold → rare gear to put into the mystic forge rather than get it ‘for free’ from dungeons? I don’t know.
Thank you. I’ve never heard about Swordsman Online, I’ll check it out. Also, I believe GW2 does earn its place as first or second mmorpg out there right now. It has its issues, but it’s still pretty amazing.
Since the forums are buggy, I have to quote people in this manner.
DarcShriek.5829
“Your response makes less sense than your original suggestion. Please show me another thread that I made that response to. I hope you can, because if you can’t you’re going to look silly.”
It’s actually your response which makes no sense at all, that’s why I asked if you just copy&paste it into every thread you see.
There’s nothing in the marriage I’ve proposed that makes the game any easier whatsoever. And FYI – I don’t really mind looking silly.
Gilosean.3805
“Why does the OP want this? It seems like s/he wants to share items across accounts, which seems great for multiboxers, terrible for customer support, and not any benefit to others.
RPers can roleplay a relationship without any extra mechanical benefit. I don’t see why development time and effort should be spent on this when there’s so many other things that need work.
ANet could fix the bugged event chains that are keeping people from getting traits under the new (terrible) trait system, or add more stuff to Wintersday, or work on precursor crafting…or they could add a feature that benefits multiboxers and makes CS’ lives harder. No thanks.”
Oh hello. Another “It shouldn’t be in the game because there are more important things” argument. Nice to see you!
Sure they can roleplay. They can roleplay anything. Some additions won’t hurt though.
SpellOfIniquity.1780
“Just about every one of your responses is you insulting someone or being condescending. I don’t see how that doesn’t make you a jacka??. Sure you have the right to respond, but if it’s not constructive why take the time? Do you like to put people down? Or are you just a fan of creating drama where it’s not needed?
You want constructive? Your idea is bad. There aren’t enough roleplay elements in Guild Wars 2 for it to make sense. It’s centered around action combat and the personal story makes up a very small portion of what Guild Wars 2 is all about. Marriage would not fit the premise of the games design. Yes, it could be implemented, but so could a new race, a new continent, a new profession, new weapons, any number of things could be added but do they make sense to add? Just because there are married couples in the game doesn’t mean we should be able to get married as players. It’s something better suited to a game that’s heavily centered around roleplay such as, say, The Sims, or Second Life. Add a new set of weapons or a unique profession to a game like The Sims and it doesn’t make much sense does it? "
I think you’re just really over-sensitive. I haven’t really offended anyone. I don’t post random responses in topics and call people “jacka”, like some people do. See? I’m friendly and nice.
Also I disagree, there is definitely setting for a nice marriage system in the game. You say that elements from “The Sims” wouldn’t make sense yet we do have quite a detailed character customization. Hair, eye-shape, figure, colours and you can even dye your armour. You can already add things to your home instance. (Ores, mostly) And there’s a variety of additions from other games like racing, survival game-mode, jumping puzzles etc.
This game has a huge potential and it can go in any direction it wants to. Including marriages, houses etc. It would simply fit.
Then again, you find a new race, continent or a proffession to be out of place, so I guess there’s no point convincing you.
(edited by Yoroiookami.3485)
[quote=4591690;DarcShriek.5829:]
I would actually really love this. I find their appearance to be adorable & interesting and personally I would spend hours customizing them. I wish it made it into the game, even if some people find it “too anime-like”.
I am pro marriage only if gay marriage is allowed. But NO advantage armor stat benefits to gameplay. I would like to see a wider variety of clothing in this game and wedding attire would rock all.
Also, plz, if this is implemented DO NOT MAKE EXPENSIVE outside of optional wardrobe. I hate games where a marriage license can only be afforded by the rich high levels.
With this game’s coloring system you could really go nuts with bridesmaid’s outfits!
I would however give a stat bonus to all who attended the wedding for like maybe 3hrs. Guild weddings can be a lot of fun in games. I’ve been to a few in Final Fantasy and Mabinogi.
In Mabinogi you can also get adopted by a marriage couple. I’m my niece’s (irl) child (in game) lol.
I like your idea for a buff for simply attending the wedding. It doesn’t seem unfair nor ‘overpowered’. And while leveling is pretty easy, I agree it should be affordable for lower level characters as well.
@OP
I support the idea of in game marriage. I just have a few tweaks to the idea. DISCLAIMER: But just some background on my viewpoint before posting…please understand I am an adult woman in a long time relationship and GW2 is a hobby that my guy and I share. I am not some teeny bopper who would just marry for the “attention and drama.” This is something that I think is really cool and kind of sweet. I don’t really enjoy games like the Sims so please don’t throw that back at me either…… now on to my actual post. END OF DISCLAIMER.
The tweaks I would make to the original poster’s idea would firstly be directed at the account bound item sharing portion of the original post. This seems like it would be difficult to code….however…..a shared bank would be amazing. I can not tell you how many times my bf and I have traded items back and forth between mail to help each other out when we needed and we also have a going bargain that if one of us gets the other’s precursor we will hand it over for free. However, if this were looked into by ANET and they did not know we were a couple they could easily think this was “illegal gold buying,” which has always been a fear of ours that one of our accounts would be banned after mailing each other a high value item or gold. This could easily be fixed by a mutual bank tab. (I believe gathering tools are soulbound, not account bound, or at least mine are. I have not checked if that has changed, however if it hasn’t it becomes a mute argument.)
…………………………………………………………………….
All in all I am totally for an in game marriage system and housing system. (I don’t think housing should be limited to married couples, but to parties or possibly a friend/family system.)
Anyways that’s my 2 cents. Thanks for the awesome post Yoro.
That’s probably the most valuable post I have in this thread. Not because you agree with me on most things, but because you bothered to give me a nice explanation. I don’t think the “same sex” marriage is an issue at all. There are many male players who play with female characters and vice-versa. No one will even know, so there’s no real problem. At least in my opinion.
Housing is also something I’d love to see in the game. Especially if they would allow us to customize each room etc. Except it doesn’t make much sense lore-wise, I think. We already have one home. Maybe there’s a way to go around that.
And yeah, the discount idea was really bad. I won’t lie.
While I have nothing against marriage in general, I don’t particularly want to see it implemented in game. No, I’m not against it because “that other game” has it (although that’s equally not a good reason to want it either). Yes, I’m aware other games have implemented it and it sin’t necessarily any issue. However, GW2 has enough drama queens as it stands. I’d prefer if we didn’t add fuel to that particular fire.
Just my 2c
That’s understandable.
As for the benefits – they would be nice, but I only actually care about sharing the account bound items.
Unfortunately, that’s the one issue that’s unworkable because it opens up more possibilities for scams and account hacking. Once you gain access to someone’s ascended crafting materials it’s not particularly hard to launder them. This also means account-bound materials could be sold through such a system, but without the security of the BLTC – and that will lead to a proliferation of scamming. It simply is not worth ANet’s support time to deal with the problems that implementing this will create.
You have a point. I still wanted to share my idea, because I thought it would be fun.
Just another case of “I want getting stuff to be easier”.
I’m not sure where did you get this idea. It’s a bit random. Do you just copy and paste that to every topic on the forums?
OP is a complete jacka??. If you can’t handle criticism don’t make a public suggestion. Otherwise you’re left looking insecure and like an arrogant jerk. Which, after reading through many of your thick headed responses, is exactly how things have concluded.
Thank you. I’m okay with criticism, but I do have a right to respond to it. Especially if it’s nothing constructive. It’s a bit funny, because you seem like the kind of person who can’t take criticism. You call me this and that just because I disagree with you. Nice.
What the actual kitten?
What’s next? Getting a baby, divorced?
It’s a game guys. If you want to marry, do it IRL with someone you love, not obese guy playing half-naked character.
But obese guys playing half-naked characters need love too!
Oh, well. Seems like people don’t really like my idea, but I think that adding a wedding dress/tux and a ring is still an option. These items would be regular gem store items. Though of course I would prefer if finding this ring in PvE would be an option.
The paragraph where you mention, “it,” already being in game focused exclusively on game mechanics. My apologies for not realizing that you meant real world couples when you spoke of game mechanics.
As to the real world couples aspect…
I know. I play with my wife. We met in GW1. We had an in game ceremony for our guild and alliance. We exchanged quest tokens <silver ring> And oaths In our guild hall with guildies and alliance members present. We then hosted a variety of party games with prizes for attendees.
We didn’t need Anet to sanction or reward us for our commitment to each other.
This is not about fear of marriage or anything of the sort. Its about not providing game mechanical benefits for taking a partner. Unless those same benefits are made available without the romantic prerequisite they are not appropriate.
Again, as a reminder, I support the idea of in game marriage, but only so long as it does not affect game mechanics.
Yes, you don’t really need anything to roleplay. I just think dresses, rings and stuff like that would be nice to have. If you don’t think that benefits to people who are (essentially) in groups are fair, then why do guilds even exist? Guilds give plenty of much larger benefits, allow you to share with a bigger group and yet everyone is perfectly okay with it. I’m proposing a small in-game sharing system between a hubby and wife. I don’t see how is that so unfair. It gives you a reason to marry is what it does and I don’t even view it as something negative.
Dude, this is the game that renamed Superior Rune Of The Pirate to Superior Rune Of The Privateer because Pirate seemed inappropriate. It’s a very youth-friendly game, don’t get your hopes up for marriage being added. Also, try not to be such a jacka?? when people disagree with your suggestions. Just because they’re rude doesn’t mean you have to be too.
I don’t know what do you mean. I’m only trying to explain how this works as most of people here don’t even seem to bother reading my post. if that’s rude then I’m okay with it.
How is marriage something that would ruin this “youth-friendly” game? There are already couples in the story, I don’t see people freaking out over it. Same goes for in-game couples. I don’t see how some benefits and titles are going to turn this upside down.Why do people want “marriage” to have in-game benefits?
I think the same reason why they want marriage at all: recognition. Being lvl 80 is better than being upscaled. Having 10k AP is better than having 1k AP. Being married in the game is better than being single in the game (even if you’re single IRL).
But without any benefits, if it’s only an icon in the hero’s panel with a name no one else can see, marriage will have little point. Marriage should have in-game benefits so that the married status gives you more recognition.
So now players want in-game mechanical benefits, titles and a “cutscene” that shows the ceremony? That’s how they want to be recognized as married?
Back in the old days of MMORPGs we used to have marriages way more often. Gathering 100+ players at the same place to watch the marriage and say their wishes to the happy couple was all the recognition we ever wanted. Often times I had to contact a GM to arrange the space (delete NPCs at the temple) and to make server-wide announcements so the server community could attend the ceremony (including members from enemy guilds :X) those were fun times
Marriage was an excellent way to gather the community together for a big event, not a way to double click an in-game to get a title and some random benefits. I guess players these days want a material reward out of everything
That sounds nice. As for the material rewards, isn’t it normal for both partners to get stuff like rings, wedding outfits etc.? Do you really find it to be that terrible and materialistic?
Not getting them for free. A wedding dress / wedding ring is an excellent opportunity to add something new to craft/get in the game. Something that players would have to acquire, for example in a game like Skyrim you have to get an amulet to get married.
What I’m saying is that marriage shouldn’t be just an on/off switch to get extra in-game mechanical rewards. It’s an amazing opportunity for a big community event, for a guild/community to get together and of course role playing. It’s also an excellent opportunity to add new things to craft, or find. I don’t want them to put all those things just on the gem store it would just be a waste imo.
Otherwise, after the release of this feature, everyone will just be married, title will offer no meaning or recognition since everyone will have it. Adding extra mechanical benefits makes it power creep, I can already see the LFG message: “LFG only married people!” :P
Do us both a favour and actually read my first post. Read it.
Maybe we should also have a “hot coffee” style minigame.
And ofc allow interracial and homosexual marriages, because you know, 2014.
I’m perfectly okay with that. Don’t know what your problem is.
A marriage system wouldn’t make sense for GW2.
Do those MMORPGs have tools for Roleplayers though? I’ve actually tried some of those, and no, they do not. Are there custom character sheets to write biographies? What about animations that are not your typical emotes found in MMOs? Are there family/house lineages? What about outfits and roles that can be switched on the fly? I don’t even roleplay, but i know people who do, and i see what they write all the time, and what they wish they had in MMORPGs.Most MMORPGs fail to deliver it, but that’s because RP’ers are very tiny minority, and games need to make money to stay afloat. It wouldn’t make sense for GW2 to add this feature when it has a very light emphasis on RP, such as some of those in that list. It would actually be as worthless as mini activities in GW2. If they did add it, there should be some thought put into a marriage feature, but as i said, it wouldn’t make sense for GW2 to do this, because that’s not it’s focus with it’s stories. Ironically, GW2’s living story is focused on relationships, but it’s being told by the writers, and not anything custom by the players. The players use the interactive mechanics with a combat-focused gameplay to experience it.
That’s the best argument I’ve seen in this topic. Thank you.
(Even if I do enjoy those “worthless mini activities” you’ve mentioned)
(edited by Yoroiookami.3485)
According to lore, male rangers must become paragons after marriage.
Therefore, marriage will never be in-game as there are no more paragons in Tyria.That’s pretty cool. What are paragons?
Only if I get to write up a pre-digi-nuptial agreement that will entitle me to a monthly lump sum of my partner’s earnings post-divorce. Oh, and joint custody with limited supervised visitation of my partner’s Legendary. If you’re going to add marriage, add it with warts and all. All you kids seem to want is realism. Well, welcome to the real world.
Realism? No, I just wanted to introduce a fun mechanic that is in other MMORPGs.
So with shared crafting mats what happens when partner X gathered the materials but partner Y crafted the item in the case of a, “divorce?”
I am all for including marriage in game but am opposed to in game benefits associated with it. A title, sure. A new ascended ring called a wedding band available for laurels or in the gem-store, sure. A craftable (or gemstore purchased) wedding/formal wear outfit, sure.
All of the game mechanical benefits….absolutely opposed.
The same thing that happens when you’re in a guild with someone you can’t trust? I understand some of you guys’s arguments, but these just don’t make sense. It’s already in-game, I just want to make account bound items shareable between two players in a special bank tab. Unless you put something there knowing the consequences, your stuff is safe.
One word as to why it’s best to avoid this altogether: Drama.
Let’s avoid that as much as possible.
So far all the drama I see is in this topic. People seem to be really negative about something that is already in the game. Without stuff like ceremonies and rings. Which makes no sense, I might add…
Why do people have need to implement these…..these…..nonsense in this game? There is about 1500 things to fix, and your great idea is: lul lezs hav weddings and free bank slots? And what, if you divorce wife gets half of your stuff???? Then we will need 2 more classes: a priest ( to marry ofc ) and lawyer (i’m allready seeing the elites on that one) and a judge can be npc.
Funalicius.
Edit: what if a person you marry is a dude in real life but plays female, does he still get half of the stuff?
Another “let’s only focus on the most important things, don’t you dare have other ideas” argument. Brilliant. You have opened my eyes.
“Already in game ?”
No, sharing account bound items across multiple accounts is not already in the game. Nor are any of the other game mechanical benefits you are seeking. The majority of what you are looking for in the opening post is not currently in game. You are not just asking for a ceremony and a pair of rings. I commented in support of that approach to in game marriage in the post you quoted. You are seeking in game mechanical advantages over other players. If the relationship itself, or your partner, were what mattered then you wouldn’t need in game mechanical advantages over non-married individuals.
Couples are already in game. Real life couples play the game. Couples are the people in the game. Game is filled with human couples. Couples are IN the game. Do you understand? That’s what i meant. That was my response to people who say that a system like that would ruin the game because it’s not “children friendly”.
As for the benefits – they would be nice, but I only actually care about sharing the account bound items. I thought that the idea of sharing the things you don’t really need with someone you like and who needs them is a nice idea. Looking at the majority of comments, it won’t work.
Why?
- because there are more important things to implement
- because children are apparently deadly afraid of in-game couples
- because marriages are offensive(?) to some people
- because this doesn’t fit in an mmorpg, even if it fits in the dozen other mmorpgs
- because you say so
Yes, it is a bit unfair to the players who are single. Then again, I don’t find those benefits to be this huge.
Dude, this is the game that renamed Superior Rune Of The Pirate to Superior Rune Of The Privateer because Pirate seemed inappropriate. It’s a very youth-friendly game, don’t get your hopes up for marriage being added. Also, try not to be such a jacka?? when people disagree with your suggestions. Just because they’re rude doesn’t mean you have to be too.
I don’t know what do you mean. I’m only trying to explain how this works as most of people here don’t even seem to bother reading my post. if that’s rude then I’m okay with it.
How is marriage something that would ruin this “youth-friendly” game? There are already couples in the story, I don’t see people freaking out over it. Same goes for in-game couples. I don’t see how some benefits and titles are going to turn this upside down.
Why do people want “marriage” to have in-game benefits?
I think the same reason why they want marriage at all: recognition. Being lvl 80 is better than being upscaled. Having 10k AP is better than having 1k AP. Being married in the game is better than being single in the game (even if you’re single IRL).
But without any benefits, if it’s only an icon in the hero’s panel with a name no one else can see, marriage will have little point. Marriage should have in-game benefits so that the married status gives you more recognition.
So now players want in-game mechanical benefits, titles and a “cutscene” that shows the ceremony? That’s how they want to be recognized as married?
Back in the old days of MMORPGs we used to have marriages way more often. Gathering 100+ players at the same place to watch the marriage and say their wishes to the happy couple was all the recognition we ever wanted. Often times I had to contact a GM to arrange the space (delete NPCs at the temple) and to make server-wide announcements so the server community could attend the ceremony (including members from enemy guilds :X) those were fun times
Marriage was an excellent way to gather the community together for a big event, not a way to double click an in-game to get a title and some random benefits. I guess players these days want a material reward out of everything
That sounds nice. As for the material rewards, isn’t it normal for both partners to get stuff like rings, wedding outfits etc.? Do you really find it to be that terrible and materialistic?
The most insults I see are on the forums to be honest. I guess we play on different servers? I’m not sure.
That’s pretty cool. What are paragons?
I think he/she/it is referring to this: http://wiki.guildwars.com/wiki/Hearts_of_the_North
Keiran Thackeray (ancestor of Logan) was a ranger, but after marrying Gwen (also ancestor of Logan of course), he became available as a Hero which was a paragon ^^
Thanks, I’ll check this out.
A marriage system wouldn’t make sense for GW2.
GW2 is an action-combat MMO with very little RP gameplay.
If it was heavily an RPG, then i can understand something like this happening. As it is now though, the focus is on a combat-oriented gameplay, as most MMORPGs are.
MMORPGs with ‘marriage’ system in them:
- Ragnarok Online
- Dragon Saga
- Lineage 2
- Silkroad
- Eden Eternal
- Conquer Online
- Perfect World
- Flyff
- Runes of Magic
- Maple Story
- Jade Dynasty
…
You are right, most MMORPGs no one ever heard about probably don’t have this feature.
Also, I believe that there are plenty of people in the game who actually enjoy roleplaying.
(edited by Yoroiookami.3485)
According to lore, male rangers must become paragons after marriage.
Therefore, marriage will never be in-game as there are no more paragons in Tyria.
That’s pretty cool. What are paragons?
Only if I get to write up a pre-digi-nuptial agreement that will entitle me to a monthly lump sum of my partner’s earnings post-divorce. Oh, and joint custody with limited supervised visitation of my partner’s Legendary. If you’re going to add marriage, add it with warts and all. All you kids seem to want is realism. Well, welcome to the real world.
Realism? No, I just wanted to introduce a fun mechanic that is in other MMORPGs.
So with shared crafting mats what happens when partner X gathered the materials but partner Y crafted the item in the case of a, “divorce?”
I am all for including marriage in game but am opposed to in game benefits associated with it. A title, sure. A new ascended ring called a wedding band available for laurels or in the gem-store, sure. A craftable (or gemstore purchased) wedding/formal wear outfit, sure.
All of the game mechanical benefits….absolutely opposed.
The same thing that happens when you’re in a guild with someone you can’t trust? I understand some of you guys’s arguments, but these just don’t make sense. It’s already in-game, I just want to make account bound items shareable between two players in a special bank tab. Unless you put something there knowing the consequences, your stuff is safe.
One word as to why it’s best to avoid this altogether: Drama.
Let’s avoid that as much as possible.
So far all the drama I see is in this topic. People seem to be really negative about something that is already in the game. Without stuff like ceremonies and rings. Which makes no sense, I might add…
Why do people have need to implement these…..these…..nonsense in this game? There is about 1500 things to fix, and your great idea is: lul lezs hav weddings and free bank slots? And what, if you divorce wife gets half of your stuff???? Then we will need 2 more classes: a priest ( to marry ofc ) and lawyer (i’m allready seeing the elites on that one) and a judge can be npc.
Funalicius.
Edit: what if a person you marry is a dude in real life but plays female, does he still get half of the stuff?
Another “let’s only focus on the most important things, don’t you dare have other ideas” argument. Brilliant. You have opened my eyes.
(edited by Yoroiookami.3485)
Oh, nice. I will put this thread as a reference in this list.
Nice list. There are several things that are wrong with it.
14. MARRIAGE
[-] Arguments against:
- GW2 is not that other game. It is a not a dating sim, it’s an RPG with a lot of combat, pretty linear story and very little roleplay.
- Fictional marriages are usually what teenagers require from each other. This also goes along with a lot of internet drama. Do we really need to bring all that drama into the peaceful world of moderated Tyria?
- This game is child friendly. If you introduce marriage, where do you stop? What about interracial, same-sex relationships and other delicate matters? What about, ehr, player housing (see above)? The absence of swimsuits is also a fact to consider.
- There’s really too much potential for fraud in sharing items. There’s actually so much potential that even in fiction about RPGs marriage frauds are a known scenario.
Every MMORPG out there is an “RPG with a lot of combat, pretty linear story and very little roleplay” so I have no idea what kind of argument is that. If it worked for other games, it might work for this one. It’s the exact same thing.
The drama already is in the game. If you haven’t witnessed it, it doesn’t mean it’s non-existant. Now “less drama” could be what you meant, but it’s like saying “I won’t give food to those people, because some small % of them might have stomach problems.” Also there are already couples playing the game. This is just an addition.
This game is child…WHAT? Have you played the game at all? This game does have a lesbian relationship in it. Kasmeer and Marjory, do you know them? It also has gay male couples. Nothing wrong with that in the game.
Frauds will always exist. You have to really do your best to get your things stolen with a system like this, especially that I’ve mentioned that ending marriage would return items to their respective owners.
That would be all.
Also please don’t use “there are more important things to get into the game” argument. If that’s how it would work, no one would suggest anything until one of the POSSIBLE patches would make it into the game. What’s wrong with posting ideas?
I like the idea of marriage in games, but I don’t think they should have benefits that single people miss out on – it’s unfair and exclusionary.
Also I think it would be easier and just overall better, to marry npc’s. Could you imagine the nastiness from a player divorce? Imagine all the complaints of people taking everything from the ‘shared’ storage for example.
No thanks to player and player marriage, and no thanks to only married couples getting benefits. Yes to player and npc marriage (both to opposite and same-sex marriage please, or else I will not support), and yes to equal benefits whether single or married.
My two cents.
Shared storage example wouldn’t happen. Why? Because ending marriage would return your stuff to you. The stuff you owned.
What if someone hacks the other person’s computer and deletes/vendors your account bound stuff? Will you get the one free account restoration for this or will it be “no, too bad”? Or what if you quarrel and they delete your account bound stuff? Or just do something stupid with your 3000 gems or more worth of harvesting tools. In this case there will definitely be no restoration.
There is a reason why ANet doesn’t allow people to share a single account with its belongings. It’s because people quarrel or do stupid things with other people’s items.
That can happens and does happens without even this marriage system…
You guys seem pretty negative for the reasons I can’t for the love of me explain. I’m a bit worried about details, but it’s like you guys don’t even read my entire post.
If you are having difficulty with cripple, you may find it helpful to use some condition clearing/mitigating skills, traits and food.
Oh I don’t really have a “difficulty” with it. It’s just plain annoying. I run a warrior with warhorn, so it’s not that bad for me. I just find it annoying to have most of the mobs on the map cast cripple constantly.
I think it would be really cool if it were implemented, it’s not really a big necessity so i doubt it will happen unless there is massive support for it (like really massive), but nonetheless, new features are always nice, so i don’t mind supporting this one
Though i ’m not sure about sharing accountbound items.
Could you explain why do you mind sharing accountbound items?
What happens when you want a divorce? How would that work? How would the game decide who gets what?
There are many complications that this idea can bring. A superficial marriage options that doesn’t really give you any in-game bonuses is something I can see working, but marriage actually giving you in-game benefits like the OP described…. no, that’s not gonna work.
It’s in the topic.
“What if something bad happens?
Upon ending the marriage, all account-bound items would go to their respective owners. Maybe except materials that were used in crafting. That seems a bit impossible to fix.”
Could you state some of the “superficial marriage options” you’ve mentioned?