Showing Posts For Zikory.6871:

come one please, nerf stealth.

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Posted by: Zikory.6871

Zikory.6871

yes I have an 80 thief.

You should make that the title so people would actually read the post…

Theres really no need to…there has been so many posts like this that nothing new will come from it. Its just beating a dead horse at this point. Either way good luck getting stealth changed.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW bonuses question

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Posted by: Zikory.6871

Zikory.6871

Ok, good to know. I didn’t even know they were reset on Friday’s. Thanks!

Yup the WvW match and the bonuses with it reset at 6pm PST.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW bonuses question

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Posted by: Zikory.6871

Zikory.6871

Yup they are bonuses you get in PvE as long as your not in a overflow. I’m not sure about dungeons and instances. Easiest to notice is your HP on Friday morning VS Friday night. (before and after reset)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Need Build Help

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Posted by: Zikory.6871

Zikory.6871

So the one thing I don’t like and this is just my personal opinion, Is swiftness duration. Mainly because I focus on WvW and group comps but I don’t feel that anyone should have to personally focus on swiftness while most people in a group will have access to a AoE swiftness to stack. I just feel its a wasted rune spot for 20% swiftness duration. But if that gives you 100% up time on swiftness and that’s what you want, I understand to point of few.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Need Build Help

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Posted by: Zikory.6871

Zikory.6871

@Mystogan: Yep, I have dagger/dagger in 1 set so I figured that + my heal would suffice for cond removal. Wasn’t sure what else to use instead of SoU. Enduranace Sigil is because I’ve heard that lack of vigor is one of the biggest problems for necros. Thought this would help with survivability. Esp cuz I main an engi and am used to lotsa endurance. I like golem elite too but I thought it’d die too easily in dungeons or WvW so Plague would be a beast every few mins.

@Zikory: Good call on the Fury. I’ll change that. I’ll test out the 30 in Spite vs Curses. That makes sense. Biggest issue was that I didn’t know how much LF I’d be getting. Things like SoU, Spectral Armor/Walk, Axe#2, Vital Persistence, & Reaper’s Precision all return LF and I didn’t know how much I’d need to maintain decent DS uptime. I didn’t want to go too lite on them and then be constantly stuck using my axes.

Yeah give the 30 in spite a try, I’m not going to say its better because in the end its about fun and play style. If you remember to use spectral armor/walk while taking damage you will never run out of LF. SoU is meh, I don’t think you would really notice the LF you get from it but I like to keep it on hand for roaming and dungeons as a fail safe. For PvE running Axe staff you’ll normally only use Axe for axe #2 then you might as well switch to staff till you have LF for DS then just Life blast for a while. But in the end you won’t have a lot of issues with LF excluding a few single target fights.

As for Elites, golem is a nice set and forget elite imo, since you will have a lot of power I would stick with lich form, dude hits like a truck! And the stability from the elite is nice to have as well. Plague is the go to for zerging. Roaming its all up in the air, I’v used them all and its situational.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

DS #2 Stunbreak DS #4 Healing

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Posted by: Zikory.6871

Zikory.6871

Stability got stripped <- Real answer

“Magic” <- Realer answer

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Need Build Help

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Posted by: Zikory.6871

Zikory.6871

For PvE I would drop some soldiers and pick up knights/zerker for your armor. For trinkets find a mix of Knights/Cavaliers/zerker. Basically Find your desired tankyness then fill the rest with zerker gear. As for weapons I personally use staff and switch dagger and axe as needed for the fights.

Fury up time from your runes is kinda a waste, your already at 50% crit and most of your damage will be coming from DS so you’ll have 100% in DS and the fury will be wasted. I would go all ruby orbs for the stat boost or another rune set that focuses on damage or stat increases.

I would move the 20 points in Curses to spite to pick up close to death. On average you will be getting a lot of LF back quite often so vital persistence is kinda meh.

For WvW I run 30/10/0/0/30 staff axe/wh (dagger/wh for roaming) traits similar to what i said above but the 10 in curses is for chilling darkness for plague and path of midnight to get life transfer and tainted shackles up faster. Gear is a mix of knights and zerker, trinkets are a mix of cavaliers/knights, basically as before build to desired tankyness and ~50% crit then stack crit damage and power.

As for SoU, I run it in dungeons because people are kitten, so having that rez can be life saver. The LF is nice but not super needed. For WvW your utility skills will be different depending on what your doing. If its zerging Well of corruption/darkness are great to have, they will help your team quite a bit and darkness will increase your survivability. Spectral wall is a good choice for when your stack pushes or to place in a choke to fear people with out stability. Other than that it comes down to play style, are you a pug in the group and not worrying about the group comp, or if your just looking for max tags.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW Power Roamer (What do you think?)

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Posted by: Zikory.6871

Zikory.6871

I run the same build more or less, the traits I run differently from you are Spiteful marks in the spite tree (instead of axe training) Soul reaping – Path of Midnight and deathly perception. For roaming I use dagger main hand warhorn off hand but I feel warhorn is up for debate for what you like more, focus is nice too. Instead of spectral wall I run well of suffering for extra vuln for the Dagger #3/DS burst.

For me I chain dagger #3, well of suffering to get the target sub 50% HP then chain staff #5 and DS rotation to finish off. Corrupt boon is a great choice to clear some boons pre burst mainly because stability can basically kill all your chances.

I personally think this build is great for both small groups and zergs but I find the only time I have a real issue is against GC thieves and very very tanky targets. That said the problem is with the rotation above, if you play the fight differently its still very doable. The lack of mobility (necro issue not the builds) is what makes most fights hard for me. (I used to play a thief so the lack of mobility is something I’m still getting used to)

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

@Hickeroar

That’s assuming you find those fights. If one say logs in at 1 am during a weekday the lands are probably barren, particularly if you happen to be on the dominant server at that timeslot, pvdooring with zero resistance gets old fast.

Can’t argue with that. 1am for TC is still pretty hot, but 4am (for comparison’s sake)…not so much. FA likes to stay up late, but Mag and DB all seemed to go to bed around 11pm or midnight. One of my favorite things about FA is how late late they fight…..and boy do they fight.

Also: I think the PvDoor mechanics that have developed since launch are really detrimental. The fact that a server can be so populus compared to their rival that they can stand there for 10 minutes and autoattack a door down without any checks….well, it kinda hints at a core problem with matchups and balancing. That’s not fun for anyone. Offense or Defense.

Lawls, no matter how late/hard we try to fight/defend, outnumbered is still outnumbered. And besides most of us doesnt stay up late normally, its just that we have that small number of ppl from that timezone.

Sounds like you need to come up to T1, were there is round the clock fights!

I would love to really, but its kinda pointless when its just a lagfest like someone posted earlier.. so meh..

It tis be true…It lags 24/7 in all fights round the clock. Matter a fact it lags so bad that I think it carried over into my real life.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

@Hickeroar

That’s assuming you find those fights. If one say logs in at 1 am during a weekday the lands are probably barren, particularly if you happen to be on the dominant server at that timeslot, pvdooring with zero resistance gets old fast.

Can’t argue with that. 1am for TC is still pretty hot, but 4am (for comparison’s sake)…not so much. FA likes to stay up late, but Mag and DB all seemed to go to bed around 11pm or midnight. One of my favorite things about FA is how late late they fight…..and boy do they fight.

Also: I think the PvDoor mechanics that have developed since launch are really detrimental. The fact that a server can be so populus compared to their rival that they can stand there for 10 minutes and autoattack a door down without any checks….well, it kinda hints at a core problem with matchups and balancing. That’s not fun for anyone. Offense or Defense.

Lawls, no matter how late/hard we try to fight/defend, outnumbered is still outnumbered. And besides most of us doesnt stay up late normally, its just that we have that small number of ppl from that timezone.

Sounds like you need to come up to T1, were there is round the clock fights!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

The server imploding cycle was kinda important though. it kept the T1 mess we have now from happening.

How is it a mess? Its the most even and competitive than its even been…All 3 servers can win if they play PPT, JQ/SoR/BG are all monsters in there own light. There are great fights to be had every where, great commanders on all 3 servers, great community’s, and great 3 way rivalry. The only time its a mess is when the 3 get broken up…

It’s not competitive. It’s “who can blob the most.” We’ve seen T1 several times now, and trust me….it’s the LAST thing most of us want. It’s a horrible experience. 90% of players just blob up, rarely fight, and then bunker 70 people inside a tower with 5 arrowcarts.

That is why I haven’t said anything about TC…which by the way did quite well in the NA time slot while in T1. Just because you or your server doesn’t like something doesn’t mean its shared by everyone or every server, also doesn’t mean its a problem.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

The server imploding cycle was kinda important though. it kept the T1 mess we have now from happening.

How is it a mess? Its the most even and competitive than its even been…All 3 servers can win if they play PPT, JQ/SoR/BG are all monsters in there own light. There are great fights to be had every where, great commanders on all 3 servers, great community’s, and great 3 way rivalry. The only time its a mess is when the 3 get broken up…

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

I’d love it if your server for WvW was independent of your server for PvE, and WvW transfers were free. That would kill the server stacking meta that exists currently.

Probably not technically feasible without massive changes in “the way things are done.”

How would that kill the server stacking meta? If anything, everyone would just stack to the winning servers and the losing servers would be completely empty.

The stacking meta started when server transfers stopped being free. T1 was “stacked” to a degree when it was free, but NOTHING like it is now. What we have now is absolutely a world apart from what it was.

If guilds were able to transfer all over the place, at will, lots of guilds would just try out different servers for different experiences, and stacking to the servers with the most fights, etc, would be a lot less of a priority, because you could always transfer back later if you wanted.

I would love to be able to transfer to EU for a few weeks and see what it’s like over there without having to shell out $50 for the ability.

The only difference between now and when it was free was servers imploding faster. T1 has always been stacked. HoD/SBI/SoS/JQ were all stacked at one point, nothing has changed and nothing will. If JQ/SoR/BG fall another server will take its place and guilds will fill in the gaps. Sadly there just isn’t enough people and guilds to make the tiers even, there’s not enough guilds outside of NA to fill in those gaps. JQ/BG/SoR’s NA isn’t much different from T2, the difference is the EU/OC/SEA guilds that make it a more competitive 24 hour battle. You do know that both SoR and BG tell NA guilds that are interested in transfers that going to a T2 server would probably be better for them? We can’t control where guilds go, we can only support there decision. Guild have to do what is best for them, it not always about the server…there has been quite a few guilds that have moved around in T1.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

"Need" needs to stop

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Posted by: Zikory.6871

Zikory.6871

- We NEED to have a functioning group UI in WvW that works the same as the Group UI in any PvE zone.

- We NEED to have a overhaul of the Commander and Squad system to make private/guild only squads and have better functions overall for commanders.

I disagree with these being a “NEED” they are more of a quality of life changes. I do think they need to be addressed but they are not game breaking like the AC issue.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

50 "Tier 1" WvW wins

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Posted by: Zikory.6871

Zikory.6871

Its funny how many T1 haters there are…Everyone says play the game so its fun, unless you’re in T1, then you’re a bandwagoner and wrong…

Gratz Cuddlepie, hopefully there will be many more wins in our future and great fights to accompany them!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

"Need" needs to stop

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Posted by: Zikory.6871

Zikory.6871

On the “needs” subject, I could care less…people will always find something to complain about and anet can not make everyone happy so these types for threads will never end. Its just the mentality of players, “casuals” vs “hardcore” (generalizing use of the words, as a lack of better words)

As for Balance, People shouldn’t expect this level of balance in WvW. There are to many variables in play. Do you balance around 1v1? What will that do to 1vX? Or how will it effect 20+v20+? Do you balance around zergs? How will that effect small scale fights?

Imo, anet has done a over all good job “balancing” WvW. I know my hard counters and either choose not to fight them or try to use the fight as a learning experience, I feel I’m a above average player but I don’t expect to win every fight. If I get ganked by a GC thief, it was my fault, I wasn’t playing attention and he capitalized. Contrary to popular belief, thieves don’t come out of no where and can’t stealth long enough to catch up to you from the point of culling.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

World Ability Points - why?

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Posted by: Zikory.6871

Zikory.6871

WXP is still a fairly new addition if I’m not mistaken. Most likely it’s on their to-do list.

I’m 98% sure they’ve said that this is how they like it and they aren’t changing it. kitten the players.

Or maybe I’m just confusing that with other reasonable player ideas.

Sorry, was mistaken. I’m just getting back to the game after half a year so I’m a bit behind on the news.

I guess they figure since you will eventually get all the abilities available there really isn’t any need to reset points. They’re probably trying to avoid world abilities becoming a system where you just swap your points depending on what situation you’re in.

But even so wouldn’t it just make more sense to implement a weekly or monthly limit on how many times you’re allowed to reset your points? So Idk.

I think this is the reason for no reset. They don’t want people to just swap as needed for each fight. They want you to set your points so you build your character to a job in WvW and stick to that. Also since the points don’t have a reachable limit you can possibly get them all.

If this is the case, I would say putting a CD on the reset would work, say 24 hours? Also I would prefer the cost to be in badges not gold (something that is WvW specific) My idea is 1 badge per point reset. That way new characters would have a low cost vs veteran characters would have a much higher cost.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

And yet you bump the thread…humm Jk! I figure at this point the thread is long enough that most people won’t take the time to read the whole thing. Also a lot of it is just a broken record so hopefully he’ll keep his campaign here instead of starting a new thread.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Understanding Armor soft caps

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Posted by: Zikory.6871

Zikory.6871

I do not believe there are any diminishing returns in GW2. I know for a fact there isn’t on skills. I don’t think there is on stats either. I haven’t once seen any talk about diminishing returns on any one discussing a build.

I have seen talk on gw2guru.com there was a discussion about stats and that the returns received from power start to drop off at 2000 and returns start to diminish the more power you go and that it would be more effective to put the points into precison and or crit damage instead of power if you want to increase your damage provided you are at 2000.

Well kitten…that changes things lol I’m now interested in seeing where this discussion gos.

oZii, would you happen to have a link to that thread, I would be very interested in reading it.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Understanding Armor soft caps

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Posted by: Zikory.6871

Zikory.6871

I do not believe there are any diminishing returns in GW2. I know for a fact there isn’t on skills. I don’t think there is on stats either. I haven’t once seen any talk about diminishing returns on any one discussing a build.

Edit: Counter point below makes this wrong.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

okay but if we gvg a guild and an other guilds of bg looks and laugh to that guild for losing i find it pathetic

I’m not sure I understand what you mean. Are you saying other guilds on BG are laughing at guilds you beat? If so I agree that is silly.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

I don’t understand how a 1-2 hour GvG upsets people so much. It’s less than 5% of the total hours of the week and yet it is the GvG that is blamed if our server loses that week?

Honestly, playing for PPT got boring a long time ago. It’s just repetitive over and over. Yes, when we raid, we may take an objective or two, but it’s the fights that give our guild the most excitement.

I’ve heard people complaining of having to tag for 18 hours a day and get upset when we lose an objective during a GvG. That’s just not our fault. Maybe if your guild GvG’d more, you wouldn’t need an entire map to defend things

But, I hope ANET does release some sort of official GvG thing soon. I don’t know how much longer people will sustain in this game without it.

I said it before I’m only playing devils advocate here. The reason it upsets some people is you have a force on the map that isn’t helping them do what the game “says” your suppose to do. Scroll up for more in depth explanation in my earlier posts.

As for me if I was commanding a map, I would ask only a few things of the guild in the GvG. If its a very active map (close to queue) either don’t do the GvG here, help respond if its a big emergency (like losing a WP keep) or at least give us good notice a head of time so we can plan accordingly, like getting ready to bunker up and what not. I would also ask not to do it in NA prime (what 5pm-10pm pst?) and not on reset night. Now with that said they would be considered “guide lines” more then rules so if you would wish to not abide by them then I’d probably get frustrated but you better win that GvG Either way +1 for RISE!

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Ever since we came to T1, it has been such a hassle with the server to schedule a GvG. Hell, in the middle of one of our GvGs, the server admin came into our locked channel and demanded us to cancel the GvG on the spot (RISE v EP) and said if we didn’t to “watch what will happen.” lol. That being said, we didn’t cancel and really didn’t have any fall out. What a joke.

I just don’t understand why a lot of people can’t let people do their own thing. Some people like ppt, sure go for it… others like our guild have played for ppt so long that it gets boring and we went into the competitive GvG scene. I think it’s safe to say that if our guild couldn’t GvG, most of us would quit the game.

Lol that kinda puts my foot in my mouth about some of the BG GvG stuff I said :/ That’s to bad that happened, RISE is a great guild to play with and watch. Your GvG’s are always fun to watch!

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Zikory your in mob right?

No, I’m in KnT a more PPT focused guild that does not GvG.

EDIT: Saying were PPT focused isn’t quite right, We are a WvW guild but more focused on having fun in WvW as a community.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

In reply to assasin of warr.9517.

I don’t normally agree with SoR, even more so IRON but he is on point for the most part. Blackgate is more PPT focused than GvG focused and we have less GvG guilds then most other servers. Most of what I said above is mostly about our NA time as I rarely play EU/OC/SEA (just to clear that up) His point on canceled and stopped GvG’s only proves how much GvG’s doesn’t negatively effect T1 NA from Blackgates point of view.

And for a little BG EU guilds defense I don’t believe any of our EU guilds GvG so I’m not sure about the credibility of them turning you down because of PPT but as you know the EU time slot play style is much different then NA because of population, so I you be right. I’m not in a EU guild so I can’t call you a lier

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Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Can someone track the T1 GvGs next, mark down the PPT before, during and after and put this pointless thread to rest?

That’s still won’t prove anything. It would have to be a much longer time, and have both well timed GvG’s on empty maps and also GvG’s on queued active maps.

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Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Zikory, your approach and arguments make far more sense, and is very situational and specific to a server like Blackgate (from what I can read) Flute’s arguments and math haven’t been than sensible I’m afraid (plus multiple threads on the matter).

If its a problem unique to Blackgate, (which you say it isn’t anyway) i’m sure it’s something to be sorted in the Blackgate community forums, not coming here to flame about this ‘minority’ he trash talks.

His attitude to the ‘problem’ is the problem, and the ‘problem’ is non-existent.

In your example of losing a T3 keep with waypoint, how many times is lost in under 1h with 20ppl less on a full map (crutial detail) in your experience? Assuming is server C attacking while AB GvG.

Out of the very few times there was a push on a map while a GvG was going on (early in the week) The guild GvG’s was asked to help respond and did so. Regardless if the keep was lost or not the GvG was put on hold to help with the map per the commanders request. To the point of a hour very rarely does a keep fall that quickly unless a solid Golem rush happens but with scouts, even thats a fabricated situation.

As for the 20 people on a full map. If the map is close to being queued and you ask for help from another map. That’s 20 people that the floating commander can’t bring with him so depending on how many people he gets in, it might be like a 5 man havoc squad trying to stop a golem rush. This said, the variables of map queue and size of the floating team (if there is one) make it situational as well.

I’ll admit there as been a few issues on BG with badly timed GvG’s that lined up badly with some pushes. But those situations are always constructively discussed and never creates any bad blood between guilds. And I would never caulk it up to a issue so bad that it truly effects the match negatively. TBH GvG is like your servers sports team. Support them and respect them, they will probably return the favor.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Zikory that was what I was getting at. “GvG” still effects wvw on servers that are less organized then we are this will stunt progression and kill competition. What is the harm in me tracking the effect none right.

Progression? Progression….where?

The present system randomly progresses different servers every week. There’s no real game of “progression” anymore.

Sorry I keep responding to you and playing devils advocate. But there is kinda a importance to playing the PPT game with the current rating system. Take the last few weeks of T1/T2 starting with when JQ got matched with T2 servers. They won decisively while DB and TC had to deal with SoR and BG. Both servers did good but with the coverage gaps its clear they aren’t set for T1. JQ’s first week back they stomped BG into the ground! We lost so much rating that if this week would have gone that way, there would have been a high chance of BG dropping to T2 and the unbalanced matches would have started again. Playing PPT just enough to maintain the current SoR/JQ/BG match is important for the tier.

Yes, but GvG doesn’t affect PPT enough that it matters for what you’re talking about. There would have to be a significant, sustained point loss for rankings to be affected that much.

I can’t say I agree or disagree because I don’t have exact times and records to prove or disprove it. Also I wouldn’t say “GvG effects PPT” so strictly, its to situational, also to a point of importance. If a GvG is happening on a map were your server looses a WP keep or is getting pushed on Garrison then it’s going to have a effect on your PPT, now effect that is going to ensure a loss in the match for your server, again that’s situational and depends on the scores. (but considering most points are to GvG’s at the start of the week its very unlikely to ensure a loss, I’v seen servers come back from -30k points before)

Say you lost a WP Garrison while a GvG was happening on that map. Now your spending a lot of time getting garrison back then having to push out to the other towers (that may or may not had upgrades finish making it longer to take) and have now given enemy server a lot of time to upgrade hills and bay, making them even harder to take thus more time you don’t have that PPT.

That all said, that is just one random situation I fabricated. It could happen but its unlikely. I’m just saying that badly timed GvG’s can effect PPT past when the GvG took place.

I’ve been making a lot of post that sound against GvG’s so I just want to say again. I am pro GvG and support it, what ever keeps people in WvW and makes them stronger to fight is good for the game!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Will you be buying WXP boosters from BLTC?

in WvW

Posted by: Zikory.6871

Zikory.6871

Out of curiosity, If said “skilled” roamer joins the zerg, are they not skilled anymore? I roam/scout/defend/zerg, quite successfully does that make me skilled or not skilled? Are you generalizing “skill” to the point that individual skill trumps group skill?

I’m not sure what you are trying to say. Formula driver doesn’t lose his skillz when he is driving to the shop, but he isn’t using his skills when doing so either.

It more to the point that people are lumping everyone that zergs to be mindless and unskilled, yet roaming is the only way to be considered skilled. For the formula driver, he may not be using the same skills while driving to the shop but those skills probably still influence his overall skill as a driver.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Zikory that was what I was getting at. “GvG” still effects wvw on servers that are less organized then we are this will stunt progression and kill competition. What is the harm in me tracking the effect none right.

Progression? Progression….where?

The present system randomly progresses different servers every week. There’s no real game of “progression” anymore.

Sorry I keep responding to you and playing devils advocate. But there is kinda a importance to playing the PPT game with the current rating system. Take the last few weeks of T1/T2 starting with when JQ got matched with T2 servers. They won decisively while DB and TC had to deal with SoR and BG. Both servers did good but with the coverage gaps its clear they aren’t set for T1. JQ’s first week back they stomped BG into the ground! We lost so much rating that if this week would have gone that way, there would have been a high chance of BG dropping to T2 and the unbalanced matches would have started again. Playing PPT just enough to maintain the current SoR/JQ/BG match is important for the tier.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Zikory.6871

Zikory.6871

Zikory that was what I was getting at. “GvG” still effects wvw on servers that are less organized then we are this will stunt progression and kill competition. What is the harm in me tracking the effect none right.

I see no harm in it but your talking about something very few will side with you on. Most servers or player care very little about PPT (as said in many threads on this forum) Blackgate is one of few that play the PPT game yet most of the major WvW guilds support our GvG’ers. I just saying that your not going to get through to anyone about “PPT effects” when not many care about PPT.

Think about this, SoR/JQ/BG are all ways going to be in T1 (maybe drop to T2 for a match or two, Unless they implode) They have the coverage to maintain rating to stay in the match up best suited for them. Lower tiers are in a different boat because of the inconsistent population of the servers they get matched with and the random match ups, so most guilds GvG or play for fights rather then playing a losing PPT game.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

Someone has clearly forgotten that the OP was originally whining that the GvG community was hurting his server’s PPT. I still want an explanation as to how such a tiny percentage of players sitting on a hill can supposedly vastly alter the PPT of the “normal players who are dedicated to PPT.”

Math aside, the OP’s argument is fundamentally at odds with itself. It’s broken and false.

Hickeroar, I don’t agree with those posts and I’m pro GvG since it brings fun to our server mates. But the point I felt he was trying make was around situations like a WP keep getting hit and GvG’s taking up spots for possible reinforcements. The way that effects PPT is more of a water fall effect, its much easier to defend a T3 WP’d keep then a paper one. If you keep it T3 it takes long for them to siege it down and gives you more time to respond. Also WP’s give a good footing for the next time zone to continue pressure on a map and maintain a higher PPT.

IMO his arguments are unjustified, if he would take the time, he would see Blackgate (his server) has “guide lines” in place to better avoid these situations. But in the end its a game, if a guild wants to GvG on reset night then who are you to say no? Either go crash the GvG and waste more time or plan accordingly and bunker up till the are done.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Teir 1 NA and the way it is effected by "GvG"

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Posted by: Zikory.6871

Zikory.6871

I’m not sure why this is seen as a negative effect in T1 NA. Last week JQ won, this week BG, SoR doesn’t seem to care if they win or lose. It seems that everyone is quite happy about the status of T1 right now. And maybe if you visit our server site you’ll notice a lot of hype around the GvG’s our server takes place in. Also server leaders have made rules (for the lack of a better word) on GvGing on Blackgate. It’s very excepted by the majority.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Badges of Honor

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Posted by: Zikory.6871

Zikory.6871

I want to say your just very unlucky. I feel there is a drop in badges but I don’t think its that bad for me.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Will you be buying WXP boosters from BLTC?

in WvW

Posted by: Zikory.6871

Zikory.6871

Of course not.

1) WXP is useless because i don’t really care too much about any of the current upgrades lines in the game.

2) WXP doesn’t even mean anything. Mindless zerging gives you a higher rank than skilled players who roam, defend or scout.

3) And it’s expensive as hell.

Out of curiosity, If said “skilled” roamer joins the zerg, are they not skilled anymore? I roam/scout/defend/zerg, quite successfully does that make me skilled or not skilled? Are you generalizing “skill” to the point that individual skill trumps group skill?

I’m really good in 1v1 I must be really good in Tpvp…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Will you be buying WXP boosters from BLTC?

in WvW

Posted by: Zikory.6871

Zikory.6871

Will the boosters effect the wxp drink? If so you might buy one if you had a stack to burn on an alt.

Yes and No, the boosters effect the liquid WXP right now but they plan to make it the same as Karma.

Source.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Will-WXP-boosters-affect-liquid-WXP/2672040/report/new

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stop the karma training

in WvW

Posted by: Zikory.6871

Zikory.6871

Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.

I’m not going find the post but Its been said that zergs will be part of WvW. There is nothing anet can do about it with out punishing players, which they will not do because they will lose player base. In WvW Safety in Numbers will always be the meta, you can be the best GW2 PvPer in the game but you will not 1v20 and win.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stop the karma training

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Posted by: Zikory.6871

Zikory.6871

So if you karma train and take 5 towers but loose also 5 in the same tick you don’t get anything”

I don’t like this idea, main reason is it punishes some tactics. Often I will hit a keep for the whole reason to reset the upgrades so it doesn’t get to T3. If I don’t have the people to defend all my objectives on a map, I’ll take it to reset and let them have it back so I don’t get stuck over extending. I find this quite common on EB for towers that can hit SM. I’ll hit and take a tower just to kill a treb and drain any supply, the PPT of the tower is secondary.

As for Karma training, I have mixed feelings. (Maybe I haven’t seen a real karma train in a while and T1’s NA is quite stacked and normally won’t allow for it) but small training a bit seems good for the servers, it keep the fair weathers out there. Servers will always have the WvW players and guilds that come out day in day out but even T1 need the pugs (or militia) and the small amount of farming can keep them playing for you.

As for rewards, Completely agree! There needs to be more rewards for scouting and all the other non zerging jobs that are just as important in WvW. Problem is they have to be careful and make it so you can’t afk or bot it. It’s just at this point if the “kill” the karma train, WvW will lose a lot of people, some people just can handle major change.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Will you be buying WXP boosters from BLTC?

in WvW

Posted by: Zikory.6871

Zikory.6871

Waiting to hear from a T1 PPT freak re this question

I’m not sure why T1 would have anything to do with this. The “Karma train” is fairly unlikely to happen for a full hour to get a full use of the booster. All 3 servers happen to be very good at defending.

As for the topic, Wouldn’t go as far as say its pay to win. None of the WXP skills are completely game changing, they sure help in different situations but a team with a bunch of traits could get wiped out just as easily as people with out.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Zikory.6871

Zikory.6871

I’m curious why people from SoR keep bring up a 2v1 on them…theres a lot of mixed messages. Seems like some of you say you don’t care about PPT and are only here for the fights yet the others seem so upset (for the lack of a better word) over this 2v1 situation. If you don’t care about PPT or winning the match, then why is the 2v1 even a issue? Wouldn’t that be what you want, more fights to be had as you have 2 servers to fight rather than double teaming 1?

If Jadegate would actually fight them, And not go into towers and sit on AC’s.

How is SoR getting 2v1 if BG and JQ just sits in there towers? I think you have to leave towers to take new objectives….

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Zikory.6871

Zikory.6871

Well if you’re looking for proof of a double team, here’s the first photo. It shows the Borderlands at 12AM PST a couple nights ago as it was 2 nights in a row. Notice the even distribution of EB and SoR BLs while JQ and BG have all their keeps and towers in their own BL.

I’m not angry that you double team us, I’m flattered that you double team us, I’m disappointed that you lie about it and act like it’s not coordinated.

Please don’t make me dig up old screen shots during NA time of the same thing happening to BG for an entire week. Your weak time is your weak time, That doesn’t mean coordination, it means both servers saw you as weak and went after you.

It’s a coordinated attack pure and simple. I mean, we’ve had guys get mistyped messages from Waha saying stuff like, “Sorry I took your Lake tower”(which is BG’s side). " Pugs keep attacking."

lol, please keep going, SoR forum trolls are really trying hard today I see.

Edit: Oh, just looked at your sig, explains why.

That’s mainly why I asked, TW seemed to be the one guild that stuck to there guns about “out for the fights” and not caring about PPT. I know a few people here don’t speak for the whole server but I’m surprised a TW would strafe from the ideals of Indo.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Zikory.6871

Zikory.6871

I’m curious why people from SoR keep bring up a 2v1 on them…theres a lot of mixed messages. Seems like some of you say you don’t care about PPT and are only here for the fights yet the others seem so upset (for the lack of a better word) over this 2v1 situation. If you don’t care about PPT or winning the match, then why is the 2v1 even a issue? Wouldn’t that be what you want, more fights to be had as you have 2 servers to fight rather than double teaming 1?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Get rid of invite in WvW

in WvW

Posted by: Zikory.6871

Zikory.6871

I have spoken to people and have had people speak to me never have i or they ever threatened or moaned. It normally goes along the lines of “you got lucky with that NPC, fancy some proper 1 Vs1” or maybe “well done, what build you using” and such

The last 12 or so people I’ve killed have spammed me with it. The one time I did accept I got nothing but hate spam until I had to block and report that person.

There is also the cheating aspect involved: you can report your worlds movements and sabotage an entire effort.

There are other ways to report your worlds movements…Server TS inst really secret to your enemy’s. If they want to spy they will spy, making it so they can’t join parties in WvW won’t fix that.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

*Shackled Diablo* Build: A PvE Hybrid Build

in Necromancer

Posted by: Zikory.6871

Zikory.6871

you know what, I ddint realize that most of you are looking for a PVE build. thought you might like some WvW potential in these builds. Since you so long for a PVE build. Ima take into account all that you have said and make some changes for it.

All of the builds that I have posted except the Minion Master build is for WvW and PvE

You just said all the build except MM was for WvW and PvE So if they were looking for a PvE build you said these builds will work on for it….

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Is top-tier play getting old?

in WvW

Posted by: Zikory.6871

Zikory.6871

https://forum-en.gw2archive.eu/forum/wuv/recruitment

You posted in the wrong sub-forum

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Zikory.6871

Zikory.6871

The WvW political climate has switched, JQ SEA focuses SoR now because of IRON trolls and other antics from SoR.

JQ and SoR did support one another at this time, but it is gone.

IRON has become a liability to SoR.

If you have ever heard the banter in TS between IRON and the rest of the server, I don’t think anyone would agree with you there. While you may see IRON as negative, they are part of the SoR family and everyone on SoR gets along amazingly well with each other regardless of what the score is.

The playful and positive atmosphere on SoR is something I have never seen in any game before. It’s truly like one happy family.

Lol nice throwing the whole “we have a awesome community” spiel at us but I think you missed the point of his post. He was referring to how IRON tends to troll other guilds and in this case may be the reason for Waha to focus SoR rather then BG. I don’t see how you got Iron doesn’t get along in your community…I think they fit in quite nicely

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW ability points

in WvW

Posted by: Zikory.6871

Zikory.6871

ArenaNet, I have a question for you: why don’t you reset WvW ability points whenever you implement a new line of ability?

Because it’s more difficult than not resetting them.

Yeah and making a video game is more difficult than not making one.
Talking is more difficult than not talking.
Running is more difficult than not running.

So let’s see you come up with your own reason why we don’t get resets. Or why you think we shouldn’t.

Resetting the skills for individual engagements. They don’t want you to just trade out WvW traits each and every fight. They want you to pick your traits for the job you want your character to do in WvW. Maybe be more wise when you pick your traits or save them up for the future…

IMO they should allow you to reset your WvW traits once a day for 1 badge for each point reset. For high ranked people this can get very costly so people won’t reset them all the time and for low ranked people it won’t matter as much since its fairly cheap.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Wish the major map change would be...

in WvW

Posted by: Zikory.6871

Zikory.6871

larger battle grounds. Make the current wvw maps into one map and add other maps, make it so the zergs cant do as much.

In saying making the current WvW maps one, would you also merge the population caps? If not, how would you expect people to cover that much ground with the current map population caps? Also are you say that zergs should not be able to defend all the objectives they take?

To me, it seems you have posted a incomplete thought. This sounds like you think WvW is to hard so we should make it easier to take objectives by making so the zergs can’t defend everything. I’m just saying that “just making the maps bigger” isn’t going to fix the current issues with WvW. Merging maps is a bad idea because the current maps were made this way for a reason.

Give them time, they are planning a change to the middle island so that may be the start to changing the WvW maps.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Dark Armor trait

in Necromancer

Posted by: Zikory.6871

Zikory.6871

There is a difference between the 2 bars that your seeing. 1 bar like DS #1 is a cast bar, it is not channeling anything, it has a set time before the skill and complete the activation. The other bar found on the skills you stated are channeling, they are channeling a skill over a period of time, having a effect during the channeling.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

*Shackled Diablo* Build: A PvE Hybrid Build

in Necromancer

Posted by: Zikory.6871

Zikory.6871

The Power Roaming build: this build is designed to use the Full advantage of the Death Shroud mechanic of the Necromancer. This build has around 2500 toughness, around 2900 power, and around 100%+ of crit damage with the 5o%crit. chance. It also has -65% condition uptime on you. It has only one source of stun break, but it can recharge DS reallly quickly. If you can take full advantage of this then you are almost invincible and perhaps a very formidable DPS dealer. SO i have made a WvW build for the Power necromancer. It is able to reach 50% of the DS in just 10sec. and reapeat that around every 20seconds. this build is good at taking camps by yourself or handling 2-3 people when necessary. Check it out.

http://gw2skills.net/editor/?fQEQRBIhdu1IjWle1m2G9eCAqQuRPGeZlpeUO8nD-jUyAYrBRTQAoPQEhQn8KiGbZsIas6aMVMRUtBvIa1yAwsAA-w

I just wanted to point this build does not have 2500 toughness. It has 1595 toughness and 2515 armor which are quite different. Also it only has 1908 power, the 2889 is attack which is also different. I’m not debating the build I just wanted to point that out because what sparked my interest was that this build is similar to the build I run and 2500 toughness (along with 50% crit, melandru runes and 1900 power) sounded to good to be true. And it was…

EDIT: I would assume your have your numbers incorrect on your other builds as well…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer