Showing Posts For Zikory.6871:

full server

in WvW

Posted by: Zikory.6871

Zikory.6871

one day I just logged into my account, opened the world list, all on very high and one full, what happend?

BG’s been full for a while. We have a lot of PvE players. That also filters through into WvW, though they shouldn’t pose any problem for a WvW vet since they’ll be running full zerker.

Blackgate server is full ._. when did this happen?

Go to SoR or JQ

Go to JQ or TC.

SoR’s WvW guilds are in the process of relocating. Those of us that are staying are hopeing to drop to Silver league.

You are very mistaken if you think you fit in T2. Even if you lose those 4 guilds, you’ll still outnumber T2 by a lot since they’re mostly NA.

PS: Tier 2 and silver league are 2 different things. Based off season 1, They would have to drop to T3 or lower to be in Silver league. Tier 2 would still leave them in gold league. (Assuming season 2 uses the same rating as season 1)

That said, It would require most to all of SoRs non NA guilds to to leave to drop to tier 3, with out tanking scores but then it would just shoot them back up. Also SoR has quite a few guilds that probably won’t leave the server due to the history behind the name.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Conditions should carry over to downed state

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I think this would disrupt the current zerging meta, which isn’t necessarily a bad thing but there is already a lot of complaints about the current condi meta so…hard to say.

there isnt really a condi meta in zergs. more of a condi-hate meta.

i wouldnt mind the conditions being removed if the boons woud be removed aswell. this just seems unfair.

I was referring to the condition meta over all, not the meta in zergs. There seems to be a lot of hate pointed at the over all strength of them in PvP. A change like in the OP would only continue that issue and put in zergs as well. Right now there isn’t really a place for Condi necros in a zerg (outside of maybe commander pressure, which other classes can do) power builds can bring just about every condition a condi necro can plus have guaranteed damage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Conditions should carry over to downed state

in Necromancer

Posted by: Zikory.6871

Zikory.6871

@Zikory 25 bleeds in a zerg? I haven’t been able to get above 10 in a long while.

I said 25 since its the cap or the extreme, the few times I have tried condi in a zerg, I can get around 15 at best on a random player. If conditions carried over I don’t think it would be that uncommon for Necros in a guild to organize targets, 2 or 3 nercos on one target could easily hit 25 stacks and epidemic.

I only assume that if condis carried over, there would be a lot more condi builds in the zerg, making hitting the caps a lot easier.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tightly Packed Condition?

in WvW

Posted by: Zikory.6871

Zikory.6871

Also to much opportunity for griefing and trolling.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tightly Packed Condition?

in WvW

Posted by: Zikory.6871

Zikory.6871

Anet won’t punish players for playing together. Just sayin’

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Valkyrie Ascended Amulet for my build?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

May I ask why you want Valkyrie stats? You have shamans gear right? (Vit/heal/CD) and you want to have Valkyrie trinkets which is Power Vit Crit damage? Why would you want crit damage when you have no precision on any of your gear and aren’t traited in Curses? Honestly interested in what your trying to do.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Where the Matchup Threads at?

in WvW

Posted by: Zikory.6871

Zikory.6871

The “Match up” threads are now located at
https://forum-en.gw2archive.eu/forum/archive/matchups

There is now a fan ran/made site gw2wvw.net that is the new match up threads and other WvW/gw2 discussion.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

How to survive in wvw?!

in Necromancer

Posted by: Zikory.6871

Zikory.6871

we necros do not have any abilities to face tank focus dmg unless we are taking the minion build or the well build.

What?

alright im not an expert , but IMO we dont have that attrition good?

Necro is the best face-tanking class out there due to DS/Plague/DS chain. We just can’t escape the focus very well. We can take it up the kitten for far longer than any other class though. :P

I thought i said it in the very first reply about that, we are not good at face tanking focus dmg… did I ? pls read well dude

We are the best at face-tanking damage focus damage, not good at escaping it. Escaping damage isn’t the same thing as face-tanking it.

so … when 3 person focusing fire on you, stunning and knocking back, placing 10 stacks of bleed, cofusion, torment on you and you can survive that just by face tanking ? good job

We can survive it better than another class due to high health, death shroud, and plague form. Maybe you don’t fully understand the term ‘face-tank.’

I would LOVE to see videos of your build in action facetanking focused fire. If you’re not lying you would now become the single best necromancer in the game. They will rename it to Oozo Wars 2

Hes more or less lieing. Here is a video from the link in his sig. While they did do well he was able to move for the most part freely in the fight, till he got focused and downed.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Conditions should carry over to downed state

in Necromancer

Posted by: Zikory.6871

Zikory.6871

whats the point? when u r downed many times u need to change target just to get hits so u can heal. u see the animation and everything but no heal no hiting, just nothing so u need to switch target….

OP is talking about our conditions when we down a opponent. When your enemy is downed, all the conditions you had on him get wiped. He’s suggesting to have them continue into down state (them not being wiped on downed)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Conditions should carry over to downed state

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I’m on the edge with this. From a Necro stand point, it would really increase the effectiveness of condi builds in the zerg (which is very lackluster compared to power atm). Then again it could push it to the point of over powered. Any necro could stack 25 (or close to) bleeds on a target, being able to spread that would be devastating to at least 5 people, assuming only 1 necro epi’s. Right now stacking up to 25 bleeds in a zerg fight while allowing enough time to epi is close to no chance, if those bleeds carried over to down state it would give a almost guaranteed chance.

I think this would disrupt the current zerging meta, which isn’t necessarily a bad thing but there is already a lot of complaints about the current condi meta so…hard to say.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

BG constantly outmanned? that’s really funny in more ways than one and BG is winning atm by a good point spread. BG has pretty much always had superior numbers when players showed up to play and even buy guilds to fill in poor performing time slots thus is how BG won season 1. BG has always brought large groups or zergs to wipe out much smaller JQ/SOR groups.

The current score is misleading and shouldn’t be taken as a show of power. The last few nights in late NA early OCX, JQ has been making some very bad PPT orientated decisions but the fights have been awesome. On ebg, JQ has outnumbered us by a good bit, not massively but a bit. Honestly, both JQ and BG are winning that time zone because of how much fun both sides must be having, neither of us are showing full dominance in fights, both are winning and losing some. Its been a blast.

As for “buying guilds” get over it…both JQ and SoR did the same thing. BG just came out on top, we ended up with better 24/7 coverage while SoR and JQ stacked a timezone. It seems winning seasons was the biggest troll move in WvW history since people are still hanging on the fact. It’s interesting that people complain about recruiting for coverage when we all know coverage wins WvW…was it really such a surprise?

As pointed out earlier in this thread, as of late BG’s numbers have been lower then normal. We end up running float teams much earlier and have only 1 or 2 commanders willing to tag up in the time between NA and OCX. The creates 1 or 2 massive zergs because the pugs are limited on where to go so they rally up in one place. I’m not really sure why this is such a issue, it was my understanding SF broke up into 5 small groups and almost full capped BGBL all at once. Instead of complaining, adapt and use to your advantage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

CD necro for WvW/Zerg

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I disagree with you Zikory. Condition necro/mesmer can out pressure their power build counterparts due to the number of people condi builds hit. Both of the meta condi builds have pulse/reappliable skills that shouldnt be overlooked because of the amount of condi clears out there.

My assumption is based off him saying he follows the commander so most likely large scale fights. If you look at most of the common meta builds with wells, the only one that makes use of condition damage is WoC, which isn’t reliable as a source of condition damage more so spike damage (using power) and a boon strip. WoC and WoS will scale better with power for the spike damage as guaranteeing 5 people will stay in the wells zone for the full 5/6s in most cases won’t happen. Both the vuln from WoS and blind/chill (if traited) from WoD don’t require condition damage to be equally as effective as power builds. You could argue that the condition duration in most condi builds will buff the blind/chill vuln but in most cases condition duration is a waste in large scale fights as it will be cleared off before the full duration is hit, thus wasting dps. (cleared off by being cleansed or downed)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

CD necro for WvW/Zerg

in Necromancer

Posted by: Zikory.6871

Zikory.6871

To be frank, don’t run condi in a zerg. Power builds are much more effective over all. A good condi build would burn people on walls faster then power but thats it. In large engagements your damaging conditions will be for the most part worthless. That said, if you’re a pug, do what you want. Rule of thumb power = zerging/large fights condi = roaming/small fights.

Though if you insist on condition. 30/30/0/0/0 (10 points put where ever probably soul reaping) Mix in some carrion or dire. One thing about a full rabid set is your lack of power which means you can’t kill siege, a big part of range in sieges. Dire to add tankyness as needed. Main objective is find the enemy commander and unload, keep the pressure up on him and it will be hard for them to make good calls.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

start supporting solo roamers

in WvW

Posted by: Zikory.6871

Zikory.6871

Solution – Change your mind set. When I solo roam (which is the least efficient way to do most anything in WvW) XP/loot/monetary rewards are the last thing I’m looking for. I solo roam to find fights. Kill and be killed. This is a group based game and it will always be that, PvE most efficient way in a group, sPvP most efficient way in a group, WvW most efficient way in a group. Accept it.

Also anything you do to make solo roaming more profitable will in turn make zerging even more profitable, thus exacerbating the issue.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

same matchup over and over

in WvW

Posted by: Zikory.6871

Zikory.6871

Down in T5/6, we’re seeing a decent variety of matchups.

For T1. You all stacked in and created a big gap between T1 and all other tiers. Now you get what you deserve: To be matched up within T1 for the rest of eternity.

Hes right we get what we deserve! Which is SoR/BG/JQ! Its a pleasure to be in this same match over and over! There is enough guilds and time zones to have variety…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

End the casual blobbing Zerg gameplay

in WvW

Posted by: Zikory.6871

Zikory.6871

@Khallis This isn’t the first time this idea has been discussed. What your suggesting will only make more number more powerful. Say you remove you AoE cap, so 10 people can hit the whole zerg…BUT that whole zerg can hit your whole 10 man group. Wiping them almost instantly… So AoE is gone, now the zerg can drop a water field and heal the whole zerg at 1 time rather then 5 people at a time, making the zerg stronger. This will only make more numbers more powerful.

Devs have already stated that they will not increase the AoE cap because it will add to many calculations to the fields thus increasing skill lag exponentially. The servers can’t handle it…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

same matchup over and over

in WvW

Posted by: Zikory.6871

Zikory.6871

Yeah! I want leagues again so we can have some great fights in NA over the weekend then Ktrain for the rest of the week!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stomp mechanism discourages fighting

in WvW

Posted by: Zikory.6871

Zikory.6871

Hey don’t kill the messenger. I’m just stating reasons for people not fighting. People complain about it, I’m giving a reason.

Nothing to do with fear either. Simply distaste. Give someone an unpleasant experience and they won’t come back for more. Give them a decent experience, they will.

If new, inexperienced, or casual players never try to fight they will never learn. Who knows, some of them might get better and give you a challenge.

I think your talking about the mentality of players rather than the game mode. WvW doesn’t really have a casual introduction. Experienced PvPers know where they stand being new to a game, the progression of skill. A person new to PvP may not understand that and that imo is a issue with a lot of older long standing games that “dumb down” content to be more enticing to new or casual players.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Who would you like to face next week?

in Match-ups

Posted by: Zikory.6871

Zikory.6871

You know there is zero chance of TC fighting any T1 server, right?

That’s not true. While the chance is very low, it’s certainly not “zero” and out side of the current T1 servers has the highest chance to be subbed in.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

Zerging/Blobbing works because the maps are too small. If the maps were 3-4 times the size, we wouldn’t see it nearly as much as we do. ANet has stated the game engine can not and will not ever support a larger map. Therefore, zergs/blobs will always be apart of this game. Get used to it.

If zerging\blobbing worked, SOR would be ranked #1. But it doesn’t work, that’s kind of the point of this thread. Blobs are great for steam rolling over smaller numbers, and causing server lag but it’s a terrible strategy for controlling a map as SOR seems unable to comprehend.

Not really true, SoR is at a disadvantage numbers wise and are not able to field these numbers as often as BG and JQ. Coverage is still what gets you ranked #1. You can look at MOS and see SoR’s PPT spikes, it clearly shows population and coverage is the real issue. (<— for the lack of a better word)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stomp mechanism discourages fighting

in WvW

Posted by: Zikory.6871

Zikory.6871

With this train of thought I would think dieing has more to do with discouraging fights then stomping. In most cases if you get downed, you’re going to get stomped or die. You can’t really bank on the downed skills or rallying to save your life in small fights.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

I moved from t1 (tarnished coast) to t2 Yak’s bend and it has been wonderful. I am not a big zerg player and rather do small group and roam.

T2 has been 100% fine, for me. Mileage may vary for others but there is enough zerg action that keeps and stuff change hands, but enough smaller groups and roamers that there is action there. Also not having the massive lag from the big zerg fights.

So for me, was great to move to t2.

You’re in T3, TC is a T2 server, Yak’s bend is a T3.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

Lower tiers offer fights for only a few hours, simply don’t have the 24/7 coverage and the pace is a lot lower. Most of us roaming folk love tier 1 but nobody can deny that the blobs have been getting a lot bigger.

Quoting for context, It is true that the blobs are getting bigger but its no one servers fault really. During seasons the blobs were smaller because a map would consist of a “map commander” which would lead most the pugs on the map and then the smaller guilded groups could run freely untagged.

Problem now is that guilds are running tagless to strengthen there guild core or any other number of reasons and a lot of commanders are taking “breaks” tagging up less. So now all the pugs end up in a float team with the 1 commander willing to lead them all. This leads to 1 massive force hopping from map to map in 1 group. Its obvious the same thing is happening on JQ and SoR.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

SoR = One huge mega blob (50-60) floating between maps during NA timezone. This forces BGs guild on the map they are on to band together and pincering SoRs megablob. After SoRs megablob wipes, it floats to a different BL.

You couldn’t be more wrong. We don’t have a 60 man float group that hops BLs at a whim. I’d love to know what guilds you think participate in this “60 man float group” that you claim we have.

Don’t be so defensive, you know everyone in T1 can’t count…Also these large float teams happen on all servers through out different time zones. SoR has ran some huge float teams but so has JQ and BG…

That’s just it though. The only guild that I see consistently tag up is Icoa.

All other guilds on BG run tagless and are guild raids. Even LP in SEA runs tagless a lot.

And all honesty, the SoR mega blob that floats isn’t one guild at all. It is literally the map zerg with a bunch of random guild tags.

It usually forms up around EU timezone slot on weekends and as it hits NA it floats way way less.

I am not QQ. I am on BG so really there isn’t anything for me to QQ about. I am just telling it from my perspective and what I have experienced playing WvW 12 hours a day Saturday and Sunday every other weekend.

During the week it is a bit different, minus floating.

I can’t really say for other guilds but I have been seeing a lot of new commanders around (New as in not the normal commanders) For KnT we have been trying to a bit of both tagging up and running tagless. Really depends on the time and if there are any other groups on. A few nights ago in oc/sea KnT had the only commander up on 3 maps and was floating so we gathered quite the large force with only about 20 KnT. Sadly with out other commanders on other maps to spread out those numbers or going tagless it was unavoidable. Though at the time JQ seemed to be doing the same thing.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Why does BG always zerg? Here's why.

in WvW

Posted by: Zikory.6871

Zikory.6871

SoR = One huge mega blob (50-60) floating between maps during NA timezone. This forces BGs guild on the map they are on to band together and pincering SoRs megablob. After SoRs megablob wipes, it floats to a different BL.

You couldn’t be more wrong. We don’t have a 60 man float group that hops BLs at a whim. I’d love to know what guilds you think participate in this “60 man float group” that you claim we have.

Don’t be so defensive, you know everyone in T1 can’t count…Also these large float teams happen on all servers through out different time zones. SoR has ran some huge float teams but so has JQ and BG…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Get Rid of Upgrade Gold Costs

in WvW

Posted by: Zikory.6871

Zikory.6871

If you are too poor to pay for upgrades, then don’t. You let the Commanders take care of that. The more serious WvW players are the ones who care about the competition. Having stronger Gates and Walls = more defense.

Obviously you still don’t understand the point of the thread….It’s not about people being able to afford it or not…It about the fact that the gold cost makes little difference in if the upgrade gets started or not. Upgrades cost between 2s50c to 1g50s (excluding SM) the most common upgrades cost less then 75s, troll or serious WvW player, its not a major cost…

What point? There’s a cost associated with upgrading your WvW holdings. Gold is the main fee along with Supply. If you’re willing to toss 2+ Gold to upgrade something, then you make that choice. It benefits your server as a whole if done properly. If you can’t afford it, that’s fine. Commanders usually take care of it, so you don’t have to spend any money.

Again not the point of the thread. But gold in not the “main fee” supply would be as it is time gated and take up a majority of the cost…Gold is just a annoyance at best. Anyone that upgrades and is likely aware of it can afford 2s50c-75s, any one that can not is most likely unaware of the upgrades or wouldn’t consider doing it, there for the cost wouldn’t matter.

Out side of SMC, only 1 thing cost over a gold which is fortify keep. Which is a drop in the bucket compared to the time gated 2000 supply needed…

Again, what point? It’s a fee. If you can’t afford to pay the fee, regardless if it’s a Tower or SM, then don’t pay it. If the amount is trivial at best, perhaps we can suggest Anet increase the costs? Using the real world as an example, it’s like complaining that you need to pay for the gas that runs your car, where the gas is gated by OPEC.

Why do you keep repeating your self? No one here is talking about not being able to afford the cost. The “point” would be in the OP, which you obviously didn’t read. And as for your “real world example” See the guy above me…(well his post is gone so thats awkward…lol)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Get Rid of Upgrade Gold Costs

in WvW

Posted by: Zikory.6871

Zikory.6871

If you are too poor to pay for upgrades, then don’t. You let the Commanders take care of that. The more serious WvW players are the ones who care about the competition. Having stronger Gates and Walls = more defense.

Obviously you still don’t understand the point of the thread….It’s not about people being able to afford it or not…It about the fact that the gold cost makes little difference in if the upgrade gets started or not. Upgrades cost between 2s50c to 1g50s (excluding SM) the most common upgrades cost less then 75s, troll or serious WvW player, its not a major cost…

What point? There’s a cost associated with upgrading your WvW holdings. Gold is the main fee along with Supply. If you’re willing to toss 2+ Gold to upgrade something, then you make that choice. It benefits your server as a whole if done properly. If you can’t afford it, that’s fine. Commanders usually take care of it, so you don’t have to spend any money.

Again not the point of the thread. But gold in not the “main fee” supply would be as it is time gated and take up a majority of the cost…Gold is just a annoyance at best. Anyone that upgrades and is likely aware of it can afford 2s50c-75s, any one that can not is most likely unaware of the upgrades or wouldn’t consider doing it, there for the cost wouldn’t matter.

Out side of SMC, only 1 thing cost over a gold which is fortify keep. Which is a drop in the bucket compared to the time gated 2000 supply needed…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW build gear advice

in Necromancer

Posted by: Zikory.6871

Zikory.6871

It looks like more of a power build so I feel allof that rabid gear is wasted. If you switch to power then you will want to trade scepter for Axe. I would switch out all your gear for a mix of cavaliers / Zerker / knights or PVT. You’re going to want to get between 1600-1800 toughness, this really depends on your skill level and play style. Around 50% crit chance, keep in mind fury if you get it often in your zerg. Then as much power and crit damage as you can get. You may also want to consider Melandru runes.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Get Rid of Upgrade Gold Costs

in WvW

Posted by: Zikory.6871

Zikory.6871

If you are too poor to pay for upgrades, then don’t. You let the Commanders take care of that. The more serious WvW players are the ones who care about the competition. Having stronger Gates and Walls = more defense.

Obviously you still don’t understand the point of the thread….It’s not about people being able to afford it or not…It about the fact that the gold cost makes little difference in if the upgrade gets started or not. Upgrades cost between 2s50c to 1g50s (excluding SM) the most common upgrades cost less then 75s, troll or serious WvW player, its not a major cost…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

What are the more active servers?

in WvW

Posted by: Zikory.6871

Zikory.6871

Hi Dabrixmgp,

The closest you will find to that right now is Tier 1 NA so JQ/SoR/BG. We have the most coverage for most time zones, then it gos down the tiers, T2 has less coverage then T1 but more then T3 and so on. Right now is a weird time to judge a servers population, with seasons just ending a bit ago, the holidays, new years, a lot of WvWs population is on hiatus playing other games and what not. I would suggest staying on SBI for another week or 2 to see how things work out, if they are still not what you are looking for I would suggest SoR or JQ. Both very good servers, great guilds, strong community’s, and you will always have some BG to fight.

BG zergs tend to explode on inc….at least lately. So going to JQ or SoR would ensure you a lot of loot.

How dare you, sir!

Attachments:

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

What are the more active servers?

in WvW

Posted by: Zikory.6871

Zikory.6871

Hi Dabrixmgp,

The closest you will find to that right now is Tier 1 NA so JQ/SoR/BG. We have the most coverage for most time zones, then it gos down the tiers, T2 has less coverage then T1 but more then T3 and so on. Right now is a weird time to judge a servers population, with seasons just ending a bit ago, the holidays, new years, a lot of WvWs population is on hiatus playing other games and what not. I would suggest staying on SBI for another week or 2 to see how things work out, if they are still not what you are looking for I would suggest SoR or JQ. Both very good servers, great guilds, strong community’s, and you will always have some BG to fight.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW matchup forum being wiped

in WvW

Posted by: Zikory.6871

Zikory.6871

Of course they are a competition. Every single game is a competitor. But they are not a DIRECT competitor, due to the difference in payment model.

People tend to stay with one of the P2P MMOs at a time, due to not having money enough to pay for more than one.

With a B2P however you don’t need to pay a single $ after you bought it, and thus you can play a P2P on top of that, without having to worry about it.

Really… You of course know about everyone’s spending habits and preferences of course.

You know whats crazy, that is exactly what he wrote and he also claims to be the professor X, hence how he knows….

It’s a valid point, not every one is willing or able to pay for 2 or more subs (or even one for that matter) also younger players that don’t have a personal income…Which you know is the real target of these games. I think its funny that you try to call him out then assume your single “spending habits and preferences” are the norm….

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Get Rid of Upgrade Gold Costs

in WvW

Posted by: Zikory.6871

Zikory.6871

If you can’t afford to upgrade, then you sit with paper gates and walls. Then your opponents have an easier time taking your stuff. If a player sacrifices their Gold to help upgrade your defenses, then you’re rewarded with tougher properties.

You aren’t Entitled to free upgrades. There’s a cost associated with it, as anything else.

Isn’t it awkward when people come to forums but don’t read before they post…

Here I’ll help…

-and ultimately, is never a factor in whether an upgrade gets started or not (it’s all a matter of supply)

Quoted from the OP explaining that gold cost is never the issue for starting a upgrade so has very little reason to be there.

@Styx As some one that upgrades stuff a lot personally feel it doesn’t matter, WvW is more profitable then people make it out to be (Or maybe I’m lucky) As you said it doesn’t really need to be there so I would be nice to see it gone.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

[Build] Necromancer WvW DeathWells

in Necromancer

Posted by: Zikory.6871

Zikory.6871

A few things I’d note, though keep in mind this is from a tier 1 perspective so it might not be the same for DB. Your toughness is much to low, in most large scale fights you are going to be very limited to where you can go and positioning will be the most important part of the builds success. It looks like you’ll be on the defensive to often to make use of your full dps.

Your crit chance is to high, with fury, you will have 123% crit in DS which is a huge waste. You would be better off dropping down to ~30% crit chance and trading out vital persistence for Near to Death so you can flash DS more often. Reasons: In large scale fights, Vital Persistence is unnecessary, you won’t/shouldn’t have a issue with life force. Near to death will allow you to flash DS more often for fury and retal, also give you a higher chance of DS being up when you need it.

Drop the runes of the pack, you shouldn’t need the swiftness. If you are looking for high dps scholar or Rage would be a better option.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

newcomer question here

in WvW

Posted by: Zikory.6871

Zikory.6871

If you really want to move and don’t mind the loss, I think you can delete all your characters (bank anything you want to keep) and then move for free. Though if you’ve played for any length of time it’s probably not worth it.

Only confirming, you can do this. Though keep in mind you will want to discard any soul bound items before deleting the character as other characters can’t pull them out of the bank and you will not be able to delete them (the Items).

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW matchup forum being wiped

in WvW

Posted by: Zikory.6871

Zikory.6871

Its a bad call to remove them, at least now they have the threads contained. Once its gone, these threads are going to still be here, maybe not traditionally but servers will still find a way to discuss the match. If match up threads get moved to reddit or a fan site, the amount of trolling and flame wars that will go on will be more hurtful to the game mode, they won’t be able to control it at all.

I think this is just going to back fire on anet.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW matchup forum being wiped

in WvW

Posted by: Zikory.6871

Zikory.6871

I don’t like when people report people just because they don’t like or agree with them. Seen/been victim to that too much.

I’ve gotten reported for just being in the guild TW. I’ve had individuals brag to me that they reported my posts and put “In the guild TW” in the reason and I was infracted for it.

That’s when I realized I was in the right guild. Just being in the guild insults some people.

Reported for claiming to be in TW with out it being in your signature for proof!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

12/13/13 BG/JQ/SoR

in Match-ups

Posted by: Zikory.6871

Zikory.6871

Oh hey guys, I heard you liked posting in your match up thread. Well guess what, they’re deleting it for everyone forever! Yay!
Please read and post your response.

https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-subthread-forum-being-wiped/first#post3394368

It’s not going to matter JQ/SoR/BG will have a thread one way or another. Anet won’t be able to stop that with out banning over half our forum population…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW matchup forum being wiped

in WvW

Posted by: Zikory.6871

Zikory.6871

About the match up forum removal. The toxic environment in T1/Gold league match up threads was solely because of leagues/seasons. Players, guilds, servers got very bitter and upset about numerous reasons because of events that took place during seasons. Looking at the difference between ~3 weeks before seasons started vs any thread during there are major differences. Yes, there were a few intense discussions and some bad apples but over all nothing compared to some of the topics that took place during seasons.

Its quite obvious the WvW player base is passionate about this game mode, this “toxic environment” is being created because of the direction WvW is going. Anet has the power to clean it all up by focusing more on player input and creating a more enjoyable WvW experience.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

real reason downed state needs to go

in WvW

Posted by: Zikory.6871

Zikory.6871

Its not just that they “assume they are rally bots” its that they can’t be held accountable. If your guild sees that you are dieing a lot they can talk to you and make adjustments, if you are unwilling to they can kick you from the guild. You have no control over PUGs, most are unwilling to adjust their gear or play style, when approached become defensive and seem unwilling to be educated.

Also some guilds run strict class comps, with party boon sharing, a solo pug is a liability. That and some guilds want to keep there numbers low, they don’t want to be the map zerg.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Less rewards for karma trains

in WvW

Posted by: Zikory.6871

Zikory.6871

Probably not, it would probably just start a long list of complaint threads. This would also start to alienate pug players as guilds will be less likely to allow others to play with them because of loot/WXP.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ascended jewelry question

in Necromancer

Posted by: Zikory.6871

Zikory.6871

Probably zerker, PvE is direct damage, not so much condi. WvW zerging is Power so zerk over rabid. WvW roaming great as condi but you can as power as well.

If you don’t care if you are power or condi then Zerker will give you more “Mileage”

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ok downed state in pvp seriously

in WvW

Posted by: Zikory.6871

Zikory.6871

GW2 has less room for clutch. So you won’t take out an army by yourself. But you can take out 2-5 people solo if you’re good enough. Seems pretty fair still.

its more the other peoples lack of skill if your winning 1 v 4-5. Two people could attack you well two people rez anyone who is downed and there is not a kitten thing you could do about it.

Yes, clutching, when your skill is greater than your opponents when outnumbered. One thing that would help promote clutch is diminishing returns on CC. I feel that’s the main issue. If one person can keep me CC’d most of the time, what can 2 or more do? There’s not enough easily available stability for all classes. I don’t think downed state is the issue.

EDIT: While we’re on the topic of it, I think level-up advantages should be removed in WvW. You shouldn’t have these random RNG level up benefits happen in the middle of a zerg fight. Leveling up not only does an AoE knockback and full-heal… but I could be in down-state, and across the map a camp gets captured that I helped… BAM I get xp, level up and rally. That had nothing to do with the engagement I was in, but it still was a factor in the outcome of the battle.

speaking to your edit. Tomes of knowledge should not be usable in combat. Hello full heal on everyone.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-10-2013/first#post3370214

You can’t any more, Its been hot fixed.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

12/13/13 BG/JQ/SoR

in Match-ups

Posted by: Zikory.6871

Zikory.6871

Hello,

I’m happy to report that we have had some IRON folks return to SOR after their sojourn in Gunners Hold (like DiE). But as a whole SOR does not encourage forum trolling as it is not part of our culture.

FW

I’m sad. The Anet forum used to give me something to read while working. Bring back IRON and their forum warriors plz kthzbai.

Hello guys,

I’m a little late, I just heard about Waha leaving GW2. It’s a sad day.

Here’s to the enemy we loved to fight, the boogeyman who inspired the SEA and NA troops in SOR.

We will miss the amazing fights.

We will miss the big bald Norn.

/salute

FW

Then what is the following quote? Looks Trollish to me. I could have kept pulling your posts but it got sort of boring just wanted to leave that one here after you claim you don’t troll. Have a nice day.

It doesn’t really look trollish at all. Waha isn’t just a big part of JQ but he was/is a big part of Tier 1 WvW. Based off posts here, it sounds like he went MIA so for a lot of people it feels like he left the game hence the “It’s a sad day” I think your trolling needs work.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

12/13/13 BG/JQ/SoR

in Match-ups

Posted by: Zikory.6871

Zikory.6871

A lot of fun tonight [BFD]! You guys run a strong group, it was a blast! So many bags on our side and based off all our dead, it must have been profitable for you to!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

What season 1 rewards would have been better?

in WvW

Posted by: Zikory.6871

Zikory.6871

Giving better rewards to the server that wins implys that it was a competition to begin with. The winners of each league were practically preset before the season started. NSP an IoJ had no business in silver league yet they were put there anyway. It would have been a competition if they were in bronze but the Kaineng exodus messed that up for one of them.
The league intention was to incite a playoff like competition for server pride. Instead it just cause people to jump servers, steamroll, then guest onto the loosing servers and trash talk. This idea has bandwagon written all over it.

I don’t think any one was really complaining about the rewards for winning as much as the over all rewards. The winners got the finisher and a little bit more loot, just a little bit.

I think the main complaint was how lack luster the rewards were in general. It seems people would have been happier with some custom WvW skins and more WvW related loot like siege and badges.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

HOD is tanking this week for what?

in WvW

Posted by: Zikory.6871

Zikory.6871

they really need to be in the same division as Blackgate or Jade Quarry

This guy is on to something! SoR and HoD should switch spots for a week!

Attachments:

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Boon Removal Trap (A way to punish zergs)

in WvW

Posted by: Zikory.6871

Zikory.6871

Fights would just come down to who can use this trap faster and better.

Keep in mind that this comes down to GvG fights & to be honest that depends on who is smarter when using it, but it will be a huge incentive for pug zergs when facing guilds, not every server out there is built in WvW guilds.

Not at all, I don’t always run with my guild. If this trap existed, I would bring my thief out of retirement and trap bomb for any group I follow, guilded or not. If its as a effective as it sounds, I know I wouldn’t be the only person doing this. Same with how the supply trap is used now, just more offensively.

For Pugs vs guilded groups, the pug zerg is already at a huge disadvantage so this trap would make it even harder for them. On the assumption that the guilded group is much more coordinated, it more likely that they will effectively line up there pushes with this trap better than the pug group.

EDIT: To your edit: You’d be wrong, Its considered by a lot of guilds that open field siege is cheap yet a lot of guilds do it. If something is strong and other will use it, your only crippling your self by not using it. This would be abused…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Boon Removal Trap (A way to punish zergs)

in WvW

Posted by: Zikory.6871

Zikory.6871

I’m pretty sure this kind of traps will cause a mess in any zerg, having a few casualties is all what you need to make a zerg pull off, I’ve seen it before & the 15sec penalty will make you think twice before stacking might & wasting all your stability skills.

I got nothing against big blobs thought! but I really think there should be ways to spoil game modes in WvW, like stealth traps which usually comes down to a single thief… or a golem trap for golem rushes.

Exactly my point, all this would do is change the meta. Zergs would still exists and would only have to adapt to the new trap. It would put a lot more emphasis on stronger back lines that don’t push and slow down the over all momentum of fights.

I’m not disagreeing with the idea of the trap but I feel wiping “ALL” boons and the 15 second timer would make this way to over powered. Fights would just come down to who can use this trap faster and better.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Boon Removal Trap (A way to punish zergs)

in WvW

Posted by: Zikory.6871

Zikory.6871

It won’t punish zergs, it will only change the hammer train meta a bit. Not saying thats a bad thing. Its just confusing to see all these suggestions to “stop” zergs yet none of them will work because of 1 thing, “safety in numbers” As long as anet allows for a large number of people in one area, there will always be a zerg, even if you make it more efficient to run more small groups. People will always flock to the tag and create a zerg, its the way the game mode is setup.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer