Showing Posts For Zikory.6871:

Patch Notes March 26, 2013

in Thief

Posted by: Zikory.6871

Zikory.6871

Why did they nerf Basalisk. Who wants an elite that only dazes now

I think the point was that stun breaks would remove the “stun” effect from Basilisk, but it would still leave the user under effect from a “immobilized” effect preventing them from moving or dodging. I never knew the poison had that hidden effect too and I think it makes sense to purge that part too when a stun breaker is used.

As a thief, I never got affected by that problem because all our stun breakers (except Haste but who uses it for that?) remove Immobilize at the same time more or less. Other classes must have been more annoyed by that.

Meh, the tool tip says “Your next attack turns your foe to stone.” To stone…I think you should be kinda stuck in one place if you turn to stone…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Patch Notes March 26, 2013

in Thief

Posted by: Zikory.6871

Zikory.6871

Why did they nerf Basalisk. Who wants an elite that only dazes now

That poor skill, It used to be sooooo good and then seem to nerf it every major patch.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Staff/scepter WvW build help?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I power leveled a Necro up to 80 to farm skill points for a different character so I didn’t get the leveling process to learn the class very well so I come to you for help. What I’m looking for is mostly for fighting in the zerg attacking/defending keeps. I want to focus on Staff Marks mainly but I also like the corrupt boon and epidemic utility skill. Right now I’m running 20/30/20/0/0 Mainly focusing on corruption/marks/bleeds and have rampagers/carrion gear because I was easily able to get it but I’m working on Rabid stats.

My main strategy while fighting is place marks around and find a class that tends to have a lot of boons to focus on, spam scepter 1 and 2 on them till they have quite a few boons and are in a large group pop corrupt boons then epidemic. Then rinse and repeat.

Like I said I have a total of about 8 hours on this character most of which was spent crafting to 80 and running from skill point to skill point. I feel like I’m doing ok in WvW but mostly just spamming skills with no real reason behind it other then to put it on CD and hope it does something. Any help on the build, gear, play strategy would be much appreciated. Also I’m completely dreadful in duels or small group fights so any tip on that would be nice but I’m guessing I just need to practice that one.

Thanks

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

So if SOR had won would we just assume it was someone from SOR doing all the trolling?

Stop jumping to conclusions people. Learn to science.

No one knows why that person is doing it and which server he/she is from. We can all make assumptions all we want. However, regardless which server he/she is from, the fact still remains, both BG and SOR benefited from it.

Sarcastically Maybe he/she was from JQ to cover the loss ehh?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Ok, I’m not going to prolong or engage in this discussion. I’m sorry your upset and its been very obvious that a lot of the major guilds on BG have been vocal about there concerns on this matter and that they do not support it. Regardless if you want to compare Blackgates past to what the current guilds are trying to do, you have no way to prove what server or person is/was placing rams…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Hey, does anyone know how rams work in WvWvW?

Well what you do is set them up all over your keep and when your enemy runs in everyone spams Flame Burst! Fire everywhere!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stealth finishers need to go

in Thief

Posted by: Zikory.6871

Zikory.6871

If were talking about down states, unless a thief drops shadow refuge then gets downed in it or gets rallied, a downed thief is a dead thief.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stealth finishers need to go

in Thief

Posted by: Zikory.6871

Zikory.6871

This is clearly unintended.

How is it unintended? Its been in the game since the start. If it was unintended they would have addressed the issue and made changes. They haven’t…Stealth stomp isn’t something that came about due to other changes they made in the game, its not new…

By that logic any bug that hasn’t been fixed so far was intended…

Stealth stomps are not a bug…so your statement is null…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Maybe this guy was trying to make us think that they are from SoR…making it look like SoR was messing with JQ to end all the 2v1 talk before next weeks thread starts? hum…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

@Thief nerf from SOTG

in Thief

Posted by: Zikory.6871

Zikory.6871

I’ve already been playing the ele. They are fairly mobile and it’s easier to deal with multiple enemies than thief already is (without nerf).

Don’t tell me to “adapt”. I’ve already “adapted” to guardians and elementalists on my thief. My answer was chaining a CND here and there to avoid them and regen health.

So now, we have to “adapt” again? Great answer!

I really wish ANet would increase all attunements by 3s, then tell all elementalists to “adapt” to it. yea,lol.

What other answer is there then adapt? Reroll? I have spent 95% of my play time on my thief and will continue to do so. If this nerf is your tipping point to roll a different class then I’m not going to try to persuaded either way, I could really care less. You posted your point and I was calmly posting mine. If you look at all mmos classes/specs/skills get nerfed/buffed and you have to adjust accordingly. Or don’t its your call…personally I don’t have a problem soloing eles or guardians or 1vX’ng on a regular basis so if this nerf stops me from being able to tie up 4 other players and also get kills regularly, then so be it…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

@Thief nerf from SOTG

in Thief

Posted by: Zikory.6871

Zikory.6871

Even though I don’t fully agree with the nerf. It’s happening so any good thief will adapt, I don’t play a thief because of stealth, I play the class because I enjoy the over all game play and style. Stealth is just a massive bonus that fit in well with the play style.

The only thing I disagree with that you said is having to switch classes because of it, I defiantly won’t be. If it breaks my build, then I’ll adjust and make a new one. If it breaks to many builds anet will do something about it. If you spend any time on the thief forums you’ll notice its more about people (non-thieves) QQing about thieves then actual thief discussion, its to the point where a real question comes up and some one has to make a post about how OP thieves are and start drama about it. After the nerf its going to be all thieves complaining about the nerf. If anet takes forum talk so seriously they’ll notice all the thieves crying. Just make sure you make solid arguments and just “QQ stealth broken”

They also noted that they want to change the mobility of thieves since they think they should be the “slipperiest class” so depending on what that means it might negate the stealth nerf. Seeing that we have not info on that we can’t make solid speculations.

All in all, I look forward to how they change the thief and personally will do my best to keep people crying about thieves in WvW. Also look forward to the new flavor of the week complaint.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ideas for perfecting artillery.

in WvW

Posted by: Zikory.6871

Zikory.6871

Also it would be nice if they had a guild tag (like banners) next to the name.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s sad how much of this we’ve been seeing on JQ this week…

Would a limit to the amount of siege a single player can put down per hour(or something) help this?

I know it might be a pain for commanders and dedicated siege holders but maybe if you were still allowed to drop the plans on the ground to give to other players but were limited in the amount of buildsites you could make, it would cut down on the ppl doing this.

What if it was more rewarding to kill enemy siege other then kill it so its not there for them to use. Maybe siege can drop a badge or small amount of XP or karma. Though I don’t think this would really make a commander say kill all this siege so troll put down, it might be more enticing for pugs or what not. Considering there is no real way (as of now) to stop this from happening.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Wooooo Beastgate! It has been a great week folks

2nd place = first loser.

3rd place = Poor Loser.

why anyone would brag about coming in second place is beyond me. Blue is the worst spot in EB for sure. Seriously though do you ever see the 2nd place team in major sports brag about losing in the championship?
I don’t recall anyone on SoR bragging about coming in second place in t2 above IoJ/TC for those many weeks.

I’m sorry if you interpret that as bragging…it’s not what so ever… It’s more of a response to a poor attempt at diminishing the fact that BG worked hard this last few days to get back into 2nd place. Also I’m sorry if you read to far into it and thinking that in anyway I was calling SoR as a server “poor sports” or “haha 3rd again” Quite the contrary, SoR did great this week, holding the point lead they did and not making it easy for BG (or JQ) to walk all over them.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove falling damage traits

in Suggestions

Posted by: Zikory.6871

Zikory.6871

For my thief every WvW spec I’v made/used has the fall reduction trait in it. I would have to disagree with this suggestion.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Wooooo Beastgate! It has been a great week folks

2nd place = first loser.

3rd place = Poor Loser.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

challenged when they run 90 people around capping objectives with 20-30 people max defending.

20-30 ?

http://youtu.be/zTl4EdWWixQ

how many em in this video?

and FOO have 30-40 ppl not 90+

Waha

Awesome stuff!

Respect to FOO, you guys are awesome.

Out of curiosity , do you have any footage from last night?

i dont know. but I print screen a picture from my computer ….

Jokes on you! We still have quaggans!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stealth finishers need to go

in Thief

Posted by: Zikory.6871

Zikory.6871

The initiative costs for stealth however are trivial. The “costs” that you’ve outlined vastly outweigh the benefits. And in a 1v1 thief mesmer fight if the mes is downed, the stealth completely negates any damage whatsoever even if they have just 100 health left making the downed skill state a joke.

Also over all Mesmers have a decently strong down state. Mind blast your #1 skill not only damages but adds Confusion…anyone with low HP trying to stomp a Mesmer could end up downed them selves.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Stealth finishers need to go

in Thief

Posted by: Zikory.6871

Zikory.6871

This is clearly unintended.

How is it unintended? Its been in the game since the start. If it was unintended they would have addressed the issue and made changes. They haven’t…Stealth stomp isn’t something that came about due to other changes they made in the game, its not new…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s really to bad people interfear with the GvG, the area between Garrison and Bay seems to be very nice open area. Though even if you had every guild on all servers agree to not interfere with the GvG you could never stop “everyone”

What I find rewarding about hosting GvG is the respects guilds/servers have. Its really crazy to see 3 servers sit down and watch a fight with full cooperation “when the point score permits”. The biggest spectator arena had over 90+ people. SoR/Bg/Jq side by side. However, since the culling has been so bad recently, we’ve made most issued fights more private and drawn towards live stream spectating to decrease this effect.

Also, Reason why you don’t wana GvG across major keeps because it provokes PPT confrontation. If you were to come on the map and see random cross marks in the corner of the map, ill be more obvious that the fight is intentionaly structured.

I’m sorry, I don’t think I explained my thought correctly. It was more of a “this area would be cool” rather then a you guys should use this area. Its sad that below the southern camp is really the only practical place for GvG. It really limits the terrain and variety.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s really to bad people interfear with the GvG, the area between Garrison and Bay seems to be very nice open area. Though even if you had every guild on all servers agree to not interfere with the GvG you could never stop “everyone”

meh*

No, never that area. Yes it’s a nice open field, but it’s an actually strategically important area and many other WvWers, who are actually playing WvW pass through that area.

That wasn’t the point of what I was saying and I also agree with you.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s really to bad people interfear with the GvG, the area between Garrison and Bay seems to be very nice open area. Though even if you had every guild on all servers agree to not interfere with the GvG you could never stop “everyone”

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove stealth on miss/evade/block

in Thief

Posted by: Zikory.6871

Zikory.6871

I’d love to see what build you’re using to be honest. I have more attack, crit chance, and likely crit damage than you, yet you somehow dealt double my BS damage.

If you’re not running the 100% crit chance from stealth trait with only 35% crit chance, you’re not a backstab thief, sorry. You’re praying you get a lucky crit for huge burst 1/3 of the time.

Thats a mesmer, hes referring to a thief that hit him.

Was his armor repaired?

I could be wrong but I don’t think you need to repair your armor in sPvP…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove stealth on miss/evade/block

in Thief

Posted by: Zikory.6871

Zikory.6871

For those who’re saying there’s no way backstab can hit for 14k, that’s nonsense. When I was running a GC mesmer, this happened to me. And I’m a r34 player – I know what’s reasonable damage and what isn’t. But this post isn’t about whether or not BS damage is OP, so let’s leave it at that.

Literally happened withing half a second down from 100% health. I no longer run this build, but seriously – it astonishes me that people who’re supposed to be familiar with the thief say it can never hit for that much.

Remember this is sPvP and everyone is fully ranked up.

Couple things, your rank means nothing, stating your a r34 only means you have spent time in sPvP, it doesn’t adjust your stats in anyway or reflect your skill.

Also no one stated 14k was not possible, we were stating that back stab alone can not do 14k. Things like full bloodlust stacks, high stacks of might, and Vulnerability stacks, along with how the thief was traited (which your post doesn’t reflect) could possibly boost back stab to do more. Noting that a thief (by him self) can not stack 25 stacks of might and put high stacks Vulnerability on prier to the opener.

Sorry but your image doesn’t fully support your argument.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove stealth on miss/evade/block

in Thief

Posted by: Zikory.6871

Zikory.6871

I’d love to see what build you’re using to be honest. I have more attack, crit chance, and likely crit damage than you, yet you somehow dealt double my BS damage.

If you’re not running the 100% crit chance from stealth trait with only 35% crit chance, you’re not a backstab thief, sorry. You’re praying you get a lucky crit for huge burst 1/3 of the time.

Thats a mesmer, hes referring to a thief that hit him.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Suggestions to survive in zergs

in Thief

Posted by: Zikory.6871

Zikory.6871

By your description, that’s not a very “organized” group.

In an organized group, every profession knows their role. As for me, and all other thrieves in the group, don’t fight in the front line where you can get AoE to death. Our commander assigned us to do what we do best, infiltrate the front line and take out the casters and the first target on the list are Necros, then Memers.

We follow the commander from the flank and not in the zerg, thus we’re never concern with survival as long as we get the job done. It only takes 3-4 thieves to take out a caster in split seconds, then each summoning the Thieves Guild just to generate choas in this backline.

So yeah, your group needs to be more organized first.

You probably don’t wvwvw a lot. Be aware, I don’t mean to be harsh. In an organized group if you don’t stand on your commander you don’t receive buffs, heals, and you cannot provide blasts. I am able to take out a caster in less than 1 second alone, but that’s ONE caster, what about the other 20? What if they ress him up while he’s downed? Also.. thieves guild? Really? I’m talking about surviving inside organized zerg vs zerg fights, not 2 parties of friends vs 2 parties of pugs.

An organized group run like a “deathball” (quote from a friend) and I’m trying to find a way to stay alive and be useful in that situation.

I think his comment is on par if your talking about keep fights. If your talking about open field thieves don’t have much they can do to be useful. Please keep in mind that this is a generalization not a fact. Built right and much more tanky then the common thief could last a bit longer but over all thieves don’t do well attacking a “deathball”

Your best option is Shortbow, mainly cluster bomb as I stated above. There are some S/P builds that rely on PW for evades and probably could do well but in the mist of a zerg your probably not going to last long.

Also, yeah I dno about the thieves guild, I never use it as dagger storm is more useful for me and I would guess the thieves would get AoE’d down to fast to do anything really game changing.

Side note: If you can organize 3-5 thieves to get together and from the flank stealth in and all dagger storm together it will really throw off any pugs (and some of the less experienced players) and do some damage to the group. Notably, you’ll all probably die if the zerg your hitting is any good but it will thin things out a bit if your zerg is going to push them from the front. Its more of a fun novelty tactic…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Suggestions to survive in zergs

in Thief

Posted by: Zikory.6871

Zikory.6871

I play a similar build (0/30/30/10/0) with around 15k hp and 1500 toughness. When I end up helping the zerg, how ever that might be, I normally sit on the edge of my zerg spamming cluster bomb into relevant fields. As I can’t stand toe to toe on the front lines, I’ll make sure to hit as much AoE might, healing, ret, blind as I can. (not limited to those fields they just seem to be the most common) After it clears up a bit (assuming were winning) I’ll switch back to D/D and flank to the back of the enemys and start picking off people. I find this is the best way to run with the zerg for me and my play style.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

3/15 - JQ/SoR/BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Off-topic, on the rare chance I get to PvD, and its pretty rare mind you, I like to make up stories on how the doors have harmed my family in some way. It gives me a sense of purpose when no one is around.

Some of these stories get very elaborate, once I had an entire history for a door at Dawns Edge. The tree that particular door was fashioned from was malevolent, my parent were walking through the forest one day, and that evil scheming tree fell right on them killing my father instantly, while leaving my mother alive for several weeks. Her only form of food being my fathers dead body, she died from blood poisoning, as the tree’s poisonous sap invaded her blood stream and rotter her from the inside out. I took my vengence on that door…….

It’s the little things that make PvD worthwhile.

I’m for one very happy to hear you avenged you parents! kitten those evil scheming trees!!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thoughts on Cavalier?

in Thief

Posted by: Zikory.6871

Zikory.6871

I’d like to note that on Cavaliers gear power is a secondary stat. If your trying to maximize you damage you don’t want to use Cavaliers. It would be better to Mix Valk/zerker/soldiers for defense. Reason being is you Crit damage is based off the amount of power you have. Power will always be more important then crit damage (at some point I’m sure they might even out but with the gear available power out weighs crit damage)

Just keep that in mind when using cavaliers gear toughness in the primary stat and power/crit damage are secondary.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thief mobility upcomming changes speculations

in Thief

Posted by: Zikory.6871

Zikory.6871

Right now thieves only have 3 ways to get swiftness: Traited steal for 10 sec, traited on kill 4 sec, and traited on dodge 2 sec. I would like to see either more ways to get swiftness of a bit longer at a time. I don’t expect prema swiftness but a bit more would be nice. Also I’d say more ways to grant swiftness to your group but thats more of a wishful thinking then something I’d expect.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

Hmmm. To illustrate:

My guild runs in guild groups of about 20-40, including pugs. We usually run on tactics like hammer pain train with glams, churnballs, or more often a combination of the two.

One excuse I’ve seen is people saying that you should clear siege before moving in. This ignores a) ACs in locations where siege cannot clear them, and b) flash-building ACs.

We’ve even flash built ACs in open field before if we think we’re badly outnumbered by an incoming enemy Zerg. They help, but with this lock it becomes pretty stupid.

1. Enemy Zerg spotted by our scouts, heading our way.
2. We flash build 2 ACs and put traited warriors on them.
3. Zerg charges, half or more get caught in the lock, or at least slowed down enough to effectively break their charge.
4. We can then easily stand back and AoE them or flank and wipe them. Probably both.

The issue is that the ACs severely limited their mobility, if only for a few seconds. But those few seconds made the battle a cakewalk.

It’s so stupid.

Same scenario with keep defense: flash build ACs, lock the attacking force, our force pushes out and wipes them easily.

Based on your scenarios, it sound like your talking about a coordinated group giving them selves tactical advantage. What your suggesting is in your guild, you have scouts calling out the enemy zerg then coordinating your zerg to build ACs and put warriors on them to give your self the tactical advantage on the battle field. Its similar to defending a keep in the sense that your group decided to dig in and hold a position vs a charging enemy. Warriors on not on the AC’s, if the groups were even (or you were slightly out numbered) you would still have the advantage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

The people who think this is fine as it is have not been on the receiving end of multiple Warriors on AC’s with it WHILE fighting a large zerg. The amount of Immobilize is not just “cleansed off” when it is reapplied constantly.

I really don’t see how some people can argue that this is not broken.

Why are you fighting a large zerg under multiple AC’s in the first place? Your putting your whole team at a huge disadvantage anyways…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

what if thieves work like this

in Thief

Posted by: Zikory.6871

Zikory.6871

I want the Thief to actual steal something and keeps it.

“I’m sorry, did this belong to you?” (talking about the legendary greatsword)

Well I don’t know about actual items, but stealing a random skill off the bar of the player you’re fighting (like put it on CD and have it available for the thief to use) rather than a set skill stolen per class would be awesome. (more variety)

That would be neat if it was a trait in the trickery tree. Steal a random utility skill from a player.

Edit: I don’t know about putting the players skill on CD though (unless it was a reduced CD) The idea its self sounds like it could be overpowered (depending on what you steal) let alone putting the skill on CD. I know for me my utility’s are my main defense getting one stolen to CD would probably kill me.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Remove stealth on miss/evade/block

in Thief

Posted by: Zikory.6871

Zikory.6871

A backstab can hit a light armored class for 14k damage. So it’s just plain wrong to say that the damage is low. Let me know if you want screenshots.

Go ahead. Like I said, make an argument. Be sure to provide some trait and gear info though and not just damage numbers.

Ninja is right, Back stab alone with full zerker gear won’t hit for 14k (on a exotic gear level 80) by its self. Now if a glass cannon thief with high might stacks, full stacks from sigil, and you had high vulnerability. Then yes probably, but it would take a thief a lot to get over 15 stacks of might (and if you even spec for high might stacks) and also put enough Vulnerability to hit that high, and to do so would cost the thief to much to make it worth it. (by him self)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove stealth on miss/evade/block

in Thief

Posted by: Zikory.6871

Zikory.6871

I didn’t read the whole thread so I’m not going to comment on the topic till I do so but a common idea I see is that they should put a CD on back stab…bhagwad.4281 said “If BS was a regular skill it would have a cooldown…just like every other.” I just want to point out that NO thief weapon skill has a cool down, thief skill do not work like other classes, they are based off initiative. Putting a cool down on the skill would not fit the setup of a thief.

As for it not costing initiative, its part of the #1 auto attack chain (with a prerequisite of being stealth hence the high pay out)

I’ll read the thread and post my take, I just wanted to point out the flaw in some peoples justification.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

In any case, the remainder of this discussion is mostly pointless, because it will be nerfed.

So you agree that it’s intended and should be “nerfed” and not a bug which would need to be “fixed”?

Use whatever terminology you want.

Do you feel that permanent AOE root is intended?

Sorry but permanent would suggest that there is no way to remove it which is false. If you spec your self to not have condition removal then thats poor planning on your part. If you are unable to navigate your character out of the AoE zone then maybe you just need more practice (or you messed up, it happens to everyone) It certainly isn’t permanent and is very bearable. (unless your stacking 3-5+ but that can be said about any damaging skill…)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

In any case, the remainder of this discussion is mostly pointless, because it will be nerfed.

So you agree that it’s intended and should be “nerfed” and not a bug which would need to be “fixed”?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

LOL I just hope for your own sanity your trolling. Because its so easy to get 2 other war friends and give them money to buy arrow carts and tell them about the trait. Its so easy to abuse

So are you troll or why are you defending a game bug so crazily? Because you seem mad or in denial that this is a bug.

I’m not mad nor Trolling, If its a bug and you can provide a source saying so, I would be more then happy to conclude my point on this matter. But as it stands now, I and a few others (that have posted above) disagree that it is a bug. Where it my be more powerful then other traits on siege, it’s still only seemingly effective against players that are unaware of the tactic. You can claim I’m saying “L2P” but WvW is a team game (zerg or small groups) and you have to be prepared to deal with situations that put you at a disadvantage. A ok to good commander (thats aware of the trait w/ AC) will be able to adapt.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

Smitten, my point is that this is not a game breaking problem.

Give it another 48 hours.

Also a side point is anytime something is to hard to beat, people cry about it then after enough people throwing fits

Are you a kid? There’s a difference between whining about something that you lost to, and complaining about a legitimate bug that gives an overpowered capability to a subset of players.

I have a Warrior too and I very well will go home and pick up a stack of kitten arrow carts and farm badges by the cartloads until this gets fixed.

Skill? ROFL. Get over yourself, grow up, and get some objectivity. You’re whining about complaining rather than discussing the actual matter at hand.

First I would like to thank you for your very constructive statements, assuming I’m a kid, or claiming I should get some objectivity when your the one clearly getting worked up over someone that doesn’t agree with you.

Notably I’m not complaining nor Whining about anything, I’m well aware that people will cry or whine about anything if they don’t agree with it (for what ever there reason way be)

I was discussing that matter, from the way I see it…I have been on both sides of the Leg Specialist AC’s and did not see an issue. Mind you I’m on a sub 15k hp thief and had no issue navigating the arrow carts…Got Immobilized, cleared it and didn’t go back there till it was safe to do so.

It would be nice if you relaxed a bit and didn’t get to worked up over the fact that I disagree with you.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

Assuming you just mistyped, its warriors with the trait. I think the word skilled is a bit to generic for the topic as the level of skill has to many variables. But as for coordination, yes feel it does take more coordination and team work to make this effective. In a group of pugs, its unlikely for someone to call out warriors with the trait to jump on ACs and also its unlikely for the current operator to jump off and let the warrior use the arrow cart. (Traited warrior or not AC’s are a great way to farm bags during a defense)

For a coordinated guild vs pugs, Its much more likely the guild will win regardless of side (defending or attacking) If your looking at to very skilled or coordinated guilds fighting then the AC will be a non-factor. In this case its likely that the defending team will ask for traited warriors to use AC’s while the attacking team will notice this tactic and either regroup to take out the AC’s or attack from a different position. I feel small aspects like this promote better coordination between Pugs and guilds for the better. IMO instead of complaining and asking for a nerf its better to educate your forces and find a better strategy to combat things of this matter.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

How are people defending this? I don’t even understand the mental hurdles necessary to insinuate that because something has counters ( Pre-Knowledge the Ac’s are being used in this way, Ample CC removal, Utility skills, and complete control of their force ) that it’s balanced. I’m going to chalk it up to some people are simply trolling, I don’t want to lose any more faith in gamers.

Smitten, my point is that this is not a game breaking problem. There are ways around it and the defending team (in a keep) should have a strong advantage. They are in a castle after all…Also a side point is anytime something is to hard to beat, people cry about it then after enough people throwing fits anet changes it. Sadly these games are made around casual players, so casual players can play the game a feel like they can compete with more skilled “elite” players. Personally I think everything is to easy in WvW. All Siege should hit much harder and have more effects like immobilize and chill. If you have 2 arrow carts up (regardless if traited warriors are on them or not) your zerg shouldn’t be able to just run through it with out taking casualties.

And Balance? Nothing is truely balanced when your talking about large numbers of players. Have you seen what a choke looks like with 5+ necros defending it? How about 5 hammer warriors (not on arrow carts) chaining their skills? Or how about 5 eng nadeing a choke? Anything in large numbers is going to be overpowered….

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

First off, this trait doesn’t allow you to automatically kill a opponent so your statement is far fetched.

No, it only allows you to permanent immobilize 50 players at 1500 or w/e range in a giant AOE. Balanced, yeah.

If it was a known issue, it would have been brought up well before this past couple of weeks, I’m sorry that it promotes more strategy then banging your head on a door till you can rush in.

For those that are unable to read the thread: the current bug is a result of the recent change to engi turret mechanics.

There is sufficient counterplay here. There are lots of immob breaks, blocking abilities, invun, evades, teleports, dashes that can get you through this.

It’s funny how you mention “immob breaks” when the arrow cart will just immobilize you again a half second later.

So the bottom line here is that it’s fair for 2-4 arrow carts to permanently hold down a chokepoint. Looks like it will be impossible to take any keep from any defense by any competently organized server until Anet fixes it.

Sorry to say but if a guild is holding a choke point and are organized enough to not only have 2-4 arrow carts up but to have traited warriors on them your probably going to get farmed anyway (with or with out the arrow carts).

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

I hate when people QQ because they die in WvW. Why should ANet get rid of the things that people use to do well in WvW? This is just one of those things that enables a smaller team to help the bigger zerg by wiping and/or delaying the enemy zerg. GET OVER IT. Go back to PvE.

/endrant

So you’re saying that if my class were bugged to automatically kill all opponents on the map, that would be fair because it helps the anti-zerg?

Are you saying you need overpowered exploits to do well in WvW? Maybe you should go back to PvE?

First off, this trait doesn’t allow you to automatically kill a opponent so your statement is far fetched. Second Anet hasn’t stated its a exploit or a bug and has made no comment either way.

If it was a known issue, it would have been brought up well before this past couple of weeks, I’m sorry that it promotes more strategy then banging your head on a door till you can rush in.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

So then, the arrow carts with the trait doesnt matter cause they will lose to the sheer odds

it doesn’t matter in this case which is why it’s pointless to balance for pvd

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?

i like how your sarcastic comment makes it painfully obvious just how much you missed my point

Edit:

I am completely amazed by how blindingly incompetent some people in this thread are.

At least try to be somewhat constructive, eh?

No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.

no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway

That’s not right to say, sadly WvW is a point game. If 2 warriors can hold 20 people trying to take a keep, then they are doing a great job. The point isn’t that the bigger force isn’t going to take the keep, the point is less is holding off more for longer, not only stopping them from getting extra PPT but stopping them from being productive else were.

My point was more that 2 warriors can’t hold 20 people trying to take a keep. Yes, they can immobilize all of them, but as has been pointed out many, many times, there are ways to get out of them and it is made much, much easier when there are no other defenders around to smash the zerg caught with its pants down.

Well this is embarrassing…(I should really start paying better attention :-/)I completely agree with you. I don’t think the would be game changing.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?

i like how your sarcastic comment makes it painfully obvious just how much you missed my point

Edit:

I am completely amazed by how blindingly incompetent some people in this thread are.

At least try to be somewhat constructive, eh?

No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.

no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway

That’s not right to say, sadly WvW is a point game. If 2 warriors can hold 20 people trying to take a keep, then they are doing a great job. The point isn’t that the bigger force isn’t going to take the keep, the point is less is holding off more for longer, not only stopping them from getting extra PPT but stopping them from being productive else were.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

It is not the player’s responsibility to counter another strat. Anet is suppose to nerf it instead.

Cows go moo. Dogs go woof. MMO players go Nerf

Your sarcasm entertains me, I like you!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

More classes OP than the other?

in WvW

Posted by: Zikory.6871

Zikory.6871

Sorry buddy, I agree with you 100% but if you follow the history of the relationship between devs and the player base for most to all MMOs (not limited to) You cry enough and get enough people to cry with you, they will fold and make a change.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

Only on public forums can you find people stupid enough to try to defend a game’s bugs and claim it’s just a tactical use of mechanics.

How can you claim that it is a bug? Do you have a source for anet saying other wise? Sounds like you call it an exploit or bug because you do find it fair or balanced.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Lets bring back Orbs of Power

in Suggestions

Posted by: Zikory.6871

Zikory.6871

I would love to have an orb bonus giving boosts to gold, karma, and magic find. Preferably for the entire server to make them that much more valuable and make the whole server care about them not just WvW people.

Not saying its a bad idea, just looking at the flip side. If the orb bonus PvE and make your server more interested because of just the orb, you’ll end up with more “pugs” focusing that one objective then WvW focused guild getting into WvW and playing the meta. That being said this idea could end up helping low tier servers get more people into WvW but would probably hurt higher tier servers flooding it. Then again if the orb only effects MF/GF then higher tier WvW players wouldn’t really care about it other then bragging rights but that would only go for WvW players, the PvE players would still care.

Just thinking out side the box a bit. Personally I thought the orbs were a good idea but they were implemented poorly. WvW needs more to it then whats currently there.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer