Showing Posts For Zikory.6871:

6/7 DragonBrand/Blackgate/Jade Quarry

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Posted by: Zikory.6871

Zikory.6871

Watch DB come in here and steam roll us both. :-)

Good luck everyone! This should be a fun week!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

SoR in a nutshell, thank you Indo!

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Posted by: Zikory.6871

Zikory.6871

Story time!? :-)

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ultimate Besieger

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Posted by: Zikory.6871

Zikory.6871

Another FYI, if you had unlimited supplies, didn’t have any delay between builds, could build 24/7, it would take around 2 and a half weeks to get the title

That’s cool with me! I don’t see why you’re trying to talk me out of it.

He’s not talking you out of it, hes hooking you up with the math that you will end up doing on your journey. IMO just don’t try to rush it and become a siege griefer, it hurts your server and no one wants that.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Do not play necro in WvW - down state bug

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Posted by: Zikory.6871

Zikory.6871

Yes this bug is a huge issue and should be a main focus as far as necros go. NOTE That they did make progress on this and fixed the issue for NEW made necros. I know this doesn’t help most of us but I does show that they are aware of the issue and possibly working on it.

As for Do not play your necro. Hogwash! It does mean we have to be more careful when getting to low HP but imo most necros should be outside of the kill box. Personally I think don’t play the class is a bit of a exaggeration but your right about being downed and rallys can really hurt your team.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ultimate Besieger

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Posted by: Zikory.6871

Zikory.6871

It is a lifetime achievement, something designed to take years to complete.

(think HoH ranks in GW1).

I mean you can do it, but it will take a long time even if you specifically grind it. Keep in mind that supply generates at camps at 10 supply every 60 seconds. Meaning from one camp only assuming no one capped it but your server and you were the only one draining the supply from it – it will take you 16,666 hours or 694 days or 1.9 years at a single supply camp continuously without stop.

So have fun I guess.

Thats assuming your dropping the rams (or siege) there at the camp. You also have to account for run time to the objective your going to use the supply at and to have a objective in the first place.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Ultimate Besieger

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Posted by: Zikory.6871

Zikory.6871

OR! You can wait till a enemy server is trebing bay from garrison and drain bay of supply repairing a wall. Though I’m not sure your server will like that much.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

To Discourge Zergs, Balance for 1v1

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Posted by: Zikory.6871

Zikory.6871

Stop. Stop. STOP.

Stop trying to discourage zerging. I am SO sick of seeing these whiny threads over and over with people crying about zergs endlessly, and how they’re unfair to small groups of roamers. OF COURSE they are. That’s the POINT.

The majority of people in WvW love the zerg experience. There is NOTHING wrong with the zerging experience. Strength in numbers. It’s simple, elementary math.

If you don’t like zerging….don’t do it. Simple as that.

I personally only like to zerg when it’s in an organized guild setting, and I roam/havok the rest of the time, but zerging is a VERY IMPORTANT part of WvW for a myriad of reasons. You can roam on any class you want. You just have to build for it. I’ve done it on Ranger. I’ve done it on Ele. I’ve done it on Guardian for pete’s sake.

If ANet removed the ability to zerg from the game, WvW attendance would plummet.

If you want 1v1, go play sPvP. You get objective capturing, and small groups.

Dude you and everyone else likes Zerging because it’s comfortable. You say man we kicked their kitten in when you win, and you grab kitten “hey you guys had more than us nice flank” when you lose. Comfortable, casual environment. Well there are other people in the mmo community who are extremely bored of the current meta and want competition to increase. So you stop. You already have what you want and that’s an ez mode pvp system. We don’t want that. It’s flat out boring.

You do realize that is your point of view and is not shared by everyone. If people want to zerg they are going to regardless of what anet does. Why would anet want to punish people for playing together?

Honestly if you want small scale fights why don’t you organize them? Find out the other havoc groups on your enemy servers and what BL they like to be in. Your bound to run into them.

Btw I think they should remove PvE. There are other people in the mmo community who are extremely bored of PvE so based of those peoples opinions we should change part of the game to make them happy.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To Discourge Zergs, Balance for 1v1

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Posted by: Zikory.6871

Zikory.6871

This is a thing with that. For my Necro, when I run my power build I’m confident roaming about. Though when I run my condi Well build I’m just a free kill solo. In my case skill comes into play because I’m not a great necro yet but the point is a lot of people that zerg build for it and those builds while great in zergs, are very lackluster 1v1.

IMO there is only 2 ways to stop zergs from happening, Anet does something drastic and completely changes WvW or every player and guild agrees to stop zerging. Neither which will happen.

As long as 1 server or guild zergs, the other servers will have to. If server X rolls up with 80 players, regardless of how skilled server Y is, they will need numbers to match it. In the current state of the game, zerging won’t be going anywhere.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

SoR in a nutshell, thank you Indo!

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Posted by: Zikory.6871

Zikory.6871

At least JQ had some humility when they were winning .

I don’t know how to explain to everyone around me why I suddenly burst out laughing.

Every server that has been #1 has thought they have been humble about it, and every single one of them was wrong.

JQ is still leagues ahead of the closest T2 competition, but your star has passed and it’s time to accept this fact with the dignity you never had when you were on top.

I’m sure it’s rough for JQ, as they were #3 or maybe #2 so many times and now see history repeating itself, as the same people who stacked HoD and SoS have now stacked BG and SoR to a point you cannot compete.

Yet, ask yourselves why you haven’t gotten transfers since SF and PRX at the end of free transfers? SF could respect you, having been in the same boat for so long, and PRX was insulted that SoS kept winning without them.

Since then? Your server is stacked, with full population and all hours coverage. You can break out your theories about WvW population vs. total population; but that’s not it.

The truth is that you ticked off so many people, that they stacked on two other servers just to take you down.

If anything, you should sit back and applaud how much effort it took to do this; but it’s about time you accept it.

Tourettes? I don’t know but I’m from Blackgate which is clearly stated in my sig. So…..

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thieves uncatchable?

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Posted by: Zikory.6871

Zikory.6871

Did you know that thief can easily chain 12 seconds of stealth from just 1 black powder? (4 x hs)

Yeah, and if you attack someone while stealthed…you’re no longer stealthed. That’s 12 seconds where the thief is useless at doing anything but hiding.

No, its 12 sec of him wasting time of few other ppl, because if they justleave him, he will kill dolly, destroy siege or w/e

You don’t need to be a thief to destroy a dolyak or siege. :-P

Nope, you only need to be a thief if you want to destroy a dolyak or siege with 5+ people guarding it and get away.

Fixed that for you. Any high burst build can do it easily, its the getting away part that is hard for anyone but a thief.

If I have time I would show you every class killing dolyak with 5 ppl guarding it and getting away. Unfortunately I don’t.

I didn’t say other classes can’t do it, I meant thakittens easier for thieves because of stealth and shadow steps.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Blackout events.

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Posted by: Zikory.6871

Zikory.6871

For some reason people do that yes, it doens’t actually work tho. The server status is based on how many people are registered on the server, not how many people there are online at the same time. A dev said this once, which is somewhere here on the forums.

That can’t be right either. Its free to play game so what happens to all the accounts when people stop playing? Say 500 people on JQ stop playing, there accounts stay on JQ so the server never drops from full… So once a server hits full status it can only die from there? I know for a fact that the server population on JQ and BG drop from full to very high almost everyday, not for very long but it happens. If the registered amount is what make a server full then they can never drop from full unless people transfer out…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thieves uncatchable?

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Posted by: Zikory.6871

Zikory.6871

Did you know that thief can easily chain 12 seconds of stealth from just 1 black powder? (4 x hs)

Yeah, and if you attack someone while stealthed…you’re no longer stealthed. That’s 12 seconds where the thief is useless at doing anything but hiding.

No, its 12 sec of him wasting time of few other ppl, because if they justleave him, he will kill dolly, destroy siege or w/e

You don’t need to be a thief to destroy a dolyak or siege. :-P

Nope, you only need to be a thief if you want to destroy a dolyak or siege with 5+ people guarding it and get away.

Fixed that for you. Any high burst build can do it easily, its the getting away part that is hard for anyone but a thief.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

SoR in a nutshell, thank you Indo!

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Posted by: Zikory.6871

Zikory.6871

I’m sorry but personally I find that video and speech embarrassing. I could understand how SoR would find it inspirational but to every other server it looks like a try hard kitten. I mean you say your community is great but your so called leader has to resort to flaming other servers in order to pump up your players.

Everyone is impressed with SoR, they have done a great job but your guys look pathetic constantly chest thumping at every turn. At least JQ had some humility when they were winning (excluding a few forum warriors).

GG SoR. Let us know when Indo has a more creative speech that wasn’t the bullet points of every match up thread we have.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Got sclerite weapon ticket - need advice

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Posted by: Zikory.6871

Zikory.6871

Personally the dagger was the only one I liked. So I got that for my power build.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

with upcoming trait changes...

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Posted by: Zikory.6871

Zikory.6871

Mug was to powerful for where it was on the trait line. If they revert it, it should be moved to master or grand master.

Personally Mug should be changed to something else. Stardrift said stun? Might be OP but it sounds nice. Steal should do damage with out a trait, not a lot of damage, maybe 1500 or 2k.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Recommended build for farming gold?

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Posted by: Zikory.6871

Zikory.6871

I don’t PvE on my thief so I can’t really help you with builds but I think sword/x ot d/p are the way to go right now. I would just google thief PvE builds and go from there.

Like the 2 posters above said your going to have a hard time finding Pug groups with your thief. It’s not a matter of dps because thieves have some of the highest single target damage but like Sir Vincent III said they are to selfish (as far as group synergy gos) Also there is a stigma around thieves for these reasons and most people don’t even want to group with them.

If you’re set on playing your thief, your best bet is to find a guild and get a group of friends that don’t care.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

When wil you nerf thief perma stealth build ?

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Posted by: Zikory.6871

Zikory.6871

Why is perma stealth a big deal in PvP? They can’t cap anything while stealth…Capping the points is the goal is it not?

The complaint here is that you and 2 other people failed to kill a thief? So you did exactly what the thief wanted…By him self took 3 people out of the game because they wanted to tunnel vision a thief that was wasting there time.

" super uber korean wunderkid" Really? Not only are you going to cry but poke fun a stereotypes…

Lastly, I is not funny how people come to the Thief forums to complain about thieves…Do you not realize that all the other people not crying are playing thieves…Your just asking to get trolled…

Man, I would have stopped reading this forum long ago if all these tiers didn’t taste so great!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

When wil you nerf thief perma stealth build ?

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Posted by: Zikory.6871

Zikory.6871

Assasins in gw1 did not had any stealth at all ,mesmers did not had clones and cows**t like that.Worked fine for 7 year. . .

This isn’t Guild Wars 1…They conveniently changed the 1 to a 2. From what I understand you can still play Guild Wars 1.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Necro Build help...

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Posted by: Zikory.6871

Zikory.6871

This is a build I have been using lately in WvW. This build by Khalifa is what he uses/used in tPvP. Like you said you wanted I took the concept of his build and made adjustments to fit my roll in WvW. Also since gear differs from PvP to WvW I have to play with a lot of PVT knights and zerker to get the mix I was looking for. For me this build is much more fun then the common wellmancers builds but I do find it less effective in the zerg, though its much better when you get caught alone and am able to defend your self.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW build help

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Posted by: Zikory.6871

Zikory.6871

May I ask why you want a non stealth build?

It’s weird but I wouldn’t feel like I won something if I just killed them without them even having a chance to respond. I know this sounds like a warrior mentality but warriors don’t have the cool initiative system that thieves have.

I only ask because I feel your gimping your self by not using stealth. Personally I think its silly to play a thief and refuse to use stealth as a offensive or defensive tool.

Either way I’m interested in seeing what people bring up. If there is a competitive build that doesn’t use stealth, I’d be interested enough to try it. I’m just skeptical…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW build help

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Posted by: Zikory.6871

Zikory.6871

May I ask why you want a non stealth build?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

I have fought with every single build and profession in this game and this is my conclusion.

Like Dungeons . . . don’t go thief . . . go warrior or Mesmer.
Like SPVP . . . don’t go thief . . . go Ranger, Mesmer, Ele, Guardian
Like PVE . . . Don’t go thief . . . Go Ranger, Mesmer, Ele, Guardian, Warrior, Engi . . .
Like WvW zerk . . . . Don’t go thief . . . . go any else but thief . . . sucks.

Like roaming . . . . go Thief, Mesmer, Ranger, Ele

If you get killed by a roamer thief in wvw because you was just roaming with your necro . . .

Alright, since you’re apparently serious, allow me to answer in order:

  • 1: Thieves are fine in Dungeons, they can apply strong DPS and it’s the only place where P/P can actually shine, providing high DPS and blindness from 900 range.
  • 2: S/D Thieves are very strong in PvP
  • 3: Thieves are fine in PvE
  • 4: Stealth based Thieves can actually survive for a long time in Zergs, and are fine.
  • 5: Good Thieves cannot be killed in WvW, and deliver 12k+ crits from backstab.

All of your QQ happen to be l2p issues.

I can’t be bothered addressing your other points right now, but for #5, don’t lie and exaggerate the numbers like that. I’ve got 110% crit damage and HK traited and I rarely hit above 5-6k on a fully geared 80.

110% crit damage doesn’t mean much really. Your power is what effects your damage and your crit damage amount is going to be based off your power. Also for a GC thief HK is kinda unneeded, you should be running executioner for the 20% extra damage sub 50% HP. To clear that up a bit this would be assuming you’re a GC thief, this being the ones hitting for above normal damage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

TheMightyAltroll you don’t know a thing, some thief killed you like a noob and you just troll in this forum crying for nerf.

12k backstab HAHAHAHAHA . . . no armor? lvl 20? . . . LOL

Go back and look at his post history. While I don’t agree with everything he posts, hes normally fair in his opinion.

12k backstab is easily done for a GC thief built for it and under the correct situation. I don’t think he is saying you can get consistent 12k crits every time.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

Zikory, you might be able to pull together one or two 1v1 wins, however in the long run, you don’t have any escapes. I roam in WvW with a power Vampire, but it doesn’t help me much when I end up fighting a 5v1.

Oh I fully agree. I can easily escape a losing fight on my thief while with the necro you either win or die.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

Most necros in WvW run builds for zergs or large scale fights because they are extremely useful in those settings. My current power build does just fine roaming and by all means not a free kill. Though the build is pulled from tPvP with some adjustments to fit my play style.

No one looks for thieves for CoF because they don’t bring the group synergy the other classes do. Just because people don’t want them for gimmick farming means they are bad at dungeons?

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

Like Dungeons . . . don’t go thief . . . go warrior or Mesmer.

This proves you are of the type that talks even if he doesn’t know a crap.

If you get killed by a roamer thief in wvw because you was just roaming with your necro .

This proves even more. He thinks necro is bad in 1v1. xDD

Shhhh! Let them keep thinking nercos are free kills…

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

"STOP WITH THE QQ" Campaing

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Posted by: Zikory.6871

Zikory.6871

Your talking to a wall here. Your not going to change any ones perspective with a post like this. All your doing is potentially provoking a nonconstructive discussion on why the thief should be buffed, nerfed, removed ect.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To the asuran thiefs

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Posted by: Zikory.6871

Zikory.6871

I play a Asura Thief and love it. I have full T3 armor with the CoE helm, Incinerator and the corrupted dagger or pistol depending on my mood. Personally I think it looks awesome! When you dodge and run you hop around like Yoda fighting Count Dooku. Incinerator looks great imo! Your whole arm is on fire and the dagger stands out quite a bit.

If your unsure and want to see it in game, feel free to friend me and I’ll be happy to meet you in LA. I’m NA and play late PST.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Scythe staff? new necro

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Posted by: Zikory.6871

Zikory.6871

Well even though 100g is a lot to a lot of people, I feel its a fair price for a item that may or may not be in the game ever again. Also only obtainable during the Halloween event and were not sure they will bring back the same models.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Scythe staff? new necro

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Posted by: Zikory.6871

Zikory.6871

The Crossing isn’t the Scythe skin. That’s a lantern on a long piece of bone. I forget the name of the Scythe skin atm, but I want to say it’s only available during Halloween and can’t currently be obtained.

Final Rest is what the OP was referring to. It’s currently on the TP for about 5-6 gold. Not terribly expensive. I use it on my Necro and absolutely love the look.

The halloween scythe skin can be bought on the trading post for a fair amount of gold.

“Fair” lol

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Soiherd

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Posted by: Zikory.6871

Zikory.6871

I’m assuming you have a source to this. Did they say what type of nerf they were thinking about?

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Necromancer and Combo Finisher

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Posted by: Zikory.6871

Zikory.6871

Personally I would like a leap finisher on land. Not really sure how they would fit it in but it would add a little bit more mobility to the class, which I feel is very lacking over all.

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Zikkro – Zergling Necromancer

AC vs. AC vs. AC?

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Posted by: Zikory.6871

Zikory.6871

Unless you can over power them to take it, your only real option is war of attrition. Attack Garrison normally, but with the intent to kill siege. Set up counter siege to damage as much as you can to force them to use the supply in the keep. If you can run them out of supply and cut the incoming yaks off, it comes down to ZvZ.

Or less likely to work, you can try the 10+ golem rush. Stay busy and get them to hit either hills or bay. Around when they get in outer gate, golem rush water gate Garrison. If you do it fast enough and they didn’t scout you, you might be able to pull it off. The draw back to this is they will normally choose to defend Garrison over taking one of your keeps. This is a problem because if you fail, you now didn’t take garrison and have a banged up keep. Or if they only send enough back to keep you from capping, they could take your keep and come back to defend. High risk, high reward.

Another option is to have your other commanders on other maps hit high profile objectives like T3 keeps to pull the enemy force off your map for enough time for you to make a push. IF you have been consistently hitting garrison this won’t normally work and if they have queued maps this probably won’t work.

Edit: I said 10+ to be humble but if you really want Garrison don’t be lazy and use 40+ then record it and post it on youtube :-)

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

D/D or D/F for a direct-damage build?

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Posted by: Zikory.6871

Zikory.6871

If your using staff as your off set I would put perception on that. Your marks will tag quite a few people to get your crit up faster. Then switch to your D/X. If your still in need of crit chance use accuracy. Depending on your build if you have fury on DS remember you can pop in and out of that for 20% crit, so take that into account.

I have been using this build in WvW but since his guide is for sPvP I decided to use a lot of PVT and Knights gear to get more survivability. Also due to the gearing choices I made I’m lacking in crit chance so I use perception on my staff to get the stacks and trade it out for a staff with sigil of fire. (mainly because I like it, I’m sure there are better sigils to use).

Over all I don’t feel like its better then the standard WvW condi builds but its a lot more fun imo and I get close to the same amount of bags.

Edit: As for your off hand I tend to go dagger for the damage mitigation. The blind and weakness is really nice and can be clutch. Though focus is nice when I want to burst someone down. Throw out Reapers Touch to get some extra vuln on them, then after your burst pop Spinal Shivers for the chilled to slow them from getting away. Some times though it might be better to use Spinal Shivers first to strip boons if they have Protection or Aegis.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Infinite Thief Cloak Needs Nurfed

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Posted by: Zikory.6871

Zikory.6871

I don’t think its a zerg don’t be bad issue. Its a commander is bad issue. Why is he having a whole zerg looking for 1 thief contesting SM? How do you know there isn’t some one hitting one of the other 2 door?

For the troll comment…sounds like 1 CD thief gave you guys quite a bit of competition.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tier 1: SoR/JQ/BG 05/24/2013

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Posted by: Zikory.6871

Zikory.6871

Still stuck with the same bads.

Thats not nice! SoR is doing great, they definitely arn’t bads.

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Zikory – Retired Thief
Zikkro – Zergling Necromancer

Mesmers in Obsidian Sanctum Entrance

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Posted by: Zikory.6871

Zikory.6871

In the next build we’ll be implementing exits that allow you to turn around and leave through the portals behind you. Hopefully that will help.

What about making the platforms a invulnerable area like the spawn. This would stop that issue and make people stop camping out the bottom of the portals.

Obsidian Sanctum is a neutral zone, no one owns it. Making the platforms invuln. like our spawn points is ridiculousness. If you don’t like getting ganked, learn some stability or don’t come to the jp. End of story.

Obsidian Sanctum is NOT a neutral zone. All servers are still enemy’s…Making the platforms a invulnerable are would give you a safe place to be right when you zone in. You can’t just jump back up there. Excluding mesmer portals and the WP.

Sorry to rain on your parade but anet probably doesn’t think excluding players from content because you don’t think they are good enough to go there is the right way to do things. Also learn some stability? Ok I’ll go ahead and just get some stability on my thief…can i get that in the TP? or in there a vendor?

Neutral as in no one owns it, like all of wvw. Anything can be taken. Exception your spawn points. Why? Because it would create a WVW wide imbalance if we could cut you off at your spawn. However, as the jp is a luxury or convienance as mentioned above, camping the spawn point doesn’t create a imbalance to your servers ability to win in WVW. The jp doesn’t count for points. Get over it. The invuln. argument is moot. If you want a “safer” JP go do the PVE jps.

You have made no counter argument othen then lawl no…come back when you have something to add to the discussion other than “QQ I don’t want it…”

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Mesmers in Obsidian Sanctum Entrance

in WvW

Posted by: Zikory.6871

Zikory.6871

In the next build we’ll be implementing exits that allow you to turn around and leave through the portals behind you. Hopefully that will help.

What about making the platforms a invulnerable area like the spawn. This would stop that issue and make people stop camping out the bottom of the portals.

Obsidian Sanctum is a neutral zone, no one owns it. Making the platforms invuln. like our spawn points is ridiculousness. If you don’t like getting ganked, learn some stability or don’t come to the jp. End of story.

Obsidian Sanctum is NOT a neutral zone. All servers are still enemy’s…Making the platforms a invulnerable are would give you a safe place to be right when you zone in. You can’t just jump back up there. Excluding mesmer portals and the WP.

Sorry to rain on your parade but anet probably doesn’t think excluding players from content because you don’t think they are good enough to go there is the right way to do things. Also learn some stability? Ok I’ll go ahead and just get some stability on my thief…can i get that in the TP? or in there a vendor?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Mesmers in Obsidian Sanctum Entrance

in WvW

Posted by: Zikory.6871

Zikory.6871

In the next build we’ll be implementing exits that allow you to turn around and leave through the portals behind you. Hopefully that will help.

What about making the platforms a invulnerable area like the spawn. This would stop that issue and make people stop camping out the bottom of the portals.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Infinite Thief Cloak Needs Nurfed

in WvW

Posted by: Zikory.6871

Zikory.6871

Mindtrick hardly lol. We tried forever. IDK maybe she’s hacking. It was insane. She avoided death from the entire zerg over and over. Constant stealth and blink. The distances she was blinking too was absolutely insane.

Congratulations to you and whoever wasted their time for like an hour with 1 single player instead of contribute to your server by doing objectives.

We had nothing else to do because SBI and CD don’t offer us any real competition. Please go elsewhere and troll.

It’s not really a troll post. From our perspective it sounds like you had a whole zerg looking for thief. You don’t need to be a thief to keep things contested btw…You can get killed and run back and contest it again before the time runs out on any map. Its just easier for thieves. “perma” stealth didn’t do this. Plus if they want SM contested there is no way you can stop them. You can’t guard and anticipated that much ground.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Zikory.6871

Zikory.6871

I remember being negative when I was a child

It’s easy to remember when it was yesterday! :p I kid, I kid.

Good luck to SoR and JQ! Looking forward to a another great week!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

How am I supposed to counter stealth?

in WvW

Posted by: Zikory.6871

Zikory.6871

If your looking to use the stealth trap out side of the “intended” method. Keep in mind this is situational and only if your camping a area. Place the right outside the normal run path and hang out. Works well in camps. Then if said thief comes by, do your best to kite him to the trap.

As for countering stealth, move a lot! Never let your back face the same direction for very long, and kitten stop walking backwards! Its a free backstab! Also use the terrain, change levels. If done right you can make it a nightmare for the thief trying to close the gap.

If a thief uses shadow refuge, stop trying to AoE the zone, use that time to get some distance between you and him. He is going to use it to reset the fight. Take the time to do the same. Unless you can down him while he is in the zone or use a pull to get him out early, if that’s the case GG.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To People Complaining about Stealth Trap

in Thief

Posted by: Zikory.6871

Zikory.6871

Well considering this topic is on the stealth trap sPvP is a non factor, will P/P lack of direct mobility its not up to par with what the other weapons can do. I don’t disagree that the shortbow is a very strong tool but that won’t fit into everyone’s play style.

I think for other classes stealth is a L2P problem but to a point. There does need to be a change in how stealth works but removing it is not the correct way to go about it. I agree that stealth is a very strong tool that only thieves have access to but it’s not a game changer in the current meta of WvW. Small scale fights and roaming only gos so far, they are needed yes but they won’t win the match alone.

I’m not arguing if stealth is OP or not, my point in this thread is the trap is badly implemented. As I said earlier in the thread I have yet to run into one my self but I have used them quite a lot. Other then the thieves that were able to blow everything to run away, all over them had no chance at fighting back. Regardless of your point to try a non stealth build, it still doesn’t change the fact that people want to play they want to, not how you think they should play.

A common answer to a lot of these threads is learn and adapt. Thieves will have to with this trap. Don’t get kited into them, be ready if you do. This trap is a L2P situation for thieves. I don’t disagree with the ideal of the trap but I think the 30s revealed is bad and lazy. I would like to see a better counter then meh no stealth for you.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To People Complaining about Stealth Trap

in Thief

Posted by: Zikory.6871

Zikory.6871

P/P is not competitive in WvW, P/D relys on stealth for bleed stacking, no body builds for shortbow alone, and S/D if your not utilizing CnD for Tactical Strike all your doing is spamming Flanking Strike which is no different then HS spam…

You act like this is the first time thieves have been nerfed (not saying nerfs are thief specific) Its quite obvious anet wants to make a change to how stealth works because of all the non thief classes complaining. But the fact is the trap was badly implemented. Its a lazy cop out on anets part to try and give people a counter to the thief class.

As for removing stealth I’ll point you to a post in a thread about “removing stealth” instead of reposting it.

https://forum-en.gw2archive.eu/forum/professions/thief/Remove-Stealth-1/first#post2062711

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To People Complaining about Stealth Trap

in Thief

Posted by: Zikory.6871

Zikory.6871

Shroud isn’t even remotely good, and I’ve lasted without it for a much longer time than that. Infact on many of my builds, I don’t even use it.

Taking away Mesmer clones is completely different, as that would be like taking away your weapon skills as a Thief which is not what they are talking about.

Meditation Guardians, hahahahahahaha, dead.

I generally stand in Fire/Air/Earth attunements for much longer than 30 seconds, but I suppose that’s because I’m a Staff Ele, not a face rolling D/D Ele. Of course I could make that argument about Thieves too, I play an S/D Thief, not a Heartseeker monkey thief.

Stealth is OP in every game it is implemented in, and more often than not, it is taken out post-release. Anyone remember teh GW1? WoW? Lawl.

Umm no, taking away clones would be like taking away a trait line… just like the thief revealed for 30 seconds… weapon skills are entirely different… but well…

That is completely false. Mesmers are clone dependent, Thieves do not depend on their Stealth. It’s more or less taking away Distortion/Blurred Frenzy for 30 seconds, which still doesn’t bother me. Maybe you should l2p rather than live and breath Backstab Stealth monkery.

You are wrong. Have you even read the entire thread?!

Thieves BUILT FOR STEALTH are stealth dependent. Taking it away is like giving that thief to the enemy. This trap renders an entire trait line completely useless, tell me that’s fair again and that thieves should l2p. Anet designed the thief to be dependent on stealth, so we should not need to switch build because a new patch are released…. I’ve played a stealth free thief and I hated it. I had much more survivability, but I just didn’t like it.

To make it fair we could just make a trap called class nerfer: taking away stealth from thieves, boons from guardians, death shroud or conditions from necromacers, clones and phantasms from mesmers, ranger pets, engineer tool belts, not able to change attunements for elementalists, and warrior flags and shouts. Fair right?

There already are hard counters for every class except Thief. Thief has no hard counter because they can stealth or teleport away out of any danger. Guardians have their boons eaten by Necromancers, Mesmers are destroyed by Guardian AoE and mediation, Warriors are just eaten alive anyway.

I wouldn’t mind seeing even more done against Thief, they’re not even supposed to be in a zerg, so it shouldn’t bother you. If you don’t like having your enormously OP advantage removed for 30 seconds, make a new build and get over it.

Sorry but your argument is flawed. Deadly Arts is the only trait line that does not involve stealth. Along with 6 skills 2 which almost every thief uses. To say just go make a new build doesn’t work and isn’t the point. Anet said they want all classes to have more build variety, removing stealth for that 30s negates over 75% of the used builds for thief.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

8351 heartseeker

in Thief

Posted by: Zikory.6871

Zikory.6871

Only you know why you were hit be that number. We can only speculate based off what traits and skills the thief could have. Thieves have a lot of damage modifiers, bonus damage for you being under 50% hp, for use being above 90%, for not having full endurance, and much more. That plus if he had might or you have vuln. also with what everyone else said if your HP was under 25%.

As for HS spam, The reason its so widely used is its so easy to do. Its a cheap gap closer and you can basically HS→autoattack all day. Its common for bad players to use this tactic as it only works on bad players and only for so long. A lot of thieves have “rotations” of skills and only use HS as a finisher or a gap closer but don’t spam it. Hopefully that kinda explains why some thieves find HS spam offensive.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To People Complaining about Stealth Trap

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Posted by: Zikory.6871

Zikory.6871

Once half the thief player base is taken out of commission because of this trap then anet will be forced to make a change.

What if that’s the underlying reason for all these stupidity?

Then you just wasted your badge, karma and time to some cause that lead to the same result — mass exodus of thieves from WvW.

Why not just boycott it already?

I wouldn’t go as far and say wasted. Badges and karma? What ever…anet finally gave me something to unload some of my stock. Also Entertainment, I have have a blast using these traps. Its been fun placing them, then using myself as bait to lure thieves into the trap.

IMO they made a mistake implementing these traps, I plan to take full advantage of them till something is done. Kinda similar to AC’s, They were/are broken but that won’t stop people from putting 6 of them down at every door.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove Stealth

in Thief

Posted by: Zikory.6871

Zikory.6871

called OP in every single MMO that implemented it…

I’m super glad you chose the correct phrasing. It’s been CALLED OP because bad players don’t like it. It can be frustrating when you don’t know what you’re doing for someone to appear out of thin air and kill you. When you refuse to learn the game, and it keeps killing you over and over and over again, I’m sure it becomes infuriating. Luckily, we’re under no responsibility to cater to bad players whims.

When you know what you’re doing however, it’s perfectly fair.

We as players are not responsible for catering to bad players but sadly Anet is. Casual players make up a vast majority of the player base. Anet is a business, they will, to a point, cater to “bad” players to keep them playing. If anyone played WoW since vanilla you know what I’m talking about. Even though a very small amount of the player base even come to these forums, the more complaint threads there are, the more aware of a “issue” anet becomes.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

To People Complaining about Stealth Trap

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Posted by: Zikory.6871

Zikory.6871

So I roam in WvW and still haven’t encountered one of these things.

I’m really not seeing this as a big deal, I know it’ll suck when I do trip up on one but as it stands I think this trap is a non-issue, and probably a waste of resources for the guy who buys it, only to have it tripped by a non-cloaking class (which I can imagine happens often).

Your on point! Thing is unlike the supply trap, best use for it is to place it when needed. Personally I’v gone through a lot of traps, both supply and stealth, and so far I rarely set and forget them. So far I’v used them very situational, either tailing a zerg or roaming in thief infested areas. Respectively of course.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Remove Stealth

in Thief

Posted by: Zikory.6871

Zikory.6871

They won’t remove stealth and asking them to do so is kitten. They have spent time and resources on this mechanic and have continued to do so.

That’s not really an argument, it’s just a typical cognitive bias to think that something is worth continuing because you have spent time and effort on it.
Not that I think stealth should be removed. It’s effective tool against the omnipotence of zergs.

Thats true, My statement is very generic. To make more of a argument would be to look at everything it would take to removed stealth. All but the deadly arts trait lines are effected by stealth along with 6 skills that would have to be reworked. Also how smoke fields interact with blast and leap finishers would also have to be reworked. Not to mention Mesmers, Rangers, and engineers have access to at least 1 stealth mechanic.

They would have to remake the whole thief class to remove stealth, which would probably take more time and resources then it would take to adjust the mechanic its self.

EDIT: To add not like these make a difference but the spy kits and stealth wells in EBJP. These aren’t thief specific but the thread is stating to remove stealth so these would be under that category.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)