Showing Posts For Zikory.6871:

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

So, I’m skimming through this thread and this popped in my head..

http://youtu.be/98T3PVaRrHU

I couldn’t help but to laugh hard about it. Anyway, Good luck in this next weeks matchup.

Jed you made me watch that whole intro!

You arn’t the only one, This is my dumb carrot!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Trial Accounts allowed in WvW?

in WvW

Posted by: Zikory.6871

Zikory.6871

Oh Green servers! You’re going to get trail accounted so hard this weekend! So hard! :p

LOLOLOL!

We’ll see. I am not real sure many ppl will waste their time with this but I have been surprised before by the level ppl will stoop to and the sheer numbers that will do it.

I agree, I don’t think NEW players will effect WvW much. Most of WvW has queues during the weekend and I would guess most of them wouldn’t bother waiting. Plus I figure at best they get to around level 20, I don’t see WvW being that fun for a inexperienced level 20.

EDIT: At least in T1 and probably T2 I can’t speak for the lower tiers.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Trial Accounts allowed in WvW?

in WvW

Posted by: Zikory.6871

Zikory.6871

Oh Green servers! You’re going to get trail accounted so hard this weekend! So hard! :p

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Less Thieves with culling fix.

in WvW

Posted by: Zikory.6871

Zikory.6871

There was a post on the thief forums that had a screen shot of some one talking to Jon Peters in game. In the dialog Jon P. said that they will be reverting the revealed change back to 3s for WvW and PvE (NOT s/tPvP) That said, I haven’t seen a official post from him confirming this fact so it might not be true.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Smallman's/setupfight's change the meta

in WvW

Posted by: Zikory.6871

Zikory.6871

Please don’t take this as a troll post because its not, I’m just curious why you think this is needed. A little back story, since the patch I have been running my new Nerco to get in on the WXP train. As of the last few days I have been back to playing my thief full time and back to solo to small group roaming. Long story short, there has been no shortage of small fights. Doing the normal supply camp circuit I’v found endless amounts of duels and small fights.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

I don’t see GvG events anymore on any map. Normally there is the “We are GvG’ing here please don’t interrupt” over team/map chat as a warning. I’m going to throw out that the issue with GvG is trust. It’s 1.) hard to get the times right when you are talking about Guilds over 20+. 2.) difficult to be respectful to each other since most people run to the forums about score 3.) discouraging when it’s interrupted. 4.) The horrible queue for T1 in primetime.

USA on SoR is smaller and NERF is spread out so for me, GVG is just not an option but I would assume that’s the problem these days.

I think the biggest problem with any of the GvG events posted here was that there was to many observers. It couldn’t be controlled to stop randoms from interfering. Even know I liked watching them live, its probably better to fraps them and post then after the fact.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

It took a few weeks but welcome back GvG arguments!

The argument is so great, it brought forum warriors from another thread in! Keep it up T1 NA! Were trend setters! Give it a few weeks and VoTF will be back saying GvG is 40+

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Last I checked there isn’t any official ruling on how GvG is to be handled so anything that is predominantly 1 guild vs another guild can be considered GvG.

Aneu is the law on what a GvG is, if both sides don’t veil and charge then its def. not a proper GvG.

ugh…I was hoping any time I duel some one I could start calling it GvG and the base there guilds skill of that one guy…wtb thief veil…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Actually my point was that their “GvG” was not a GvG it was simply WvW… they are the ones who got defensive over it

I understand your point but if anything it could be more of a unorganized GvG. From what I saw it was mostly FoO/TW/Fear in the video with Pugs on both sides so it seems to be a GvG but more open to the community to enjoy. I don’t see why your trying to compare it to a more structured GvG with smaller numbers. Last I checked there isn’t any official ruling on how GvG is to be handled so anything that is predominantly 1 guild vs another guild can be considered GvG.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ|SoR|BG

in WvW

Posted by: Zikory.6871

Zikory.6871

Ok so I will make it quite simple for you. We took your spawn tower, we held it for about 2 hours with you guys waiting outside for most of it (not a single push) which meant we came out to attack you constantly, now considering your spawn is 10s from the tower (aprox) then you have the advantage here. We got bored waiting for you so we went to your spawn tower with the aim of “Lets see how long it takes for us to die”.

So essentially its 30 people vs your map, we held for over 10min without much difficulty. We could have quite easily disengaged before but as I said, the point was to see a time that we could hold for, so congrats on getting your server to respawn several times in order to wipe us at the supply camp that is around 15s run from your spawn.

Oh and congrats on turning down the GvG vs us also, funny how you whine about lack of GvG now though. [/quote]

So let me see if I understand, Your questioning the skill or talent of TW based off “this one time” you met them on the battle field? Well this one time I kill 3 EMP, the whole guild most be trash…I think you need to come up with more then 1 example for your claim. Winning fights with less numbers happens all the time, though it might feel impressive, its not out of the norm.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

My suggestion of solving the WvW zerg problem

in Suggestions

Posted by: Zikory.6871

Zikory.6871

Well I don’t think they can open a new area to help with numbers unless it doesn’t count to the servers score. I know from T1 NA there are times when JQ just out number everyone and SoR and BG have a hard enough time manning the 4 maps now. We would have no way to get a queue just to get into a 5th map to try for some points. SoR could do the same in some time zones.

I will say that it would be awesome if they did add a zone you can go into if your in a queue and it would just be open world PvP. It could be a PvE map the changes every week but with no NPCs (other then the normal merchant dudes at your spawn) and no resource nodes (to prevent farming?) Just straight PvP. Also /m should be open to all servers to make it more of a fun limbo place to hang out. To prevent people from staying there, when your queue pops you have that loading bar to finish what you are doing then it automatically ports you to WvW.

But really just bring Orbs back and let see how that gos imo.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Changing WvW Match Reset Times

in WvW

Posted by: Zikory.6871

Zikory.6871

They should move the reset to 2 AM for NA, let’s see how much you will complain then -_-

2am Saturday morning? sign me up! Would be bad for our east coasters though 4am wouldn’t be nice.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Looking for the top WvWvW Thief BUild

in Thief

Posted by: Zikory.6871

Zikory.6871

If you want a I win build here’s one. 10/30/0/0/30 S/P.
http://gw2buildcraft.com/calculator/thief/?7.0|c.1g.hd.a.1g.h4|0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|0.0.0.0.0.0.0.0.0.0.0.0|a3.u2ab.0.0.u45c|0.0|57.5e.5c.0.0|e

Note all zerker gear. I didn’t put in the trinkets but they are zerker as well.

Key here is you Pop assassins signet → Infiltrator’s Strike (sword #2) → Pistol Whip (#3) → before pistol whip ends steal → pistol whip again. At this point Shadow Return (sword #2 again) Rinse and repeat.

The thing about this build is if you don’t kill the enemy, your probably going to die. If they are in full PVT gear your probably not going to kill them and they will probably kill you. Personally never used it in WvW but its a blast in sPvP. Also I would call this more of a “I win 50% of the time 1v1 if I get the jump on someone” build. Remember you as glass as you can get but you will hit like a truck.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/12 JQ - SoR - BG

in WvW

Posted by: Zikory.6871

Zikory.6871

I was just posting a thread for our fight this week. thought i’d start with something.

Today is the 12th not the 15th and one was already started but it dropped

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/4-12-JQ-SoR-BG/first#post1820691

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

With all the JQ doesn’t try after the weekend and what not talk, I would like to see what it would be like if JQ would go 100% in all time zones for the whole week. I’m not saying pulling overtime and all that but I think it would be interesting to see where SoR and BG really stand against JQ. I wonder if it would really be the blow out some people think it would be and how bad.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW nerco and PVT?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

What will you be doing mostly in WvW? (Solo roaming, Havoc squad or Guild vs. Guild)

Right now mostly following the zerg around. I’m still quite bad at small group fights.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Orbs of power

in Suggestions

Posted by: Zikory.6871

Zikory.6871

I disagree about the stats, if all they give is exp/wxp/magicfind/goldfind, people won’t need them to win. The point of the orbs was the stronger server would get them and the other 2 weaker servers would have to focus them to get them back.

I would like to see them brought back exactly how they were. WvW is much different then it was when orbs were here. There is a lot more strong WvW focused guilds and for the most part a lot of “pugs” have learned to work with the servers and commanders. Over all the WvW community’s are a lot stronger and I think it would bring a refreshing change of pace to WvW. Also I think it would be good for T1/T2, I can’t speak for the lower tiers.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

need some build help

in Necromancer

Posted by: Zikory.6871

Zikory.6871

So I have been running full rabid gear with a 0/30/20/20 build scepter/warhorn (I switch with focus and dagger as I see fit) the staff. The reason I use scepter is for the #2 skill mainly its a nice area cripple that you can lay down.

As for bloodlust runes. Depending on how you like to play I have a few of each weapon and a Superior sigil of corruption (the condition damage equivalent to bloodlust) on a few of them. Main reason being if I run it on both the scepter/offhand it will stack much faster getting me to that 25 stack. At that point switch then out for other weapons with different sigils.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

Considering a tier is made up of 3 server wouldn’t the top 3 servers be “T1 material”? Just because SoR and BG can’t over take JQ does mean they don’t belong here. Also JQ might be decisively winning, it not a complete blow out.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Gem Prices and server transfers

in WvW

Posted by: Zikory.6871

Zikory.6871

I don’t really care about the cost but there is 2 things that it seems people over look. You can transfer for FREE yes it takes a lot of gold but you can farm it and transfer for free. Also the price can change based off population. A lot of other games will give you a straight cost of X amount to transfer.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Exploit / Bug: Getting into enemy citadels

in WvW

Posted by: Zikory.6871

Zikory.6871

The only real argument why this needs to be fixed is for scouting. A enemy play can hang out there and call which way the zerg went after they port. Though this can be done by scouts not in the area so…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

need some build help

in Necromancer

Posted by: Zikory.6871

Zikory.6871

For WvW Upleveled people have a big disadvantage when it comes to traits and gear. You not in full exotics like most real 80s are and you don’t have access to a full build and skill that a real 80 would. Also normally upleveled players will get focused in WvW as they more often then not are the weaker player and will get killed faster. On my thief the upleveled players are always the first target to take down because killing them faster will lower the number of people in the fight.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

I’m surprised they have to hammer out a solution. It is obvious what is going to happen with it: Leg specailist is going to get an internal cooldown.

Sadly I think your right…which would be good for the AC issue but kinda a nerf to the trait for everything else.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

Ugh it doesn’t need a solution, please don’t nerf one of the few options we have to help defend against overwhelming numerical superiority.

It works both ways. When the defenders outnumbers the attackers, the smaller attackers got zero chance due to Leg Specialist.

If the attacking force is smaller then the defending force, the attackers should not be able to take the tower anyways. The defending group should have the advantage, as it stands now AC’s with or with out LS are the only things stopping large forces from just PvD. If you have 50+ people on a paper keep or tower you don’t even need rams…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

We are aware of this little strategy and have our top minds hammering out possible solutions.

Let me ask you something: why take away something that gives defenders a chance to hold a location, just because a few people cried over it? It seems pointless. You might as well remove traits altogether, and have only 1 attack, that way everyone quits crying… :|

-Sir Tryce

P.S. Devon, can you give me a VALID reason to get rid of something like this? I’d appreciate it.

70 Defenders with 6 Leg Specialists on arrow carts. How do you break though?

If a keep has 70 defenders, I doubt Leg Specialist is the main reason you can’t take the keep.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW nerco and PVT?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I would like to keep a similar build focusing on staff and wells. So would the AoE still be viable with the amount of power PVT offers? Also I currently use scepter/warhorn (offhand changes though) would it be better to go dagger or axe with the build or would the cripple on the scepter #2 be enough to want to keep the scepter?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Commander's Compendium for Badges of Honor

in WvW

Posted by: Zikory.6871

Zikory.6871

While I think there is a good argument for this, we haven’t discussed it enough yet for me to say if we would or would not want to go this route. We are looking at the commander system generally, because we think it can be improved upon, and as part of that discussion we’ll almost certainly look into how you become a commander.

Devon, Have you thought about making the tag separate for PvE and WvW? The way to obtain it could be related to each side of the game?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

That looks like a blast! Did JQ have equal numbers to match the other 2? If so that much have been one kitten of a battle!

I wasn’t in there long (10min) but when I first entered there was no queue, supposedly though a queue formed during that time so I’d say numbers were pretty matched. Looking at map it seems they ended up holding it off quite well.

we held it off so far, took aldons, but if you didn’t guess we are low on supply

Wow gratz! Now I’m sad I missed it! Can we do it again tonight?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

WvW nerco and PVT?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

Has any one tried this and is it effective? Currently I’m running full rabid and I’m fine with it but I’m more interested in how viable full PVT gear would be and what spec would be best with it…If any one has tried it and let me know what they think, it would really just save me from trying it myself!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

That looks like a blast! Did JQ have equal numbers to match the other 2? If so that much have been one kitten of a battle!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Commander's Compendium for Badges of Honor

in WvW

Posted by: Zikory.6871

Zikory.6871

Badges are still a poor way the get commanders as all it show is that you have a lot of kill and might not know much about attacking and defending. Plus it hinders those who run supper builds and don’t get badges. Regardless it would be better than 100g

When people give a suggestion, good or bad, a positive way to provide feedback is to give alternate suggestions.

You’re not being helpful if you just come here and trash any suggestions, without providing your solution. Just saying…

A big part of a open discussion is stating the pros and cons of a idea. He was simply pointing out for some people badges don’t come as easy as it does for others and a badge only cost wouldn’t be the best idea. In his opinion.

Also your post contradicts its self. Just saying…

On topic, they should really tie the WXP into it, either having save your points that would other wise be spent on rank upgrades or just a rank to hit before it is able to be bought.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

I did this earlier, on my own. The other team’s guys spread out so I could only pin down one person at a time, but I almost killed them.

It’s a very powerful effect. I can see how it’d be very dangerous in the status quo environment of “lol stack up to avoid the AOE cap”, and it might even be OP outside of that, but it seems like a very strong way to discourage zerging. It’s an AOE; it’s supposed to destroy anything in its area of effect.

Less piddling 5-cap aoes that don’t end up doing squat to that stack of 40 people in one hitbox. More mass murder. Stacking up like that doesn’t encourage good play or make sense with regular world content in mind. Once tools proliferate enough to make this superdense stacks a losing strategy, then nerf it.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

Don’t forget to grab Opportunist as well for Fury every time you Immobilise someone with Leg Specialist!

Whether it is a counter to zergs or not is inconsequential, if this is the reason for allowing warriors to be OP on arrow carts over all other classes, then all those other classes should be able to immobilize on AC, not just cripple. It is the OP nature of 1 “profession” over all others when Anet is trying to balance WvW.

Balance doesn’t mean if one class can do it, all classes can do it. Under that logic necros should have a leap finisher and all classes should have stealth skills.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Infantry of Artillery?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

I don’t know that its the best as I’m still a bad necro but when I’m running with a zerg I like to spam conditions like blind (traited for chill) and weakness, more then doing damage. I like to think this helps the group mitigate a lot of damage which in the long run would probably help more then the damage I would be doing.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

grabs popcorn NomNomNom

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

what "buffs " i would like

in Thief

Posted by: Zikory.6871

Zikory.6871

More access to swiftness.
Withdraw and Roll for initiative should be able to dodge in any direction. (just like a normal dodge)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Allies Seeing Your Rank

in WvW

Posted by: Zikory.6871

Zikory.6871

I think a distinct difference between dead and alive enemy’s would be nice as well.

Dead enemies have an empty health bar and cannot be targeted, alive enemies have a non-empty health bar and can be targeted. Pretty distinct difference.

I was thinking more of a transparency of the red name. After a very large zerg v zerg fight the landscape tends to be littered with red names some dead, some downed, some neither.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Allies Seeing Your Rank

in WvW

Posted by: Zikory.6871

Zikory.6871

I think a distinct difference between dead and alive enemy’s would be nice as well.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

@Mike.3742 You man bro? It was a joke post learn to laugh a little.

@Transfers talk

I think if WM was to transfer to any T1 server it would throw the whole system out of whack again. They would give FoO competition but that would leave the 3rd server pretty much crushed under the weight of 2 super zerg servers running around trying to cap everything. We think its bad when FoO brings 60-80 and pounds down our gate now. One can only think of what it would be like with another 60-80 man knocking on your other door. There would be no fighting it you would get trampled.

I’d be ok with that! If they picked SoR my only request would be to not kill me and let me lag around and watch them.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

I find it funny that someone from Kain makes a nice post wishing BG the best and people from SoR are the ones that jump all over it. You talk about BG’s forum warriors yet your being negative and disrespectful.

And for the record BG wasn’t “nice” to kain because we were winning. We were nice because they are a amazing server full of upstanding players! It was a pleasure to to have fought them and I’m sure a lot of BG would feel the same. If I remember right the first week Kain was in T2 with us, it wasn’t all cupcakes and rainbows…the difference is the forum trolls were far and few between.

Try to read some of the posts from SoR’s perspective. How would you like to be called lapdogs, cowards etc
Few weeks ago, it was SoR doesnt deserve to be in T1, Kain should come up etc
2v1 talk has been going since first week

I know those posts were made and it was a perspective from a few “forum warriors” not the collective of BG. Also I’m sorry that anyone said that SoR doesn’t deserve to be in T1 and thats clearly not the case. The discussion I was part of talking about Kain taking SoR’s spot in T1 had nothing to do with who deserved to be here, rather (at the time) Kain’s coverage would have complemented BG’s better to take on JQ. That discussion went south when people started bring up 2v1 and other things negative about SoR and 2v1/lapdog ect had nothing to do with the reasons I brought up when talking about Kain.

You have to understand that there are quite few people from both SoR and BG that are not representing there respective servers correctly and are making both servers look horrible. I personally can’t speak for BG as a whole just like you can’t speak for SoR as a whole but BG is a great server with a lot of respectable players and guilds. I would assume SoR is the same. It’s sad that our servers are judged by the small few that post on these forums. <3

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

I find it funny that someone from Kain makes a nice post wishing BG the best and people from SoR are the ones that jump all over it. You talk about BG’s forum warriors yet your being negative and disrespectful.

And for the record BG wasn’t “nice” to kain because we were winning. We were nice because they are a amazing server full of upstanding players! It was a pleasure to to have fought them and I’m sure a lot of BG would feel the same. If I remember right the first week Kain was in T2 with us, it wasn’t all cupcakes and rainbows…the difference is the forum trolls were far and few between.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

4/5 JQ - BG - SoR

in WvW

Posted by: Zikory.6871

Zikory.6871

Its gotten so bad SoR wont even fight us and just runs away unless they have twice the numbers. Call me out and I swear I’ll fraps it with a clock to show you just how often it does happen.

Funny. I have a different perspective. All I ever see are the backs of BQ/JQ players because they run away even with 3x our numbers. Come into our BL and I guarantee you we won’t run.

It’s to your perspective, in my experience, JQ almost always runs and SoR only stays and fights if they have a tactical advantage. BG (the group I’m in) only runs when we have lost the fight and a large majority of the group is dead. Please keep in mind that this is a generalization of what I see happening during the time that I play in the BL that I happen to be in. Point is I bet everyone one can say the same thing but shift the servers around to fit there situation. There has been plenty of times I have seen both SoR and JQ run from a fight that they outnumbered us but on the flip side I have seen them stick there ground and fight. The same can be said if they were out numbered.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Hitting Gates to Contest Keeps needs to go.

in WvW

Posted by: Zikory.6871

Zikory.6871

Whats wrong with being able to tap? Its a diversionary tactic. It is also smart to contest close WPs while attacking towers/keeps. And not to mention kitten near required to keep a keep contested that has a WP since 1-2 spawning near the lords room every other second makes capping impossible.

IMO Tapping is part of a good havoc team. Keeping the enemy on their toes and constantly checking things. Not to mention it slows down zergs and helps to break up server sized zergs.

Its not a good tactic, its a terrible tactic, Conteseting was made by Anet for strategies such as holding a full force outside the keep while there’s a small squad hitting it, Holding forces here and there while the keep is under attack, it WASN’T made for solo thieves to stop your whole team from spawning at that waypoint

I don’t mean to instigate but even if it “wasn’t” made that way, it currently a tactic that can be use by all servers and classes. It’s not quite a exploit, maybe a bug, but regardless any server or team that refuses to not use this tactic right now is kitten. It’s not game breaking and honestly it requires a bit more communication from your server, which is a good thing.

Personally I don’t have a problem with the way it is currently but I wouldn’t mind if it took orange swords to contest it or if you had to hit inner.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Full healing/vit/toughness build?

in Necromancer

Posted by: Zikory.6871

Zikory.6871

No this is not any H/T/V gear. the best way to get that would be to mix soldiers and apothecary. Down side to that is apothecary has condition damage and soldiers has power. But then again your not looking to do damage with the gear so…I’n not sure what place this would have in GW2, Maybe commanding the front lines in WvW but I would just go full PVT gear unless your dead set on condition damage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Need Some Advice

in Thief

Posted by: Zikory.6871

Zikory.6871

http://gw2buildcraft.com/calculator/thief/?7.0|8.1g.h17.8.1g.h4|c.1g.h1h.a.1g.h4|1p.a7.1p.a7.1p.a7.1p.a7.1p.a7.1p.a7|4s.d1g.2s.e13.3s.e16.1c.61.1c.61.2v.e13|0.u63c.u56b.a1.0|40.1|57.5c.5b.5h.5v|e

This is what I use now for WvW, solo or small group roaming. Though there are a few things that I change out often. First being S/P, normally I run with a short bow for the normal reasons. The reason for S/P is access to pistol whip and the #5 blind. After the normal C&D→Steal→back stab I’ll swap to S/P to get a quick pistol whip in, most cases this will be a good amount of damage to down the opponent. The other change is anything will sigil of blood lust would be switched out for sigil of force when you hit 25 stacks. Elites, normally I only use dagger storm as it has the best utility and our only way to get stability but I often switch it out for thieves guild for particular scenarios, main one being snipping escorted yaks, they will normally give you that extra damage and distraction to focus the yak with out worry of the dirty invaders attacking you.

Disclaimer to this build: I have been playing it for quite some time now and even after the nerf to stealth I wanted to prove to my self that is it still a viable build. It is! Though I had to add a bit more defense (the soldier items) and change my play style a bit (more aggressive hence the S/P for after the D/D burst) Though there is a lot more room for mistakes that will other wise end up with your death.

If your set on wanting to use P/P (instead of S/P) you could switch out “side strikes” in the crit tree for “pistol mastery” and use it in the same way I use pistol whip. Basically after your opener switch to P/P and unload on them. (Don’t have much experience with this tactic my self and I normally find P/P thieves to be rather easy kills)

Since this is a level 80 build it won’t help much at your level as the 30 point traits in crit strikes and shadow arts are the key points of the build. For leveling get 15 in acrobatics for feline grace! IMO the best trait a thief has! (I don’t personally like condition thief game play so I’m bias on that) but stack damaging stats (power/condition damage) till you feel like your to squishy then add a bit of defense. Shoot for more toughness then vitality but try to find a good mix between them. I feel you can’t say get this number of stats to be perfect because how much defense you need is completely based off your skill level. As you get better your can drop more defense for offense.

Good luck and I hope you get to 80 and get the chance to feast on the tears of all the thief QQ’ers!

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Two Key Changes to Improve PvP in WvW

in Suggestions

Posted by: Zikory.6871

Zikory.6871

Magic

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thiefs stealth in WvW

in WvW

Posted by: Zikory.6871

Zikory.6871

I always hate to say it but its a L2 kitten ue. I play a thief and I die, other classes beat me. (And I’d like to think I’m a fairly good thief 1k+hours) I also play a Necro (badly I might add ~50 hours) and don’t have a issue killing thieves.

Most thieves won’t be in a rush to kill you, they will take there time and ware you down. This also (obviously) frustrates the enemy, making it easier to kill them. People say “just don’t fight thieves” because you sticking around in a 1v1 fight is what the thief wants, your playing his game. You running away makes it more likely that you’ll find people and put the thief at a large disadvantage and they don’t want that.

Thiefs dont die…..they try to gank….and if that fails, run away with impunity.

No risk, highreward.

You should never see thiefs jumping in to attack a large group and porting out with impunity. They have too many escape options. Either make them hit like a wet blanket, or make them commit, if they dont get the kill, make them pay for it, not just be able to get away and try again.

Couple things, First “able to get away and try again.” Why are you still standing there? You know the thief is going to come back…sounds like your playing into the thieves hand…Secondly thieves aren’t the only class that runs when they are losing…warriors and eles both have great ways to put massive distance between them and the enemy making it near impossible to chance up. And lastly why do you think your entitled to some honorable 1v1 “stay and fight” scenario in a open world PvP zone? That’s like saying all classes should stop trying to drag people in camps so the NCPs can help them, they should stand there and fight me…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Two Key Changes to Improve PvP in WvW

in Suggestions

Posted by: Zikory.6871

Zikory.6871

Remove downed state is an easier fixed. Problem isn’t necessarily damage, but a 5man will be able to assist and focus people down, but they can’t finish fast enough before the enemy is power rezzed or rallied off some stupid pve mob.

Remove downed state in wvw and you will see the zerg split up.

Do you really think it would be enough to split up the zergs? I would think that ikittenerg if some one die (with no downstate as you suggested) they would be able to get picked up much faster then in a small group.

In my small group experiences picking up a dead player mid fight is near impossible.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Thiefs stealth in WvW

in WvW

Posted by: Zikory.6871

Zikory.6871

I always hate to say it but its a L2 kitten ue. I play a thief and I die, other classes beat me. (And I’d like to think I’m a fairly good thief 1k+hours) I also play a Necro (badly I might add ~50 hours) and don’t have a issue killing thieves.

Most thieves won’t be in a rush to kill you, they will take there time and ware you down. This also (obviously) frustrates the enemy, making it easier to kill them. People say “just don’t fight thieves” because you sticking around in a 1v1 fight is what the thief wants, your playing his game. You running away makes it more likely that you’ll find people and put the thief at a large disadvantage and they don’t want that.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Two Key Changes to Improve PvP in WvW

in Suggestions

Posted by: Zikory.6871

Zikory.6871

CreativeAnarchy, not sure you get that Pyoatheist is agreeing with you but looking at it from a retaliation perspective.

I think they are arguing in disagreement.

If otherwise then I misunderstood.

These nerf zerg threads are touchy with me. I don’t like to see artificial mechanics in place just to change something that others find unappealing when I think that players should really be the ones to deal with that and if something truely is unballanced, then I can see a change in programming is called for.

AOE cap is a artificial mechanic that I disagree with but I understand why it is there. I also don’t think retaliation would fix the problem.

I think there are a nice amounts of a variety of classes present at the moment. No one can seem to have enough elementalists or mesmers or necros as it is but I think any removal of AOE cap would just invalidate melee style classes and I don’t care to see that happen.

I tend to get a bit passionate about my position when arguing against a change that can really mess things up.

I agree with you, with the current state of the game removing the AoE cap would be bad for quite a few reasons. The point Pyro was trying to make was right (assuming the zerg stacks Ret) you only hit 5 people the damage is meh BUT if you remove the cap and hit all 30+ people your going to get Ret ticks from everyone basically instantly killing anyone that AoE. This will make it so every zerg is constantly stacking Ret over other boons. And in now way would help small groups, it would kill them faster.

Personally I don’t have a problem with the cap. As a thief in small man groups, we focus fire key targets and work as a team to pick them off not AoE the group. The other point would be choke points like the hill lord room, right now its hard to take if there is a good team on the inside, if the cap was removed there would be no way to get in that room. The onyl way to take hill would be to ninja it and I don’t know about other tiers but thats not happening in T1.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Two Key Changes to Improve PvP in WvW

in Suggestions

Posted by: Zikory.6871

Zikory.6871

CreativeAnarchy, not sure you get that Pyoatheist is agreeing with you but looking at it from a retaliation perspective.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer