3) Fix offline mode, a player can tell if their friend is hiding offline by hovering over their name on their friend list along with seeing their location and which character they’re on
Doesn’t that defeat the purpose of the mode? If someone is hiding, surely they don’t want to be found?
Yes, that is why they should fix it. It is really frustrating wanting to have alone time but friends knowing you’re on and where you’re at.
Ex: Mutual friend hiding offline
http://i.imgur.com/wSgSdhN.pngEx: Friend who does not have you added hiding offline
http://i.imgur.com/VfwnbCm.pngThe first screenshot shows that my friend is on his thief in Harathi Hinterlands hiding offline. It defeats the purpose of having an offline mode like you said.
My apologies. I didn’t understand your meaning. Thank you for taking the time to explain it.
3) Fix offline mode, a player can tell if their friend is hiding offline by hovering over their name on their friend list along with seeing their location and which character they’re on
Doesn’t that defeat the purpose of the mode? If someone is hiding, surely they don’t want to be found?
Then can we talk about hero points ? I agree that some extra mastery points are cool but there are really too much extra hero points, it’s about 314 if i remember well so i hope that we’ll use them one day and we will have less extra points, like only 100 or 150 cause this is really too much now x/
This is the same conversation with a different name. Why is it a problem if there are too many points, hero or mastery? It’s just a number. And you’ll be very thankful for all those hero points when more elite specs come out.
…..There’s also a collection where you earn the Fractal Relinquary gobbler by salvaging ascended items.
I see from the wiki this gobbler is a historical gem store purchase? Is that the only acquisition method and if so, does it come back at Halloweens?
Glider Suggestions? Share Them Here!
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
A variation on the water bubble glider: a pink bubble-gum glider that pops on landing, splattering a short-lasting gum in a radius.
(Also, is it time this thread was as sticky at the top of the page?)
More, give me more, give me more… mastery points and masteries. I like.
Also, could this thread be made a sticky on the main page? Maybe even the other big suggestion threads, like the Elite Specialisation one.
Thank you for the recent QoL updates. My dream wishlist, in order of preference:
1. Add all zone currencies/keys to wallet. At the very least, crowbars/exalted keys/chak acid/machetes/bandit keys/zeph picks.
2. Don’t bother with dialogs on anvils. They serve one purpose. Just repair, no dialog before or after.
3. Allow Enter as a confirmation button in dialogs.
4. An option to auto-deposit any new mats diretly into my mat bank on acquisition.
5. An option to auto-compact after auto-depositing.
6. Allow guild treasurer to see my mat bank.
7. Some means to sell all minor/major runes/sigils to a merchant in one go, like the Sell Junk button.
8. Have the exit door icon always visible in personal story missions.
9. Being able to choose status (e.g. invisible) before entering game.
10. If you’re going to have random npcs walk up to crafting stations and banks, prioritise the station/bank over the random. I can select the npc and click F if I want to hear their one line of dialogue.
11. A “Use All” option on alcohols and any other stackable item whose only purpose is to be consumed in bulk for some collection.
12. Show more items in the almost-finished-achievements list in the hero panel, or allow me to hide achievements I’m not interesting in, e.g. pvp.
13. Show more items in the watchlist. I typically have the dailies plus a bunch of other achievements i’m working on.
14. Allow queueing in crafting stations. I typically have hundreds of ores/wood/whatever to refine and it’s tedious waiting for each bar/plank/etc set to finish then move on to the next. Let me queue them all and get a cup of tea. It adds nothing to the game to sit there, micro-managing.
15. Remember which wps I’ve unlocked in the guild hall when changing guilds. I visit another guild’s hall and when I come back to my main guild, the wps are locked again.
16. Display more toons on toon select screen at once, maybe in some grid formation.
17. On toon select screen, show more detailed information on clicking a toon pic, like the equipment page of the hero panel. And even more awesome if it can display inventory.
18. Some means to peruse achievements from toon select screen – like the achievement page from the hero panel. I’d be able to see what achievements I’m working on and choose a suitable toon.
19. Build saves.
20. Have the mystic forge work like a crafting station, with a recipe list of recipes you discover.
21. Don’t have noisy one-line-regurgitating npcs near major service centres.
22. Allow notifications on-screen (like the ESL at the top-right) to be hidden.
23. Make updrafts more visible, or offer a mastery that makes them more visible. They’re hard to see against the sky above VB.
24. Hide ground weapon skills when gliding. Now that Bloodstone Fen is offering gliding weapon skills, it’s confusing to glide around in other maps with our land weapon skills showing.
EDIT: Added 23/24.
(edited by Zoltar MacRoth.7146)
If they aren’t going to turn all the JPs into “no glide” zones, then I don’t see why Deirdre’s should be treated differently. If anything, they should imo do the opposite: if the puzzle can be completed with a minor number of mesmer portals, then they might as well allow gliding.
I could see a system where gliding isn’t disabled on any jp, but jps provide a challenge mote which disables gliding until you finish/die/cancel which may satisfy both jp enthusiasts and non-enthusiasts.
- Post HoT maps lack basic vendors – There are very few basic vendors (salvage + harvest tools) on the post HoT maps (none on Bloodstone fen). This creates issues due to the low waypoint density where one is forced to lose large amounts of progress in order to restock. More vendors should have basic equipment.
^ Very true.
- Remove annoying NPCs – In several places (Lions arch banks, etc.) there are NPCs who continually say the same line over and over. Please remove them or give them a more varies script.
For some reason I now get triggered by the word v-.. vi-… violets. I don’t want to talk about it.
The glider battle skills in the new map are a fun addition and, as I’ve said elsewhere, I hope they eventually make their way to other maps as gliding itself did.
That said, I’ve had some ideas for extending glider skills. Why should there be only five? Here’s some ways I think this could grow..
Imagine, if you will, that there’s a new slot in our hero panel where you get to select a glider weapon. Each weapon would bring a different set of skills to the glider; e.g. a horn might offer various knock-back skills or soft CC. A staff might drop wells and a rifle might fire various projectiles. More so, why not have two weapons available and toggle between them as we do with ground-based weapons? The weapons could conceivably be limited according to profession and maybe future elites would offer different air weapons as well as ground weapons.
Alternatively… we could just have global sets of glider skills which can be selected with the F1, F2, F3.. keys. The ones from the new map would be on the F1 key. As we learn more skills (with gliding battle masteries, hopefully) these would unlock the F2, F3 keys.. etc. Perhaps there could be dozens of different weapon sets that could be trained, and you would select your favourites for the F1, F2.. keys with little arrows on the icons as you do for utilities.
The two ideas could also be decoupled: there could be a bunch of different skill sets but no F1, F2.. keys. We would just select one set of glider skills and we could change the skills out of combat.
I’d love to hear what other wild ideas you guys can come up with.
I’m ever hopeful glider battle skills will eventually extend to other maps, as gliding itself did. Maybe.. no, actually, that idea is better suited to another thread. I’ll just finish this by adding I’m also enjoying the new map. Some may call it Mario-esque but I quite like the flying around, collecting blue glowing energy balls and riding the ley lines and updrafts. This map satisfies a glider enthusiast’s need.
On the other hand, it’s a very scenic place and there’s a magic to gliding around and enjoying the view which may attract more players, and being able to glide will save some from certain death and having to leave the instance and come back in. You don’t have to glide if it spoils it for you and can still enjoy the jp in the classical way.
I get that pieces of different weights won’t fit together, but what about an option to wear a full armour set from a different weight class? Maybe a option on the hero panel to choose which weight the toon wears? Simpler to program and no clipping issues. Not full mix and match but still offers a lot more variety. And my ele would love a trench coat.
- Let us equip gathering tools in combat. These aren’t like weapons; there is no need to have this restriction in place.
Oh kitten yes!
Bloodstone Fen is my favorite map, but...
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
It’s interesting that various projectiles like rocks and fireballs are also homing. I’ve seen them turn angles to hit me if I try to avoid them, even in stealth. Wish my magic was as good as theirs.
Why, anet? Why? I’m enjoying this update, this map, the achievements…..
….but why the invisible wall on the south side of Collosseum of the Faithful? There’s a set of stairs there that, unlike any other stairs around the colloseum, you can’t walk up because there’s an INVISIBLE wall across them. If you didn’t want players to walk up those stairs the appropriate thing would have been to make it a cliff, or use some other visual indicator that it’s inaccessible. Instead, you created these lovely looking stairs that are inaccessible. That’s just poor design. You did it in core, you did it in HOT and you’re still doing it.
Please, anet. Stop with the arbitrary invisible walls. Let the visual design of the landscape tell us where we can go.
Maybe they could add crafting or gathering enrichments….
Agreed. They do ignore stealth gliding. I’ve been pelted too. Not enough to be knocked out of the sky it seems, so I’m not complaining about being pelted. But it seems a shame to gain a stealth gliding mastery and find it ignored.
I danced on a table at the funeral with no pants on to honour Eir. It didn’t count for anything but I feel it’s what she would have wanted.
So you do have to complete ALL the raid masteries for this spirit shard thing to work? I was hoping that wouldn’t be neccessary. I have all the masteries except raiding. :/
You can turn off snapping in options, or set a hold-down-to-toggle keybinding.
But if you turn it off, you turn ALL of it off. Snapping is extremely helpful for using ground target abilities in action camera. But it breaks a lot of the wall type skills. Hence they need to separate or change the snapping functionality. It’s a case of one size fits all not actually working.
This is not quite correct. I’ll elaborate.
There are two settings here:
- A Boolean option in Combat/Movement “Snap Ground Target to Current Target”
- A keybinding in Targeting “Toggle Snap Ground Target”
The first you have enabled and it’s harming your ability to correctly place some ground skills.
The second is a toggle. If #1 is enabled, holding that keybinding disables snapping. If #1 is disabled, holding the keybinding enables snapping. This is exactly what you want: the ability to enable or disable target snapping for any individual skill you desire.
ArenaNet does not need to change anything here because there’s nothing to change. Every player is going to have a slightly differing opinion on which skills should snap and which should not. It’s not all walls, or even just walls. I’d want Firewall (Ele Focus Fire 5) to snap, so it hits my target, but Meteor Shower (Ele Staff Fire 5) shouldn’t because I need to position it to hit a group, not just whichever enemy is targeted. Someone else (or even myself at a different time!) might want Firewall to not snap, because they’d rather place it so an enemy runs through it, or so others shoot projectile finishers through it, and Meteor Shower to snap because they’re fighting a single and/or immobile enemy.
There are too many uses for each ground-targeted skill for ArenaNet to satisfy everyone. Instead, we have all the tools to make the judgments and implement them ourselves.
Thank you, Artanis. That’s really cool. I didn’t know it worked like that. And it addresses the problem admirably. I’ll have to try that tonight when I get on.
There was a vote on this before hand
Yes, between three not very good options.
I coughed loudly every time the new guild name was mentioned during the story, so I didn’t have to hear it. I still think we should have been Rytlock’s Roughnecks.
This is more complicated, I think. I agree that wall skills in general shouldn’t snap to a target like they do. It doesn’t make sense when the wall is supposed to provide a shield against projectiles for instance. The snap-to-target functionality should not apply to them.
But… I have seen a video by Wooden Potatoes where he designs some kind of fire ele build, I think, which uses a wall on a target to get extra damage. In that circumstance, snapping to the target is actually very useful.
So.. here’s my suggestion: All skills except wall skills should respect the snap-to-target option, as they already do. Walls skills should never snap, no matter what the option is set to – EXCEPT when a certain key (which the user can bind) is held down (not toggled). Toggling is tricky and easy to get confused if something is toggled on or off in the heat of combat. I’m thinking you’d be punching your key skills as normal with most skills snapping to target and walls skills not snapping.. but in the special circumstance where you need a wall to snap, you’d hold down an extra key while pressing the wall skill key.
Then again.. a much simpler solution: just keep everything as-is and snap the wall half-way between you and your target if snapping is turned on.
Just my 2 coppers.
I’d certainly be interested in more masteries for central, even if they’re frivolous; e.g. learning how to wear a hat at a jaunty angle. They satisfy my compulsion to complete things. On a serious note, people have suggested some good ideas for masteries, such as crafting improvements or salvaging. There’s potential there. Fingers crossed.
While I feel for you, there are those of us who enjoy all the visual effects and could do with more. I’ve played with the game on both the lowest and highest settings and the difference it makes adds a lot to the atmosphere of the game, even if it’s not strictly adding to the narrative. Have you tried turning off all the options, such as post-processing and shaders? That may be help – at the lowest graphical settings there’s hardly any flashing lights or anything. Also, turn off camera shake if you haven’t already. That makes even me nauseous sometimes.
There’s already a thread for this.
https://forum-en.gw2archive.eu/forum/game/gw2/New-cosmetic-hairs-are-lazy/first#post6258777
In hindsight, I think I’ve confused myself. This will unlock the skins which can then be applied to other armours. Brain not working today, I guess. Thanks Vix.
I really like this idea. There are times I could really use something like this.
The new map is the smallest in the game, and because there are no rewards tied to it there is no reason to play it more than once, which i already have.
The story is nice but predictable, no achievements tied to it like Season 2 stories did so there is no reason to replay it, already finished the story.
Fractal is cool but again no new rewards to work towards so doing the fractal once and i’m done.
So that is it, i am now extremely bored again for 3-4 months.
What you mean no reward tied to it? There are new stats swapable ascended gear with bloodstone capacitor, also did you get all the gliding skills? And again its 2-3 month.
Saying its the smallest map is just simply not true, how about we take all the playable land mass excluding the playable air space and compare to other map or like half of DT. Saying BF is smallest map just based on how big it is on the word map is just…. wrong.what would you think is the smallest map
Claw Island
I’m on the verge of finishing the mistward armour collections and I just wanted to check something as the wiki has me confused.
The armour is initially account bound, then soulbound on use.
But since it’s received from a specialisation collection, what happens after I complete the collection and receive the armour piece? Is it limited to just one toon per account or does the specialisation collection restart? Or is there some other way to acquire it for other toons?
Any advice on what may be a stupid question greatly appreciated.
There’s a pretty good scavenger hunt in Lion’s Arch to get Princess, a reward that eats dragonite ore and returns daily gifts.
I’m not sure that would class as a mystery though. Something like finding Scarlett’s Lair and figuring out how to unlock it (which I still haven’t) might be more mysterious.
But if the OP accepts the princess hunt as a mystery, I suggest Herta – the HOT gobbler that eats bloodstone dust. It (she?) has a collection quest that’s somewhat intriguing.
a bunch of useless glider skills that can only be used on this one pointless boring map.
Gliding started in the HOT maps and made its way to Central. It could happen again.
do you need to have the raid masteries for it to consider the Heart of Maguuma masteries unlocked and completed or just the ones outside of raids?
^ Wondering this too.
I don’t know what you would class as significantly rewarding but I found the lost ornithologist collection quest in one of the HOT maps (don’t remember what it’s called) to be intriguing and eerie. Reminded me of Poe somewhat.
Why do Veteran Bristlebacks have breakbars?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Bah! You’re all ignoring a much bigger problem. How the heck does the bristleback fire so many projectiles? Putting aside how it’s able to fire projectiles at all, how does it fire so many? Where’s the mass coming from? If they can just defy physics they can sure give themselves a breakbar.
A wizard did it.
~EW
That’s your answer to everything. :p
Why do Veteran Bristlebacks have breakbars?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Bah! You’re all ignoring a much bigger problem. How the heck does the bristleback fire so many projectiles? Putting aside how it’s able to fire projectiles at all, how does it fire so many? Where’s the mass coming from? If they can just defy physics they can sure give themselves a breakbar.
Finished HoT story, here are my thoughts
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
I felt sad for Mordie. Even in his own mind, he’s a pudgy over-sized iguana. Talk about self-esteem issues.
We should get mythbusters onto this, pronto!
I’m trying to farm and donate materials to my guild but I’m finding the donation process a little tedious and discouraging because the guild treasurer doesn’t see my materials bank. Instead, I have to write down what he wants, run to the scribe station, grab the mats out of the bank and bring them back to the treasurer.
Sure, that’s not a lot of work on the face of it, but on repetition it gets tedious and it’s unnecessary work that doesn’t add to the game experience.
What’s your experience on this guys? How do you go about donating? Can the treasurer and/or scribing station be moved? Would there be any objection to allowing the guild treasurer to see our mat banks?
I think a gathering mastery would be awesome. Something along the lines of
Gathering:
I – Gather materials 10% faster
II – Guaranteed extra strike/gather per node
III – Learn to skin animals and have 100% chance of getting a piece of leather/something that salvages into leather when killing appropriate creatures (so cows, dolyaks, deer etc…)
IV – 50% chance for # of uses to not decrease on the gathering tool when used
V – 15% chance to “recover” a node after depleting it and get to gather from it again
Adding to this, I’d love it if a gathering mastery would let you see nodes on the big map.
Personally, I never mind when it’s an Orr harvesting thing because we have Pagga waypoint in Malchor’s Leap – your one-stop shop for foraging, mining, lumbering, a free chest (under the waterfall), an easy jp (antre of adjournment) and a slightly longer one (scavenger’s chasm) and both jps have multiple chests! I go there for one thing and end up staying for everything.
(edited by Zoltar MacRoth.7146)
I didn’t even realise that was an issue. I was considering getting more shared slots for exactly this purpose. Fingers crossed a fix is imminent. Or that a keyring is implemented. Or both.
Agree ^. After getting my achievements for these I haven’t felt any inclination to do them again. The mechanics are very much simplistic and repetitive.
and then you have these kittened pocket raptors, that just overrun you and do a kitten load of damage. And it dosent matter how much damage i do. They take me down before i can kill them. What is the fun of walking towards a group of 20 mobs, and killing only a couple of them at a time, before you have to flee, because they do insane damage. Developers, play your own game, and you will see how stupid those mobs are.
And i have used knockback vs them, and starting off, by shooting at 1, and then switching to a melee weapon with aoe, and knockback. To no point. And can people be this bad at developing mobs
Pocket Raptors are actually a fun little mob that’s easy to handle with a little practice. For a start, they’re short-sighted and you can usually run around them without them even noticing you. If they notice you and you’re a fast build, you can outrun them and heal/cleanse. If you want to fight, there’s all kinds of profession mechanics, weapons and utilities for killing them fast, e.g. tempest air+fire overloads + arcane wave. Or mesmer g/s #3/#5, sword #2, shield #5. Don’t flee from them. Wade into them. Keep practicing on them and you’ll get the hang of it.
(edited by Zoltar MacRoth.7146)
Could you go into a little more detail on what you’re talking about?
I believe it’s a half life reference.
Indeed… but is the OP suggesting that anet produce a crowbar with unlimited uses and call it Gordon, or are they asking for our opinion on good names for a crowbar? If I had a crowbar I’d call it Mr Wacky.
Could you go into a little more detail on what you’re talking about?