Sunglasses that when put on would render the game in Matrix-like scrolling characters textures. After all, no-one can tell you what the Matrix is. You have to see it for yourself…
The insipid and repetitive dialogue on many npcs. I would listen to the new warhorn all day long rather than hear that researcher at the reactor entrance telling me one more time how the reactor exploded and the something something did something something.
“When the reactor blew, the world’s fabric turned inside out!”
and my favourite: “Grab a powder keg and get blasting!”
This all being said, there is so much NPC dialogue that I have felt like I’ve missed out on. Because of this thread I went exploring in Rata Sum and heard and read all sorts of hilarious things. There are some amazing lines I have found on YouTube between Marjory and other biconics early on around the time of the Tower of Nightmares LS. It’s hilarious and pretty double entendre- quite a surprise really!
YES!! Absolutely. There is so much good dialogue that brings this world to life. There are so many wonderful little conversations you can overhear in passing as you travel across the world.
But it’s soured by the bad design idea of putting some npcs with few lines in locations so frequented (e.g. the bank) that you can’t help but hear the same four or five lines (or just one in the case of the reactor guy or that “if the mordrem can reach the grove” guy in SW) repeated almost non stop. That kills the immersion and makes the npcs seem like hot-spot-triggered audio clips.
Okay… I’m calm. I’m calm. Enough said about that.</rant>
I’d be happy if they took out the elite only slot and let us put any of our skills in there. I don’t think I have any elites I use on a regular basis.
I’d LOVE this! I want a necromancer that can summon all 6 minions…
And yeah, wouldn’t mind a ‘freebie’ elite slot. I don’t use mine that often, and it’s even worse under water.
I SECOND THIS. Or.. rather.. fourth this. Oh, please, make this my Christmas present.
The insipid and repetitive dialogue on many npcs. I would listen to the new warhorn all day long rather than hear that researcher at the reactor entrance telling me one more time how the reactor exploded and the something something did something something.
These are WoodenPotatoes rules? Has he actually succeeded in defeating Zhaitan with these rules?
Putting aside that funniness is subjective and immeasurable, it’s always intrigued me why mesmer portals are excluded from the rule that other quick move skills (e.g. lightning flash) are subject to; i.e. that you have to be able to walk from the start to the finish. In a game which espouses equality, this seems like an odd exception. Clearly, it’s very useful and creates all kinds of new gameplay possibilities, but why just the one skill for the one profession, rather than giving each profession a skill like this? Other than ‘because Anet decided to do it that way’ have any other reasons been suggested for this oddity?
Master of Ruins and Big Spender are about as PvE as they come. With Big Spender, there is zero chance of meeting an enemy. Maybe 2% chance with Master of Ruins.
Those two are by far the easiest dailies to get and I look forward to them, especially Big Spender because I’m slowly collecting all the skins and armours and whatnot from the WvW vendors and that daily lets me do two things in one go.
‘WvW Caravan Disruptor’ is also very PVE and easy to accomplish. ‘WvW Guard Killer’ is another fairly easy one that’s also PVE since you’re actually fighting NPCs. EOTM is even better than WvW for this, and in fact most of the WvW dailies (except Camp Capturer). Just hop on a k-train and before you know it, you’ve completed your dailies.
As Inculpaus Cedo said, once you venture in WvW you’ll find it’s very much like PVE and it can actually be more relaxing than PVE as there are fewer critters to bother you as you run around doing your own thing.
Yes – absolutely the same for me. Additionally, when holding the right mouse button the left mouse button doesn’t register clicks.
Thanks, shadow. You deserve an award, as my toon likes to say. Doing both the things you suggested has improved it a great deal.
Recipes for mystic forge? Hell yes.
Being new to the mmo world, I’m still learning the ropes when it comes to gaming etiquette. And this is area that’s intrigued me for a while. This post is made half in jest, half serious curiosity.
There are some situations (like stacking) where it is entirely warranted to be inside each other’s airspace. Then there are times when you’re waiting on a boss and there’s plenty of space around you but some big toon decides to park himself over you.
What’s the feeling on this? Is it poor etiquette to overlap, or is it a compliment? Maybe they’re just saying, “hey, you picked an awesome spot. Let’s share.” Am I being rude if I enter another player’kittenbox without asking? And does anyone else go around other players when running somewhere, rather than through them?
Because they become part of the meta and requirements for elitists to exploit instead of purely showing achievement.
Right now they are about the same thing as I ran into. I got looked down on earlier for not having the thing that said I did world completion. So what? If you are not crafting a legendary it is just bragging rights.
Fortunately, world completion now gives you a star beside your name, whether you wear the title or not.
Unfortunately, you now get people asking you “What’s that star beside your name?”
But for laughs, I could imagine wearing the “golden” title and having a sunbeam shining on you wherever you go. Or wearing “honourary skritt” and gaining a tail.
This was the opposite though. It was in the tone of that I was basically a newbie because I did not find it worthwhile to complete everything on every map. In other words, by having it be a title only people would need to choose what to be snobby about but by having the star now they can be snobby about 2 things just from your name-tag.
Sure, a person did some achievement. Yay for them. Just do not assume everyone else places the same value on what to do though.
Ah, my misunderstanding. Indeed, that snobbery is uncalled for. Those people don’t deserve you.
If only there was a title that showed you have titles but choose not to show them. Like.. “Title left intentionally blank” ..or “If you’re reading this, you’re standing too close.”
Your character actually remains persistant and becomes self aware when you log out. He’s a horrible drunk though, so after a few hours of doing events and farming he blows it all on beer and then stumbles back to the logout point. He’s pretty hosed at that point so he can’t accurately remember the exact spot you logged out, but not so hosed that he can’t get it close.
That’s also where those random greens you find in the bottom of bags after you though you salvaged or sold everything come from, and why sometimes you swear you have less boosters in your bag than you thought you did.
I wish forums had a +100 button.
Because they become part of the meta and requirements for elitists to exploit instead of purely showing achievement.
Right now they are about the same thing as I ran into. I got looked down on earlier for not having the thing that said I did world completion. So what? If you are not crafting a legendary it is just bragging rights.
Fortunately, world completion now gives you a star beside your name, whether you wear the title or not.
Unfortunately, you now get people asking you “What’s that star beside your name?”
But for laughs, I could imagine wearing the “golden” title and having a sunbeam shining on you wherever you go. Or wearing “honourary skritt” and gaining a tail.
I want to ask if anybody else is experiencing this oddity: when I log into the game, I’m never where I was when I left. Sometimes, it’s only two feet away. On one occasion, I was standing under a WP when I got disconnected. When I got back in, I was fifty feet away from the WP. Once, I was standing beside a wall when I logged out. When I logged in, I was inside the wall.
It’s like the game can’t accurately record my position on log-off, but I prefer to think of it like this: maybe when I re-enter I’m actually in a different dimension from the one I left, where the entire universe is almost exactly the same but slightly to the left. And the frogstar fighters are a different color.
Meh. Let’s invent a new work for it: I propose “fluzzom”.
Thank you so much, Shadow. Truly above and beyond the call of duty.
it is not that there was not anything to do, but that there was absolutely no incentive to do it. I tried to find incentive to do something. but frankly the only things I can get is…
This reminds me of the debate about why we bother to do anything in life. What incentive do we have to get up in the morning? Ultimately, the answer seems to be that we make our own meaning. We give ourselves purpose. In your case, you can’t find a purpose in this game (other than legendaries) so it seems to you like the game lacks something. I have nothing particular for or against your suggestion but I wonder if you’ll be happy even if it was implemented? Since that’s unlikely, we may never know. And it’s sad that you can’t find enjoyment in this game again. Perhaps you just need to go for a walkabout across Tyria. Just set out in any random direction and keep going. See what happens. You might just find that meaning you’re looking for.
Speaking of which guardians, please don’t use that skill where all the mobs get separated, it’s great for solo play or helping downed players but during a farming session is simply trolling.
My aoe agrees wholeheartedly with you. Nothing frustrates it more.
Motorcycles, for jousting. I’m serious.
@Devata – the way it is now, everybody gets a great base experience and if they want bling, they pay for it. Your proposal means that players like me (who don’t want bling) would be subsidising players like you (who do). Does that sound fair?
This mission, like others and even generally throughout the game, bugs me with the fact that NPCs won’t help you when they really should. They’re supposed to be your comrades, but they stand there looking stupid. It would be less frustrating if you were alone. In other times, I found myself defeated on the ground with some NPC standing nearby picking his nose. “I’m right here! Res me!! I did it for you!!!”
I can only assume the NPCs are mostly jerks who revel in my anguish.
(edited by Zoltar MacRoth.7146)
lure players in and wring as much money out of them as you can with microtransactions. The naked greed..
I’m sure you’re a nice person and all but.. isn’t the greed really yours? They’re offering goods that their designers/programmers have worked hard to create. You’re not forced to buy them. And if you do want to buy them, you can do so without real money usually by collecting enough gold to buy gems to buy the item you want.
Apart from the initial purchase, I’ve never spent real money on anything in this game. Anet are making a loss on me. They need to rethink their evil plan.
creating a game that gives advantages to people with more money to spend away on a game. You’ve introduced income inequality to the traditional meritocracy of gaming.
Meritocracy of gaming…? I’m not sure that word means what you think it means. Money does bring advantages in all games and, in fact, in RL. And that is arguably a sad thing, but I’m not sure what alternative you’re proposing? You don’t pay a weekly subscription for GW2 as you would for WOW. Do you expect to keep getting free content for years to come? Who’s going to pay the staff who create that content?
Even though you still can’t buy skill the game is much more tedious to play with inadequate storage slots, and there’s other things in the gem store that make the game easier to play.
I worked hard in the game for weeks to accrue 77 gold, which I used to buy a storage slot. And it felt like a well deserved spend. I earned it. And in time I’ll purchase other items the same way.
I overlooked this, but I thought I was buying the whole game. But I don’t think I’ll be buying the expansion.
I propose Anet make a bundle called ‘the whole game’ which includes absolutely everthing the game has to offer (including legendaries) right from the start, so you won’t have to make any effort to acquire it. And I propose they sell it to you for $1,000,000. That’s fair, don’t you think?
Ah, I see. That explains the TP but I’m still mystified by the games other UI. Just opening the hero or inventory panels sometimes takes up to 30 seconds for all the fonts and graphics to pop in, as if they’re being loaded back into memory from disk …or from the internet. Surely, the textures for the UI, which are used frequently and are few, should already be sitting in memory and quickly accessible? When you start the game it loads all the graphics for the environment, but apparently the UI is only loaded the first time you use a UI. Is that what’s happening? Or am I just crazy?
It’s Lovecraftian in its unknowable-ness.
Bonus points for that reference.
Yes, same here. One unnecessary speed impact is that it seems to search the TP on every keystroke I type in the search box. I’d be quite happy typing in something and pressing Enter or clicking a Search button. There’s no need for all the requests.
I sell a fair bit on TP now and it is so slow to open it for each item. In another post, I suggested providing an option in the right-click menu on items in your inventory to just sell on the TP without opening the UI, using whatever the default price would be.
As a person who grew up where it snows in winter and having spent a lot of time as a kid sliding down snowy hills, it’s saddening (and counter-intuitive) when you try the same in this game (those snowy hills are just asking for it) and you take fall damage, or even die if the hill is big enough.
I get it’s a game and there are technical and design issues behind everything, but I still wish sliding was safer, especially in snow.
And if I could buy a sled or skis….
It’s said the hitbox is the same size for all races, so surely it must be big enough to accomodate norns. But you can also change the size of your character, so surely it must be the size of the biggest possible norn?
In which case, something like an asura would have a huge empty space around it that still qualifies as a hitbox, meaning you could be hit even if it doesn’t look like you should. This has been my experience with my slim sylvari. Many times I’ve dodged a shot only to register a hit anyway.
I understand the need for this design.. or at least the intention. If the hitbox was proportional to the character, everybody would be asura to reduce their hitbox. But then again, it’s annoying to have an empty space around you that you have to protect.
I suppose the only answer is to figure out where the hitbox ends and get used to protecting your airspace.
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
LISTEN TO THE NPC
Cheers.. I missed that. I mean, I’ve been getting more used to listening to the NPCs, even with everything going on, and I usually notice when they talk about the shockwave, but I haven’t heard the breath part. I’ll listen out for it next time.
….still, you don’t get the same courtesy at the Jungle Wurm. (Or do you?) I think there is an NPC there so I’ll listen next time to see if he mentions anything about the fear attack.
..and then there’s Jormag. His fear attack works at a tremendous distance, and it repeats several times. What’s the strategy there?
I want to craft a bicycle.
Thanks Sylum.
Menadena – in all the times I’ve done Teq, I didn’t realise the turrets were so important. I did Teq earlier today and for a change I stayed by the turrets, fixing them, helping others kill the fingers that sprang up near them and killing any risen that got near. It felt good, and it showed me yet another way to participate in the event. Thank you.
Don’t really want to get into an argument with a fanboy but meh.
I don’t want to argue either but you’re still being subjective. Not because it’s GW2, but because people literally have different tastes. To yours, this is boring. To me, it isn’t. You’re voicing an opinion. I’m voicing an opinion. That’s all it is.
It is so tempting to reply to your arguments point by point, but like you said, convo over. So I’ll just give you my thoughts on one that struck me above all others:
WvW is probably the single most boring thing I have ever done in my life. You know what an average WvW playtime consists of? Following a bunch of other people in a big zerg for about 20 minutes, run into en equally large zerg and then just spam buttons.
You know what I did today? Went into WvW alone. Snuck about, avoiding enemy zergs, capturing land, capturing camps. It felt dangerous, exciting. I’m still new to this and will likely loose even a 1 on 1 fight. But capturing those camps by myself is thrilling. Hiding behind a rock as a large enemy force moves past only metres away is thrilling. Sometimes I join zergs, sometimes I travel alone. Maybe your boredom comes from taking the ‘average’ experience, rather than choosing your own path?
First of all there is no dimishing returns for power, precision or ferocity. Critchance scales linearly with precision and critdamage scales linearly with ferocity. Since the damage is a product (not sum) of these values, you get a curve that has a highest point somewhere with the best dps. I just did the calculations for ele and came to the conclusion that Assassins is better than Bersi.
Where might a person see these calculations and your suggested layout?
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
Kanye thinks Beyonce plays.
I’ve seen him in the game. He’s always interrupting world boss events and saying he’ll let us finish after he tells us how Beyoncé had the best DPS ever.
What’s the success rate for Triple Trouble? Does it vary between EU / NA and do the strategies vary as well? I’ve only been on a few but as yet not on a successful one.
I think I’ve heard the new warhorn several times and each time it sounds so much like a dramatic background effect it takes me a while to realise what I’ve heard, or even wonder if I did hear it or just imagine it.
I’ve only been playing some 90 days but I also feel like Tyria is home. I’ve seen so much, done so much. And when people tell me about historic events like those described here, I yearn to have been a part of those.
Having a boss fail after wasting up to 2 hours waiting and 10 minutes fighting is just no good.
Do people really wait 2 hours for a particular boss? Do you mean, standing there at the boss location, waiting..? I’m not being sarcastic, just curious if that’s the case.
It doesn’t get much better, honestly.
I think you mean ‘subjectively’. As in, everyone’s different, everyone has different tastes. What seems interesting to one may not be so to another. That doesn’t make the thing in question boring.
I don’t find PvP very interesting. Does that make PVP boring? No. And being honest (here’s an appropriate use of the word) with myself, I recognise that I’ve got a preconception about PvP and I engage in it to discover what it’s really like. And I’m starting to enjoy it.
This game has so much content. There are so many things to do, depending on your interests. Everybody has a niche, and nobody expects you to like everything. I like pve, jp’s, collections, achievements, wvw, eotm, starting to get into pvp and dungeons and fractals, or just bumming around with a mate, discovering random things. Yesterday, I came across a defeated flame legion soldier and his yak. I res’d them and walked them home across half of Ascalon, by myself. It took ages and it felt good. Sometimes I try to solo the un-soloable, sometimes I try to be the best support I can be, etc – the challenges are there, if you’re open to them.
But (speaking in general) to claim that everything outside one’s particular niche is boring is… well, a reflection on the player, not the game.
As it stands in GW2 at my current level, if it continues on this track I’ll never need to group up with another soul to overcome any challenge, and neither will it be encouraged. You catch my jist and my frustration?
It must be a terrible burden being the embodiment of human perfection. I don’t know how you do it. I’ve always wanted to solo dungeons and 50+ fractals (even the ones which require multiple players to flip switches simultaneously) and the Evolved Jungle Wurm (which requires all three heads to be killed at the same time) and now that you’re here I can look up to you as the shining example of how to do that. I’ll never have to relate with another human being again. Thank you for satisfying my inner loner.
Indeed. I get caught out by that too, putting stuff in invisible bags and wondering why I can’t sell it. Or, conversely, putting something to keep not in an invisible bag and selling it (thank you buy back function!)
It’s working as intended, but I do wish invisible bag slows would have some indicator that they’re invisible, as it’s hard to tell when you’re using the ‘hide bags’ mode.
Fair enough. Maybe it could be an option for people to toggle, once they’ve crafted everything they need and don’t mind using it up.
I get what you’re saying, and certainly play-style will affect this greatly. I have seen it easily happening, and I accept that it’s mostly due to my choice to stay on the k-train rather than break off, salvage/sell and try to find the train again. Limited time can do that to a person. But whether or not it’s easy is irrelevent, and we shouldn’t get lost in it. The point raised by the OP is that inventory bag prices may need to be re-examined, and that can’t be a bad thing. It’ll either confirm that the prices are good or that they need to change.
Thank you Memoranda but I probably didn’t word that clearly. I know she can’t – I was suggesting that she should, just like the crafting table can. The precedent is there.
It can be surprisingly easy to amass a lot of stuff without having time to salvage or find a merchant (e.g. in eotm or sw). I worked hard to acquire enough gold to buy another slot and – though expensive – it was worth it. It didn’t occur to me to question it as the OP does (I just groaned about it to myself) but maybe it does need a review.
I’m also a skritt at heart. Yes to more collections!! Great ideas listed above. Giving us more options on how to play is a good thing. #justsaying
So, Princess, that slug you get from the 50 baby karkas achievement, sits in my inventory and every day she eats 3-5 dragonite ore. But when the ore in my inventory runs out, i need to go to the bank to get more. Could Princess just grab it from the bank, the same way crafting takes stuff from your bank if it’s not in your inventory?
I don’t know if the same thing happens with Mawbrey (haven’t grown one yet) but it might be useful to do the same for that.
I’ve experienced this too, and heard the same from friends. ‘Not online’ would indeed be a far more helpful response.
Awesome! It appears to be fixed for me too. Thank you devs.