My two favorite things are not dying and taking down enemies fast.
Me too!
Has anyone suggested Mist Form yet? I would keep that in your utils while levelling. It’ll get you out of many tight situations.
:D That would be cool. This opens the door to some clever glider models. I would like a glider that looks like the flying surfboard used by Chopper in 2000 AD.
Yes, very useful thread. Thank you.
Can I ask – for eles, is there no hard cc on any other weapon but staff or focus?
Awww… I really enjoy it, despite its issues. :/ It just suits my playstyle (for whatever that says about me) and it’s helpful in the jungle. I wouldn’t mind some of the improvements suggested here though.
This is just me, but I’ve found the tempest helps me survive in the jungle, with no change of gear. That is, the tempest traits, the horn and the shouts just seem suited to the jungle environment. Between the overloads and the horn, it’s like having staff aoe but aoe that moves. It’s early days yet, but it seems like you can do decent dps on mobile targets too. In the end, though, it’s all down to your particular playstyle and whether it’s enjoyable to you or not.
Bogdanus Magnus;
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. VerifiableYour post didn’t answer anything, still waiting.
Note: I said source regarding the “fact” that people are unable to max masteries because of this, waiting for it on your next reply.
Well, read again. Grow up, stop your trolling and your NONSENSE… you may not even realize how childish you are by putting arbitrary conditions to this argument just because you cannot stand loosing an argument…! If you cannot take the truth, then it is not my problem. I gave you everything you need in order to to understand the issue, and you keep playing smartazz because you seem to have an inferiority complex. I even invited you to our meetings to hear houndreds of people’s opinions (you’d often need TS or Raidcall though). I am done here now. Deal with it.
Not that I want to get into the middle of this, but it seems like there’s a lot of statistics being thrown around with no solid basis, and it also seems like there’s a simple solution to this: ask Anet for some stats. Granted, they my have some reason for not releasing stats, but you never know unless you ask. They might be able to confirm what proportion of players play adventures. That way, arguments can be made on a solid footing, rather than extrapolating from opinions of small sets which may very well not represent the general population.
(edited by Zoltar MacRoth.7146)
Alright. I never tried it with NPCs. Just had this issue yesterday when the game spammed we with a “could not connect to login servers” every other second and I could not click it away without toggle off action camera.
What about when you get party invites? Does the mouse appear then as well for you to click on it, or? Or when you have selected another player and want to get that menu with Whisper, Invite, Report and so on.
As far as I can tell, the pointer only appears automatically when you initiate the dialog windows yourself, so when you talk to an NPC or open your inventory. It doesn’t appear when dialog windows pop up without you doing anything, so party invites, system mesages, etc.. This is likely designed this way to prevent these kinds of messages interupting you while fighting. Otherwise, you might get a party invite mid fight and it suddenly changes how you play.
I’ve been experiencing the exact opposite – every time the server-change dialog pops up it changes the mouse from action-cam to pointer and does interrupt my fighting. Is there some option you have on that keeps the mouse in action-cam mode unless explicitly toggled off?
and in a game were technology is present (golems, guns, gyros etc.) i think it seriously lacks some good sci-fi skins/outfits.
It’s not technically Sci-Fi, it’s techno-magic. Maybe the Charr kinda touch on steam-punk-ish.
Don’t the asura call their stuff magitech? And is that a term for just asuran tech or all magic-related tech in Tyria? I also came across the term ‘diesel-punk’ that seems to fit the Charr.
Tangled Depths is a nightmare for me
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
The events actually do have a arrow marker showing if you are above them or below them..
Those arrows are great… but why don’t they have them displayed all the time? Is there an option that turns that on? I find myself getting to something only to discover it’s at a different level and i have to backtrack quite a ways to find a route to it. It’s hard to plan ahead.
I will admit I’ve imagined myself dressed as Neo from the Matrix. That would be a neat outfit to have in the game. And even better if the dodge animations were changed to look like that cart-wheel type dodging they did in the movie. And if enemy projectiles had the bullet-time ripples behind them….
lol thats actually so cool, how come didnt think of it my self :P
Maybe you didn’t take the red pill….. ;D
@PopeUrban – that’s a clever way to build on what’s there. Let’s just hope we never hear Nalla say, “I’ve seen your face in my dream!” That would lead me to jumping off a cliff with no glider.
@Misguided – nice one!
@Eidolonemesis – now that you mention it, I’m trying to imagine what will happen when future masteries are added. Given the way it works now, it seems likely we’ll be doing exactly the same things to get those as we are to get the current ones. I don’t want to think of it as grind, but I dread that a day might come when it starts to feel that way to me.
I think there’s a way to make masteries a little more immersive and I think it can be achieved without taking anything away from the current system, forcing anybody to do more work or undermining the work already done by players.
I think all it needs is bonus experience in performing various activities. So, when you’re gliding, you’re accruing a small amount of experience towards your gliding mastery. When you’re fighting alongside the exhalted, you’re accruing a little xp towards exhalted acceptance. Something like that. You can still gather experience anywhere in the jungle, as you do now, to unlock these masteries, but you could also focus on one you’re interested in (e.g. exhalted acceptance) and feel like you’ve really worked towards it specifically. Just my 2c.
The ideas you mentioned for mastering other masteries sound good, but what do you think of basing the Gliding Mastery off of minutes spent gliding vs. experience gained killing or doing events?
I am all for getting extra xp towards gliding mastery for every second (or minute) you spend in the air, but I think it’ll have to be a bonus on top of what’s already there so as not to disadvantage players who have already done the hard yards in the existing system, or those who like the system the way it is.
For example, Glider Basics would require players to do 30 minutes of gliding
I had previously proposed receiving some small xp for every second you spend in the air. I think, if I understand you correctly, you’re proposing getting an appropriately larger chunk of xp every time a player accumulates 30 minutes of gliding (though they don’t necessarily have to glide for an entire 30 minutes)?
Either way is fine, as long as the 30 minutes is not lost in case of a DC.
(edited by Zoltar MacRoth.7146)
Hi,
Since Halloween, the Mystic Forge in LA has been acting strangely for me and I wondered if anyone else is getting this. The ‘Interact’ option only comes up in a small segment about 20 degrees clockwise from Miyani. Sometimes logging in and out restores the entire forge to be interactable, sometimes it doesn’t.
I’m familiar with the /repair option and will give it a try if this persists. Just curious if anyone else is having a similar issue?
@PopeUrban – that’s a clever way to build on what’s there. Let’s just hope we never hear Nalla say, “I’ve seen your face in my dream!” That would lead me to jumping off a cliff with no glider.
@Misguided – nice one!
@Eidolonemesis – now that you mention it, I’m trying to imagine what will happen when future masteries are added. Given the way it works now, it seems likely we’ll be doing exactly the same things to get those as we are to get the current ones. I don’t want to think of it as grind, but I dread that a day might come when it starts to feel that way to me.
I think there’s a way to make masteries a little more immersive and I think it can be achieved without taking anything away from the current system, forcing anybody to do more work or undermining the work already done by players.
I think all it needs is bonus experience in performing various activities. So, when you’re gliding, you’re accruing a small amount of experience towards your gliding mastery. When you’re fighting alongside the exhalted, you’re accruing a little xp towards exhalted acceptance. Something like that. You can still gather experience anywhere in the jungle, as you do now, to unlock these masteries, but you could also focus on one you’re interested in (e.g. exhalted acceptance) and feel like you’ve really worked towards it specifically. Just my 2c.
Never actually heard why there cant be mounts. Theres NPC MOUNTS, but no player mounts? Im not talking about skipping all the content and flying to lv 80 zones and grinding all vistas with my mount, but just something I can ride thats cool. This is fashion wars, but theres no mounts?
Too much clipping issues with capes, they said.
Can I have a mount that doesn’t wear a cape? ;D
No, you can only have a mount that can also be used as a cape in theory.
Wait.. so.. mounts are effectively capes?
(Now I’m imagining getting a horse mount and carrying it on my back. Wouldn’t that be a great conversation starter: “Say, is that a horse on your back….?”)
Sounds good on paper, but how would you train gliding, except by repeatedly jumping off cliffs and dying hundreds to thousands of times? If you think people scream now about grind when they can do whatever they want in the right area, just make them jump off a cliff a few hundred times, die and have to waypoint back.
I’m not sure what you’re saying. Why would you die hundreds of times? All I’m saying is, once you unlock the glider you would just fly around normally (as you do now) but every second that you’re in the air you’re improving your mastery of gliding to get gliding tracks II, III, etc.
To be accurate, that’s not even my idea. It was previously suggested by someone else on the forums, but I don’t remember who or I would give them the credit.
How would you unlock gliding in the first place, except by trying to glide?
There’s really two topics here: I) how to get a glider, ii) how to get better with the glider. The suggestion of receiving further mastery experience by gliding, which we’ve been discussing, addresses the latter. My OP was specifically about practicing to get the higher glider levels, but getting the glider is an interesting subject in itself.
Here are some ideas to unlock gliding while still making the player work for it:
1. Someone on the forums suggested unlocking the glider as a reward on one of the early story missions.
2. I could see there being a trainer located somewhere in the jungle that would teach the first level of gliding. He would be reachable on foot, but you’d have to fight your way through the jungle critters to get there.
3. Unlock a recipe for a glider from a story mission, or a vendor, and allow the player to craft the first glider with some basic components that could only be found in the jungle (maybe flax?)
4. Maybe unlock the glider with a solo-able hero point?
5. Some combination of the above.
Never actually heard why there cant be mounts. Theres NPC MOUNTS, but no player mounts? Im not talking about skipping all the content and flying to lv 80 zones and grinding all vistas with my mount, but just something I can ride thats cool. This is fashion wars, but theres no mounts?
Too much clipping issues with capes, they said.
Can I have a mount that doesn’t wear a cape? ;D
Sounds good on paper, but how would you train gliding, except by repeatedly jumping off cliffs and dying hundreds to thousands of times? If you think people scream now about grind when they can do whatever they want in the right area, just make them jump off a cliff a few hundred times, die and have to waypoint back.
I’m not sure what you’re saying. Why would you die hundreds of times? All I’m saying is, once you unlock the glider you would just fly around normally (as you do now) but every second that you’re in the air you’re improving your mastery of gliding to get gliding tracks II, III, etc.
To be accurate, that’s not even my idea. It was previously suggested by someone else on the forums, but I don’t remember who or I would give them the credit.
I get what you’re saying, but the alternative is basically a form of collections for everything.
The mastry system may not be immersive, but it does a pretty good job of being rather freeform in terms of how you progress it, and for a system that’s supposed to essentially replace leveling it does a pretty good job. I’m already seeing a lot of divergence among my friends in how we’ve chosen to progress various masteries and how it has individualized the leveling experience while still allowing us to do pretty much all the content available to us together.
I have a guy that went hardcore gliding, and one that went hardcore mushrooms, and one that went hardcore fractals, and one that went hardcore legendary crafting in my guild. We’ve all still been playing all the content together, but the way masteries are set up we were able to pick what felt important to us to progress.
In a system where you were more railroaded, if we didn’t all want to progress, say, exalted mastry, we wouldn’t be able to play together very much as we did masteries unless we all wanted to progress the same lines at the same time. We’d either all do content for exalted masteries, or we’d all be off soloing various different stuff. In the current system, the choice is simply “do you guys want to do HoT or Core stuff?” and we can all play together and still progress in the ways that are most attractive for us.
That is a good point.
True, learning something new can be tedious or frustrating. But think what a strange world it would be if I could deliver 100 phone books and come out of it a brain surgeon! It sounds like the basis for an interesting fantasy story…
Anyway, that’s intriguing but it’s beside the point. I’m definitely not advocating “grinding in area X”. If anything, I’m suggesting the exact opposite. If you were to train gliding by actually gliding, you could glide anywhere in HOT to improve this mastery, and in fact you’d be practicing it as you play the game.
Likewise if you were to gather components for a poison antidote from across the entire jungle to improve your poison mastery. Or explore various areas at the behest of the exhalted (to receive their acceptance) that you normally wouldn’t have any reason to visit because there aren’t any events there.
As you can see, these things would actually give you more incentive to travel around Tyria and do unconventional things, as opposed to repeating events in the same areas.
I will admit I’ve imagined myself dressed as Neo from the Matrix. That would be a neat outfit to have in the game. And even better if the dodge animations were changed to look like that cart-wheel type dodging they did in the movie. And if enemy projectiles had the bullet-time ripples behind them….
I want to say up-front, I’m not unhappy with the masteries. It’s good that xp is going towards something and it’s satisfying working towards and finally unlocking new skills.
But it also makes me wish the process of training a mastery wasn’t so divorced from what the mastery was about.
The process of training any mastery is the same: gather the necessary xp and mastery points by participating in events, killing things, ressing players. It’s possible, and in fact mandatory, to train in a mastery by doing anything except what the mastery is about, which is at odds with our real world experience. Imagine if learning to play the guitar required you to take part in marathons, plant trees or deliver phonebooks door to door. (That used to be a thing)
That wouldn’t make sense. You’d expect learning to play the guitar would require lots and lots of practice at playing the guitar.
In the same way, it’s disconcerting that gaining higher levels of mastery in gliding requires killing and not practicing gliding. Gaining the acceptance of the exhalted doesn’t require you to perform noble deeds to prove your worth to them; it just requires killing things. Learning how to get through poison fields should require learning how to gather various components to create an antidote or maybe how to hold your breath longer, but instead requires only killing. Even bouncing on mushrooms doesn’t require any practice in bouncing. You just need to kill things.
I get it. Developing that kind of sophisticated and unique training experience for each mastery track is prohibitively difficulty and not cost-effective for the company. I accept that, thought I reserve the right to dream. Maybe the Mawdrey scavenger hunt spoiled me for how progression can have interesting complexity.
Then again, maybe the game has it right and real life is flawed. Maybe I’m struggling to learn the guitar because I’m just not killing enough critters.
Suggestion: Popup when Mastery bar is full
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
[I really hope that’s true – that xp is not lost, that the game choses another line. But from what I’ve read, there are conditions on it, and it may or may not choose another line successfully. I don’t really care which line it goes to, as I intend to do them all, as long as the xp is not lost. ]
That aside, I also would like some clearer indication when a mastery track is full – but I’ve had a lot of experiences of UIs popping up in the middle of battles and stealing the mouse from the action camera, causing me to spin in place and sometimes lose the battle. As much as I agree with this, I dread that it would be just another pop-up in the same vein. Then again, it could be implemented like one of the chests in boss events that appear to the right of the screen as an icon, and only when you click does it obscure the screen. That could work.
Solution 4 has been suggested previously and, of the four you’ve offered, it’s the one that appeals to me most., although several of these solutions could really be implemented together. Thank you for bringing this up again. The mystic forge is so clumsy and it doesn’t need to be.
There’s also, if I may hijack your post, too much real-estate on the right side, which serves only to show you the four ingredients you’re combining. It’s about time the mystic forge UI had an update. Let’s hope one is in the works.
You can use any 3 crests (5), orbs (15) or doubloons (4) to make amalgamated gemstones, so there are 24³ different recipes for them.
Should they all be put into the list?
Yes. In a way.
You wouldn’t want to put all 24^3 receipes in, but you could put in a recipe that’s generic and uses whatever gemstones/etc you’ve got most of to fill the gaps. That is to say, the recipe only indicates that it will take a crest/orb/doubloon without specifying the exact type of each, if that makes sense.
Also, there’s already nesting in the crafting lists. There’s no reason there couldn’t be nesting in the mystic forge list, or even multiple levels of nesting. Some smaller lists could be handled this way.
(edited by Zoltar MacRoth.7146)
Solution 4 has been suggested previously and, of the four you’ve offered, it’s the one that appeals to me most., although several of these solutions could really be implemented together. Thank you for bringing this up again. The mystic forge is so clumsy and it doesn’t need to be.
There’s also, if I may hijack your post, too much real-estate on the right side, which serves only to show you the four ingredients you’re combining. It’s about time the mystic forge UI had an update. Let’s hope one is in the works.
I feel like all the posts so far on this thread have been a little one-sided, and I have an urge to offer a dissenting opinion. Maybe I’m just a masochist.
I’ll keep it brief. There’s nothing wrong with your arguments, and you deserve the immersive, connected collections you desire. But given that our definitions of terms like ‘immersive’ and ‘connected’ are subjective, and that we’re each trying to play as we like, it probably won’t surprise you that I like collections that you would deem divorced from the game’s lore/urgency. I am one of those ‘gotta-catch-em-all’ collectors one of the posters mentioned above. I like the scavenger hunt that isn’t directly connected to the lore, like jar collector. Or finding all the lost coins/badges in sw/dry top. My friends and I, who live geographically far apart, enjoy spending time together by taking part in events, fighting bosses and otherwise engaging in the lore – but we also enjoy taking a time out and exploring together, helping each other find those badges or whatever.
So, basically, collections don’t disengage players from Tyria. Your engagement is whatever you want it to be, and takes a form that is entirely subjective to you. Collections are just another avenue to play the game, and I want more, especially dive master. There are so many awesome spots to dive from. I wish they could be added to that achievement (or maybe Dive Master II) and that you could somehow capture and replay those dives.
I just played the Buried Insight mission and while the majority of it was a lot of fun – exploring the lost city – there was a part that was very poorly handled: “Find the Elder Dragon Research”, which is about step 3.
After struggling with it for a long time, I looked up a video and discovered that all I had to do when the “Find the Elder Dragon Research” step came up was wait 5 seconds and talk to Taimi again. Really?
The mission is described as “Find the Elder Dragon Research” and there is NO indication of where you’re supposed to look. There was no green star or green circle. So I explored the explored the entire city, from top to bottom. I dived underwater, explored the passages and climbed what was obviously steps and platforms intended for climbing. There was a wall that seemed to be designed to glide over and when I did I found myself in the “Decayed Hive”. Only, there was nothing to do there, nothing to activate and no exit. I had to get out of the mission and start all over again.
Here’s the problem: when you tell a player to find something, and provide a map with structures that are clearly intended for climbing, and provide no clue where to look, how can you expect them to know that they have to talk to a npc?
As I said, the actual story wasn’t too bad, just poorly instructed. I don’t know if my problem came from taking the instructions too literally, but how are you supposed to know which instructions are or are not literal?
Okay.. this is getting more than a little annoying. Repeatedly, I’m in the middle of a battle when some prompt comes up and steals my mouse. Is nobody else finding this? Is there some option I’m not away of that prevents the ui from stealing the mouse? Can we have an option to keep the mouse in action cam mode unless we explicitly toggle it?
Depends on which one you are talking about.
And then there is tempest which I consider to be the worst after berserker buffs (and considering they buffed berserker they likely will buff it again if it is still lackluster while Tempest recieved no changes). Tempest is at best not distinct/fun/all that strong with too much risk and not enough reward. Its best success is with staff ele and even that is a bit dubious imo because well…you don’t want to be that close to the enemy as a staff ele.I disagree with this. I like the Tempest. Always did. Never did like staff though. Tempest is really good with the dagger warhorn build that I use. A lot of healing, condition removals, and auras. Now, I don’t like the whole dps is the only thing that matters idea. I have this scepter dagger build that I used to use and is a weaker version than the Tempest build. It may not be able to one hit enemies, but I can outlast them with ease, and bring most 1v1s to a stand still. I haven’t tested the Tempest build as much, but I think it will be just as good.
Seconded. Tempest is great. It seems like it was made for the jungle. I find the playstyle suits me and it suits the kind of enemies you encounter. You’re welcome to your other elites, Senario. Tempest is mine. All mine… muahhahahahaHAHAA.
Very good points and very well written. I’m having the same issue but couldn’t have said it any better. Thank you.
A question about dodging – I’ve noticed that it seems to be able to be interrupted. Is that new? I mean, literally halfway through my dodge animation, I get knocked down by some enemies. I didn’t think it was possible.
Gliding is by far and away my favourite thing.
Tempest (and elites in general) is the close 2nd, simply because the build I have is perfect for my playstyle and I’m having so much fun on my ele.
THIS ^
I can’t know the OP’s mind for sure, but I think he’s suggesting (quite reasonably and without ranting or complaining) that what is or isn’t important depends on one’s perspective. Or whatever.
This is obviously what the OP was saying.
It may seem obvious to you and me, but it wasn’t so to the poster I was replying to, who seems to have deleted their post and now mine looks out of context.
I admit that my poor brain can’t get a grasp on this activity. I wish there was a tutorial stage, rather than just a short intro text. It keeps telling me I need more salvage or something, but when I try to pick some up it says I have too much. I also start as a ghost, and the first time I did this activity I thought it was a glitch and that my toon hadn’t loaded in. So confused.
I read somewhere that Elder Dragons were supposed to be big. I think it was Kalkattorik that was mistaken for a mountain? And Zhaitan was supposed to have raised Orr on his back.
Yet…. when we meet Zhaitan, he’s… big but not that big. Certainly not big enough to raise continents. From the size of him, I doubt he’d even be able to raise Malchor’s Leap, let alone all of Orr.
I guess maybe he could be really, really strong… or maybe we can just chalk it up to magic?
I can’t know the OP’s mind for sure, but I think he’s suggesting (quite reasonably and without ranting or complaining) that what is or isn’t important depends on one’s perspective. Or whatever.
I’ve been thinking about making a “nerf Queensdale” thread and this has encouraged me to do so.
oh hey someone got the sarcasm
I don’t think you had the /s in there before, which would have helped. I’m slow and your post sounded so much like the real thing. I bow to your wit.
I don’t think LFG is that confusing, and it would only take 5s for someone to explain it to a newbie, even with breaking the open world content into 3-4 more tabs. Filtering for the map you’re in would be a lot of coding. Would be a lot easier to just add 3 or 4 tabs. It’s really not that hard to figure out “Ok, I am doing living world content, and I am in silver wastes, which is part of the maguuma wastes” for example. As long as the fact that SW/DT are clearly identified as magguma wastes, the rest is obvious.
Another argument for the tabs rather than auto-selecting the zone you’re in is that you may want to organise your party elsewhere, for example LA, before travelling to your desired zone.
The title of this post got me thinking about my introduction to this game, which may be a little different from most….
This is my first mmo. I didn’t get the appeal of mmos for a long time. Before I was introduced to this I was a single-player gamer, when I had time to play. At times, I would imagine what my ideal game would be like. I saw myself wandering across strange lands, through snowy peaks and desert plains. I wanted ancient ruins to explore, filled with strange and dangerous traps. There would be other people, doing unpredictably human things, as they do in life. Sometimes I’d work with others, sometimes I’d be alone. There would be exploration, mystery, combat, treasure, puzzles. I had some imagery in my head of what it would all look like. I didn’t specifically expect this game, or any, to fit those expectations.
One day long ago, when I was exploring the Shiverpeaks for the first time, I suddenly stopped and looked around. The sun was shining down on the snow. I was walking alone through a white expanse, with majestic mountains around me and some strange creatures in the distance. I had a strange feeling of deja vu. The similarity to what I imagined was eerie. Later still, I explored ancient trap-filled ruins, met some good people and had other adventures. To my surprise, gw2 gave me what I wanted again and again.
I’m not blind to its faults, and I’ve discussed some of them in these forums. I’m acutely aware that my perspective is limited, having no experience of other mmo’s to compare this to. But on the question of ‘what did I want gw2 to be?’ – all I can say is, what I personally wanted it to be.. is what it is. There’s enough for me, even in the core game alone. I still haven’t tried everything. Maybe in time I’ll have enough experience to look back on this and answer differently. But at least for now, it’s good enough for me.
the WP doesn’t help, you stay in combat for so long in that place. They hot fixed the gate thing, but never fixed the WP issues and him teleporting back up if someone uses WP while everyone is on the bottom floor lol.
I’m not exactly sure what you mean with the last bit – are the people on the bottom floor alive or defeated?
Utlimately, you stay in combat as long as any member of the party is alive, which is standard dungeon rules. An unfortunate consequence is that your surviving member might want to politely walk off a cliff so the rest can res.
If you’re doing this solo – maybe OP can confirm that? – then you should be able to res immediately upon being defeated.
I understand your frustration. Things happen that annoy us and we need to vent. But calling for a nerf is an over-reaction. There’s a wp there so you can easily get back to the fight, and he doesn’t regen so the odds are stacked in your favour. And he’s the Mad King. Doing sneaky things is his job. He’s teleported on me a couple of times and it only made the fight more interesting, because he doesn’t sit there like a lummox. This fight is actually quite unfair to MK. If anything, he deserves to call for a nerf on us.
I think maybe the OP means the Clocktower jp? It looks like that’s pvp although in my brief time there I couldn’t see how to attack anyone, or that anyone was interested in attacking. I may be mistaken on those.
… the twist is, for all their evil the Elder Dragons are actually the anti-heroes of the piece. They’re sucking up the magic to prevent something even worse from waking: the Elder Gods! And as we kill the dragons we’re getting closer to the day when mighty Cthulhu shall rise from his eternal slumber and consume us all! Iaaa! Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!
Been playing 2 years. Hated jumping stuff when I started. Could not do map completion without jumping to get to vistas, so I just kept at it. Then when I actually got into puzzles it got harder. So I just spent a few weeks practicing jumping skills, where to position the camera, do I jump then move or move and jump. Each puzzle is different. Finally I’ve done all but a couple. I have map completion on my four characters and wow the jumping stuff was so easy later I could not believe I used to think it was hard! Ha.
I’m a roamer and play alone most of the time. You should have seen me do WvW by myself. Sneaking around to each waypoint, IP and vista trying not to get killed. Made the jumping stuff look simple. Finally got the “Been there..” title.
Don’t give up on jumping. It’s just a hand-eye-computer coordination skill that can be learned with practice.
That sounds so much like my story, except I’ve only been in the game some six months. In time, I came to love jps and still do a couple daily for fun (honest!)
With WvW that’s exactly what I did too – sneak around, and it was exciting as hell. Had some close shaves. I’m doing the same with the new borderlands now and it’s exciting all over again.
This was my first Halloween in GW2 and it was a lot of fun. I’m looking forward to seeing what Wintersday is like. You want engaging? Try surviving in the labyrinth by yourself for two hours with the horror chasing you all the way. Talk is cheap.
I simply don't feel inclined to play HoT
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Some group of mini dinosaurs: dead.
I’m totally with you on this. I hate those pocket dinosaurs. You can’t hardly outrun them, either. They seem to be everywhere in Auric Basin.
I had trouble with those pocket raptors too.. until recently, when they started ignoring me. Now I walk past them and they just shun me. I literally have to go amongst them and jump up and down to get their attention. Even then they’re only killing me half-heartedly, like they’re not really interesting in their work. What did I do to kitten them off?
How long does it take you to find your frequently used WPs on a map? Not long, I’m assuming. Now, you have to weigh the level of effort requires to change the UI and implement this change just to save you a second of your time.
No.
You’re entitled to your opinion but I admit I was disappointed when you made that same old stale argument that’s trotted out whenever a QOL issue is raised in these forums. I was going to discuss that argument in depth because it annoys me but I think it would be as unproductive as the argument itself.
Ultimately, suggestions are a core aspect of these forums. Some ideas are good, some ideas are bad. Some ideas start out crude and get refined by discussion. Anet reads our ideas and implements what it considers worthwhile and profitable. We can make guesses as to what ‘level of effort’ is required or whether it’s worthwhile, but that’s a waste of time. To paraphrase another saying, we make our suggestions and let Anet sort it out.
I’m happy to debate my suggestion with you. I want to hear your opinion but honestly that last comment was a little empty of content. You just assumed a bunch of stuff and called it a day. It didn’t do anything for either of us, except maybe let you vent some steam if that’s what it was. If you feel like a discussion, or if you want to vent some more, please feel free to write again, but I can’t promise you a good conversation unless you give me something to go on.
Thanks, Healix. I’m looking forward to getting those last few items in various achievements that have eluded me for so long.
If by the 3rd try i can’t get a JP or dive, i give up and say “stuff this”. It’s NOT worth the aggravation or the time spend trying it over and over again. (but i do have 100% map completion)
A game should be about Fun, not frustration. Something designers that consider themselves ‘smart’ very often forget.
If you ‘need’ a mesmer to do a JP or challenge, then it’s simply very bad gaming design.
To offer a different perspective, I used to hate NSS. I struggled with it and swore like a sailor. But after attempting it every day for weeks, I got the hang of it. Now I actually like it and still do it every day as a kind of jumping practice/relaxation. This jp is well designed. Like HOT, it’s challenging content and requires time and practice to figure out but it’s worth it. I’m an ele, not a mesmer, but I’m always happy to help if you need somebody to do NSS with, or any other jp.
Somebody on the forums highlighted that achievements now have more detail to help you identify which part of the achievement you’re missing. That’s a good thing, but I don’t think it’s taken far enough.
The SW Lost badges/coins achievements now have a list of all the lost badges/coins you’ve found so you know you’re missing #17 and #34. But then what? There’s no clue as to where those items are. Do I look up some website (Dulfy?) and hope that their #17 is the same as the game’s?
It would be good, and fun, if the achievements UI showed little clues for these badges; e.g. “You’ll need eyes like a hawk to spot this one.” which might suggest that it’s near some griffons. Okay, I’m no great clue creator, but you get the point. Or maybe clicking on the missing badge could show you the general area on the map. You’d still have to search every nook and cranny but at least you’ll have a chance of finding it.