I have auto-targeting off and use the manual ‘auto’ targetting(bound to a key). Trouble is, it doesn’t have the smarts to target an enemy. If there happens to be a moa closer, even if I’m not facing it, it gets targeted.
My kingdom for an option to never target neutrals.
Wish we had an option to hide another player’s footprints from our view.
One of the legendaries creates these greenish puddles that looks much like mushroom patches, which makes me want to harvest every footprint. :p
..the bonus for killing a mob closer to your own level is pretty inconsequential, and overshadowed entirely by the exploration bonus awarded upon killing a creature that’s been alive for some time.
Is that a thing? Does it really scale with a creature’s survival duration in the game?
Same. I’ve got Princess and I want to get the Star. Fingers crossed for Wintersday.
well since the extremely wide spread out layout of LA annoys me i usually go to a racial city. I got a forge conduit…so the only times i actually still go to LA is if i go fractals.
I was trying so hard not to say something negative about the new LA, but I have to agree. It’s too spread out. I’ve been using Black Citadel since the revamp. I appreciate that the new layout makes it feel more like a real city, but as a player in a game, it’s frustrating as all feline.
Ebonhawke has the best layout with everything you need in one street – except the guild bank unfortunately. If it had that, I’d move there.
It would have been nice to at least get some kind of reward for exploring the eternal battlegrounds, like you do for finishing pve areas.
Indeed. Second that idea. I’d like to have an “WvW Map Completion” achievement. I worked hard getting all those vistas and poi’s.
I have three teeny-tiny requests:
1. Option to mute NPCs especially merchants and any near banks
2. FPS camera option
3. Being able to sell on TP in one click from right-click inv menu
Failing that, how about a little respect from NPC enemies? I’m talking some kind of reputation system, where smarter enemies (e.g. ettins, bandits, maybe wolves, though not spiders) remember an encounter with you and hesitate to attack the next time they see you. When I’m chopping a tree, it’s frustrating to be attacked by some kitteny panther who seems unaware that I’ve just killed twenty of its bretheren. I want ogres to tremble when they see me coming. I want ettins whispering to each other, “Oy! don’t mess with that guy. He bad news.”
Otherwise, what’s the point of being a walking incarnation of the forces of nature?
This incident (and the length of this post) makes me think there should be some kind of survey available during and after events so Anet can gauge how it’s going/gone. The feedback provided here is useful but it’s not going to be humanly possible for the poor forum/dev team to process it all in any timely manner. If there was some kind of rating system people could click in-game quickly it might help Anet tune events as they go along, or at least gather some metrics after the fact.
Thanks. Agreed. Not worth the effort.
I have nothing all that unique to add here. Due to moving house, I only had a chance to play for an hour during the event and experienced only one invasion. I got a couple of blooms but mostly I remember running from one invasion zone to the next, trying to hit something. Usually, there were tons of other people there and most of the time I didn’t arrive in time to hit anything before it died. Often I hit a bandit or ettin from some normal event that got in the way. I got a pink key and from what I understand there are two more to get to open some chest. I’d have liked the event to run for a week or even several so I could have seen what that’s about but I only had enough gold for one purchase at the time and I’m not sure I could have collected more quickly enough to purchase much else, even if the event ran longer. Hopefully, I’ll get more time to participate in the next event.
What intrigues me, though, is the discussion that must have happened in designing the merchant and deciding to charge 10 gold in addition to blooms. It’s been said that the event was targeted mostly at F2P players, who don’t seem like a demographic that would readily have plenty of disposable gold. It would seem these two things are at odds. I’m just curious what that discussion was like. This isn’t a judgement. I’m familiar with situations something like this and the difficulties. I just wonder what factors lead to the decision.
This isn’t really the thread for this (apologies – please point me to the appropriate one, if there is another) but..
With all due respect, how did they hold them off? The number of risen pictured in that scene was far too large for any one person to ‘hold off’ by themselves, especially when they couldn’t do it with the help of the lionguard and the player. Seiran at least had some magic powers, but Tybalt only had a sword if I remember correctly. And Seiran gave what sounded like a death scream soon after the gate closed. I expect the risen would have washed over them in a second and been through the gate… if the gate wasn’t already capable of holding them back as it demonstrated.
The scene was a clearly manufactured tear-jerker. Sacrifice is all well and good, but as depicted it was an inefficient and futile sacrifice. It made some sense for Tybalt – I can see his pride leading him to do that. But Sieran? Fun-loving until that moment, then suddenly suicidal?
Yes, I get the trope. Going out in a blaze of glory. But it would have made more sense to have the mentor on the safer side of the gate, holding the gate in place and yelling at you to get out of there. Then, as the ship sails away, you see the mentor overcome. Same nobility and sacrifice, but more plausible.
Just my 2 cents. I’m just curious if there is another thread where this has been discussed to see what other explanations people have come up with. I liked Seiran and I was disappointed that a good character like that was thrown away carelessly while Treaherne was kept on.
How about: if it’s a permanent currency, it gets added to the wallet. If it’s a temporary currency, it goes into your inventory bags. Then we’d know as soon as we obtained it.
I’d still prefer to see them in the wallet, but have the wallet categorised so it isn’t just one long list; e.g. dungeon currencies, temporary event currencies, culture-specific currencies, or something like that. That way, the list wouldn’t have to extend over a page and you could tell at a glance what you’re looking at.
One reason would be that Tybalt sacrifices himself to save you and everyone else who flees on claw island. (i know most people don’t understand why that happens but i’ll save that for another day.)
Apologies for the bump – but that’s something that I really want to know: why anybody had to sacrifice themselves on Claw Island. Is there another post somewhere on this? The search thingy isn’t giving me anything. Must not be using the right filter.
The ability as an elementalist to lift an island and drop it on somebody. Maybe only once a day, maybe at a tremendous cost in health and getting downed afterward. But it would be worth it.
Basically, dragons don’t rise up because people are there, but instead people are there because dragons are.
“People should not be afraid of their dragons. Dragons should be afraid of their people.”
;)
Those armadillos would be a lot cooler if they looked more like real armadillos
Sometimes this problem just keeps me awake all night
Real armadillos would be a lot cooler if they looked like Charr. Just saying. lol
Hairy on the outside, smooth on the inside! Charmadillo!
Can they also evolve, first to Charmanderinos, then Charmageddons?
I want to catch them all!
Make a genie who’ll be able to be summoned once a day (,if fed enough luck,) and gives:
- you a trip to somewhere you do NOT not want to be. In a solo fractal without an exit, other then finishing it or a dungeon path with no exit, except finishing it. You can gamble or do the path whcih could give you any named exotic on succes But if you log out and in again, you’ll be back in your dungeon/fractal.
I like that. I really do. A malevolent genie. >:D Now that would be interesting.
How to identify a noob: they will have starter and common dyes usually and lack an expensive skin on their weapon. If noobs want to earn their place as our equals they should have electro blue dye and a legendary or at least Mystic Forge weapon. With electro blue they either bought it or earned it as their third year gift so either way it’s a sign of a not noob.
I’m a noob and I don’t want your electro blue dye. And I’m happy with my ascended weapons. They say there aren’t any mounts in this game, so where did you get that high horse?
You know, there’s one simple thing that could fix all this….
During a mordrem invasion, make the gravity in the zone weaker, so everything’s bouncy. Imagine flying through the air, firing your guns or fireballs or whatnot. Yeah.
And explosions. The mordrem should explode on death.
I was joking. Treaherne may be as dull as dishwater but I don’t think he’s working for the big bad.
The way you describe it reminds me of that Jet Li movie (The One?) where there are multiple dimensions and one of his incarnations was hopping between dimensions, killing his other incarnations and each time he did the remaining incarnations got stronger and stronger..
So, if we’re making the remaining dragons stronger with each one we kill, isn’t that going to screw us up when we get to the last one or two and they’re super-powered, even for dragons?
@EdwinLi – so what you’re saying is… we’re upsetting the balance and making things worse!
What if… what if the Pact is secretly working for one of the dragons, killing off his competition? That means.. Treaherne really is a minion of Mordremo.. whatever planty dragon is called. It’s all starting to make sense!
I get the feeling specialisations were meant to give us more skills, but in a way they’re kind of overkill. For example, an ele has to choose the tempest specialisation to use the horn and get some new skills. That makes it feel like the horn is on a different level than the daggers or staff or scepter. I’ve wondered for some times why any profession can’t just use any weapon and get some unique skills with each, rather than being limited to just a few weapon types. That would make every weapon in the game useful to every profession, increase our options and it would take far less time and effort to implement, I think. Character and weapon animations could stay much the same, only the particles could do different things. Specialisations are still welcome, for the mechanics and whatnot they would add on top. Just some crazy ideas.
Why not make it go for two weeks? Then people wouldn’t be so rushed. And make the mordrem beat up those stupid centaurs.
Hey, what about a mordrem based world boss? Some of the invasions could be pre’s for it.
So, as I was running around Diessa Plateau trying vainly to hit something that begins with the letter M, it suddenly occurred to me…
Why do the dragons have minions?
Now, I’m familiar enough with the lore to know the dragons are giant magic-eating beasties that wake every few millennia to feed off the magic of the land and return it to a lower state. In the process, they destroy everything. They’re described as forces of nature.
So why do they need armies? Why do they need to corrupt lesser creatures, instead of just sucking up magic like a vacuum cleaner? Why do they care about invading? Why would they need a crazy lady with a giant drill to destroy LA when one of the dragons could presumably just sit on it?
@Zoltar, just use twisted watchwork portal device.
Yeah, I know… but… a genie!!
I’ve had that too. One time I saw an enemy sitting by a river. Somehow they didn’t notice me as I snuck up and sat next to them. Eventually they saw me, we stood up, I started dancing, they started dancing……
Being able to do more than kill an enemy in WvW makes the experience more interesting and nuanced.
I have a crazy hankering for the ability to craft my own weapon, which would include the skills I choose. E.g. drake’s breath + meteor shower on the same weapon. I could craft an uber weapon that suits me in all situations and not have to carry around five or so weapons for different situations, none of which are entirely pleasing. It’s crazy, I know, but a man can dream.
Yes, letting the existing events run during the invasion is confusing and frustrating.
I would repeatedly find myself fighting an ettin or something instead of a mordrem in all the chaos.
I ask this with sincere curiosity: how do you cope with the red/green indicators on normal enemies in the game or on name tags in wvw for example? Is it difficult to distinguish friend from foe? Perhaps the game should include an accessibility option where you can pick the friend/foe colors.
Let us craft a magic lamp, which can summon a genie, who can teleport us once a day to some spot that’s lucky.. a good ore, a patch of plants, an interesting or profitable event.
You know, I would love the option to be able to tick multiple items in my inventory and sell them on TP with a single click.
I found one significant cause of lag on my machine: Firefox.
It appeared to be consuming the most memory of any running process, just by having one tab open to watch the world boss timers. I switched to the new browser in Windows 10 (can’t remember what it’s called – Edge?) which has a small memory footprint. My gw2 ran without lag for hours, which is very different from before.
On a PC with sufficient memory this is probably not noticeable, but if you’ve only got about 2.3 GB free as I did when running firefox, that seems to cause a bit of lag.
(This isn’t an endorsement of Windows 10 or it’s browser – there’s plenty of annoyances there. Using any browser with a small memory footprint would do the job.)
The issue isn’t that I don’t know how to get there, it’s the fact that I can’t get the daily by doing things I would have done anyway, I have to go out of my way to do them.
Well.. yes. I always thought that was the point of the dailies. To get people to go out of their comfort zone and trying new things. To experience more of the game. For example, I never liked Crab Toss but the dailies got me to try it and … I still don’t like it. lol.
But I’m surprised you can’t even get one daily chest. Do you literally mean you can’t get one chest, or that you can’t get the Completionist daily, which requires three other tasks to be completed?
Whether you like PVE, WvW or PVP, most of the dailies are really easy to get and I usually get about 10 of the 12 completed each day. Sometimes you get lucky and can lump them together (e.g. frozen maw + shiverpeaks miner) in one zone or event.
If you want, message me in game and I’ll be happy to help you finish at least one daily. Pretty soon, you’ll spot the patterns and be able to get through them quick.
I’ve only been playing less than a hundred days and just in that time, I’ve had a score of amazing, unexpected and often funny experiences. It got me wondering what kind of crazy adventures other players have seen or been part of? I don’t mean the big scripted events, but the little ones when things just unexpectedly ..happen.
Here are some of mine. They may seem trivial or lame but to a new player to gw2 (and also mmo’s) these were memorable events to me:
1. In WvW one time, I got separated from the train and started being chased by one enemy player. I wasn’t that good or confident so I kept running. Eventually, I came across that bridge over the airport and decided to make a stand or die trying. I ran at him doing my best Braveheart impression … when he jumped over the rail and down to the airport. I thought I’d scared him off … then I saw the massive zerg from the third server that was following him. O_O Total Han Solo moment.
2. My first Shatterer. I’d just heard about world bosses and kitten was my first dragon (I’d previously done only SB and FE). The big shiny dragon was amazing enough… but receiving a dragon box afterward, with an ascended staff….. speechless. The RNG gods are truly mysterious.
3. Just wandering about Tyria, discovering new areas, was everything I wanted in an mmo. I have fond memories of scaling snowy peaks to see the breath-taking view, crossing rivers of fire.. and especially that moment when I reached Fireheart Rise where the fire falls from the sky. I just had to pause and gape. This game needs postcards, so you can take a picture and send it to someone with the message “Wish you were here.”
4. In WvW another time, I was wandering about solo when I saw an enemy player ahead, about thirty metres away. Then more enemies. I stood still.. and began to back away slowly. To my surprise they just ran by, on their way to somewhere. Maybe they didn’t notice me.. maybe I wasn’t worth their time. Who knows. But the feelings of shock, dread, surprise, and relief packed into that moment… priceless.
5. My computer is somewhat at the lower end of machines capable of running GW2, so sometimes scenery and monsters don’t load in straight away. Lag has put me in some weird situations. One time, on a train in EOTM, I was running past a generator and lagging badly when the game skipped… and put me inside the generator. I could see out but couldn’t get out. It was frustrating to watch the train disappear.. but also very funny.
6. In another case of lag, I was involved in a fight in some frog village and had to run back and forth through the village between two positions (I don’t remember why now). I thought I’d found a shortcut through the village and was curious why nobody else seemed to be taking it. When the fight was over and the scenery loaded in, it turned out ….there was a wall where I’d been running through. O_o
7. I was standing in the corner of a village somewhere (no, I don’t remember which one) just resting when a couple nearby started to flirt with each other before rushing into their house in what was clearly going to be an amorous encounter. It’s little things like that which make this game feel alive. And, no, you can’t hear anything by listening at the door.
I remember Dobbs. I finally gave up on him (after trying fresh maps and stuff) and bought the collection item on TP.
“If Mordremoth can attack the mother tree in the Grove, he can attack anywhere!” During selling in Silverwastes. My god, this guy tells that every 30 seconds, it’s so annoying.
The racist Charr near him constantly whining about Sylvari and Skritt makes it even worse. Wish I could stab him in the neck.
And those racist kids by the guild hall in LA. No, I don’t want to stab them. But kitten . Some kids need a spanking.
I’ve made two suggestions elsewhere that should be simple to implement and should help with at least some TP issues (though not your price changing issue Shinghan, sorry):
1. An option in the right-click menu on inventory items that lets you sell them on the TP at the default price without opening the TP. So, equivalent to clicking the current ‘Sell on Trading Post’ option, waiting for the pop-up screen, clicking Sell button, clicking Close button but all handled in one request on the server.
2. Don’t search the TP on every keystroke I type when I’m entering the search term. Maybe wait until there’s been no keystroke for 500 milliseconds to 1 second. Or search when I press Enter.
(edited by Zoltar MacRoth.7146)
I’ve requested this as well in another post and I’ll happily second your suggestion here. When I’m feeling like playing a supportive role I’m constantly frustrated by this very thing. Likewise, it should extend to the turrets at Teq, so you can see which need repair at a glance.
It’s the same reason that acknowledging the existence of way points was a bad idea.
If they exist, then why does anyone walk anywhere at all? Why did we have to invade Orr? Why not simply air drop a WP at the entrance to Arah and port in the entire army?
THAT is exactly what I was pondering. Why don’t npcs use waypoints? Why aren’t the risen hordes invading LA via wp’s? Why do we need to protect doylaks carrying goods between villages if those goods could be wp’d? Yes, when game mechanisms are acknowledged it opens a can of worms.
After a while, a person goes nuts and starts inventing in-game reasons for these things – maybe the wp network is designed not to allow risen through. Maybe only sentient beings, and not doylaks, can use wp’s. Maybe the npcs have an aversion to it like McCoy in that Star Trek episode where he argued that the teleporter kills your original self and creates a copy at the other end? Maybe.. maybe..
And then you go even crazier and start asking things like: where’s all the food coming from? There aren’t enough crops or feed animals to be found anywhere that would support the population. Why are there so few children? Why no parents with strollers in Divinity’s Reach. Is the population declining? Why do so many of the people look the same? Why is there no petty crime? Why no public toilets? Why don’t the npcs notice they’re stuck in a perpetual ground-hog day, repeating the same events over and over…? Omg. What if they do know and they’re in on it? What if it’s all a crazy experiment and we’re the subjects..?!? What if the illuminati—
Just… remove.. those .. npcs… ANet… or, as somebody else suggested, let us kill them. I can see other players trying to. I’m not the only one slowly being driven insane.
When a merchant says “I got what you need right here”. I doubt it.
I was getting that as well, and it’s been getting worse. A reboot seems to help for a while. Maybe it’s memory consumption and not all memory getting freed properly when the game is closed.
If you type “/wiki worldboss” in game it will bring up a list of world boss timers. You still have to alt tab back in, but it does cut down on time a little.
Edit: Added quotation marks
You didn’t read a thing any of us wrote…
We don’t want incorrect, badly written and outside-the-game distractions, we need an in-game tool that does what should have been added to the game during alpha.
While I understand your frustration, Atheria, he deserves some credit for that suggestion. I wasn’t aware of it, and until (if ever) timers are added to the game, that suggestion is going to save me some time. Thank you.
I’ve only been playing pvp a little while and while waiting in the lobby for a match, I tend to practice on those profession npcs because I need the practice.
But I’m finding that often a match will come up as I’m practicing and all of a sudden there’s a match window obscuring my view as I’m getting clobbered. I quickly accept the match and then the map selection window pops up which obscures my view even more and cannot be moved. And even when you select a map it spins around for a while as other players are choosing maps, all the while you’re getting killed in the background because your mouse is unusable and you can’t see.
This is probably a newb frustration, or there would be other posts on this. What are other people doing? Do players practice only when not queued? Are these two activities mutually exclusive?
It would be fantastic if the match pop up appeared at the side of the screen, or was a little translucent, or if the practice session with the npc would pause/stop when the match screen pops up. I don’t suppose any of that is going to change, so the best strategy is probably to not practice while queued. Is that my only option?
Nah, as Boss of DE 2.0 I will not tolerate any filthy dragon minions in my entourage.
I resent that. I’m not filth… oh, way… sniff, sniff… okay, you got me there.
Being able to see the boss times in-game would be sweet indeed. There are already timers shown during the pre-events if you’re in the vicinity of a boss, so the precedent is there. It may be asking too much, but if the timer included a link to the appropriate WP, I would have a boss-gasm. Sure most of us know the locations by now and it’s always nice when somebody takes the trouble to put one in chat, but it would be even nicer to have it easily available when you’re hopping from one boss to the next to make the most of limited time. It’s not a biggie, in the grand scheme of things, but it would be much appreciated.
Ouch. Yes, pretty much the same results here. Thanks for the help. Nothing to do but wait I guess.
I’ve started seeing a strange issue today: my skills take several seconds to fire after being pressed. My movement works in real-time, and I can see other players and whatnot all moving around and shooting, so it’s not my keyboard or mouse, and it’s not lag.. or not the usual lag at least. But if I press 1, the icon just flashes for 5 or more seconds before the skill takes effect, and sometimes it doesn’t even fire. Is anyone else experiencing this?
Because the mesmer that put it does need to be able to move from point a to point b in order to place a portal. It’s not like Kasmeer portals, that can be placed away from the caster.
It’s probably my misunderstanding of how the portal work from what I’ve read so far. I had the impression they could be cast at a distance. I’ve made my first mesmer now and am leveling up to see for myself.