If that’s the case, surely there’s a discrepancy there in that the ‘large’ trees can give you the same amount as a rich node but in 1/3 of the time?
I’d be a happy little camper if rich nodes could just dump their riches in one harvesting attempt, rather than requiring three. I’d be even happier if this were an extension of some mastery so I could work towards acquiring this skill.
For the TP I think the reason it doesn’t do that is that it would have to check each and every item against your specific account before displaying it, rendering loading glacially slow if not freezing it entirely.
For the more particular boxes and vendors that don’t have thousands of items, yes, it would be very nice to have those indicate known/unknown at a glance. Always assuming the cumulative effect wouldn’t crash servers, anyway.
You make a valid point and it does depend greatly on the structure of anet’s database and whether it’s relational. We can only suggest and hope.
If mats went to the bank right when they went into your inv then people would complain about it. I didnt realize 2 clicks was so hard….. Not trying to be a jerk but people have been complaining about dumb things lately. Bigger fish to fry then your finger doing 2 extra clicks
“I didn’t realize 2 clicks was so hard” is a jerky way to put “I disagree with this”. But that aside, would this option affect you adversely? There is a great deal of inventory clicking in this game and anet seem to agree – since they provided the means to automate some of it. I personally would value an option to send mats to the bank automatically – I already click ‘Deposit All’ every time I pick up or salvage something and frankly it’s not adding anything to the game experience. I won’t miss not doing those two clicks. And especially when a single meta in HOT can fill up your entire inventory with loot.
Anet, could you please find it in your heart to implement some small indicator on lists of items to show when one has already purchased/collected them? Pretty please. If there’s one thing I would love above all, it’s this. It’s been suggested before and you’re very busy, I know. But I’m hopeful. It would be a great QoL for a collection-addict like me.
For example, buying items like minis on the TP you have to hold the mouse over each and every one to see if you already have it. A small indicator like a tick would do wonders.
Or when you use one of those recipe boxes which offer you many recipes of one stat to choose from – you have to hold your mouse over each item to see if you already have it. These boxes drop all the time and a small indicator of some sort would be wonderful.
I know it’s much too early for Wintersday, but this is my Wintersday hope/wish. Pretty please.
I found the first coallescence events a bit of quick fun. The latest events, I have to admit, are a little tedious. Apart from the issues with the final fight people have noted above…there’s all the walking. Slowly escorting the npcs to their destination before the fight begins… it seems a little like padding. You start at one waypoint and walk with them halfway across the map past other waypoints. Okay, maybe a little exaggeration, but it’s a lot of walking for something that isn’t an escort mission.
It’s not impossible to succeed the events. I got the last three successful events I needed as well as my collection achievements. You just need to make sure you have enough people killing as well as collecting.
I’m curious how you “make sure” of that?
Can I form a team with just Taimi? I feel like we bonded during that living story episode when she built the waypoint fixy thingy. I think we could make it work.
EDIT: Get your minds out of the gutter. I mean a strictly professional team.
I consider Canach a part of the new team in the same way I consider Vegeta part of the Goku family.
Haha! I like that comparison and I always liked Vegeta. But who’s Goku in this family?
And, in addition to the two gentlemen who have kindly offered guidance in the jungle, I’d like to offer my assistance if you need help with any jumping puzzles… in the jungle or otherwise. You won’t need the wiki those if you don’t want to. They’re easy enough to explain in chat.
EDIT: In reply to your last post to me (though you may not want it), I wish you luck. I didn’t say the wiki was the only option – I said it was an additional option that adds to the big picture, but how you play is up to you. As you’ve asked, I won’t comment in this thread anymore.
You’re asking for an awful lot of information, which even the most helpful Vayne can’t possibly supply you without days and days of effort. Reading the wiki and having a guide aren’t mutually exclusive. You should at least browse the wiki and let that information sink into your brain, so when Vayne or whoever guides you around it’ll all click – otherwise you’ll be wasting your time (and his) asking basic questions.
I can give you a link to an informational database I have which I like to call “The Wiki”.
I’ll give you the link… for a small sum of gold. Expenses, you understand.
Canach doesn’t need to be on this team. Canach will form his own team. Canach’s team will have Canach and nobody else, because nobody but Canach is worthy of being on team Canach.
So, “Boaty Mac Boat’s Edge” is out of the question?
those dart shooting frogs are really tough if you aren’t prepared. You’ll need to bring some way to reflect projectiles to help with them.
hmm… that’s one way. You can also use teleports to keep close to them, minions/illusions/elementals to distract them, stealth and dodge to close in on them. I find that staying close is safest (for me). I dodge through them and attack from behind while they’re stuck in their shooting animation.
Canach for president of Tyria 2016!!
I voted for “The Unbroken”. Eternity’s Guard just didn’t resonate with me and considering our heroes deal with all manner of issues that aren’t necessarily Dragon-related, I don’t want our image to be presented as being solely Dragon-obsessed.
I have a question for the devs though. Why isn’t Canach invited to this group? >:(
Yeah, I like Canach. And I vote for “Canach’s Heroes”.
Suicide Skwad? Copyrighted…?
I totally get nervous around them. I just lose all sense and patience, and turn into this 4th gear wannabe parkour pro – who inevitably fails over and over.
Then I see others who are like dancing through the JP at the speed of light like it’s no big deal.
To each their own
Haha, I know that feel too. I’m baby stepping through one and then some sparkly gymnast just floats through every jump like a professional. It’s kinda funny to me in a way.
When I started I saw people like that and wondered how it was possible. Now… well, I’m no gymnast but I used to do Troll’s Revenge for fun every day so…
We’re not judging. We’re all actually waiting with baited breath hoping you’ll make it. JPs bring out a comraderie in people.
I’ll try to look at it that way.
Even if you’re fibbing.
Not fibbing at all. If you ever want assistance with any jp, let me know.
We’re not judging. We’re all actually waiting with baited breath hoping you’ll make it. JPs bring out a comraderie in people.
They could always do it Homer Simpson style and use a dippy bird to hit a movement key.
Haha! I wasn’t the only one to think of that. xD
That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.
Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.
A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.
One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..
See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.
The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.
It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.
That is mostly your opinion, i do not agree with it, hearts i can turn up do it and then leave with my rewards at will, with the other i must either wait around for others (assuming in a populated zone) and then do it or move on and miss it till later “if” i decide i want to come back..
I’ve avoided heaps of events in hot, i choose to because i hate giant zergs or as mentioned i’m in a dead server 24/7 due to my timezone..
Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..
You’re saying hearts are better than dynamic events because you could solo them at any time.
I might point out you can stand in Lion’s Arch solo at any time, but it’s not better than a dynamic event. As for the rewards you get from the hearts, you might as well be standing in Lion’s Arch anyway, because it’s ain’t that much.
Jumping puzzles are great content because I can solo them at any time. Minigames then would be great content because you can jump in any time and you don’t need a group.
In my opinion this is just bad criteria for what makes something good or not so good content. Involving or not so involving content.
I could put a flower you could pick over and over again in a city and that would be content you could solo any time, but it wouldn’t be engaging content.
By you’re own admission you’re not such a good player, so we couldn’t really use you as a standard around which content should be made to solo, otherwise, many people better than you would be bored. In other words, a lowest common denominator must be set somewhere, probably around the low median, where most people can do something. You can’t create content around the outliers. Well you can. You’d just have a game with only the outliers playing it. It’s a bad business decision.
Just because you can do something at any time, and you can solo it doesn’t make it engaging content. It does make it convenient, though.
Actually i’m a pretty good player i’m just tired of grind, prefer the solo aspects of mmorpgs and can’t be bothered to minmax, that said if i apply myself i can do all GW2 content and not bat an eyelid..
I just don’t enjoy it, Raids, fractals, wvw, pvp are all content i hate, i can do it all and do it ok, i just don’t want too..
That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.
Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.
A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.
One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..
See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.
The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.
It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.
That is mostly your opinion, i do not agree with it, hearts i can turn up do it and then leave with my rewards at will, with the other i must either wait around for others (assuming in a populated zone) and then do it or move on and miss it till later “if” i decide i want to come back..
I’ve avoided heaps of events in hot, i choose to because i hate giant zergs or as mentioned i’m in a dead server 24/7 due to my timezone..
Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..
You’re welcome to your opinion, but I really don’t see what you’re seeing in HoT. The only map that seems to fit your description is DS, where the entire cycle consists of 3 large groups of players moving down the lanes toward the conclusion. I’m personally not a fan of the event cycle on that map either.
However, the other HoT maps aren’t like that at all. Most of the events can be comfortably completed alone or in a small (2-3 player) group. Even some of the boss events. For instance, the wyvern bosses in VB actually appear to scale better for small groups than large, resulting in dead easy breakbars and a much cleaner, quicker kill if you show up with just a handful of players rather than an army.
Further, you don’t actually need to find a group. Unless the map is completely dead, chances are good that somebody nearby is heading toward the same event you’re working on. Just get started clearing enemies and usually within a minute or two others will arrive and join in.
Of course you can’t expect to complete the entire map meta this way, but that’s simply an unreasonable expectation. Events like the chak gerent are supposed to be map-wide participation events. They can’t be done solo or by small groups. You need lots of people and they need to coordinate somewhat.
If that isn’t your cup of tea, I still don’t see what’s stopping you from being mostly a solo player? It’s mostly how I play in HoT! I just head to TD or VB usually, because they offer steady loot for solo players in the form of airship cargo/chak caches. If I come across an event that seems worthwhile, I jump in. And then, if the map is sufficiently organized, I can get in on the meta when that comes around.
Sometimes I’ll run into a group working on events or someone trying to complete an HP and I’ll jump in on that, too. It really doesn’t seem like that bad a place to be a solo player to me. I think your issue may be one of skill – you can’t solo because you haven’t figured out how to survive and kill things effectively in the jungle.
Fix that and I think you’ll enjoy HoT a lot better. And again, I’m willing to help you with that any time you want to have a go at it. I do my best open-world HoT work on my daredevil, which I believe you said was one of the classes you were having trouble with.
Hot for me is full of cheap kitten designed to screw you at every turn, its not challenge its annoyance, the creatures have annoying skills designed to kill you for playing solo.. the mushrooms, frogs, raptors all of hot doesn’t let you enjoy yourself there, its all designed to kill you in cheap ways.
Thats not fun, its not worth playing imo.
You’ve had offers from several players to show you around the jungle and from what I can tell, you’ve refused. You’ve had advice from plenty of players on how to stay alive and it appears you’ve ignored that too. At some point, if you’re intellectually honest, you have to admit that you’re more interested in complaining than actually improving.
The good news is, it’s never too late to change. Try the builds/utils people recommend, study the techniques of the jungle critters, let Vayne or whoever play with you and watch what they do. If you do all that and still don’t enjoy it, at least you’ll know you gave it your best shot.
I always feel like I move too much. I’m always circling enemies I’m focused on. I guess that’s better than being a statue. x.x
That’s not too much at all. I do the same.
Good idea. I’d love it if it also showed the bosses in the order they’re going to appear, the time until each one and the closest wp for a little QoL.
Even better if it could do minor bosses too, like the Skritt Queen.
All this would be optional, of course. You would pick something like: All bosses | World bosses | No bosses.
I’ve wondered about that too. Possibly it’s some kind of security thing, although it seems over-zealous as you’ve already seen the chat up to the point you left the party. No harm leaving it there. But who knows.
And while we’re on the subject, that’s not how you use a crowbar. Just holding it above your head for a while then taking a swing at a container is not how it works. Must be a magic crowbar.
Nothing beats flying man, I mean it. Glide, updraft, jumping down hundred foot drops deploying the glider and skimming across the water, under the bridges. AB meta money maker? I mean, seriously opened a whole new look at the game for me.
Indeed. Gliding makes me feel like Batman. I wish there was a glider that looked like a black bat-wing cape.
I’m also enjoying the game.
What?! You’re not allowed to enjoy this game. Now we have to fight, prepare to defend yourself!
~am I doing this right~
I don’t know. I suck at pvp. Does one of us have to smack the other in the face with a glove or something..?
Maybe the OP is thinking of that champ wind rider at the end of the Southsun skipping stones jp?
In that case what is so special about farming that?
I don’t know. It’s the only one I can think of that poses any challenge.
….Dragon’s Stand* however… are just annoying and obnoxious in every way. The maps are too complex and in no way friendly to back peddle…………I feel that ….Dragon’s Stand particularly are painful to play through. That has nothing to do with how difficult it is.*
I’m surprised to hear DS described as complex. It’s basically a road-trip with a bunch of pals. You shoot everything that’s red. If you die, jump back to the last wp and run back to your pals along a straight wide highway devoid of danger that your zerg has cleared before you. There are other things you can call DS, but complex is not one of them.
Challenging enemies are fine, but I find my mindset to be, “I’m going to use these mobility masteries and my builds to avoid all the fighting so I can get to my destination where I can get to the fight that matters to me” in HOT. There is something inherently in error about that mindset in my opinion. Perhaps I’m flawed in thinking that the journey and the destination should be “fun”.
No, that mindset is a good one. A rational one. That’s why we have the adage “Pick your fights”. If we had to fight absolutely every critter we come across that would be the height of tedium. I don’t know where this expectation came from that one must fight everything in the jungle but it seems to pervade the game and the forums and I think that’s where the feeling of grind is coming from. Of course it’s going to feel like grind if you have only one way to play and that’s to fight all the kitten time. Use a thief or mesmer. Stealth past trash mobs. Teleport past them. Glide over them. Play your way.
The only error in your mindset is thinking there’s an error in your mindset.
And there’s those explorers in Cursed Shore that are always standing around talking about how much they’d like you to escort them… except you can’t.
Oh… and that npc in VB at the Ordinance rally point who is supposed to accept your salvage during his event.. only he never wants to take my salvage. Take it, kitten! Take my salvage!!
Odd, never had an issue with that one. Did it start after the April patch?
I’m not sure. I was able to give him salvage once, before I finished the Ordinance event chain. Since then, no.
Maybe the OP is thinking of that champ wind rider at the end of the Southsun skipping stones jp?
And there’s those explorers in Cursed Shore that are always standing around talking about how much they’d like you to escort them… except you can’t.
Oh… and that npc in VB at the Ordinance rally point who is supposed to accept your salvage during his event.. only he never wants to take my salvage. Take it, kitten! Take my salvage!!
That Dobbs guy in Timberline falls, who gives you the Ancient Summit Shoulder spikes for a collection. Or he’s supposed to. I’ve never been able to start whatever his event is.
I hear the collections are grindy and I guess they are.
On this one, it pays to unlock all the legendary collections early on as these will fill up automatically during the course of play. You’ll fight a creature or pick a plant and voila! you have another collection item. With these and other collections you’ll eventually have to do something specific to get the last few items but you’d be surprised how much can happen just by playing.
Why would wind riders carry recipes for their own destruction…? Rather risky of them.
Why do Mosquitoes carry rifles?
Indeed. How do wolves carry heavy armour? I was just amused by the irony of something carrying a recipe specifically for a potion against it.
Why would wind riders carry recipes for their own destruction…? Rather risky of them.
Ironically, I use this semi-often and the only thing I don’t like about it is that you fire your weapon when you first start running.
no you dont? how on earth does the mouse cause you to activate your autoattack/skills?
As Khisanth pointed out, in action camera mode the left button fires when first clicked.
I’m very far away from the cap at about 8,000 and I’d be fine if it were removed. I’m in a competition with no-one but myself. Let everyone achieve as much, or as little, as they want.
I’m also enjoying the game.
Absolutely not. HOT brought a lot to the table and I’m enjoying it.
Lower Hot damage, add loot right through the mobs, not just giant zerg stupidity.. let customers solo all the content bar super bosses…
That would fix the hot issues..
The person I was when HOT first came out wouldn’t believe I’d be saying this, but I don’t want HOT changed. It’s great as it is. I’m hardly a great player – I can’t even see tells after a year of this game – but after a couple of months in the jungle I’m running around solo on a mes, finishing achievements, masteries completed, having fun. It’s possible. And strangest of all, I’m kind of wishing it was harder.
Ironically, I use this semi-often and the only thing I don’t like about it is that you fire your weapon when you first start running. It’s embarrassing. I just want it to start running when I hold both buttons. But on to your point – I can see the benefit of an option to turn it off. What I’m wary of is that now you’ve mentioned this, anet might decide to suddenly turn it off without giving us any option. They’ve ..uhm.. been known to do things like that.
I personally use the action camera so I don’t experience your issue and I don’t have anything to offer on how to resolve it – but as an aside, do you know about the ‘lock on target’ option? It should lock onto a target if your mouse gets close enough – which may or may not help you in this case.
The entire basis of this thread was the OP’s admission that there are more choices but that they didn’t feel like there were more choices. With that start, how could this thread possibly reach a satisfactory conclusion for the OP or anyone else?
you’re not always going to do things you find appealing and fun.
Then why bother doing them at all?
I don’t know about the rest of you but I play games to have fun. If it’s not fun, there is no reason to play.
Playing a game that is not fun does not sound like any fun to me at all! ;-)I’ll clue you in.
Some activities in the game are not fun.
Rewards however are fun. If I want fun rewards sometimes I need to do stuff that is not fun.
It’s as simple as that.Let’s give you a practical example:
Do I love bringing rare items to pact provisioners each day to get my tokens? No. I hate pact provisioners. And the absurdly bothersome time gate.
Do I want legendary armor? absolutely yes – I consider that to be where the “fun” is at in this game.
So what does that mean? It means that if I want to have my fun I have to do the daily chore of bringing those guys their rares so they give me the time gated tokens I need for my armor.Does that clear things up?
Not in the least. I don’t view “things” as fun at all. No interest at all in legendary weapons or armor. Doing things you do not want to do just to get a few flashy trinkets sounds way to much like real life, thank you very much!
I do not need gold, I have all the armor and weapon skins I want or will use. (I have been using the exact same armor skins on my 3 mains since day 1 because I like them).
I have maxed out inventory and banks, stocked full of every kind of material available and loads of armor chests that I have not even bothered to open as I have no need for them. I have no need for any additional items.
You have a goal, you want the pretty armor skin. That is what I want, goals to work for but other then more worthless skins or trinkets. Progression, levels (even if it does never pass 80), a simple set of doable dailies to finish without having to do something I do not like to do. You can talk till your blue in the face, but there is nothing you or anyone else can say that can convince me to use my gaming time to play something that is not fun, I will simply go play something else that IS fun.So…. why are you still here, arguing, instead of playing something fun?
Same reason your here making worthless comments?
Your voices told you to comment too?
Getting back to the original post….
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
Solo players can advance in the new content. Time to close the thread?
What you mean with “Flower Power”, exactly?
I think he’s referring to us Sylvari ..and he’s using the F word. That’s racist.
Ah, I see the problem….
I want to know what happens to Mordremoth. I want to take him down, plain and simple.
I understand your frustration now. You care about the story. I’m just there to get those sweet, sweet achievements while the PACT and Big M duke it out.