Well precursors are going to take a plummet now. They are a confirmed drop from ALL of the guild missions.
Is there something in place to stop me from joining a guild, getting the guild rewards for that guild, quitting the guild and joining a different guild? Or can I get an infinite number of rares/gold by just hoping around different guilds all day long?
This would have been something i’d try if there was a test server, but there isn’t and this is a potential exploit that If it makes it to live servers won’t be punished for based on Anets track record, so please make sure this isn’t a possibility BEFORE you launch the patch.
Step 1: join large guild as one of your 4 guilds
Step 2: Enjoy guild rewards from large guild
Step 3: go back to representing small guild for the rest of the week
Step 4: eventually get all the big guild rewards for your small guild
It sounds like you only get the main reward for the first mission of each type you complete each week. So you can do those with a larger guild and the rest of the week you can build influence with your smaller guild.
The big question here:
Is the reward of Commendations, Rares/Exos, Precursor Chance, and 50s available to everyone who helps complete a mission, or just the guild members of the guild that triggered it?
From what I read in the FSC (Massively), those rewards are only for the guild members that started the events, other people just get normal event rewards.
On Sanctum of Rall we have formed a guild alliance so that small guilds can participate.
Check your server’s reddit or website to see if they are doing the same thing.
Can people who guest on other servers join guilds on that server?
yes you can join a guild on any server. There may be some restrictions but i’m not 100% sure.
This looks awesome! can’t wait to get started. It is far better then I originally pictured. It looks like there will b actual progression. I was afraid that larger guilds could just buy their way through the content, but these influence numbers should allow actual progression over time of the content.
Man I hope they increase the level cap soonish. I’ve had exotic level 80 armor since the 3rd week of the game. I love working towards rarer skins, but I have those too now. Time to up the level cap and give us something new and fun to work towards.
Then I must be the most lucky person with my approx 9 ecto’s per 10 salvages.
You get 9 ectos from 10 salvages because sometimes you get more than one ecto from a salvage. The Master Kit has 25% chance of giving you at least one ecto.
No it doesn’t. That 25% is the chance to get orichalcum, ancient wood, hardened leather and gossamer.
You can get globs of ectoplasm using crude salvage kits which have 0% chance at rarer materials.
That isn’t true at all. The return rate on ectos using a Mystic Salvage kit is Half that of a BLK. Which of course makes sense since Mystic is 25% and BL is 50%.
Per 25 uses I get an average of 30 ectos from the BLK and 12 ectos from the Mystic Kit. (works out to less then half because less successful rolls on getting an ecto also means less chances to get more then 1 ecto so you get hit harder then you would expect)
Oh the lies and false information! Your sample size of 30 out of the entire population is rather…. rather poor.
i’m not sure where you got a sample size of 30? you do know what an average is right? My sample size still isn’t that great, it’s about 1000 ectos worth but it certainly isn’t 30 lol.
Also I don’t really need a sample size, it is something that has been proven over and over again, you can either believe it or not, but it doesn’t change the truth so by all means do whatever you desire.
Next you people will start trying to convince people that it is a roll on each ecto chance and not a single roll followed by a second roll for the # of ectos lol.
This isn’t a huge deal, but it is a bug so I figured i’d make a post about it.
If you level up while executing a channeled ability it cancels that ability. This has actually happened over a dozen times to me as a thief using dagger storm. I’m half way through spinning and I level up and it immediately ends the ability.
They seem to pretty consistently hit 3PM EST (12PM PST) within a few hours. I suspect no different tomorrow.
One time lost shore skins are a pretty safe bet, as is anything that is close to market price. At the most you lose the 15% TP fee for vendor price items.
I know I had a similar circumstance and I invested my mesley 30g in ancient bones which were at the vendor price when I left. I came back a few months later and sold them for a total of 100g. Too bad I didn’t hang onto them as I could of had 250g at this point.
Then I must be the most lucky person with my approx 9 ecto’s per 10 salvages.
You get 9 ectos from 10 salvages because sometimes you get more than one ecto from a salvage. The Master Kit has 25% chance of giving you at least one ecto.
No it doesn’t. That 25% is the chance to get orichalcum, ancient wood, hardened leather and gossamer.
You can get globs of ectoplasm using crude salvage kits which have 0% chance at rarer materials.
That isn’t true at all. The return rate on ectos using a Mystic Salvage kit is Half that of a BLK. Which of course makes sense since Mystic is 25% and BL is 50%.
Per 25 uses I get an average of 30 ectos from the BLK and 12 ectos from the Mystic Kit. (works out to less then half because less successful rolls on getting an ecto also means less chances to get more then 1 ecto so you get hit harder then you would expect)
Lets see if I can quickly summarize this thread:
Doom Bringer: THIS GAME IS DYING, LEAVE NOW!!!!
Normal Player: What makes you say that? I think it’s actually increasing in population.
Doom Bringer: I stood facing a rock in the least populated zone for 30 seconds and didn’t see a single player! DOOM!!!!!
Normal Player: But that’s just your personal experience, have anything to back up your claim?
Doom Bringer: YES, the servers are all dying, anyone with eyes can see that!
Normal Player: Well actually if you look at them right now they are almost all full or very heavy.
Doom Bringer: Well duh that’s cause Anet lowered all the populations and removed servers.
Normal player: Well actually they have increased populations of servers and added servers since launch.
Doom Bringer: Doesn’t matter, just look at the Xfire data it shows this game is DOOMED!!!
Normal Player: Well actually the Xfire data shows that the game is at a stable healthy population with even a possible growth.
Doom Bringer: Doesn’t matter, Xfire isn’t an accurate source, plus Anet hasn’t said the game is doing well so that means it’s failing!
Normal Player: Actually the devs said that the game has been growing for the last 6 weeks in a row.
Doom Bringer: Doesn’t matter, Anet lies, they lie about everything, it means that the opposite is true! DOOOMMMM!!!!
Normal Player: I think it is illegal for them to lie about something like that.
Doom Bringer: Doesn’t matter, they are lying anyway. Plus the game is on sale, that means it is failing.
Normal Player? Umm how does that follow exactly?
Doom Bringer: See, TERA, Rift and SWTOR never went on sale so that means if GW2 did then it is failing.
Normal Player: Well actually all 3 of those examples did go on sale for much cheaper then GW2 did…
Doom Bringer: HA! Those 3 games are all failures, the fact that you used them to compare to GW2 means the game is FAILING!!!!
Normal Player: But… YOU brought up those 3 games, not me???
Doom Bringer: DOOOOMMMM!!!! FAIIIILLLL!!!! DOOOM!!!!!
This game is doing better then any other MMO i’ve ever played. I can get a group for any dungeon, any path, at any time of day within 5 minutes.
If someone can name one other MMO anywhere that can even do HALF as well as that then I will eat my hat. But I think my hat is safe, even the biggest MMO out there, WoW, has a 20+ minute wait for most people.
I don’t understand… are the developers really that closed minded and limited that they claim they can’t do anything because of technical reasons? Just sitting here in the time it took to read this thread I have solved their technical issues via 2 different methods.
1. Addition of a stacking bleed debuff that increases damage % of bleeds after the bleed cap is hit. A flat % that isn’t individual and can stack to whatever number you need without using much bandwidth
2. double bleed damage and reduce bleed stacks in half so twice as many people can contribute. (arbitrary number obviously)
On top of this it is just insulting that the devs just come out and say… well it isn’t fair for condition damage specs to all do full damage on a target when a group of 5 warriors can do that exact same thing and a single warrior can already do 5x the damage of a condition spec just on his own.
I must be missing something in this discussion. how do 5 man guilds not have all the research done at this point? I joined a guild 2 months ago and have contributed 15,000 influence to my guild in that time. Even if you have a 5-man guild, if you formed near the start of the game you should have earned around 200,000 influence by now assuming you haven’t spent a single gold to buy any extra.
Also why can’t these small guilds join a bigger guild and do the events as a 5 man group within the big guild while they work up the research in their small guild? I mean that is the entire point of being able to join 4 guilds at once isn’t it? I’m in a smaller guild but i’m also in a 400 man guild and we have 300,000 influence just sitting in the bank. Just run with your friends in a larger guild and earn the rewards there until you can finish the research in your small guild.
All mmos lose the locusts after early launch, then the people that didn’t read what the game was leave, and now the people playing are the actual gw2 players. Same in any mmo. A slow growth is great.
But a fast decline of players isn’t ~ The game already had lost a ton of players with the Lost Shores mess, and now the next patch it set to cause another round of players quitting.
I know i’m going to regret this… but why in the world would the upcoming patch cause people to quit? I’ve heard only wonderful things about it. I didn’t know there was any controversial content in it…
Is the playerbase declining? that’s easy… no it is growing… in fact as of 3 weeks ago it had been growing every week for the last 6 weeks. You can check the dev tracker and a recent MMORPG.com article for the references.
I guess i’ll never understand the obsession with some people to convince others a game is dying just cause.
I had a steel chest drop the other day too, also contained an exotic. Only time i’ve seen one so far.
At this point the price of dust is so high that T5 and T6 mats are becoming uncorrelated. It used to be that T6 mat prices were restricted by T5 prices because you could upconvert T5→T6 at a roughly 5-1 ratio.
However due to the price of dust being so high that is no longer a possibility so T6 just keeps rising while T5 stays roughly the same. Basically the only thing keeping T6 at reasonable prices has been killed off.
If you ever join a group with multiple people from the same guild be sure YOU start the instance, that way if they kick you the dungeon resets.
It is unfortunate that Anet can’t/won’t fix the kick feature but until then that is the only work around.
Once we find out if we can infuse the amulets via the mystic forge, the whole utility slot thing might really go to magic find and gold find even in fractals as if you can, you can get your agony resist quite a bit up there with the built-in agony resistance, freeing you up to put whatever infusion you want in your gear, and as such, extra gold and magic find is going to be way better than 4 points of a stat since 4 points at level 80 has zero measurable effect.
p.s. A player who dies 3 times in the first room of a dungeon is a bad player. All the stats in the world won’t help. You can try to explain mob mechanics of the specific dungeon to see if that helps, but it’s going to be a longshot. Thankfully, most dungeons can be 3 and 4 manned so you can get prolly get away with carrying them.
when we have 12(13) ascended pieces, those +4/5 will have a measurable impact. might want to keep that in mind
That’s assuming all ascended pieces will offer the utility slot. At the moment, only amulets offer that choice so it really is just a question of +4/5 or +20% GF/MF. Even if the utility slot becomes more common, the comparison remains the same. You’ll be comparing +60/65 to one stat to 240% more gold. That’s a lot of coin.
you seriously think anet is going to allow a 240% bonus to gold? i’m not a gambler, but i’m willing to bet my entire year’s income, house and car that that won’t happen.
I’ll take you up on that, please send me your contact information.
P.S. I can already get 90% before the new guild mission upgrades… but hey I’m getting a house and a car so who cares!
Did people not actually read the devs response or do they just not comprehend it?
First off for you very dense people saying that anet doesn’t want us to make gold because they want to sell gems, please get a middle school education and come back and try again. Gem prices are directly related to gold availability. If Anet gave everyone 100,000,000g for free it wouldn’t do anything to make people buy gems more or less. The player driven exchange rate would quickly rise to compensate. if Anet came in the middle of the night and took everyone’s gold away the player driven gem prices would plummet and everyone would still be able to buy just as many gems as before. So please stop saying that Anet makes gold hard to get so you’ll buy gems as it makes 0 sense.
Secondly, this loot change effects all mobs, not just vets and champs. The devs just said this would fix the issue of the vet/champ loot problem as a side effect of the larger change.
Third, this change also indirectly effects the quality of loot. By having that many more chances for loot to drop you are increasing your number of loot rolls. This means you have more chances to get a rare drop in a set amount of time as compared to before. If before you were seeing 2 rares drop per hour it is likely you will now see 3 or more drop per hour as you will be getting more loot.
Finally, i’m not sure if this effects DR problems or not. I have never personally had a problem with loot DR, but if the failed loot drops were somehow counting against you then this could fix that, but it seems unlikely. I think this is just something in peoples heads that will never be fixed.
Speak for yourself OP. The quantity of loot is the problem, the quality is the same as it has always been and is also fine.
Plus more loot = more loot rolls = more chances at a better drop.
This means while yes you will see more junk items, you will also see more rares/hr since you are getting more loot rolls per hour, which means you’ll be getting better loot.
Plus, random is random. I went the first 300 hours of play without seeing a single exotic drop. by 305 hours I had seen 3 exotics drop, it is just RNG.
Except you’re forgetting about the part where I bought all gifts when they were 1/10th of that price. And probably most people did.
That may be true, but unless you are going to try and convince me that you made most of your money selling porus bonus then it doesn’t matter. The loot you bring in is also worth 10x more so you are making that much more money. It is offset a little bit since junk items and event rewards haven’t increased, but the majority of your income is from selling drops, not vendor trash.
Just asking you guys to pay attention to it, 10 dusk were sold-retired from the market in 3 days, now there is only 4 left. They are going to increase the price again.
I didn’t read this thread but I thought i’d at least comment on the very large error in the OP here…
There are approximately 10 Dusks sold on the TP every 24 hours… You seem to have misplaced 20 or so in your OP. Whatever you seem to think is going on probably isn’t since you are only accounting for ~30% of the actual trades…
If you are talking about sell orders listed dropped from 14 to 4, then that just means more people bought dusks straight up then were fulfilled from Buy orders. This number fluctuates constantly. I hope you aren’t getting your data from GW2spidy which only updates precursor prices a couple times a day…
Once again i will reiterate, the problem is multifold.
a lot of people enjoy obtaining their rewards themself, or at least a rough direction. They enjoy doing activities that lead towards X. Maybe they wont hunt every single piece, but they like to be able to hunt. You simply cant do this with precursors in anyway that has any tangible progress.
A great many people do not like hoarding money: you say they cant save or have no self control, this may be true, however john smith said about 10 to 15% of people enjoy amassing large amounts of wealth, this means the large majority of players do not.
long story short its not fun for a lot of players.The key here, is that some people are huge believers in monetization, they love turning everything they do into money. When you have that type of belief, its all the same, everything goes back to how much money it costs, and how much it earns. The game is designed with a HEAVY focus on monetization, however, its important to note, that a great many people do not enjoy monetization. many people like materialism, they like to get an obtain actual things, many others like experiences, they want do and experience interesting things, others like to progress.
Precursor works against all of these people, due to the heavy monetization focus and where that leads.
Experiences are anti rewarded in terms of money. 9/10 times doing something that is mostly for the new interesting experience pays very poorly.
Materialism, when it comes to precursors, materialist need not apply, the only reliable way to get it is to liquidate all of your goods. And you cant hunt it and get the precursor yourself.
Progress lovers simply cannot progress to legendary, except by saving gold. this can be seen as progress, except the price continues to rise, for some people they cannot reach the point of earning toward legendary.
long story short. Precursor is the most ungratifying part of the legendary process, many people dont get that much joy out of directly purchasing something.
Its hard for many people in this subforum to understand, because they mostly think monetarily.
I can see where you are coming from. Something in the form of progress to build up to a precursor would be much more gratifying for many people. Maybe I can make another thread that gives “recipes” for precursors. Should be simple enough, just have to find the right combination of items that have been increasing in price at roughly the same rate as the precursors. This would give people something to work towards, which wouldn’t be affected by inflation, and would ultimately lead to them getting a precursor.
Obviously the devs could one up me and do the same thing but make it a mystic forge recipe, but that comes with a whole other set of problems such as the market adjusting to the new recipes making them more expensive then originally.
You can farm most of the materials you are putting prices to. I’m sure most people farm most of the mats as opposed to buying it all. Plus the process of making your clovers will also give you a bunch of T6 mats.
I know at least for myself, the precursor is far more expensive that the combined expense of everything else, mostly because I didn’t buy most of it.
You are correct you can farm the mats if you desire. However those mats still have the same value associated with them. At any time you can choose to sell the mats you’ve farmed and get the stated value for them (obviously a simplification, but pretty close).
You can do the same thing for the precursor if it makes you feel better. Dusk costs:
250x all T6 mats
500 ectos
100 destroyer lodestones
when you collect those mats, instead of throwing them into the MF, throw them into the TP and they will yield you the money to buy a Dusk.
People have this unhealthy fixation on precursors. They seem to think that they are horribly expensive and everyone seems to have all 3 legendary gifts ready but the evil precursors are holding them back. This thread is designed to put some actual numbers to those claims and see what the costs actually are and how they compare.
I will not talk about the Gift of Mastery because none of the parts can be bought, they are all earned through various play styles.
First lets look at the gift of Fortune:
T6 mats- 250 of each type. Given market buy prices this will cost 249g as of writing. Using market sell prices this will cost 264g
250 ectos= 94g
77mystic clovers- 94g for ectos and 20g for mystic coins
Total cost = 457g
Next the Gift of " ". This one is different for different weapons, but I will look at the cost of 3 of the more popular ones. Bolt, Twilight and Incinerator.
Gift of Bolt: 475g
Icy Runestone: 100g
Gift of lightning: 358g
-100 Charged lodestone- 330g
-250 Ori ingot- 16.5g
-250 bolt of gossomer- 12.4g
Gift of Metal: 19g
Gift of Twlight:312.5g
Icy Runestone: 100g
Gift of Darkness: 193.5g
-100 lodestones- 175g
– 250 Ori- 16.5g
-250 leather- 2g
Gift of Metal: 19g
Gift of Incinerator:309g
Icy Runestone: 100g
Vial of liquid flame:
-Molten lodestone- 65g
-Destroyer lodestone- 125g
Gift of Metal- 19g
Finally lets look at the prices of the precursors for these same 3:
Zap: 320-390g
Dusk: 620-700g
Spark: 570-620g
As we can see, if you are making Bolt, the precursor is actually the cheapest part of the legendary. If you are making Twlight or Incinerator then the cost of the precursor is still less then the cost of the other 2 gifts.
The problem is you can break apart the other gifts and slowly buy the parts you need. For the precursors people need to save up a lump sum, and most people don’t have the self control to do that. They spend spend spend, instead of saving. If you actually have the other 2 gifts then you are capable of getting your precursor, you just need to stop spending and start saving.
The precursor prices have risen at roughly the same rate as the cost of the other gifts. As mats get more expensive, so do the things those mats are used to make.
The problem is not that the precursors cost significantly more then the other parts (because they don’t) it is that you can’t break the precursor down to small bits at a time, meaning your average person doesn’t have the self control to ever have enough money to purchase one.
T6 Mats = 249g
250 ectos = 94g
another 250 ectos for clovers = 94g
runestones = 100g
lodestones = 200-500g
That means you’ve had to have earned 737g-1037g worth of stuff along the way to your other 2 gifts.
That means on average each part of the legendary costs 370-500g… and surprise surprise… the precursors cost 370-500g on average! The precursors are exactly in line with the other parts of the legendary, the problem is people don’t have enough self control to save that much at once, they keep spending it so they never get there.
Enable the preview feature for the TP
Collection tab for tokens
There are a couple things to keep in mind when trying to melee and enemy, especially in dungeons.
1. You do a lot more damage in melee then you do at range. A good group where everyone melee’s the bosses will down them about twice as fast as a ranged group.
2. shared skills are all melee range. Boon sharing, venom sharing and other utility builds where you get buffs from your allies only have a short sharing range. If everyone is spread out at range you will not get the benefits of those utilities, where a melee group will further increasing the damage disparity.
3. When trying to melee, stay behind the boss. Bosses preferentially attack people who do more damage and people who are closer, meaning one of the melee players will almost always have aggro. Once the boss turns to attack someone move behind the boss. Many boss attacks are in a line, or in a cleave meaning you can avoid the majority of damage by staying behind the boss.
4. Aggro dropping. If you attract the attention of the boss you will only be able to take a few direct hits before dying. When you get low on health switch to a ranged weapon and dodge back to a distance. The boss will switch to another melee target 99% of the time allowing you time for your heal to recharge before you get back into melee range.
5. Watch the boss. Every boss has some large wind up animation that tells you when he is going to do a massive attack. You will probably get hit by it the first few times, but once you know the tell you should dodge through the boss when he does the attack. The game was designed around the fact that you will be dodging, and this is particularly true in melee range.
Let me take a guess OP and say you play an Engineer with a warrior alt. That is the only way I can figure out your rankings. Obviously you want engineer to be buffed since you play one, but you also wanted to be careful not to point out how ridiculously over powered Warrior is so your alt doesn’t get nerfed like it should.
Warrior should be in the S++++ category by itself. I’d move thief up to S with guardian and ele. Mesmer is probably a C in DE PvE, but it closer to an A in dungeon PvE so that one is tricky. Necro isn’t bad, it just doesn’t have as many viable builds and they don’t work well together, but 1 necro is great. I also don’t think Rangers are as bad off as you say, but certain builds could probably use help.
If anything legendaires need to be much rarer, precursors too, they are kitten everywhere these days.
No offense but if these are the same testers who said they couldn’t beat Explorable mode dungeons because they were so insanely hard then I think your testers might just suck. I’m sure you could hire some people from a top PvE guild, have them sign an NDA and give you an actual idea on the difficulty of the content.
Everything doesn’t need to be HM Vanilla WoW raid difficulty, but it would be nice if there were a few things that were that range somewhere in the game.
Well we can keep speculating all we want, but with the ever shrinking population of active players and the miserable drop rates in this game I doubt this mystery will ever be solved unless it’s by pure chance/ luck. And chances are pritty slim by the looks of it since it has not droped sofar.
*Growing
The game has been growing consistently every week for the last 9 weeks. It was just mentioned in an interview and was posted about by the devs a week or two ago.
I think shadow behemoth is the best bet. He is a rather rare event (i’ve leveled 4 characters through that area and never seen him). And hedrops a very large chest from what i’ve seen, which is also unique.
I don’t see the point of using this mechanic. Bosses are the easiest part of dungeons. I don’t think i’ve ever been in a group that has wiped on an actual boss, if we wipe it is always on large trash pulls.
Just dps and dodge and the boss dies, end of story.
The most frustrating part is WvW. I suggest checking every map quickly each day to see if something you need is open to you.
ZudetGambeous.9573 where did you get the information that 9 dusks are sold each day?
Do you know how many lovers are sold too?
From the BLTC forum, in the crystalline dust thread, John Smith commented on the amount of a few things that are sold daily, here is the quote in reference to the dusk’s and dawn’s sold in a 24 hour period:
Not even close: 9 and 11
Here is the quote from him when someone asked if it was the same person buying and selling sparks:
It’s different people.
Here is the quote when people asked if it was gold sellers controlling the precursor market through market manipulation:
Ursan is correct, there are many, many players who have earned enough money to purchase or create a precursor outside of the TP.
No, the Precursor market is not controlled by goldsellers.
I think that covers pretty much every lie and fabrication in the thread, have a nice day!
I’m sorry but this thread is hilarious. A bunch of people blaming market manipulators for continually buying and relisting precursors for the last 3 months. I hate to break it to you guys but if market manipulators were the only ones buying and relisting precursors then they would have gone broke months ago. The simple fact is that people are regularly buying precursors at these high prices because the prices are still below the average cost to make the precursor yourself.
You should check out the posts in the trading forum, there is a lot of insight there that explains what you are missing. GW2 spidy and similar sites are not giving you an accurate picture of what is going on.
For instance 9 dusk’s are sold every day, there aren’t only 1 or 2 dusks that sit on the TP for weeks at a time until evil market manipulators buy them and relist them. Maybe one or 2 of those is bought to later be relisted at a higher price, but most of them are just bought by players who spend more time making money in the game and less time complaining about it on the forums.
I have my precursor, still no legendary for me yet. I just finished my Mastery gift this week, and should have my Fortune gift in a few more weeks depending on how well I do getting my last bunch of ectos.
The charged lodestones are whats holding me back at this point.
I’ve found it costs about 15g per profession now unless you use a guide that gives you maximum efficiency which might save you some money.
I saved up 8000 dungeon tokens from 4 different dungeons, and 250g as well.
Spent all of it on exotic greatswords from the TP, and dungeon swords from trading in tokens (each greatsword was either 390 tokens or between 3-4g)
Not only did I not get a precursor, but I didn’t once get even a “semi” rare sword (one of the ones worth more than the standard 3-4g). I got mostly pearl and carrion greatswords with one or two skybringers and a dhummseal.
After going 18 daily rounds in FotM at lvls 10 and 20 in a row without so much as a ring, let alone a glob or vial of pink mist, and now this, it seems the entire “end game” is based off of the terrible RNG.
Anyway, just thought I’d put this out there in case anyone else was thinking of spending money and dungeon tokens on the mystic forge to try and obtain a precursor. I’m uninstalling the game myself, I just don’t really see the point in playing anymore. I’ve seen all the content, really was just trying to get further into the FotM and/or get my legendary (which I had all the components for with the exception of the precursor. It’s been fun guild wars, but the RNG just kills this for me.
So you gave up after only 20 attempts? I’m sorry but you really didn’t try that hard… why do you think Dusk costs 700+ gold… maybe because it costs about 700g in rare GS attempts on average to obtain.
If you had gone with rare GS’s instead it would have given you 267 attempts. The average seems to be closer to 500 attempts when using rares…
I’m not sure what to tell you except you haven’t even put in the average time and money yet, and not even close to having an unlucky streak yet.
No back appearance or cloaks still.
World Events still bugging.
No way to take ownership of my guild because you have no system in place to edit guild rosters (sounds incredible amateurish tbh.)
No big balancing patches.
I cant even compact/move to collectible on the items in my backpack since I upgraded to 110 slots … I have to do it all manually for whatever reason.
But seriously, you patch so slowly… and when you do its mediocre at best.
Whats up with that?
I’m assuming this is either a troll or a joke post, but i’ll respond anyway.
GW2 has released a major patch every 4 weeks since launch. Compare this to the other 2 “major” AAA MMO’s…
SWTOR- major patch every 10-12 weeks
WoW- major patch every 20-30 weeks
After each major patch GW2 releases a series of 3-4 mini patches to correct bugs and issues that the patch originally introduced.
They’ve fixed well over 100 world events since launch and i’m sure they will contiue to do so as they identify issues.
The guild functionality is something they have stated they are working on. They are adding features as they have time. I agree it is an issue that could be improved.
There are 100 reasons NOT to do big balancing patches and they have even posted them repeatedly on these forums. They do small changes as they see fit to see what the overall effect is and then do another round of changes. You will never see large balancing changes all at once because that is an awful way to pretend to balance things and does not bring about actual balance.
When you upgraded to 110 slots did you buy specific types of bags? There are bags with all sort of functionality and compacting follows the rules of the bags. If you are using all standard bags then I would report that as a bug, though not one I have experienced.
YES
As long as it is accompanied by new content, and expanded traits/weapon abilities/utilities. Being the same level forever gets stale after a while.
Just remember, to make it worth it you need to stack it enough to make up for the time it takes to kill mobs.
Say you kill a mob in 3 sec without MF, and it takes you 9 sec with MF gear. You would in reality need enough MF to tripple your chance. Otherwise you would be better off just killing 3 mobs in 9 sec with the regular drop chance.
except that MF gear is all Power/Prec/MF, so it is the second highest DPS gear next to beserker’s. You won’t be slowed down by that much with MF gear. I actually kill things faster in my MF set then my dungeon set since I use some defensive stats in my dungeon set.
As others have said it is never better to use MF in dungeons. You only kill a minimal amount of mobs, and chests aren’t affected by MF. However in the open world it is up to you.
With current prices it might not be worth it. The price of building the set will take months of grinding to earn back in what you get from extra drops as compared to not having the set, but if you plan on playing for years then it is probably worth the investment.
I die to those chickens a lot more then I die to the dragons…
risk vs reward I guess.
I mean have you ever had 50 chicken’s explode on your kitten that you can’t even see due to culling? it hurts… a lot…
The oddly straight lines we see sometimes are caused by bugs in the graphing, not a lack of trading.
So were gems actually trading at around that price? or is that giant spike just a total bug with the actual price being more in line with the rest of the graph? Because it still seems odd that the price jumped 15s in under an hour.
Anyone Know whats that Guild Missions?
Is some type of Large PvE content for Guilds? or is you and 4 guild m8s collect mats or kill 10mobs ?
If is the second, i think that we all do that already…
Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!
Who knows. Im assuming instanced somewhere, since you would think the content would be limited to Guild members only. I have no idea.
The last thing this game needs right now, is another reason for players to hide in dungeons. I don’t think they would strengthen their world by getting the players out of it.
EVERY category they mentioned was an open world mission and they made not a single reference to dungeons, I think we can assume at least some of the content will be open world. There may be some dungeon content, but so what? guilds already do dungeon runs, this just makes them more rewarding.
Also we have gotten 5 major updates in the last 5 months. Lets look at the last 5 content adding updates of other popular MMO’s:
SWTOR: 6 major updates in the last 14 months
WoW: 4 major updates in the last 16 months (plus 1 paid expansion)
LotRO: 3 major updates in the last 12 months (plus 1 paid expansion)
To say GW2 is adding content slowly or in less quantities compared to other MMO’s is laughable at best, but mostly just an outright lie. The only other MMO i’ve heard of that comes close to the update schedule of GW2 is possibly rift, but I haven’t played that one so I can’t say for certain.
Not even close: 9 and 11
well I guess all those threads complaining about how dawn and dusk are too expensive to afford are a load of crap… Clearly plenty of people CAN afford them.