The final boss event is at the end of a 4 event chain, so when you say “it hasn’t started” it might simply mean that one of the earlier events hasn’t been completed yet. Camping at the final boss location and waiting for the event to start won’t do anything unless other players are running the other events.
Considering 200-300 people are at that event waiting for it at any given time I think it would be fairly obvious that is not what he was talking about.
I’ll rephrase his question to a more direct version:
Why was the timer on the Maw event chain reduced to happen significantly less often?
They said you should be able to get the rewards once a day. Of course patches usually reset such things, so pretty much anything goes for the next day or so as they continually patch things. After that it should be once a day for certain.
I agree, the cut-scenes are a major improvement to the story telling. This was leagues ahead of the rest of the game, please keep this up.
I bought 15 keys and got nothing worth anything. But I knew I probably wouldn’t going in. I buy $20 in gems every month and spend them on random things in the gem store that peak my interest. The problem is many people here have a gambling addiction and don’t know when to stop.
I worked hard for my title. you’re going to look at it and you are going to like it.
/thread
No dragon, that is stated in the decoded messages from the patch yesterday. There is some bigger force at play though, I’m at a loss for what it could be though.
Agent of entropy was just silly. if it wasn’t capped then achievement points would be meaningless. With 50g you could get 10000k achievement points if you didn’t break your fingers from clicking. It doesn’t cost anything to salvage items if you do it correctly.
9 times out of 10 I make a small profit from salvaging groups of 500 items. It is not a meaningful profit, I wouldn’t do it as a money making method, but it means that money is not a limiting factor, just how fast you can click.
Personally I don’t think “clicked my mouse 10000k times” is worth any compensation.
I disagree with everything you said except for the class balance part. I really don’t understand their method of balancing. It seems to be: when in doubt→ buff warrior, when not in doubt→ buff warrior.
Warrior has received major buffs in every patch since launch. Ranger, and thief have received major nerfs in every patch. Engineer swings back and forth. the rest of the professions are mostly ignored.
I do think that quickness needed a nerf, taking down a boss in 10 seconds was kind of silly. Killing another player in 1 second was also kind of silly.
Feel bad for people who spent tons of money specifically to do that.
Mass salvaging is a break-even business. At least if you do it right. The only thing it cost those people was time.
This is a one time glitch in their system. going forward you can get monthly laurels from PvE OR PvP, not both. But if you did 1 of the monthlies before the patch and 1 after you still get the bonus because it wasn’t tracked before the patch for whatever reason.
Wow…. I think I’m going to need a new computer…
I agree with this post. Please make S/P thieves viable again.
All that and you didn’t even cover the worst of the PvE nerfs. My healing and damage just went to crap with the cal-traps nerf. Venom builds are even more useless then they already were.
But don’t worry, they buffed warriors! again!
Hmm interesting. I doubt i’ll ever be able to get this done though. Winning tournament matches probably isn’t going to happen since i’d have to pug them…
Cant recall did it say soulbound or accountbound in the skins. either way I will bet a lot of trident skins and spear skins will start to fill ppl banks.
Account bound. And you get a coupon that you can trade in for the weapon you want, the only RNG is getting the coupon, not in which weapon you get.
I don’t think it is reasonable to claim that killing a boss in 10 seconds in a dungeon isn’t OP…
No, the whole point of titles is so that people can see your achievements. If you can turn them off we are back to where we were with them being completely unnoticable and worthless.
They would still be visible when a player is targetted. I am not annoyed by titles per se, but by the sheer amount of screen clutter now caused by them.
Ahh, that makes more sense. Haven’t been able to log in yet. Yeah I could see that being a problem in WvW.
No, the whole point of titles is so that people can see your achievements. If you can turn them off we are back to where we were with them being completely unnoticable and worthless.
So you nerfed our elite skill, you nerfed our condition damage skills, you nerfed stealth, you nerfed our burst ability, and you nerfed our sustained damage all in one patch. Are you planning on removing thief in the next patch? I’m unsure what you want the role of thief to be now that you have removed all viable roles from them and again buffed warriors.
If you don’t want us playing thief just tell us so we can reroll into warriors.
Everyone doesn’t have the same opportunity to use the skill because different professions have different availability of the skill.
Ahh I see. Anet assigns every player a class no matter what the player would choose.
Do you think they’ll change stuff just because I asked them to? Of course not. They saw a problem, they corrected it.
What they did was nerf a skill game wide that seems to be a problem only in pvp and only because so many people cried about getting their rear ends handed to them.
I don’t pvp and I seldom run dungeons. I don’t want my already too slow in combat Gaurdian/Warrior to be stripped of any more speed.
“This wont end well” Indeed.
You are confusing quickness with swiftness. Swiftness is not being changed. Quickness is a buff that previously made you attack 100% faster for a short time period, allowing people to kill bosses in PvE in under 10 seconds. It was a problem in PvE and PvP equally. It had no effect at all on movement speed.
Anet will continue to buff warriors until they are the only class in the game. at that point they can declare that they have achieved perfect class balance.
My thoughts:
>Quickness nerf will mean a hard hit to Mesmers and Rangers. A bit sad to see in the PvE aspect since Rangers sorely need that bonus.
> Free server transfers to HoD, ET, and FC in the American Servers will flip WvW upside down (which will be the next Kaineng?). I’m not sure how that will project in the EU with vastly more Medium population servers.
> Living story finally looks like it’s getting interesting. That’s good to see. (I expected it may take time for it to “lift off,” hopefully this is finally interesting content).
> Engineer changes…I think I have to play my engineer and find out for myself. This looks like it could be good, it also looks like it could destroy my (and many other) builds.
The transfer is meant to encourage overpopulated high lvl servers to leave and go to the medium ones so that in end, all servers will have high pop or better.
I don’t think this will boost t8 servers up any bit. They’re waaaaay behind in accumulative points.
^^This
It is to give people who have been complaining about overflows and too many people a chance to move to a lower pop server where they won’t be hit with the constant overflows and large crowds.
BL Chest weapon skins…
Sigh.
Couldn’t you just make them simple purchases? Do you have to add crappy gambling?
People spent the last 3 months complaining about how the chests were worthless and had nothing good in them. They are starting to add better things to them to make them better.
This change is rough but it was sorely needed. Time warp let people kill bosses in 10 seconds, it was kind of ridiculous. Thieves could kill people almost instantly when they had quickness buff.
Slower speed and longer duration will allow people to actually react, and will gives bosses time to actually get an attack or two in.
The quickness nerf is the most devastating part of this patch. However the rest of the patch looks pretty excellent.
Now that quickness was nerfed to hell can you please buff Pistol whip back to its original damage? The only reason it was nerfed was because of quickness. Please put it back now.
The change to the outmanned buff looks like a huge win for WvW. Should encourage people to fight on even if they are outnumbered, and help more people to join.
The new living story instance should be interesting. Wasn’t expecting that, looks promising.
The improvements to the BLC are good, makes them a little more desirable.
I’m sure there is more, but those are what caught my attention the most.
I speculated in The Energizer during the lost shores patch. Made a small profit. I kick myself every time I look at the price now.
I speculated in ancient bones when they were vendor price. Again I kick myself for selling them at 1s, but still made a pretty large profit on those (small investment though, only had 1000)
I don’t have any capital right now so i’m out of the speculation game. Finished up my legendary and working on getting my T3 armor. Once that is done i’ll get a nice capital base and start again for the summer months.
I got my legendary about 2 weeks ago and now I play the game even more then before. I wanted to get T3 armor, max out my stats, get full ascended items, get to high level fractals, work on achievement points, WvW, sPvP. Basically all the things I didn’t focus on when I was grinding my legendary. I find the game more fun now.
Hmm I LOVE guild bounties. They are one of our guilds favorite activities. We are a guild of about 400, and we get anywhere from 30-60 people participating every week. We do mid week bounties for personal rewards as well and those are also well attended. We even enjoy scouting. Also try working WITH other guilds, not competing against them. Your guild only needs a couple hits on a target to get credit. Ask them to hold off a few minutes and help each other out, it gives both guilds a better chance at success.
Its never made much sense to me.
For stuff like this available at set levels, a character should be able to reasonable make the gold necessary to purchase it at that level.
Sure you can say “its just a skin”, but why not just make it cosmetic then? By attaching stats and level reqs, Anet are indicating that it shoudl be obtainable at that level.
Its not.
Plus compare the cost of cultural amour to the cosmetic skins. At current exchange rates cultural armour costs about £84 or so. Yeah ok.
The stats don’t matter. They are subpar for their level and useless to 99% of builds. At current exchange rates legendaries cost about $1400. Yet those are also just for the cosmetic skin. This has been discussed to death. Cultural armor is a unique and valuable skin and nothing else.
Arenanet will always nerf ways to make gold. The reason why is because they want you to buy gems. If I was working at arenanet I would design things for people to buy in the gem store. You’d think this would be common sense but; apparently for them it’s not.
Arenanet is obsessed with the gem store to an degree that is killing the game. Many things like self-style hair kits and other cosmetic items would sell a lot more frequently if they’d halve the price, but they obviously have some kitten for brains statistician who has never once touched a game like this applying real world purchasing habits of people to a virtual environment.
I’m beginning to think that their business plan is to “grab all you can, then shut down”, just like NCSoft did with City of Heroes when they made it f2p.
That’s a pretty harsh attitude to take, especially when you can buy everything in the gem shop without spending a single dime of real money. Plenty of people buy things from the gem shop. Apparently they are happy with the costs and are getting the revenue they want.
Also GW2 is B2P, not F2P. Cash shop is an additional revenue source on top of the box sales. In a F2P game it is the only source of income, meaning a much greater emphasis.
It took me 4 months of (semi) casual play to get all the karma I needed for my legendary. If I use that as a baseline. 500 obsidian shards over 4 months would be equivalent to 40(from monthlies) + 120 (from dailies) = 160 laurels = 3 shards per laurel.
You lost me here…Where are you getting 3 shards per laurel from?
I was using the fact that if you get all the shards from karma grinding it takes about 4 months of semi-casual play time to get the 500 shards you need for a legendary. In those same 4 months you can get 160 laurels. So if the methods were equivalent then you should be able to get 3 shards per laurel.
Obviously it is a rough estimate, some people would take more time and some people take less time to get that much karma. I just considered myself as a pretty average player using my personal experience. It is by no way a fixed number.
6 months from now you will have laurels coming out of your eyeballs and will be complaining you can’t even spend enough of them to get rid of all the piles of laurels you have.
Not everything is about the right now. There are some goals for laurels that are clear winners, like ascended gear, but after you have that it is all just fluff and other ways to get things.If I play every single day for the next 2 years I’ll have enough laurels to gear out my alts in one set of stats with just the laurel gear available now. This is a narrow view that you will be able to cap out on laurels ever. People with one character will in the relatively near future but beyond that they most likely will not.
3 for 3 price is poor design. That’s 250 days for 500k karma which can be farmed in a matter of days. 10 for 1 laurel wouldn’t even be worth it.
Using Laurel’s on anything other then ascended (possibly the tonic or pets if you are a collector I guess) is a big mistake unless you are so casual that none of this matters at all and by that point you can just cut yourself laurels out of paper in real life and color them in with markers and give them to yourself and RP that you are having a blast in your playstyle and are a powerful warrior without even signing in.
Well Personally I think using them for anything other then ascended amulets right now is a waste. It only takes 10 days of fractals to get a ring which is a much better investment. For the newly added accessories it is also a waste. 12 guild comms takes 6 weeks right now, but that time frame is quickly diminishing. Someone starting now can get 12 comms in 4 weeks since Rush is unlocked by many large guilds. In another week you will be able to get an accessory every 3 weeks once people unlock guild challenge, and in two weeks people will be able to get an accessory in 2 weeks once Puzzle is unlocked.
So basically laurels have a “bad” price for every item that is not exclusive to the vendor. Which is the point. It is an alternative, casual way to get things with a opportunity cost built in. Yes you can farm more karma if you grind for it. Yes you can get more rare gear if you grind for it. Yes you can get more dyes if you farm them. Every item on the vendor is at a poor exchange rate because it is essentially a bonus method of obtaining things.
I understand your point on the accessories.
The price looks out of touch with the game itself. We are talking 500 days of doing your daily to have enough laurels to handle the karma portion of your legendary which is the only thing Obsidian Shards are used for besides a shield no one uses. Prices can’t be completely arbitrary even if they are just an alternative way. Would you do your daily for 500 days just for the karma portion of your legendary or farm for 4~ days and get the same amount.
As a gamer to me the price listed looks unprofessional as if whoever thought it up had no clue of what they were used and in what manner. Maybe they have a whole team that decided this is the optimal number but I don’t see the logic behind it. It might as well be 100 laurels per 1 obsidian shard at that rate and by that logic it would be just as reasonable.
I can agree that obsidian shards are one of the most ridiculously priced laurel items. However they are not actually the worst. 1 laurels for a single bag of T1 mats is probably the worst trade on there. Even the T6 mat bags are worse since you can get a couple hardened leather worth basically nothing for your laurel. I do think that some of the items should be adjusted to be more reasonable.
It took me 4 months of (semi) casual play to get all the karma I needed for my legendary. If I use that as a baseline. 500 obsidian shards over 4 months would be equivalent to 40(from monthlies) + 120 (from dailies) = 160 laurels = 3 shards per laurel. If we assume a decent opportunity cost we can lower it to 2 shards per laurel. Even making it equal to the cost of grinding karma would only involve tripling the rate. But since they want the cost to be higher then the direct grind method a 2-1 ratio would be acceptable. So really the current exchange is only 2x worse then what a more careful consideration gives you.
People suggesting a 10-1 exchange are pretty unreasonable in my opinion.
Edit : I also just realized you get a karma jug from doing the daily as well which gives enough karma for 2 shards. This means you can get all 250 shards using nothing buy daily rewards in 4 months, which is what it took me before there were laurels or karma jugs. So basically the rate is fine as is.
I agree that GW2 is the best MMO i’ve played. I have some fond memories of SWG since it was my first MMO, and had some great depth. But as far as overall games go, Gw2 is the best i’ve found so far that holds my interest.
The mostly naked underage girls turned me off of TERA. WoW was fun for a while but eventually I lost interest. SWTOR was consumed by the evil that is EA. Other MMO’s just haven’t captured my interest enough to try them. The only other one that seems intriguing is Rift and I haven’t tried it yet.
Though that isn’t to say GW2 is perfect. I wish there was more depth to the combat like in GW1. I also wish they would spend a full patch on bug fixes, and balance. sPvP could use some more modes, it just doesn’t hold my interest as well as it should, especially when compared to GW1.
6 months from now you will have laurels coming out of your eyeballs and will be complaining you can’t even spend enough of them to get rid of all the piles of laurels you have.
Not everything is about the right now. There are some goals for laurels that are clear winners, like ascended gear, but after you have that it is all just fluff and other ways to get things.If I play every single day for the next 2 years I’ll have enough laurels to gear out my alts in one set of stats with just the laurel gear available now. This is a narrow view that you will be able to cap out on laurels ever. People with one character will in the relatively near future but beyond that they most likely will not.
3 for 3 price is poor design. That’s 250 days for 500k karma which can be farmed in a matter of days. 10 for 1 laurel wouldn’t even be worth it.
Using Laurel’s on anything other then ascended (possibly the tonic or pets if you are a collector I guess) is a big mistake unless you are so casual that none of this matters at all and by that point you can just cut yourself laurels out of paper in real life and color them in with markers and give them to yourself and RP that you are having a blast in your playstyle and are a powerful warrior without even signing in.
Well Personally I think using them for anything other then ascended amulets right now is a waste. It only takes 10 days of fractals to get a ring which is a much better investment. For the newly added accessories it is also a waste. 12 guild comms takes 6 weeks right now, but that time frame is quickly diminishing. Someone starting now can get 12 comms in 4 weeks since Rush is unlocked by many large guilds. In another week you will be able to get an accessory every 3 weeks once people unlock guild challenge, and in two weeks people will be able to get an accessory in 2 weeks once Puzzle is unlocked.
So basically laurels have a “bad” price for every item that is not exclusive to the vendor. Which is the point. It is an alternative, casual way to get things with a opportunity cost built in. Yes you can farm more karma if you grind for it. Yes you can get more rare gear if you grind for it. Yes you can get more dyes if you farm them. Every item on the vendor is at a poor exchange rate because it is essentially a bonus method of obtaining things.
Hmm I have mixed feeling about this. I guess it will depend on how many badges things cost. I just finished spending 100+g for my T3 armor so I could look awesome in WvW. I hope every nub with 100 badges can’t do the same. But again, it entirely depends on prices. Guess I’ll find out tomorrow.
The overall system of mix and match stats with look is a great idea though, I hope they start applying that to other areas of the game as well.
6 months from now you will have laurels coming out of your eyeballs and will be complaining you can’t even spend enough of them to get rid of all the piles of laurels you have.
Not everything is about the right now. There are some goals for laurels that are clear winners, like ascended gear, but after you have that it is all just fluff and other ways to get things.
I actually got a lot of dyes this week. A bit of advice for your dye goal. Sell the unidentified dyes and buy the ones you need. 80% of the dyes sell for significantly less then the unidentified ones so you’ll be much better off buying direct.
I finally got enough money to get my T3 cultural armor for my thief. However I was pretty disappointed with the dye palate. The gloves and pants only have a single dye option. The gloves I can understand, they are pretty small, but the pants would look better if they could have the same dye patterns as the chest piece.
On another note, I’ve gone through like 100 different dye combinations and I am feeling uninspired. I would like colors to compliment by Bolt, suggestions are welcome. I’d love to see what other people have done with their T3 as well.
The skins will never be a good investment, mostly because they are awful looking for everyday use. They are fun for the holiday’s but that’s about it. If they ever release really awesome holiday skins then those will be a good investment. Hardly any of these skins ever get used up, 99% of them are just bought and sold for speculation.
someone saved up enough money to buy what they needed and bought them? When you buy items at the lowest price the new lowest price is higher.
There hasn’t been any change in supply, it just has a high fluctuation because people tend to buy them all at once after saving for a while.
If you like to run lots of dungeons then i’d suggest GF. If you are more of a fractal/world event person then MF is probably the better bet. I bought one with a utility slot but now that I did I am regretting it. Eventually what I will do is get one for fractals with an offensive slot and one for farming which will be a MF amulet with a GF infusion. My full MF set is already >200% so I would rather have the increased gold.
It all comes down to what you enjoy doing the most. Don’t ever feel like you are hurting your team with the infusion slots because they are just fluff. Go with the one that benefits you the most.
I’m not sure what’s going on there. I saw an incinerator this morning and it had no such effect. I think your graphics are bugged, or the person is doing some sort of attack.
Well, I have to disagree there Zudet. Small guilds HAVE to focus a lot more on working together just to exist. That statement just doesn’t make sense.
ALso, if you do the missions with 5 – that’s great – but how did you unlock the later mission types so quickly with 5 people? Or is your guild much larger than you suggest? Two targets in 15mins, incl trying to locate the mobs has so far proved unsuccessful for us. One yes, but the time limit expires before we get to the 2nd.
Also, we don’t want the same identical rewards – that has been put to rest a long time ago. We just want to enjoy the content or a lower scaled reward at worst.
You’re right I phrased that poorly. Small guilds don’t work together in large groups mostly because they don’t like large groups and want to be exclusive to people they already know. Nothing wrong with that in and of itself but it tends to lead to the problem I mentioned.
My guild is very large but we run our large organized on the weekends and small group who need the reward during the week. If I can’t join on the weekend we do 5-10 person runs. 5 is pretty difficult. When we have completed it we get 2 easier bounties and usually send 1 person to get a jump start on searching while the other 4 go to the other site. If you can get 10 people it becomes almost trivial.
And you ARE getting the content with a lower reward now. You get guild bounties and an influence reward instead of the full reward. But people aren’t happy with that. they want the full rewards and say the content it “useless” without it.
it is literally useless because it can’t be used to unlock any of the other guild mission content
Yes it can. The whole original argument was centered around the fact that small guilds couldn’t earn the influence to unlock the missions. Therefore they added a system to help small guilds gain large amounts of influence quickly. Now they can research the missions just like large guilds.
Training bounties → influence gain
Normal Bounties→ Costs only influence, awards guild merits
Then you can run normal bounties until you have the merits to progress further. Even if you can only complete T1 bounties it still only takes 2 weeks to get the merits needed for the next mission type.
But as I said in my original post, we are dealing with very strongly self entitled small guilds here. They will continue to move the goal post until large guilds are penalized and small guilds have 100 comms deposited in their inventory just for logging in. I just hope the devs can outlast them.
Well, I have to disagree there Zudet. Small guilds HAVE to focus a lot more on working together just to exist. That statement just doesn’t make sense.
ALso, if you do the missions with 5 – that’s great – but how did you unlock the later mission types so quickly with 5 people? Or is your guild much larger than you suggest? Two targets in 15mins, incl trying to locate the mobs has so far proved unsuccessful for us. One yes, but the time limit expires before we get to the 2nd.
Also, we don’t want the same identical rewards – that has been put to rest a long time ago. We just want to enjoy the content or a lower scaled reward at worst.
You’re right I phrased that poorly. Small guilds don’t work together in large groups mostly because they don’t like large groups and want to be exclusive to people they already know. Nothing wrong with that in and of itself but it tends to lead to the problem I mentioned.
My guild is very large but we run our large organized on the weekends and small group who need the reward during the week. If I can’t join on the weekend we do 5-10 person runs. 5 is pretty difficult. When we have completed it we get 2 easier bounties and usually send 1 person to get a jump start on searching while the other 4 go to the other site. If you can get 10 people it becomes almost trivial.
And you ARE getting the content with a lower reward now. You get guild bounties and an influence reward instead of the full reward. But people aren’t happy with that. they want the full rewards and say the content it “useless” without it.
Wiki is taken from player research in game. It is made and maintained by players. If it is on the wiki then it is in the game. So you never “need” to resort to the wiki for details.
However I suspect you will be able to see the % by mousing over it. At least I would hope so. Also you can access /wiki IN game, so even if you need it you can do it while playing, don’t even need to alt-tab.
So 30 is the required number of guildies in order to be able to complete these? that assumes of course that they have the same motivation and lack of RL interuptions that testers would have had.
The problem is that our guild has something like 200-300 members, and most nights we might peak around 30 active- but some are trading, some are doing dailies , etc etc and the liklihood of getting them to run around aimlessly trying to find 6 targets within 15 minutes without being interupted by other guilds doing something similar is pretty remote.
Hence guild missions become just another reason people leave or ‘represent’ another guild.
Way to take things completely out of context and state them as fact. He said they did it with 30, not that 30 are required. My guild has completed T1 with 5 people, T2 with 15 people and T3 with about 30. If you do pre-scout you really only need 18.
30 is probably the average, but i’m sure well coordinated groups could do it with slightly less. But if you don’t have the people then that is ok because that is why they made 3 tiers and not 1. Like I said, only need 5 people to get T1 done. Having more people speeds up your merit acquisition but nothing else.
We only ever prescout T3, it’s just a waste of time T1 and T2.
Thank you devs for coming up with this solution. The problem is that smaller guilds are by their very existence, self entitled, against working together, and extremely self centered. They want to achieve everything a large cohesive group can in less time and get the same rewards. You will never appease them because to do so you would have to destroy the game.
For the guilds that were only limited only by influence gain and are willing to work for their reward then this will solve the problem. If you were looking to be instantly handed all the perks of a large guild on the same time scale then you will hopefully continue to be dissapointed.
My guild has been able to complete T1 bounties, All tiers of Trek and T2 Rush with a 5 man group. This means any guild with 5 people can eventually all 5 guild mission types. I don’t know how many will be required for Challenge and Puzzle missions but I think being able to do even the first 3 mission types with only 5 people is quite accessible to everyone.
For T1 bounties you only need to kill 2 targets. There is no pre-scouting required, and since the bosses scale they can easily be killed within their time limits. There are a few bounties that are too hard to find in the time limit with only 5 players, but the missions are cheap to research and run.
This type of progression is dumb and meaningless. Plus its tied to an “every kid gets a trophy” exp system.
This is an unstructured format and as such there’s little to use as a ranking gauge aside from time spent playing; you cannot, for example, gauge win/loss ratio. The best they can do is add some sort of experience growth for holding and defending a tower as well as staking claim to it. While the former is easy to reward with a properly scaled defense event, rewarding “claiming” is harder because who do you reward?
It’s hard to reward defending anything because it would inevitably lead to people who afk camp a tower to get infinite rank points. just tape down your auto-attack button and profit.
Still no Ascended gear from WvW, forcing WvW players to PvE?
Still no solution to the huge gold drain in WvW, forcing WvW players to PvE?
Still no additions to the content itself or even the re-addition of Orbs?
Oh, but we get a carrot on the stick leveling system for PvE players?
And this took them all this time, while hyping “the big WvW update”?
Deal breaker.
It’s already been stated on these forums that this update will add in new gear for WvW… multiple times in fact. So your first point is just wrong.
I always earn gold in WvW… maybe die less?
They have said orbs are never coming back (thankfully) though I will always welcome new content.
A progression system like this is something people have been asking for since Beta. I’m sorry it doesn’t meet your personal expectations, but I am excited about it.
I think the removal of Culling will be the real win for this update if it works. That alone makes this a huge addition to WvW.

