You’re much more versatile knowing multiple classes. There have been numerous times when I’ve switched classes before a game begins, so that my team’s comp is better. You want to have a balanced team, so if 3 (or sometimes even 4) of the other players are all playing the same class as you, or the other team has a couple of classes that are going to counter you, switching class would benefit your team.
Not only that, but also understanding how the other classes function from first hand experience can help you better in fighting them.
Hey folks,
It’s been a while since we’ve commented on leagues, so here’s a brief update.
There’s definitely room for improvement in the league system, and it’s safe to say that it’s the team’s highest priority now that we’ve signed off on everything going in for the July release. It’s still a bit early to talk about specifics, but I do think we can talk about some of the goals we have for the changes:
- Improve match quality
- Make divisions more reflective of player skill
- Make leagues feel more rewarding after you’ve placed in your appropriate division
We’re still determining the scope of the project, but I do want to be clear that it’s unlikely that these changes will be in for S4. Once we get a bit further in the dev process I’ll see if I can give an update on our thoughts/direction.
-Grouch
I prefer grindable seasons like season 1 over your plans wich usually make things worse than better. Season 1 was by far the best season so far.
I thought Season 1 was considered by many to be the worst, because of people exploiting it and the bunker meta?
It may be a breath of fresh air. Last time I checked people had some different builds compared to conquest and they worked out fine. Personally I didnt play much cause of queue time and I didnt know proper tactics.
The problem with Stronghold for me isn’t the mode itself, it’s that whenever it comes up, it usually comes down to both teams rushing the enemy doors and not defending.
At the start of a game I’ll usually say that I’m going to defend and ask if someone wants to help. Sometimes I’ll get someone that agrees, other times no one responds and they all just run for the supply, get the door breakers, rush the door etc.
It was Anets attempt at doing the whole Moba thing, but SMITE does it so much better. The SMITE devs have tutorials on the different modes too, explaining the whole 3 lane concept and the different roles that the characters have, which ones work best as roamers/junglers etc.
Anet needs to better explain their modes. As it currently is, new PvP players start off clueless, not through their own fault, but because it’s just not explained to them well enough.
They should just add a resign button. If 3 or more (i.e. the majority) people resigns the match ends and opponent is declared the victor.
This would be the best option. It was in the original Guild Wars, so I don’t know they didn’t put it into Guild Wars 2.
An interesting idea. Have you played SMITE? There’s a mode where both teams are in an arena, and the goal is to get x amount of tickets. You get (Or is get rid of? Can’t remember =P) tickets by making sure your NPCs run into the goal at the enemy team’s side of the map.
You also get tickets from killing enemy players, but the main focus is to have your NPCs run into the enemy goal. I know it’s having a bit of PvE, by having NPCs running in, but it’s quite fun in SMITE and staying alive is crucial, as you need as many players as possible to prevent the enemy team from getting their NPCs to your goal.
I know it sounds similar to Stronghold, but there’s no enemy lord to kill, or doors to break. It’s just a small arena, with NPCs running from 1 side to the other and the 2 teams fighting. There’s a few walls at the side of the arena, and some buffs that spawn if you kill an enemy that appears too.
Perhaps something like that could be put into your tug of war idea?
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It sure would be nice. We’ve been asking for new PvP modes for ages. True we got Stronghold, but it didn’t turn out all that well. Conquest does get very boring when you’ve done it for so long, on the same maps.
Reminds me of video Helseth did on unranked matches after season 1 ended. He put on some circus music in the background, because it pretty much summed up the entire match he’d recorded. He ended up just messing around instead of playing seriously and still won lol.
I think some people will be saying unranked is better, because they don’t end up on the team with the players you just described, whereas in ranked they end up on those players teams.
Obviously not all players will be saying it for that reason, but since some players are having a hard time getting wins in ranked, they’ll be happy to get some wins in unranked.
Having said that, I was finding unranked better than ranked, until it become pretty much what you said, a circus where you just get wins for not really having to try.
In PvP allowing preset teams to mix with single players can be a problem with mixed Q.
Teams can mean you are playing with friends, people you know.
You get guild teams that play together regularly using coms software such as Teamspeak. That gives them a huge advantage over solo players forming a team.
With solo players you end up in a ‘team’ who don’t know each other and may not have effective communication.
For even remotely fair gameplay you need random group and team options.
Which is why there should be seperate queues, but I’d never pay extra money for a solo q, as that’s something that should just be in the game.
If they actually managed to get people to part with their money for a basic feature like a solo q, then they’d start pushing for more things. The game really would become pay 2 win.
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Yeah, the classes feel like they have all be shoved into a specific role, with little room for any kind of variation. It’s disappointing because they said that they didn’t want to use the “holy trinity” and that the classes wouldn’t be be there to fulfill just one role.
What, I want them to make money and I want people to have fair happy matches, so I think it’s a good idea. And there’s always enough solo players to make all solo player matches, most people are solo players. So just sell people this option if they feel like buying it & if they don’t well then they have no reason to complain.
Customers already get ripped off with cut content that is sold as DLC from games these days. Something as basic as a solo q for PvP shouldn’t be a paid option, it should be just a basic feature that you see in the game.
I wouldn’t support selling solo q in the gem store as there’s already enough bad business practices in the games industry as it is. It would split the PvP community up even more too, because not everyone would be willing to buy something that is already included in other games as a standard feature.
I suggest we seperate solo and party matchmaking Q. Different ladder and division for each solo and team. Ban 4 man queue for the team matchmaking. While only showing the player solo division icon on the side of player name. Or put it an in-game optional option.
While we’re at it. Only allow daily to be completed within unranked queue only. Remove any ranked participation dailys.
If possible, add a pause feature
Anet said they removed the seperate queues to decrease queue times, so who knows if they’d put them back in again.
We were discussing ideas in another thread about how to keep a solo q and team q both alive. The best suggestion was to have seperate rewards for each queue, with team q having a better reward than solo, to incentivize people to queue up for it.
This way, solo players have fair matches and can work towards a reward and team players can have fair, competitive matches instead of roflstomping solo players, with a reward to work towards too.
I used to WvW but after rank 1,700 I got bored w/ it… I used to PvP but with the lack of build diversity I’ve gotten bored with it… I have basically everything I could want as far as items go so there isn’t really any point in me farming unless I just want to ecto gamble for fun… The storyline is obviously not going anywhere till August or September (maybe even later)…
At this point I just want a reason to log in, and the daily rewards aren’t even enough to make me want to log in for even 3 seconds… Suggestions?
You don’t have to play the game if you’re not having fun. Just put it down and do something else. I wouldn’t put all your expectations on one game, to satisfy your gaming desires. Play some other games, or try something new. Variety is the spice of life.
No, no, my friend. I’m never doing this ever again. I don’t even know what psychological disease made me desire Ascension in the first place. Heck, when the first season came up, I didn’t even want it. Then, I try harded for one single week before the end of Season 2, managed to wipe out so many cheevos at once I thought, “might as well finish it”.
But no. As of right now, it is finally over. My torture has ended. It is done. I can now return to Overwatch, Dead by Daylight and Evolve without a care in the world. I’ve finished what I started. I am free.
If it was becoming that bad for you, then that’s a wise decision. I wouldn’t recommend anyone force theirself to endure something in a video game, that is causing them anger/frustation and no enjoyment, just for a shiny in-game graphic. It’s really not worth it when you put it into perspective. We all have far more important things to worry about in the real world anyway
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Players “staying where they belong” isn’t the issue.
To be honest, I don’t care a whit what division anyone is in. With deliberately unfair matchmaking, division difference is meaningless. I don’t have any real respect for “Legendary” players as such.
I’d be happy as a clam to be an a lower division and getting fun matches, if the shiny didn’t require advancing in divisions.
The issue is that the shiny ( the backpack ) requires advancing through divisions. That reward was intended to attract players to PvP.
Because ANET has made it difficult or impossible to advance, the reward is denied to the very players it was intended to attract. It will alienate them instead.
At the same time, the system isn’t truly competitive either. It more or less failed on all counts.
It’s a catch 22. The backpiece is there to make PvE players want to play PvP. Once they get the backpiece they’ll stop playing PvP. If the backpiece is easy to get, they’ll stay for the time it takes to get it, then go back to PvE.
Anet want you to stay in PvP for as long as possible, to keep the population healthy, so they’ll make the requirements high to get the backpiece.
Some players, like you, are still playing for hours to try and get the backpiece, so it’s served it’s purpose of keeping you in PvP. Other players either don’t care enough about the backpiece to keep trying, so they just stopped or they’ve got it by now and have gone back to PvE.
The next league reward will probably draw PvE players back in again, despite not liking PvP or the MM system, because like you keep saying, you yourself want the shiny, so that’s why you keep trying.
This season is garbage. Nothing except massive 500-100 blowouts. Fighting almost full premades with randoms. I just need 4 more kittening wins to never play this worthless garbage ever again.
Until the next league reward is implemented, in the following league =P
I’ve been wondering the same thing. It’s frustrating, because we’ve been stuck with the same thing in sPvP for a long time (arguably less since they took things out, like team death match and underwater map).
I remember when they first announced Stronghold, I thought it was going to be my favourite mode. Unfortunately it ended up being my least favourite map/mode in sPvP. The current maps (and Conquest in general) have been getting really stale.
From what I recall, I don’t think they had too long to make HoT, so they probably decided to focus on PvE. I remember way back when Guild Wars: Factions came out and they introduced, not only 2 brand new classes (Ritualist becoming my favourite class in the game) and an entire new continent with a new campaign to play through, but also Alliance Battles for PvP.
Guilds would align with 1 of the 2 Factions and you’d fight for them in the Alliance Battles. Guilds would take ownership of towns too, which really made the guilds feel like they were part of the world.
I’d love to see that level of love in the next expansion for GW2.
To be honest, that will make your experience even worse. You will get even more lopsided games than you currently do.
MMR is not the culprit of bad games. The matchmaking algorithm is.
That’s what I was thinking. Resetting MMR isn’t going to change how MM works. There will still be pre-mades vs solo etc.
This has been asked a lot recently, but yes there’s a 4th season. Anet have also said that the wings will be available after the final season. They didn’t say how they’d be obtained in the future though.
Didn’t you say you made a F2P account Ithilwen? What’s your w/l ratio on it?
That would be the best way of seeing how badly the MMR is impacting your main account.
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More viable builds for all professions would be my request. There will always be a Meta, but it would be great to be able to spec for different things.
I know you don’t have to spec for Meta builds if you don’t want to, but currently all the professions just feel like they serve one purpose and that’s it. Disappointing since the whole reason the “holy trinity” was abandoned, was because they wanted us to be able to fill any role we wanted.
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I support this just because I want to see what excuses people will come up with next.
Here’s some things you might hear https://www.youtube.com/watch?v=Hc0N8LJueZ8
(Different game, but amusingly accurate) =P
Just had a match. 1 home, 4 mid was agreed… a war and a necro went to cap home ???? 1 went out wandering to far and 2 ended up mid, wiping out of course.
I’m in EU server, I believe English is our huge handicap here, but numbers are universal and “close, mid and far” are the words mostly used around here. I think I might go back to US server at some point but right now I am not willing to buy ANY gems, Anet has NOT earned it!
I really don’t get it!
I’ve seen that a lot too. We all agree that a specific player will cap close, then when the game starts, someone else follows the appointed person to cap close. It’s frustrating but there’s nothing we can do about it, apart from adapt as the game unfolds.
Yasi does have a point. I don’t get rewards, nor do I expect rewards for playing Smash Bros or Mario Kart, but I always play my best to try and win. The satisfaction of playing and winning is good.
This is about motivation to play good. People wouldn’t make posts like “i am legendary i don’t care”, if there weren’t problems with current system. Many people reach legendary, get trophy and them stop playing or play without trying. This is why there is long queue times and people aren’t very satisfied with pvp – low motivation to the the very best.
While extra rewards might not solve it, giving no rewards will certainly not solve it.
This sounds more like a issue with the game itself and people not finding it fun. Wouldn’t it be better to ask for the gameplay to be improved, rather than trying to cover up the problems with shinies as an “incentive” to play?
Unfortunately GW2 has breeded a “reward for doing anything” mindset, so they can’t go back now. So in that regard, I do think they need to keep adding rewards to keep people playing, because they’ve conditioned the playerbase into expecting rewards.
Efforts, skills, hard work should always pay off and it does in real life. What are you talking about?
Efforts? Hard work? Ranked pvp? Are you serious?
Ranked pvp is not eSports. Tournaments are eSports. Go play tournaments for your rewards. But dont expect tournament rewards in ranked pvp. This is hilarious.So, you shouldn’t try as hard as you can to win in ranked? Well, looks like you said the truth about existance of toxic people.
So, you are saying there is two type of people playing:
1) those who play to get a reward
and
2) those who play to be playingNot really what I wrote, nope. Maybe you should put all that hard work into getting some reading skills, just a friendly suggestion
P.S.: You are already getting something. Think about it.
Yes, you said just that. Some people areplaying for reward, other are playing to play. Mayby you put some hard work into making decent points? Oh wait, you only try hard when you are in tournamets. Sorry.
Yasi does have a point. I don’t get rewards, nor do I expect rewards for playing Smash Bros or Mario Kart, but I always play my best to try and win. The satisfaction of playing and winning is good.
The amount of times a Mesmer or Ranger has knocked mobs out of my AoE fields -_-
I think in PvE, players just have a tendency to use all their skills in succession. Obviously not all players do, but I’ve seen players (not just Mesmers and Rangers) using their knockback skills, multiple times when there’s been no need to.
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Why stealth cannot capture point?
Answer :
- Stealth used to be able to capture point.
- It felt broken for the vast majority of the PvP community.
- Lot of pvp players complained about it.
- Anet nerfed it along with all invuln effect.Rangers/druid/warrior have no invuln effect since conditions pass through them
Gardian/DH only have shelter has a block utility with no blind spot that allow caping.
Reflect only prevent incoming projectiles to hit you (not all range attack, which make a very big difference, trust me)Block/reflect/invuln/blur/dodge are short lasting effect that allow your ennemies to still keep track of you.
Stealth may be stacked to the point that you end up perma stealth and you can’t keep track of a stealthed ennemy (especially if you don’t know that there is one)What you want would only end up in stealth wars 2 where the meta game would revolve on 2-3 professions playing in PvP : Engi, thief and on a good day you may see 1 DH or ranger.
I just got an image in my mind of both teams consisting of 5 Thieves. The only action would be points randomly decapping or switching colours lol.
I think the best suggestion I’ve seen is seperate queues with seperate rewards. I think that would be the best way to get people to team up. People really do go out of their way to earn new skins and stuff, so I could see something like that working.
The team queue would need a better reward than solo queue for sure, so that it can keep the team queue alive. Hopefully the devs try something like that, as I think it’s a really good suggestion and the best way to keep people queueing for teams.
Esports are an admirable and ambitious goal but that just means they should really polish things up before pushing it. Their competition is League of Legends, Overwatch, Street Fighter 5, and lots of others with polished, up to date code and server tech resulting in a smooth relatively bug free experience. Even when Guild Wars 2 was released it still felt somewhat dated but the combat mechanics showed lots of signs of potential.
Having an incentive would be a really good idea. A legendary item for the teams to gun for would be good, but I get the feeling we’ll see complaints from solo PvPers saying they want the team reward and it should be available for solo queue :P
Just respect that it’d be a team queue prize and try finding teams.
Unfortunately we live in a very entitled society. The current legendary backpiece has caused a lot of complain threads. Imagine the threads we’d see if it were locked to a team based queue lol.
The whole thing with eSports, is those games are built for PvP. GW2 is an MMORPG, with all these different modes, aka PvE, WvW and PvP. Anet have to focus on way too many areas of the game, instead of being able to just focus on balancing the game for PvP. If they really wanted to push for eSports, then the game should’ve been very PvP focused, instead of trying to be a jack of all trades.
It’s disappointing, because GW1 was always marketed as being a PvP game. This time they seem to have put PvE before PvP. I loved the PvP in GW1, it was some of the most fun I’ve had in an online game.
PS: I miss Ritualist so much. My favourite class from GW1 
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If the split the queues then yes team queue would go right back to having high queue times. This is why they would need some sort of incentive, such as better rewards, to encourage people to play in team queue. In doing it that way, everybody wins. Team queue will potentially have reasonable queue times, and solo players and can play without fear of being farmed by teams.
Having an incentive would be a really good idea. A legendary item for the teams to gun for would be good, but I get the feeling we’ll see complaints from solo PvPers saying they want the team reward and it should be available for solo queue :P
I used to play Final Fantasy 11 back when I was a teenager. That game was REALLY hardcore. You needed a group to do the majority of things in the game, even just leveling up required you to be a in a group.
You could solo until about level 12-14, then you needed a group. It was a very social MMO. Even unlocking the new classes in the expansion packs was really difficult. I only unlocked about 2 or 3 of the expansion classes. I believe the game is still up and running to this day, still charging it’s monthly fee, but I digress.
It would be interesting to see what happens to queue times if they seperated the queues again. I wonder if the queue times would go up even more, if just the team queue would be bad.
It’s a really messy issue. On the one hand it sucks for solo players that they can be matched against pre-mades. On the other, there’s nothing stopping solo players looking for people to group up with.
Ellie brought up the point in another thread, that the majority of players would prefer to just jump in and play some games. I think she is correct about that. It’s like when you boot up your Xbox and you want to go play some Halo multiplayer. You just want to jump in and play, no messing around sitting in a lobby.
I can see the point of view from the team players too. They want to group with guildies and friends, which is pretty much a given in a MMORPG, because it’s a multiplayer game, not a single player game. It seems that the logical thing to do, is bring back the seperate queues, but Anet removed them to reduce queue times. It seems like the only fix would be to inject a new influx of players into PvP, but that’s not something they can do. They tried to draw people in with the Legendary Backpiece and look what that did.
At this point it just feels like a sinking ship.
With all due respect, if you’re mistaking something like this, what else are you mistaking the sources of?
I’d hazard a guess that they’ll use the League Ticket currency for the next lot of Leagues. It wouldn’t make sense to scrap them and create a new currency in place of it, to serve the same purpose. That’s assuming they’ll do the same method of getting whatever the next reward is.
The match maker is unfair but, realistically its probably hard to find 10 players that are equally as unskilled as some of the players posting in here.
I don’t mean it to sound rude but thats essential what is being asked. You don’t like the fact that you are being matched against better players so want anet to match you with players that are as equally bad as you are. Then that way you can coast to Diamond or legendary where you don’t belong.
I don’t think there’s an easier way of saying it tbh. The matchmaking isn’t great and does need work, but Ithilwen, given how much you’ve been posting over the last 6 months, I don’t think any changes they’ll make will satisfy you, until it’s designed in a way that it gets you, personally, the Legendary Backpiece.
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The solution is to emulate most competition systems. If you win, you get a harder match next time. If you lose, you get an easier match next time. ANET does the opposite and the results demonstrate that it is not the right logic.
The reason you get easier matches after losing a ton in most games, is because the matchmaker’s opinion of you drops a ton. In GW2, PIPS are a main component of how you’re matched, so you’d have to lose a ton of PIPS for easier matches.
The matchmaker itself can’t start favouring one side based on those players being on a losing streak, that’s just biased in the opposite direction. All good matchmakers are independent trials (no bearing on past win/loss streaks.) All good matchmakers simply even the strength of both teams as equally as possible – so obviously the current system is bad, (a few people suddenly on win streaks disagree that it’s bad).
It is not possible to do what you’re describing unless the league has zero safe pips. If that were the case, who knows if ArenaNet would nerf the achievements so hard that every player in Amber can grind them? Careful what you wish for
I get the feeling Anet wouldn’t nerf the achievements, if there were zero safe pips. They’d want players to strive to get to the higher divisions, in order to earn the reward, to keep them playing it.
We’d probably see the same complaints on the forums, even with pip loss across all divisions. It’d just be “Keep losing pips and I can’t get out of Amber!” instead of “Can’t get out of Tier 4 Sapphire!”.
Well the OP is comparing female to male armor so I think it does go along with the subject. There’s really not that many naked female armors as everyone thinks, but yea males probably have a few less skimpy pieces than females do. The point is we ALL need more revealing armors that are all as equally revealing in both the male and female version. I still think we need Kasmeers and Farens bathing suits. Those would make a lot of people happy both male and female.
If there were white boxer shorts with love hearts on for males, I guarantee you they would be very popular for the folks that like to troll, running around with the princess wand =P
Not quite sure how you troll by wearing some kinda cloths & weapon that you like but if people don’t like it they can just not look at it, that always works for me whenever I see something I don’t like to look at. A lot of npc’s in this game wear bathing suits so it really doesn’t make sense that we can’t wear them on our own personal characters. Also we had underwear & loin cloth type of armor in gw1 and nobody had an issue with it, it they liked it they wore it, it not they didn’t wear it, simple as that. Never saw any complaints, it’s just silly to complain about what some one else is wearing on their own personal character on their game that they payed for. And also silly to force some one to wear a style of cloths that is just not to their liking. http://wiki.guildwars.com/wiki/File:Necromancer_Elite_Scar_Pattern_armor_m.jpg http://wiki.guildwars.com/wiki/File:Necromancer_Elite_Scar_Pattern_armor_f.jpg http://wiki.guildwars.com/wiki/File:Necromancer_Obsidian_armor_m.jpg http://wiki.guildwars.com/wiki/File:Monk_Flowing_armor_m.jpg http://wiki.guildwars.com/wiki/File:Monk_Flowing_armor_f.jpg http://wiki.guildwars.com/wiki/File:Assassin_Imperial_armor_f.jpg http://wiki.guildwars.com/wiki/File:Warrior_Elite_Gladiator_armor_f.jpg
Well in fairness I assumed s/he meant people who would use the character’s clothing to exacerbate their trolly/attention seeking behaviour, rather than the outfit in particular being the extent of the trolly behaviour.
It’s not a reason to not introduce different clothing options, but I don’t think s/he was saying that it was either?
You assumed correctly
My friend used to be a hardcore WoW player. I remember once at his house (like 10 years ago now or something crazy), he said to me “Watch this. I’m gonna mess around with some Horde players”. He went into Horde territory, unequipped all his armour and weapons (so he was in his underwear), then set his tag to AFK.
Pretty quickly, some Horde player comes running along. He stopped and hesitated when he saw my friend sat there AFK. He approached and attacked. The second he did that my friend attacked him, in his underwear, no weapons equipped and by punching with his character. He was also playing a mage to add insult to injury lol. Then he /danced etc.
That’s the type of player that always springs into my mind whenever someone dresses (or rather doesen’t ) their character in their underwear :P
Well the OP is comparing female to male armor so I think it does go along with the subject. There’s really not that many naked female armors as everyone thinks, but yea males probably have a few less skimpy pieces than females do. The point is we ALL need more revealing armors that are all as equally revealing in both the male and female version. I still think we need Kasmeers and Farens bathing suits. Those would make a lot of people happy both male and female.
If there were white boxer shorts with love hearts on for males, I guarantee you they would be very popular for the folks that like to troll, running around with the princess wand =P
I like it how it is and want more revealing female armors.
Likewise. I like my characters to look sexy in games. Personally I’m tired of being chastised for that preference.
Yeah, well there are plenty of options for you and very little for players who don’t want their female characters to have revealing armor…
Math says you’re wrong dude. The covered versus skimpy ratio is something like 80:20, if not MORE skewed to covered.
The fact that nobody ever chooses covered says more about human psychology than the available armour sets.
That’s actually a good point. When I’m in HoTM, the majority of human females (and norn females) tend to be wearing the “skimpy” options. However, you notice that they’re all wearing basically the same set, or specific pieces from certain sets.
The best thing would be to separate team and solo queue like it used to be so people can be happy to play against solo players as a solo player and against organized teams as an organized team. And yes of course we know we have to work together with our team to win… if the team is even willing to do that, some aren’t, that’s why it’s not fair to put a random team of solo players against an organized premade team. And for goodness sakes remove mmr from this game it only manipulates matches to cause 1 team to win and the other to lose before the match even starts. Oh and removing profession stacking would be nice, I can’t count how many times I’ve been on a mostly necro team or mostly engie team that totally smashed the other team to smithereens, they didn’t have a chance.
You do see some baffling stuff in this game. Last night my team managed to hold the enemy at far. The enemy Thief managed to sneak his way out to try and cap our close. I was on Mesmer, so I had a portal setup up at close and mid. The second I came through the portal and came around the corner to fight him on point, he just ran off, with no engagement. Didn’t try to damage me or force me to retreat or anything.
He tried to go for mid, so naturally I portal back to mid. Same thing happens. He just runs off without putting up any fight at all. We ended up winning by like 500 – 60 or something.
Wait, are you blaiming the thief there?
Based on what you described there was a team-fight on your far, so a 4vs4. The thief has nothing to do there and did the only right thing. Using his superior mobility in order to decap points. Now you had a portal on close, so controlling 2 points. Best thing he can do is forcing you to use your portal, then go mid as fast as possible when portal-time is over or forcing you to portal back to mid and go close for decap, while you are at mid.
Were you a condi-mesmer? In that case it was definitly the best for him not to engage you. Why should he? He´s not supposed to win it and it could take far to long. Thief is there for +1 and decap, not to 1vs1. Even 1vs1ing classes thief has an advantage (rev, nec, etc) is not always the best to engage them. It just needs to long.
Coould it be, that his team was snowballing at far? Most blowouts happen, cause the players can´t communicate and regroup properly. The reason why blowouts weren´t happen that much in season 1 was because of the tanky meta. Players could die and engage again easily before anything happened (and believe me, it happened in proleague —> Car Crash vs TCG I think, CC had people dying over and over in mid, still TCG couldn´t win that point).
I think you don´t really know how thief works and that team he had didn´t either.Back to topic. I think a lot of people underestimate how much gw2 is a team-based game. You have much more fun, can train and discuss what was wrong, right, etc. I have heard from a lot of people, that playing in a team was important in gw1, too. If thats right the team-forced pvp isn´t actually new. Hell, we are playing a mmo. While I like to play sometimes alone (anet, bring back soloq!), playing the game alone forever may not give the best feelings.
Fair points. True, I’m not the most familiar with Thief, apart from being wary of their damage burst and that they like to push far/decap points quickly, as I don’t play the class. I think I’ve just seen too many Thieves that try to be 1v1 heroes in sPvP. The ones that seemingly just use all their CDs/Initiative ASAP, to the point I expect them to attack on sight lol.
Ithilwen, just try teaming up with the people that have offered to group up with you. If you’re not having any luck at all soloq, then they’ll increase the speed you get your wings.
(edited by Zynt.5769)
The best thing would be to separate team and solo queue like it used to be so people can be happy to play against solo players as a solo player and against organized teams as an organized team. And yes of course we know we have to work together with our team to win… if the team is even willing to do that, some aren’t, that’s why it’s not fair to put a random team of solo players against an organized premade team. And for goodness sakes remove mmr from this game it only manipulates matches to cause 1 team to win and the other to lose before the match even starts. Oh and removing profession stacking would be nice, I can’t count how many times I’ve been on a mostly necro team or mostly engie team that totally smashed the other team to smithereens, they didn’t have a chance.
You do see some baffling stuff in this game. Last night my team managed to hold the enemy at far. The enemy Thief managed to sneak his way out to try and cap our close. I was on Mesmer, so I had a portal setup up at close and mid. The second I came through the portal and came around the corner to fight him on point, he just ran off, with no engagement. Didn’t try to damage me or force me to retreat or anything.
He tried to go for mid, so naturally I portal back to mid. Same thing happens. He just runs off without putting up any fight at all. We ended up winning by like 500 – 60 or something.
@stickerHappy
Should I understand from your post that if I don’t have friends or a team I am not worthy? I come to GW2 to escape.. and find it more stressful than rl.
Do I really need to be a social networking ninja to win a few games?
No, PvP should not be about who gets the good teamups.
It’s really not hard to find players that you have good chemistry with. I’m not in a guild, don’t have many people on my friends list, but I can get a group pretty easily. I’ll sometimes get a PM asking if I want to team up, after a game.
You don’t always have to wait for a PM. You can be the one to ask others if they want to team up. A simple little thing like that can easily build you a team.
Thats because PvP players are bad at the game.
I’ve said it before but people running around zerg events on their guardian spamming staff auto attack know more about the game mechanics then pvp players.
Ahhahahahahaha
The idea that 1 spam PvE’rs know anything about the depth of combat in this game…
HAHA! Funniest thing I’ve read on the forum in ages.
It’s been a while Levetty but you’re still capable of an instant classic.
~wipes tear from eye
They know how to cleanse conditions.
Oh sure. After regularly timed intervals and some huge boss animation.
That and as a consequence of spamming through their skill bar.
Its a better method then to whine on the PvP forums untill Anet nerfs the condi build.
This thread is making me think of this video XD https://www.youtube.com/watch?v=QFZ3sKYZEkE
I wasn’t sure so I went to thesaurus.com and put in’ opportunity’.
Interestingly I wasn’t able to find ‘guarantee’ as a synonym.
As much as I hate to say it, this really feels like a troll fishing for some bites because I can’t believe a person can purposely be this obstinate.
As far as the rest of the silly remarks – it’s not meant for elites only. I’m 100% average and I should be earning mine during the next season unless some weird programming throws me up to Legendary x2 this season.
If anything I would be the epitome of why they’re not prestigious and why most feel they’re a joke you just grind out.
I’ve been wondering the same thing. I’m pretty sure Anet meant everyone can join Ranked games, for a chance to go for the wings.
Why exactly do you want the Legendary Backpiece so badly? If you don’t enjoy playing a certain mode, I honestly can’t see the point in causing all this stress for yourself over it.
I think the topic seems to be swinging away from the OP was talking about. He was saying he wants male armours to get the same treatment that the female versions get.
I wish people would stop obsessing over the wings, it’s something you would earn then never display again after a week.
This reward has really made PvP unplayable.I’ve stop working towards wings in the beginning Season 2. By mid Season 2 because of the fact I was no longer playing for the shiny wings and just for some competititve pvp fun which the system is total against if you are a solo queuer, I started looking towards other games, yet kept a eye out on this game which I did loved, now all but giving up on for the most part atleast.
In my opinion once you either “Grinding or Lucked or Gave up on” your way to the wings as a solo queuer. The process is so bad that you just don’t even want to look at GW2 any more. But anyways what I’m trying to say is once a solo player’s quest to get the wings are over in which ever shape or fashion, there is nothing left because competitive is non existent. Yes there are uneven matches in other competitive PvP games, however no way near every game day in day out like in GW2.
That’s the thing with the wings. Their purpose seems to have been to draw in the PvE crowd, but once they get the wings, they’ll just go back to PvE. My guess is that Anet are going to keep adding in shinies, to try and keep bringing the PvE players back to PvP.
The achievements are the hard part. Just stick to Aura Ele and you’ll cross the divisions by the end of next season.
I just wish that there were more varied armour sets in the medium armour class. It’s mainly just trenchcoats lol.