(edited by Zynt.5769)
Another person insisted he was the only one in his team playing well. That his team mates were the ones causing him to keep losing games. When he finally recorded himself, people pointed out all the mistakes he was making. Things that were actually contributing to his team losing.
The community didn’t say “HAHAHA YOU SUCK N00B!”, they pointed out what he was doing wrong and told him what he should’ve done in those situations.
Your current attitude is very similar. Insisting you’re good and should be advancing up in the divisions. Refusing to show people how you play, but insisting that you’re playing really well, is basically saying to us, one of two things.
1) You’re not playing as good as you say you are, but don’t want to admit it to the community.
2) Arrogance. Basically refusing to listen to constructive feedback on how to improve yourself.
Sorry if that seems harsh, but there’s no easier way to say it. There’s really no use in making multiple threads, if you’re not going to listen to the feedback people give you.
Players will always find a way to find the next “OP” thing. Remember the recent Mesmer nerf, when people said that Anet killed Mesmer and it was useless? A short time later, someone figures out the Chronoshatter build, that’s in the current Meta.
Thing is, the game has been designed around 5v5 comps. I can’t imagine it being very fun, having a 2v2 against a Scrapper and Druid. They’d never die.
There’s a problem right there. You’re engaging a Scrapper 1v1. If you’re holding a point and a Scrapper comes along, sure you can stale mate them, to prevent them decapping your point.
Likewise, you can go far and prevent a Scrapper from capping the point for a bit, but you shouldn’t be trying to kill them 1v1. It sounds like you need to know when to/not to engage certain classes.
Again though, you’re ignoring the requests to show us how you actually play, so no one can actually help you where you need to improve in your gameplay.
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Thing is, we still need to see how you actually play in the game. We don’t know what your rotations are like. Are you defending points, helping the team fight, backcapping etc
For all we know, you and your team could be just staying at mid, fighting a never ending battle against the enemy team, that have an engi, ele and druid sat there.
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ok OP, pm me ingame if ur N/A and i have an alt account in ruby, and with couple of my friends i will carry u out from whatever tier or division ur stuck.
You think thats a bright idea?
Instead of OP struggling at sapphire u will carry and make him struggle even harder at ruby diamond or even legend?
Gotta agree with Locuz. People were complaining about Season 1, because they said a lot of people made it to higher divisions than their skill level reflected.
“Carrying” someone out of a division that they’re stuck, is repeating the same things people were complaining about with Season 1.
Ithilwen, with all due respect, complaining on the forums about how you keep getting bad matchups every single day, isn’t going to help, unless you show video footage of how you play. We have no idea if your team mates really are as bad as you say, or if you play as good as you say, until we see it for ourselves.
Contrary to popular belief, the folks here are willing to help give you friendly advice, if you’re willing to listen to it.
I’m not trying to get on at you, I understand you’re frustrated. Losing isn’t a pleasent experience, but you can change your approach to how you handle losing. It’s all a state of mind. If it really is this bad for you, then you might want to ask yourself, is it really worth the stress? Would it be better to just accept not being able to get out of Sapphire? You should be proud that you’ve made it this far.
Again, I’m not trying to flame you, or tell you to “Git Gud”, but people are willing to help, if you let them.
Have to say i’m also feeling very frustrated this season. There was broken matching last season with grouping with a lower tier. But i felt like i made progress, slow but steady. I’m definitely an average player, I feel like i’m getting kicked in the face repeatedly now. I don’t mind loosing games, i don’t mind it taking longer to progress because i’m not ‘great’. But just I just feel like can’t catch a break.
I’m not 100% sure what it is. The class match ups could be better sure.
I think they should bring back not loosing a pip if the match is practically a draw 480/490:500 say. Loose your win streak fine, but loosing a pip is just mean. Gives some incentive to keep trying.<sigh>
I don’t think it comes down to just one thing, rather it’s a bunch of things. The MM isn’t perfect, class stacking is an issue etc. It may even be the case that you’re just getting very unlucky with your team mates/enemy.
If you find yourself in a losing streak, it’s best to just walk away from the game for a while. Going into games with the frustration of a losing streak, will do more harm to your gameplay than good. It’ll also hopefully stop you getting matchups with the same people, that may be contributing to your losses.
AoE soaking and countering autotarget abilities is the entire point of MM builds and skills though.
Yeah, I was just about to point this out lol.
I block ppl who are both rude and bad. It just completely kills the fun for me playing with those ppl.
I blocked a total of three this season, I think.
Yeah, nothing ruins a match like some idiot screaming on and on in the chat about how everyone but them sucks. Why should we have to play with these morons?
The irony being that these people that behave like this, end up being a big cause of losing games. Whilst they’re busy typing out profanities and how everyone sucks in team, whilst standing at spawn, the enemy team are capping points and stomping players.
There’s quite a few players out there, that just give up and start complaining at the first sign of a challenge.
I just had a game with 3 Mesmers. Coincidently, Mesmer is on the daily achievments list for the day.
We lost because they died pretty quickly in team fights.
Both classes are really good in PvP. You can’t go wrong with either. Revenant is a powerhouse, and Ranger is an incredibly good support class.
Is there a “Legendary Mistwalker” title?
I can’t see something like this working. Imagine if you blocked so many people, that you couldn’t play with anyone :P
Like Arcadio said, people would abuse it.
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Firstly, that response wasn’t really intended to be a conclusive criticism or an analysis of the other thread’s opening post or even just me being mean: It was exclusively a challenge. Which is what the PvP divisions, and earning the wings, are supposed to be. They’re supposed to be something which you go out and conquer, and even though S2 has had matchmaking issues, I am fully convinced that this is still the state of the content. If someone’s upset or feels slighted by the MM system then turn that passion into productive energy and use that energy to get better at the game.
In the context of that thread, it’s especially so. The thread’s OP was sad that because they missed the first season of the year they didn’t believe that they’d be able to hit the division clear requirement for the achievements, but that assumes that the MM rules remain the same, when ANet’s all but confirmed that they won’t. It’s entirely likely that if they are indeed in MMR hell, the next season will give them an opportunity to leave that hell and get back to winning and/or grinning.
But there are two other points I’d like to touch on;
1. Toxicity. This is a tricky one but I honestly don’t believe that the seasons’ structure, or the playerbase, have actually become more toxic, for two key reasons.
Firstly, there’s the very flat analysis that I believe this toxicity has always been a part of the GW2 game. It’s always a part of any online game, but it’s not necessarily the case that this toxicity has increased- proportionally, at least. I think it’s not an unfair analysis that more people are participating in the Ranked seasons. So where do these increased rates of ‘toxic interactions’ come from?… The rate hasn’t increased, it’s just the raw numbers of posts on gw2 forums, reddit, etc has increased.
Secondly, the toxicity’s coming out because people are actually being put to the grinder and need to prove themselves to push through divisions. The stakes have never been higher for the average player- so of course that high pressure results in higher emotions. But personally, I’d rather have emotions running, at least in some content, than to have it all be nice and comfortable all the way through. After all, if you want to just play comfortably, there’s Unranked and Hotjoin.
2. Reward ‘entitlement’. This has, I think, also been a big problem in GW2. Like I said just before, players have never been put to the grinder. Almost every item in the game has been “if you work for long enough, you’ll get this thing!” with very few exceptions- Unless you have extremely ambitious goals, like earning every BLTC skin on release, but let’s leave that for now. The Wings seem to generate this much controversy strictly because they demand that players be willing to not only put forth effort but better themselves- at least, if you missed a season. But this texture, the rewards which you have to work for, are something that GW2’s been sorely lacking since launch- and you’re right, it’s also what’s getting the “gimme ezmode raids!” feathers ruffled.
Part of me wishes that the Wings may have even required Diamond or Legendary, just so it’s very clear that this is the intent, that you have to push to get better at the game, rather than the game saying “oh you’re not very good? that’s okay, you had great attendance on your classes, you get an A!”
Apologies if I’ve completely missed the point of the thread, but hopefully I’ve written something that can provide some insight.
Unfortauntely it’s not just an issue in this game, people in general, seem to have the mindset of “I want this, so it should be mine” in modern society.
I’ve noticed it seems to be the same few people that are posting, being annoyed with match making, saying they’re not being rewarded for PvPing etc. I’m not trying to get on these peoples cases, I’m interested to know if they PvPed much before the Leagues, or did they just start when the backpiece was revealed, as a reward.
There’s no way for us tell if people are playing really well, and that it’s their team mates that are the problem, or if they’re somewhat oblivious to their own shortcomings. The only way to tell, is if they post video footage.
I’ve not experienced this “MMR Hell” that is apparently rampant in the game. I’ve been enjoying Season 2 and haven’t had a problem advancing through the Divisions. Not saying I’m great or anything, as I’m not. I’m more than likely around an average skill level. I’ve only PvP’d for a year and a few months now, so I’m nowhere near the skill of the pros, that have done it since launch.
I can see their frustration, at these big losing streaks, no one likes losing. Perhaps if they took a break after a loss, it might help a bit? If I lose a game, I’ll stop and do something else. Not only does it work wonders for your state of mind, it also stops you getting paired up with/against the same players.
taking breaks has never worked for me
Out of interest, what class/build do you play?
I have always tended to be strongest in D/F auramancer support ele, but also have been playing reaper necro and dh guardan
Ahhh, yes D/F Aura Share Ele. That can be a mixed bag, since you won’t be putting out much damage, so you’ll be relying on your team to do that, and needing to stay at the team fight, to be effective.
You seem like a reasonable person, given that you said you’re always willing to improve yourself. Medi Trap Guard might be a pretty good one to go with. Of course it’s always best to changes class, depending on the team and enemy comp, but in my experience, the Medi Trap Guard works pretty well this season.
A lot of points are accumulated, by capturing and holding the points across the map. These points don’t show up in your personal score. If then enemy team out rotates you and can hold on to more points for longer, they’ll build up a higher score.
Of course the side objectives also help, like killing Svanir, killing enemy lord etc.
Yeah the class achievments was a stupid idea in my opinion. Sarrs mentioned previously about being in a game, where 2 team mates switched classes mid game, to get the achievments and ended causing them to lose the game.
To be clear, I don’t mind the class achievements, I think they could have merit. But not so long as they encourage such degenerate strategies to try to clear the achievements.
I think preventing people from switching class after the game has started, would be good first step lol.
Firstly, that response wasn’t really intended to be a conclusive criticism or an analysis of the other thread’s opening post or even just me being mean: It was exclusively a challenge. Which is what the PvP divisions, and earning the wings, are supposed to be. They’re supposed to be something which you go out and conquer, and even though S2 has had matchmaking issues, I am fully convinced that this is still the state of the content. If someone’s upset or feels slighted by the MM system then turn that passion into productive energy and use that energy to get better at the game.
In the context of that thread, it’s especially so. The thread’s OP was sad that because they missed the first season of the year they didn’t believe that they’d be able to hit the division clear requirement for the achievements, but that assumes that the MM rules remain the same, when ANet’s all but confirmed that they won’t. It’s entirely likely that if they are indeed in MMR hell, the next season will give them an opportunity to leave that hell and get back to winning and/or grinning.
But there are two other points I’d like to touch on;
1. Toxicity. This is a tricky one but I honestly don’t believe that the seasons’ structure, or the playerbase, have actually become more toxic, for two key reasons.
Firstly, there’s the very flat analysis that I believe this toxicity has always been a part of the GW2 game. It’s always a part of any online game, but it’s not necessarily the case that this toxicity has increased- proportionally, at least. I think it’s not an unfair analysis that more people are participating in the Ranked seasons. So where do these increased rates of ‘toxic interactions’ come from?… The rate hasn’t increased, it’s just the raw numbers of posts on gw2 forums, reddit, etc has increased.
Secondly, the toxicity’s coming out because people are actually being put to the grinder and need to prove themselves to push through divisions. The stakes have never been higher for the average player- so of course that high pressure results in higher emotions. But personally, I’d rather have emotions running, at least in some content, than to have it all be nice and comfortable all the way through. After all, if you want to just play comfortably, there’s Unranked and Hotjoin.
2. Reward ‘entitlement’. This has, I think, also been a big problem in GW2. Like I said just before, players have never been put to the grinder. Almost every item in the game has been “if you work for long enough, you’ll get this thing!” with very few exceptions- Unless you have extremely ambitious goals, like earning every BLTC skin on release, but let’s leave that for now. The Wings seem to generate this much controversy strictly because they demand that players be willing to not only put forth effort but better themselves- at least, if you missed a season. But this texture, the rewards which you have to work for, are something that GW2’s been sorely lacking since launch- and you’re right, it’s also what’s getting the “gimme ezmode raids!” feathers ruffled.
Part of me wishes that the Wings may have even required Diamond or Legendary, just so it’s very clear that this is the intent, that you have to push to get better at the game, rather than the game saying “oh you’re not very good? that’s okay, you had great attendance on your classes, you get an A!”
Apologies if I’ve completely missed the point of the thread, but hopefully I’ve written something that can provide some insight.
Unfortauntely it’s not just an issue in this game, people in general, seem to have the mindset of “I want this, so it should be mine” in modern society.
I’ve noticed it seems to be the same few people that are posting, being annoyed with match making, saying they’re not being rewarded for PvPing etc. I’m not trying to get on these peoples cases, I’m interested to know if they PvPed much before the Leagues, or did they just start when the backpiece was revealed, as a reward.
There’s no way for us tell if people are playing really well, and that it’s their team mates that are the problem, or if they’re somewhat oblivious to their own shortcomings. The only way to tell, is if they post video footage.
I’ve not experienced this “MMR Hell” that is apparently rampant in the game. I’ve been enjoying Season 2 and haven’t had a problem advancing through the Divisions. Not saying I’m great or anything, as I’m not. I’m more than likely around an average skill level. I’ve only PvP’d for a year and a few months now, so I’m nowhere near the skill of the pros, that have done it since launch.
I can see their frustration, at these big losing streaks, no one likes losing. Perhaps if they took a break after a loss, it might help a bit? If I lose a game, I’ll stop and do something else. Not only does it work wonders for your state of mind, it also stops you getting paired up with/against the same players.
taking breaks has never worked for me
Out of interest, what class/build do you play?
Well my philosophy is if you aren’t that good you shouldn’t get it. The sense of entitlement is strong in players any more.
That being said I do hate the class achievments. Would rather something else due to the need of having players at thier best for every ranked game.
Yeah the class achievments was a stupid idea in my opinion. Sarrs mentioned previously about being in a game, where 2 team mates switched classes mid game, to get the achievments and ended causing them to lose the game.
Firstly, that response wasn’t really intended to be a conclusive criticism or an analysis of the other thread’s opening post or even just me being mean: It was exclusively a challenge. Which is what the PvP divisions, and earning the wings, are supposed to be. They’re supposed to be something which you go out and conquer, and even though S2 has had matchmaking issues, I am fully convinced that this is still the state of the content. If someone’s upset or feels slighted by the MM system then turn that passion into productive energy and use that energy to get better at the game.
In the context of that thread, it’s especially so. The thread’s OP was sad that because they missed the first season of the year they didn’t believe that they’d be able to hit the division clear requirement for the achievements, but that assumes that the MM rules remain the same, when ANet’s all but confirmed that they won’t. It’s entirely likely that if they are indeed in MMR hell, the next season will give them an opportunity to leave that hell and get back to winning and/or grinning.
But there are two other points I’d like to touch on;
1. Toxicity. This is a tricky one but I honestly don’t believe that the seasons’ structure, or the playerbase, have actually become more toxic, for two key reasons.
Firstly, there’s the very flat analysis that I believe this toxicity has always been a part of the GW2 game. It’s always a part of any online game, but it’s not necessarily the case that this toxicity has increased- proportionally, at least. I think it’s not an unfair analysis that more people are participating in the Ranked seasons. So where do these increased rates of ‘toxic interactions’ come from?… The rate hasn’t increased, it’s just the raw numbers of posts on gw2 forums, reddit, etc has increased.
Secondly, the toxicity’s coming out because people are actually being put to the grinder and need to prove themselves to push through divisions. The stakes have never been higher for the average player- so of course that high pressure results in higher emotions. But personally, I’d rather have emotions running, at least in some content, than to have it all be nice and comfortable all the way through. After all, if you want to just play comfortably, there’s Unranked and Hotjoin.
2. Reward ‘entitlement’. This has, I think, also been a big problem in GW2. Like I said just before, players have never been put to the grinder. Almost every item in the game has been “if you work for long enough, you’ll get this thing!” with very few exceptions- Unless you have extremely ambitious goals, like earning every BLTC skin on release, but let’s leave that for now. The Wings seem to generate this much controversy strictly because they demand that players be willing to not only put forth effort but better themselves- at least, if you missed a season. But this texture, the rewards which you have to work for, are something that GW2’s been sorely lacking since launch- and you’re right, it’s also what’s getting the “gimme ezmode raids!” feathers ruffled.
Part of me wishes that the Wings may have even required Diamond or Legendary, just so it’s very clear that this is the intent, that you have to push to get better at the game, rather than the game saying “oh you’re not very good? that’s okay, you had great attendance on your classes, you get an A!”
Apologies if I’ve completely missed the point of the thread, but hopefully I’ve written something that can provide some insight.
Unfortauntely it’s not just an issue in this game, people in general, seem to have the mindset of “I want this, so it should be mine” in modern society.
I’ve noticed it seems to be the same few people that are posting, being annoyed with match making, saying they’re not being rewarded for PvPing etc. I’m not trying to get on these peoples cases, I’m interested to know if they PvPed much before the Leagues, or did they just start when the backpiece was revealed, as a reward.
There’s no way for us tell if people are playing really well, and that it’s their team mates that are the problem, or if they’re somewhat oblivious to their own shortcomings. The only way to tell, is if they post video footage.
I’ve not experienced this “MMR Hell” that is apparently rampant in the game. I’ve been enjoying Season 2 and haven’t had a problem advancing through the Divisions. Not saying I’m great or anything, as I’m not. I’m more than likely around an average skill level. I’ve only PvP’d for a year and a few months now, so I’m nowhere near the skill of the pros, that have done it since launch.
I can see their frustration, at these big losing streaks, no one likes losing. Perhaps if they took a break after a loss, it might help a bit? If I lose a game, I’ll stop and do something else. Not only does it work wonders for your state of mind, it also stops you getting paired up with/against the same players.
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You do have a point about the mentality Anet has caused with GW2. If you go to a PvE world boss, you’ll notice so many people leeching, where they turn up, to hit the boss a few times, then basically just stand there and don’t help much.
Also I’ve seen a lot of complaints about Heart of Thorns mobs being too hard. I solo’d the story without a problem. Never had an issue navigating the areas either. The mobs aren’t that difficult to deal with, as long as you don’t just stand there auto attacking.
I know that PvE is a different beast to PvP, and you can’t compare to two, but you do bring up a good point about the game breeding the “casual” mindset. If someone from PvE steps into PvP and plays how they do in PvE, it isn’t going to end well for them.
I’ve said multiple times now, that I think backpiece has caused mass frustration, for the PvE players that are desperately trying to get it, the experienced PvP players that want to have good games against players of similar skill, and the people that play PvP at a more “relaxed” (by relaxed I mean they don’t just play PvP all the time, but they enjoy different modes of play too) level, that are also caught in the middle of it all.
Maybe they could’ve offered just a skin for the leagues reward, instead of an actual backpiece, offering the actual backpiece as a reward track? But then people would probably say they want the skin from the leagues and we’d be in the exact same issue, so I really don’t know what to suggest.
Well, I’ve completed 14 achievements on Season III. That includes 4 profession achievements. Three of those; Necromancer, Ranger and Elementalist I pretty much had to learn while playing as I don’t normally play those classes.
I’ve fought through 30+ loss streaks, seen my win percentage fall from 50% to something like 10% at one point. Full time work hours have gone into struggling to achieve over a period of weeks.
Now, I’m expected to cross 3 divisions and buy wings. I don’t have the tickets for wings and there is no way I’m going to cross 7 divisions in the two remaining seasons. It’s taken me from day 1 to today to get to Sapphire T3.
I’m not good enough? I’m in the division I should be in? Then why should I play and give the elites cannon fodder to pound on?
It’s very clear that I will never win the wings.
So all that work is for pretty much nothing. THE ACHIEVES DON’T CARRY TO NEXT YEAR, SO THIS IS A COMPLETE WASTE. I feel like I got led into trying an impossible task just to be another body in pvp for the elites to beat on.
Right now I feel I ought to give up on this game.
Why do you even care that much about that buttugly skin that brings nothing to the table? If you like wvw like me that I have news for you….bad ones, an ascended backpiece it’s the one that contribute the least to your overall stats, changing its stats won’t do much for you so…
Unless you swim in T6 mats ( which I don’t after 2 legendaries ) , I would not bother with the wings which are seriously ugly
Are people really doing it just for the skin? I thought that it was because they wanted the stats of the backpack. I’m inclined to agree with you, about it not exactly looking that great to be honest.
It does strike me as strange that Anet would offer a backpack with stats, as a PvP reward. I thought that’s why people were getting angry, not because they wanted the skin lol.
If they are just wanting the skin, at least you can get the previous wings, that you need to get before the Legendary Backpack.
I have played an MM Reaper off Metabattle. Necromancer isn’t a class I especially like, so it’s just been an achievement to get.
Yes, my habit is to check ready immediately, then hit b and check the team comps. Then I’ll usually comment that I’m going mid or suggest going sides. If I happen to know a player is good or an easy target I’ll mention that as well. Less often, I’ll suggest starting with a specific class targeted, depending on the enemy comp.
As to the rest.. what can I say? I’m jealous.
I wouldn’t press “Ready” until you’ve looked at your team and the enemy comp first. I look at both teams and see what classes we have, what we’re up against and if changing my class would be a wise choice.
Have you got a Guardian? A Medi Trap Guardian works pretty well. I’ve won a lot of games with it. I don’t know how you play Reaper, but are you making sure to position yourself correctly? Reapers need to stay at range, using marks and Scepter Auto Attack is great.
You can get focused down pertty quickly as a Reaper though, so it’s vital to stay with the team.
You can tell who the casuals are and who the good players are on this thread.
MMR Hell is an excuse for being terrible at this game. Fix your gameplay folks stop double dodging.
50% win rate does not equal good matchmaking.
happy to fix MY gameplay – cant do much about the others in my team !!
for the umpteenth time! – to the usual elitists!!
Its a fact not an excuse
You do have a point. 5 good players v 4 good players, the outcome is in favour of the 5. I had a game yesterday, where 1 guy just went AFK very early on in the match, when the enemy got mid. That 1 guy ruined the game for us and we ended up losing.
Also this MMR “Hell”. From what I can see, people say it occured when people got a losing streak in Season 1 or something along those lines? I’m genuinely curious about it, as I haven’t had a losing streak. Coincidently, I didn’t take part in Season 1. Well I played literally 2 games then didn’t bother. I’ve been playing this Season though. The last 13 games I won 11 of them (currently in Sapphire).
Did the people that are stuck in this “MMR Hell” take part in Season 1?
Because if you can’t defeat those diamond…then you don’t belong in diamond division. Fought sapphire in emerald, ruby in sapphire, diamond in ruby..and legendary in diamond, it happens at all divisions at T5-6
You’re probs right but then again you haven’t seen the teams I’ve played with, a rev ended up escorting a thief close, people don’t bother to cap, teams get slaughtered at mid and people still end up fighting there one by one, at this point I might have better success playing blind.
Funny you should say that, I was in 2 games this morning, with the same Thief that volunteered to cap close. She/He went there and didn’t actually cap it. We won the game though, because the 3 others that were in my team were good players.
Next game, the same Thief was in our team. The Revenant that was in the previous game, was also in the team again. At the start he made it clear to the Thief to actually cap the point this time lol.
We managed to win both games with that Thief in our team, but it’s a shame she/he couldn’t contribute more to the team. Part way through the game, the entire enemy team went to mid, so I broke away and capped far as we were outnumbered. When I capped it, enemy Rev came. Eventually he got me into the downed state. Our Thief came. She/he then proceeded to spam Heart Seeker, into the wall whilst the Rev managed to finish me off.
I found it more hilarious than frustrating. We were far ahead in the lead with points and the enemy team didn’t have too good coordination, so I just kinda facepalmed at the Thief’s miscalculation of Heart Seekering into the wall instead of the enemy player.
It’s crazy how much the leagues are pretty much just destroying interest in PvP. I’ve not had a losing streak, as I don’t play the game that much to have been in one. When I play PvP, I’ll play until a loss, then I’ll stop. However, no one likes losing. It’s not fun to always lose and it really does just make people stop playing, because, well who wouldn’t if they’re not having fun.
I think it’s to do with how PvP has been designed in GW2. By that I mean the game has been designed around small scale 5v5 battles. That coupled with the MM, puts players in the situations we keep seeing. Players at the lower end, getting steamrolled by the experienced ones.
I think it’s clear that the reason people end up going against players of a vastly higher skill, is because there aren’t enough people playing PvP at that time, to be put against you that are around your skill level.
Obviously the class imbalance doesen’t help much either, especially with Elite Specs being way more powerful than F2P. I honestly can’t see the PvP in the game being more enjoyable for the people that have come to dislike it. I can understand it, as I too have those days where I just think “This really isn’t fun, getting wipped out, not being able to put up a fight.”. If just one person on your team decides to go AFK, your whole team suffers and you’ll most likely lose.
I think the PvP would just need an complete overhaul. Conquest has a steep learning curve too, so it’s not exactly the easiest PvP game type to just jump into and start “being good” at. A lot of players seem to be lone wolves in the game too, which doesen’t work well in a team based mode.
If the season isn’t designed to be fun, I see serious problems. The vast majority of us aren’t paid to play. So the motivation has to be to have fun.
I take issue with "matches people with teammates of their (sic) (yes I know it should be spelled “there” ) own skill." Losses strongly reinforce losing and winning strongly reinforces winning.
It’s no measure of skill to put me in a match against a stacked deck that I’m intended to lose. Then, I get punished for losing by having the deck stacked even more against me. I’m told that if only I get good , everything will be OK and I too will get good teams.
-edit- Yes of course I’m going to keep queue’ing. The achievements are so steep that I need every match to have any hope of winning the wings. I understand that it’s this year only.. so if I want the reward I have to keep taking it on the chin for hours on end.
competition is fun for those that like a challenge….
if you are not having fun as you say why continue to beat yourself over the head?
He/She stated the reason, is because they want the Legendary Backpack. This is why I think the backpack has caused a huge problem. People that don’t like PvP, are forcing themselves to play a mode they hate, just to get the backpack.
I enjoy all the modes (well, WvW is dead so I can’t really play it, on my server at least), and I don’t care about the backpack, so I’ve been playing Ranked very casually (I’m about 2 pips away from Sapphire). It’s unfortunate that all the backpack has done, is made people that didn’t have an interest in PvP, hate it even more.
In all seriousness, it is pretty pathetic that you get people that go AFK, literally under 1 minute into the game. At the first sign of any kind of hardship, they just give up and cry in team chat. They don’t even try.
ok, how about this one -
The hipster -
their mainhand weapon is an iphone, skill 1 is a backslap with an iphone in hand which leaves you stunned, skill 2 is a bro fist to the face with rings on all fingers, their special energy are expresso points, when their caffeine points are full, they can hit f1 for a triple latte and start windmilling with keys in hand hitting everything in a 600 radius..they use light armor tweed jackets, suspenders, their amulets are bowties, worn out jeans and a variety of fashionista haricuts.
their ranged attacks are hot coffee in main hand, and a laptop shield offhand.
their catch phrase during attack is “This means nothing to me”
They could have an elite skills called “I liked it before it was popular.”. This skill reduces all enemy players DPS and defense in the game.
Congratulations on reaching Legendary. I’ve actually been in teams with some really good Warriors, that were the best people in the game in some instances. It’s a real shame that Warrior seems to get so much hate.
Kudos to you, for sticking with a class that you enjoy
That Legendary Backpack has caused a massive issue. On the one hand, it’s nice to finally give PvPers a unique reward, for playing PvP. On the other hand, the PvEers that want it, are very frustrated that there’s a block between them and the backpack that they want.
If Anets intention was to reward PvPers (and only have it as a reward for PvPers), then it….might have worked? I say might, because you don’t actually need to get to Legendary, in order to obtain the backpack.
If however, their intention was “You know what would make PvEers go and play PvP? If we put some big shiny backpack in there, that they feel they HAVE to get”, then if anything, I feel this has done way more harm than good, as this isn’t going to help the PvP community grow.
All it takes is one look at the forums, so see that a lot of PvE players (and granted PvP players too), are incredibly annoyed about the block between them and the backpack. I’ve seen multiple PvE players stating things along the lines of “Once this is done, I’m going back to PvE and never stepping foot in PvP again”.
So all the backpack will have achieved, is putting PvE players off PvP even more. So if the goal was to bring in the PvE players, to increase the PvP population….. I think this has done more harm than good. Unless of course next time there’s another “must have” item, that lures the PvEers back in to endure the mode they don’t like playing.
I’m very much neutral on this whole League system, as the Legendary Backpack never interested me, so it’s not an issue for me personally. Did Anet say it was supposed to be obtainable for literally EVERYONE, or did they just say it was a reward for those that manage to get high enough in the leagues?
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I think a big problem is that Conquest has a steep learning curve. When people first jump into PvP, they treat it like Team Deathmatch, focusing on just killing enemy players, not holding points, double capping etc.
This isn’t the fault of the people that are new to PvP. Anet don’t explain Conquest well enough, instead leaving it up to the player to figure it out the hard way. I seriously think Anet need to explain how to play Conquest better to players.
It wouldn’t make people into pros when they’re new to the mode obviously, but it would better prepare the new PvPers for the mode, which in turn would hopefully lessen the frustration for experienced players, being teamed up with new players, running around not knowing what to do.
My first character in this game was a Mesmer. I loved her. I did so much in the game with her. But now, I struggle with her. She can barely kill mobs in pve let alone be effective in pvp against other players.
She is a power build and I haven’t really looked at the condition build for her as she is in ascended gear. The prospect of changing builds on chars with ascended gear is quite expensive.
So, I have put my Mesmer on vacation ankitten ow playing with my tempest/auramancer. A good Mesmer (which most of them are that I encounter in pvp) kill me with no problem. I need to learn how to survive against mesmers.
Are you running Chronomancer? I did the Heart of Thorns story solo no problems on my Mesmer, and PvE content in general I find no problems on Mesmer either.
I’m running a Condi build in PvE with dire armour and it works well. I only use exotic armour too, no ascended, so switching to a Condi build isn’t that expensive.
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You’ll see I’m often 1st or 2nd place
The fact that you think personal score has a meaning and shows your skill says much about your knowledge of PvP.
I don’t know why Anet haven’t removed personal score. Like you’ve pointed out, it really doesen’t show skill. A Bunker, that may have contributed the most to the team, will have a much lower personal score than someone that’s DPSing.
When people say they think the leagues should be grindable, do they mean they want the Legendary Backpack to be an item they can grind for, and not have to reach high ranks in PvP to obtain it?
If so, then it would seem the backpack is causing so much of the frustration of players that aren’t really into PvP, but doing it for the backpack. I can see that Anet are trying to draw in more people to PvP, but it seems to be doing more harm than good right now.
I’ve been playing PvP for a year, casually, I’m not great, but I’ve learn’t a lot in the last year and I’ve improved a lot since I started. I didn’t take part in season 1 at all, because I didn’t expect the be good enough to get to the higher ranks, so I stuck to Unranked.
I’ve been playing some Ranked this season, to see how I’d do. I’ve been very shocked at the match quality, quite a bit. I remember before the Legendary Backpack was offered as a reward for the seasons, Ranked is where you’d go when you wanted to play the game seriously, against experienced players. However it seems to be the opposite now. In Ranked, I’ve been faced against Thieves that just stand in front of me, auto attacking, Warriors charging into 3v1s, players just pressing all their skills one after the other etc.
I’ve actually been finding better matchups in Unranked, where the games are close and really good. I don’t think I’m good enough to get the backpack, as I only play PvP casually, but I play it because I enjoy PvP, which is why I’ve been playing Unranked more the Ranked. I wouldn’t come straight into PvP, from never playing it and expect to get the Legendary Backpack. This whole thing is causing grief for not just the PvEers that are wanting the reward, but the PvPers that are wanting to have good, close games with other highly skilled players.
I mean, there are reward tracks, which are grindable, so you’re always getting rewarded for taking part in PvP, but I dunno. This Legendary Backpack seems to be causing more harm than good.
Good Thieves can destroy Necros. If a Necro is on point, or on their own, a Thief can jump them, cause them to go into Reaper Shroud, wait for the Shroud to deactivate, then with no good defenses left, kill them quickly.
You just reminded me of how Stronghold made me like Conquest :P When they first announced Stronghold, I thought it would be my favourite PvP mode, as I’m really not a fan of Conquest.
When Stronghold finally launched, it made me appreciate Conquest so much more. I hate whenever Stronghold comes up. I’m not sure how well your suggested changes would work in practice, but Alliances Battles are something that I miss from GW1. Larger teams, instead of 5v5.
I’m not sure how well Alliance Battles would work in GW2 though, mainly because of the size of the teams. I can see it now, just an army of Reapers condi bombing all over the place, but I digress.
I do agree that Stronghold could do with some changes, as it just doesen’t feel fun to play. Something about it seems….. off. The way it was intended, I think, was that you’d have a couple people defending your keep’s lane, a couple of people attacking on the enemy keep’s lane, then have someone go and get supply.
It’s ended up that people just zerg it though. At start people spend supply, then rush the keep.
I think for me, I should probably focus more on perhaps just mastering one class. I switch between Mesmer, Elementalist, Guardian, Necromancer and Ranger. Although one of the main reasons I switch classes, is because no one else on the team does, so if there’s two Necros on the team, I’ll switch to Ele at the start etc.
I’ve been playing the game for two years now (PvP for 1 year, not hardcore style), but I still have trouble playing against Thieves when I’m a Mesmer. They always burst me down before I have time to react. I don’t play Mesmer in ranked though, as I’ve lost every game when I’ve tried, so I stick to Ele in ranked, which I usually end up winning with. If there’s already an Ele (or two) I’ll switch to a class we don’t have.
I’m still noticing other people just ignoring strategies at the beginning of the game and stuff. I’ll start the game by asking “Who wants to take home?”, then someone will usually reply and offer to do it. Then the game starts, the assigned player goes to home, followed by one or two of the other team members, whilst I’m going to mid.
Another thing is fixation on just killing the other team at first sight, ignoring caps in the process. I try to remind people to not fight off point, and to make sure that we have home and mid, but I don’t think people even read chat.
I’m still trying to improve my gameplay, as I know I’m not exactly a great player. For starters I sometimes panic still when two or more enemy players come up. I’m more relaxed on Ele, as it’s pretty tanky though.
I’ve actually been played Unranked more than Ranked, as I know I’m not good enough to get to the higher ranks. I’m only at Emerald, but I’m ok with that, as I play PvP because I enjoy it. I’m really not bothered about getting the Wings for my character(s).
Oh and I’ve noticed a few Thieves that insist on just pushing far for the whole game. Literally the entire game, I’ve had a Thief player that just keeps going to far and won’t ever go to home or mid.
I understand your frustration. Earlier today, I witnessed one of the most baffling things I’ve ever seen in PvP. Our home node was lost to the other team, and they didn’t have anyone guarding it. I’m at mid, just finishing someone off that was trying to take it from us, and look over at home.
I see a guy from our team running towards home. He looked at it, then just ran off up to the Chieftan, leaving our home node, that was in enemy control, with literally no one defending it……
I think the disappoint for me (and others judging from the responses), is that there’s only very specific things that are viable, be it classes, or weapon sets.
I think it would so much more fun, if you could use any weapon set (that is available to your class) and spec your character how you want. Right now, you pretty much know what build that Guardian/Necromancer/Mesmer etc in front of you is running, how they’re going to attack you, what weapon sets they have etc
Imagine how much it would shake things up if, for example, you see a Thief, he stealths and you prepare for a backstab, but instead he double pistols you, whilst you’re spinning around trying to guess where he might be.
That’s not exactly a good example, but I’m trying to say that your encounters with other players would be way more varied and keep you really on your toes, if we could spec up our characters with any builds we wanted, and be viable.
What’s your favourite design?
My hints:
1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)Sounds like you want courtyard back.
I wouldn’t mind, people play objective maps like they’re deathmatch, so my simple conclusion is that a lot of people would love a deathmatch option. It kinda surprised me that they removed court in the first place.
Took the words right out of my mouth lol. So many people play Conquest like Deathmatch. Fighting off point, not capping points, not defending points etc.
I honestly don’t know whether you’re just trolling, or if you really do feel entitled to the PvP reward.
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I think people have already explained why the wings are exclusive to PvP well enough. Because it’s a reward for PvPing. It can’t be explained simpler than that.
Can you imagine someone entering a Tennis tournament, like Wimbledon for example, and saying “I want that gold trophy and the cash reward, but I shouldn’t have to play Tennis in order to get it.”?
It will be quite difficult at first, but don’t be discouraged. What weapon setup are you using? Unfortunately Dagger/Pistol & Shortbow are the only viable weapons in PvP right now. However, the Dagger/Pistol & Shortbow combo, gives you access to a LOT of stealth and amazing maneuverability (thanks to Shortbow skill 5).
You’ll want to stay in stealth for as long as you can and get the jump on people when they’re at lowish health, and burst them. A lot of Thieves start by using the Elite Skill Basalisk Venom, so that your first attack petrifies the enemy for 1 second. This lets you burst them quickly, then pop into stealth again to reset. It can be very annoying dealing with a Thief that constantly bursts you from stealth, then stealths after their burst, waits and does it again etc. That’s how a Thief plays, to keep getting quick bursts on enemies, then disengaging.
There are some videos on YouTube about how you can increase your stealth duration. Also you should be aware of the classes that are a counter to you, such as Guardians. If you happen to see a Guardian/Dragon Hunter, do NOT engage them 1v1. Chances are they’ll be running a trap build and will kill you with their traps.
Experienced Thieves can actually bait out their traps and evade them, but for now it would be best to avoid them.
Your priorities should be the squishies, such as Mesmers. You can burst them down pretty quickly.
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Thief isn’t really the best class to start with in PvP. It has a very steep learning curve, in order to play it properly. I’d highly suggest playing an easier class to begin with, like Necromancer, Guardian or Elementalist.
Like everyone else has mentioned, there are plenty of tutorials on the web, for learning how to play Thief. In the wrong hands, Thief can be the worst class in the game. In the right hands, however, the Thief can be a vital part of a team.
The key thing to remember about Thief is, you’re not playing to have 1v1s with people, or to go in arms flailing like a Warrior. You’re playing to make fair fights, unfair. If you see a 1v1, go and make it a 2v1. If you see a 2v2, make it a 3v2 etc.
A good Thief can keep the enemy team from keeping nodes, as the mobility provided by shortbow is incredibly good. It allows you to make a quick decap on a enemy controlled node, then get back to the team fight, or where you’re needed.
Make sure to learn when you should/shouldn’t engage with enemy players and your rotations.
To be honest, I didn’t like the Living Story stuff. I did LS2 on one character, then never did it again, because I just found it boring. I appreciate that we got a couple of new zones out of it, but that’s it.
I actually prefer HoT. I think the new zones in the expansion are a lot more fun than Silverwastes. I like that the Mastery System has added a long term thing to work towards, the gliding is a great new feature, I love the Elite Specs. Overall I’m very happy with the expansion.
I was originally on the fence about getting HoT (even though I’ve played the game for a couple of years now), because of the negativity on the forums about it, but eventually took the plunge and bought it and I didn’t regret it.
I’ve noticed people complaining, quite a lot recently, about being +1’d and stuff. For example, I just spawned, 1 of our team was at home, fighting someone on point, so as I passed, I went to help my team mate out and killed the other player. Then in /say the guy we just beat said “lol 2v1”.
The same thing happened again in a few other games. I remember one guy getting very offended that he got killed and in /map he said “blue team, how pathetic. You need to 3v1 someone to beat them”.
If you outnumber certain players, they type something snarky in /say or /map such as, “you zerging noobs” or “lol 3v1” etc.
It seems to me that a lot of people don’t seem to realise they’re playing a 5v5 game, not a 1v1. There’s a lot of lone wolves in the game, that just want to have 1v1s, rather than work as a team. I don’t think Conquest is a game mode that suits them, which makes me question why they don’t just play Street Fighter or something, if they want to just have 1v1 battles.
The PvP does feel very random. I think the majority of players (at least that I’ve played with) don’t really like working as a team. No one in-game ever seems to communicate. The only time I’ve seen people communicate, is when the team is about to lose, then you get that one guy that goes and insults his team, calling them “n00bs”. Ironically the people that insult their team, are the ones that tend to run off on their own, pushing far when the enemy team is about to respawn etc.
I haven’t PvP’d in a while, because I just haven’t been having fun for some time in PvP now. I’m wondering if perhaps Conquest has too much of a learning curve for the majority of the players? You always get people multicapping nodes, people fighting off point, not defending nodes etc. Also the amount of times I’ve seen players raging in map chat, insulting the other team because that they got 2v1’d. Do they really think that the enemy team is just going to stand there and watch them have a 1v1?
It would appear to me that a lot of players just want death match, rather than Conquest. So many people just ignore the nodes and want to fight the second they see an enemy player, rather than considering if it would be better to not engage and go help the team fight.
I’ve gone a bit off topic there, but in regards to the classes, I’d love to be able to just play ANY way I want with my class of choice. I know you can already do that, but the meta builds just work the best. It’s disappointing that you already know, for example, that when you encounter a Necro/Reaper, they’re going to be using specific skills, with a specific build.
It would really liven things up if it was a bit more unexpected what build your enemy is running. As of now though, it feels as though every Necro is the same, every Guardian is the same, every Thief is the same etc.
I’ve managed to navigate all the HoT maps pretty easily. Just finished the story, which I managed to do solo. Never grouped up for any of the missions, not even for Mordremoth.
The mobs are more challenging, but I’ve not really had that much trouble dealing with them, as long as you don’t go running into a big group of enemies. Also I’m playing a condi Mesmer build.
I was reluctant to buy the expansion, because of all the negative comments about it on the forums. I finally took the plunge and bought it, and I’ve actually been really enjoying it.
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