You can’t “break out” of it, all you can is LoS (Line of Sight), by using the Moa skills to put distance between you and the enemy Mes and/or team, until Moa wears off.
A sore loser will argue that being matched against better players is “poor quality.”
You guys don’t understand that what you’re asking for won’t fix your problem.
Lets see now, you either failed at reading comprehension or you are trolling. The topic is clearly about solo vs premade. If you want to discuss player skill I suggest you start your own thread instead of baiting people on this one.
I’ll have to back Pepsis up and point out, that Ellie isn’t complaining because she’s a sore loser or anything like that. She’s an experienced Guild Wars player. She’s PvP’d since Gw1 and she didn’t have trouble in PvP, until the the MM changes, putting pre-mades against solo players.
This is the big problem for a lot of players, new comers and experienced. If you want to solo in PvP, pray that you’re teamed up with good players, as you could very well end up against pre-mades/guilds etc.
It seems to be putting a lot of people off PvP, especially the new players. I can’t blame them tbh, it’s not fun if you just can’t do anything and get wiped out over and over. Even on the other end, it’s not fun. I haven’t played much PvP recently, because the games I’ve played have been blowouts. I’m saying this as someone that was on the winning side of those blowout games.
I’ve seen people in-game complaining about PvP too. When I was in Unranked a couple of weeks ago, someone on the enemy team in map chat said “I’m going back to Ranked, where people know how to play.”. That person just seemed to give up really easily. Obviously our team won the game.
Anyway, I responded in map chat and said “You won’t find any better matches there than in Unranked.”. Another person on my team also responded saying “It is funny though, how in Ranked you get some wins, then get a massive losing streak.”.
I’ve not experienced the losing streak that others have (fortunately), but I’ve become really bored of the current state of PvP. The blowout matches didn’t exactly excite me and it can’t have been very nice for the losing team.
I don’t think Conquest helps much either tbh. It’s not the easiest mode to get to grips with for newcomers, and takes quite a bit of time to understand it’s steep learning curve.
It’s a team based game mode through and though. Granted any game with 2 sides is obviously a team based game, but with Conquest being a small scale mode, it’s vital that all the people in the team are pulling their weight.
Like we touched upon before, the majority of people in Gw2 solo. Conquest isn’t the best of modes for this. If both teams are solo q’ers, then fair enough, everyone is solo, but given how complex the mode can get, it’s still not the most solo friendly of modes.
Objectively, I’d say no, it’s not fair. It’s like giving 1 team rocket launchers and the other team pistols (the solo folks). I mean, it depends on if the pre-made is good obviously. There have been instances there the pre-mades were bad and they lost, but then other cases, like what you just experienced, where the pre-made steamrolls the other team.
In the end, I don’t think it’s fair, because both teams aren’t playing on equal terms. This kind of thing has been putting a lot of players off the game recently.
I think a better explanation is that the people in charge of pvp just don’t know how to make a pvp game (…)
I don’t know. For instance, when it comes to combat design, I think the first round of powercreep (June 23rd update) was an accident, but I don’t see the ridiculousness of the elite specs being unintentional. There’s just no way they’re that out of touch with the game. When such a large portion of the playerbase, including many top players, show a strong preference (mildly put) for the 2014/early 2015 pre-powercreep metagames but nothing is being changed, you have to think the developers are being forced not to act. The alternative is just sad.
People have said they reckon the Elite Specs were designed to make people buy the expansion. I guess that theory could be true, if there’s no intention of them toning the Elite Specs down.
It really feels like all the balance has just spiralled out of control. I guess we’ll have to see what happens with the balance patch, but I’m not holding my breath for much. I mean, I love the combat in Gw2, It’s great, but I’ve gotta agree with Ellie. The PvP in Gw1 was just….better.
I don’t know what to think tbh. I’ll admit, I didn’t take part in Season 1, I even PvP’d less during Season 1, only going into Unranked when I did. I can’t comment on Season 1 obviously for that reason.
When Season 2 rolled around, I decided to play some Ranked this time. I’ve had no issues actually climbing the divisions, but I have noticed a lot of the games are blowouts. The losing team is at something like 150 or 180 points.
In all honesty, I actually stopped playing over the last couple of weeks. I’m just losing the drive to play. Lack of build variety sure isn’t helping either. PvP is feeling veeeeeeery messy in my honest opinion.
So, although I’ve personally not had issues actually climbing the divisions in this Season, and I’ve not experienced MMR Hell, something is up. I don’t know if Ellie’s experienced MMR Hell, but she’s not new to Guild Wars or PvP. She’s PvP’d since Gw1 (high five!) so she’s not talking through ignorance.
godsie does have a point. There’s only so much 1 player can do against 5 other players. Let’s say for examples sake, 1 really skilled player is teamed up with 4 very new players, against 5 really skilled players, it’s obvious which team would win.
I’m not saying this as someone that is looking for excuses, as I win more often than lose and I’ve had no problems myself during the PvP season, climbing the divisions, but it is true that team work is vital in a team based game.
It does feel like each class has 1 build to play and that’s it. Ele for example, you’re either an aura share, or you’re not going to be going much use. It’s frustrating, the lack of options for each class. I really wish that the classes had more options, like the original intention of the game was.
Yea, I’m one who likes to have many options otherwise I get bored and lose interest, I mean srsly who wants to be forced to play a build they don’t like just becuz its the only one that will work.
I agree with you Ellie. People that are drawn to a class, let’s say Ele again, might want to be playing a nuke build, only to find out that the Ele has been shoved into a heal bot role. A role that the player might not want to play.
Granted that you can choose your own build, however it’s highly likely that it wouldn’t be as effective as the current Meta. It’s really disappointing that we seem to be getting less and less choice over time.
It does feel like each class has 1 build to play and that’s it. Ele for example, you’re either an aura share, or you’re not going to be going much use. It’s frustrating, the lack of options for each class. I really wish that the classes had more options, like the original intention of the game was.
I want the solo queue back. I don’t care about my wait times but going against Premades isn’t fair for pugs. Even if the Pre is only 3 players that is still too many.
Solo players didn’t have to wait very long to get into a match back in the day when solo and team was split into 2. There was always a lot more solo players than team players, merging them together was for the benefit of team players so THEY could get in more quickly and at the cost of solo players no longer having fair matches but instead getting farmed by premades…nice system isn’t it
Hmmm, that’s actually an interesting point. The majority of people like to be able to just jump in and play, aka solo players.
I was thinking that bringing the two queues back wouldn’t work, but now that you mention it, the majority like to solo.
The only things that really bug me, are that a lot of the heavy pieces, are big, metal skirt like things and the medium armour is so lacking in variety, for both male and female.
What would make a Gwen appearence even more nostalgic, would be if it were the Gwen from the Gw1 Alpha (or the Beta?), where she skipped around town, raining fiery death upon all the players :P
YAre you unable to invent something new yourself?
?i see this completely different. They want to invent the wheel over and over again.
tere are brilliant inventions in gw1 and we barely see any of them. GW2 just lacks on quality of life features even compared to the base game.
there is no shame on inplementing a cool feature that you discover in another game.
for example. take Diablo’s inventory system. 2h for weapons, armor, helm, boots, etc.. applyed by drag and drop/doubleclick … all the rpg games stole this kind of system.Totally agree. The whole reason why gw1 was always my favorite game was because it was very different and unique from others and just fun and interesting with lots of different things to do all of which were entertaining. If I wanted to play a game like all the other games id just go play those. Also most of the things in gw1 you can do alone which is something very good for me since I always play alone. The way gw2 was in the beginning was a million times better than it is now but it never compared to gw1 in the fun factor. I laughed so hard when I first started playing this game and saw how few skills there were to chose from compared to gw1, I was like woaah equip a weapon and bam theres your build what did they do make this game for children who can’t make a build xD
This is something I mentioned recently. Gw1 focused on doing the thing they set out to do with it. A PvP focused game, with a campaign to play through, either by yourself or with other people that you met in the lobbies/towns.
A lot of PvE focused players, seemed to dislike the game however, and didn’t play it because it was instanced. I tried to get my friends to play it. A couple of them bought it, played it once and never touched it again. I heard the same reason why they didn’t play it. They said “if it was more like WoW, I’d play it.”. They bought it basically wanting a free version of WoW. They also said they were put off, because it was PvP focused and they didn’t want to get beaten by other players. Yep, that’s what they actually said lol.
I loved Gw1 so much. I spent hundreds of hours playing it, I loved the campaigns and I loved the PvP. I tried WoW back when it came out, but I just couldn’t stick with it, as it felt like I “had” to play the game, as I was paying a subscription. When Gw1 came out, I didn’t feel tied to the game. I felt like I was playing it, because I wanted to. I didn’t have to spend hours and hours playing it, in order to progress. The end result is, that I actually did put in hundreds of hours into the game, because it was that enjoyable for me.
Now, granted Gw2 is a very casual game, you can just log in, do an event or 2, do some crafting, play a quick game of PvP then log out, no fees so you’re not married to the game etc, they clearly tried to draw in the crowd that didn’t like Gw1. The crowd like my friends, that wanted something that was “more like WoW”. As a result, it feels like Anet are trying to do too much. Jack of all trades, master of none, instead of being more focused, like Gw1 was.
One of my friends got Gw2. He pre-ordered, even though he hated Gw1. His reason was “It looks really focused on PvE this tme instead of PvP.”. He stopped playing the game kinda soon after it launched. He raced up to Lvl 80 then basically said “There’s nothing to do.” and stopped playing the game. He’s never come back to it. Not for the living world content, or when Heart of Thorns launched.
Gw1 put off a lot of PvE MMO players, but it had a healthy active userbase, that were drawn to the game because of what it was. Gw2 feels like it’s currently, putting off the Gw1 fans that loved that game to bits and also the people Gw2 tried to draw in, that didn’t like Gw1. I think Gw2 tried to be too big, in terms of doing all this different stuff, appealing to every type of player out there. PvP feels like an unbalanced mess, WvW is dead (at least on my server), PvE seems like a mixed bag. Some people are still really enjoying it, others hate the direction it’s gone in. It’s hard to stay optimistic given the current state of the game.
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While I won’t say gw2 is dead in any way (except wvw) I won’t say its in a good place either… All aspects of the game are sliding into despair and it won’t be long before I can say it really is dead…
My definition of dead is a game that loses more active players than it gains (those who play 5 hours a week or more).
I gotta agree with you. You can see the direction things are going in. It’s not exactly looking very bright.
It should be 1v1 if they want matchmaking to be about skill. Then you’re not handicapped with people who camp at home or run lord to die all match or some other ridiculous crap.
Classes aren’t balanced for 1v1 but for group
in order to do that they would have to actually balance every class which I don’t see happening
This is the biggest thing people tend to overlook. GW2 isn’t balanced around 1v1 duels, but as you mentioned, team comps.
I’ve mentioned a few times, that I’d love Alliance Battles from GW1 to make a return. They were so much fun and it felt more like you could just hop in and have fun. Conquest can feel a bit stressful at times, and I think AB would bring a nice shake up, assuming there’d be enough people wanting to play AB.
Wow. Are people really that desperate for the backpiece that they want to buy their way to it?
It’s very frustrating when the game crashes, or you D/C and lose progress. People have anti D/C parties in the map, so if you D/C you can get back into the map you were in. It’s worked wonders for me when I D/cCd, but managed to get back in as I was in the anti D/C party.
It’s been stated multiple times, that the queues were merged, because there just aren’t enough players for 2 seperate queues. You’d be standing around, doing nothing in HoTM, for ages waiting for 1 game to start.
I noticed better games in Unranked also. Ranked games can be quite bad, because the backpiece is drawing players, of different skill levels, to it.
I’ve been casually playing in Ranked, making my way up, as I’m not really bothered about the backpiece. I did however get a pug of great people. After the game, we all teamed up in HoTM, as we had a good comp and we all managed to work really well together.
We won all the games that we played together. We did get a mixed bag of opponents obviously. 1 team had a d/c, so it was a 4v5, but they put up a real good fight and made us work for it. Another game didn’t seem balanced at all, as me and 1 of the other guys in the team, decided to go kill their lord as the score was like 370-50 in our favour. We managed to kill their lord, with their entire team not being able to stop us.
I can see completely why people are being thrown off PvP, given how 1 sided a lot of games can be. Your first step into PvP isn’t exactly easy. Even for the experienced players (like they’ve mentioned above), are having issues with MM, causing a lot of frustration.
I honestly don’t know what to suggest. Solo Q and Team Q are obvious, but they removed the queues and merged them, because the PvP population wasn’t big enough to have the seperate queues.
Something needs to be done to reinvigorate PvP. I don’t think another backpiece is going to do it in the future, as the current one has already done the damage. It brought in PvE players, but then turned them off. I know it’s also caused grief for PvP players also, but I don’t think it’s done a good job of bringing in fresh PvP players, or keep them at least.
Yeah this frustrating bug happens to me too. I usually have to use a skill like blink, or something to fix it.
Had it happen to me on thief and emotes wouldn’t fix it… I used my shortbow #5 multiple times and it wouldn’t fix…
I eventually broke down and just reloged as the issue couldn’t be resolved any other way
This is an unacceptable bug. It can literally cause you to lose games through no fault of your own. It really needs to be brought to Anets attention ASAP.
It’s been known and reported for years… This is nothing new…
Really? I’ve only experienced the bug recently, even after playing PvP for over a year.
Yeah this frustrating bug happens to me too. I usually have to use a skill like blink, or something to fix it.
Had it happen to me on thief and emotes wouldn’t fix it… I used my shortbow #5 multiple times and it wouldn’t fix…
I eventually broke down and just reloged as the issue couldn’t be resolved any other way
This is an unacceptable bug. It can literally cause you to lose games through no fault of your own. It really needs to be brought to Anets attention ASAP.
I remember one of the major problems on my server, was that people just wanted to PvD (Player v Door). No one wanted to fight. Instead all 3 worlds just played musical chairs. Cap a location, run to another one, cap a location that an enemy world has got, run to the next one etc.
No one ever defended. It felt like a big PvE zerg. I actually stopped going into WvW, because it became a ghost town. I’d go in and there’d be about 3 other people in map chat. It actually got to the point where my server had like 100% control of EB, because no one was playing.
I always loved the idea of WvW. It was the most exciting part of the game, but it ended up with people just avoiding the enemy, because of how it’s designed.
Yeah this frustrating bug happens to me too. I usually have to use a skill like blink, or something to fix it.
I’ve been teamed up with some amazing Warriors. I recently got teamed up with a guy, that managed to hold the enemy team at far for pretty much the entire game lol.
Another game I had a Warrior in the team, that happened to be one of the best players in the match. She/he had great rotations and knew exactly what they were doing.
This was all in Ranked too, when the enemy had Mesmers and Engis etc.
Unfortunately, a lot of people just don’t pay attention at the world boss events. For example, every single time at the Shadow Behemoth, 90% of the people just stand there and don’t help close the portals, even when asked to.
Another example, at Teq people are told to warp back to the nearest WP if they die. Instead they just stay there and wait for people to rez them. It’s like people are just half asleep at these events, which can cause people to get annoyed.
HA cant work because there is no such thing as a frontline, midline or backline in this game to have different game modes, everyone is just a hybrid running around. Unfortunately, I think only conquest works based on how they made the classes. (which is fine for pve, sucks for pvp)
That’s actually a good point. The classes in Gw2 were designed to be able do everything, rather than given a certain role, whereas in Gw1, each of the classes had a role, like healer, tank, dps etc
the difference would be the player Determins his role in the group by his set up rather than class that is all.
if a team comp is set up in a way there will be a frontline/mid/back line fighters but obviously 1 of the mid line fighters would have to be CC>interruptions to help defend the high damage back line .
the systems just not as clear as gw1 as those classes forced those roles upon you.
the Heroes Ascent system is still viable in gw2 because its 8v8 where you’d need a Balanced team comp to cope with 5vs8’s durning dead spawns or moving between locations which could enforce more Extreme roles determinded by the players/teams choices rather than the classes chosen.
I’d love to see a New heroes ascent brought to gw2 , it’ll blow the doors off anything and everything gw2 pvp is about.
courtyard was just too small , it could of done with a 3rd level walk way and a bridge over the top of the center courtyard so the fighting didn’t alway converge in the middle.
It would be amazing if they did make a Heroes Ascent for Gw2. I was actually really surprised that there wasn’t anything like it in the game, when Gw2 launched.
Considering PvP was the big draw for Guild Wars, you’d think they’d have put more things into the PvP side.
Overall, the best buff to gameplay would be a significant buff to rewards. As said before, WvW is a full-time job in comparison to PvP and PvE, but it has the minimum wage of “in-game salaries.” Maybe more people would play WvW if they could recieve more meaningful rewards than T5 salvage mats.
This is a great point. There should be an incentive for people to be going into WvW. Something like Reward Tracks, that people can work towards, to get some cool gear, or weapons etc would be a good start.
The rewards should be strategically implemented however to reward players for doing more rather than just come to WvW to farm. Reward players for fighting other players over objectives without the use of siege with Ascended and Legendary loot drops, PPK and XP and reward nothing for not fighting over objectives, siege damage on players or AFKing/ not fighting.
If they use rewards properly, it will resolve many issues with the game mode, not just bring in players to farm reward tracks. The primary focus of the game mode should be keeping players engaged in nonstop challenging, strategic, fun large scale PvP action the entire time they are on the map, rewards should just be there to make you want to do more and fight harder. Rewards should not just be there to mindlessly run around and farm like they do the world boss trains.
Yeah, they’d need to design it so the players need to be actively achieving things. We’ve already seen problems in PvP, with PvE players, that have no interest in PvP, paying experienced players, to get them up to Legendary Division, so they can get the Legendary Backpiece.
That kind of thing needs to be avoided as much as possible.
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Overall, the best buff to gameplay would be a significant buff to rewards. As said before, WvW is a full-time job in comparison to PvP and PvE, but it has the minimum wage of “in-game salaries.” Maybe more people would play WvW if they could recieve more meaningful rewards than T5 salvage mats.
This is a great point. There should be an incentive for people to be going into WvW. Something like Reward Tracks, that people can work towards, to get some cool gear, or weapons etc would be a good start.
Anet usually does some balances after the season. Most likely they will just tone down reaper and call it a day.
Some things that need to be changed but doubt will happen.
The duration on moa (or remove it)
Chill damage/duration from reaper (little too strong when paired with runes)
Dragon Maw locking players into a bomb by continuous knockdowns from DHI’m fine with Moa, they need to change a lot of stuff such as protection boon being thrown around like candy, Rev sustainability despite running Maruder, Engi sustain over the top, condis over the top, etc. Just a lot of stuff that needs to be changed.
Yeah, those things really do need work. The sustain and condis are a bit crazy. I’m not gonna hold my breath on these things being tonned down, but hopefully we’ll be surprised and they balance these things out.
HA cant work because there is no such thing as a frontline, midline or backline in this game to have different game modes, everyone is just a hybrid running around. Unfortunately, I think only conquest works based on how they made the classes. (which is fine for pve, sucks for pvp)
That’s actually a good point. The classes in Gw2 were designed to be able do everything, rather than given a certain role, whereas in Gw1, each of the classes had a role, like healer, tank, dps etc
I love Gw1. I put in hundreds of hours into that game. I think the reason why a lot of people consider the PvP in Gw1 better than Gw2, is because the game’s focus was always about PvP. The PvE (as you know) was basically a single player campaign, that you had the option to play through with other people, that you met in the lobbies/towns.
I remember years ago, people complaining about the PvE in Gw1, saying they wanted a living, breathing world, where they can see other players running around, instead of it being instanced.
The devs listened to the criticisms of the PvE side of the game, so with Gw2, focused on making it more MMORPG like. With the inclusion of WvW, this obviously means they’ve had to focus on doing lots of things with the game, rather than focusing on making a PvP based game, like the original game was.
It’s a shame, because I too liked the PvP in Gw1 more than in Gw2. Gw2 has an amazing combat system, but the PvP we have, just isn’t as fun as the different modes in Gw1. Also Ritualist is hands down my favourite class. It became my main in Gw1 when Factions came out. Also remember getting to choose secondary classes for your characters? That was great and allowed you to have such diverse builds.
I feel the developers have tried to do too much with Gw2, I mean we only recently got Guild Halls, which you’d expect to be in from launch, given that the game is called “Guild Wars”. It feels like the whole guild part of the game, was better done in Gw1 to me.
I’d love to get some more PvP love, and make it great. Gw2 PvP feels quite…… lackluster compared to the original game. Alliance Battles, Heroes Ascent…we need more PvP options like that. We’ve been stuck with Conquest for quite some time. Granted we had Deathmatch/Courtyard for a time.
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Yeah, Courtyard ended up snowballing in 1 direction. It could’ve been good, if they worked on it and made changes.
I loved Alliance Battles from GW1. 12v12 was great. Not sure how that’d work in GW2 though, given how the AoE spam can be bad in just 5v5 lol.
I really would like to see a new game mode in PvP though. Conquest gets boring and can be very overwhelming for newcomers.
This is a pretty bad example, and I’m aware it more than likely wouldn’t work with GW2, but maybe if there was some kind of more “casual” PvP, that players can hop into. You know if you play something like Star Wars Battlefront, you can play Deathmatch like 15v15 people?
It’s pretty stress free and something you just jump into when you want a bit of fun. Again, that’s probably a very bad example, given it probably wouldn’t work in GW2, but we could use something new in the game for sure.
It’s in the screenshot , favorite profession mesmer
Doh. Why didn’t I look at that lol.
Yeah, I’m not sure what to suggest, apart from getting a group together. Or you could just accept where you’ve got to and play Unranked. I mean you’ve achieved a good goal. Be proud you got up there
Do you play Mesmer much? I noticed the majority of your losses there are on Mesmer. Which class do you usually play?
I think it’s been suggested a few times. People asking for 3v3 arena deathmatch. I think Anet could really add something new to PvP. I know they added Stronghold, but….. man I HATE Stronghold. Something just seems broken with it. Everytime that mode pops up, I just want to quit lol.
They did have 5v5 Deathmatch, in the Courtyard map, but they removed it. They could do with adding something a bit more simple than Conquest, because it does have a steep learning curve, with so many people just treating it as Deathmatch.
Last night I was in a game, where after we got mid, my entire team ran to far. We won the game, because the enemy team had bad coordination, but man I had to hold on to mid by myself against a Mesmer (and a second one later), for what felt like an eternity, because my team just ran about in a zerg at far.
So basically, I think it could be a nice idea for them bring a deathmatch mode back again, because so many people don’t understand Conquest that well. Although Anet could’ve done a better job of explaining how to play it.
Sorry, but this would be a terrible idea. Surely you’ve seen for yourself, how awful and oblivious to their own actions (or lack thereof), some people in the PvP community are.
The ones that instantly blame their team mates for losing the match, start cursing in chat etc, would just abuse the system and report everyone, in every game they lose. We’ve seen multiple times now, people saying the people they get teamed up with are the cause of them losing games, but then upon inspection of their gameplay, it’s actually them that aren’t playing well.
If you live in the EU these kinds of threats fall under their new anti-terror cyber laws. You can report these to your local law enforcement and they will force Anet to reveal their identity and arrest them. These new laws carry a 1-2 year prison sentence.
If you are in the US or elsewhere you are out of luck though.
Never heard of such laws and never heard of anyone sentenced on something they said in a game or a forum.
Every lawyer with half a brain can plead freedom of speech which just so happens to be constitutional right. Unless you live in like China or North Korea. You get my drift.
Freedom of speech has restrictions. Harassment is against the law. Inciting panic is against the law. As is per usual, your freedoms end where someone else’s rights begin. You cannot hide behind the protection of freedom of speech when you’re making attacks against someone else.
Kids will continue to tell each other in team chat and VOIP that they’re trash and unwanted in their games without ever violating cyber harassment law. It’s called being a jerk.
Chaith’s right. Last night, I solo q’d, went against a pre-made and our team lost. The Thief in our team instantly just blames the team and says “Team. You should all uninstall the game. You guys suck.”. Of course he just ignored the strategy at the start of the game, not capping close when we asked him to, not to mention it was 4v5, as we had someone d/c.
Then the Ele on our team answers back and she/he claims that they’re the only person in the team that isn’t a “n00b”, despite that she/he contributed almost nothing to the team, running off on her/his own, when she/he should’ve been with the team, being a aura share Ele.
Me and the Warrior in the team just sat back, being quite entertained by how childish the Thief and Ele were, raging at other about being a n00b. They were both useless in a team, but of course they didn’t seem to see if that way. They were either kids, or had the mind of a kid, the way they were behaving, but that’s just what happens in an online game. No way to stop it, it’s just people being people.
When the game first came out and elementalists weren’t the game’s angel of mercy.
S/D was possible. Condi wasn’t the dominating factor. I personally find condis way out of balance since toughness has 0 effect against it.
Yeah I’m not too keen on the condi bomb meta. It’s just explosions of conditions flying around all over the place.
A lot of the PvP just feels messy.
I agree 100%, players stuck in MMR hell will have an artificially low MMR upon start of season 3 which is not fair at all
Given how awful Season 1’s MM was, I think a MMR reset shouldn’t be too unreasonable. The good players will get their MMR back up again pretty quickly if it gets reset.
From the post MO posted about a week ago, it seems that he is pulling everyone possible from their current projects and shoving them into the PvE content projects… So I wouldn’t get your hopes up for ANYTHING pvp related outside of extremely minor tweaks.
We all know the game needs a serious revamp on many weapons and skills that have been left in the dust by power creep, were never actually useful in the first place,or were originally fine but made useless b/c the balance team has their heads up their kitten cough ranger spirits cough
It’s disappointing that so many options are just not viable. I’d love to be able to take literally any weapon set and use any of the skills that are available to the classes, and use them in PvP.
Right now, we seem to be stuck with having to use specific sets and elite specs, if we want to compete, as like you said, so many just aren’t useful.
She is trying at least and not letting her handicap stop her playing. It’s a shame that some people have resorted to sending her nasty messages. A lot of people on the forums have been very helpful and given her constructive feedback on how to improve though.
I guess competitive activities just bring out a lot anger in people. Not to mention the anonymity of the Internet.
Sorry to hear you’re getting harassed in-game Ithilwen. It’s best to not respond. If someone sends you a hateful message, just block and report. Don’t bother saying anything back. If they’re saying things through team chat and it’s causing you grief, disable team/say/map chat for that game until it’s over.
Where did you leave your portals? Were they close? The Revenant said he teleported to you, when you used your portal. If I recall corecctly, Revenant has a teleport skill. This means he’ll be targeting you, waiting for you to use your portal, then teleporting to you by using his skill after you’ve come out the other portal.
Although I don’t play Revenant so I could be completely wrong about that.
(edited by Zynt.5769)
Well done in sharing a video with the community Ithilwen. I think the other posters have pretty much said what needs to be said, on your gameplay. Like I said before, you really need to be like water. being able to flow and adapt to the situations throughout the game instantly.
I’d really like to stress the point, about Mesmer having some amazing mobility. You should really be using portal. Dropping a portal at mid is very effective, as you can then go cap/decap home/far and portal straight back to mid. You can even escort someone at the start to close, drop a portal, then portal them straight to mid after they cap it. These are two examples of it’s usefulness.
Also like previous posters have pointed out, staff 2 is another great way to move about.
I’m sorry to hear about your hand. That will be limiting how effectively you can play the Mesmer. The suggestion about playing Necro, might be a good idea. Just don’t go running in like Rambo, otherwise you’ll die quickly. I’ve seen people that play Necro, just running into team fights, dropping a few marks, going straight into Reaper form, then dying. They’re presumably using the Meta Reaper build.
If you choose to play Necro and play the Meta Reaper build, then keep in mind you’re supposed to deal damage from range, and use Reaper form to finish off opponents at low health.
But congratulations on taking steps to improving your gameplay and listening to feedback. This is the Ithilwen we all wanted to see on the forums!
That’s a good decision Ithilwen. It’s also good to record gameplay, for your own records. If you watch your own footage after you’ve finished a game, you’ll start to see things on your own, that you could improve.
I’d also suggest that when you’re playing, constantly say to yourself why you’re doing, what you’re doing. So if you’re capping close at start, in your mind say something like “I’m going to close, to cap the point for our team, while they go to mid. I’m keeping an eye out for the enemy thief, that might be trying to push close. Now I’m going to mid, because the team fight is there and the enemy thief also showed up there..”.
That’s just a very basic example, but you get what I mean.
Guild Wars 2 really isn’t about having 1v1 duels. It’s a numbers game. The way to winning in GW2, is knowing where to be at the right time.
The 2 classes that have high mobility and can do a good burst, are Thief and Mesmer. Both are squishy however and if focused in a team fight, can go down very quickly.
Revenant also has good mobility and damage. Currently Mesmer is the only class that can stand up well in a 1v1 encounter against the majority of the classes. Engineer can give Mesmer some trouble though, but again, the game isn’t designed around 1v1 duels, the classes are designed for team fights.
Actually they were typically mid. Given the way the community acts, there is no way I am going to offer a video of my gameplay. That would just be asking to be mocked, regardless of how well I played.
So far the people who offered up videos haven’t been mocked. Unfortunately, those videos did validate that their play was not of a high enough level to be claiming MMR hell is what has been keeping them down. I suspect the same would be true if you posted a video.
I imagine you’re probably right. The only way we’ll know, is if we see gameplay. Just so you’re aware Ithilwen, we are here to help you. We’re not here to talk down to you.
in order to do that they would have to actually balance every class which I don’t see happening