Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
Yup, it’s so lame. No way to counter it especially if the engineer comes in stealthed.
Echoing a myriad of teef discussions. l2p against stealth. If you get ganked, too bad. It’s pvp (lite); it’s not Let’s-All-Sing-Along-with-Barney-the-Purple-Kittening-Dinosaur-Play-Hour.
One shot? Be less glassy. You don’t get killed by GB if you’re not being too classy… I mean glassy.
You could have 26k health on a necro, and grenade barrage with grenadier will still down instantly. It isn’t the same regardless of the sarcasm.
Screens or it didn’t happen. Better yet maths. Please, please, show that a 26k health necro can be insta downed by a single engi GB.
While I was on my Survival Ranger, just after Gate Of Madness had taken our keep in Eternal Battlegrounds, I was standing around outside our spawn with a few other players. A few GoM were staring us down in the distance from the foot of our keep they had just captured and suddenly I was insta-downed as an Engi revealed himself in front of me.
With all Rabid armor, Rabid weapons and Dire/Rabid accessories, I had 3.1k toughness and 21k on my health bar. With Bark Skin, I would have taken 33% reduced damage while above 90% health meaning I effectively had 3.3k toughness. And I was one-shot from full health.
I don’t have screens, so if you don’t want to believe it go ahead. You’ll believe it when you get hit by it.
Yep, until Anet says otherwise, its working as intended. So everyone should just report every time it happens and run Engineer and repeatedly do it until Anet is tired of the reports and just disables the Grenadier trait like they did Symbolic Avenger on Guardian.
I think the reason this won’t happen is because it doesn’t really effect the score. SymA was being used as a zerg exploit to cap. In order for GB to be placed in the same league, you’d have to get engi zergs running around and show that they could cap a fortified tower in no time by use of grenade barrage.
Yup, it’s so lame. No way to counter it especially if the engineer comes in stealthed.
Echoing a myriad of teef discussions. l2p against stealth. If you get ganked, too bad. It’s pvp (lite); it’s not Let’s-All-Sing-Along-with-Barney-the-Purple-Kittening-Dinosaur-Play-Hour.
One shot? Be less glassy. You don’t get killed by GB if you’re not being too classy… I mean glassy.
You could have 26k health on a necro, and grenade barrage with grenadier will still down instantly. It isn’t the same regardless of the sarcasm.
Screens or it didn’t happen. Better yet maths. Please, please, show that a 26k health necro can be insta downed by a single engi GB.
While I was on my Survival Ranger, just after Gate Of Madness had taken our keep in Eternal Battlegrounds, I was standing around outside our spawn with a few other players. A few GoM were staring us down in the distance from the foot of our keep they had just captured and suddenly I was insta-downed as an Engi revealed himself in front of me.
With all Rabid armor, Rabid weapons and Dire/Rabid accessories, I had 3.1k toughness and 21k on my health bar. With Bark Skin, I would have taken 33% reduced damage while above 90% health meaning I effectively had 3.3k toughness. And I was one-shot from full health.
I don’t have screens, so if you don’t want to believe it go ahead. You’ll believe it when you get hit by it.
First, spawn campers deserve to carpal tunnel syndrome. That engi is a tool.
Given the current bug, I believe that if the engineer was full glass with the appropriate foods and buffs that each grenade could achieve a 1.8k average crit hit on a lightly armored target (see my earlier post). However, I have not been able to replicate those numbers. When I ran my engi last night in WVW, I was popping 1.4k’s at most and landing maybe 5 of the nades from GB for a total of around 4-5k. That’s within the same realm as other professions hit me for. The combat log would be interesting to see, and it’s a shame you don’t have it.
You got hit in the perfect scenario – immobile, unaware target. Consequently, a thief could have wrecked you in 2 backstabs given the same scenario. Insta-down in two back-to-back hits or eleven to fourteen simultaneous hits. Both happen before you can respond.
Yup, it’s so lame. No way to counter it especially if the engineer comes in stealthed.
Echoing a myriad of teef discussions. l2p against stealth. If you get ganked, too bad. It’s pvp (lite); it’s not Let’s-All-Sing-Along-with-Barney-the-Purple-Kittening-Dinosaur-Play-Hour.
One shot? Be less glassy. You don’t get killed by GB if you’re not being too classy… I mean glassy.
You could have 26k health on a necro, and grenade barrage with grenadier will still down instantly. It isn’t the same regardless of the sarcasm.
Screens or it didn’t happen. Better yet maths. Please, please, show that a 26k health necro can be insta downed by a single engi GB.
The maths are simple – 2k per grenade x 14 grenades = 28k dmg > 26k HP.
Don’t be salty just because engies are out-teefin’ your teef.
I did this in PVP (no opposing necros were nice enough to stand still for me in WVW
).
*Light Golem
*Force and accuracy sigil
*Thief rune
*Zerk trinket
Scholar runes don’t proc enough crits. Thief got 9 of 11 that registered in the combat log. From those 9 crits, we have a mean crit of 1582.89 with a std dev of 77.62. I hit the Light Golem for a total of 14094 damage to one shot it.
Suppose we had a 100% crit rate, that 14 nades hit, and that there was also a necro nice enough to stand completely still on top of an engi with no protection or other buffs. Given the mean crit of above we would do 22160.46 damage… in pvp. In wvw, the engi would need food buffs, all the wvw buffs, and to be full assassin glass (no other way to get the crit rate).
I just don’t see it.
(edited by abclemons.7093)
After the Change, I constantly get hit by 4k and 8k crits that kill me in 2-3 seconds. Not a big deal. I kill those ppl equally as quickly on my burst build.
We need to get over the previous meta which espoused moderate damage on tanky builds (shoutbow, cele d/d ele, et al). The new Change said you can’t have your cake and eat it too. Be bursty. Be tanky. You don’t get to be both.
Or we could nerf it all and go back to boring 2 minute duels where we’re waiting for someone to slip up on a heal.
Yup, it’s so lame. No way to counter it especially if the engineer comes in stealthed.
Echoing a myriad of teef discussions. l2p against stealth. If you get ganked, too bad. It’s pvp (lite); it’s not Let’s-All-Sing-Along-with-Barney-the-Purple-Kittening-Dinosaur-Play-Hour.
One shot? Be less glassy. You don’t get killed by GB if you’re not being too classy… I mean glassy.
You could have 26k health on a necro, and grenade barrage with grenadier will still down instantly. It isn’t the same regardless of the sarcasm.
Screens or it didn’t happen. Better yet maths. Please, please, show that a 26k health necro can be insta downed by a single engi GB.
Echo chamber. It’s intended. Get over it. When I run this as engi, I’m running high risk, high reward. I either one shot you or die pretty quickly.
Meh. High risk, high reward. Your video shows invuln → reset → stealth → GB (+ maybe a few more aa’s vs high health pools). Otherwise, I see you taking mad damage… in a few weeks the engi nade builds won’t be an issue for high tier players.
BTW, I would have loved to have seen your combat log vs the chat log. Otherwise, good video and point made.
For PVP, I’ve been pretty happy with this build . It’s tankish with ok damage… kind of reminds me of playing shoutbow on warrior before the Change.
Actual stats in PVP (cuz Into the Mists can’t get their stuff together):
What map? Were they zerging? What was their rotation schedule? What was your team comp? How did your team split (3/2, 2/2/1, et al)? What mitigating steps did you take (reflects, blocks, invuln, et al)?
So on and so forth…
GB is on a 25s cd. Engis are squishy. I don’t get the salt.
LOL. What we have here is an engineer trying to justify his obviously ultra bugged instakill skill. 25 seconds CD is not only ridiculously low for a utility skill anyway compared to other classes who’s skills are 40-80 seconds CD but the cooldown doesn’t matter when you can instantly kill 3 people with 3 use.
Smh. I run guard main in pvp. So… yeah, I can outlast and outheal a burst nade Engi. I’m not squish. My complaints are more about condi burst… condi should be kitten slowly eating away at you.
I do run engi main as a WVW roamer (nade engi). I take GB. I’ll take what the devs give me. It’s great for camp clears, but most roamers are level headed enough to let me waste GB then smash my face.
Yup, it’s so lame. No way to counter it especially if the engineer comes in stealthed.
Echoing a myriad of teef discussions. l2p against stealth. If you get ganked, too bad. It’s pvp (lite); it’s not Let’s-All-Sing-Along-with-Barney-the-Purple-Kittening-Dinosaur-Play-Hour.
One shot? Be less glassy. You don’t get killed by GB if you’re not being too classy… I mean glassy.
What map? Were they zerging? What was their rotation schedule? What was your team comp? How did your team split (3/2, 2/2/1, et al)? What mitigating steps did you take (reflects, blocks, invuln, et al)?
So on and so forth…
GB is on a 25s cd. Engis are squishy. I don’t get the salt.
It’s getting old. Every bad engineer is running it and in the middle of a hectic small fight you just get instantly killed.
Good engineers run it too. It’s like saying a thief is bad for using stealth… Unlike stealth it has a 25 s cd (unless the engi have the evade trait).
Target the engi first with condi spam. Watch him melt.
You can have fun soloq, I do it. But I will admit if my schedule wasn’t batkitten crazy I would be playing with a team, it is way more fun (Especially as a necro)
Team play in TS/Mumble/Vent is the best. Even when you don’t win, you at least understand what everyone was doing and why they did it. I honestly almost never pug up anymore. Less so after this last change.
A broken elite to face a broken elite. Fair, no?
Ramapage and lich can be countered by other transformation skills like more Moa. RF is good enough to help buy you time. Guards just don’t have anything like rampage, and asking for something broken just because one class has it is silly.
I like the new elite shout on my guard… especially when another guard is beside me running it and we have some other high dps with us. It’s like having mesmer perma-timewarp (shhh).
In pug pvp, I have rampage transform as a warrior… never pop it against a necro, mesmer, or elixir engi. It’s just wasting a cd.
In a coordinated team, not using it. SoR or BStd.
Condi. Apply it thoroughly. That is all.
Its not broken at all. (sarcasm Just in case) right?
You burn like rayon under a hot iron.
Meta is a prefix. It isn’t a noun, it isn’t an adjective nor an adverb.
Saying “the meta is this or that” makes absolutely no sense. If you’re referring to builds, you should say “the metabuild is this or that”. If you’re referring to team composition, you should say “the metacomp is this or that”.
Have a nice day.
Cuz intewebz haz proper speak as 1st language. \s
smh. Are we really going to get into an epistemological discussion on the conveyance of language?
I’ve always understood “meta” to be what the majority of people are playing (for whatever reason). As a neckbearded hipster, I play the opposite.
An engineer literally threw Shrapnel grenade on me on it’s own, and with all the procs that went with it, it was enough to get my health down to around 35%.. how the kitten is this balanced?
lol. please tell me you took a combat log screenshot.
The release has been out for 4 hours. It’s a little early to tell.
:) That was awesome.
451 degrees Fahrenheit. That is all.
That lighthouse isn’t so tall. Even my Asura is nearly as tall.
Only trait editor I’ve seen is on dulfy.net, I’ve seen no build editors as noone know to what value things scale now. SO and adequate build editor doesn’t exist YET
Maybe they’ll appear shortly.
Into the Mists also has the updated trait lines. I’m not sure if the armor/weapon stat changes are up to date tho.
Even 2-man teams should not be allowed in unranked.
Lol. I can’t tell you how many times I’ve played unranked as part of premade… Voice comm teams want to test builds and prof comps too.
“Hey guys. I have this crazy idea about a 3 teef, 2 warrior team.”
“OK, dude. Let’s do that in Unranked.”
How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.
Spamming shouts. No skill. Running around like idiots. About 15 OP utilities. Every weapon set is amazing. Even I could run warrior and do very well and I never play it. It is that brainless.
They dont even run impale even though its broken, because all their other stuff is broken. They have a gear advantage on you due to celestial. Lol you dont think its OP ok anet.
They have healing signet which has zero counterplay. You cant interrupt it yet it heals for a billion? Makes no sense. Please add that to every class if this is the case. Necro consume condition should also be instant cast so should ranger heals. Warrior doesn’t even need uninterruptable heals as they have a ton of stability.
Banner has not enough counter play. A 2 second cast is too short for such a strong skill. Should be 3 seconds. Just because the other broken class, thief, can do instant, no cool down, ranged interrupts does not mean that a 2 second cast on a res which is only an elite is fair. Clue: Headshot and withdraw are broken OP too.
Even their unused stuff like sword offhand, greatsword, rifle, mace, shield = good. Rampage is so strong, stop buffing it already too.
How long is long enough? Why are they are allowed to be the best class in basically every game mode for 2 years in a row? Give someone else a chance kitten . Same with thief too btw. Broken with zero counter play too.
Thief and warrior = ruin gw2.
What is next, try to “nerf” thief/warrior and actually buff them by mistake as usual?
Show me on the doll where the warrior touched you.
Have to mostly agree with @style.6173. Actual PVP seems a little secondary to NPC ushering/killing. The mist essence seemed far too OP (and harkens to other maps’s toys).
I really loved that roamer builds get a lot of love.
All-in-all we still don’t have a “meta” for this map. There’s a bunch of community work to do… that’s always fun.
Played a power well necro both attacking and defending tonight. I play engi also (not on the map tonigt) and see how it could be useful. Thanks for your insights. I’m sure we’ll all have alot to think about going forward… however, I personally hesitate lest this go the way of Skyhammer in queue.
Honestly, I minimize chat and look at the map (and occasionally score). Mind you, I usually play with at least one of my guildies. “Every battle is won before it has begun.” (Sun Tzu) Remember that and just have fun.
I’ve noticed a proliferation of 1v3 (I’ve seen 4-5 just go point to point) and greater on point. Are we srsly gonna make zerg a meta in lower ranked matches? It’s a legal and legit strategy, but it seems somehow low brow. Has anyone else seen this or am I srsly argument from personal experience.
note: NO QQ. I think there’s plenty of counter to the zerg strat, but it all seems so unispired.
Zelk, <3. After qq’ing necros as an engi, I finally rolled one. I can’t believe how easy it is to kill them with a little cc. Srsly, just the tip. I get smashed in downed as a necro consistently… maybe it’s just my “average” skill level or some bulltwatyl, but I suspect that necro isn’t as demigod as these blokes pass it up to be.
Srsly, I give them advice and still QQ.
Don’t even try to act like necro doesn’t do the most damage.
Only when downed great isn’kitten
When I seriously consider theorycraft builds built around the downed state, there’s something seriously wrong. Yet that’s the case for my necro.
I play necro (alt/almost-Main), Xom, and I’m not close to top tier. I agree. I started playing necro because I had some trouble with them as an Engi. Turns out all you need is some CC and an invuln stomp. Run a necro (meta first) and l2p.
The down state of a necro is arguably more powerful than its regular state. However, its no more powerful than some other professions’ down state. (I get hit 1.5k per AA with warrior throw rock.)
Terrorsquad, I do make it sound easy. Be calm and properly manage your cds.
You don’t get it. You assume that after a fight, your opponent has cooldowns. It is not a L2P when someone can kill you that fast in downstate.
Don’t even try to act like necro doesn’t do the most damage.
That honor goes to cele ele and or memser for burst (tho my engi has some kitten burst also) and probably warrior or guardian in a sustained fight.
BTW, if you one-pump-chump it, that’s your fault. Strategy should be a play tactic. Sry that it’s not a fun game mode for you tho.
I’ve held home as a power necro just fine. However, it depends on terrain (map) as to whether the 1v1 is a stalemate or not. Send two my way, and I’m basically crying for help. Necro is 1v1(or 2) <=600 range. Pairing it against ranger on a flat field is a foregone conclusion.
I play necro (alt/almost-Main), Xom, and I’m not close to top tier. I agree. I started playing necro because I had some trouble with them as an Engi. Turns out all you need is some CC and an invuln stomp. Run a necro (meta first) and l2p.
The down state of a necro is arguably more powerful than its regular state. However, its no more powerful than some other professions’ down state. (I get hit 1.5k per AA with warrior throw rock.)
Terrorsquad, I do make it sound easy. Be calm and properly manage your cds.
I get it. Scrubs don’t use focus.
Mist Form → Stomp.
Obsidian Flesh → Armor of Earth → Stomp.
The more you know.
Nice Asura everyone!
Here’s Koffix Sprockets with a Mad Max sort of theme.
+1 Wolfineer. The Cele Rifle build is pretty fun and kind of friendly to newer engis.
Main engi. Honestly, I don’t think it’s that big of a deal. I’ve played of couple of builds where I didn’t rely on SK. When I run it and it tosses me in combat, I’ll just have TK (as previously mentioned)…. Srsly, who roams or pvps w/out TK?
More to the point, it’s too early to tell. Just looking at the new way things are being handled makes my theory craft geek squeal w/ delight.
Vrooo vrooo… je jee jeee
Every once in while I find myself chasing after someone in the BL. There was no bow for duel, and they’re not really fighting back. Most of the time if this the case I’ll down them (but not spike them). What’s everyone’s thought on chasing down players who aren’t fighting back?
Until eles don’t die to a stiff breeze anyone using signets over cantrips is pretty bad. PVE I get the precision signet, but for pvp or wvw… they are just bad.
I’ve had decent success w/ signets in wvw roaming and pvp. It’s been l2p for me, and I’ve lost more than I’ve won. However, I feel like I’m at the tipping point of winning more than I lose.
That being said, signets are nowhere near forgiving as cantrips.
Make sure casters/LB rangers take out cannons and burning oil. Throw down at least 2 sup flame rams at gates – one on the left and one on the right – just outside of the gate frame. Tell people on rams to have ram mastery. If someone is defending and AC’s you, set up 2x sup cata outside AC range and cata door down.
When you flip obj, tell zerglings to “drain it.” They’ll take all the supply.
If you run into another zerg, try for the high ground. You can place open field siege (sup AC) without worrying about it in EotM. If someone whisper QQs you, just ignore it.
If a fight lasts for more than a few minutes or if people are downing all around you, break contact and WP back.
That should be it for EotM.
Oh yeah, don’t die before the majority of your group does. Despite what people say, thief has plenty of sustain; so just stay battlefield aware.
(edited by abclemons.7093)
Commanding in EotM: Run clockwise around the map capping stuff until you get wiped by bigger ktrain. Waypoint. Repeat.
Even 8 hours seems a bit long. In my mind, I’d like to be in a matchup from the start to the end. Somewhere between 1-3 hours is reasonable. 8 hours means whoever was at the start largely dictates the outcome by the end, or likewise if I was at the start I probably won’t be at the end (where the last minute dash for PPT would probably kick in).
1-3 hours would turn pure wuvwuv into a karma train like EotM; it takes nearly 2 hours to get a waypoint in a keep.
I have a simple solution though, it would require ANets participation!
Make DEFENDING just as rewarding as OFFENDING/KTRAINing!!!
Then we can ALL be happy!!!
Defending in EOTM is currently profitable; it’s just not as profitable as ChooChoo Good Time. You get tons of bags/badges from defending, and all you have to do is set out a couple of sup ACs.
You may want to move this thread to WvW Recruitment.
Devona’s Rest is a pretty good choice. I’ve been here since the start but only started WvW around a four months ago.
The community is tight knit; reset nights in TS are phenomenal! You get to know everyone’s idiosyncrasies pretty quickly, and we help each other out. There not too much zerg... there’s the occasional EB thing going on, but show me a tier where EB doesn’t attract pug zergs.
Typical week time engagements are 3-10 person groups hitting targets and having fun. There are server events also if you want to run with a larger group (Asuran Rave, Naked Raids, etc, etc) which are always fun and tend to be light hearted.
I never been part of one of the larger, better know guilds, but they never mind me running with them. PM me to learn more.
Is this a joke?
Yeah I got to question the zerg stuff as well. You guys definitely have a lot of zergs/guild blobs in your own bl and the others. Just look at our current matchup. If you didn’t have the numbers/zergs, I doubt you’d have as high a ppt.
that said, i of course am biased to say “come to ET!” but really, any of the lower servers would probably suit you if that’s what you are looking for as opposed to “teh blob!!”
Except ol’ Sorrow’s Furnace… Don’t embrace CoSA. You’ll be assimilated by the blob.
I wonder how true that is.
/beginSarcasm smacks head You’re right! We can’t have roamers and zergs in equal proportions, and only zergs can cap stuff for PPT. I’ve seen the light. /endSarcasm
DR has coverage in combination with numbers; though, we are Outnumbered on occasion. There are blobs. They’re mainly in EB (if there’s even more than one outside prime hours). They cross to the BLs sparingly. The typical group running around is 3-10… a dorito always attracts more.
It’s funny I was watching duels for a while Sunday morning (between SM & DH Keep). I thought, “Who’s keeping up with PPT?” A 8-10 man squad passed by our location, and I had my answer. Around that time, I left to stave off a push on Wildcreek.
I’m saying that the way I’ve played WvW has been small squad and roaming, and there has always been server support for these activities.
BTW, I’ve enjoyed the current matchup. DH brings good fights.
You may want to move this thread to WvW Recruitment.
Devona’s Rest is a pretty good choice. I’ve been here since the start but only started WvW around a four months ago.
The community is tight knit; reset nights in TS are phenomenal! You get to know everyone’s idiosyncrasies pretty quickly, and we help each other out. There not too much zerg… there’s the occasional EB thing going on, but show me a tier where EB doesn’t attract pug zergs.
Typical week time engagements are 3-10 person groups hitting targets and having fun. There are server events also if you want to run with a larger group (Asuran Rave, Naked Raids, etc, etc) which are always fun and tend to be light hearted.
I never been part of one of the larger, better know guilds, but they never mind me running with them. PM me to learn more.
Please stay on topic, the point is stealth and finishers, not about thieves and their balancing or how to fight them. I know Im not the only one who thinks stealth is ridiculously overabused, why should we fight hard just to lose kills because a refuge can be dropped and we lose a chance to drop a finisher. If you can use a finisher in stealth, why shouldnt we be able to use a finisher on an enemy stealthed after the finisher has been activated
Why are people like you so blinkered and tunnel visioned? You do realise other classes have utilities where they can run up and insta raise your “hard earned kill” and then both smash your face in, at least with SR you get a chance to cleave the area and use CC’s in the SR spot.
Unfortunately, this. My mesmer (illusion of life, not elite) and warrior (elite banner) both have skills to insta-raise downed. My ele has an revive glyph (never used, not elite). We get a little too fixated on stealth in these forums.
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