dude tell me what are the great and fun things about GvG post 2006. was it easier to play? did many people play it? was it fun? did it allow variety of builds?
guildwars 1 gameplay cant be implemented because there is no more backline frontline whatever lines. unless you try to set an unspoken standard of “guise lets not cap the points and lets fight head on 5v5.” in that scenario, you might find these lines again
and nobodys gonna do that because its dumb
and mending, that leet gw1 monk skill that i hated, well they brought back in gw2. kitten
the greatest guild wars 1 pvp that ive ever watched was the war machine and the lamers ultimate majority match. it was not a mirror match and lum build countered war machine but because the skill level of the koreans was high, they won. very epic match. this was circa 2006 i think. guilds post 2006 doesnt even compare.
thats the only thing that i loved about guild wars 1 pvp. and iway, which they put into trashcan even before they started announcing guild wars 2. i saw iway in tpvp warrior bar and they put it again in trashcan when gw2 was released.
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i never log more than 30 minutes………….. in guildwars 1
bought it because it’s one time fee and its the sequel to guild wars
i beg to disagree. there are communities forming in home servers. ie stormbluffisle.com, isleofjanthir.com and there will be more. the district system will be just the overflow system.
i suck at pvp but it doesnt necessarily mean that my ideas on improving pvp is bad. do you think that dr james naismith already played like lebron when he invented basketball? some pvpers are just good at playing but i wont discount the presence of gamers that are excellent in both theory and practice.
They should be crafted in mystic forge for 300 slivers
Do you think it took them the whole 5 years to develop the game mode?
I was able to get the name “Assembly Language” as a char name and guildname. Also “Boneless Spare Ribs” and I’m planning to make a guild named “Chinese Food [MENU]” if I can get those people who registered “Wonton Soup” and “Chicken Broccoli” and “Egg Foo Young” to contact me in forums
I’m imagining this as Kobe Bryant saying" why do I have to put the ball in the basket all the time. This is boring"
The anvil rock example was hypothetical
The solution to this is just adding a global pvp chat where peeps can just post a message if they need a group. You don’t have to be in the same server to get partied anyway
I would predict a.net adding a swap equips ui with limited amulet slots and limited runes to bring so these swaps will be limited and only if the need to swap arise. Also I expect that observer mode will have a /inspect for them spectators to know their equips and traits and their subsequent changes and hp so we know if people are doing magic to get their hp to 32k or something
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If you don’t think it causes imbalance, then you shouldn’t have to switch unless you want to. Implying people have to switch to perform well also implies imbalance. If a team runs a group of balanced builds, then they can counter a team switching between two extremes.
Build swapping can be viable, but not necessary, and once the meta game shifts I think more will realize this.
As with any competitive game, there will be trends of “Must dos.” This is just another trend if the moment imo.
I wouldn’t doubt you will see non-switching, fast moving, teams that take advantage of the down time needed to run a switch game At some time should switching become extremely common.The fastest team is going to be the one that abuses the most out of weapon swaps. For example: hammer guardian giving himself swiftness with staff and swapping to greatsword to do a leap, swapping to sword and teleporting towards enemy and swapping back to his hammer. Its only going to get worse once players start understanding the game better.
Have you ever played backbreaker hammer dagger warrior in gw1? I haven’t but I gave props to those who played it coz it was difficult to pull it through.
If you did then what you described was kinda like the BB dagger warrior
But what you described was more deep.
YouTube is for those who can’t break into television
Already spent 100 bucks via gems converted it to gold getting the exotics armors amulets rings weapons and it would suck if there will be higher tiered stuff
I get the community continuity within a server. I bet a.net wants something like anvil rock got the best pvpers and this is why they own at wvwvw as well. Or something like that. It’s a tribalistic approach which is good
This is not good for the fact that you already pointed the problems that will arise to your suggestion
Yeah I remember tombs American districts can go 50 plus districts when we were iwaying.
But thing is that there could be a programmatic or even philosophical reasons why we have what we currently have.
With equal skill levels among you and your chars are appropriately built a 2 v 1 scenario should be a no brainier win for the 2 guys unless you’re chuck Norris or something
I would suspect that this card is for those who don’t have credit cards. They should be shelved in retail stores and not in places like amazon.com or new egg, places that needs credit cards anyway. (Well not really in amazon since you can buy gift cards to load your account)
I think they’ll gonna balance the game based on paid tournaments, not on pug tpvp.
You’re not getting my argument. I just don’t want Guild Wars 2 to be mirror matches of a build that underwent a biased Darwinian process, being the build that is the most versatile and the most “balanced”. Guild Wars was like that and other builds that had chances to overcome the balanced build were destructively nerfed.
Being able to change mid game will offer additional variety of tactics and decision making to players. Multiple build configurations will be used to overcome the enemy, which is not prohibited to do so.
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All I see out of it is “Crap, my build is completely countered by this team which I had no way of knowing pre-game. Guess I’ll just take it up the pooper for 5-10 mins and eat the loss”.
This is baed. This is called build wars, where an auto win build auto stomped you and you can’t do anything about it. it’s not skilled and competitive pvp. Even basketball players can sub their players or adjust their plays. This is like saying “We’re facing the Lakers and i want my 5 players to play all through out the 4 quarters.”
This is Old Guild Wars, which sucked. Guild Wars 2 having new mechanics, should allow these adjustments.
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Player kill ze botz!
Vigilante : “Are you a bot?”
No reply.
Hundred bladez!
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or better yet, request for new light armor headgear. it’s much easier to implement.
-We have to PAY to have a server? On a game we already bought?
you have to PAY for an add-on. It’s like your cellular dataplan. You have the base fee and if you want to add 4g lte, you have to pay extra.
Yes you have to PAY to have a 4g LTE, on a phone plan that you already bought.
they gotta earn some bucks, guise.
i would see it happening though but the free to play version will be kittened. like warriors can only use swords and mace. or anything of that sort.
type the abbreviations.
try to be outgoing. talk to strangers. do zerg de’s and party up with people. sure you’ll see familiar faces as you karma farm same spot. talk to someone that you meet while you’re exploring.
I lol’d at your “red gem” value. No pro gamer will invest time in that. Also the game is free so don’t know how that works out :p
i didn’t bother to do the math because i know a.net will settle to a value that will entice players but not compromise them economically. they have their in-house economist to do that.
what they can even do is to say sell an add-on that will switch your account such that it can enable it to earn “Red Gems”. Say the players will have to invest initially by buying the addon and with playing they can break even their investment and earn later on. Sales from this add-on shall be the pot money where they will get the rewards for the best pvpers in game.
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they are not like paying all of the people in game. they’ll just pay those who win in pvp.
incentives bring people. and surely they can implement this at later time if the gem store is doing good or something. or if they can do it now, better.
A.NET would be bankrupt if pvpers are playing the game 24/7. but no.
they should shell out a little to get people in. Ever heard of Advertising? I heard it costs some bucks.
And mind you, this is not a free to play game. it costed me 60 bucks man.
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As far as I can tell the one and only reason for being able to mail gold is so you can buy gold from gold sellers. If you remove this option you instantly shut down 100% of gold sellers and lose absolutely nothing in the process?
This guy is a genius. No sarcasm intended.
So I read “Structured Player vs. Player: The Iceberg” and i was kinda impressed by it. And I’m excited. But i have some suggestions to A.Net for this to go more awesome.
We all know that they want GW2 PvP to become an eSport. For it to be successful, it has to be played by people. Following are the reasons:
1.) It has to be good.
2.) It has to be rewarding.
We all know that 1.) is cliche. but have you wondered why curling is being played at the olympics? Curling is not fun. But it is played professionally. Yes, because professional curlers are paid.
Yes, A.NET. I suggest that you pay your best pvpers or should i say there should be a motivation to get good at pvp. And based on your “Iceberg” article, you will reward the best with gems, which is one step closer to real money.
But im daring you to do more. How about rewarding the first place with “Red Gems”, gems that can only be gotten in Weekly or Monthly tournaments that can be converted to real money (Conversion rate just like Google Adsense or other pay to click sites where the cost per click is almost nil cents. You can even do a Daily Tournament rewards with a conversion rate of 1 Red Gem to 0.000001 cents). Say 100 red gems equals 4 cents. (I know you have your economists so i leave it to them for the scaling). or better, a RL money counter in one’s account to prevent/account for a possible “Red Gem” duping.
This will be attractive to pro gamers and noob gamers alike since we get paid to play the game at least. And for sure, Conquest will be played professionally since the best get paid by it.
And this is a very good combination with customized tournaments with a league that also rewards players with IRL prizes.
So here’s my proposal. For the betterment of the game
Your fan,
Scout
FYI: This can’t be botted since bots can’t get first place
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so if your death is over9000, does it mean you suck as a player?
Autowin compositions should never exist.
Sure, autowin compositions won’t exist if everything is a mirror match, which is the final outcome of “nerfing overpowered skills because they are the autowin skills arising from the inability to customize midgame.”
ANet could simply force players to carefully consider their team composition prior to playing, and fix anything that pops up as “too strong”.
this is destructive to the skill pool and will be a repeat of guild wars 1, which is baed.
with this mindset, some skills will be underpowered that they wont be played anymore.
If there’s a cd then nobody respecs, because your opponent can respec to counter yours while you’re waiting on the cd from your first respec to come back up, meaning that for however long that is, you’re losing (assuming equal skill levelled teams).
It’s all needless complexity, simply to pander to people who aren’t prepared to build versatile.
this would be true if an immediate counter could be found by the enemy after you respec. i will assume that anet will allow a rock paper scissors game.
the reason that im in favor of customization mid match is to prevent the autowin build wars scenario. if the game is properly balance, the ideal outcome of build customization midmatch is to at least equalize the playing field.If the game is properly balanced, that shouldn’t be an issue.
If it’s not properly balanced, it will be an issue, and the game will never be an eSport.
Onus is on ANet not to screw it up, in that case,
lolwat.
So you’re up against a condition heavy team. You all swap your traits and gear a bit to be more resilient to conditions, but lose some survivability against burst. They figure this out 2 minutes later and swap their gear and traits around to be more bursty and less condition focussed. Crap. Guess you gotta respec again, until they respec to counter your counter again, that is.
this is easy to solve mechanics wise. set a cooldown timer for the ability to respec?
Then learn the lesson and improve the build for the future. If you’re getting stomped by a team with a better build than yours, it’s probably because (ideal world clause applies here – the game isn’t in that state atm) they put more effort into their preparation.
They shouldn’t be rewarded for putting more effort into their team synergy prematch/the time they spent practicing and working the kinks out?
then it’s build wars all over again. the best build will be the one being played and it will all be mirror matches of that best build.
there will be no boring mirror matches if you can adjust your build mid match.
It moves the ability to counter people away from simply ‘play better’ to ‘change your build a bit so it trumps theirs’.
well there are times that even when you play better, it doesn’t hack it because the team that you’re facing has an OP build compared to yours. And if everything is autolocked then you’re kittened. Ability to adjust mid match avoids you to autolose in this scenario and actually gives you a chance to win.
How is that not bad? What people want to be changing traits in match rather then playing? You also completely ignore the fact that people with macros to do this will make it necessary.
will they change their traits throughout the match?
i mean change traits every 2 minutes?
no.
im in favor of adjustable traits while in match.
Yea, so the best teams are those who cheese AutoHotkey scripts to quickly populate traits for best min/max given any situation.
that’s not bad at all.
the ability to customize while in match avoids strong builds vs weak builds match. people with “weak builds” can adjust and have the chance to go against the one’s with stronger built team. it avoids build wars and “the strong build auto wins”.
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forcing 1 set of equips to face varied teams is dumb.
Then why lock down traits at all? Might as well let us change traits in the middle of a match to adjust for varied teams.
Answer: because it compels people to play silly cheesy micro-management in order to min/max and feel competitive. It’s like Diablo 3 and MF-swapping debacle some months ago.
im in favor of adjustable traits while in match.
forcing 1 set of equips to face varied teams is dumb. you need to adjust your stuff. it’s part of the strategy.
Every movement was magic, every swing of your weapon meant something, everything was calculated, like a match of chess, where your ability to predict your enemy was crucial.
i literally loled.
OMG i thought I was the only one. I laughed at work while reading this garbage. Nostalgia is a hell of a drug.
he said “Like everything is calculated”
and i was like “Like 3-2-1 spike.” yeah you base your calculation on that 3-2-1.