Showing Posts For apharma.3741:

Wsr dasnt want this link

in WvW

Posted by: apharma.3741

apharma.3741

Tag up 5 days a week? That would make you HOOD who moved to WSR about a year ago was it? My point is a lot of people on WSR who have been here as long or longer disagree with you.

Wsr dasnt want this link

in WvW

Posted by: apharma.3741

apharma.3741

Tbh I don’t even remember your account and I’ve been on WSR for 3 years since I joined the game but whatever.

Wsr dasnt want this link

in WvW

Posted by: apharma.3741

apharma.3741

We dont want be linket with a full server ore worh server like piken fix it

Speak for yourself, many of WSR actually liked being linked with PS, the queues on reset are a pain (no queue for EB or PSBL as I write this) but otherwise it’s been ok the last few weeks.

Wish we weren’t red though…

Match Manipulation

in PvP

Posted by: apharma.3741

apharma.3741

So now that you are talking, Gaile, I have a question:

Does ANET punish accounts by downrating them during the season so they get worse games? Was my account so punished? Is that why I got 68 straight losses?

I got inspired by this post. Id give 1k gold to see someone lose 68 games in a row and be able to prove it. I dont think itd be possible even if you tried.

I guess some kind of stealth to prevent your team capping might help, sadly toss elixir X can’t be reflected to Moa your team. Maybe play as support but instead run a super glass build so everyone switches builds/classes around support that isn’t there.

The issue is this fall’s squarely into the manipulating area of the UA, so you can be banned for it, though starting at Legend I think the fall could be achieved after enough tries.

Also is anyone Notorious on this ban list by Mrs Gray?

Match Manipulation

in PvP

Posted by: apharma.3741

apharma.3741

Careful, bringing dishonour on themselves might cause them to commit seppuku or sudoku as the meme generation call it.

Matchmaking not balanced

in PvP

Posted by: apharma.3741

apharma.3741

@apharma.3741: i care because i still didn’t find a game for pvp (OW is fun and all but gets boring very fast due it being … 100% pvp, i am filthy pve’er as well :|. BNS is too grindy and it had only 1v1 when i played it where i love strategical nature of pvp). I dream (i know pointless, but i do anyone) that one day pvp in this game gets better.
I don’t mind sitting in long queues tbh. Issue is, say i do get quick matches, 5 min queue + 15 min blow out matches x 4 = 1hour 20 min of completely wasted time. On top of it i would have to play even double amount of games to make up for those blow outs so it turns into 4 hours of wasted time. 30 min queue for balanced match suddenly doesn’t sound so bad (my record so far is 1 hour 28 min from other seasons).

@RedCobra.7693: nobody is asking for it. Fact is balanced matches are not possible given current system and population so i ask for at least fair evaluation of the match outcome.

@Trevor Boyer.6524: i am well aware of that but i am not allowed to complain about/mention those issues.

What would you be doing in those 30-60 mins waiting and everyone else? Nothing mostly unless you choose to queue in a PvE map and map it, even then it’s finite. I guess you can fight in the new PvP lobby but even that has its limits. At least in this current match maker you have something to do during that time, 2-3 matches. They also aren’t always blow out matches and even the blow outs are in your favour as often as they’re against you in MMR so they don’t take that much from you.

From your own screenshot you had 3 blow out matches 1 was a defeat and 2 were a victory for you and most matches were done in 10mins. The rest no-one can really say how one sided it was or wasn’t without seeing.

Needless to say do you really think waiting 60 mins will actually generate a better game? I don’t because the player pool has decreased so much and there’s too many variables to consider like team comp, player skill on class, skill on map, grudges people hold and various other petty things like “I afk if I see feef”. There’s also some people stream sniping and throwing games in the process by doing really stupid stuff.

Matchmaking not balanced

in PvP

Posted by: apharma.3741

apharma.3741

I think NOS and Naru and similar players not being able to get a game was a sign that the system was actually working.

Heaven forbid that the elite should be inconvenienced for the good of the vast majority. After all, in this day and age we are seeing the poor oppressed top 0.2 percent finally get all the loving care it deserves.

Clearly, the needs of the few outweigh the needs of the many.

That is incredibly selfish and very exclusionary, I would think someone in your position would appreciate what its like to be excluded from something based on who/what you are.

Nos is actually that good, he’s been playing necro long before it was considered good and winning a ton of matches. I believe he has had the highest MMR in the entire game at one point and that was making him wait up to 30mins to even get into blow out games.

No, it’s just the opposite. While I appreciate that some players may in fact be “that good”; It harms the game to cater to them. Favoring a small group of players and adjusting the game to them is exclusionary.

I think that ANET would do well to cater to the majority instead. Logic is on my side which is why I sarcastically reversed Spock’s famous dictum: “The needs of the many outweigh the needs of the few.”

~edit~ I am not unaware of the broader issue you are referring to; The tyranny of the majority. Yes, I am very personally aware of lgbt rights. I don’t find that the argument applies here.

The thing is this system provides most players with games to play on a regular basis. That is what the system is supposed to do, generate games that are at least roughly equal without making people wait for half an hour. Now it can’t always make a game that is equal but that has everything to do with the game mode being dead and having lost a very large number of players since season 5.

I was making the point that having been on the bad end of a majority rule I find it very hypocritical of you to now turn round and essentially say eff the X% at the top and bottom who would have to wait an excessively long time for matches.

That’s without pointing out that changes to the matchmaker probably wouldn’t make it much better with such a low population or that you personally will never be happy as you have complained every single season about multiple things which were clearly not a systems issue.

Mechanic of lords in desert borderlands.

in WvW

Posted by: apharma.3741

apharma.3741

It’s another ‘people defend pve in wvw’ episode.

Siege is trash. Npcs are trash. I’d like to at least sometimes get to fight players in this alleged pvp mode.

That’s the players fault in many ways though, all I see is run run run from most servers especially zergs. Many national servers in EU are well known for only fighting when they massively outnumber and even then it’s not uncommon to see 2 super ACs in the back.

Roamers are just as bad, always running from fair fights or refusing to fight without a tower to run into when their wombo combo fails. ANet can only shoulder some of the blame for people refusing to fight.

Condi Thief Plague

in WvW

Posted by: apharma.3741

apharma.3741

Those Condi thieves really sucks. The whole WvWvW is full with condis now and anet really think this should be fun? How pathetic. I will now really leave this game because it is really unfun to play. I can spend my freetime for more better games than this kitten.

Cool story. Send us all your materials and gold.

I wonder how far people can beat a dead meme.

As long as I have strength in my arm and QQ’ers, who threaten to leave because of something minor, I shall beat it hard.

Oh what a choice of words XD

Help...Pu Condi Roamer

in Mesmer

Posted by: apharma.3741

apharma.3741

If you absolutely want to try exotic trailblazer gear and are willing to play the HoT story to get it, the mission Bitter Harvest (mission 15 of 16 of the HoT story) offers a one time completion award of viper or traiblazer gear (https://wiki.guildwars2.com/wiki/Box_of_Trailblazer%27s_Gear). With enough characters you could get some weapons and/or armor.

Otherwise, honestly just stick to Dire/Rabid on stuff you have to craft.

That’s actually what I did for a full set of trailblazer armour that sits in my mesmers inventory and never gets used.

Ever.

Like not at all.

Still got the exalted skin.

Because it doesn’t get used.

Ever.

Matchmaking not balanced

in PvP

Posted by: apharma.3741

apharma.3741

I think NOS and Naru and similar players not being able to get a game was a sign that the system was actually working.

Heaven forbid that the elite should be inconvenienced for the good of the vast majority. After all, in this day and age we are seeing the poor oppressed top 0.2 percent finally get all the loving care it deserves.

Clearly, the needs of the few outweigh the needs of the many.

That is incredibly selfish and very exclusionary, I would think someone in your position would appreciate what its like to be excluded from something based on who/what you are.

Nos is actually that good, he’s been playing necro long before it was considered good and winning a ton of matches. I believe he has had the highest MMR in the entire game at one point and that was making him wait up to 30mins to even get into blow out games.

Condi Thief Plague

in WvW

Posted by: apharma.3741

apharma.3741

^ at least they can be interuptd and it’s not always they can use 9 inative to get 3 seconds of stealth. How ever I have been scrapper and the odd occasion druid and their stealth is much more forgiving, sneak gyro is a mobile shadow refuge and the stealth from druid in a combination of the trait exiting avatar, leap combo through smoke scale and hunters shot rivals that of a thief in combat because they can’t be interuptd, well the leap can and they also don’t require resorces neither unlike 9 inative. Oh and reseting? Lol yeah druids can do that just as easy btw, so can mesmer.

Power thief is only good at ganking and running away, the very good thievs can duel vs all class but that is still an up words fight.

What I wouldn’t give to be immortal like you where time is not a resource but something that is endless.

The amount of stealth in the game is stupid now, it was bad enough with the pledge trait on mesmers and thieves post trait rework and it’s only getting worse. When will ANet finally do something about the mechanic and admit it’s far too strong in its current form.

As for permanent evade condi thieves or stealth camping burst condi thieves I generally just leave them, I cba fighting it where I need to burst in a fraction of a second and evade an instant cast teleport all the time. You can find one on SFR if you ever fight, he likes to seige people after ganking with a power thief, he’s terrible but gl killing him without stealth disruptor and another thief.

I dunno, I find mesmers… chrones to be far more imortal then a thief (at least meta d/p), you have a lot of rotational defensive skills, some of which are used offensive too, and I am not just talking about thief vs mesmer mu here.

Anyway back on topic, the game has gone to far with everything now, not just condi application but everything, even wvw guilds all run dura rune just to spit out boons when they get struck. I dread to see how this next expansion pack will effect the game when it comes out.

Well I wasn’t really meaning mesmers skills, just that where thief uses resource of initiative (a form of time but with more wiggle room) other classes have the resource of time. When you use a skill it requires time to be waited until you can use that specific skill again.

I think rangers have too much stealth vs it’s cool downs atm but that is more of a balancing issue with smokescale smoke field and the number of blast/leaps finishers they have when coupled with CA which adds another blast+traited stealth.

Initial reveals I was told about over a year ago said that ANet was really looking into the elite spec balance issue with a big toning down of many things. How true that will be I dunno but the guy that told me was right about Balthazar and the progression of LS and many of the reveals we’ve seen since then have only confirmed what he said.

The new expac will be worth looking at if everything progressed as indicated.

Swampland Fractal: Am I wrong here?

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Eh, you don’t all have white mantle portal devices in shared inventory slots to easy mode this?

Scrubs!

Matchmaking not balanced

in PvP

Posted by: apharma.3741

apharma.3741

It wouldn’t be as frustrating. It is enough that you are put on team with goldies vs legend players (which shouldn’t be happening on first place), you also get punished at full extend because system assumed it was a fair match.

Does it?

I played two matches yesterday against top 50 players that easily had 100 rating over me. I won one of those matches, and lost the second. I got +16 rating for the win, and -10 on the loss. Which given the rating discrepancies seems appropriate.

Once again, the issue with glicko is that it is based on assumption that teams are even which they are not because gw2 pvp community got killed off by poor handling/decisions.

No it doesn’t. Glicko does not need good matchmaking to work. Glicko wasn’t even designed with matchmaking in mind. Glicko can work just as well with near random matchmaking.

Also blowouts are actually better for getting accurate rating than close matches. Why? Because in a 100-500 match you can definitively say without any doubt that the winning team is better. But a 499-500 match you don’t have a definitive answer to whether one team is better since that 1 point difference hinges on the tiniest of things. Honestly if you want the most accurate rating possible it’d be better to throw out any match with closer than 50 points, however the playerbase would probably riot if Anet ever did such a thing.

Lucky you, i have lost matches vs top 5 while having gold teammates and it cost me 2 wins at least. Why do you think it is acceptable? Why do you think it is ok to put people in blow out matches? So if someone is unlucky enough they will be always in blow out matches until they drop to rating where they can solo entire team? Sounds like really crappy system to me that doesn’t reflect player skill at all.

After 6 seasons I just don’t understand why you care or why you keep going on about this. You were on Frostball’s stream the other day and tbh it just looked like RNG elements and team make up causing the losses/wins. Sometimes you get a ferpect team, other times you get an ele that goes powerful aura vs double condi necro (though PA is better vs power necro and there’s not much way to know before hand).

If the match maker had to deal with pairing up certain classes, accounting for people playing something that isn’t their main, not stacking and the 1001 things you and everyone else keeps asking for no-one would play. It would take 30mins to get a game going which was even remotely balanced by the parameters and most people wouldn’t even bother queuing due to it taking so long.

Remember when Nos couldn’t get into games because his MMR was just that high and matchmaking couldn’t balance him? It would be worse than that.

Condi Thief Plague

in WvW

Posted by: apharma.3741

apharma.3741

^ at least they can be interuptd and it’s not always they can use 9 inative to get 3 seconds of stealth. How ever I have been scrapper and the odd occasion druid and their stealth is much more forgiving, sneak gyro is a mobile shadow refuge and the stealth from druid in a combination of the trait exiting avatar, leap combo through smoke scale and hunters shot rivals that of a thief in combat because they can’t be interuptd, well the leap can and they also don’t require resorces neither unlike 9 inative. Oh and reseting? Lol yeah druids can do that just as easy btw, so can mesmer.

Power thief is only good at ganking and running away, the very good thievs can duel vs all class but that is still an up words fight.

What I wouldn’t give to be immortal like you where time is not a resource but something that is endless.

The amount of stealth in the game is stupid now, it was bad enough with the pledge trait on mesmers and thieves post trait rework and it’s only getting worse. When will ANet finally do something about the mechanic and admit it’s far too strong in its current form.

As for permanent evade condi thieves or stealth camping burst condi thieves I generally just leave them, I cba fighting it where I need to burst in a fraction of a second and evade an instant cast teleport all the time. You can find one on SFR if you ever fight, he likes to seige people after ganking with a power thief, he’s terrible but gl killing him without stealth disruptor and another thief.

How to beat condi thief?

in PvP

Posted by: apharma.3741

apharma.3741

Practise against the super saiyan version in WvW (duel in OS) and by the time you aren’t being roflstomped you’ll be able to deal with its massively nerfed PvP version.

Mechanic of lords in desert borderlands.

in WvW

Posted by: apharma.3741

apharma.3741

“Annoying” is subjective. You cannot possibly hope the game to be tailored exactly to your subjective tastes, can you?

I’d be surprised to see the majority of wvw players say that the DBL keep lords aren’t annoying. Especially the air keep lords stability stripping ring and annoying teleportation. And this is after it was nerfed too.

I don’t find air keep lord that bad, just stay in the ring, though it sucks if it’s in the middle of a zerg fight, it encourages dealing with the enemy players first. I’ve literally defended fire keep with a fraction of the players as the enemy zergs purely because of how much CC it fires off.

Earth keep is by far the weakest lord, that thing could be replaced with a scaled up risen from Orr and be more difficult.

Unfair Tournament Ticket for new players

in WvW

Posted by: apharma.3741

apharma.3741

I canew players can’t get some of the AP from the beginning of the game because the APsbarent offered anymore..

Your logic is flawed.

The tickets are now called skirmish tickets. There are no longer ‘tournament tickets’

You forget the achivement and APs from these tournament. The new players can never finish them.

You forget the thousands of AP from LS season 1 as well as many items which no-one can get anymore right across the game.

Compared to that WvW is a blissful heaven of equality as everyone can earn all the rewards based entirely upon the amount of effort put into it. I dare say WvW is getting to be the most balanced area in terms of rewards for doing something useful than anywhere else.

Yes you can even earn all the old rewards from the tournament, now stop being a millennial and wanting everything now and start earning it!

Mechanic of lords in desert borderlands.

in WvW

Posted by: apharma.3741

apharma.3741

Only thing that needs changing is the fire lord, that thing has so much fear and knockbacks it’s insane. Either tune up earth and air keep lords to its level of tune her down but the disparity between fire and the others is insane.

There is... So much invulnerability.

in WvW

Posted by: apharma.3741

apharma.3741

@Aeolus – That’s funny you say that, when Scrapper was obviously designed purely for PvP and WvW…..

@OP – There is too much spam in general in the game right now. Too many passive defenses and passive procs for sure. I would like to see it all toned down for sure. Though I have to say, DD’s (core thief doesn’t have nearly the evade spam that DD does) evade spam has already been nerfed significantly, and I think its dodges are in a good spot right now other than unhindered combatant (seriously, “inhibiting” conditions are supposed to be one of the counters to dodge spam, so being able to trait your dodge to remove them is not healthy in my opinion).

I would really like to see most passive defenses removed, more passive procs removed, more flat dmg bonuses removed from traits, and just condi and boon application reduced across the board. It would make the game much better to play.

This is the WvW forum, DD dodge spam has barely been touched and you can run orian meat stew or whatever it’s called for passive 40% endurance regen.

There’s too many defences in the game for some builds/classes, some have been toned down but others are still very prevalent and 1 mistake sees 20-60s of set up for a kill negated. Maybe it’s just a counterplay issue though where many defences or survivability skills only have a few counters in skills rather than counters in actions.

NA Unity Gaming Org Class Presence

in PvP

Posted by: apharma.3741

apharma.3741

Nerf war

#15SlightlyAngryQuaggans

ticket leeches

in WvW

Posted by: apharma.3741

apharma.3741

Why can’t we lose pips if we lose tower or keep. That would motivate players little bit.

I actually love that idea, but I suspect we are in the minority.

I’m not sure the OP realizes there’s more to WvW than just blobbing.

Like trebbing everything from max range under 4 shield generator even if it’s paper right?

(Tumbleweeds)

Right?

(Howling)

Seriously no-one?

“JA!”

Warbringer will take a lot of time

in WvW

Posted by: apharma.3741

apharma.3741

WvW… 4 months of grinding for 1 legendary back item.

PvE… 4 months of grinding raids for 1 set of legendary armor.

Balance…

Are we counting the full year we had to wait for it to be added to the game when we had started the collection?

Warbringer will take a lot of time

in WvW

Posted by: apharma.3741

apharma.3741

The precursor acquisition of the Warbringer will take a lot of time, especially for new players who enters WvW with a low rank and earning less pips than regular to full-time WvW players that are high ranked and earn more pips.
Buying the 4 parts needed for the precursor Warcry will cost a player 2450 WvW claim tickets and for the essence of annihilation 350. So in total you will be needing 2800 WvW claiming tickets. The reason it will take so much of the player’s time is because you can only earn 175 claim tickets per week. Because of this, obtaining Warcry will take 16 whole active weeks of WvW and maybe even you wont be online for a week or you don’t have much time in a week which leaves you to be unable to obtain 175 in that week… which means it could also take more than 16 weeks (4 months)!
And it could also be worse. Since the patch, the queue of WvW has been increased by a superior amount and i have read that a lot of players waiting for like an hour or 2 to play WvW and earn the pips and WvW claim tickets.
I like the look of this legendary backpack and i really want to obtain it…but i fear that after 5-6 weeks i will pretty much lose focus and ambition on this backpack due to it taking so long and move on to an other goal or spend time on something else, which i am also pretty sure i am not the only one who will quit grinding for the backpack after quite some time.
I have crafted Ad Iinfinitum some time ago and the road to getting those fractal pages wasn’t so pleasant, but that took 37 days for me (28 days for people who did 100 CM daily which i didn’t do)(correct me if i am wrong) and i could stand for that… But 4 months or 16 weeks ? That is just way too much for one legendary.

So, something you may have missed from Ad Infinitum is that it requires you to also make the other fractal backpacks which cost 2 stacks of ectos, not cheap for someone who is new to fractals. Also some of the pages and challenges required a decent amount of skill and a certain AR levels which again if you’re just starting out on it requires you to get ascended gear then the infusions. This is without mentioning that for a long time when the legendary fractal backpack was released you could only get 2 pages a day so it took 2 weeks for a journal, 6 weeks minimum + we couldn’t actually make the legendary for some time.

All in all warbringer will probably take a bit longer to get but it will also be one of the cheaper backpacks because so much of it is based on playing WvW. I know a silver rank player (700ish) that was finishing her platinum chest last night, that’s just over 24hrs from reset. It helps we’re coming 1st and 2nd a lot. I say take longer, it will still be completed quicker than any others because it’s actually able to be made upon release unlike the others and isn’t artificially time gated behind seasons.

Your fav part of wvw that don't exist today?

in WvW

Posted by: apharma.3741

apharma.3741

Bannering the lord.

Garri fights that went on for hours at a time while it looked like Swiss cheese.

People activating ALL THE UPGRADES at the same time so you have 0 sups for hours >:(

Frontline and back line balance.

My server existing (sniff)

German zergs without a million bubbles hovering over them even to take a paper tower!

Need friends

in PvP

Posted by: apharma.3741

apharma.3741

You might want to mention NA or EU, kinda important that little detail.

On a side note, why is it thief players making these looking for friends posts? More shockingly is people looking for friends if they’ve played this game so long :S

Necromancer Die Die Die no skill no score

in PvP

Posted by: apharma.3741

apharma.3741

lmao you seriously need to get better. Ele/Nec is prolly second strongest duo in spvp atm. As much as i think posi is mental check his youtube that guy plays vanilla nec SOLO and does wonders with it. When he duo with ele he easily reaches top20 in EU

Top 20 can be easily reached with any duo.
Also, as opposed to other classes, the necro elite spec is only an upgrade in PvE, but in PvP it’s really a sidegrade. So doing well with a core necro isn’t a big deal either.

Now here’s the irony in your post:
You’re basically saying the issue is l2p instead of with the class, and regarding almost every necro thread on this forum I would agree with you.
But the fact that you mention Posi as your benchmark for how well necro could be played does reflects the underdog-ness of the class.
I’m not saying Posi is bad, but think about how many more good players you could name that main other classes. And how many of those you’d consider to be a more valuable team asset.

Anyway, the good ol’ “ele – necro duo” argument is about as lame and ignorant as all the complaints about how weak necros are.

Ok, show me. Get top20 at end of season. Why does it reflect the underdog-ness of the class? Posi barely plays this game and hasn’t for months and streams some core necro and absolutely demolishes people because he actually can play. Also the reason I use him as benchmark is because he actually has footage of him playing which no other necro has.

How is this argument lame? That nec-ele duo is one of the best duos. And also the best 2v2 in the game?

https://www.youtube.com/channel/UCj-XQizU4oBtCc4yBck5emA/videos
https://www.twitch.tv/posisn/videos/all

His point is that necro can’t fill a role as an individual. Ele can bunker a point, though 1v2 will have trouble on Mender’s. It’s an all-around support that offers heals, protection, swiftness, and offers medium offensive support in the form of chills, shocking aura, and air overload. So basically Auramancer has its uses both 1v1 and in XvX. Necro doesn’t have very many good 1v1 matchups, and if you spec for better 1v1 capacity (power necro) then you lose your effectiveness in teamfights, which is really the only place that necro fits in.

To put that in D/P thief terms: you can decap, +1 low targets, and win 1v1s against necro, rev, and power warr (the latter takes too long though). You have 2 general roles in a match plus 2 good 1v1 matchups, and can escape bad ones. How does necro compare in terms of its role flexibility and survivability? It’s an underdog because all necro builds are shunted into the same team-dependent role in combat (DPS and damage sponge in group fights) and aren’t able to dictate the match through superior rotations.

So necro can’t 1v1 ele/engi/druid then? I’m pretty sure you can 1v1 rev too if you abuse kiting as well. Biggest strength necro has as well that many people do wrong, including us in the tournament. It’s that once you won middle for example never try to defend a node but rather push into far and create a fight there.

I wish more people would have that knowledge and understanding.

Why Dire (And TB) is Not the issue.

in WvW

Posted by: apharma.3741

apharma.3741

So last night I hit another warrior (full beserker stat like me) for 10k evis (core warrior with might stacks)

I then hit a dire/tb reaper for 5k evis. No weakness on me as bersker stance was up and the 5k was a crit, infact I hot him twice and both were 5k. Now the only dmg reduction they get is while be in shroud or from spectral skills if I remember correctly.

So yeah ofc dire/tb are not an issue.

You remember not correctly. The direct damage reduction is a base mechanic. As a power reaper you desperately need this mechanic.

But a 3k armor + rise! + protection dire/tb reaper in shroud laughs about every direct damage you throw at him. And we don’t even speak about his constant weakness application. Most of these reapers I run into don’t even mind to dodge hardhitters like gravedigger as they cost them 10 to 20% hp – laughable. They are doing better in just continuing stacking tons of bleeds, poison and cover conditions. Lowest skillfloor possible and the skillcap is almost immortality in smallscale.

https://wiki.guildwars2.com/wiki/Death_Shroud

“While in Death Shroud, direct damage is halved, except when the hit depletes all of the life force. This damage reduction isn’t shown in the combat log.”

But to be fair in WvW I have also met a few direct damage warriors with similar tankiness. My full marauder gravedigger deals 4k damage on them, their evis deals 10k on me. We have a similar healhpool. Couldn’t ever beat one of these even with perfectly timed F1 dodges to prevent their absurd regeneration. The game mode is so full of cheese, it’s ridiculous…

He did say about the DS reducing damage, bolded it for you. As for warriors, if it’s a berserker a lot run rousing resilience which adds 1000 toughness and heals for 2.5k which with outrage and headbutt amounts to a lot of damage reduction and sustain. They’re much weaker against condition builds as no cleanse on burst skill but they will usually run from those fights once berserker stance has been used.

Necromancer Die Die Die no skill no score

in PvP

Posted by: apharma.3741

apharma.3741

Well well well (bad pun I know) it seems we have the Chinese client as well, which is a different game almost now if DH traps are still dazing.

First screenshot seems to be a DH and traps, they removed the daze so that’s not an issue apart from elite. Go DS and soak up the damage if you’re in the elite and then kite.
Second screenshot is what looks to be choking gas, red circles are bad, move out of them.
Third screenshot is the necro elite shout, it’s got a pretty massive tell you know, dodge it.

Also you don’t seem to have a stunbreak, flesh worm, spectral armour, well of power, plague signet or even traiting deathshroud to break with a helps. Can even use the elite shout if reaper to get stability and not get hit by this.

Condi Thief too much

in WvW

Posted by: apharma.3741

apharma.3741

You are mainly pointing to the evade frames. But the issue was his damage output not the build as a whole.

I personally think the evade spam is overtuned (along with the block spam etc).

As to 4K attacks…I see a lot of very close to 4k attacks if not in one hit then on the follow up hit half a second later. Power thief builds will erase 10k hp in 1.5 seconds if they are well built. The point stands that if he had been struck by a competent thief he would have died.

And you keep comparing instant damage to over time damage without any cleanse. The better comparison is damage over 10 seconds from both power and conditions with cleanse, the same over 30 seconds, and then over 1 minute. Each would probably be different outcomes in terms of which is better.

It’s all related though, most power builds can’t throw out attacks while in evade frames constantly like thief can in both power and condi builds. The outlier is thief, specifically daredevil.

4k auto attacks I rarely see on anything that isn’t full zerk with a considerable amount of might. I might see it as the final hit of the chain but it’s closer to 3k on crit. This is another crucial point, they generally have to crit to hit that high. I won’t lie and say power builds can’t instantly spike for a ton of damage, they can of 10-20k depending on how glassy they are and circumstances but the output of those builds drops to barely anything after that for 5-12s usually and need an opening for such damage which can be lowered in many ways.

Comparing damage over 30s is biased to power builds as the condition builds will keep ticking long after. Let’s say you get hit by 2 death blossoms, that’s 14k damage you will take from a dire/krait/agony sigil daredevil. Condition cleansing works on first in last out, you’re likely to also have cripple and possibly torment on you with the heels having occured first. So a 2 condition cleanse won’t work, you need a 3 or some mixture of cleansing.

Some build can just keep cleansing like warriors, eles, guards and some mesmer builds. Other builds might not be able to keep up with the cleansing and be forced to space them out every 5s or so or even worse rely on transfering back which brings us back to the evade frames. Put simply you’re unable to pressure the DD due to evade frames consistently (god help if you have a three way causing map wide lag) but there’s also many builds that will have to take various amounts of damage as they try to get rid of that bleed stack that is last to be cleansed.

Finally if you run out of cleanses you have to wait till the next one is up, some classes might have to wait 10-20s before this happens. It’s hard to make a comparison with power as you say it’s straight up damage but condition is DoT but you can’t simply say any damage you might take after 30s on DoTs is ignored. If you don’t have a cleanse for it then that damage matters and will kill you.

Skirmish Chest: Consume all for Badges

in WvW

Posted by: apharma.3741

apharma.3741

People choose badges of honour?! :o

I mean yeah there should be a consume all but still, what would anyone need with badges? I’m sitting on 7k+ with nothing to use them on even after spending however much was needed for the backpack.

Condi Thief too much

in WvW

Posted by: apharma.3741

apharma.3741

More cleanse immunity means more burst required. Just so everyone here is clear about that.

Death Blossom bleeds are high duration but 450/tick (tell me if I’m wrong about the damage rate) for 10 seconds is 4.5k, if it somehow reached 20 seconds, 9k. One heal will be at least 4-5k hp if not more. How did you almost go down AFTER healing? And if you were running withdraw that would cleanse the bleed if traited for it.

And the comparison to power is laughable. A single auto attack or other ability can hit for 4-5k. His odds of outright killing you if he was on a D/P or even D/D build seems extremely high. You let it tick and didn’t hit your heal until you felt you “had too” which also seems like a strange decision to make.

At half hp, jumped by a competent thief, you will die (as a thief at least). That you survived with a scratch you felt comfortable letting continue to fester speaks more to your opponents lack of skill than anything.

Know what else is laughable? Your comparison to power builds.

I know very few power builds that will hit you for 4k on auto attack (excluding the rediculousness of hammer rev) without it being preceeded by 2 weaker hits which need to be landed. Some skills will do 4k and over but even my zerk warrior only has maybe 3 skills that will hit for 4k (excluding burst skills that is but +2 if you want to include them), 4 skills if you count headbutt though that got a sizable telegraph to it recently. It gets even worse when you really look at other classes too.

The DD evasion thief though, what’s the down time on its 4-6k hitting attacks? 30% sounds about right and then you add lotus training on for about 3k in between. All this while being in evade frames for long periods of time. Yes, a full dire thief with krait runes and caltrops will do about 3k damage from the dodge alone and that’s assuming we’re using the stationary value of torment and only 1 bleed stack from caltrops.

The uptime of evades, condition application as well as how frequently it is applied (every 1-2s) makes it do a lot more than power builds ever could do and they’re a lot easier kill most of the time as they generally won’t have 3k armour and 21k health with silly high evade frames.

Doing Raids Without Voice Chat/Talking?

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Just going to throw this out there as something no-one seems to have mentioned.

Have you tried playing with friends?

To save time I’ll put an answer to the inevitable “my friends don’t want to raid/not enough friends/they’re nomads guards who press 1 on the lootstick”.

Have you thought you might make new friends by joining a regular raid group or a training run.

Why should i keep playing?

in PvP

Posted by: apharma.3741

apharma.3741

Well Nos is back doing what he and the rest of the goon squad does, match manipulate with smurfs, win trading, bribing etc. Even Naru is on there I’m sure he’s just using an alt account because everyone knows how much of cheater he was last season. Basically it’s BS, everyone should reset in a new season regardless where you place. But Anet are cheater apologists, so do not expect that ever.

I’m looking forward to the release of AO next month, hopefully the next expansion in this game will turn out better then what HoT was. However, I am not holding my breath.

Just so you know the OP is from the noble, glorious and honest EU PvP not the backwater cesspit of NA PvP.

Ok little bit carried away with that joke but yeah, OP is not on NA so will be unlikely to encounter this “goon squad” as you say.

Class discrimination game modes

in WvW

Posted by: apharma.3741

apharma.3741

Run around kitten talking and simply tagging things while playing a thief, ranger or flamethrower engy and you get known as being useless so will be kicked and people won’t want to play with you.

Play those classes well and be useful, like Sindrener does, and commanders will never discriminate. I don’t know any commander that would kick known players from Cake, Zen, WaVe or known GvG guilds whatever they were playing.

As far as pips acquisition goes, no class is discriminated as it’s based on participation and rank. The easiest way to rank up is to flip sentries, camps and quickly tag a guard or lord when commanders take towers and keeps with boosters so in reality a smart thief worth their salt who isn’t terrible at the game can easy rank up and get tons of loot if they play smart.

Condi Thief too much

in WvW

Posted by: apharma.3741

apharma.3741

Unless he was running a super glass thief with 11k hp and the combination of power damage and condi damage was enough to down him over time…

But really I’d be impressed if he was running a build that glassy and still managed to get killed by two stacks of bleed. That is something special.

Yeah I call BS on 2 stacks killing him as thief doesn’t generally have super long lasting bleed like necros. I’ve come across a SFR permanent stealth thief though and the damage from poison is insane. Such a disgusting build, can’t kill 1v1 (mostly because the guy sucks so much I killed him as power shatter) but he spends so much time lurking to +1 fights and stay invisible the whole time it’s just as annoying as ghost thief ever was.

Hilarious balance of gw2 - solutions thread

in PvP

Posted by: apharma.3741

apharma.3741

The final strike of thief auto should be a 1s daze, there’s loads of counterplay just look at the chaos fractal boss.

Hilarious balance of gw2 - solutions thread

in PvP

Posted by: apharma.3741

apharma.3741

Make backstab down targets 50% chance

I feel this is a little biased so I propose mesmer confusion should do double damage as they’re the masters of misdirection.

Hilarious balance of gw2 - mesmer/thief

in PvP

Posted by: apharma.3741

apharma.3741

It´s just sad to see former pro players trolling in the forums.

Because this forum post is not a serious one, if you do by any chance think it is then that is sad if anything, same goes with the necro threads. We are discussing absolute irrelevant stuff.

Just look at the comments in this thread as well jfc.

How can it be a troll thread when OP and many other players here were legend in half the seasons we had only to be shafted by the evil mesmer/thief OP duos in season 5 and 6 preventing people being legend?!?!?!?!1

Pips should be based on active gameplay

in WvW

Posted by: apharma.3741

apharma.3741

For ex, you flip a camp, you get a buff that gives you +1 pip for 5 mins, if 5 mins pass and you dont flip another camp, you lose that pip. say the same for +2 pips for tower, +3 for keep, +1 for killing player, +1 for killing yak, etc etc.

This way, it will force people to constantly do something instead of just flip 1 camp then afk. The outnumberd buff can be something like if you have 3 active buffs while being outnumbered, you gain +3 pips.

This way, it will make people play, and make the reward track( tickets) more achievable and less tedious if you are particularly active.

No, you didn’t, this is your post it mentions nothing about escorting yaks giving pips or defending something like a camp for an hour against the maybe 5 attempts to flip it.

(edited by apharma.3741)

Pips should be based on active gameplay

in WvW

Posted by: apharma.3741

apharma.3741

This is a bad idea for 2 reasons.

1. As stated above by a few people it promotes a karma train where you have zergs of people running around in circles capturing but not defending anything. This isn’t what WvW is supposed to be about, it’s supposed to be about capturing and holding.

2. There’s a lot of necessary tasks that are kind of dull but have a huge impact on the performance of a server, your “idea” would eliminate all reward from this. Having 5 people capture the camp south of hills/bay, stick packed dolyaks and give them swiftness, escort and defend the camp Vs roamers can give you a WP in those keeps pretty fast. That is a huge advantage without mentioning that if that is kept up the keep becomes incredibly difficult to take as it gets resupplied much quicker and so repaired fully after assaults.

Unity tournament - Thief POV with coms

in PvP

Posted by: apharma.3741

apharma.3741

My favourite part is how the opening strategy was decided by rock, paper, scissors.

repeatable diamond 6/6 chest

in WvW

Posted by: apharma.3741

apharma.3741

Nope, I think it’s fine as is, just wish the loyalty bonus would have been up this week as I’ve been on the same server 60-70% of my WvW activity and have been on it for over a year and a half.

It already takes a long time (~20hrs) to get the final tickets of the week unless playing at a weird time and getting the outmanned buff which most won’t ever get. I like WvW and choose to play it when I can but I also enjoy other things in GW2 like raids and fractals and I don’t have 10 hours a day to play GW2 like some people in this thread seem to have. The cap ensures I can get my rewards at the weekend then do other stuff during the rest of the week when I only get to play 3-4 hours without missing out on anything.

WvW EU matchmaking

in WvW

Posted by: apharma.3741

apharma.3741

As someone on Piken and having fought Angry Rock a few times in the past I can honestly say that we are all targeting you guys because

1. You guys generally suck pretty hard at fighting (some people are decent though) but mainly because
2. You guys are so kitten salty, GH is just about the only server I can say might BM more than Angry Rock.

There’s a reason we all call you guys Angry Rock ya know.

commanders kicking Rangers and Thief

in WvW

Posted by: apharma.3741

apharma.3741

Good players will always be great either in the squad or better yet as a harassment party supporting the blob with these classes.

It’s also worth pointing to out that rangers and thieves are also excellent roamers with great mobility and can usually outrun most other classes to somewhere even as a blob.

Though with the change to choking gas thieves just became exceptionally useful for destroying healing and stab as a party.

WvW - Improvement and Tactic Pack crash.

in Bugs: Game, Forum, Website

Posted by: apharma.3741

apharma.3741

2 bugs.

1. If you’re repping a bank guild in WvW and you double click the schematics it will add them to your guild even if the guild can’t use them and as far as I can tell there’s no way to get them out. This means you end up with rewards essentially being useless if you happen to be in the wrong guild.

2. If you try to use tactics and improvements while repping a guild that doesn’t have the unlocks for putting them on an objective your game will crash.

new elementalist specialization leaks

in Elementalist

Posted by: apharma.3741

apharma.3741

It’s almost like the game follows set patterns like swords always having gap closers on them…

could you change loyal and outman

in WvW

Posted by: apharma.3741

apharma.3741

Outmanned should be reduced to 3 pips, and loyal should be increased to 3 pips but require you to gain 200 pips each week for 3 weeks.

I can somewhat agree with this (I think 2:4 though), I personally think outmanned should be worth more as many people will hop map or log out of WvW when they see they’re outnumbered.

In the short term outnumbered is a problem because people are map hopping to get it and cheese the system as usual but once the hype and most of the fair weather players are gone outnumbered giving such a massive pip gain will help a lot.

The Paper Wars... EotM v2

in WvW

Posted by: apharma.3741

apharma.3741

A lot of the time they don’t even kill seige the enemy server used to take it to begin with. Was on Gankdara desert border on Wednesday flipping the three camps and both towers and didn’t spend any supply with 3 other people. Can’t defend because blob but I hid in the towers multiple times as they all just ran past and left before portaling in my friend and flipping when RI was up.

I honestly can’t blame people for not wanting to fight though, the meta atm is worse than pirateshit and that was pretty stale.

Lower the Rank Requirement for Armor

in WvW

Posted by: apharma.3741

apharma.3741

sorry man 360 hours in 5 years is not a lot…

I’ve been playing games for 25 yrs now 500 hrs for me in wvw and I’ve mastered 99% of the game mode, telling me I need to spend another 1500 hrs is ridiculous when I’ve already mastered it after about 50 hrs.

You don’t have to spend any time in wvw if you don’t like to. The rewards aren’t meant as a sign of mastery. They are meant as an extra for people who play for the fun of it.

What would be gained for either ANet, the game mode, or the community you are playing in/with if you only play to grab the shinies via the most bearable (for you) route, then bow out again?

Disclaimer: I play wvw only casually, mostly with friends and guildies because I enjoy playing with them, which has brought me to roughly 650 ranks on my main account. I’m sure I’ll eventually get my hands on some goodies I’d like to have (there’s one of the mistforge hero’s weapon skins I’ve had my eye on ever since I didn’t have enough tickets to get it during the last wvw season), but if what I want costs more than I gain by playing and enjoying myself, then I’ll just do without it.

This is a sensible adult viewpoint, I wish more people were this mature, take my upvote and gl with your WvW adventure.