Showing Posts For apharma.3741:

Dear Mesmers and future Mirage'

in Mesmer

Posted by: apharma.3741

apharma.3741

Do you even Mes? I’ve toed up with a Core mes that has a beautiful shatter cadence I thought he was Chrono but he was not. always had 3 phantasms up I’ve dipped back into core mes when I am frustrated and bored…the cool downs aren’t really that much more…lessened.
Unless you 2134567890edrftgyhjk and then expect to win a fight; not even chrono can mitigate that kind of misuse.

Yes it’s illusions that does much of the cool down reduction which will probably be taken for this elite spec to pair with torch, iCelerity, maim the disillusioned and confusion on shatter. With careful timing I think you should be able to trigger the burst skills then shatter for a big chunk of condi, the real question is if your clones survive.

I’ve been playing Dom, duelling, inspiration Mesmer for a bit and the cool downs are drastically different to chrono with illusions. Even illusions line without chrono you notice a significant increase in cool downs where you’re caught short by a few seconds and shatter fodder is much harder to have too.

Anyway 2 weeks and we’ll have a better idea.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: apharma.3741

apharma.3741

This elite is beyond OP.

This is the PU phantasm mesmer elevated to God Status and is exactly what I feared we’d be getting.

This needs to be nerfed well before release.

Never change Azukas, I don’t know where we’d be without you.

Back in the beginning of HoT where Chrono was broken and required no skill?

Today condi chrono is a nice build that requires skill to play. It’s strong as kitten too.

I’m ok with that though b/c of the skill required to maximize it’s potential.

Clones that stack 30 bleeds, 10 torment, 10 confusion, etc. by you just dodging…..that kitten is broken. Even Wooden Potatoes said it felt EXTREMELY over tuned. He’s a PvE freak….

If by strong as kitten you mean can no longer win any 1v1 and the entire meta now revolves around waiting for thief to +1 then yes, it’s hella strong. I mean sure it’s still pretty OK in WvW where trailblazer stats are and when pretty much running PU with torch but it’s usually super weak to condi.

As I say, I’m going to wait to actually play this before I make too many judgements on what is OP, I would suggest you do the same as it feels like you haven’t played core Mesmer in anything competitive for a while. Clones literally instantly die, heck I’ve had ileap ruined most of the time by morons just auto attacking to try and hit me when I’m clearly not in range.

This will probably be a condition damage PvE elite spec and it will not be very good in PvP/WvW outside of 1v1s due to how reliant it is on clones with 5k health.

Edit: For reference it isn’t me saying that about chrono, it’s Helseth, you can even see it on Sindreners streams with Mischa only stalling 1v1s without moa. Even then he’s usually waiting for Sind for that moa kill.

(edited by apharma.3741)

Weaver discussion

in Elementalist

Posted by: apharma.3741

apharma.3741

CONDI ELE HYPE BOYS
THE DREAM IS REAL

Yeah that should actually sort of work now…I’m mildly shocked.

Where are the new WvW content?

in WvW

Posted by: apharma.3741

apharma.3741

Pls balance your game, ty.

Someone is hitting like a wet noodle.

You’re comparing 25stacks of might, Assassin’s Signet, Full Berserkers, and I’ve already lost interest in this reply. Onwards! To the next thread!

Oh you’re right, that thief is the only one that can pull that off. Please buff thieves along with their upcoming long range sniper rifle. Thank you.

I’d have to agree with you on this. I’m relatively tanky on my thief and still hit everyone for 8k+ backstabs. With the exception of druids of course with their 89088748617 passive abilities and crapton of damage reduction. So, unless its a broken druid you’re fighting, you should be hitting alot harder unless your build is crap. If i can backstab people for 8k in maruaders gear with defender runes…..yeah.

Pfft you just outplayed them, clearly.

Weaver discussion

in Elementalist

Posted by: apharma.3741

apharma.3741

The thing I noticed about the stances is they seem to have a charge period or mechanic but have low cool downs on the activation. Will be interesting to see how this all works out, very nice to see melding of elements and a half and half skill set. Expect on swap sigils to spike and weaver to make excessive use of them.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: apharma.3741

apharma.3741

I think I’ll wait till we actually get to play it before making a judgement, however atm it seems able to spike condi pretty hard which will likely draw a lot of hate with DE.

Continued Account Sharing Investigations

in PvP

Posted by: apharma.3741

apharma.3741

Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.

Bolded where you took a wrong turn and fell off the cliff of knowledge into the perilous abyss of nonsense.

In this specific incident there was 100% nothing innocent like doing someone’s dailies while on holiday and many of the other events where big dishonour punishments were given out were likewise not just doing dailies. I was born on a Saturday but I wasn’t born yesterday!

Chrono dps and expac

in Mesmer

Posted by: apharma.3741

apharma.3741

That paired with our very disadvantageous class mechanic (relying on temporary summons to do damage) and our current position in the damage table (deadbeat last, by a mile, no actually by a galaxy) makes me not all to hopeful that within the scope of some rework we might become viable (raid or fractal damage wise).

Condi mesmer is doing 25k dps, that’s a lot closer to top tier dps than what you are describining

So, you are comparing it to literally
http://qtfy.eu/benchmarks/

Top tier dps: 33.8-36.2k small hitbox target (let’s not look at large since that would make you look even sillier).

Mesmer dps: 25.8k (against a select few bosses)

25.8/33.8 = 76.33 -> 23.67% less damage
25.8/36.2 = 71.27 -> 28.73% less damage

We do over 1 quarter less damage under IDEAL circumstances and against a very small amount of bosses. In what world is this close? No seriously, and I haven’t even compared to large hitboxes since that would actually make me cry.

Not counting the fact that we give up almost all group utility, have a terrible rampup time and could basically be replaced by a ton of better dps classes.

FYI 10% is a huge difference in a competative enviroment, 25%+ is like bringing a knife to a submachine gun fight. It’s NOT close.

Now look at dragonhunter’s 29.3k. That’s with an absolutely selfish dps-focused spec with zero utility.

Mesmer hasn’t even got its dps spec yet and it will always have the utility of portal.

I never said mesmer is doing competitive dps, I said it’s close enough that a dps spec can push it to top tier dps. The post I quoted said it was galaxy aparts from top, doing half the damage, which is absolutely false, because they were looking at chrono support dps.

But it doesn’t bring 0 utility, Test of Faith doesn’t do a lot for the build and is generally recommended to be switched for another utility where needed, most commonly retreat or stand your ground. There’s a number of fights where having stab and/or aegis at the right time means higher group damage as you can ignore a mechanic that you would otherwise have to dodge or move away from a damage position for.

You also completely ignored what Cyninja and other have said about how condi Mesmer has a much higher ramp up time taking up to 1 minute to get to the DPS written down while DH spikes DPS then settles down to the written amount.

O.M.F.G.

in Mesmer

Posted by: apharma.3741

apharma.3741

Nothimg wrong with bring nothing new. The point is brinkimg something to the table doesnt have to be diff and new just worth while brinking.

What really matter is that whennim playing my mesmer i feel lile nobody else has the same experience/ feeling from playing necro guard or w/e.

A unique playstyles and feel of classes goes along way to make a game relevant to someone long term. More so than what we brong and how diff it is from what other bring.

(that portal thing only a small portion of the playerbase has meanwhile we have it by default and we can double use ot with continium split)

Dude, type from a real keyboard!

I agree though, Mesmer does bring plenty of unique things still as well as playing differently. Sure in PvE there’s 1 competitive/niche it has domain over and another situationally useful build but it’s not being completely left out at least. We can do triple portals, have the whole clone meat shield thing going on with shield phantasms, invuln share and one of only 3 classes with realistic boon rip.

Chrono dps and expac

in Mesmer

Posted by: apharma.3741

apharma.3741

That paired with our very disadvantageous class mechanic (relying on temporary summons to do damage) and our current position in the damage table (deadbeat last, by a mile, no actually by a galaxy) makes me not all to hopeful that within the scope of some rework we might become viable (raid or fractal damage wise).

Condi mesmer is doing 25k dps, that’s a lot closer to top tier dps than what you are describining

It’s all single target though and, it’s not like with Necroes who can at least Epi to spread condis for decent AoE.

To add to that they have a much higher ramp up time than similar dps builds while also having the disadvantage that all those phantasms are tied to 1 enemy. This isn’t an issue for benchmarks or single target bosses but becomes a massive issue when they disappear or you face multiple bosses or have to do damage to a secondary target too.

The only advantage condition Mesmer has is that because most of your damage is done by phantasms you lose less damage when having to deal with excessive mechanics like at Matthias.

condi thief has too many cover condis

in PvP

Posted by: apharma.3741

apharma.3741

Necro is fairly easy to kite and CC till dead though and if you don’t have shroud you’re killed a lot easier. Necro has 2 evades and maybe 2 stunbreaks, burn them and they die and ofc moa when they go DS means they die, alternatively you can kite the DS if it’s reaper or go ham if it’s normal shroud.

I do agree that necro spams out conditions like crazy but weakness is one of their primary forms of defence and they have quite a lot of ways to be dealt with, especially when not supported properly.

That is true, but the same can be said for condi thieves.

In order for a condi thief build to seem “broken” a lot and I mean a lot of what thieves usually need to use to their advantage must be sacrificed, the blinds, the dazes, the interrupts, the loads of stealth, the mobility

All or at least the majority of all that must be given up

Condi thieves have a much harder time breaking away and disengaging fights, they lack stealth, stability is also little to none so dh guards are really kamikaze runs then, lastly they burn through way more initiative and endurance more so than other thieves so there is little to no room for error especially against classes like guardians, warriors, eles, and engis

one little mistake and that’s it, its back to the respawn screen they go

The difference is a condi thief has much more active defence than a necro which has a very clear and obvious weakness. With bandits defence trained to 12s cool down and the ability to regain dodges every 20/30s, decent to good condition cleanse and quite a few stun breaks it leaves many saying what is its weakness?

As I say a necro you know if it’s got low life force it’s a much easier kill, it’s easier to kite, easier to CC and lock down. There’s also the added bonus of most classes can simply leave and know the necro can’t really chase them too much.

UGO NA - AT player incident Stance.

in PvP

Posted by: apharma.3741

apharma.3741

Jebro’s tournament, his call. If you don’t like it you know where you can stick it and just not watch or donate.

Besides, it’s not like he’s doing something out of the ordinary or particularly pushing the envelope with this decision, you cheat in sports, you usually get banned from similar events.

Who cheated?

2 teams of 5 played and 1 team won. People are upset about the shared accounts, who cares? If i want to say im the best MMA fighter in the world i would have to fight everyone in front of me and win. Jeffs team lost and many of the Top NA players dont like that Abjured went on others accounts and beat them again.

If Anet doesnt wasnt to address these issues S5, S6 , S7 and it continues on threw on AT.

Why does Jebro get the chance to cut out the best players in the game. Honestly only 2 teams in NA were worth the hype in the Abjured and EZ PZ.

You take those 2 teams out and the question becomes why even bother?

Its Jebro tournament but it does a disservice to the community if you want to see the best teams play. When Anet themselves are not even punishing the players.

Its like being accused of a crime, losing your job, wife and kids leaving you, family and friends turning there back on you and in the end the courts find you not guilty of any wrong doing.

Think you’re kind of running away with what I put especially in the last part, I don’t think anyone is going to have families broken up by Jebro’s decision.

I neither confirmed or denied cheating either, just said that when you cheat in sports, even doing dishonest things that aren’t in the spirit of the competition, you can usually find yourself banned from other events of such nature.

It’s Jebro’s decision, he’s made it, support or don’t support it.

UGO NA - AT player incident Stance.

in PvP

Posted by: apharma.3741

apharma.3741

Jebro’s tournament, his call. If you don’t like it you know where you can stick it and just not watch or donate.

Besides, it’s not like he’s doing something out of the ordinary or particularly pushing the envelope with this decision, you cheat in sports, you usually get banned from similar events.

condi thief has too many cover condis

in PvP

Posted by: apharma.3741

apharma.3741

Lulz he Dodge only give at max 4 by itself and that’s if you are directly under it or run through the highly visible caltrops lulz #witchhuntisstrong.

Exactly, my necros is even worst with condis yet, everyones kittening about thiefs

Lets see, I use scepter and dagger so that’s already bleed procs right there, then I give myself bleeding, poisoning, fumble etc, from the same skill that gives you the exact same conditions

Then I transfer said condition to you to stack them even higher (theyre already high before I do that most of the time)

Then of course as I’m spamming 1 each time it crits that’s more bleed stacks

Then I have it set to where chill adds even more bleed stacks

The entire time you fight me youre constantly dealing with back to back, bleeds, fumbles, weakness, poison, chill, torment, cripple

Condi necros can literally condi bomb you repeatedly till your dead and no one bats an eye

Teefs get a condi build that barely can be considered “condi bombing” and everyone loses their minds

GG community, gg

Necro is fairly easy to kite and CC till dead though and if you don’t have shroud you’re killed a lot easier. Necro has 2 evades and maybe 2 stunbreaks, burn them and they die and ofc moa when they go DS means they die, alternatively you can kite the DS if it’s reaper or go ham if it’s normal shroud.

I do agree that necro spams out conditions like crazy but weakness is one of their primary forms of defence and they have quite a lot of ways to be dealt with, especially when not supported properly.

Chrono dps and expac

in Mesmer

Posted by: apharma.3741

apharma.3741

According to the leaks, Mirage is a DPS focused elite spec and we get a new Dodge mechanism – instead of dodging we blur. Take this for what it’s worth and not as official.

It’s also rumoured and I had a source confirm over a year ago it was going to be condi dps with buffing our phantasms which is probably where the strange change to iSwordsman came from. Could have changed since my source last played the alpha/beta but yeah we will see soon no doubt.

That’s not the DPS spec we need truthfully. Phantasms are still way too fragile in competitive environments.

And we need a DPS spec, bad. Right now its ok because Chrono is still the go to tank because of quickness and alacrity. But we already have Revs that can pump out high amounts of alacrity and its been rumored one of the new elite specs will be able to pump out quickness like chrono can (and truthfully there’s nothing stopping them from giving alacrity to yet another class). Which means that a class with such ridiculously low damage will lose out and the role of quickness and alacrity, and those buffs will just come from 2 party members now. If mesmer doesn’t get a DPS spec its just going to lose its spot, forever.

I know but ANet does what ANet wants. Looks like Phokus has a more up to date source than mine as I haven’t heard anything for over a year and some of the stuff was a little unsettling. Would be nice if it’s more focused on damage from skills instead of phantasms but we will have to wait and see.

I’d love to know if they actually figured out wtf they’re doing with the ele elite because it sounded a complete unworkable mess last I heard.

Suggestion: Changeable +Stat Agony Infusions

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

+9 to this, they’re generally pretty expensive so being able to stat swap them would go a long way to keeping them useful as well as letting people change as the meta and your roles change.

Chrono dps and expac

in Mesmer

Posted by: apharma.3741

apharma.3741

According to the leaks, Mirage is a DPS focused elite spec and we get a new Dodge mechanism – instead of dodging we blur. Take this for what it’s worth and not as official.

It’s also rumoured and I had a source confirm over a year ago it was going to be condi dps with buffing our phantasms which is probably where the strange change to iSwordsman came from. Could have changed since my source last played the alpha/beta but yeah we will see soon no doubt.

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.

You’re talking about the wrong aoe attack. Zealex’s post that you responded to was talking about the arena-wide aoe, not the smash. Distortion works just fine on the smash, as do blocks obviously.

Oh right, fair enough.

Monthly AT nice meme

in PvP

Posted by: apharma.3741

apharma.3741

They’d have lost to someone eventually, most likely first or second round. At least they got to see top level PvP from the enemy team first hand

They won the tourney, other matches were roflstomp, final was 170-500

I dunno, the match on temple was close till they got bottom buff then rank 55 ran away with it, the match might have ended a lot different had they not got lower buff.

Continued Account Sharing Investigations

in PvP

Posted by: apharma.3741

apharma.3741

GW2, where people can exploit and cheat for seasons and years and you only get dishonor for couple weeks, if even. So ruining game for hundreds of players is punished less than some guy verbally harassing roleplayers in DR. What a joke.

Verbally abusing people is just as bad or worse.

You can at least block player so you will never see chat from them again. You cannot remove exploiters/cheaters/griefers from your matches. We all know who those ppl are, it is always the same guys. Some of them have been cheating/exploiting for years, openly, nothing was done. By giving light punishment like this Anet gives a sign that it is ok to exploit.

Yes but verbal abuse is an actual crime in many countries depending on what is said under discrimination laws. Match manipulating on a video game isn’t

Not saying these guys shouldn’t be banned or anything just explaining the difference between why verbal abuse is considered worse.

If this whole thing involved $400 sums then the whole account sharing is going to get very complicated and messy.

Monthly AT nice meme

in PvP

Posted by: apharma.3741

apharma.3741

They’d have lost to someone eventually, most likely first or second round. At least they got to see top level PvP from the enemy team first hand

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.

D/D Elementalist Vs Reaper (ft hollts)

in Elementalist

Posted by: apharma.3741

apharma.3741

Ugh I would love to find good duelers like this so I can have frequent decent fights. I’d give my neighbor’s left nut.

Then transfer EU.

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.

On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.

120 Person Guild Moves Servers

in WvW

Posted by: apharma.3741

apharma.3741

Any idea which server just got a big influx of people? Don’t tell me it’s Vabbi please.

Remove Oakhearts or Remove Rally

in WvW

Posted by: apharma.3741

apharma.3741

While we’re at it can we remove the forum bug this comment is fixing?

Remove Oakhearts or Remove Rally

in WvW

Posted by: apharma.3741

apharma.3741

Yes I agree with either turning them all neutral (Yellow) or just remove the ambient npcs altogether.. What purpose do they really serve? To make WvW feel alive?

Sure lets just remove npcs to make wvw more boring because the npc kill a few people. Whats next remove all guards because they can kill you too. Seriously anet please stop listening to people wanting to nerf everything so that the game ends up being a waste land with nothing in it.

Well they did also say turning them into yellow mobs which I think is the best solution. That way they at as a sort of mine field so AoE heavy classes fighting in the area might end up with a harder fight than anticipated if they aren’t careful. Though who doesn’t like a good chastisement over one half of the story!

Dang Mesmers

in Mesmer

Posted by: apharma.3741

apharma.3741

Now try without HoT and Chrono…

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: apharma.3741

apharma.3741

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.

Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.

In this case, sharing distortion to bypass certain mechanics, we have seen low man runs where ANet staff have commented on them saying well done and remarking on their creative use of mechanics. If something hasn’t changed after that it’s generally safe to assume they’re at least ok with that interaction for the moment.

Now being able to keep a group of 5 permanently invulnerable almost in WvW is most likely not intended so we might see the distortion from inspiring distortion changed, my bet is longer ICD in WvW.

Anet and their minion masters

in WvW

Posted by: apharma.3741

apharma.3741

ANet minion farming, I hope you reported them all for botting!

How WvW should be!

in WvW

Posted by: apharma.3741

apharma.3741

Helps that most people on NA servers will speak the same language, mind you there’s nothing better than getting a rage whisper in French or German and have your friend shocked when they translate it for you.

Titles for legendary armors

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Oh but you are wrong legendary weapons are tied to dungeons so its fine to ask for it here.

Very very loosely tied to them. You have to do what, 5 paths and you’re done, they aren’t even that challenging for most people and can be completed by a group of soldier stats players pressing 1.

First generation legendaries are tied more to map completion and sheer gold cost than anything.

D/D Elementalist Vs Reaper (ft hollts)

in Elementalist

Posted by: apharma.3741

apharma.3741

Power reaper: manageable.
Condi reaper: gtfo.

Wvw and pvp, stealth, tactic or cowardice

in WvW

Posted by: apharma.3741

apharma.3741

snip

The first two ideas seem ok but the third I don’t agree with and here’s my reasoning. If a mechanic is considered balanced then bringing it to other classes shouldn’t be an issue, however if said mechanic is way too strong then bringing it to other classes causes, well, the many complaints we’ve had about stealth since HoT. The hilarious thing is many thieves have been complaining about engineers and druids popping in and out of stealth despite it working the same mechanically where they get revealed for attacking.

Generally I’m alright with trapper runes as the stealth duration and superspeed is very low and you can force reveal by triggering the trap a lot of the time.

The issue with stealth on other classes is that thief is balanced around it by not having invuln, stab, or passive defenses on the most part. I’m fine with having steal on other classes, but druid is a fine example of a class that plainly doesn’t need it. My argument is more that if a mechanic is something that’s balanced around, you shouldn’t be able to add it in later with runes (same logic for why vampirism runes got changed).

Personally I don’t have a problem with stealth. On my power thief, I play to either outstealth them after a burst, stand in the smoke field to prevent stacking or interrupting the cast outright, and if I can’t I probably misplayed somewhere. On my condi thief, I sit on a needle trap and wait for him to engage, and condi bomb when he does. There’s only so many times a thief can reset, and if you bait out shadowstep in particular there are many builds that can then outpace that thief.

I can’t speak for other classes as I pretty much only play thief, so take it all with salt.

By that logic you would never see mechanics added to any other class a lot of the time as most classes have been balanced around their respective mechanics. Guards are balanced around boons and blocks, warriors around high sustain and a few damage mitigation skills, ele around reducing damage taken and healing it all back up with moderate sustain.

There’s no problem expanding classes with elite specs with mechanics, look at bandits defence, no-one has issue with the mechanic being given to thief, they take issue with it being such a low cool down that it’s a mockery of balance. Just like headbutt on berserker and lots of other skills that have a big effect on short cool downs. No-one would have had an issue with true shot doing the 8k+ people were seeing at HoT launch had it been an 8s CD but ANet nerfed the damage instead of upping the CDs on many skills leading to the spamfiesta we have now.

Well that went tangentially but I hope I explained at least my view point on why I’m ok with mechanics going to other classes. Also I doubt class mechanics will go to others like burst skills, virtues, attunement swaps, steal, shatters, (lol would anyone even want clone mechanic??) permenant pet, death shroud, legend swap and tool belt skills.

Wvw and pvp, stealth, tactic or cowardice

in WvW

Posted by: apharma.3741

apharma.3741

It’s a valid tactic, and a necessary one in a lot of cases. That said, ranger, engi/scrapper, herald and DH all have very solid reveal skills with minimal cast time etc, two of those are class counters to thief in particular.

The way I’d change things is this:

*limit the number of stealth stacks to 2 or 3 stacks, slightly increase stealth duration to compensate.

*give a mobility penalty when in stealth, countered by specific traits that restore normal movement in stealth specific trait lines.

*remove trapper runes, and anything else that gives stealth based on utility type or any criteria that isn’t part of the class in question. As each class gets more elite specs and utility types, runes like this either end up problematic balance wise or nerfed to the floor for preservation of same.

Mesmer and thief are meant to have high stealth uptime to compensate for the lack of other defenses (on chrono it’s questionable, as it is for daredevil). You will have to deal with that to an extent. Classes that have other defenses, invuln, stab plus high mobility etc shouldn’t have it.

But that all said, there are counters to stealth as I mentioned earlier. If you want to demolish a shed and you bring a spoon instead of a hammer, the problem is that you brought the wrong tools, not that the shed is too tough.

The first two ideas seem ok but the third I don’t agree with and here’s my reasoning. If a mechanic is considered balanced then bringing it to other classes shouldn’t be an issue, however if said mechanic is way too strong then bringing it to other classes causes, well, the many complaints we’ve had about stealth since HoT. The hilarious thing is many thieves have been complaining about engineers and druids popping in and out of stealth despite it working the same mechanically where they get revealed for attacking.

Generally I’m alright with trapper runes as the stealth duration and superspeed is very low and you can force reveal by triggering the trap a lot of the time.

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

I can’t wait to see the trash NA build of mimic, blink, portal, PU, mass invis, torch and trait line to reduce as many of those cool downs as possible in some weird build that wouldn’t even be half as effective at harrassment.

UGO EU Tournament this Sunday

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Posted by: apharma.3741

apharma.3741

Hey,

Just a reminder that it’s this Sunday for the EU tournament, there’s only 1 team as far as I can see and a prize pool of $589!

1st Place: Cash prizing will be available for a Total of 65% share of the total prizepool raised. (Should the prizepool remain at $50 they receive the total amount)

2nd Place: Cash prizing will be available for a total of 35% of the total prizepool (Subject to over $50 being raised, otherwise in game currency will be issued)

3rd Place: 500 Gold (100 Gold Per Player ,subject to community goals reached for 2nd place prizing)

Signup, 2nd place will get you $206 for the team at the moment and given there’s only 1 team currently there, win or lose you’ll get something. Even if 3 teams sign up in addition to the 1 currently there you have a good chance at winning something.

Sign up here: https://goo.gl/u8HshF

(edited by apharma.3741)

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: apharma.3741

apharma.3741

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

(edited by apharma.3741)

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

And as a indirect buff for all thieves I’d like some things to be reversed: the over access to reveal (I’ve got not chance against classes that use it), the over access to group stealth (that is destroying my CnD) and I want to have the stalth attack cooldown to be either scrapped or lowered because I’m basically shut down mid fight for 1,5 seconds.

For those who don’t know: I’m a D/D power thief with SB. The issues I listed (minus the stealth attack cooldown) are no issues for D/P which is the strongest set by far – even if my wishes were granted I wouldn’t be nearly as annoying as them. That’s why these vague accusations “nerf thief” aren’t doing any good. Really learn the class at least halfway and see yourself what exactly is op and then adress it.

I feel you deserve a proper reply to this.

I think the main issue with the 1s ICD on stealth attacks is the aftercasts on the weapons and the cast times. It was ridiculous before the ICD was added to see block block block backstab but atm you only get 2 (3 if enemy doesn’t move) attempts usually from 4-5s of stealth. Maybe a better approach is to tighten up the cast/aftercasts and evaluate from there, the reason I suggest that is I play mes where aftercasts completely screw you over too and experienced those issues with thief the last few times I did stealth attacks.

Reveal on DH spear also screws me over too but generally I don’t find the reveals in the game too bad and that’s coming from a dom, duel, insp core mes. I don’t think DH needed it but so long as all tether skills keep the theme of revealing you I can at least find solace in consistency.

I get what you’re saying about group stealth as you rely on precast CnD+steal, BS to essentially do 15k+ damage and essentially insta down someone and having stealth when you do that removes BS. However I do think group stealth is a good aspect so long as it is not too long and has an appropriately balanced risk. This is why I’m not against PU mass invis as it’s a 2.5s channel on a 72s CD for 7.5s stealth or shadow refuge (traited or not) for 12-16s of usable stealth.

I think stealth as a mechanic needs changes though. The original inception was it wasn’t something to be maintained for long periods without considerable investment or co-ordination, I feel that has faded dramatically and that CS, stealth gyro and other stuff that’s silly won’t get changed.

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

I know why it was used, but that doesn’t change anything. It is still a weapon that was already used 100% of the time on thieves. Dev time would have been better spent making SB5 on thieves not so mandatory for them somehow (preferably by adding some of that mobility to other weapon sets somehow). As it stands though, that was a straight up buff to every thief, since every single one will still be running SB all the time

I think their time would have been better spent removing shortbow 5 from the game entirely. Then figure out wtf they want shortbow to be, a condi or a power weapon and roll with that. Right now it’s some weird hybrid that doesn’t really do any of it well but makes up for it all with an insane gtfo button.

This is the full quote. It was a response to OriOri on how s/he wants IA to not be mandatory to which I said remove it and instead spend dev time on figuring out if shortbow should be a power or condi weapon and roll with that. To be clear for anyone that might not be familiar with that term, it means make a replacement skill that is in line with whatever they decide it should be. Maybe I should have put that in for when I get misquoted every other month?

@Babazhook, The point I was making was how Choppy and I made comments in a more constructive way but you still responded as if they were like the OP.

@Jana, I was wrong, I didn’t realise this quote was from when SB was buffed. Still a lot of the time I rarely saw thieves using more than 5 to run away before the buff unless someone was downed. Occasionally I’d meet a decent one who used it as ranged pressure but it was mainly auto attack.

I guess I have to also say this otherwise you’ll all think I’m complaining about the SB rework?
The only thing I think was overtuned on the SB rework is how CG dazes every 1s pulse if the poison stacks are at the threshold, though given what they did to it in PvP I wouldn’t want it to become like that in WvW either. Sly said after he was corrected that he thinks it should be a 2s pulse and that seems fair or make a player only able to be dazed by CG once every 2s regardless of source I dunno.

I still stand by my statement that I’d have preferred the devs not make SB a weird hybrid weapon (still has bleeds on cluterbomb detonation because…/shrug) and instead removed IA and then made the weapon either a condi or power weapon with an appropriate skill. As mentioned before thief is not my main so I wouldn’t know what to replace it with.

Thieves in WVW

in WvW

Posted by: apharma.3741

apharma.3741

Oh my, people having no idea from thief complaining about thief or explaining how they play.
Well ok.
I’m using SB and I use all skills of it – mainly skill number 4.
Rarely 5 in a fight for that I have 3 which is way more effective and costs less initative.
I really wish it were: “Hey, I’m Jesus from anet – I’m the new thief dev, please shut up and let me do my work”.

Now you do but before they buffed shortbow, when my quote is from, what did most people do with SB?

Use 4 and 2 on downed or 5 to get around quicker. Occasionally you would use 3 for a quick evade if out of dodges. The fact was most people rarely used shortbow for anything but infiltrators arrow.

Now with the buffs there’s more situations for using cluster bomb for its AoE damage and choking gas as an AoE interrupt and to get a damage increase from the auto while triggering the daze + PI.

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

No one can take you seriously when you want to completely kitten Thieves by removing There stealth access and Infiltrator Arrow as you have stated in other threads.

You just have issues with fighting any skill level Thief and want them nerfed so you can get free kills.

That isn’t even close to what I’ve said.

I’ve said I’d like to see infiltrators arrow be more useful as a skill and to lose its mobility which would make thief still more mobile but not to the insane level it is atm while giving them more use for SB.

I haven’t said anywhere about removing stealth from thief. I’ve said I’d remove stealth from mesmers nearly but not thieves unless something has been taken out of context.

I have said multiple times in multiple threads that I also want thieves to lose the spammy nature of their attacks and get stronger more impactful abilities but again this is something thief players largely ignore because a lot of them are biased and want to keep their easy mode.

Really? Here is your full quote on Infiltrator Arrow, not once did you say it should be compensated for losing IA.. you only mention they need to make it a power or Condi weapon

I know why it was used, but that doesn’t change anything. It is still a weapon that was already used 100% of the time on thieves. Dev time would have been better spent making SB5 on thieves not so mandatory for them somehow (preferably by adding some of that mobility to other weapon sets somehow). As it stands though, that was a straight up buff to every thief, since every single one will still be running SB all the time

I think their time would have been better spent removing shortbow 5 from the game entirely. Then figure out wtf they want shortbow to be, a condi or a power weapon and roll with that. Right now it’s some weird hybrid that doesn’t really do any of it well but makes up for it all with an insane gtfo button.

The bias shows in all of your posts about thieves, and yes in quite a few posts you complain about thief stealth and have said they need to lose a lot of access to it.

Yes look at that quote and read it. Shortbow is still some weird hybrid weapon where it’s still used for pretty much 1 thing only, number 5. What that quote is saying is they should make it work as either a power or condi weapon, the roll with that part refering to making it good in that regard.

How is wanting shortbow to be an actually good weapon that you use because of all the skills there rather than something you spring out to run away being biased against thieves? I’m advocating for making the weapon useful yet all you guys see is nerf feef.

As for stealth, I’ve also complained about mesmer stealth in threads where it has been brought up saying that I want the trait the pledge to also be removed because its aweful. I say aweful because it gives stupidly high stealth with PU but is next to useless without.

I’ve also complained about CS but you don’t see people going around saying I’m complaining because a mesmer beat me with CS, why is that? Maybe because I actually give thought out reasons for why I dislike something.

Someone mentioned me being vague with “buff something else” this might be hard to guess but I play thief only enough for me to know how it works and to be able to counter it. It is not my main class so I don’t make suggestions as guess what? I’m not in a good place to know just how to do so. The signet of agility buff was on point….for PvP.

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

something thief players largely ignore because a lot of them are biased and want to keep their easy mode.

Or they just play their class and learn from each loss instead of crying on the forums to try to dumb down another class. What it sounds like you want is for the thief to lose initiative and mobility, so why not just delete the whole class so you can enjoy the game again?

Your words not mine. I want thief to gain more viability in team fights, tone down its mobility to a level ahead but not stupidly more than others like now and reduce its spammy nature.

The part you carefully snipped out is refering to how many thief players forget me saying about buffing thief in other areas in a way for it to feel like a more well rounded class instead of this 1 trick pony it’s been for 5 years.

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

No one can take you seriously when you want to completely kitten Thieves by removing There stealth access and Infiltrator Arrow as you have stated in other threads.

You just have issues with fighting any skill level Thief and want them nerfed so you can get free kills.

That isn’t even close to what I’ve said.

I’ve said I’d like to see infiltrators arrow be more useful as a skill and to lose its mobility which would make thief still more mobile but not to the insane level it is atm while giving them more use for SB.

I haven’t said anywhere about removing stealth from thief. I’ve said I’d remove stealth from mesmers nearly but not thieves unless something has been taken out of context.

I have said multiple times in multiple threads that I also want thieves to lose the spammy nature of their attacks and get stronger more impactful abilities but again this is something thief players largely ignore because a lot of them are biased and want to keep their easy mode.

Thieves in WVW

in WvW

Posted by: apharma.3741

apharma.3741

When I play my warrior I know exactly what he can do relative to my thief. This includes parking himself IN The heart of a zerg with red circles all around and surviving.

Sure, and that’s why I’ve also said I’d like to see thief get some buffs so they aren’t (almost) shut out of that aspect of the game while remaining (arguably) the best roaming class (albeit with a better risk:reward balance there). Still with their own style, still with niches, just not extreme in either direction.

By this point, after all of these posts, you can’t possibly think I’m saying, “omfg!@#!! teefs nedz da nerfs from gawds mode now’s!!#!#!!”. I don’t think anyone on this thread had said anything close to that.

The intent of these threads is exactly that or why else would people go out of their way to make them every second day. Why else would they use hyperbole and outright falsehoods in these threads such as “All roamers are thieves” or “Gangs of thieves are out there ganking everyone”. It the same type of thing that happens when people rail against condition builds claiming “everyone plays condition builds” and that "all roamers are condition builds " or that “everyone is in dire and can not be killed”. Do you really think they make these threads as an observation and are not desiring nerfs be made? Some of the same posters are in each and every thread about thieves be it ’too many dodges" or “they can get away and reset” to “they park and stealth” or they “gank me for a 10k backstab”.

When that hyperbole and exagerration and cherry picked examples are used in a given thread on any profession is used , there is an intent and it not just a toning down.

These threads do not speak to a specific skill or trait that might be toning down coupled with rationale for the same. They are generalized group whines directed towards an entire class and entire mechancis (such as stealth and dodge and burst) and are generally made by people who have never played a thief and just got killed by one in game.

I have no issues with a person filling a specific trait or ability overtuned and presenting their case for it. It the method being used to deliver this message that the problem.

See this would be fine if Choppy and I had not already explained carefully why the risk/reward balance is off citing 2 things in particular that makes thief less easy to counter than in days past. We then also explained how the shortbow buffs in conjunction with the aforementioned skill and trait have improved thief’s usefulness in larger scale fights. Yet you choose to make posts like this one quoted and generally boiling down your arguement to generalisations, like quoted above, that many aren’t using.

The original post was a bit whiney and he did use a generalisation of “3 or 4 players roaming are thieves” (which could be true for what he is seeing on his server in this match up for roaming though I doubt it) however he did point to thieves being heavily resistant to CC.

“Can somebody explain to me why the class with hilarious mobillity, a ton of dodges, a non telegraphed burst and easy access to stealth needs to be basically immune to CC? Nice work on the CD of Bandit’s Defense there balanceteam.”

The way I interpret this is a discussion of whether thief has effectively lost most of its weaknesses in roaming other than being one shot by another class or outlasted via excessive amounts of power mitigation (like RR berserkers).

Thieves in WVW

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Posted by: apharma.3741

apharma.3741

Mesmers can group stealth and use that to approach enemy groups as well so as to gank. You are complaining about a mechanic , nothing more and it akin to my complaining about what happens in a zerg where certain mechanics are favored.

The complaint is made that Roaming dead because of thieves., Thieves could stealth and used more stealth from day one. More thieves used to use stealth as things like SR were a staple and since fallen to the wayside as it gets you killed more often then not. D/D used to be a preferred weapon set meaning to stealth at distance things like SR and BP used , where D/P took over due to stealth stacking

Several months ago when we were talking about traps I pointed out in post after post that once traps changed people would still complain about stealth because TRAPS were not the heart of the issue and that it was stealth stacking.

As to the the awareness of where/when you might be engaged by persons coming out of stealth , this is something any player can learn to do and should be able to anticipate. Circles show up on the map of enemies when they encounter sentries , which is why you flip those sentries. The camps near an enemy spawn are always more dangerous then those farther off. The order camps flip from or to a given side can show which direction the person(s) doing so will head next and finally it not REQUIRED that you avoid every enemy thief or group. You can engage those you meet one on one or roam with friends of your own and hunt them down. If all they do is run, so what? You can not complain that you can not run away from a thief group in one breath because of their higher mobility, and then in the next complain you can not catch them because they run away. They have more mobility. Deal with it. If you want to have that same mobility roll up a thief and you will have the same advantages and disadvantages of every other thief.

I think you meant this for the stealth thread as I was referencing build choices for most classes which mostly revolves around dealing with the increased amount of conditions around and that it can’t be weak to thieves as their mobility means you can’t escape if they have an advantageous fight vs you. To be clear I consider a build with decent stealth (?6s) to not be weak to thieves as you can usually ditch them if smart and see them on the horizon.

Then the second part was dealing with your example of DH, ranger and war. Even if they stealth up off smokescale smoke field when you see them smart players will know it’s their intention to gank you and run. The point I was making is most roaming builds have varying mobility but on the whole only thief is so much higher that running is not much of an option.

So I really don’t understand why you’re going on about stealth as it’s mobility that many have been mentioning including myself mostly. The guy originally said sneaky skills but that doesn’t always mean stealth.

If I see a “group of thieves” in the distance I can most certainly escape them and have. If I do not see them in the distance then they they are likely stealthed. Still that begs the question. If you see them in the distance how do you know they are all thieves?

I have standard models on now so you can tell just by looking as they all have the same standard look. Even before standard models if I saw player models ahead I would usually pause at max range, see how many and click them to see what classes they were. Thief gankers and most gankers generally don’t sit in stealth at high traffic spots, they will stealth when they see you but you usually see them too.

If you outrun the thieves then they chose not to chase you, though to be fair most thieves will chase a power mes even if they see them at max range.

Edit: I guess roaming on power mesmer has just made me very cautious as there’s a lot of classes that are bad fights so I pick and choose them carefully. I try to always check the fight I’m going into first unless there’s a friend who is asking for help.

(edited by apharma.3741)

Thieves in WVW

in WvW

Posted by: apharma.3741

apharma.3741

Mesmers can group stealth and use that to approach enemy groups as well so as to gank. You are complaining about a mechanic , nothing more and it akin to my complaining about what happens in a zerg where certain mechanics are favored.

The complaint is made that Roaming dead because of thieves., Thieves could stealth and used more stealth from day one. More thieves used to use stealth as things like SR were a staple and since fallen to the wayside as it gets you killed more often then not. D/D used to be a preferred weapon set meaning to stealth at distance things like SR and BP used , where D/P took over due to stealth stacking

Several months ago when we were talking about traps I pointed out in post after post that once traps changed people would still complain about stealth because TRAPS were not the heart of the issue and that it was stealth stacking.

As to the the awareness of where/when you might be engaged by persons coming out of stealth , this is something any player can learn to do and should be able to anticipate. Circles show up on the map of enemies when they encounter sentries , which is why you flip those sentries. The camps near an enemy spawn are always more dangerous then those farther off. The order camps flip from or to a given side can show which direction the person(s) doing so will head next and finally it not REQUIRED that you avoid every enemy thief or group. You can engage those you meet one on one or roam with friends of your own and hunt them down. If all they do is run, so what? You can not complain that you can not run away from a thief group in one breath because of their higher mobility, and then in the next complain you can not catch them because they run away. They have more mobility. Deal with it. If you want to have that same mobility roll up a thief and you will have the same advantages and disadvantages of every other thief.

I think you meant this for the stealth thread as I was referencing build choices for most classes which mostly revolves around dealing with the increased amount of conditions around and that it can’t be weak to thieves as their mobility means you can’t escape if they have an advantageous fight vs you. To be clear I consider a build with decent stealth (?6s) to not be weak to thieves as you can usually ditch them if smart and see them on the horizon.

Then the second part was dealing with your example of DH, ranger and war. Even if they stealth up off smokescale smoke field when you see them smart players will know it’s their intention to gank you and run. The point I was making is most roaming builds have varying mobility but on the whole only thief is so much higher that running is not much of an option.

So I really don’t understand why you’re going on about stealth as it’s mobility that many have been mentioning including myself mostly. The guy originally said sneaky skills but that doesn’t always mean stealth.

Thieves in WVW

in WvW

Posted by: apharma.3741

apharma.3741

There is a very large grain of truth to this. There is a much smaller variety of roaming classes now than used to be. It’s primarily thieves, mesmers, and rangers. Not that there are not other classes in good numbers, but primarily it seems to be those three I run into more than others. It could very well be that these classes aren’t part of GREN for zerging, and so these players develop more sneaky skills.

There no greater a “grain of truth to this” as there was when people claimed that all classes they met roaming were condition. I roamed for hours the past few days on my warrior and saw rangers, warriors, necroes thieves, mesmers Guardians and revs all roaming. The only classes I do not see are Engineers and Eles to any great extent when roaming. I have been playing WvW since well before HOT and do not notice less variety. The conversations as to what are the best roaming classes go back well before HOT and well before HOT there less of the classes deemed poorer at it that were roaming. Are there more thieves then any one other class? Most likley but go to the blob and there hardly any thieves and a whole lot of Necroes and Guardians.

I don’t think you get it. Whenever you make a build for roaming at the moment you make it with 2 things in mind.

1. Does it have enough condition cleanses to deal with the conditions being thrown around after HoT?

2. Is it weak to thieves?

In the latter part if your build is weak to thieves however isn’t that much stronger against anything else then you usually will not run it for anything other than lulz because as soon as you run into a half decent thief they will shut you down fast. There are many builds and classes that people cannot roam with because they are weak to thieves a good example is sc/f ele which is OK against a lot of builds but is very easy to kill for thieves.

As to these “packs” roaming, I really think people overstate the number of theives in those packs as well. For over a week on Desert BL there was a group of enemy roaming camp to camp comprising of a DH, Ranger and Necro, with a wrrior with them time to time. The DH would pull into traps and the rest wail on you. They are just as deadly as any group of thieves and I did not feel the need to complain on the boards when i giot gnked by them because they caught me alone.

The difference is if I see those guys in the distance I have options. I can run away and assuming you’re not on necro you will match their speed or can stealth long enough that they can’t track you. You can engage or go to a more advantageous location, call in allies and get them to chase you around till your back up arrives. You can WP knowing you’re not likely to end up in combat before doing so or run to a nearby safe place like a tower and wait for them to pass.

Can the same be said of a couple of thieves? No. You cannot outrun the thieves, your best choice is to go to a safe location, WP or try to engage them if you know you can down one of them instantly as the other will likely run. Even WPing might not happen if they shadowstep+steal onto you after using shortbow to get you in combat and against 2 thieves that aren’t incompetent you will most likely lose as they will back off when low while the other keeps you in combat.

what is the best 1v1 class right now

in PvP

Posted by: apharma.3741

apharma.3741

Scrapper is by far the strongest 1v1er atm

Even against a strong condi bomber ? I play scrapper meta and mesmer meta but there are some situation in which i find scrapper easier… other i find condi mesmer easier, especially good condi necro …

Yes, mender engi has no issues surviving vs mes whatsoever. The only class that technically could kill a mender engi would be a revenant but that would require rev to sit in 1v1s which is unlikely because that’s an easy +1. If engi play pala amu he could stalemate that too but becomes weaker vs mes.

Previously mender engi had issues with power war but after the nerfs no problems.

So if pala amulet mes kills engi
if mender amulet revenant can kill engi

meanwhile mes loses to dh/engi

sorry i forgot, necro also kills engi 1v1 but that’s even less realistic

just go mender/water rune

You forgot the other 2 which is clearly condi mes and thief because infinite invulns, evades and blocks + teleport for daze!!!

Wvw and pvp, stealth, tactic or cowardice

in WvW

Posted by: apharma.3741

apharma.3741

Then don’t mention it if it isn’t the problem and you know.
I only stress that because anet aren’t the smartest when it comes to their own game and believe the stuff others write – also SA THIEVES ARE STEALTH CAMPING – which you implied.

But SA does exacerbate the issue and certainly encourages camping stealth. Remember post trait rework, there’s a reason every thief took SA and it wasn’t just for the cleanse in stealth you know. 1s more stealth baseline with extra ini gain for staying in stealth were very strong.

@Amaimon

Guards and wars can be blinded for safe stomps, also stealth stomps are more useful to prevent others noticing you’re stomping or when the downed skill needs a target like the rangers interrupt.

A lot of stealth stacking can be interrupted every now and then if they are not already in stealth. One of the biggest issues is when in stealth you can keep stacking and there’s no counterplay a lot of the time. There’s also a fair number of instant stealth skills, generally they aren’t too bad when used alone but with cool down reductions and duration increases they are much stronger now.

Personally preventing stealth stacking and forced reveal for 5s on leaving stealth whether attacking or not might be worth looking at. Obviously adjusting the amount of stealth given per combo would be needed before some thief player cries about that.

To be honest though I think stealth needs every single combo and skill tuning or some drawback adding to stealth as atm the amount of stealth in roaming is over the top.

(edited by apharma.3741)