again I say if its so sustainable then why did anet seek to bring in all the pve population with the lure of AP’s and rewards – blame them if you think pvp was fine before – why change!
I thought we already established this. You yourself said:
it can be used in both pve and pvp
You realize PvPers also play PvE too right? You realize a lot of PvPers also enjoy raids right?
Do you also realize many players have been asking for exclusive rewards that display their achievements in certain content. That is what Anet delivered. Fractal players get their leaderboard/backpiece. Raiders get their exclusive raid skins and titles. PvE players get their legendary collections. PvPers get their badges and backpiece. And I’m sure WvWers will get something…
This doesn’t mean Anet is actively trying to “bring in” players from other parts of the game.
Now please explain to me why people who normally play PvP will suddenly for no reason will decide to quit once they can lose ranks. I can understand why a PvE gloryhound would, but why would a PvP player who cares about strong opponents, improving themselves and enjoying the game mode suddenly quit because they can drop divisions?
Your vitality looks a bit off, what build are you using?
LoL population is much, much bigger, so it’s no problem to them.
It’s not a population issue, it’s a player attitude issue.
It’s cute that you think GW2 hardcore pvp population is self-sustainable. If not for the “dabblers” and “reward farmers” it would have been in trouble long ago.
What part of my post suggested I was referring to the hardcore population? I’m hardly a hardcore PvPer, but even I recognize the hypocrisy of all these players who barely ever dabbled in PvP before, throwing hissy fits and threatening to leave because they couldn’t grind out a few rewards.
Shockingly, people were playing ranked PvP before leagues and their associated rewards came along. Provided Anet hasn’t driven them away with awful balancing and matchmaking, these players will still be around.
Add to the fact that everyone knows divisions and badges don’t exactly correlate with skill, so why would these players suddenly decide to quit the game mode just because you could drop divisions?
then why did Anet feel the need to pull in pve achievement grinders to pvp if it was so self sustainable – why not just have left to the pvper’s!! why have pve rewards in pvp
Why do you assume that it’s supposed to be a PvE reward and intended only for PvErs?
don’t worry I don’t think there will be that many players left for you to worry about
It’s cute how you think pvp hasn’t managed to sustain itself for years before leagues drew in all the PvE achievement grinders.
Morale of the story; allow division/tier drops.
That would only result in many people outright quitting. Good luck with your match queue times then, especially in higher divisions.
Why would they quit?
this should be obvious!
Well, no. It sounds like you’re saying people who pvped only for rewards/badges and who don’t actually care about improving and facing stronger opponents would quit the game mode.
That doesn’t sound like an issue to me.
No I don’t meant that at all – those trying their hardest to improve and being becoming completely demoralized even more so now than they are and therefore quitting which I can see happening as pvp loses its appeal and the playerbase reduces even further
Why would they become demoralized and quit from losing divisions? If they were supposed to be in that division they can make their way up again. If they are improving, then they will advance. If they don’t belong in that division, they need to go back down.
People on LoL don’t become demoralized and quit when they drop from silver back to bronze. Or if they do, the game doesn’t need players like them anyways.
Morale of the story; allow division/tier drops.
That would only result in many people outright quitting. Good luck with your match queue times then, especially in higher divisions.
Why would they quit?
this should be obvious!
Well, no. It sounds like you’re saying people who pvped only for rewards/badges and who don’t actually care about improving and facing stronger opponents would quit the game mode.
That doesn’t sound like an issue to me.
Morale of the story; allow division/tier drops.
That would only result in many people outright quitting. Good luck with your match queue times then, especially in higher divisions.
Why would they quit?
Did you really just ask for metrics proving pushing buttons means more interaction with the game?
No, I asked for a source on the “higher retention rates, and more competitive play.”
Still waiting on that API…
Faster cool downs, creates more interaction between the player and the GUI, which means higher retention rates, and more competitive play.
I’d like a source on that please. More like reduced cooldowns=more mindless spamming off cooldown=less skilled play. Whatever happened to counting cooldowns and dodging critical skills?
Also, please post your API so we can see your vast experience on these classes you are attempting to balance.
Please post your API so we can see what experience you have on all these classes you’re trying to “balance”.
Good god, I just went to look at some your “Ranger Rework”s:
Healing Spring: Cool down reduced to 15 seconds.
Shouts: All shouts have 30 second CD.
Survival: All Survival abilities have 20 Second CD
Signet: All Signets have 25 Second CD.
Traps: All Traps have 15 Second Cd.
Nice. A waterfield that removes condis every 15 second. More SnR from reduced shouts. Stunbreaks every 20 seconds from survival skill CD. ALL SIGNETS HAVE 25 seconds cooldown? So rangers get Signet of Stone every 25 seconds! And a full team condi clear every 25 seconds. And a KD every 15 seconds from traps.
The rest of your post is no better. What is it, 4 seconds of retaliation every 10 seconds?
Is this a joke?
(edited by bloodpyrope.8630)
Maybe you also had weakness on you?
Hey, on the bright side, Eviscerate hits through dodges ! Kappa
I seriously can’t tell if he’s trolling. He basically just listed half of Orange Logo’s roster from when they won WTS and said they were “NEVER been meta. Ever. Never ever. Less than 0 times.”
I guess that^ never happened then.
cough Warriors cough
One build over the course of Esports history as the saving grace doesn’t mean the class isn’t subpar, or rather ON PAR, with everyone else, especially when that build is deader than the dream that is GW2 e-sports.
What, Hambow, Shoutbow and Rampage warrior don’t count? That’s at least ~2 years in the meta.
You think that’s funny? Rangers didn’t even make it to the joke patch notes!
FeelsBadMan
I’m sure more qualified players will probably give you detailed advice, but one basic thing I noticed is that you back peddle a lot. Like autoattack and back peddle, never strafing around to the side or kiting. You’re very linear. Either running forward, or backpedaling or dodging backwards. I’m sure there were a few times when doging forward, or to the side would’ve helped a lot more than just dodging backwards.
Also your camera view seems really narrow, and you don’t really swing it around to check behind or to the side. You should check out free camera, or at least use it to look around when you’re just running straight at a point. It sort of limits your awareness.
The thing is it doesn’t seem to be mesmers applying it to me, and i’m trying to figure out the source but can’t and it’s irritating the kitten out of me -_-
Condi revs maybe? They’re not as common as before, but you still do see one every once in a while.
Wasn’t OP posting about having 10 game losing streaks back in S1? Except that time she was blaming it on MMR tankers and people smurfing on amber accounts.
Can’t they do it like GW1 and capes? Everyone who PvPs gets a cape, but only tournament winners get a trim.
So GW2, the PvE argument is this is the only legendary backpiece available, and they want it for the stats since they think it’s an ugly skin anyways. So maybe Anet could make it so anyone who PvPs can get the backpiece, but top players get a unique trim/aura/effect on the backpiece itself?
Boom. Everyone wins. PvErs get their legendary. PvPers get a slightly more prestigious version.
Is it a build you can actually use in PvP or one of those 1v1 bow at Foefire mid, no kiting/using the map duel specs?
Base ranger running 2 signets and…Berserkers amulet (15k health) and a drake? I’m guessing your lines are Marksmanship, beastmastery and wilderness survival?
It’s very hard to win when your team is playing 4v6.
Lol, you guys act like this is something new. It was happening last season too.
You don’t need to intentionally tank. Just roleplay as one of those special snowflakes “I refuse to play meta and will make D/D P/P thief with valk runes work” types of player.
Lord knows there’s enough of them hanging around here complaining about MMR hell.
I like games where you can reroll classes without needing to grind in PvE, and arenas that aren’t infested with destroyer bots.
I saw some dude complain he had a 99 game lose streak. You might want to go extra just to be safe. Otherwise you’ll get people accusing you of not being in “real” MMR Hell.
Your faith in the matchmaking system is…astounding.
No thanks, but I’d rather take the risk of ending up with 4 thieves on my team than giving up the freedom and flexibility to swap classes.
I get the generosity every ~10 seconds, with fury I actualy crit a lot more often than people think.
I guess 24% is about 1 in 4 hits, but I used to use purity for more consistency without needing to pop the elite.
Either way, I don’t think you’re particularly lacking in condi clears. At least, no more so than any other druid builds I see. We’re all vulnerable to getting condi bombed.
@Shirk, mind posting your build? I’ve had no issues with my sword/warhorn staff druid in PvP, but I’ve bored myself to death with it
No issues at all, just the meta chronophantasma is a threat onpoint.
Is it actually supposed to be mercenary’s amulet? Cause you only have a 4% crit chance so you aren’t getting as much mileage out of generosity sigils. Did you mean Vipers?
I always thought it’d be neat to give moa form some of the skills from the ranger’s pet moa. Then you could have skills like Harmonic Cry and be able to heal yourself and your allies.
With those names I don’t believe this at all. But it does seem like anet to put something that stupid into the game
Remember the days when they wanted to add Perplexity Runes to PvP?
https://forum-en.gw2archive.eu/forum/game/pvp/Perplexity-Runes-in-PvP-PLEASE-NO/page/2#post3828458
1. Allow us to continue swapping characters before matches (why would you want to take more options away from players?!)
2. Allow division AND tier regression.
3. Maintain current MM system in ranked, but institute some sort of preseason or presort players into separate leagues based on MMR.
4. Remove Stronghold from ranked.
5. Allow new accounts access to Conquest from the start, not lock them for 10 ranks behind Stronghold. No wonder people are getting players who don’t know how to cap points or play real PvP, you guys kitten them from the start by forcing them to learn Stronghold first.
Sounds terrific. You know what’s better? Someone else made a suggestion that we should award every win with 2 pips, and every loss with 1 pip. That way, everyone can advance and everyone would be happy!!!!
My team was in top 8 of ToL 3
There were 4 pools in ToL btw. Being top 8 in one pool doesn’t mean top 8 of ToL, it means you’re top 32 overall.
Top 8 in our division, where Soak and Big world were there. Point is, I had experience playing in an organized team.
I bet you, those 2 teams were very good. and you know that.
I’m sure you faced strong teams, but exaggerating your position in the overall tournament kinda makes you look bad.
My team was in top 8 of ToL 3
There were 4 pools in ToL btw. Being top 8 in one pool doesn’t mean top 8 of ToL, it means you’re top 32 overall.
Not directly related to PvP, but about skill balance:
Which teams are in charge of class balance and how does internal testing for skills work?
What do you primarily look for when discussing changes to certain classes?
If you don’t balance around Pro League or top level PvP, what do you use as a benchmark for balance?
Are there any plans to split skills between PvE and PvP?
We do have a team that works on skills. We focus on maintenance and balance of current skills, in addition to the implementation of new player skills down the road (I.E. H.O.T. Elite specializations). Internal testing is a mix of Dev/Q.A./tester Hands-on interaction, and some automation. When discussing changes for classes, we look to a variety of areas to determine what should happen. We use metrics from many areas of the game, feedback from a plethora of sources (yourselves included), along with our own spreadsheet comparisons and experiences. In addition, we have meetings with each feature team to discuss the issues in that we then investigate and come up with solutions for. We balance from many different perspectives, top tier pvp is included as well as Raids, Fractals, WvW roaming/group play, casual open world, huge map-wide encounters and a few more that I’m not thinking of at this moment. As for skill splitting, I’d suggest checking out Isaiah’s answer in this thread.
It’s that mercenary’s build of sword/shield staff. I guess it’s technically not pure condi, more hybrid.
The usual strategy is mesmer crosses far to 1v1 anyone there, take the point, drop the portal and go where needed. Dunno if the build is considered meta yet, but I usually run into organized teams doing it. Been seeing it pop up more in AG’s etc, and we’ll probably see it more often in tournament play since they have that no no class stacking rule now.
What if glyph of unity did some sort of boon share with those it connected…might make it better without the need to completely rework the skill
Hey, that’s a thought! Share boons with tethered allies in one state. Share conditions with tethered foes in the other state?
Might have to rework the cooldown on that…
3) Though I hate to see another Druid nerf considering so many other disgustingly broken things on other classes currently in the game, Signet of Stone should prevent point capture.
Just think of it as a longer block where you can still get CCed, but is on a very long cooldown.
Dodge the shatters!!!
Condi mesmers shatters like all the kitten time though.
Lol yeah, I I was gonna say they puke out shatters like crazy.
I guess to expand, I can tank and keep a node contested against a condi mesmers for a pretty kittening long time. Tanking on it long enough, pressuring them to get off, getting a few ticks back before getting low enough to run away heal, come back, and repeat. Usually won’t die to them unless I screw up really badly.
The situation I had in mind was I go cap home, condi mesmer contests before I can finish the cap, and the node never gets capped cause I can’t resolve the 1v1. Maybe if I could’ve started out with full CAF…but I can’t now so it sucks.
It’s a good thing condi mesmers aren’t super common, it’s just when I run into them, it’s like beating my head against a wall.
Referring mostly to PvP, but yeah, mesmers can’t chase anything in WvW. Learned that lesson when meeting all those dire condi mesmers running full condi food and utilities pre-HoT.
New issue I’m running into, how to deal with condi mesmers. I get reapers fine, just kite, give up point if necessary and kill them later. But for condi mesmers, feels like it’s entirely dependent on where the fight takes place and if I can get on a ledge to avoid their shatters.
So guys, halp. How are you guys dealing with them?
Yea is really fantastic………………..
well you could start by running a real build.
Can’t you guys do anything about the dishonor punishment if we DC and get back in after 2 minutes.
I ran screaming to reset my router (which takes like 2 minutes), get back in the match, play my butt off, scrape by with a win, lose a pip, lose my win streak, and get dishonored.
Come on, can’t you guys detect when the player gets back in and contributes again?
To do damage…?
…matchmaking working as intended. Nothing to see here.
Yeah, well… this is getting rediculous.
Why are you running signet of fire on an ele?
No stunbreaks or any access to stability? You’re a brave soul.
There’s a lot of kiting and re-stealthing built in this build.
If he plays into perfection and is really good with awareness – he may be able to dodge the CC and stuff and lure enemies into his traps. It’s that kind of game-style. Not really the most efficient one but hey – it’s WvW – it has nothing in common with balance, so playing what people enjoy is the priority.
Oh I meant that honestly. I’ve tried builds like that before and I’ve always ended up needing to cave and drop at least one trap for a stunbreak. Haven’t tried a trap druid yet, but I’d imagine the stun break on CAF would be something I’d take.
No stunbreaks or any access to stability? You’re a brave soul.

