Showing Posts For bloodpyrope.8630:

Sigil Proposals v2

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bloodpyrope.8630

Still nothing about healing sigils? What about bringing back Sigil of Transference?

Ranger Balance

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bloodpyrope.8630

You probably in reality would need 4 hands to do Rapid Fire realistically. There’s no way anyone can shoot and arrow, pull out another, set it up and then do that 6 more times in only a couple seconds!

What? Never heard of Lars Andersen?

https://youtu.be/2zGnxeSbb3g?t=1m6s

Actually wait a sec. Lars shot 10 arrows in 4.9 seconds. Ranger rapid fire used to be 10 arrows with a 5 second cast time before it was buffed it to 2.5.

Was the original rapid fire intentionally based off of that?!

(edited by bloodpyrope.8630)

Etangle and Muddy terrain need improvement

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Entangle seems fine the way it is. Wouldn’t mind seeing it’s cast time reduced to half a second though, it’s pretty easy to dodge.

Muddy Terrain needs either a much faster cast time or a better secondary effect. Weakness on enemies caught on it and quickness to pets? Or turn it into some sort of field.

Sharpening stone could have it’s CD halved in PvP and people still might not take it. At least it needs to grant it’s effect to your pet. Wouldn’t mind seeing it have some sort of life leeching effect either.

Is ranger possible in Nightmare CM?

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Posted by: bloodpyrope.8630

bloodpyrope.8630

What part are you stuck at? Ensolyss was the only part where we ran into trouble. I ended up having to bring stone spirit and spirit of nature to help with protection and res people.

Standard zerker gear, LB, staff with skirmishing, nature magic and druid.

We can be civilized, right?

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bloodpyrope.8630

When you play invisible, your effectiveness rating doesn’t update until you come “online” again. Is that just a bug in the UI?

Dishoner apply penalty to matchmaking?

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bloodpyrope.8630

In other words, Dishonor does not affect your matchmaking rating (MMR). It’s consistent with what Lesh said.

Yes, I can see. It doesn’t affect your personal rating. It still does affect matchmaking. Ill be changing the title to make it more consistent.

Dishoner apply penalty to matchmaking?

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bloodpyrope.8630

Yeah that’s a bit of a reach, but presumably players who frequently have dishonor will probably tend to have lower MMR as well.

Though this last round of DC just means everyone has the same stacks so no one should be unduly affected. I was just wondering since I remembered there was a bit of a penalty from dishoner.

Dishoner apply penalty to matchmaking?

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Posted by: bloodpyrope.8630

bloodpyrope.8630

https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Dishonor

“Dishonor also impacts matchmaking by preferring to place you with other players that also have dishonor. This isn’t a separate queue, but merely a suggestion to the matchmaking system.”

Oh, does that no longer apply anymore then? Might wanna edit the wiki then :P

Dishoner apply penalty to matchmaking?

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bloodpyrope.8630

Does Dishoner still apply penalty stacks to your MMR?

Checked the wiki, looks like it still does but would like an update/clarification still.

Sword 2. Hornet's Sting and Monarch's Leap

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bloodpyrope.8630

Am I the only person who feels like this would slow you down?

No, did you only read the first post? Several other people in the thread have said the same thing. And dozens have said the same thing when this has been brought up before.

Oh no, I read saw points (and agreed), but there wasn’t as much emphasis on how this would affect your timing and reaction speed. :P

Like, IDK how other people use sword when they’re fighting, but being able to target and detarget quickly and about face and having awareness on who/who is around you is pretty necessary imo. I don’t want directional arrow to clutter things up when all you need is a good awareness of where you are while in combat to be able to mash 2 and gain distance (or close gap with a detarget, aboutface).

Also not getting the nostalgia over the old ranger sword sticking. It stuck you to a target as often as it kittened you over by locking you in animation or throwing you after the wrong target if you were cleaving multiple people.

Sword 2. Hornet's Sting and Monarch's Leap

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bloodpyrope.8630

Am I the only person who feels like this would slow you down?

Its like asking to put directional arrows on Lightning Reflexes or Thief’s Withdraw.

Untargeting and using the about face keybind is the same.

Right click, about face and mash 2 at the same time.

As compared to 2, move mouse towards area you want to move in and release/click.

I guess the benefit is that you wouldn’t have to detarget, but at this point I’m already so used to kiting so that my back faces a clear area. Then it’s just a matter of detargeting and hitting 2 to evade whatever I need to. And using it as a mobility trick just requires an about face.

Changing the functionality would wreck a lot of timing. Especially as this isn’t an instant evade like ancestral grace or whatnot. You’d have to time to sting portion and synch it with the moment you need the evade itself. That’s just more things to watch out for.

This is assuming by adding directional arrows, the basic move functionality doesn’t change of course. If they removed the sting portion so it’s an instant evade, I might reconsider it.

SOTP nerf a bit uncalled for

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bloodpyrope.8630

To play devil’s advocate, when RaO was initially changed to a 60 second cooldown, it was also changed to a shout, which allowed you to further decrease its cooldown through trating. So, now if you have it traited, it’s boon to cd ratio is as it was at launch; if you have it untraited, it’s boon to cd ratio is worse than at launch. However, the functionality gained by WHaO, in conjunction with RaO and fortifying bond, allowed for incredibly easy might stacking, which is why it was nerfed.

I am not supporting these changes, just giving you perspective onto why they were done.

All fair points, but remember RaO change to shout were made way before druids were even a thing. It sat through months of being fine before HoT was released. Then sat through all 4 seasons of leagues as well.

I still remember when rangers were pretty much pingpong balls because we had such terrible access to stab and on a 2 minute cooldown as well. I can see why they would want to nerf how often we can get access to stab, but when we do pop the skill, the duration shouldn’t be changed. kitten it’s like 2 more seconds.

Not to mention it’s just bad balancing to balance around a CD reduction trait. It pretty much then pigeonholes you into needing to take that trait instead of any of the competing ones.

SOTP nerf a bit uncalled for

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bloodpyrope.8630

Ok well, after trait changes in 2015, they cut the boon duration in half when they reduced the cooldown by half. From 20 seconds of boons at a 120 second cooldown to 10 seconds at 60 seconds.

If they’re changing the cooldowns again, shouldn’t the boon duration be adjusted to compensate? So the new duration for SotP should be 12.5 seconds of boons on a 75 sec cooldown.

Well, no, the point of a nerf is to make the skill less effective. If they increased the duration of the boons applied in addition to its’ recharge, that wouldn’t be as much of a nerf.

I just find it ridiculous that the skill’s CD to boon duration ratio was fine for 4 years of the game until suddenly they decided it was OP.

It’s not like WhaO where they changed the functionality of the skill (boon share) so it became OP in comparison with it’s CD. Rampage as One’s core functionality has not been changed at all.

If the druid traitline is what’s causing it to become unbalance, then nerf druids. Don’t nerf base skills that haven’t been changed since released.

SOTP nerf a bit uncalled for

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Ok well, after trait changes in 2015, they cut the boon duration in half when they reduced the cooldown by half. From 20 seconds of boons at a 120 second cooldown to 10 seconds at 60 seconds.

If they’re changing the cooldowns again, shouldn’t the boon duration be adjusted to compensate? So the new duration for SotP should be 12.5 seconds of boons on a 75 sec cooldown.

Ranger/Druid Patch Notes 10-18

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Someone recheck pet damage? There were some pretty persistent rumors that pets were going to get nerfed.

Warhorn and Pet F2 skills

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Ohhhh. Interesting.

A way to get through mesmer, rev, warrior and DH blocks could be very good. Especially since those builds were barely touched.

Warhorn and Pet F2 skills

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bloodpyrope.8630

Question since I can’t test right now.

If you warhorn 5, do the blind/taunt procs from traits count as unblockable attacks? Or are they limited to attacks that come directly from your pet?

If you swap pets, after warhorn, does the unblockable effect apply to the 2nd pet?

Does warhorn trait in MM also apply unblockable attacks?

Prepare for baseline healing nerfs

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bloodpyrope.8630

PvP wise, they’ll probably try to push druid more towards bunker support spec and reduce our 1v1 capabilities.

Especially since they were planning on nerfing pets to reduce our damage output anyways.

Alternatively they could decide to completely eff us over and end up removing or changing menders amulet.

Actual metrics for premades and soloers?

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A-Net stating that premades don’t have a significantly higher chance of winning more matches over solo is a misleading statement.

The algorithm finds premades to put against premades and tries to find solos to put against solos so with that intact, saying “5 man teams don’t win significantly more often” is truth.

Another hard truth, on the other hand, is that 5 man premades using voice chat have a large advantage over a team of solos. So when the algorithm does place 5 man premade against a team of solos, it isn’t fair unless the solos are ALL experienced veteran players and the premade is comprised of new to intermediate players. I know that when I run 5 man premade in ques, we usually win a good 8/10 matches and most of the ques we get are against duo/duo/solo, trio/duo or just plain solos. It’s rare to even run in to another 5 man premade nowadays.

See, that’s still all conjecture based off of vague statements by Anet and anecdotal evidence.

I’d like to see something like “According to our internal metrics, players playing in groups at 3 or more at the average MMR of XXX tend to win/lose at YY%. Players at groups of 3 or more playing at the randomhigh MMR win 75% of the time”

I can’t vote based off of “I feel premades are unfair because I lost some games against premades/I won a lot as a premade. And then I’ll throw out a random % to make me sound legit.”. And then not even keep track of the last 100-200 games played, track if they were solo, track if the other team was solo, compared the results with control of them playing as all solo. Record at what time they played games at, if player population was high or low, etc.

Actual metrics for premades and soloers?

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lower down in MMR you may get a lot of 5 mans losing, because they are not so good PvE players who queued as a 5 man that then get put up against better players who queued solo/duo, but conversely at a high MMR you may get a really good 5 man that wins 80% of their matches because is more likely to be on TS, using full cheese comp, trying to find better solo/dup players than this pre-made becomes more difficult, and even then the difference between them makes less of difference when everyone is at least somewhat competent, etc.

I thought higher MMR people were faced with hour long queue times. I figured no one would be playing as a premade then cause their queue times will be days long.

Actual metrics for premades and soloers?

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bloodpyrope.8630

We know Anet keeps metrics and stats somewhere right?

Do we actual have stats that show premade teams of 3 players or more are winning a disproportionate amount of games as compared to pure solo queue players?

Or is this just one of those PR stunts like they did with season 2, where they admitted 5 man teams do not win significantly more often, but changed it anyways just because.

https://www.guildwars2.com/en/news/pvp-league-season-two-changes/

I’d like to see some numbers before voting really.

What to do with tomes of knowledge?

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Posted by: bloodpyrope.8630

bloodpyrope.8630

https://wiki.guildwars2.com/wiki/Key_farming

Do it once a week. Still accumulates faster than you use but every bit helps.

Where do I begin to get into Raids?

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bloodpyrope.8630

I’ll be honest: I have no idea how to craft viper’s, how to use Druid, why should I even use him, etc. I’m lost, with no money and no knowledge, and everything I read just makes me more confused.

So, where do I begin?

You should probably begin by figuring out the druid’s roles and what your skills before you even think about raids. The information section in metabattle provides a good summary.

If you’re new to druids and raids, you’re better off running with magis first, reading some guides on dulfy, and finding a training guild.

http://metabattle.com/wiki/Build:Druid_-_Raid_Healer

http://dulfy.net/category/gw2/raid-guides/

https://www.reddit.com/r/GuildRecruitment

https://forum-en.gw2archive.eu/forum/community/lookingfor

Tone Down Revive

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bloodpyrope.8630

So, we’ll likely change things in phases so we don’t over-correct. Here’s what we’re thinking for a phase 1:

  • Reduce downstate invuln duration to around .1s. This means you still get the full condi cleanse, but you can keep cleaving.
  • Cap rally distance.

Thoughts?

Edit for clarity: these would be PvP-only changes. Also, not including any skill proposals at this point.

As long as the rally distance isn’t something super short. At least an ele’s full mistform away distance?

Design Discussion: Khylo Trebuchet

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Treb is fine as it is. Allowing condi dealers able to deal damage to it is all the changes we really need.

I’d rather you guys not add or change things just for the sake of changing things. Especially when it’s something that no one has really complained about. If you must change something on Kyhlo, find a way to fiddle with the camera angles at mid, and make it so necros can’t charge up shroud from the buildings.

Kratoast's Vanilla 1v1 Tournament

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Would be cool, but I think some of the restrictions will turn people away. Vanilla builds would be fun, if we could get vanilla traits back. Also, restricting thieves from Shadow Arts and thieves guild hurts my soul.

Then people would just run Improv, SA and thieves guild. Stall in stealth until you hit the jackpot double thieves guild refresh with improv and go burst. One of the top 1v1 cheese builds.

Vine Surge needs some buffs.

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Alternatively, if they elect to keep the cast time, it’d be nice if they buffed it’s effect.

Give it poison or bleed on top of the immo. Heck, they could even make it unblockable and it still wouldn’t be OP given how slow it is. As it is, the cast time is long and super easy to dodge in PvP. It’s a DPS loss in PvE and has almost no use outside of a few raid situations.

Guard....why?

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Still useful, but take comfort in the fact that Anet slashed the damage reduction skills for all classes and made them all -33% damage.

Pets DPS tested

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Depending on which traitline you use, you’ll see differences. With Skirmishing, pets with more condi damage might end up with slightly different DPS amounts with the extra bleed damage. And especially since skirmishing is the main PvE traitline. And naturally with NM, pets will get your boons so all their DPS will go up by a lot more.

Celestial Druid

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http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar

Basically that old PvP build that was used before they removed cele amulet.

If using sword/torch, go NM, BM, Druid.

If using Greatsword, go MM, BM, Druid with remorseless.

They’ve nerfed glyphs since then, so you’d probably want to run shouts and signets instead.

LF suggestions on build (Ranked PvP)

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bloodpyrope.8630

Not sure about Doom but swapping in Refined Toxins is a decent idea. Sure, I wouldn’t be doing much damage with it but it would reduce enemies’ healing. And I only lose one free disable avoid per 60 seconds. Not a deal breaker with my other stunbreaks.

Yeah, Shared anguish is nice, but the CD is long and people underestimate refined toxins. It’s not just you applying poison, but also your pet as well.

I can totally use HoT pets. Tiger would be another application of fury for remorseless to feed on, so long as it’s worth losing either the daze or the fear.
Could you elaborate on what traits you’re thinking of? Wilderness Knowledge is the best condi clear option I can think of.

Tiger is pretty squish though, like bird. Also smokescales have a pretty consistent knockdown you can use as well. If you swap to it while you’re close to the other dude, he’ll usually use his knockdown first. Farther away, and he’ll use smokeassault.

I’d drop either LR or QZ for Signet of Renewal for one. Depends which one you feel you need less. Sometimes when you get condi bombed, you really do need a full wipe, and it’s good for your whole team as well. Just don’t forget to swap your pets right away or you end up with an insta dead pet. If you do need more condi clear, like someone else said either Lyssa or Soldier runes work as well.

I used to just use Wurm runes for the extra vitality buffer. It worked when the only real burst condi class was burn guard, and you could afford to soak up a bit of the damage instead of needing to clear it right away. Though now with condi wars and mesmers dropping a ton of condis at once, you do need some sort of burst clear.

I don’t know so much about dropping LB for S/D or S/A. It’s dependent on the other team comp/map. Just remember there are less projectile denials now with ele gone, and it’s still a way to throw on some consistent damage from a safe range.

LF suggestions on build (Ranked PvP)

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Awww yeah! That old Valk remoreseless build was my fave core ranger build and I still run it on my F2P accounts when I’m bored.

But yeah, it pretty much gets kittened on by all the elite specs now.

Sorry. It’s just how it is now. With all the blocks, stability, aegis, protection, blinds, auto CC procs floating around it’s almost impossible to land a good burst in between everything. Not to mention you lack the sustain to go toe to toe against half the classes on point.

If you can, try slotting refined toxins in instead of shared anguish, or sigil of doom. If you end up in a stalled 1v1, the constant poison application will at least help cut down their ability to heal/sustain. That’s pretty much it.

If you can use HoT pets that might help too. Tiger for perma fury so you can drop a few of you WK traits for more damage mitigation ones, and smokescale for their smokefield. Either leap through for stealth, or shoot through to blind them.

The lag since the last patch is terrible.

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Having massive desync/lag spikes today. In PvP it was only affecting me and my input – everyone else was chatting and fighting normally, but I was on kitten chat and skill delay. Ping spiking from 1,300 up to 3,500ms, then theoretically recovering back to 80-120ms.

This seems to have now followed me into open world, too.

AT&T, West Coast US, no other apparent site issues or anything.

Also AT&T west coast.

Spikes up to 2k, averaging between 140-600. DCed twice.

Wonder if it’s an AT&T issue?

Severe lagspikes on Legacy of the Foefire

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bloodpyrope.8630

Had this happen to me in PvP and in WvW.

Ran a speed test, checked the rest off the household, internet was fine. Same problem as you. I could move around, I could see other people move around, but skills weren’t going off. Weapons weren’t swapping and every skill was flashing but not going off. I could open up my settings tab just fine, and chat seemed fine as well too.

[NA] - 1v1 Non-Hot Tournament

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I volunteer myself as fodder for the brackets just cause I want to see this happen.

Sword auto attack doesnt give might

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bloodpyrope.8630

It gives might to the pet. Though I wouldn’t argue against increasing the duration on your pet to 8 seconds to make it the same as scrapper hammer auto.

And no to retaliation on a freaking auto attack.

Looking to watch some PvP videos?

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bloodpyrope.8630

I have a strong feeling that you guys are going to be tolerant to a clicker in your team because she is a girl. I may be wrong.

-_- no one was tolerant to me when I was a clicker…

[VIDEO] Rallied from nothing

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bloodpyrope.8630

Rallying off roots has been a bug since the dawn of Entangle, but since it’s a ranger bug it won’t be fixed anytime soon. Get comfy.

Umm, no. You’ve never rallied off entangle roots and I never noticed it for ancient seeds.

Just tested it and it doesn’t apply to either of those. Just oakheart roots.

Staff druid needs a nerf.

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The Beastly Warden & Protective Wards NERF IS NOTHING. It doesn’t change a thing, they still far better than other traits.

1. Most players aren’t taking Beastly Warden, they’re taking Zepher’s speed.

2. The 2 other traits in Nature magic are intended for PvE. 1 Spirit trait, and the other vague heal allies around my pet trait which you wouldn’t find useful in PvP anyways. People take Nature Magic for boons, Protective Ward is just the only GM option in that line.

Let's talk Porcines

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Huh, is the brutal charge of pigs not the same as dogs? I have to admit I haven’t really paid attention to their other skills outside of the F2 xD

Path of Scars

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PvE, got better for pulling mobs in since you can target behind them faster instead of just aiming for the guy in the back.

Let's talk Porcines

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bloodpyrope.8630

At the least they need to change up consume plasma and the way you get the items.

Such a shame. I was thinking consume plasma plus the boon duration amulet in PvP would be amazing. You could stack up to 17ish seconds of protection and on yourself…but it’s too unreliable if you have to pick it up as well.

[VIDEO] Rallied from nothing

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bloodpyrope.8630

The other explanation is that he just happened to level up at that moment. You used to be able to use a tome of knowledge and do it, but they fixed it. But if you still level up naturally, you get rallied.

[VIDEO] Rallied from nothing

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Holy kitten. He rallied from killing the binding roots. That is a major bug…wtf?

I guess since it originated from a hostile NPC it counts as rallying off a creature?

(edited by bloodpyrope.8630)

Let's talk Porcines

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With the recent buffs to pets, particularly porcines, I thought it’d be interesting to look into them again. From a PvP standpoint that is.

First of all, the reduced cooldowns are nice.

But why is it that the stuff they forage show up on the ground and are available to anyone to pick up? Even the enemy? Can’t they make it at least similar to ele conjure weapons so your enemies can’t pick them up? Obviously it’d be great it the items just ended up directly in your hand without needing to pick it up, but come on! At least prevent the other team from being able to take it.

Also, the consume plasma you get from the siamoth doesn’t apply resistance. It’s essentially the same moves as when thieves steal from mesmers right? Was this just an oversight? It’d be great if rangers could get even an RNG chance to gain resistance.

What is off season ranked? [Merged]

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Not sure how much of my idea’s Evan used from way back then, but this was the short discussion we had on bringing back ranked queues during off season.

https://forum-en.gw2archive.eu/forum/game/pvp/WTB-Ranked-Qs/page/2#post6113200

My original suggestion at the time was to make 3 separate MMRs, so off-season ranked would not affect season play. It’d just be a way to separate players looking for more serious matches from people who just want to play casually.

Well, I did 2 or 3 ranked queue and the MM was kinda not working for my Duo. We switch back to unranked.

It would be nice to have a high ranked MMR players confirmed if he feels his MMR is low… cause yesterday, it was too low to accept 3 randoms noob for me.

What do you mean the MM wasn’t working? Like you had bad teammates or your opponents were too bad/good for your team? He did mention if he used the old original ranked matchmaking MMR, it’d be extremely volatile. I mean, if they didn’t change anything, it would’ve been decaying from October 2015 since we last had access to ranked.

*PvP Match System*

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This is just one of many screenshots I have that have the opposing team with 10x the amount of points. Also, note that it isnt only one player with the low score, but rather the entire team which has been matched. This is because it will put groups of amateur players against veterans, basically already a guaranteed win for the vet team. If it were otherwise, the team scores would be much closer to each other.

If that’s not enough, notice the fact that we are camped at the base because our efforts to get points were denied. All of these things are related to one factor….how they decide to assign teams to individual players.

So, is it really fair to put NBA players against Elementary School kids? You decide….
#AfkWontGoAwayUntilMatchesAreFair

A-are you running zerker engie or something? What’s with your heal?

Like, you guys don’t have a single guy who can hold a node. Maybe if you ran a legit scrapper build you could’ve done something better…

Patch Notes - July 26

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Guard: Reduced the damage reduction from 50% to 33%.

Wonder what brought that about? Also noticed the death of Cleric amulet in PvP.

They made this change across the board. any 50% damage reductions got bumped down to 33%. Not just us.

Also if we compare to what other classes got off relatively light. Necros not only had their defense cut, but their minions got their health and toughness reduced. Meanwhile rangers and engies just got a flat cut with no extra nerfs, while mesmers got their nerf balanced out with extra protection as well.

Which means all in all, the only nerfs we actually got were to taunt and protective ward (PvP only). Maybe some people will consider the ax change a nerf, I haven’t made up my mind about that. Arguably the taunt nerf was part of their efforts to reduce CC across board as well, and protective ward has always been kinda strong.

Everything else was either a bug fix or a straight buff. Which is pretty decent.

But lets be real, I lurk on the forums regularly and I’ve seen the common complaints here. Anet does make an effort at addressing the largest complaints:

We don’t have party support, they give us druid.
We think shouts were garbage, they finally reworked some.
Shortbow and sword are awful, they changed them a bit.
Survival skills like sharpening stone is useless, they buffed it.
Warhorn 4 is stupid, they changed it.
Pet skill cooldowns are ridiculous for what they do, they kiiiinda tweaked them.
Why can’t pets remember their names?!!?! Finally they can.

From what I’ve seen over a time, a giant thread filled with lots of complaints and suggestions won’t necessarily get a response. But if you can rally people behind a specific targeted skill or thing you want changed, your more likely to see it happen. Eventually.

Basically, pick ONE thing (trait line, weapon, utility type) and kitten about it for a month, and they’ll probably address it in the next big update.

What is off season ranked? [Merged]

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Not sure how much of my idea’s Evan used from way back then, but this was the short discussion we had on bringing back ranked queues during off season.

https://forum-en.gw2archive.eu/forum/game/pvp/WTB-Ranked-Qs/page/2#post6113200

My original suggestion at the time was to make 3 separate MMRs, so off-season ranked would not affect season play. It’d just be a way to separate players looking for more serious matches from people who just want to play casually.

Did unranked mmr get resetted lately?

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Posted by: bloodpyrope.8630

bloodpyrope.8630

They just introduced some new achievements for the new map. You might be getting a ton of PvE achievement hunters?