https://forum-en.gw2archive.eu/forum/professions/balance/The-New-CDI-Topics/page/2#post3640104
problem is http://wiki.guildwars2.com/wiki/Armored_Attack..
with basetoughness and speccing 25 points in defense they get 127 Strength.. thats like traiting 15 in strength. with full defense its 132.. thats nearly half of strengh provide.
another problem http://wiki.guildwars2.com/wiki/Merciless_Hammer
25% +dmg is more than strength will provide.. problem on this trait is during a 1vs1 its maybe not that strong but in a group fight with maybe another hammer warrior or some other form of cc its potential is far stronger30 points in defense is not sacrifice of dmg for warrior atm.. it delievers all they need. +power, +regen on no icd ( dogged march), +healing (adrn. health), +dmg or invuln, +adrenalin, +condiregen, +toughness
all from ONE Traitline without much sacrifice or decisions what to take.
its not healing signet how many think what makes warrior op. its cleansing ire placed in defense line. the main problem is with cleansing ire they removed adrenalinmanagement warriors had before if they wanted to use burstskills often.
Hmmm I main a warrior and I think you hit the nail on the head here. Since Cleansing Ire is an adrenaline based trait maybe put it in the Discipline trait line. Also I think that with some of the draw backs that Warriors have, instead of taking out Armored Attack, just nerf it to 7% or 5% (I say 7% Because of nerf to Great Fortitude in Strength tree). Healing signet is already getting an 8% nerf or so which will leave it at 350 healing so it will be in a good place.
My only real question is why the other threads all have the class names in the title combined with some kind of attempt at a witty phrase, whereas the engineer one has the class name replaced with a trait name. It’s inconsistent.
When a single skill is effectively the staple in every single “meta” build for a given profession, that profession’s identity is defined by that skill. I could have done something like that for the Thief, but the Thief really is so far off of the map that it doesn’t really belong in the game; thus that title.
Swagg you may be getting a lot of hate but you are atleast DOING something about imbalance. I mean look at these guys. They are not contributing ANYTHING at all. What Swagg is doing is putting forth his opinions. Why do you guys bash him for it? Why don’t you put forth your own opinions on how skills might be changed? Keep an unbiased opinion, because there are overpowered skills, traits, and combinations thereofe in ALL classes (Besides Guardian, they have pretty muched stayed the same so I assume people are content with them).
Keep doing what you are doing Swagg. Though I may not like some of the ideas you posted. I enjoyed reading the post and it got my own head thinking about some ideas for balance in GW2.
Remember, this is a support build, that just happens to also have crazy good personal survivability and damage coincidentally. You support your team by giving them 10k HP burst heals in an AoE every ~25 seconds or so. You semi-“stun” opponents aka lock them down in place with immobilizes so your team can go to town on them. On top of everything, you put out strong AoE condition pressure to supplement your team’s damage. All glass cannons die to you 1 v 1. You can only die from 3 v 1s if you play excellently. The build is so tanky, and yet it’s not designed to be a tank: it’s a support. And the build has great condition damage but it’s not designed to be a killer: it’s a support.
With this build you have approximately 1 billion toughness. You can revive teammates quickly through traits and then full heal them back up. It’s very fun.
I can see that you are excited for your build but you are misinforming. Over exaggerating that you can do 10K healing every 25 seconds. Immobilize is a form of soft CC, which is the term accepted by the PvP community.
Saying “All glass cannons die to you 1v1” is a very bad thing to say. It will cause discontent to people who DO die to glass cannons 1v1. And it is simply not true. Any player can out play another. In this game “Tanking”,support,and conditions go hand in hand (Besides with Guardians but they are the master support class).
And finally you seem to bring up the point that with all these great things, support for allies and being tanky, but what do you really do? You provide a small damage buff with “For Great Justice” and a small debuff with “On My Mark”. Healing is a very small part played in a match and the developers designed the game to rely more on prevention of damage rather than just healing someone back up after they absorb damage. You can lockdown targets with immobilize but the enemy can clear your soft CC and your damage. Therefore nullifying the damage and main support part of your build.
I am not trying to spoil your fun. But you are letting your enjoyment of the build “flavor” your description of said build. Which can in turn make people enjoy the build less when they have their expectations disappointed. The only real merit I see with this build is that it is a great way to introduce players to the aspect of support, while still holding their hand and letting them do damage with conditions, and preventing them from dying just a little bit longer and giving them a panic button (or three) with healing shouts.
In the future I hope that you keep your views a little more objective in your builds. Have a nice day.
I love it. You should really have more subscribers. I was very entertained
Well I for one do actually like these changes. I find these changes to be quite interesting, and would make the Thief a more interesting class. BUT, like all things, if this is EVER implemented it needs to be tested first
I am throwing my money at the screen but the Quaggan chess set is not appearing!
With the way things are seeming to go concerning stats. It seems like going full condition will be the only way to stay effective. Taking away condition removal, with the upcoming nerf to damage builds, would make warriors pretty much worse than Ranger or Elementalist. Now if we were to balance conditions across all classes, and not nerf raw damage, AND if condition cleansing was nerfed a bit on warrior. that would be ok. But when I say it would be ok I should also say that this would need to be tested.
Well if you want a tip on a good DPS and Tank build it would be easier to just show you by posting builds. But yeah I think the best way to make a dps/tanky build would just be to use soldiers amulet and mess around with the traits. Defense and Strength trait trees. Since you don’t want me to post a build I won’t bother to explain what traits would be best.
I would love to see 3-4 popular SPvP/TPvP (no WvW) builds if possible.
I searched through the first 4-5 pages of the Warrior forum and saw mostly WvW/roaming builds.
I haven’t touch SPvP for over six months while pursuing my Legendary.
Thank you in advance for any help.
Well let’s see. All these builds I am about to post are not as cut and paste as many other builds that people say are good for tournaments. But they are builds that share the same elements and are more of my playstyle. So they may not be good for your playstyle. http://gw2skills.net/editor/?fIAQJASTjkOxwpQuQMxBE0jvoK2C7hfQzAP2QA-ToAg0CnIKSVkrITRyisFNQY9B
This uses the notorious set up Hammer/Longbow. Affectionately referred to as “Hambow Warriors”. While people complain about this build a lot, though it had it’s damage nerfed quite a bit, it is still very useful for team situations. Both burst skills on these weapons are great for large scale fights, and going all stances will grant you vigor. Vigor is a boon rarely acquired on the warrior class and can help quite a bit.
I have been playing with this build quite a bit and I enjoy it very much. http://gw2skills.net/editor/?fIAQNApZTjcO9upQCPMxBAMDvqy8YofKSfwOA-TsAg0CnIMSZkzIjRSjsGNKY9xkAA
What I like about this build is the CC you can deliver to stop your opponents from stomping an ally, the AoE fire field from longbow. And in general the damage you can do. This build gives you access to many dodges via sigil on longbow and using your burst skills to refill your endurance.
http://gw2skills.net/editor/?fIAQNAS3XjcOFvpQ2OMxBEkCNsKMP+hgoIUKsD3A-TgAg0CnIKSVkrITRyisFB This is the final build I will be posting. I have found all these builds to be effective in tournament PvP and should you feel like playing these builds I say go for it. This build is like the one above, but the dual axes provides good AoE whirl damage with axe offhand 5.
Praise the sun!
Yo! What’s up my Sun Bro you ready for some… J-J-J-J- Jolly Cooperation!?!
Well if you want a tip on a good DPS and Tank build it would be easier to just show you by posting builds. But yeah I think the best way to make a dps/tanky build would just be to use soldiers amulet and mess around with the traits. Defense and Strength trait trees. Since you don’t want me to post a build I won’t bother to explain what traits would be best.
Buffing and nerfing are over simplified methods of “fixing” a class. Instead of saying (Buff), or (Nerf). Why don’t you list the certain aspects of the classes that you deem to be broken?
If I was to put forth my own opinion I would say that Rangers and Elementalists need to have various skills and utilities either buffed, or reworked. Both classes suffer from a severe lack of viable builds. This would be remedied by looking at traits/skills that are not used often.
They are still very effective in PvE. Though that may change in the upcoming changes to how critical damage works, but that will affect all classes.
They are now more effective in PvP and WvW. Bunker/damage builds are the preffered in PvP. And in WvW Warriors are popular roamers, as well as good for organized groups when using a hammer for AoE stuns.
Oh that is an even better suggestion. That would give it good synergy as a power build with the longbow. And anyways after my time playing Dark Souls I tend to associate axes and even BIGGER axes with pyromancers and flames.
Updated with your guys suggestions Yes the F1 is very strong it is intended to be strong since the weapon as a whole does not have a lot of DD skills like a rifle. Thats why I intended to use fire damage instead on a couple skills.
I was not referring to your statement. I was referring to the 50% increase of damage that was suggested by the person above me. I find your burst suggestion to be quite likable.
why just give them another version of the GS?
Im thinking why just give them an axe why not a 2h axe that the axe head is connected to the polearm by a chain.
The whole skill set of this thing could be it doing more dmg to crippled/immobilized foes. It could finely feature a pull skill for warrior and it should be single target for balance sake. The f1 could do an aoe attack that does 25% more dmg to crippled/immobilized foes and 25% more dmg if their hp is under 50%.
Don’t just give warriors another boring GS variant. Give them a fun weapon to use.
I agree that this weapon would be more interesting with different mechanics involved, and would be more about soft CC against the target. Here it comes, BUT the burst skill you came up with is too powerful. A possible 50% damage increase? I am sorry but that is too much. Maybe, if you wanted to go with your specifications, a 10% damage increase if both requirements are met, but I find that a bit much as well. It depends on how many targets this supposed burst skill would hit, and how much base damage it does as well as how it scales.
In my opinion a good burst skill would be what was featured with the costume brawl skill. An AoE pull (similar to guardians “Binding Blade” skill) That pulls more people and does more damage at different levels. Now keep in mind this skill would do relatively low damage with 0-1 bar of adrenaline and maybe pull 3 people at one. With progressing bars going up to 4, and 5 people. I don’t really feel like crunching numbers for damage output. That would depend on the weapons base damage anyways.
I like the ideas but remember we need this skill to be fair to all. There are enough people complaining about warrior now, we don’t need more.
Add 5 sec stun and 50% fumble debuff to the #5.
5 second stun? Maybe a one or 2 second daze but certainly not a 5 second stun. And yes I said daze, not stun. It’s not like you are conking the person on the head with a blunt object. And also adding weakness debuff doesn’t really fit the style of the weapon. If you REALLY want to add a condition with the weapon. Confusion would be more appropriate as it hits the head, but confusion also doesn’t make any sense as, well, its a big ax.
(edited by bobomb.5209)
It does suck that as an engineer you had no way to cleave/prevent the stomp. Kinda poor planning on the developers part as I think every class should have atleast one cleaving weapon. But anyways I think Shadows Refuge should be kept as is. So too should the stealth mechanic. While other classes have ways to prevent stomps. Thiefs only have stealth (If there is another way to prevent stomping besides shortbow 2 spam thiefs please tell me). And that is how it should be.
He was a mesmer lol. The player he downed was an engineer.
Oh my bad I suppose I didn’t read that correctly. Well then I suppose he would have the ability to pressure the duo sooooooo….. his topic is kinda irrelavant. Though my points about thief stealth mechanic not changing remains the same.
I do not agree with any of what you have said Ron. I apologize. If I wanted a Trinity I would simply go play another game. It is quite refreshing seeing the varying builds in GW2. I think the only real problem we are seeing concerning build diversity is that most people go with condition builds (in PvP).
I agree that damage specs rule PvE. But instead of changing how all the classes in the game works. Just design harder PvE content. Don’t change the current content to be harder because this game has a fairly large casual fanbase, and that is fine. I would like to see harder instanced content, similar to raids. Having you talk to your guild and make up new builds that help the team would be awesome. And would promote more than just “damage, damage, damage”.
It does suck that as an engineer you had no way to cleave/prevent the stomp. Kinda poor planning on the developers part as I think every class should have atleast one cleaving weapon. But anyways I think Shadows Refuge should be kept as is. So too should the stealth mechanic. While other classes have ways to prevent stomps. Thiefs only have stealth (If there is another way to prevent stomping besides shortbow 2 spam thiefs please tell me). And that is how it should be.
Every class should contribute to the team because Guild Wars 2 is a team based game. It does suck that the thief stealthed your target. But what would’ve stopped a warrior/necro/or even ranger from pulling you off the target. “I had stability up”. Other classes can strip boons and use CC (See thiefs, mesmers, and necromancers). Should we stop boon stripping/CC/Fear? Your enemies team mate revived your target. And they proceeded to win the game using team work. While it is true that driving a stake through the same place your opponent is even while he is stealthed should still stomp him simply by physics.
This is an MMO and is not tethered to the limitations of the real world such as the real world is. Don’t ask for such a big change to the mechanic of stealth when the only real reason you are posting this is because you didn’t get a stomp off against another player. Have a nice day
[Thief ]
- Hard to Catch [Trait] – Bad design.
- Back Fighting [Trait] – ?
Could you possibly explain why Hard to Catch is bad design? And do you know what back fighting is? I assume that you don’t since you used a question mark for it’s explanation as to why it’s worthless.
Because all these noobs complain about OP warrior this OP warrior that hambow isn’t all that ridiculous tbh so it must be another build and I want in on it or could it be the noobs are full of crap?
People complain to complain. most people have a problem with stuns and healing signet. which is funny because the weakness to healing signet is burst damage. So that means that it is a counter to damage over time. That means conditions.
Anyways the previous post was correct. longbow and axe/sword is pretty OP simply for the bug, but OP it is. If you don’t want to abuse that glitch. Then stop looking for an OP build because there is not one.
I like it but I think you would be better off with these changes I made. Give it a try before you tell me what you think.
http://gw2skills.net/editor/?fIAQNApZTjcOpwBPGPMxBEMDNsKsH+B1j5wOiDA-TsAg0CnIMSZkzIjRSjsGN+Y9xkAA
I understand your changes, and I will test it at a later date, but I prefer my potential 10% damage increase to maces (15 really). I like this damage increase as it allows my hits to do good damage, despite the auto attack being low. Also with auto attacking I can stack Weakness quite high. I do like the toughness given to power minor trait but ultimately I also found the 5% damage increase with the extra vitality to be quite nice. As for the doylak signet I honestly don’t really need stability. I can dodge most attack easily. And anyways thats why I put on those Melandru runes.
I will try it though, I also had mace/warhorn but it didn’t fit my prefered playstyle, but if that interests you please try it out.
Warrior
Sword offhand number 5
“Riposte”
When traited with Missile Deflection (10 into Defense tree) it will reflect projectiles for the duration of the skills block. However if you activate the skill, then immediately stop using it, it will bug and allow the warrior to actively attack and use other utilities without the reflect aspect going away. This allows the warrior to benefit from the skills trait while being able to attack.
Warrior
Burst skill(f1)
Axe mainhand
“Eviscerate”
This skill bugs sometimes reducing the leap to half distance, 300 as base distance to 150.
Warrior
Mace offhand skill number 5
“Tremor”
This skill will, if the target is far enough left or right of the user, finish the animation, but not send out the projectile. This skill goes on full cooldown when thsi bug occurs.
(edited by bobomb.5209)
Hey guys. So I have posted quite a few builds in the past. Some of them were good, some weren’t, others I just made up on the spot.
I remember making up the idea for this build on a different part of the forums on some day I can’t quite remember. But I have been testing this build in all areas of the game and I am quite pleased with it. Therefore I shall reveal, and discuss, this build I’ve had so much fun with.
http://gw2skills.net/editor/?fIAQNApZTjcO9upQCPMxBAkCtqyoYofUPsbu4A-TsAg0CnIMSZkzIjRSjsGNKY9xkAA
This PvP build is one I have taken a liking too. It provides all a good player needs to be successful in PvP.
Survivability: Comes from utilizing your dodges at the right moment, this build doesn’t have the landspeed a GS warrior has, but I think has more mobility due to having up to 5 dodges in a row. Blocks and blinds, as well as kiting play a role in keeping you alive. In group fights you will want to line up Tremor, and Pindown with as many people as possible to ensure maximum effectiveness.
Damage: All skills damage the enemy pretty harshly, but you need to be methodical with the enemies destruction. Time your attacks well, save your stuns for when the enemy heals, or are trying to revive their allies.
Utility: This build lacks the utility of some other classes. You will be relying on your ingenuity and evades to deliver combos that will wipe the floor with the enemy. The best thing to do is to use Berserkers Stance to fill up your adrenaline and destroy the enemy with burst.
Combo’s: Warrior in general is reliant on using both their weapon sets to dish out damage. This build centers on knowing when to use your bow to keep them at bay, and when to go in and deliver crushing blows.
You will want to find your own play style while using this build. But I generally find it in my favor to start the match by pressuring the enemy with my maces. Using your maces CC early will make the enemy use their stun breaks early. Once they have used their stunbreaks/stability/any method of escaping. You will want to engage with your longbow. Tease out their dodge rolling and then whenthe moment is right use pindown.
By this moment in the fight your opponent will be completely defenseless if you have prepared them for your attack. You will be able to advance on your foe but you will want to use Tremor (Mace offhand 5) to keep them down.
Fun fact #1: Tremor will hit twice when used at close range, and sometimes even far range.
At this point you will want to dish out as much damage as possible. But you must know how to disengage when the time is right.
This build is all about instinct, anticipating your foes next move, and acting on that thought. Seize the opponents weakness and tear them apart.
I will continue later in which I will explain Group/tPvP capabilities with this build. Should anyone have a build with which they have found enjoyable take Warlords example to heart and post it here. I always enjoy testing and using new things.
(edited by bobomb.5209)
http://gw2skills.net/editor/?fIAQNApZTjcO9upQCPMxBAkCtqyoYofUPsbu4A-TsAg0CnIMSZkzIjRSjsGNKY9xkAA
This is the warrior build I am currently running. I have been testing it in solo and team Q as well as duels. And I have had little problems killing Hammer/bow warriors. The problem with playing easy builds is that the opponent lose their skill while playing that spec. This means that the opponent will make many mistakes, and you can capitalize on those mistakes by delivering punishment.
This build is great because it provides the ability to dodge many times, as well as giving you stuns, pin down for immobilize, and blind as well as one block. This may not sound like much. But together, and used at the right time, most classes crumble before my mighty maces!
stole axe -> used it when war and ranger spammed their bow on me -> both died to own dmg, called thieves OP
Of course. Thief steal is OP gg nu skil ktty.
No but seriously that is hilarious xD I remember doing the same thing myself on my thief.
And it sucks so much to have my projectiles reflected on my warrior :c
Nope, I actually have 6 classes at 80 (main guard, but have thief and warrior at 80 as well and play them all a lot [r60+ in wvw on all of them]). And I don’t run a back stab build on my thief.
I know I can kill a warrior, and they don’t scare me (regardless of the class I’m playing). The problem is that with equal skill between a warrior and another class, the warrior will ALWAYS win. They can be super tanky, and still deal heavy damage and leverage condition supplements. Plus it is designed by Anet to be a starter easy class. So while I have to do keyboard acrobatics on my ele in order to deal damage and stay alive, the warrior literally can button mash and make about 10 mistakes before I kill him. If I mess up once I die.
Something tells me you are main/only a warrior. Try playing a different class, that requires skill, against a warrior and you will understand why something like this suggestion is so ridiculous that it is laughable.
You do not address the points I brought up that proved you wrong. So I will assume that you have admitted to me being right (Thank you very much good sir well fought arguement). Having level 80’s does not = skill but I am not here to insult you. Arena Net have not stated, to my knowledge, that Warriors were designed to be the starter class. Provide proof that they have and I will concede to this point. Rank 60 is nothing in WvW (most of my guildies are over rank 300-400 if I remember correctly, we are a WvW guild). Though you don’t run a backstab build on your thief, I find this insight of little signifigance, as it has nothing to do with any of our, and the posts, discussions.
You can kill a warrior. So they are not OP thank you for finishing my arguement. This super tanky warrior with heavy damage and condition cleanses? Is stability in that mix? If so please send me the build I would enjoy reviewing it. Everyone has to do keyboard acrobatics on their Ele. They are (in my opinion) the hardest class to play effectively. If a player is skilled enough they can emphasize on mistakes made by the enemy and swiftly dispatch them.
I do main a warrior and that is why I am giving input on the warrior. I also play Necromancer, Guardian, Thief, and more recently Elementalist, and Mesmer. I have fought and killed warriors as well on all classes, not always winning. I lose from time to time and I do not blame the other class for winning, simply because they are playing that class. And as I said. I do not think this is a good suggestion. But I respect the right, and the opinion of the forum poster to make his ideas known. And rather than bash on him and make unhelpful comments. I like to put forth my own opinion.
(edited by bobomb.5209)
Mistform/elixir S: I think a simple fix for this would be access to healing skills while in these forms. But mistform is one utility, as is S. You cannot compare that to Warriors Endure Pain, and Berserker Stance. These are TWO skills that take up two utilities. Endure Pain lasts for 4(5) seconds and Berserker Stance lasts for 8(10), both with 60 second cool downs.
Elixir R: I think this nerf was partially correct, but the stun break removal was not needed. If anything more classes need more stun breaks.
Ele RTL: I think this nerf needed to be undone for awhile now. Not really much reason as it wouldn’t hurt anyone. And if you are going to keep it this way then atleast be fair in judgement to other classes who use similar skills( as you said Ranger and Warrior, maybe Guardians greatsword leap, but that is a small leap and is fine in my opinion).
Guardian POV Bug: I strongly disagree here, I have not seen Guardians struggling with conditions as they already have strong passive condition removals. But I have not played Guardian exclusively so I am no expert on the matter.
Mesmer Blurred Frenzy+ Future DE changes: I haven’t been keeping up with mesmer upcoming changes, but I have played mesmer a bit and I find the current cooldown to be reasonable. It does quite a bit of damage, works like thiefs Pistol Whip skill, and, when chained with illusionary leap, provides a snare that the opponent may or may not cleanse. But that provides skillful play (or whoever still have a condition cleanse available).
Anyways some of these nerfs were unwarranted and I wouldn’t mind seeing them reverted.
I laughed so hard at this post. This guy seriously thinks that a grandmaster that can situationally give you 50% damage buff is ok? (So a warrior that crits for 10k would then crit for 15k [more than the base health of a guard, thief, or ele]).
I think that this warrior meant to put:
soz, i thinking that war UP.
these be the new trait sugest tht i come up with
while war hp above 100hp: 100% buff to dmg AND enmy lose all armr bonus and suffers from bleed, poison, torment, cripple, chilled, and revealed and moa form.
wht u guys think? thts not OP?
I don’t think he suggested any conditions being applied to the enemy while having this trait taken? I also didn’t see him mentioning having over 100 health as a requirement for the buff. And is there even a trait/skill that ignores enemy armor? I think that would be pretty cool if implemented correctly. Anyways if you take another look at his post he suggested that it would be BELOW 25% health, for the extra damage increase to take place. That would not benefit healing signet warriors so I find that quite funny. He also did not say that warriors were underpowered in any way whatsoever. He simply suggested that these traits were lackluster and, compared to other classes, they are. Though in my opinion I would not care if either of those traits were buffed, as I always have and will use Berserkers power and have never used berserkers might. I would hope that in the future you will take the time to read the post, and re read if you must so that you understand all that is being said before you comment.
Oh I understood his post perfectly. I’m just mocking it because the suggestion of 50% damage increase even if it is barred behind being under 25% health (which for some warriors is as high as 7,000) and having full adrenaline is ridiculous. It would make warriors even more broken and overpowered than they are now.
I can just imagine the fight between a warrior and a an ele/thief/guard:
1) Warrior stands still while a thief comes up and back stabs the warrior.
2) The warrior slowly turns around as the thief continues to unload all of his initiative into this warrior trying to down him.
3) Warrior yawns as his health slowly goes down to 7,000.
4) Warrior does a quick hundred blades and downs the thief with a 15K hit (1 hit KO).
5) Warrior resumes his mindless state.
Something tells me you are a thief. And you are letting your biased fights with warriors dictate your comments.
1.) you backstabbed a warrior
2.) Thief unloads all initiative. This is a poor strategy for a thief and therefor he will most likely die.
3.)Any warrior with 7K health as 25% are either tanks that have stacked vitality, or are using barbarians amulet and have gone into the Tactics tree which has no power based traits (Besides burning arrows for longbow) and does not help damage output anyways. And with the Barbarians amulet you have no defense, making quick death inevitable.
4.) If you stand in 100 blades that is entirely your fault, and the thief is as “mindless” as the warrior in this scenario. Also I don’t know if you are familiar with this skill, but it is not a one hit KO as it is a channeled skill that does multiple hits, and roots the user while being channeled.
5.) Resumes mindless state.
I laughed so hard at this post. This guy seriously thinks that a grandmaster that can situationally give you 50% damage buff is ok? (So a warrior that crits for 10k would then crit for 15k [more than the base health of a guard, thief, or ele]).
I think that this warrior meant to put:
soz, i thinking that war UP.
these be the new trait sugest tht i come up with
while war hp above 100hp: 100% buff to dmg AND enmy lose all armr bonus and suffers from bleed, poison, torment, cripple, chilled, and revealed and moa form.
wht u guys think? thts not OP?
I don’t think he suggested any conditions being applied to the enemy while having this trait taken? I also didn’t see him mentioning having over 100 health as a requirement for the buff. And is there even a trait/skill that ignores enemy armor? I think that would be pretty cool if implemented correctly. Anyways if you take another look at his post he suggested that it would be BELOW 25% health, for the extra damage increase to take place. That would not benefit healing signet warriors so I find that quite funny. He also did not say that warriors were underpowered in any way whatsoever. He simply suggested that these traits were lackluster and, compared to other classes, they are. Though in my opinion I would not care if either of those traits were buffed, as I always have and will use Berserkers power and have never used berserkers might. I would hope that in the future you will take the time to read the post, and re read if you must so that you understand all that is being said before you comment.
They are saying that you can buy the giant wintersday gifts and sell them for good money. They cost 200 glory each, and no gold is put into buying them. It seems like you haven’t understood them. Just play the game for 10 minutes. Buy some gifts. And sell them for some money. Now you have money, glory, and you have spent some glory so it has not been wasted. Everything is solved.
I think these would be OK changes but should be tested before implemented. I think that Balanced stance should act as the other stances as well and should not be able to be ripped, I think the developers just cut a corner here by letting it apply stability, instead of coding a unique buff like the other stances. And the reduction to 6 is ok, as most people who rely on stances increase the duration via trait. Also for berserker stance it already makes warrior immune to soft CC/movement impairing effects, so simply allowing condition damage to be applied (though mitigated in my opinion) would be an improvement. And edure pain change. I honestly don’t think it is that bad, with it only being 4 seconds(5 at most).
But I have to argue for them staying the same as well. Think about it, other classes have access to invulnerabilities. But for warriors to achieve the same thing they have to use all three stances at the same time, with damage invulnerability ending in 4(5) seconds. These stances go on long CD, leaving the warriors vulnerable as they have no utilities for 40-60 seconds. The only time stances are a problem is when these situations happen.
1.) A class uses their burst on a warrior after he has activated Endure pain.
2.) Berserker stance is activated, and rather than be attentive to the “Immune” message that pops up players dump their conditions on the warrior. (Mesmer, Engineer, Necromancer, Thief, etc.etc.)
3.) No one really complains about Balanced Stance, and Frenzy as they have obvious, easy counters. (Boonstrip/kite and “Dump all damage on him while he is able to take more damage!!”)
Anyways that is simply what I think. As you must always keep in mind arguments for both sides. Have a nice day.
It is not that bad for being a support bunker. but you do not need two sigils of life on your weapons. Rather take a sigil that heals on swap? or anything but two sigils of life. That is simply a waste of potential. Otherwise it is fairly interesting. I don’t see this build becoming that popular though as most Warrior mentality is to do the most damage as possible.
Hello Grom. I would just like to point out that your build features no amulet/runes/sigils. Is this for the purveyors of the build to establish, and interpret for themselves? If not then I would suggest you update your existing build.
Well longbows for warriors revolve around using combustion shot more or less. Longbow, when not on a condition warrior, is more of a utility weapon than a damaging one. But with high crit/crit damage you could potentially see 1K auto attacks (if both hits crit for 500).
http://gw2skills.net/editor/?fIAQNAT5ZjkOZv9OyQMxBAMDtAz84nhKSfYOA-TgAg0CnIMSZkzIjRSjsGB
This is a build I came up with off the top of my head. It has up to 70% crit chance with 50% crit damage, 20% extra power with your dual maces if the target is weakened, and the longbow is good to kite your enemies and deliver long range damage if you are low on health, this build also gives you good amounts of vitality, and armor. The only thing this build seems to lack is condition cleansing. But I gave the build some melandru runes so it would not be so horrible. I am going to try this build myself to see if it is fun later. Hope you find out a solution to your problem.
EDIT: For some reason I did not see the WvW requirement, however, I am keeping this post up in case anyone is interested in the build I posted. I do not advise using this setup in WvW as it lacks some key aspects that would benefit individuals in WvW.
(edited by bobomb.5209)
Thank you for the responses. I will try again as soon as possible.
Hey I know this is Guild Wars 2 forums but you cannot access any support for GW1. Basically I have this account linked, but I only played briefly (made one character). Unfortunately I did not know that knowing the characters name was a requirement and did not document said name. Now I find myself wanting to play GW1 and cannot access any support to help remedy this issue. If I could get a response from any staff that would be fantastic. To end this topic I have already searched up any way I could possibly figure this problem out, and my only option is going through support, which is not available at this time. Thank you
Really the only thing I consider mandatory for rifle is going 10 into Arms for piercing shots. Anything else is ok. Also Vinter if you never have used a rifle why are you commenting on a rifle build?
berserker and assassins is fine. if you are a good player you will be able to survive. if you are bad, you wont.
its skill based. and the problem isnt berserkers. the problem is that the pve content is too easy in this game.
I agree. PvE content is fairly easy and the only really hard content is Teq and he requires a group of over 100 to complete. I think they should just increase the difficulty of higher level dungeons. The only problem is Arah. The dungeon is so hard that people just skip through all the mobs. And by hard I mean 1 hit kill ranged attacks, scores of incredibly high level enemies, and other badies that has incredibly damaging attacks. So to sum it up. Buff dungeons levels 60+ while giving them all different/more interesting mechanics.
Arena Net have promised more game types and solutions to 4v5’s. Whether or not they can deliver has yet to be seen.
And one last thing, the piercing shot can be stopped by blocks/aegis/blind/etc which is why signet of might is a really good tool to use for the rifle.
I have only played Elementalist slightly but I always found myself going with 2 cantrips and a conjured weapon (Because I REALLY wanted to use a conjured weapon). I found most skills to be fairly weak, and I always went into arcana. It just seems that elementalist have one of the shortest ends of the stick (Rangers can be considered close).
It would be very stupid to completely rework a heal that 80% of warriors use and is a good part of what keeps warriors viable in tPvP. That my friend is called knee-jerk balancing and drastically changing it so much can come with unintended consequences.
Besides, Healing Signet doesn’t need a major overhaul. All A-Net needs to do is lower the regen from it about 50-60 points or so and make the active worth using, or perhaps make it scale differently. That is all. Tired of people trying to reinvent the wheel in what they perceive is balance when simplicity is the better answer in this case.
You might remember that Berserkers stance was changed. Not really any unintended consequences there. The only consequence is that people cannot unload all of their conditions and expect someone to go down now.
I just want to say I support the idea of adrenaline levels affecting healing signets regen strength. It would make burst skills much less of a “use when at full adrenaline”. To anyone using Healing Signet anyways. I don’t use it on my warrior because I am always pure damage and find Healing Signet to be worthless. But that is just my opinion.
http://gw2skills.net/editor/?fIAQJATUjcO5upQ2QMRCEMDvoKsH+hThAUpAPuDA-TgAg0CnIKSVkrITRyisFB This is just something I made up on the spot. This build will demand to be played at a distance. Providing support to your team mates with fire fields, single target focus, and pin down to root a target, with rifle butt for stopping stomps. Frenzy is for speeding up the channeling of Volley and Killshot. Berserker Stance is for condition immunity + more adrenaline to lay down another fire field or kill shot. and signet of might is so you can land kill shot, volley, or pindown on someone who is blocking. I will probably test this build out myself at some point.
Here you go, I simply changed the 10 into Arms for the piercing shots. You have never felt more alive until you see killshot hitting multiple people. Other than that I changed the first trait in Strength to give you a bit more survivability in terms of vitality. You seem to have gotten the most damage you can for your kill shot. So good luck
http://gw2skills.net/editor/?fIAQNAU8encOk8YUQaPwEZAx84HOii4UIAVPsjNMOA-j0xAYLBZCSkpCAJvioxWcLiGruGT5SEVLFQELjA-w
Not that it really matters but you forgot physical utilities. they are almost worthless because of their high cooldowns and relatively low damage, but they should still be mentioned.
hello guys. I am pure spvper multiple class. I want to offer to players reroll warriors. what for work hard with another classes if u can play powerfull easy mode broken warriors. and keep play it until Anet nerf this stupid warrior.as soon as pvp will have balance then will worth to play different class. I am rank 44 now, most of matchs I did with warrior “Lavinskij” its not a trolling post,all crap coments will be ignored. I just want balance in pvp,playng my self thief/elementalist/necro/ranger/warrior. its terrible how another classes ( with random builds) weak compare to warrior. I am 99% sure this is waste of time make this Topic,but I can spend my few minutes for write it. if most of peoples start play warriors,and on forums will be post about BALANCE spvp,nerf warior.then I think anet will stop creating new rubbish for pve,and will focus on pvp balance.
P.S I am very sorry about my terrible English. I hope most of you will understood what I trying to tell.
Warriors are in a good place right now. Other classes need to be improved.
much better nerf ONE warrior,then buff buff buff buff all rest classes
Not better. Worse. nerf warrior bad if buff buff buff rest classes. buff buff buff other classes make other classes too strong. warriors become dog food for other classes like before warriors were buffed.
