So the least used warrior weapon will now be used even less? I guess balance has been achieved.
Least used warrior weapon would be offhand axe or rifle, not mace
I guess from these comments I am the only one who likes the new mace? I don’t know about you guys but I feel like the new animation makes the mace feel even more powerful.
Defiant Stance is a horrible skill. The enemy just defends for 3 seconds while the warrior is low on health. Then resumes attacking afterwards. Using this stance is simply a delayed warrior death for 3 seconds. It’s too unreliable to be useful.
And then you realize it’s a full HP heal with 3 additional seconds of endure pain in PvE.
This post focuses on the skills viability on not only one section of the game. But ALL sections of the game. As I have read more information on the skill I have determined that It may be on par with some of the other skills If used properly. This skill still shines in WvW and PvE rather than it will in PvP. But timing is a measure of skill in this game, and this skill certianly requires timing. Therefore +1 for Defiant Stance.
I browse the thief forum sometimes but I have never commented. I main a warrior, btu have played thief from time to time. Recently I realized that dual Pistols and Rifle are fairly similar. Their auto attack does bleed at low base damage, despite being an obvious power weapon. Thiefs second skill “Body Shot” and Warriors “Aimed Shot” revolve around controlling your opponent via condition. Volley and Unload unleash many shots to kill your foe (though I think personally Thief has the shorter end of the stick on that one in terms of damage), and Thiefs have “Headshot” and Warriors have “Rifle Butt”.
The point of this post is that I would really like to see these weapons come into the light of the day. Currently these weapons fill veeeeery narrow rolls. Warriors Rifle is used to snipe unaware targets from a distance by hiding in crowds (WvW) or standing on the edge of a point and focusing targets that are occupied by their teamates (PvP). but adding more damage would not fix warriors Rifle (though it may fix thiefs problem by adding more damage to auto and unload, and maybe less initiative cost). Whatever the case may be I would like to see both weapons redone so that they may fufill their roles.
If you would like to make a helpful comment below, any suggestions on how the weapons may be improved, please do! If you would like to burn the warrior at the stake for daring to encroach on Thief Territory. Comment below! Because your comments will only help other Thiefs see this post and make their own helpful/not so helpful comments. Have a nice day!
(edited by bobomb.5209)
I believe you mean the “Ninja Nurse”. Look it up it was a hilarious thread on the thief forums.
Unfortunately, and I have said this before, rifle is a fairly unusable weapon in PvP. It is not effective when going against 1-3 people. The only really effective way to use the rifle is in WvW or in larger fights in PvP. Standing at the edge and shooting unaware opponents with kill shot or volley is the most effective way to use the rifle. I suggest a complete rehaul of the warriors rifle, and also the thieves pistol since they are very similar.
Yes you fought a healing signet warrior who must have stacked health or toughness. The problem with healing signet is that it is passive, with no chance of negating its effectiveness save poison. Personally what I would like to see the healing signet become is lowering its passive healing(not as low as the guardians virtue, since healing signet is not a class mechanic but a healing skill) but giving it a MUCH stronger active effect. Rangers Troll Ungent comes to mind as a very useful active effect.
Yes I can understand mace/shield with the greatsword would depend on unsuspecting foe. Definately a problem for your build, and I commend you for suggesting an adaption. Remember though, especially in PvP, you are not constrained in your builds! Try anything you can imagine! I decided to do physical training and use dual maces with my utilities all physical and I had a blast. What so many people forget in PvP is that this is a game. Games are meant to be played for fun. Should you lose that competative edge? Please don’t! But to take the game too seriously brings more stress to you and those you play with. Everyone! Please have fun and experiment! I know I enjoyed my time experimenting with random assortment of stuff.
This is not a thread to discuss greivances caused by what you THOUGHT would happen. I decided to create this thread to hear accounts by warriors whose gameplay/build was affected in a visible way. To reiterate my point. This thread is for warriors to talk about what their builds can output now versus before. For example, can you not kill people as easily? Do you find some classes to be more difficult than others now? I am curious as this patch didn’t really affect my playing style at all (I don’t use hammer or bow, got dat axe with healing surge). Keep in mind this is a PvP and WvW oriented discussion as it doesn’t concern PvE very much. Despite some in the warriors section that only wish to troll/make worthless comments about “omg wtf halp me I cant ktty des classes no mure BUFF WARRIOR NAOW”. I love reading helpful comments that discuss the warrior in depth. I would also like to state it is exactly these kinds of discussions the developers listen to. So please comment below lovely warriors and maybe we can be heard. See you in the Mists! And on the battlegrounds! (Warning: Entering the battlegrounds may cause the following symptoms: cramping hands, broken keyboard, extreme stuttering of your characters movements, rage that parallels angry quaggans, and paranoia that those developers want all your monies). Wear your tin foil hats kiddies!
I dislike this post, not for the build, but because all you really did was move the 10 points that went into Arms into another tree. And of course the Empowered trait usage is fairly underused so props for that, with Lyssa Runes it could be good for burst. I’m sorry still because this is not a revamped hammer build. The only thing you really did was state the nerfs that came about for the warrior on the 10th. Nothing against you, but this post was redundant
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
You are obviously getting hit by some crappy thieves then. A thief that is equally as dangerous as a kill-shot warrior should be hitting you for at least 12k with just backstab alone. Not to mention a properly strung together Mug-C&D-Backstab.
Stop complaining that a one-trick pony build can insta-kill you. That’s all they can do.
I will not stop complaining, I’ve played this game 1500 hours and I know something’s OP when I see it. Thief do only 8k dmg max on backstab to me because I have good toughness.
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible.
1- I didn’t get one shotted and I’m one of the least squishy ele you can find out there.
2- I never thought 2 OP burst like this would be possible in a row, specially not from a guy hiding 1500 away.
sorry but this isn’t OP. It is very massive damage but the rifle in general is a terrible weapon besides PvE. If you browse the warrior forums for a bit you will see multiple threads asking for a complete rework of the rifle in general. The rifle has the highest hitting burst that a warrior has access to (no, one hundred blades does not count for that is a skill that hits multiple times). If you look at the forums again you will notice that there are threads that talk about how the only viable use for rifle is going full berserk and sniping people from a distance with kill shot. This skill is balanced as it is really only useful against unaware opponents, if you are hit when you see the warrior kneel down to prepare kill shot, it is entirely your fault. You were hit by a troll build who’s only function is to pick people off with kill shot. You have my condolences.
The hammer is a CC weapon. If you want to do dmg then use the GS.
Its stupid to think, all weapons are just created for dmg.
All weapons are not created for damage but to have a lack of damage on any weapon is simply ridiculous. Did the hammer do too much damage? Yes it did, but it wasn’t the hammer itself, it was the Merciless Hammer trait. You can effectively have 35% increased damage by going into strength for 30 points and 20 points into defense (40% for weakened foes, and 45% if you are using a superior sigil of force) when you are chain CC’ing an opponent. This would not be so over powered if you didn’t only have to go 20 points into a defensive line for this. The hammer was fine where it was, as no one complained about it before. Only when healing signet came into play did people complain. Think about it, Healing Signet is buffed tremendously when your opponent is CC’d as you are healing while doing even more damage. So the combination of Healing Signet, CC combined with easily accessible damage increase, does make for a truly terrifying opponent. BUT this is no fault of the hammer.
For the argument that a CC weapon should not have damage as well, since the point of the weapon is to CC. If a bee has no stinger it is worse than annoying, it is useless. It is also dead.
I think vigor would be a nice buff for critical hits, but the critical hit chance would have to be atleast below 33% considering it could potentially enhance the survivability of complete berserkers by leaps and bounds if they could permanently keep vigor up.
Other than that this is a nice suggestion as currently warriors only have access to vigors via warhorn, and ,as you said, traited stances.
Thank you everyone who gave insightful comments concerning this potentially useful skill for the warrior. Ultimately, like every new change that is presented to the community, reserving total judgement on the skill in question is a priority. We simply do not know how this skill will function in the game, only speculate as to its usefulness in the myriad of situations warriors face in Guild Wars 2. Again thank you for your comments and we shall see how this skill pans out. Have a nice day
Least telegraphed weapons in order of effectiveness: Sword, Bow, Axe (Last because of burst).
Control: Hammer, Mace, Sword (burst “Flurry” for immobilize), Bow (5th skill “Pin Down”), Shield (“Shield Bash” 1 second stun).
Mobility: Greatsword, Sword, Warhorn, Hammer (burst is a leap as mentioned above).
None of these weapons excel at all three, the closest thing you could be would probably be going with Hammer/Greatsword for the mobility and control, but they are highly telegraphed. You could go with sword/warhorn or shield and use a bow for some control with mobility and the least telegraphed skills. Its very difficult-impossible to get all three.
It might just be me but I actually don’t like this healing skill. I like the idea of a healing stance. But 3 seconds of an activation time does not have good synergy with the “Sure Footed” trait. But if you added any more time onto it the skill would be pretty OP. This skill only really shines in group battles (Gotta love dem WvW zergs). But in any other instance you will rarely find use for it. PvE players would find it difficult to use as you would need multiple mobs, or a rapid attacking mob, to make the skill work. PvP players would find it difficult because, while it would be good if you were going up against 3-5 players, going up against even 2 people, would find the skill underwhelming. The only attacks in PvP I can think of that would work well for you would be rangers short bow, thiefs stolen warrior skill, and warriors using rifles Volley (But cmon, how many warriors REALLY use rifle?). All I am saying is while its an “ok” skill. Defiant Stance isn’t game-changing, and is very situational. The only redeeming qualities I can see in this is obviously for WvW. And for making smarter warriors because if you burn that skill early or too late, you are dead. But this is all my own opinion please, feel free to put up your own opinions down below, and if you have any, alternative healing skill ideas would be welcome!
I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.
So no point in taking it. It is a bit the same as maximum condition duration being 100%
No offence, but to poke a hole in your logic, if sigils mostly activate at 9 seconds, wouldn’t taking this Rune negate that? with much more dire problems occurring with an 8 second cool down than a 4 second cool down. Also just because it isn’t 5 seconds does not mean the sigil/trait wouldn’t activate. The way you are putting your opinion it sounds like you are saying just because I have a 4 second weapon swap cool down it won’t ever activate the sigil/ trait. I honestly see a lot of use in swapping weapons even more often. And the 4 second weapon swap is a matter of convenience. That extra second could save my life, or help me burst someone down even quicker, the point of the matter being if i want that sigil or trait to activate I only need to wait one extra second. Bu nevertheless most commentators here are missing the point of my post. Whether or not you find this useful, this is a bug, and it applies to warrior (You could argue “Just because it has ‘Warrior’ in its name doesn’t mean its FOR Warriors”, but I’m sorry, yes it does).
Sigils have 9 second cooldown made especiallly for this sigil .I really don’t understand where you saw a hole in my logic ?On swap sigils work perfectly with the sigil.
If you have 4 sec cd yes you will activate sigils every 9 seconds but you WONT be activating versatile rage every 5 causing you to lose a ton of andrenaline
Well considering I wasn’t speaking to you no I did not poke a hole in your logic. But I did forget to mention something in that post I was referring to the weapon swap cool down without fast hands.
Well if you really want it fixed i guess.But i would have to be fermly against wasting time on useless broken game mechanics and focus on the urgent gamebreaking ones first.
Again you are missing the point of my post. This is a bug, and I am doing my part as a Guild Wars 2 fan, and as part of its community I believe in posting all bugs, therefore i did so in the bugs section of the forums, and on the warriors forums as it is relevant to warriors as well. Now you may be “firmly” against wasting time, but I am not trying to do that. I am not saying “OMG WTF FIX THIS RIGHT NAOW” this is certainly not that important of a bug considering many other bugs, but is a bug nonetheless and must be posted so the developers know it is there. Final thing to say, thank you for taking the time to read my post.
I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.
So no point in taking it. It is a bit the same as maximum condition duration being 100%
No offence, but to poke a hole in your logic, if sigils mostly activate at 9 seconds, wouldn’t taking this Rune negate that? with much more dire problems occurring with an 8 second cool down than a 4 second cool down. Also just because it isn’t 5 seconds does not mean the sigil/trait wouldn’t activate. The way you are putting your opinion it sounds like you are saying just because I have a 4 second weapon swap cool down it won’t ever activate the sigil/ trait. I honestly see a lot of use in swapping weapons even more often. And the 4 second weapon swap is a matter of convenience. That extra second could save my life, or help me burst someone down even quicker, the point of the matter being if i want that sigil or trait to activate I only need to wait one extra second. Bu nevertheless most commentators here are missing the point of my post. Whether or not you find this useful, this is a bug, and it applies to warrior (You could argue “Just because it has ‘Warrior’ in its name doesn’t mean its FOR Warriors”, but I’m sorry, yes it does).
No, I’m pretty sure it’s just bad coding with the trait setting the CD to 5s rather than reducing 5s off the default CD.
All weapon swap sigils have 9 second colldown they all share cd between them.Weapon swap andrenaline gain is 5 second icd.You have no skill that has 4 sec coldown to switch spam it.Whay is the point of this i am asking again?There is a report bug section and subforum for a reason if that really seems like gamebreaking.
I will refer you to what I previously said as to your comment about this being posted on the bugs section of the forums. I did. Now I will also say this twice, just to reinforce my earlier point that you also neglected to read properly. Even if there is no reason to have a 4 second weapon swap because of sigil/trait cool downs. This is still a bug. Just because it doesn’t have a reasonable application doesn’t excuse its lack of performing how it was designed. I assume the bug comes from “Fast Hands” setting your weapon swap to 5 seconds no matter what. And I would like this to be fixed for future references. (and while it is a small cool down that doesn’t utilize weapon swap features as well I would still like the ability to have that extra -1 second swap time. Personal preference. Again, just because it doesn’t make sense to you does not mean that the Rune is not working as was intended)
I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. <—- was why i was using the runes of warrior on a warrior. The point is, is that Something the game developers designed is not working as intended due to certain circumstances (Trait “Fast Hands”) Whether or not you personally think that it is a bad decision does not mean it is not functioning as it should. therefore it is a bug and should be fixed. And it’s not a nerf if its self inflicted :P.
Whether or not you know I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. Now I will say I’ve already sent this to the bugs section of the forums for I am pretty sure this is a bug (I don’t know maybe the devs disabled the 6th bonus from working?). But simply put the trait “Fast Hands” will knock your weapon swap cooldown to 5 seconds. I am sure almost every warrior is familiar with this trait as its fairly easy to get and essential to most build combos. But the runes do not take it down to 4 seconds, it is still 5. I assume there is some programming that makes the trait take precedence over the rune, in which case this needs to be fixed. Just thought i would bring some attention to it
(edited by bobomb.5209)
Simply put (although I do not know if this has been reported before) If you have the 15 point trait “fast hands” for warrior and you apply Superior Runes of the Warrior on your Warrior. The -1 Weapon Swap perk for the sixth rune bonus does not apply. If anyone would like to prove me wrong, or speak about this problem yourselves go ahead.
I Can see why people hate hammer warriors, in my pvp build if i go against a hammer warriors i have no stability, no condition cleanses (besides zerk stance and runes of lyssa), and if i get hit by a zerk hammer war cc i’m dead, but I have to go with its a Learn to play issue. The point is that most hammer warriors are people from other classes who haven’t played warrior before and are rolling warrior with the hammer/bow just for kittens. And these players are not good at all, If I can kill a hammer warrior with no stability why can no one else? Of course they can they just focus on the fact that one error usually means death. And that IS an issue but raging on the class won’t fix it. Most of the players using the hammer/bow build are the same people who complain about how OP it is and they are loving all the crap warriors are getting right now. It will be fixed (we shall see) on Dec. 10 so please everyone stop being kittens to each other. We are supposed to be a community not an angry mob of players who rip each other to shreds when we don’t agree. (P.S. It is sad when I go into a PvP match and either get crap for being a warrior, or even worse when i get complimented for not using healing signet, conditions, hammer, or longbow).
This is my current PvE/WvW setup, You can get the cavalier trinkets from the balthazar temple and berserker and knights gear from dungeons/TP/Temples. The only really expensive items would be the Superior sigil of energy, perception, and buying the food in bulk (oil is fairly inexpensive) Foods and oils/stones/crystals are optional.
http://gw2skills.net/editor/?fIEQNAneTjcOFvJPuQMxBAkirqyo4ngUPs7u4A-jgyAYLioRKCAZBk+Al8W0YCMo1uioxqYw0nER1ejioVLFgoCjA-e
800K you can buy a full set of exotic gear easily you should be fine on exotic trinkets and armor. and your build is important so find a build that you enjoy.
If you enjoy your current build please type in “Guild Wars 2 Build Editor” on google or some other search engine and create your build, click the little button at the bottom to generate a link that you can copy and past onto this forum. And like i said we can make recommendations.
Edit: http://en.gw2skills.net/editor/ decided to paste it myself
(edited by bobomb.5209)
Well it depends on your build. Give us your build and we can make some armor recommendations. Also since you are in Orr you can buy exotic armor from the temple vendors for 42,000 karma each, so if you have a lot of karma thats a plus.
Fractals will only get you ascended trinkets, which are a plus and are recommended, but i would also suggest reading up on Fractals if you do not know what they are already. Buying from the TP is nice but has limited armor sets and are usually expensive, grinding dungeons for tokens would be more profitable, aesthetically pleasing, and just more fun (in my opinion)
(edited by bobomb.5209)
I enjoyed reading this more please
Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.
no there are no ways to do it that avoids hair clipping through.
there are no games in existence that has avoided this problem.
I would recommend looking at the previously posted forum above you by Viking Jorun
If you are being stunned to the point you cant cleanse your conditions I dont think the immobalize is the problem, you need some stability
What if i place hammer in mainslot and hammer on swap in offslot?
If you have two weapons in the different weapon swaps (example: offhand sword for both slots). The cool downs for those weapons would stay the same. This actually balances quite well when you think about it. Since both hammers would share cool downs. You could choose between heavy CC or heavy damage, but not be able to use those abilities twice. Essentially you would be the master of the hammer, at the expense of a different weapon.
Please do not listen to Carp. Contrary to your statements Carp you do not have to run full zerk gear to be good. As well as running anything but zerk doesn’t make the build “bad”. A good build is a combination of traits, armor, food, weapons, and utilities that minimizes DEATH. Shouts are perfectly viable, he seems more support oriented while still doing damage which is good, that fills a roll in a group and just cause he can’t do “mad dps” doesn’t make his build bad. I used to run full zerk and beat CoF bosses into bloody pulp but that got so….. Boring. “It takes skill not to die when your squishy as hell”. That’s true, but that isn’t the only way to play and certainly not the most difficult. It is also not the best way to play. For example I have 3K power, armor, and 80% crit chance with 100-108 (still messing with some stuff) crit damage. Basically I can fill whatever roll i feel like and I love my weapons currently. And it will save you alot of grinding, wasting of cash, and time if you just play how you want to instead of doing what eeeeeveryone else is doing. Cause if you don’t like the build, you will want to switch builds. And I have switched builds so many times I could’ve bought a legendary by now lol (I think the order was Berserkers, Knights, Clerics, Knights, Clerics, Rabid, and Assassins, to my current set up and keep in mind I had full exos for all sets with ascended jewelry for all those sets) Case and point. Do what you want, if you like your build use it. It seems nice and I love shouts personally. Have a nice day.
WvW is a game mode with multiple battlegrounds, and three servers fight in massive scales to capture supply camps, towers, keeps, and other tracts of land. It is all scored up at the end of the season and you get a reward for winning whatever place your server came in.
well i cant go into specifics, but the current meta is conditions and stun, both with the recently buffed healing signet(yes its fairly good now :P) so just mess with the mace and swords with healing signet. Add a hammer or bow in there somewhere.
LOL, i had to log in just so i could save the OP from this terrible player.
OP, if you are looking for the meta it is axe/mace with gs swap. You also need a warhorn for running trash mobs and a longbow for stacking might. Run full berserker’s gear with scholar runes (or ruby orbs if you cant afford the runes.)
I suppose you are correct to some degree as I was talking about PvP not Pve, or WvW. Although I must be honest I don’t see anyone using this setup? The greatsword for sure, but in WvW people always run sword/warhorn with GS. Or they run hammer/longbow, though I could be wrong and will fully admit to being ignorant should and evidence be put against me. Also axe/mace, gs, warhorn, longbow. Forgive me but that is actually 5 weapons? two of which are two handed. I will assume you are including the warhorn for mobility but you cant have so many weapons on two weapon swaps. And you cant swap mid combat so I find you including so many weapons in a build to be redundant. I guess longbow “Stacking might” would be busrt+#3 but that is a waste of adrenaline and opportunity unless you commit to the longbow. Final point, I prefer to have people find out their own builds rather than copying and pasting builds they found from other people. Hence my vague suggestions towards a few weapons. Please next time you post, think about what you are saying and refrain from throwing uneeded insults. Thank you and have a nice day ^-^. (P.S. For OP to read I wouldn’t suggest just being another build. Make your own, even if it conflicts with someone elses build you can say YOU made it. Even if you didn’t make it first.)
You probably think I am about to ask for advice on my build so I could make it “OP”. But that would take all the fun out of my build so thanks, but no thanks.
The point of this post is that many people (Other classes as well as warriors) feel as though they should run their warriors a certain way, which is funny because they all end up being the same. What I mean by this is that they always have healing signet, plus ultimate regeneration. Or, if they don’t, then they have massive damage spikes with heavy CC (Ex. mace/shield GS lulz, or the Hammer F*** you stun tactics). Now I love the hammer, and the great sword, and really all the other weapons. But I love this weapon set more so with out further ado. Let us begin.
(P.S. I will link a build editor but this is my overview on my own build.)
Survivability: What is that? This build will have minimal survivability save dodges, Endure Pain, and some CC (which I grudgingly accept the mace in this build for its reflect #2).
Damage: The metaphorical “bread and butter” of this build. You hurt, A LOT so get in there and kill them! Nothing more needs to be said.
So to get into some more detail, this build contains offense in the form of the main hand axe eviscerate and auto attack, as well as the ability to stack vulnerability with axe #2 and offhand mace #4, of which offhand mace #4 does solid damage. Defense comes from reflect on block with your second weapon set, Endure Pain, and dodges which you can get plenty of endurance from weapon swap and burst. This build lacks any condition cleanse save elite from Runes of Lyssa, and berzerker stance which you can swap out for Endure pain as they are equally useful. This build is “Kill or be killed” and I loved it for that reason. Observe your opponent, or if fighting multiple opponents pick out the one you deem is easy, and hack their faces away. If the person wishes to flee once you have lowered their health to 2% after 3 hits, the axe #3 cripple or offhand mace #5 or shut them down.
Final point: I am not bashing on others builds, or other classes, or anything else. I am simply handing out a build I like for the warrior community to judge as they see fit, cause I’m just nice like that. Play the build, dont play it. Whatever
http://gw2skills.net/editor/?fIAQRAnZ5cjcOFvpQ+OMxBAUBsMPGKoiUPs7u2A-TwAg0CnIKSVkrITRyisFNsY1x+jZBA
Well you’re build doesn’t work well for mobility, that would attribute to your clunkiness, replace mace with sword and you can use savage leap to close distances, escape, and generally move around. I assume you are using mace for the Unsuspecting Foe trait, but you don’t really need mace if you have the hammer. Also give us your traits so we can understand your build a little better
It is a good point, but i find the idea of an iron clad warrior and guardian team shouting at each other hilarious lol.
It does need to be fixed, but all seriousness was cast aside when you cited your character name “Charr Jesus” I nearly died.
Anet, dost thou even hoist?
This made my day
How is it bad for p/p? wouldn’t the vulnerability and immobilize help with landing unload? and how would an added benefit make it more worthless Paw? The vulnerability is staying you know.
Well I am currently using a mix of knights, and assassins for armor. buffed with “For Great Justice”, The precision banner, and the signet that gives precision (cant remember it right now). Not only do i still retain 3K armor, but I get 101% crit with 65% crit damage and 2.9K power. My auto attacks hit 1000-1400 damage each hit, and the third skill burst hits 6-8K depending on mobs armor of course. And full berserks with an axe would do 8K, again depending on armor but it is certainly a good dps weapon.
(edited by bobomb.5209)
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If you decide to join you will recieve a warm welcome into our guild.
Have a nice day!
Rifle is a dead weapon, simply don’t use it.
Why would you even say that?
Because it’s honestly a terrible weapon used by terrible warriors. Whenever we see a warrior in a group fight using one we just target him immediately because we know he’s an easy kill and glassy.
In a 1v1 it’s a joke. It’s one of the easiest fights I’ll have.
I’m not exactly sure what you are saying, as in group fights, i go unnoticed. In fact rifles are best in group fights, as it leaves kill shot much more viable, after all, why should someone attack someone with a bad weapon? And traited it can penetrate, hitting multiple people. In 1v1 I still find it viable, especially against thief’s who think that kill shot doesn’t target them while they are in stealth. For those of you who don’t know what I’m talking about. If you start to charge kill shot on a thief and they go stealth, the shot will still be aimed at them, no matter where they go. I’ve gotten many kill shots on people in just by taking pot shots at them when they think ill start off with volley, they get close and i rifle butt them back, then start kill shot. This way I rarely miss kill shot. It’s really not that bad of a weapon, like when people say hammer is easy to dodge its animations. It is easy but that doesn’t make it a bad weapon. You just need to be smart with a rifle is all I’m saying.
(edited by bobomb.5209)
well i cant go into specifics, but the current meta is conditions and stun, both with the recently buffed healing signet(yes its fairly good now :P) so just mess with the mace and swords with healing signet. Add a hammer or bow in there somewhere.
To be honest ice never really felt that Ele was kitten but then I’ve never played eek quite the sane way as I have other classes so I cannot make a good comparison. I keep reading that zerk warriors can do much more dmg than a comparable Ele. My eek can hit for over 5k and I’m not running zerk, what is it a warrior can do that so badly dwarfs that?
well, try this; a warrior hit 43k damage with One Hundred Blades on CoF first boss, thats at lvl 75, one skill, if by any chance you can top that with only one skill, on about the same cooldown, please show us. Heck, even Meteor shower on 3 times the CD cant hit that hard even if most of the meteors landed…
I’m not going to pretend i know anything about an elementalist other than i saw one build that did more damage than anyother class(thats not the point of anything im about to say, nor do i remember the person). BUT the dungeon is level 75, but that doesnt mean the warrior was, and even if he was he would have to be full zerker with a high crit chance, also he would have to be buffed immensely which is probably what happened considering you said CoF. If you are not familiar with most zerker warriors when they do CoF they generally run with other zerker warriors and one mesmer. what this does is they run one banner to each of them, and let the mesmer use time warp. thats 300 power, (150 from banner and 150 from a trait warriors have if any of them had it just speculation) 150 precision, and 150 for the other banners but they aren’t much for dps. They also all run “For great Justice!” If your not familiar with this skills it gives 3 stacks of might and fury. so thats 12 stacks of fury plus whatever the mesmer can give. with full zerker gear, and banner buffs. ALL of that makes 40K hundred blades incredibly easy to achieve, I’ve heard of 60K before. It’s not OP, its teamwork. Massive stacking of damage buffs on a build thats made for damage. if you didnt do more damage it would be redundant. Again i dont know anything about elementalist but i am familiar with warrior and 40K isnt impressive in CoF.
Worrior OP, Nerfpl0x
Kk, OPclass, kkty.Obvious troll is obvious.
I thought he was joking in the title and was going to talk about the idiots that think the warrior is OP, but i see he is one of them >.> but seriously though the warrior stun build is completely negated with stun breaks! if your build doesn’t have a stun break you aren’t going to do very well against a build made for stuns ._.