If a warrior is specced for mobiliy he isn’t a problem.
Play whatever suits your fancy. Different classes have different styles of play.
Warrior – High base health and armor, high damage output and access to good regen. Front line bruiser type class.
Guardian – Tank, Support, and DPS. Can self buff as well as allies. Can have access to a high amount of Aegis, Protection, Invulnerability, blinds, and healing. Low health pool.
Ranger – Long range damage dealer, good condition application, evasive close range movesets. Recently buffed so that’s good for PvP. Pet management is key.
Thief – Uses stealth, evades, and blinds to weave in and out of combat. High spike damage potential.
Elementalist – Chain together different combinations of spells for maximum effect. Requires more skill than most to play at peak performance due to overwhelming amount of skills and their various inter connecting effects.
Engineer – Utilize kits and gadgets to give yourself a technological edge against enemies. Can only use three weapons but kits can provide a wide array of skills to choose.
Mesmer – Manipulate and confuse opponents using illusions. I would say more but I have only played Mesmer a tad.
How recent was this change? I made a ranger yesterday to mess around and I was able to get into PvP after I finished the tutorial.
Maybe it’s an account based thing then? I’d assume so, because the alt account of mine in question is brand new, so no toons on my account in question have ever made level 22 yet. Even though your freshly created toon wasn’t 22, do you have another toon on the account that is = or > 22? If so that indicates to me that it is an account based thing…
Nonetheless, it’s crap, as per my original post…
Yes I have a level 80, and two characters level 42 and 74.
Or you could just disable team swapping.
@ Simon
True about the Greatsword changes, but if you would actually look at the one handed sword you would see that it takes approximately 1 second to cast the full chain, and the base immobilize for Leg Specialist is one second, not counting condition duration modifiers. Doing basic math, 1=1. If you don’t want to believe me that’s your problem but that doesn’t mean it isn’t true.
How recent was this change? I made a ranger yesterday to mess around and I was able to get into PvP after I finished the tutorial.
That build is disgusting. Good job xD
Also why would you increase the CD of leg specialist to 10
imo it should be removed.also i want to suggest
whenever you channel hundred blade, you block all incoming projectils.
Leg specialist used to not have an ICD. People complained (For a very good reason) of permanent immobilize on sword auto attack. And it was true you could permanently immobilize with constant application. So I’m sorry but Leg specialist needs the ICD. Also Why would hundred blades need to block incoming projectiles? You need to set up the skill anyways (Some form of CC) as well as being in melee range. So your suggestion doesn’t really make sense.
I know this is a joke post but I have to admit that would be a nice change to “Deep strike”
(Change the name and put it farther into the tree but otherwise not a bad idea)
I like everything about this post. However the title suggest you are doing exactly what you are mocking, and therefore will not garner any important viewings. (say an ArenaNet moderator)
I used barbarians amulet in PvP with 6 into tactics, 6 into power with adept trait that increases vitality, and used rampage. Easily hit over 50K
Edit: I should say I did this before the change to the stats of rampage. Not sure if it affects vitality now (I think that was what the 25% decrease to incoming damage was for)
(edited by bobomb.5209)
That is exactly what I meant Fang. Thank you.
On a different note what if there is a trait that benefits you on a miss? Perhaps something like “Berskerers Rage” In which the warrior gains frenzy for x amount of seconds on a missed burst skill? (Given an appropriate ICD of course).
I believe that traits should have different effects going from PvE to PvP. For example; while “Thrill of the Kill” is completely useless in PvP, it can be useful in PvE (I’m not saying it’s better than the other adept traits, but it can actually BE useful).
It’s no problem I tend to do the same
. It’s good to have people to criticize you, it keeps you from making mistakes in reasoning.
I am adapting but that doesn’t mean I am going to agree. Cuz there are several issues that need to be resolved.
Agree completely. I’ve seen your posts around the forums and have come to respect your opinions. I am glad you aren’t succumbing the the mob mentality and are keeping a clear head through all this.
continuing from above
even myself feel let down by anet as if I’ve been completely ignored as to why all these nice numbers warrior’s get really mean so little as compared to other professions mechanic’s and abilities. people who qq really do seem to live in a world of blissful ignorance as to what the warrior is really like. the fact that we see people comparing warrior vs other professions straight is a bit of proof of this.
it’s like reading a book and taking one chapter out of context it largely makes no sense. as such to someone who plays the warrior and sees how valuable stealth clones 4 extra skill sets etc are we feel punished.
to put it simply warrior simply have the worst mechanic in game what is the point of adrenaline nothing other then our burst skills. many of which are truthfully sub par to down right awful.
some like combustion shot are rather good in certain situations but we also have some meh ones. flurry 12 bleeds and a 4 sec immobile that’s great. except it’s not when you get down. your in melee range and the bleeds don’t last long at all so while your inflicting your bleeds your taking physical dps which will likely out dps your bleeds. hench why people cancel flurry for the immobile and use what ever (100 blades.) because of the horrible risk / reward factor.
i’m not getting distracted from the subject but trying to say things like this are clearly on our mind when things like this happen and it does greatly effect how we feel and take nerf’s.
we’ll adapt alright but the thing is when you feel you shouldn’t have too you tend to not really want too and that has a very detrimental affect on your experience in a game. which lets be realistic about this no matter of adapting is going to change that core issue that will effect many of the warrior community.
there I’ve had my say.
I completely agree with this post. Very well put together.
that buff was ages ago and from what I’ve read on the fourms ( I didn’t really pvp back then) was needed because warriors was simply too easy to kill.
as for you adapt no one needed to really say that but your correct that’s what everyone will have to do. the issue isn’t that people won’t adapt the issue is that the warrior community feels that the extent of the adrenaline nerf was too simply too harsh and are forced to adapt and settle for what they can scavenge together when they feel like they really shouldn’t.
the issue is that people feel like a bunch of people came here and qqed influencing anets actions (I think this may have been the case sadly). while we warriors who made numerous good arguments are simply ignored.
a lot of warriors feel forced into a unfair corner where they genuine worry not so much as to simply worry about this nerf but the nerf to come.
what i’m saying is your thread and your post misses a vital point.
I understand what you are saying. But I feel as though my post is incredibly relevant. People are threatening ArenaNet and others simply because they don’t want to deal with the changes. My post is a reminder that you (the warrior community) should keep your criticisms relevant, and constructive. Seems to me as though your post missed the vital point I was trying to make.
I like this guy.
Currently using a build with Sword/Axe Axe/Mace traits 4(X V) 6(I VIII XIII) 0 0 4(VI IX) but have no idea how to make shure it does more or as much dmg as the GS with zerkers power.
Skillrotation starts with axe/mace 2, 4, full autoattack chain, 2, Eviscerate, switch to sword/axe 4, 3 when mob below 50% if not autoattack, switch back when weaponswap CD finished with usually the sword burst ready and used before that, repeat whole procces. It’s cool part is how you can have two 10k+ crits in quick succession when bosses are below 50%And building adrenaline is not really an issue, even against a single standard mob you often end with 3 or close to full bars (You still lose it like almost instantly after combat though)
Oooh a sword/axe build? I’ve always wanted to use that weapon set because I like the flow. But I could never seem to make it viable without using some for of other CC weapons. I’ve been messing around with this so far.
It’s been working pretty well, plenty of Condition removal thanks to CI, Mending, and the improved Brawlers recovery. The mace/mace set offers great CC that setups very well for axe/axe.
a -8% buff to our healing signet is just what we needed, along with buff to weapons no one uses because they’re slow and useless in competitive play.
I was referring to the buff to Healing Signet that put it where it is today. Originally it only used to heal for approximately 200-250 or so.
Hmmm off the top of my head I am remembering the buff to healing signet. I think that is a buff that is helpful to the warriors in the current meta game. However what do you say is the current meta?
I know why the warrior community is voicing these opinions. And they are valid opinions. However it’s the way that they are being voiced that is troubling. Also the warrior class has been buffed in these last sixth months. They were simply drowned out by the negative comments concerning the more glaring nerfs. As I said above I am not saying that the nerfs were justified or not. But what I AM saying is that the current method of posting angry rants at ArenaNet or other classes in general won’t help.
I am typing this thread up because I wanted to give out some advice to those who
dislike the changes made to the warrior profession.
Simply put it’s a matter of adapting. The warrior profession as a whole accomplishes
this on a daily basis. In-game you will be thrusted into a myriad of situation depending
on who you are currently fighting, or what event/dungeon you are doing in PvE. This
patch is a major detriment to the warrior profession, was it justified? Maybe. Was it
too much? Possibly. But it IS. And that’s the point. So people please, give out your
criticisms. But do not forget to be civil towards one another, and towards ArenaNet.
Remake your Warriors until you are once again an effective fighting machine.
I know I will. And I will be doing it without contributing to all this negativity that is
currently flying around the forums. I hope anyone who reads this will do the same, or
continue to do so. If you would like to have an insightful discussion about the damage
this patch has caused, and how to remedy it (And please no “revert plox kk thx bai”). Then
feel free to voice your own opinions. I wish everyone a fantastic weekend.
I like the idea but….
How about this.
1 bar of adrenaline = 1s stun
2 bars of adrenaline = 2s stun or removal of stability + 1s daze
3 bars of adrenaline = 3s stun or removal of stability + 1s stun.
Just my thoughts. I felt that what you were suggesting was a bit too strong.
(edited by bobomb.5209)
Not really. All classes have been shaken recently with the september 9th patch. Just make one of everything and see what you like
The warrior class in general got hit hard. It’s still pretty good though. Just gotta be more careful with your adrenaline.
“Tremor” on Warriors offhand mace skill #5
Straight up nerf. At this time it is essentially 100% torment uptime given you land the skill. It was a bit too much.
Which is funny considering Mesmers is getting torment on their kittening auto attack + clone attacks but that’s not OP.
Completely different classes. You can’t really compare them.
If Berserker’s Power was like that, granting might, it would be an incredibly massive nerf to Warrior’s in PvE. Would be better to have it or a trait that gives a 5-7% damage boost for each bar of adrenaline spent for 15 seconds
Perhaps they could just make this change to PvP then?
I would love to see changes like this. Aside from the increase to Bolas immobilize. Considering the strength tree already increased condition duration.
I don’t know about legendaries, but everything else you said is true.
However legendaries shouldn’t be able to be dropped so easily. If at all.
Not that i use Rifle….
But yeah your AA will do less damage AND you miss:
+10% dmg on bleeding targetThis traits was good for rifle..
Only if you went the required 25 into discipline. Which would mean that you would lose quite a few points that could be invested in other trait lines
Stage 1-3: The healing is too high for it being able to tick every second. Keep it at the current adrenal healths ticking rate of 3.
F2: Seems balanced and a good risk/reward ratio. Also has counter play available to all classes.
F3: I can see this only being useful for running away from a fight. Which isn’t really an aspect of fighting worth promoting.
F4: No skill should ignore armor, and even with the lose of 15% damage it would be a monster of a skill. We need things to be balanced.
Berserkers Power: This is simply unreasonable. 30% damage increase? If anything it should be lowered to 10% or so since you will be able to have a maximum of 15% just from having full adrenaline.
Adrenal Health: Very interesting and definitely worth taking for some builds. I myself would like having 25% more healing, however it would depend in what tree this skill would be in. I should think it would be in Tactics.
Heightened Focus: Seems a little lacking, but could potentially be useful for certain builds. As mentioned above, however, I do not think the tactic of running away from a fight would be something worth promoting.
I actually like the sound of this. Of course it would need to be balanced but
I don’t see a problem with adding more variety if you added appropriate cooldowns. Let’s say maybe the usual CD when exiting a shroud for the shrouds you have not used yet and a 15 second CD for the one you just left. As long as you can’t switch between the multiple shrouds every second I don’t see a problem. After all it should be a tactical decision about which shroud you need in a situation, not something you can just pop into and use all the CD for.
The most used class for warriors in tPvP would have to be hambow. Though personally I think you could do better.
These actually sound pretty nice. Though I doubt any of these suggestions will get considered until it has a lot of support. I personally would really like to use “Revivers Revenge” But it would need some kind of CD.
I’m sorry but this post is incredibly biased. What you forget to mention is that all those traits that a warrior can have are separate. You cannot have all those perks in one build, therefore there is always a weakness. Post a build that has all that is listed above and then we can start talking about nerfing anything in particular.
As the above post regarding someones ignorance I will post the reasons the potential changes would be beneficial( in case any devs are looking).
1.) Punishing players for deserting their teams is a good idea. It punishes the people who rage quit, and does not affect the people whom have somewhere to be.
2.)Waiting for hotjoin to be filled would encourage players to bring their friends, and would generally improve the mood of the players participating when they know they are getting a fair fight.
3.) A much needed change. New players find themselves going against higher skilled players who go into hot join to just kill new players. This does not leave a good impression on the new players and causes the PvP community to lose potential dedicated players.
4.)This has been asked many times. And is no less needed or warranted because of it.
5.) The current downed state as it is is not good for PvP. It puts large numbers at a disadvantage, further discouraging smart play. If the revival time on defeated players was reduced and downed state taken out as suggested above. I believe PvP would improve somewhat. Whether or not it does though it should atleast be attempted. This change would not affect PvE, but would affect WvW.
Obligatory “This is hotjoin, who cares?” post
Everyone should care. If something is broken you should try to fix it. These are very good suggestions and you should get your mind out of the metaphorical pile of crap and atleast think of the benefits of improving hotjoin.
I don’t know. When I am full zerk I can kill meditation guardians. It takes awhile and if I’m not careful they can kill me but usually I will win. I suppose the question is how zerk were you?
Basically players that have played mostly PvE are not playing in PvP. This is not a problem exactly it will just take time for these elitist minded players to accept that you will not get more points, nor will you win if you zerg around. Which is what most PvE players are accustomed to.
I am not sure honestly. I assume there would be complications with the chinese publisher and or government since non-chinese citizens would be interacting with chinese citizens without the ability to censor. Also if you haven’t seen any screenshots of the chinese version it is different than the one you have been playing.
Yanniell and Olba re-read what he posted. He said he eviscerated OVER them and missed. Not just plain missing the attack.
I haven’t been all over the axe as of late so I don’t quite remember any problems I had with it. Aside from the bug where you will only leap half the distance of the actual skills effects.
thats because you are crippled or chilled.
i’ve never had evic leap over someone targeted before.
I apologize I forgot to mention I had no movement impairing effects.
then you had quickness
Also forgot to mention I did not have quickness. This was before the April 15th patch when they made Sigil of Rage more easily procced.
I’ll see if you can understand what I was saying. I noticed a bug where eviscerate leaps half the distance for no reason. No movement impairing conditions were affecting me and I did not have any source of quickness in my build. I’ve seen similar complaints in the past and I did not see any patch notes where it was fixed. Therefore it must still be in-game
I can see a banner warrior being extremely useful when defending keeps and such by buffing allies on the walls. Otherwise as previously stated you would not be very helpful as you would have to be mobile, therefore you would either have to delegate people to carry your banners or leave your banners behind after a fight.
Yanniell and Olba re-read what he posted. He said he eviscerated OVER them and missed. Not just plain missing the attack.
I haven’t been all over the axe as of late so I don’t quite remember any problems I had with it. Aside from the bug where you will only leap half the distance of the actual skills effects.
thats because you are crippled or chilled.
i’ve never had evic leap over someone targeted before.
I apologize I forgot to mention I had no movement impairing effects.
Yanniell and Olba re-read what he posted. He said he eviscerated OVER them and missed. Not just plain missing the attack.
I haven’t been all over the axe as of late so I don’t quite remember any problems I had with it. Aside from the bug where you will only leap half the distance of the actual skills effects.
what a crappy build… rifle? seriously?
Yep rifle is a fantastic weapon when your opponents don’t expect you. So seriously… rifle.
It’s nice. I like running into huge zergs just to attack them. It’s hilarious.