(edited by callidus.7085)
Yea.. I made this shield about a month ago, I’m loving it, but having footfalls like a lot of the other legendaries would be nice.
What they should do is to give every skill its own specific critical hit(based on precision) chance and its own specific critical effect(based on ferocity). So that damaging skills will have just increased damage based on ferocity, condition-based skills will have increased condition damage based on ferocity, and healing skills will have increased healing based on ferocity. This will solve the problem of multiplicative scaling of physical damage of Power-Precision-Ferocity, also introducing multiplicative scaling of conditions and healing.
TLDR: agree
I also like this.. If power can have a multiplier why can’t other stats? As others have said, the most effective stat, because of these multipliers is power… this change would help put them all on equal footing.
For me I just run dungeons, do some SPvP, do world bosses here and there and run fractals… Not all in one day mind you, just a combination of each. Granted, I don’t have thousands of gold but I have had 600g at one point (before I sunk all my money into mats for my legendary). I’ve also been playing since launch though.
Great read. That’s all I’ll say.
Forums unfortunately.
I have a full time job, here I have access to forums but I can’t play, so I can spend a good part of my 8~9 hours of work here on forums, but I only have around 3 hours/day to play.
Same here, add on to that a rather long commute where you have access via smart phone and your forum to in game time ratio is even greater >.<
I’d much prefer to be in game though.
I really liked the reskin… I was planning on buying it :-/ I really hope the new light flame kissed is just as cool looking.
(edited by callidus.7085)
I haven’t logged in in a while, maybe 5 months or so, mostly because of time constraints and if I’m going to be playing anything with the limited time I have it’s going to be GW2… however, when I do finally get all caught up with everything I want to achieve I’ll probably start to drop back in to GW1 again to try to get my 50 HOM points.. still at 40 and from there on up it’s a pretty difficult climb.
Thanks for the nice comments guys.
Here are some “behind the scenes” facts about this cinematic:
The cinematic was built as a prototype for the new video playback technology.
It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematic trailer until there was a big update to the Fractals.
The 3D character models are (pre)rendered in-engine with our model viewer and matched up with cameras in Maya and After Effects.
While I have special place in my heart for the original GW2 in-engine cinematics (such as the Dugneon Catacombs flashback…a cinematic that I reworked 4 times over the course of development) These new types of pre-rendered videos allow us to work faster, increase the quality, and they perform better on more peoples machines.
There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.
Thanks again!
Definitely looking forward to cinematics like this. Keep them coming!
Dungeon runs are enjoyable for me and yield 1g per run at least… A lot of people would say champ farming is the fastest way though (other than TP flipping which I don’t particularly care for).
You could also make ascended mats and sell those if you don’t care for ascended weapons.
That is what fractals are though, portions of the past that can be relived so to speak.
“The Consortium invites you to visit our asura gate near Fort Marriner to experience the spectacular scenery and awe-inspiring adventure of its newest attraction: Fractals of the Mists! Re-live the greatest and most exciting moments from Tyria’s past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history.”
taken straight from http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists
This may not tell the story but it does reintroduce the dungeons in a great way that doesn’t, in my opinion, break immersion. These were things that we destroyed, they are no more. You can only get to them again by reliving history. The actually story part of the LS… yea, they should have some way to track the LS I think.. but that’s a separate problem.
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Yea, I hope they open a discussion about scaling at some point. It’d be nice to know why things are like this. Scaling in general seems to not work so well most of the time but it’s something I hope improves, a lot of the game could benefit from better scaling.
The problem with large group content and unique rewards is that for many people they either a) don’t want to play with large groups b) specifically came to GW2 because they couldn’t stand large group play c) don’t have the time to dedicate to a raid or d) don’t know enough people to even get a group together to attempt a raid.
I raided for years. I’m done with it. The only way I could see raids working in GW2 is if all rewards you got from the raid were obtainable on the solo level as well— which seems to be the opposite of what raid-supporters want. If there was a 25man instance that was difficult and required a lot of coordination but did not have any unique rewards then there would be no problem.
The problem comes in when the raiders want unique rewards to differentiate themselves from the non raiders (which is understandable). But what if someone wants that cool new staff skin, but uh oh, in order to get it you need to get together with 24 other people, get on a voice chat program, and dedicate hours out of your day. It would undo everything they are trying to accomplish with GW2. They already had a backlash with Ascended gear and Teq.
I play GW2 because I don’t want to play the traditional MMO (trinity, raids, quest givers, gear treadmill, discriminating rewards system).
I don’t believe for a second that the people who want raids simply want it for the added skill/difficulty. They want raiding for the phat lootz to show off to others who aren’t able to coordinate and complete a raid. I bet you if they released a 25man raid but all of the rewards you could get from it could also be obtained through laurels + gold, that raid would be a ghost town after the first week.
discriminating reward system huh? Hate to break it to you but that sort of thing is already ingame.
Fractals= faster and most sensible way to obtain rings and ascended backs. Only way to get a fractal skin.
Explorable dungeons= only way to get dungeon skins.
WvW= invader skins (sure ap chest give badges, but can really plan to have that as your only source, going to need to WvW)
Edit: can’t forget legendaries. Those are locked behind everything including dungeons, well…if you are crafting them anyway.
That stuff is basically locked behind content. Won’t count LS dungeon drops so far because they could be sold on TP. Monocle/TA weapons/Molten Jetpacks are examples of those.
Raiding having it’s own skins for armor/weapons, crafting supplies, backs, recipes so on and so forth would be no different than things already in place.
Yep.. Although I wouldn’t NEED unique rewards from any “raid” (large group instanced) content, unique skins would be nice and that is how a lot of the game is differentiated.
The point the game tries to emphasize is that all content gives access to the same power level of equipment, BiS isn’t locked behind any content necessarily… but skins on the other hand ARE and probably will always be… and I like that. SAB skins are locked behind SAB, fractal skins are locked behind fractals, dungeon skins are locked behind dungeons etc.. this is the way I like it, I don’t need to do anything in particular to get the best gear to be competitive (ascended and legendary aside, lets not bring that in) but what I do enjoy doing can provide me unique rewards (looks).
Like I said, really the point of this whole thing for me is to have a way to run instanced content with more than 5 people, unique rewards for me would just be a bonus.
As a side note… I spent 40m last night trying to get in to the overflow with my guild mates to join for a teq fight. There were 8 of us. I got in, 2 others didn’t. We couldn’t just do it on another server, the requirement is too big for us to fulfill (ten fold). So I constantly click join for 40m to do a fight that lasts 15… I’d rather do a scaling dungeon for just us 8 where all of us will be able to join, we don’t need to wait and perhaps we can spend more time having fun (let this scaling dungeon last like an arah run, good ones can be 1hr) than waiting to have fun.
I’ll say I agree too… Would definitely be nice.. would be nicer if we didn’t need to equip the gathering tools, but just have them in our bag lol but I guess that might be asking too much.
Anyways, this made it’s way to reddit as well
http://www.reddit.com/r/Guildwars2/comments/1qkzrm/suggestion_account_bag_universally_accessible/
I can guarantee you within one month of “raid” content:
“The rewards aren’t worth it! Why have us do this increased difficulty content for exotics and ascended that I can craft or find in the open world? Kitten rewards. Anet SUXXX!!!”
Look at all my prior posts. I don’t believe those will ever be words that I type. Maybe some people might think like that but I think this would also satisfy a large group of players as well.
If you want a game with instanced raids, there are plenty of other games that offer them.
I like this game. I LOVE this game. I played during the betas. I played GW1 since launch. I do however, with the group I play with, enjoy large group instanced PvE. I don’t believe the answer is for us to play a different game. The answer is wait to see if they come out with it or we just don’t get what we want. Well.. maybe they’ll move on, I can’t speak for them, but I don’t plan on going anywhere.
I’m not saying that what I’m asking for is the only thing I enjoy, merely that I DO enjoy it. I like the dungeons as they are now, best dungeon experience I’ve ever had (one of the reasons I would LOVE raids, I can only imagine how they’d handle it). I also enjoyed the open world experience, my first time through I wanted to explore everything and I still enjoy doing that from time to time… but my time in game is very limited so I can’t do everything.
I understand. However, large group play doesn’t have to be locked into an instance though. From my understanding of what Colin said at PAX, they don’t want to lock large group play into instances, for a variety of reasons. They want to do more of the open world large group stuff, like tequatl, like guild missions. To bring ‘the world’ together. To make being in a large guild more meaningful. Etc. Etc. I sort of think that would be awesome if they succeed.
Teq was a great start but it requires too many people, doesn’t scale down and you have to wait which you can’t plan around like ive said. If they could make large group oriented content that scaled well from 10-80 ppl and didn’t require us to stand around in a zone “waiting to have fun” then I suppose that’d work too. And not have resources be grief able (once again, the turrets) which would limit fight mechanics (not so cool).
The problem with large group content and unique rewards is that for many people they either a) don’t want to play with large groups b) specifically came to GW2 because they couldn’t stand large group play c) don’t have the time to dedicate to a raid or d) don’t know enough people to even get a group together to attempt a raid.
I raided for years. I’m done with it. The only way I could see raids working in GW2 is if all rewards you got from the raid were obtainable on the solo level as well— which seems to be the opposite of what raid-supporters want. If there was a 25man instance that was difficult and required a lot of coordination but did not have any unique rewards then there would be no problem.
The problem comes in when the raiders want unique rewards to differentiate themselves from the non raiders (which is understandable). But what if someone wants that cool new staff skin, but uh oh, in order to get it you need to get together with 24 other people, get on a voice chat program, and dedicate hours out of your day. It would undo everything they are trying to accomplish with GW2. They already had a backlash with Ascended gear and Teq.
I play GW2 because I don’t want to play the traditional MMO (trinity, raids, quest givers, gear treadmill, discriminating rewards system).
I don’t believe for a second that the people who want raids simply want it for the added skill/difficulty. They want raiding for the phat lootz to show off to others who aren’t able to coordinate and complete a raid. I bet you if they released a 25man raid but all of the rewards you could get from it could also be obtained through laurels + gold, that raid would be a ghost town after the first week.
If you read any of what I wrote, what I and the people I play with want, is large group instanced content for the sake of doing it together. Allow it to give a random dungeon token so the rewards aren’t unique for all I care, as long as they are equally rewarding.
Maybe we’re outliers, I don’t know. I just REALLY want to get the point across that not EVERYONE asking for raids wants it for the reasons you think. It could vary greatly from person to person or group to group.
I hear what youre saying. Im simply telling you a possible reason why Arenanet has not put this something like this into the game yet, as per Colin’s post in the Collab Dev thread.
If arenanet was a fan of instanced group/guild content, don’t you think they would have done it with guild missions instead of making it open world content?
And I still hold out hope that they’ll be introduced, possibly as a guild mission. Possibly as scaling dungeons. Possibly as any number of things. It doesn’t need to be like other games, it just needs to facilitate large group instanced content so that the fights can be organized appropriately.
They don’t have to have it in game yet. They don’t have to have it in game ever. I don’t mind the game as it stands. It’s a great game. This is just something I would like. Something I would support if they wanted to put it in the game.
If you want a game with instanced raids, there are plenty of other games that offer them.
I like this game. I LOVE this game. I played during the betas. I played GW1 since launch. I do however, with the group I play with, enjoy large group instanced PvE. I don’t believe the answer is for us to play a different game. The answer is wait to see if they come out with it or we just don’t get what we want. Well.. maybe they’ll move on, I can’t speak for them, but I don’t plan on going anywhere.
I’m not saying that what I’m asking for is the only thing I enjoy, merely that I DO enjoy it. I like the dungeons as they are now, best dungeon experience I’ve ever had (one of the reasons I would LOVE raids, I can only imagine how they’d handle it). I also enjoyed the open world experience, my first time through I wanted to explore everything and I still enjoy doing that from time to time… but my time in game is very limited so I can’t do everything.
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never please. if you want that go to wow.
Wildstar is coming. Go to that. I will be leaving GW2 behind for it most likely, pretty much because it takes arenanet months, or an entire year to realize the depth of their mistakes and to come up with any changes.
But yeah, Gw2 is not designed for instanced raiding. As Colin said, their whole design is based around open world dynamic event fighting where you work together as a community. instancing content off like this doesn’t bode well with that objective.
If the players that enjoy instances are already in instances… How does this work against that? They have instances, people who like instances will play in instances. They are already not in the open world. All this would do would allow those people who plan to be in an instance to play together… bringing one part of the community together instead of forcing them into small groups.
I think you are referring to personal story and dungeons. True. But thats the extent of it. Personal story, is..well personal. Dungeons are dungeons, a staple of any MMO. Aside from EVE, where the game is based around PVP and economy, if an MMO does not release with dungeons, its not worth its spit.
Concerning GW2 and instanced content outside of these two, Anet feels that giving too much instanced content would be counter to the core philosophy of the game: banding together in the open world to tackle the difficult challenges.
If you begin to instance the hardest, and most rewarding content, to a specific raid size(10,20,40), then this goes against the open-world style of play they are
trying to foster.For this game, and this game only, I agree.
I am referring specifically to dungeons and fractals as the content the group I play with enjoys the most. What I would like does not need to be the hardest content, the most rewarding content or for a specific size. I would like scaling dungeons basically, but the real goal of this is to facilitate large (10-20) group instanced content. It may go against the play style they’re trying to foster if you’d like to think of it that way… but we’re already doing that. We’re already locked away in our dungeons and fractals. I’m merely suggesting that it’d be nice if we were provided options to play these instanced content together… is this such a bad thing?
Once again, understand what I’m saying and don’t read into things that are not there. I do not care if it is or is not difficult. I do not wish to see this be more rewarding than any other aspect of the game. The purpose is to facilitate large group instanced content, to allow me to play with ALL of my friends and guild mates, not a fraction of them.
The people I play with are all in instances anyway, if we were all in the same instance it would actually bring us together not drive us apart. The current dungeons are keeping us apart in smaller groups.
Valid, but some people prefer the smaller group instances, while others prefer larger group instances. Some prefer open world. It is much easier to find 5 people for an instance than it is to find 20+, even in large guilds.
Sure, so what’s wrong with options? Why not allow dungeons to scale to suit all types?
Open world raids like Teq… Currently instead of waiting for people to join to do it (which is easy to get the people, there are whole guilds dedicated to doing this) you have to wait for a 2 hour timer. If it was instanced you could do it immediately.
Sure, you could do it immediately, and to slow you down Anet would then institute lock outs like WoW. This way it wasn’t done too often, nor did it become too rewarding.
Nothing wrong with being different.
Nothing wrong with being different, sure… But this isn’t just being different. You cannot schedule around this as well. It doesn’t start when you have time for it, it starts when it starts. If everyone I play with logs in at 8 and Teq just finished we have to wait 2 hours to do it… if these people only play 2 hours a night then it cannot be done by them ever. One of the great things about instances is that it’s there and ready for you when you’re ready, not when the game says it’s ready.
never please. if you want that go to wow.
Wildstar is coming. Go to that. I will be leaving GW2 behind for it most likely, pretty much because it takes arenanet months, or an entire year to realize the depth of their mistakes and to come up with any changes.
But yeah, Gw2 is not designed for instanced raiding. As Colin said, their whole design is based around open world dynamic event fighting where you work together as a community. instancing content off like this doesn’t bode well with that objective.
If the players that enjoy instances are already in instances… How does this work against that? They have instances, people who like instances will play in instances. They are already not in the open world. All this would do would allow those people who plan to be in an instance to play together… bringing one part of the community together instead of forcing them into small groups.
I believe Tequatl is your ‘raid like content.’ From Colin’s statements at PAX, they don’t want to do more instancing. They don’t want to fracture the playbase too much, because then you simply won’t be able to find people to play with. (Hello GW1, kitten I miss my heroes)
The people I play with are all in instances anyway, if we were all in the same instance it would actually bring us together not drive us apart. The current dungeons are keeping us apart in smaller groups.
Dev’s have also said that their raid content would not be like other games. Most other games use instancing, so it makes sense that GW2 might try to stick their ‘raids’ in the open world. So you don’t have to stand around for hours trying to find enough people (theoretically), people can just jump in and help out.
Open world raids like Teq… Currently instead of waiting for people to join to do it (which is easy to get the people, there are whole guilds dedicated to doing this) you have to wait for a 2 hour timer. If it was instanced you could do it immediately.
I think personally I’d be quite happy with Tequatl if they made it instanced. To be honest, it’s a harder fight to strategically manage than any raid I have done in other MMOs because it isn’t simply a case of learn the mechanics.
Yep.. As soon as I did the Teq fight I couldn’t help but wonder why it wasn’t instanced… Resources that can be griefed in the open world WILL be griefed in the open world (the turrets) and that’s exactly why it should be instanced. Not to mention if they made it instanced you wouldn’t have to wait for a timer. If you only get 2 hours to play a day Teq might not spawn while you’re playing every day. If it were instanced, you just get some guildies and pugs together who are ACTUALLY interested in the completing the fight or one of the achievements and go.
I think when people see raiding, they focus more on the term instead of what the person is asking for. The term itself has become a taboo among many players in gw2 it seems.
Personally what I’d like to see is scaling instances with party sizes allowing to go from 2 – 50. I really dislike it when I’m running a dungeon with some guild mates and then others log on and I need to tell them, “Sorry man, already doing a dungeon.. yea, it’s a full guild run. Ummm.. sure I can try to wait for you next time, I’ll save you a spot.” And all that ends up doing is excluding someone else.
My guild and I like instances. We enjoy PvE and want to be able to do so together. I have tried organizing multiple dungeon runs which worked out ok for a while but seriously it would be sooooo much nicer if I could just invite people to the party as they logged in and they could join us in the dungeon and it upscaled. I know there would need to be some changes done (you wouldn’t want to invite your whole guild to the end of the dungeon run and then everyone gets 1g for no effort.. I realize that’s a little imbalanced).
The point I’m trying to make here is that for me and I know for at least some others we want “raiding” for the sole purpose of having large group instanced content. Make party sizes larger and dungeons scale and we’re satisfied. I don’t care about gear treadmills, have them, don’t have them, don’t care. I don’t care about the reward being “better”, I’d like it to be equal, sure… I’d like all rewards in the game to be equal for the time/effort put in but I don’t see this as any different as just adding large dungeons to the game.
On a side note, if they scaled correctly (like I wish it would if this ever happens).. it would satisfy the opposite end of the spectrum too, a small group of 3 friends could enjoy this as well.
Yea, I can’t remember how many threads asking for guild tools I’ve posted on… someday.. hopefully.. maybe they’ll do something about this.
Right now guild management just isn’t a priority… which sort of sucks.
source for confirmation that guild management isn’t a priority
https://forum-en.gw2archive.eu/forum/game/gw2/Low-priority-on-Guild-management-tools
small collection of threads for guild management tool requests
http://pr.reddit.com/r/Guildwars2/comments/1oe3m8/reposting_my_guild_management_is_crippling_in_its/ccrbke6
there are many more requests in the suggestion forums and elsewhere in these forums.
That would be why you’d reduce the base values.. so boons wouldn’t be so strong without boon power… I stated that… the reddit post states that.
Another food for thought: Back when we invaded Southsun, we did a lot of “one time” events with the story content. Folks complained that one time wasn’t fair because they would miss it, so we extended the “story” style content so you now have 2-4 weeks to experience it. Does having it around this long take away from the sense of story progression, and make it feel like it should be permanent when it’s taken away? Or would simply having (using the TV analogy) something like TiVo that allows you to see the story you missed balance out this issue?
I like the idea of ways to replay the LS (story instances) as well as a way to summarize your involvement in it (like the Personal Story tracking in the hero panel).
Would really like to see that story tracking bit in there.. it would also allow for a medium to store lore you read from books and such that pertain to the LS (books in game that reflect the short stories you have on the gw2 site or something like that).
The other alternative is to scrap the leagues, which many people said they didn’t want in the first place, and go back to stable match-making like we had at launch.
This won’t discourage people from all trying to be on a T1 server though… I know that isn’t exactly the true intent behind all this, but personally I’d love to see the population more evenly spread out.
I think this idea of a cap on WvW is a great idea. It would encourage people to spread out among the servers and not all try to jump on T1 servers for the sake of winning.
What I think would work would be if each server could have X + 1 people in a WvW map at a given time where X is the number of people from the server who has the least amount of people on… which has a minimum of some sort… determined by the lowest seen population in WvW for a server. This would encourage people to spread out among the servers so that they could get the most amount of people on at a given time as well as encourage large servers to play against large servers so that they could get their full force in there instead of losing to drop down to face lower population servers (which is currently a serious problem).
Honestly, I think food is fine as is.
Also, when I read the title, I was sort of expecting to see a post where the OP was requesting food.. like, we send food.. to the OP… Food to OP.
When reading massive posts like these I really rely on the dev posts.. because I can’t read every single post from every single person.. WAY too much, so thanks for bringing up the points you’ve gather from other posters Chris and Colin.
So, knowing that pacing (story is too slow, seems disjointed, releases are too fast, 2 weeks can be killer) is covered, which I agree with, I’ll move on to cover some other points.
In a television series, you can rewatch episodes. If the episode is something you really like, you rewatch it.. or if you miss it one week, you can rewatch it later. I think a lot of people have mentioned this, that there is no way currently to redo some of the living story (which I can understand would be hard, you can’t just remake the world to what it was for that one player). So what I think would be neat is a way to at least track the living story in a fashion similar to how we can track our personal story.. We have that personal story tab that essentially shows us a synopsis of how our personal story progressed. I’d love it if that story tab had subtabs, one for the personal story and then one tab for each story arc (so currently, one for personal story, one for scarlet). This way people could at least read what happened and be up to speed with the current storyline.
Well, I tried to search the forum to see if this was already created but I swear the search is and has been broken for a fairly long time now… Anyways, someone posted a suggestion on reddit and I thought it seemed like a pretty awesome idea to promote support builds.
http://www.reddit.com/r/Guildwars2/comments/1p0yjy/boon_power_the_missing_stat/
Essentially suggesting to replace Healing Power with Boon Power where Boon Power does what Healing Power does now but also increases the strength of other boons such as Might, Fury, Protection etc. The suggestion also entailed toning down the current base values so that it doesn’t become too crazy of a stat.
Anyways, seemed like an interesting change, what do you guys think?
8 coordinated necros can keep a group impervious to conditions (http://wiki.guildwars2.com/wiki/Well_of_Power).
8 coordinated mesmers can keep a group impervious to conditions (http://wiki.guildwars2.com/wiki/Null_Field).
Pssst, those fields only target 5 people per pulse and each person only gets 1 condition cleansed per pulse.
Pssst, good point. Still not quite fundamental to my argument, really it just comes down to does this skill offer anything that we don’t already have (other than a toxin removal of course) or are any of the skills we already have superior?
I understand that this gives everyone an active condition removal (GOOD!) and that might be seen as something “we don’t already have” but I mean in the grand scope of things because a lot of people seemed concerned about WvW specifically… so yes, we have AoE condition removal already, we have a version of this superior to this new skill (condition converting into buffs) and this skill doesn’t really help people against most condition builds because you can apply conditions so quickly.
I’m pretty sure this will also have the 5 people limit that most AoE skills have and I’m going to guess it’s not going to be on a low enough CD to even really be noticed in most WvW encounters. I’m also going to guess, like others have, that this skill will only be most useful in the new content introduced as it’s the only form of toxin removal… other than other general condition removals of course.. which makes me wonder if other condition removals will remove toxin at all.
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8 coordinated necros can keep a group impervious to conditions (http://wiki.guildwars2.com/wiki/Well_of_Power).
8 coordinated mesmers can keep a group impervious to conditions (http://wiki.guildwars2.com/wiki/Null_Field).
Now any group of coordinated players can do this with the new skill, which may require more or less players depending on CDs.. and this isn’t a cleanse that continuously occurs like the two previously mentioned skills, so with wells that deal conditions or fire fields or poison fields this new skill is actually less useful than the current skills (because they constantly remove conditions.. ALL CONDITIONS not just the ones mentioned for the new skill.. for 5 seconds).. so the new skill is not OP, not unbalanced.
1) Party sizes larger than 5 (I want to be able to party with my whole guild if possible, or at least a large number 20+)
2) Dungeons that scale to new party size (new dungeons that scale or old dungeons scaling or raids… large group instances.. I have to say this every time, I don’t care about rewards, everything can be equal, I just want instanced content for a large group so I don’t have to keep telling guildies “next run man, sorry, full guild run already”)
3) Condition damage cap… with the above changes this would need to be fixed
I really think that a fight like this should be instanced. This is what a raid could be, make it another guild mission (but please for the love of small/medium guilds require less people).
I won’t say that I enoy the pace of the living story (I think having it last a little longer would be nice, 2 weeks for me is a stretch) but I can say that I always seem to have something to do. I also really like the idea of the living story, having something that’s constantly evolving. The only thing I dislike is that I have to rely on my own memory (for the most part) to keep track of the living story, where it’s been and what I’ve done. It’d be nice if under the Personal Story tab.. they changed that to just be a story tab that breaks down into the personal story and any living story arcs they introduce so that you can read back on it… maybe tie this into the achievements so that each piece of the living story is unlocked by attaining the appropriate achievements.
Anyways, yea, long story short, I’d just like to be able to keep better track as to my involvement in it similar to how the personal story is tracked (the history of it, what i HAVE done, not what I need to do, I think that part is already covered nicely).
Achievement point hunting that hardcore is concerning. It’s the opposite of living life to the fullest. So much work, doing repetitive, boring activities for a number to get higher in a video game. They day they stop playing, all of that will be for nothing. No one in the real world will care, you don’t get paid a salary for doing that work, and in your deathbed, you would think “Instead of living, I spent a year busting my rear for nothing”.
In the future, I imagine there being a medical diagnosis for the extreme cases of video game obsessiveness, and some kind of treatment. I’d hate for someone I care about to be caught up in that.
so heaving fun is not living ? nice thinking there……
Hunting achieving points for an awful amount of hours is considered fun for you? If your goals in life come down to farming virtual points for literally nothing… I have nothing more to say. Clark Skinner’s post should be stickied lel, may save a life
Some people like sports and watch that in their free time. I don’t see much of a difference between any other hobby and gaming. You could say balance is the key, but like someone else said you don’t know the situation. That person might just have an abundance of free time which makes accumulating that many points feasible. If I worked from home I would think I could pull it off too. Or was in college.
Alright, since it’s already been stated that the idea seems to be to start topics and touch on them individually, here are some topics I’d like to see discussed (to add the growing list.. perhaps a real list should be compiled and stickied somewhere with links to the discussions?)
1) Raids or the GW2 equivalent (I’m not talking about adding a gear treadmill, just instanced content for large groups of people.. In fact I’d much prefer this content scale from 5 – ? number of people so no one has to be excluded, if you have 6 people great! 47 people, awesome! Everyone can go.)
2) More weapon skills per weapon so there can be some choice
3) Capturing skills, elite or utility.. add some collecting in the game that matters like pets for rangers, but for everyone.
I’m sure I’d like to talk about more than that but those 3 are at the top of my list (#1 the most important to me).
Thieves don’t need a place to sleep. They have your house. Go check your bed right now, if you’re fast you can catch them, use Sic ‘em first though or they’ll just stealth out of there.
Although it wouldn’t have to be implemented in THIS dungeon, but I’d love to see a dungeon that is a MASSIVE labyrinth (or has one in it). With the idea of having the items you put in affect the dungeon in some way, you could have that help to auto-generate the labyrinth so if you want a new one, you could throw in a different set of items or in a different order etc or if you wanted one you were familiar with you could put in the same ones in the same order etc.
At the center of the labyrinth would be Z.
Transparency is always nice. I’d love to see how we directly affect things. Having something we can vote on and then they discuss is something I’ve sort of wanted ever since the Evon-Keil thing… but outside of the game (where real choices can be made without immersion breakers in game).
When it makes sense to have the vote in game (it doesn’t break immersion), then I’m all for it, but I can’t help but think that there might be a lot of big things that could be decided upon outside of it (Help direct priorities of new features or content? Not saying we should directly affect this… In the end it’s ANets call, but I’d like to give my input as I’m sure many others would as well.. and if they find the data they gather is useful to that end, great!).
Yep, weather would be pretty sweet, adds to the atmosphere. Pretty much love all your ideas.
I frequently see threads about how this game isn’t alt friendly… Now imagine if they made it so you could press a shortcut key that then showed all your characters in sort of a ghost-like view (with the game still open where your current character is) with your selected character in the middle (opaque) and you could switch through them without needing to go to the real character select screen?
Something that you could only do outside of combat, sure… but this would be sooooooo awesome.
The difficulty of the dungeon is based on how many items your party has collectively MFed (after the release of the dungeon, wouldn’t want this to be retroactive) and it then resets upon completion. Now wouldn’t that be interesting?
Logged in just to say.. I love this idea.
Well, since they say they read the forums I suppose I’ll throw my opinion in here as well.
Same as a lot of others, the dungeon just needed to be fixed, not removed. I don’t like the idea of removing dungeons. I like more options, not less.
The only reason I haven’t run this in a while is because
a) the last fight became difficult because of spiders not resetting
b) the gear doesn’t look good (on the characters I currently have)
c) the stats are not desirable (for the characters I currently need gear for) while other dungeons do provide the stats I want.
Once I’m done gearing out all of my characters and helping everyone I know gear out all of their characters then I’ll go and do whatever dungeon I feel like doing at the time ;-) Which probably would have included TA F/U
A new weapon for casters, a Book, would be pretty sweet I think. It could have some pretty cool animations too. I haven’t really thought about interesting new weapon types in a long time but this one certainly seems like one of the better ideas.
If it were up to me, I’d make it 2 handed though so as to not allow the odd dual-book wielding.
The problem is there’s a very fine line between macros and botting. If Anet tried to establish rules on what degree of automation is ok and what you can/can’t use macros for, how much they can do etc. it would be very confusing and their support team would waste a lot of time answering questions about it from players. For that matter players would waste a lot of time asking questions and trying to understand what they could get away with without being banned.
So they went for the hardline instead and said any new keybindings or macros have to be 1:1.
Personally I don’t understand why the new keyboard confuses things. It’s very obvious the description on the GW2 website is copied from the companies own site and the one on there was put together from standard paragraphs they use for all their keyboards. It’s not in any way an announcement that macros are now allowed, it’s just marketing spiel from a loosely affiliated company who have permission to put GW2 stickers on their products.
I don’t personally find it confusing, just a bit frustrating that they would sponsor a keyboard with this capability given their stance on the matter.
I understand why they did it, but at the same time I think they could have written up a few more exceptions, specifically for emotes, as it doesn’t really hurt anyone. Granted, I’m sure people do this already and it’s enforced very loosely, but having that exception in there for emotes specifically would be nice.
