Showing Posts For callidus.7085:

Travel Tonic

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Yea, like the margic carpet and broomstick.

I’m not saying make more of those though… I’m saying give us the ability to change current tonics into behaving like them (in combat you get taken out of the transformation as you do currently.. but when you’re back out of combat you get put back into the transformation).

A mystic forge recipe that requires the endless tonic version would be fine I think. I just thought it might be a cool idea because of the “Bottle of Batwing Brew” and “Shadow Raven Tonic”. I think they’d both be fun to travel around in without having to constantly reapply the tonic after you get out of combat.

Another idea I heard a long time ago is having a consumables spot on the hero screen where you could put food and utility consumables… You could go with that idea too and expand further to allow for toys and tonics to be put there as well to have a similar effect. It would use consumables when it saw that your time on them ran out.. for toys and tonics it could use them when you’re out of combat.

Slow down and smell the pixels.

Travel Tonic

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Just a suggestion… similar to travel devices, where you can use them and when you get in combat it removes you from the transformation but when you get out of combat it puts you back into the transformation.

You could make it a mystic forge recipe that takes an endless tonic and some other things and pops out a travel version… would be something cool to work towards.

Slow down and smell the pixels.

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: callidus.7085

callidus.7085

This has to have been suggested before right?

Would love to see it though. Even no rewards… just make titles for each raid. Story mode has a lesser named title like “White Mantle Slayer” while the real raid has a more pronounced title like “Legendary White Mantle Slayer”. Let it just give random dungeon tokens or something… whatever.

The reason I’d like this is mostly to play through with my more casual friends in a less stressful environment. Going through slow and just paying attention to the story would be great too.

Slow down and smell the pixels.

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: callidus.7085

callidus.7085

Well, lots of postings already but I suppose I’ll throw mine in here as well.

Name: Baghatur of Ragnarok [BOR]
Gameplay Choice: PvE and a bit of PvP. Hoping to increase PvP and start in on a bit of WvW after the expansion but it’ll all depend on how busy each part of the game keeps us.
Server: Crystal Desert (not required to join)
Active Time: 7pm – 11pm EST
Contact info: callidus.7085, Michaels Vessel.9364, Battousai Kenji.9053, Amesha.5170
Other Info:
All guild upgrades unlocked, guild missions every Saturday at 9pm EST and we usually start to group up and run fractals or dungeons or PvP at reset (slightly influenced by the dailies or members whim).

We’re pretty relaxed and always looking for more people to play with… can’t wait for the expansion release!

Slow down and smell the pixels.

My major issue with "hard content"

in Guild Wars 2: Heart of Thorns

Posted by: callidus.7085

callidus.7085

My major issue with hard content… Nothing. Let there be different types of content for everyone. Fractals will be quicker now so you have low time commitment instanced content and there are dungeons for something a little longer and now there’s raids for greater challenge. It might not be exactly what I’m expecting… but honestly, not all content needs to be designed for me personally.

Slow down and smell the pixels.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Your suggestion reminds me of a trait in the beast mastery line for rangers. We have a minor that increases our pets dps by 10% if were above 90%. Theres also a minor in the WS line that reduces the damage we take if were above that threshold. So some things like that exist. But having it be a comeon theme across classes may indeed encourage builds that can keep people above a health threshold.

Yea… however, to make it viable to have a class that’s dedicated to this idea you shouldn’t make it only work with some other classes if they have a certain build or trait. It would be much better if the affects were determined by the person doing the healing, not the person receiving.

Great idea overall, as long as the person doing the healing has traits that allow him to buff others if they stay above certain thresholds through boons, or effects that grant increased damage to make up for their lack of damage, then I can see myself making a character with that kind of build.

This prevents creating a reliance on a healer but still allows a healing playstyle that contributes to the group. Very very cool. I hope to see this someday.. please :’(

Slow down and smell the pixels.

Mark of Evasion

in Necromancer

Posted by: callidus.7085

callidus.7085

Yep.. in combat only please. Was running arah the other day.. this trait, that you don’t get to choose because it’s a minor trait, caused me so much pain. I NEED to be able to dodge to stay OUT of combat.. not to put me IN combat. Either make it so it’s in combat only… or do the super amazing thing and remove combat speed… that’d be the best.

Slow down and smell the pixels.

Precision Calculations were adjusted

in Bugs: Game, Forum, Website

Posted by: callidus.7085

callidus.7085

posted seven days ago but no word… That’s too bad :’(

Slow down and smell the pixels.

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.

Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…

Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?

I know we can change legendaries stats. You’re not getting the point; this was what legendaries made so unique despite the skins.

I’d like to say.. No. You’re not getting the point. Legendaries are still unique… because of what I said. They still hold a unique advantage over ascended items even if ascended items can have their stats swapped from a Mystic Forge recipe.

With Legendaries the swapping is free and convenient. With Ascended it’s expensive and inconvenient.

It’s crafting 25% of a new ascended item… You’re just not having to cover the cost of the blade, the hilt (in a sword example), or the vision crystal. That helps reduce the cost.. sure.. but you still need to BUY or CRAFT the insignia whose stats you want. You also can’t do this out and about… you have to do it at a Mystic Forge.

Legendaries are still superior and have a unique advantage, end of story.

Lol.. Swapping stats on ascended is expensive? Ever made a legendary?
Swapping asc stats is like doing 1% worth of going through a Legendary..

This is what u dont get: Nobody will ever swap asc stands on its armor/weps for 50 times, unless he’s an idiot and likes to pain himself.

Result: You can swap stats just like legendary but you dont need legendary to do it, u only have to do 1min work of MF.

It’s not like ppl with legendaries swap stats 20 times a day, I only do it once every 3-5months, depending on the patches.

TL:DR: we need to pay +3000gold to have a “Legendary” weapon where we can swap stats where other will only have to pay 40-80g per piece with 1min work of Mkitten. Its not like ppl change stats every day, most do it every balance patch (roughly once every 6 months). And certainly biggest part sticking to Berserker’s anyway (for PvE).

Legendaries has lots their “uniqueness” quite long ago, excluding skin-wise.

Yes.. I have made a legendary. The Flameseeker Prophecies, love that shield. Anyways… It doesn’t matter what the initial investment was… it’s still free on Legendaries. I pretty much never change the stats on it… but I think that will change with the patch as I’ll be experimenting more with builds and that freedom is nice. You don’t like the change, I get it. Sorry you don’t. I do and I think it works better for many people. It doesn’t make me value my legendary any less… maybe it does for you, sorry you see it that way.

Slow down and smell the pixels.

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Obviously that stat change system was something that was going to go in anyway, but I really wonder if you were going to make it go up to 10% but decided not to at the last minute, as a way to salvage some good PR in the current situation.

Still, even though I recognize that possibility, this is fantastic news, and has restored a great deal of my faith. The 10% thing was far more of a concern to me than pre-purchase packages. In fact, I’ll probably be buying Ultimate just because of this news. Thanks for you and your team doing the right thing for the game, Colin.

Also, I’d just like to add that the ability to change stats in this fashion is thematically appropriate for “ascended” gear, since being ascended in GW1 was what allowed you to change your secondary. Probably not intentional, but a nice effect to my mind.

This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap)

You read it wrong. Colin said you needed an exotic inscription or insignia, not ascended.

Well.. My mistake. I still believe that this doesn’t make legendaries obsolete as I was trying to point out. To be honest I’m sort of glad it’s cheaper than I thought. Thanks for the correction.

Slow down and smell the pixels.

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.

Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…

Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?

I know we can change legendaries stats. You’re not getting the point; this was what legendaries made so unique despite the skins.

I’d like to say.. No. You’re not getting the point. Legendaries are still unique… because of what I said. They still hold a unique advantage over ascended items even if ascended items can have their stats swapped from a Mystic Forge recipe.

With Legendaries the swapping is free and convenient. With Ascended it’s expensive and inconvenient.

It’s crafting 25% of a new ascended item… You’re just not having to cover the cost of the blade, the hilt (in a sword example), or the vision crystal. That helps reduce the cost.. sure.. but you still need to BUY or CRAFT the insignia whose stats you want. You also can’t do this out and about… you have to do it at a Mystic Forge.

Legendaries are still superior and have a unique advantage, end of story.

Slow down and smell the pixels.

(edited by callidus.7085)

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.

Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…

Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?

Slow down and smell the pixels.

(edited by callidus.7085)

Whats the reasoning behind ascended

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I am so happy for this. You can’t buy ascended. Good. Play the game and you get it… you can’t just gems → gold → buy ascended. If ascended didn’t exist I’d wish they went the same route with exotic. I mean, go ahead, make it so you can buy it via karma… or WvW tokens and karma… but not just straight up gold (and not laurels either… just logging in and bam, best gear in the game? I know.. rings, amulets and accessories are already able to be bought with laurels… but let SOMETHING require some work, please).

Slow down and smell the pixels.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: callidus.7085

callidus.7085

FPS Drop here too… after the 3/18 patch. I was fine before… but now I’ll go to any map, no people around me, nothing going on… and my fps literally drops before my eyes. I watch it go from 40 to 10 over the course of 5 minutes.

Slow down and smell the pixels.

Anyone else not get excited about expansions?

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I’ve played since launch OP… I was in the betas and have played almost everyday since (with few exceptions). I usually only play 2 hours a night during the week and a little more on weekends… For players like me… I have one of every class at 80. I’ve done all the fractals. I’ve run all the dungeons. Done the PS, LS (and all achieves), map completion…. Still running dungeons and fractals though.. And running through the PS again.. Then the LS again.. And map completion again.. Jumping puzzles and mini dungeons I do a few times a week as well… Man.. I love the game.. And I’m going to keep playing… But for those of us who have done it all.. An expansion is sounding pretty good about now, after 2.5 years.

Slow down and smell the pixels.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: callidus.7085

callidus.7085

Would seriously love some new dungeons…

http://www.usgamer.net/articles/guild-wars-2-heart-of-thorns-interview

A disheartening read once they got down to questions about dungeons. "We don’t have any specifics on dungeon right now, but we know a lot of people play dungeons. " can be taken in a negative or positive light… don’t have specifics because we’ll get those later? Or because there is none?

“If you look at the Mastery line the demo, there is one for Fractals. We can’t really comment a lot, except to say we looking at all of those things.” offers a glimmer of hope… but that too can be seen as them potentially abandoning traditional dungeons and only ever adding new fractals. Which don’t offer unique skins you can acquire like dungeons do (not from tokens anyway… and fractals only have weapons… and each dungeon has it’s own unique set vs. fractals having just one set).

Really hoping it’s first expansion doesn’t disappoint after such a long wait.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Jumping puzzle are awesome, and they should be more rewarding,
(…)
REWARDS:
should give decent amount of gold / T5/6 material /

When I do jumping puzzles than only because they are fun for me, or I want to help some friends (with my mesmer), that have problems doing them.

For me that is rewarding enough. I do not need more gold as reward to do jumping puzzles more often.

Greetings.

The problem I have is that I enjoy almost everything in the game. Not everything in the game is equally rewarding though… So.. why do jumping puzzles.. which are fun.. when I can run dungeons which are also fun? or run fractals? or pvp? there are tracks there that give me quite a bit of stuff… Mini dungeons too for that matter… those are fun. Why do them more than once when I can have fun doing everything else AND get rewarded? You could say… well.. Jumping puzzles and mini dungeons are more relaxing perhaps… so is silverwastes and much more rewarding. So are world bosses and much more rewarding. So is everything and much more rewarding.. so is MAP COMPLETION and MUCH MORE REWARDING. Get it? I complete an 80 map.. I get an exotic. I complete every jumping puzzle in the game in a day… I get a bunch of blues and greens.

Equal rewards for equal effort so that all things are both fun and rewarding.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

You can already see what the newest JP has in store for us. You can’t park your character at the end of the newest JP and you can’t take a portal there. Go figure.

And as far as rewards go, it’s not worth doing more than once.

Which is why this proposal exists. The new direction is good… but it’s lacking in rewards. The proposal is to make all JPs like that, but increase the rewards… because although fun, other content is also fun and rewarding (well.. for me.. dungeons are fun and rewarding.. fractals are fun and rewarding.. world bosses are eh.. but very rewarding).

I also wouldn’t advocate a flat reward for all… They should have rewards equal to their difficulty. As it stands it’s a flat rate for all even though there are some pretty difficult ones and ones that are much more time consuming (Skipping Stones, Aetherblade, Scavenger’s Chasm, and Retrospective Runaround being the longest at the moment).

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

I love JPs and did every single one in the game more than once. I loved the clock tower and jumped up there just for fun. So I do love the idea of making them more rewarding.
As cruel and hard as this may sound I think not being “young” or “fit” enough to do them should not be an argument against that. Since you can do other things to get rewards. So if all you can do is doing the boss train, well then do it and get rewards there. No one forces you to do jumping puzzles.
BUT – and this is important – forbidding a mechanic like a mesmer portal should be a no go. This should always be available.
The reason is simple: Other situations.
If a mesmer manages to hide inside an enemy keep and ports his team in, lets say other mesmers which again port etc. and at the end 80 people are in and killing the lord, should they also get a smaller reward since they did not open the doors with rams?

What if people join the karka queen fight when queen is at like 10%? Should they not get rewards since they did not shoot off her armor?

If you restrict place A you should also restrict place B.

In WvW… you’re doing things in a way I think is intended. That sounds fine to me. In your example for Karka.. People who show up for the second phase at the last 10% often don’t get a reward at all.. because there is a mechanic in place (not a great one) to check to see if you “did the content”… you need to do a certain amount of damage to the Karka to be rewarded. I believe a similar check should be put in place for JP’s. Do the content.. get rewarded. Skip the content (showing up at the end of a world boss… you get nothing.. JPs.. park at the end or portal to the end… you get nothing).

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

I would like to see these Dev quotes about why the JP rewards are as they are.

If JP rewards are bad (and I believe the rewards come from Chests which are the same rewards whether the particular kind of Chest is at the end of a JP or anywhere else), the Devs must have been psychic (knowing in advance that JPs would be ‘abused’), as the rewards have only been increased from these Chests found in JPs and not decreased.

Perhaps, it would be best to just wait and see what the new Maguuma maps’ JPs have in store for us.

Good luck.

You can already see what the newest JP has in store for us. You can’t park your character at the end of the newest JP and you can’t take a portal there. Go figure.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

You mean, a solution to make the puzzles even more dead than they already are? No, thank you.

They are as dead as they ever will get. I don’t count people parking characters at the end or people taking portals to the end as jumping puzzles being “alive”. If they made them worth doing.. and prevented those things.. people would do them for the rewards, probably daily, and THAT would be alive. So.. Yes.. please.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Yah, it’s wonderful being young, having good reflexes, living in an area with good internet connection or living close enough to the servers to have good ping, having good health and no hand/eye coordination problems and having people who are willing to spend the time each day (hours if need be) helping you through any JP you need to do to get these improved rewards.

Where can I sign up? I want to be among the deserving also.

Then they should never add anything challenging to the game since it won’t be doable by people with horrible internet connections or bad hand/eye coordination.

Jumping Puzzles have terrible rewards for the time needed to do them properly. In the same time it takes to do Obsidian Sanctum or Aetherblade Retreat I can do 10 events in SW, 2-3 dungeon paths (depends on path) or a fractal run while I will get a couple of greens and blues.

It’s no secret that the reason JPs have terrible rewards is because of camping and portals. Even the devs admit it.

So why not add both systems, so every single player is happy.

That’d be fine with with me too. I would prefer that achievements be tied to the harder version though, achievements should mean something.

As for the " being young, having good reflexes, living in an area with good internet connection" etc… no JP requires you to be young.. that’s ridiculous, keep this to the facts please. Most JPs don’t require good reflexes… as in they have no moving parts, these are the easier JPs. You can take your time on them and get it right no problem. Those ones also don’t require good internet connection. I’ll admit the more challenging ones that have moving pieces do require good reflexes and good internet, but that is a SMALL minority.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

I could see this if jumping puzzles were actually rewarding but other than a paltry amount of account bound mats for ascended armor (which you may or may not even need) they give absolutely nothing of value. And even worse is that the most difficult ones give the same rewards than the simplest and easiest.

It was mentioned in the OP that rewards should be increased… I think that’s a big part of this. Remove the camping at the end, remove the ability to port directly to the end and then hopefully they would increase the rewards from doing the JPs.

Make JPs rewarding… and reward those that actually DO the content. So.. yes.. for the “deserving” if some people wish to call it that.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

You think mesmer portals are being used in an unintended way on jumping puzzles? I’m pretty sure that Anet has had over two years to fix or, at the very least, comment upon this being unintended. And I know for a fact that I’ve ported people with Anet tags to Troll’s End.

Then why did they introduce a system to prevent this in the newest jumping puzzle? For fun?

Getting help along the way is one thing… being ported directly to the end isn’t helping them “do” the jumping puzzle. It’s helping them get the rewards from the jumping puzzle. There is a difference.

Also… the “they’ve had time to fix it”, “they’ve had time to comment on it”… yep. They’ve had time to fix and comment on a lot of things and they haven’t done it to everything… why? Is it because they don’t care? No… it’s because other things take priority, plain and simple. It doesn’t mean that it was intended that people get ported directly to the end of a jumping puzzle. The new direction with the latest jumping puzzle makes me think that it wasn’t intended. Even if it was… It doesn’t mean anyone has to like it. Getting rewarded for no effort is not something I like.

Slow down and smell the pixels.

(edited by callidus.7085)

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Another solution:
- Require interaction with something at the start of the jp to get a key.
- Let all skills be available (portals too).
- Place checkpoints (like the silverwastes flag system) along the jp.
- Open the chest at the end consuming the key.

This will not alter the current jps and bad jumpers could be still helped, but will remove the campers issue, consenting anet to tweak a bit the reward, that currently is severely lacking.

I would be happy with that… maybe someday they’ll try it out. Considering they already do this for the newest puzzle I have hope (at least for new JPs going forward.. hopefully they go back fix the prior ones too).. but the rewards still need a bit of balancing… even for retrospective runaround, they aren’t very good even though you can’t camp it.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Since OP’s proposal would remove people who are at jps and decrease the numbers doing them (removing those who need a portal) shouldn’t he have titled his proposal

Making Jumping puzzle dead again [SOLUTION]

I Suugestion OP go back and edit his title to make it more correct.

It wouldn’t reduce the number of people doing them. It would reduce the number of people camping at the end.. and the number of people taking portals to just get to the end. It WOULD however give people incentive to do it legitimately if the rewards were appropriate. That’s what I’d personally like to see.

If there are 3 groups of people at a JP and the solution removes 2 groups then imo, it would reduce the number of people doing the puzzle.

if there are 3 groups of people.. at the END of the JP.. people that do the JP, people that park there and people that get portaled there… There are 2 groups of people that don’t deserve to be there… imo. Because only that one group that actually DID the puzzle can be said to have been “doing the puzzle”.

Oooohh, so this is about who deserves to do the puzzle, not making the puzzle alive as the title said.

Strange, I could have sworn this game was about cooperation and helping others out. I have no idea where I got such a silly notion. Thanks for clearing this little misconception up for me.

Camping a character at the end of the jumping puzzle.. or getting a portal to the end.. isn’t “doing” the jumping puzzle. Actually going through the jumping puzzle is doing the jumping puzzle. Anyone can DO the jumping puzzle.. but only if you DO the jumping puzzle.. do you DESERVE the REWARD from doing it.. yes, I believe that, even in this game of cooperation.

I will cooperate by helping people along the jumping puzzle, showing them where to jump and offering encouragement. But doing something FOR someone (portal) isn’t “helping” them in my opinion, it’s offering them a way out of completing otherwise mildly challenging content of varying degrees. Camping your character at the end.. is just a lazy way of acquiring rewards without any effort. You perhaps got there legitimately but I’d rather they increase the rewards for completion than making it more rewarding to do it once and park your character there forever. This removes the incentive to ever do it again making it not really repeatable content.

To me it seems like people just don’t want to put in effort for the reward. They want it for free. That isn’t a good thing, imo.

Slow down and smell the pixels.

(edited by callidus.7085)

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Since OP’s proposal would remove people who are at jps and decrease the numbers doing them (removing those who need a portal) shouldn’t he have titled his proposal

Making Jumping puzzle dead again [SOLUTION]

I Suugestion OP go back and edit his title to make it more correct.

It wouldn’t reduce the number of people doing them. It would reduce the number of people camping at the end.. and the number of people taking portals to just get to the end. It WOULD however give people incentive to do it legitimately if the rewards were appropriate. That’s what I’d personally like to see.

If there are 3 groups of people at a JP and the solution removes 2 groups then imo, it would reduce the number of people doing the puzzle.

if there are 3 groups of people.. at the END of the JP.. people that do the JP, people that park there and people that get portaled there… There are 2 groups of people that don’t deserve to be there… imo. Because only that one group that actually DID the puzzle can be said to have been “doing the puzzle”.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Since OP’s proposal would remove people who are at jps and decrease the numbers doing them (removing those who need a portal) shouldn’t he have titled his proposal

Making Jumping puzzle dead again [SOLUTION]

I Suugestion OP go back and edit his title to make it more correct.

It wouldn’t reduce the number of people doing them. It would reduce the number of people camping at the end.. and the number of people taking portals to just get to the end. It WOULD however give people incentive to do it legitimately if the rewards were appropriate. That’s what I’d personally like to see.

Slow down and smell the pixels.

Making Jumping puzzle alive again [SOLUTION]

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Posted by: callidus.7085

callidus.7085

Love the idea. I always thought that character parking at jumping puzzles and mesmer portals were cheap and unintended. You can’t feel accomplished for doing something if everyone just gets it the quick and easy way… and then camps the place. I would think that’s also why they don’t make it rewarding.

Make jumping puzzles rewarding, it’s one of my favorite content. If you don’t like the jumping puzzles but are parking your characters there just for the loot, you don’t deserve the loot to begin with. If you took a mesmer portal.. same thing, you don’t deserve the loot or the achievement for that JP… this makes achievements mean nothing, what’d you achieve? Pressing F? Please LET ACHIEVEMENTS MEAN SOMETHING. What they did with the Retrospective Runaround (the newest one in silverwastes) was awesome, just not rewarding enough.

Slow down and smell the pixels.

(edited by callidus.7085)

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Yes… as some others have said, I would like INSTANCED raids…. 10 man would be good enough I suppose. Also.. when I say raids, I like quite a few others just mean harder dungeons for more people. I love Aetherpath. Shoot me.

It seems like a lot of people don’t want them though… a lot that just don’t care about dungeons. Great then, these aren’t for you. Doesn’t mean we shouldn’t be able to have them.

A lot of times people hear “raid” and think “YOU WANT GEAR GRIND! YOU WANT MORE TIERS!”… no.. no I don’t, that’s why I play GW2. I want challenging content for me and my friends (basically, my guild). It needs to be instanced because if it isn’t then the challenge isn’t completed by just us… we feel less like “we” did it and more like another cog in a massive wheel. Basically the current state of guild missions and all other open world content.

Slow down and smell the pixels.

I see what Anet's strategy is

in Guild Wars 2: Heart of Thorns

Posted by: callidus.7085

callidus.7085

For all those using TV shows as an analogy; keep in mind that you are paying for a service package to watch the channel to begin with; be it cable or satellite. Even if you’re going through Hulu or Netflix, you’re still paying a fee to watch those episodes. So they aren’t technically free to begin with. The only real exception to this is if you’re watching ‘local’ channels, which is not what the majority of you are talking / thinking about.

Anywho, back on topic, I’m perfectly fine with this route – LS leading up and into the expansion story line. It’s actually what I’ve suggested they do since very early in the LS development. I rather like it, personally.

Except that you can since you are paying for your internet service already to play GW2. I can watch my TV shows on Hulu from the internet for free , all I have to do is pay for my internet service. So yah if you look at it that way you can compare.

Living Story had a rocky start and it just started getting really good, but now Anet is throwing that away because some people can’t get away from old habits.

WRONG. You do NOT watch Hulu for free.. EVEN IF YOU PAY FOR IT. You will see ads. The ads are how they generate revenue. Do you wants ads in GW2 so they can generate revenue? No? Didn’t think so. Paid expansion please and thank you. I’m glad they gave us free content to tie the stories together from base game to expansion and look forward to this continued process.

Also.. as others pointed out.. the television providers pay the content providers.. your ISP doesn’t pay anet.

Slow down and smell the pixels.

Dungeons and Raids

in Guild Wars 2: Heart of Thorns

Posted by: callidus.7085

callidus.7085

Yea… really looking forward to seeing if they bring in new dungeons and guild raids… open world content is not a raid to me.. if anyone can join and grief or if anyone can join and trivialize the content (current state of guild missions) then it’s not what I want. I really want mid size instance based content that my guild can run so when we complete it.. we complete it because of the effort we put in, not the effort put in by the 5 other guilds that ran it with us… preventing us from doing anything.

Slow down and smell the pixels.

Please change dayly achievement points system

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I love this change. That is all.

Slow down and smell the pixels.

SCRUM/Agile references in game

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

So… not sure how many places there are that reference scrum/agile.. but in the underground area in silverwastes, at the waypoint… those boards there look awfully suspicious… The board with the 4 quadrants (likes/dislikes/bouquet/insights) looks an awful lot like it might be a retrospective activity…

I wonder.. if the other board.. with one with all the little notes.. are meant to be stories. If so.. I wonder if they shed light on anything that might be coming in the near future.

Has anyone translated any of this stuff? And.. has there been any other scrum/agile references in game? Sort of a two part question I guess that aren’t necessarily related.

Slow down and smell the pixels.

No had a pre-cursor drop? What is your /age?

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I’m not at home so I can’t say accurately… but I’ve played between 3k – 4k hours and have been playing since headstart. Never had a precursor drop for me.

Slow down and smell the pixels.

Jumping puzzles should give at least a rare

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Yep… It’d be nice.. a guaranteed rare with a chance at an exotic.. just like World Bosses… with greater weight given to more difficult jumping puzzles.. and once again, as someone said, with checks along the way so you can’t just park your characters at the end.

They sort of did this with the new jumping puzzle, having checks along the way… now if they could just get the rewards right and then implement the same thing with the rest of the jumping puzzles…. and then make more… a man can dream.

Slow down and smell the pixels.

CDI-Guilds- Raiding

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Posted by: callidus.7085

callidus.7085

1) Make it long enough… either have it be an instance that can have our progress saved and stay open until explicitly reset so we can progress in it over time or have it be similar in length to TA Aetherpath, Arah, Fractals (which in my experience average about an hour, sometimes shorter or longer depending on the people)

2) Have it use unique mechanics for bosses. I really like the mechanics in TA Aetherpath, the boss fights in the living story (glints lair, awesome job).

3) Don’t just be about the bosses… have puzzles (ta aetherpath oozes, ta aetherpath electric floor room, Proxemics Lab etc.), mazes that are randomly generated if possible?

I know you said 3 but if I could infinitely list things I’d like…

4) Ambience and theme. Give the area a certain look/feel/sound… Each dungeon has it’s own look and feel, and these can compliment those of course.. going up against the flame legions central location or something.. and have the rewards (unique weapon/armor skins) reflect this.. would be cool.

I sort of stated this all before but I didn’t really present it in list form.

Slow down and smell the pixels.

CDI-Guilds- Raiding

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Posted by: callidus.7085

callidus.7085

I really hope raids, at least some, are not just a single boss fight. I’d really like them to be something that can be done over time.. whether it be really long and the instance can be held open (or the progress can be, a check point must be reached or something) or just an hour or so.

Other than the boss fights being unique and interesting (mechanics like glints lair in s2ep5) have puzzles that need to be figured out.. a randomly generated maze would be awesome for one of them.. hedges that grow and move and such.

I would really like to see a combination of things put together to make for a longer instance that is both rewarding for your time (same as dungeons, everything in balance of course) and just fun to do as a larger group. For instance, the CM path with the air rifles and turrets.. very cool. Minibosses that requires the larger party break up and meet at the other side as each small team takes out a miniboss. The mini dungeons are all great places to take inspiration from as well. Puzzles, traps, mini bosses, boss fights, long interesting areas with nice scenery to give the raid a certain ambience. It’s the whole package that makes the difference, you want to craft an experience that players can differentiate from other experiences.

Sorry.. no specifics from me.. I can try to provide them though if anything high level doesn’t make enough sense.

Slow down and smell the pixels.

The Dangers of Expansion

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I think that the addition of huge new land masses and especially instanced content, can actually do a large amount of damage to the game.

I like pretty much all the different types of content in the game. This includes instances. When I want to do an instance, I do it. The people that want to do instances.. are already doing it.. so they’re already not in the world.. so offering more instances to these people doesn’t take them out the world.. it provides them with more content so they keep playing the game.. and potentially buy things off the gem store in support.

Slow down and smell the pixels.

4K MONITOR ? disappointed..

in Account & Technical Support

Posted by: callidus.7085

callidus.7085

I’ve been running on 3840×2160 about a year, and have had no problems @4K. That being said, 4K performance is wildly dependant on your rig. The difference between standard 1920×1080 and 3840×2160 is significant, and even with the beastly right I am currently running, I rarely hold 60 FPS during large WvW fights. My suggestion, don’t go 4K unless your rig can handle it, you aren’t going to be able to appreciate the difference in resolution if your framerate drops.

As far as the game supporting 4K, it does and looks fantastic (however the interface could probably use some scaling work on higher resolutions). I’ll look into it, but I wouldn’t expect anything soon as 4K isn’t exactly mainstream.

Do you think.. we could get an interface scaling slider? Because… I’d like it a lot if I could make it smaller.

Slow down and smell the pixels.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I would think it’d be nice to keep it as is for “new players” but to also add a custom conversion box at the bottom of each conversion type. I have 1330 gems at the moment…. I sort of don’t like the fact that I can’t really do much with some of those gems now.

Slow down and smell the pixels.

Anet LF Game Designer for Raid Content

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

Description

Do you have passion and experience for creating repeatable epic game play experiences? ArenaNet is looking for a Game Designer to work on some exciting content and features. Candidates must have extensive game playing experience across a wide variety of genres, and be able to work using our in-house editing/scripting tools. Please note: This is not an entry level position.

With multiple gaming awards such as: 2012 Time Magazine’s #1 Game of the year, Gamespot’s PC game of the year and countless other awards to their name, this multi-award winning business employs about 300 people and is taking the MMO gaming world by storm. With 3 Million players and growing since launch, this is a fantastic opportunity to take the design team to the next level by growing Guild Wars 2 worldwide success.

Responsibilities
• Design, document, and implement content features and systems using our in house tools
• Collaborate effectively with artists, programmers, designers, and the community
• Give input on design issues

Qualifications
• Strong communication skills, both verbal and written
• Ability to contribute creative and innovative ideas to the game
• Understanding of how game play affects the end user experience
• Experience using game level and world building tools (i.e. Neverwinter Aurora Toolset)
• Strong problem solving abilities
• Able to be a self-starter and act proactively
• Understanding of project scoping, milestones, and deliverables

Desirable
• Previous game development experience creating the following: large scale bosses and encounters, repeatable group content for a live game, large scale rewards systems, combat systems for multiple players
• Balance and iteration of end game systems and features for a live game
• Passionate player of co-operative end game group content
• Passion for Guild Wars 2 and a deep understanding its game mechanics
• Creative writing ability
• Experience with scripting languages
• Hard-core gamer with extensive experience playing games
• Experience of working within scrum teams

This is a full time on-site position at our studio in Bellevue, Washington. A casual, friendly work environment, comprehensive benefits package, a competitive salary, and more are all part of what makes ArenaNet a great place to work.

Let’s discuss what this could mean either 8 man dungeons or 25 man lets discuss.

it doesnt have to be raids (large scale content) but its good they they are looking to make interesting repeatable encounters, that work on an endgame level.

That said, im not sure its a great idea to look for people in the industry who have already done this. We know what the standard formulas for this type of gameplay are. Most would not fit/be entertaining in a GW2 framework

I don’t believe it’s good to assume that someone “in the industry”, who has done similar content, only knows how to create content that sticks to the “standard formulas for this type of gameplay”. Many times developers “in the industry” are much more creative than they are allowed to be. You’d be quite surprised.

Slow down and smell the pixels.

Combat Game design criticism

in Fractals, Dungeons & Raids

Posted by: callidus.7085

callidus.7085

Guild wars 2 game design failed in the end.

With a start like this it’s hard to take you seriously, but i’ll bite it.

I’d like he was wrong.

Unfortunately for some reason (don t ask me why) i hate to open LFG and i prefer to join (War/ele/mesmer so its not like i have an unwanted profession..).

When you find that except the TOP 2 easy rewarding dungeons (AC and COF) 99% LFG are sellers and you have to wait hours to see an actual real run in fractal 30-50 or CM or CoE (not to mention ARAH)…

Seems dungeon population dropped easily by 90% lately.

P.S: they have to add 3 things:

Real rewards (new skins not the grind for useless number we have in collections)
AI
PvE balance (PvP ruined it too much most effective pve build are so unfun that is only farming).

I run most dungeons and fractals with all guild groups… we only post in LFG when we absolutely have to and even then it’s usually just to fill one spot. I would think most people are in the same boat which would explain why there aren’t a lot of LFG posts.. just my thoughts, maybe I’m wrong.

Slow down and smell the pixels.

Dungeon rewards

in Fractals, Dungeons & Raids

Posted by: callidus.7085

callidus.7085

I too would love to see dungeons be a little more rewarding… and by that I mean balanced with the rest of the game. I don’t particularly want any game type more rewarding than any other as I like to do a variety of game types… But the amount of time some paths take in comparison to other paths that give the same reward is just kind of crazy.. I thought the plan was to watch average completion times of dungeons and to balance dungeon rewards based on that. Maybe it’s just my imagination but I swear I read that somewhere…. I’d also really like to see the span of rewards be 1g – 5g instead of 1g – 3g. As well as have story modes be incorporated into that fold.

Slow down and smell the pixels.

gw2 needs more new and technical dungeons

in Fractals, Dungeons & Raids

Posted by: callidus.7085

callidus.7085

The majority of boss fights I’ve seen thus far have required zero communication and/or organization, and have basically been five people soloing a champ that happened to pop during a dynamic event – it just happens that they’re all in a dungeon/fractal together.

Soft trinity + bosses with ADD and no taunts = that. Hard trinity isn’t necessary. Organization to the fight is.

I think you’re missing something here… AC P1.. Are you telling me that people that have never done this dungeon wouldn’t need to communicate to take down the burrows? They’ll just walk down there, see stuff spawn, kill it all and win? I really don’t think so. Think of your first time there… before people knew what to do. Maybe you didn’t experience that.. I know I did, every dungeon, before people knew what to do, was very difficult and wipes were a very common occurrence. A lot of players have had 2 years experience with these dungeons.. over and over and over and over.. I don’t believe that if you add in a trinity or a soft trinity or ANYTHING will make it so people need to communicate if they’ve run that same content for YEARS. I honestly think everything is fine as is… we just need NEW dungeons or paths. Well.. thats my take on it anyway.

Slow down and smell the pixels.

CDI- Guilds- Logistics and QOL

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Posted by: callidus.7085

callidus.7085

You sure can! I should start by stating that I’m a guild leader and my guild does not have a 100% rep policy. In fact, we even have several ally guilds with whom we often do activities/cross represent.

So why am I opposed to these things?

Why Representing Multiple Guilds Simultaneously Is Bad

I think it’s important to distinguish between the act of representing and the additional results of that action. Representing, specifically, means that you wear the guild tag of a guild. Period. The other things – guild chat, buffs, influence gain, etc – are tied to that representation, but the representation itself is just a matter of choosing which guild tag you wear.

It’d be silly to let people wear 5 guild tags at the same time, in my opinion, so I come down on the line of only representing one guild.

Why Ending Representation/Multi-influence is Bad

There’s two ways to accomplish this: ending everything about representation except it functioning as a way to choose which guild tag you wear (I call this “ending representation in name only”) and fully ending representation. I get the feeling most people here think you should still be able to choose a guild tag to wear, so I’ll argue against the former.

To me, the purpose of guilds is to build community. That community could be small or it could be large. Certainly players can participate in many communities at the same time, but my worry is that allowing buffs/influence gain from non-represented guilds means that non-social, buffs-only guilds become the norm.
t
Not to represent, of course, just to join and leave on in the background for buffs.

Also, I think this would greatly increase the both the number of guilds and total amount of influence generated. You think 100% rep guilds are bad? Wait until guild leaders realize if they force members to join ALL FIVE of their guilds, they can earn 5x influence. I can see mapchat now…

Nub Hunta: Evil Emote Empire [JUMP] recruiting | 5x 500 guild | Must rep all 5 guilds | TS, Enjin, full buffs, lottery. Whisper 4 info.

The important question I have is WHY people want to end representation. My hunch is that people 1) want free influence for their bank guild and 2) want to join guilds that require 100% rep for buffs or special events without having to actually rep the guild.

Ok.. good points. I wouldn’t want that to be the norm either. Anyways, to the “WHY people want to end representation”… for me I thought that the buff sharing between guilds would sort of work towards a natural guild alliance where differing guilds would work together to cover all the buffs.. perhaps not the best way, but a thought I had.

A majority of the complaints I have about the guild system would be fixed with a chat channel for each guild so people don’t need to rep to read guild chat, but can opt to listen in like all other chat channels. For some reason I just thought doing away with the majority of representing would be better, I guess not so much.

Thanks for letting me know why it’s a bad idea, I hadn’t really thought of it that way.

Slow down and smell the pixels.

CDI- Guilds- Logistics and QOL

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Posted by: callidus.7085

callidus.7085

I just wanted to chime in and say I am NOT IN FAVOR of these ideas:

  • Representing multiple guilds simultaneously
  • Ending representation
  • Earning influence for multiple guilds simultaneously
  • Reducing the number of guilds you can join
  • Completely doing away with build queues (as queues are one of the few ways small guilds can keep up with large guilds)

I don’t know if this is the right place to ask.. but can I ask why you’re not in favor of items 1, 2 and 3?

If you’re not in favor of them, you could always ask that your members only be in one guild.

Slow down and smell the pixels.

CDI- Guilds- Logistics and QOL

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Posted by: callidus.7085

callidus.7085

Proposal Overview
Remove Representing

Goal of Proposal
To help players feel they belong to all of their guilds and help encourage natural guild alliances.

Proposal of Functionality
Remove the concept of representing.

Details:

  • This would be in addition to guilds receiving their own chat channel so that representing is not needed for this.
  • Buffs from each guild would apply to the players but don’t stack in effect (10% increased MF, even if both guilds are running it, remains 10% increased MF).
  • Influence gain would be spread out equally to all guilds but running content with members from one guild increases the influence gain for that guild (exponentially? or at least linearly but with a modifier).

Associated Risks

  • Influence gain might be a little odd to implement I suppose.
  • Making a player feel like they are a part of all their guilds might make them less attached to any particular ONE. (I don’t see this as an issue though, run content with the guild that runs that type of content, or with the guild that has something going on at the time)

Closing Comments

I just wanted to mention that this would naturally lead to organized guild alliances. Guilds could coordinate to keep different types of guild buffs up and share their members equally.

Slow down and smell the pixels.

CDI- Guilds- Logistics and QOL

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Posted by: callidus.7085

callidus.7085

I know it’s already been suggested, but for this QOL stuff I’d really like to see:

1) A way to manage in game events for a guild (Guild Calendar)
2) A chat channel for each guild you are in (so repping is not required to see chat)

To be honest.. It’d be nice to get rid of the idea of “repping” altogether.

Slow down and smell the pixels.

The beginning of mounts?

in Guild Wars 2 Discussion

Posted by: callidus.7085

callidus.7085

I don’t care if they add mounts.. no matter the implementation, so long as nothing “flies” (can trivialize jumping puzzles). I don’t think they’d ever do that so.. I don’t really care and look forward to collecting these “mounts”. I hope they get their own tab though… it’d be nice if in the hero panel you could select any toy or mini and pull it out (but yes.. I know.. this exists in a way via perma bank.. just wish it was a part of the hero panel even if it was a paid account upgrade).

Slow down and smell the pixels.