Not sure why people jumped on conditions. My damage isn’t condition damage and the reason sword 1 locks on isn’t because of a cripple condition, it’s the leap from Pounce.
The point is that the lock on and pet swap QZ allow rangers to land an instant 5k F2 hit pet burst. And no, no amount of cripple on your pet is going to make a difference to you or your pet when you’re in melee range and you pet swap, which was the whole point, ignored and straw maned over conditions to make it easier to argue back.
It’s just one tactic to help you land pet burst. Pointing and shooting, intended by ANet or not, is not the way to handle your pet.
To save you time I tried a hybrid cond/prec/power build. It pales in comparison. The main problem with ranger conditions is that you have to be too close to apply them. Sb bleeds are totally negligible.
No matter which way you go, power or condition, u gotta go all the way otherwise u just wont have enough damage
Totally agree, when we talked about what I was doing with my build and I said I was still leaving some condition damage in my build and slowly adding power, the more I added power the better and more viable it got.
You either need to go all out power or all out condition damage. Some of this and some of that just doesn’t cut it.
I’m also very concerned about condition removal, so will be toying with the idea until the patch comes out. I’d hate to have to give up my Omnom Pie.
Actually I’ve found that if I drop the Sigil of Fire and slot a Sigil of Blood and Omnomberry Pie with Empathic Bond it’s actually pretty effective, the trick is to stay on the offensive to keep both the pie and the sigil proc’ing as they will run independently of each other.
Mango Pie with SoW when you have low healing is pretty good as well with only 300 in healing that’s a 80 tick heal from SoW and another 80 tick heal from the pie., but much less offensive.
Condition damage is the only thing I fear though, if EB goes off then I’m fine, if I have to wait 10 seconds I could be in trouble.
This is what infuriates me. Spirits are, are no offense to ANET meant, but “lazy design” in my eyes. Instead of being a cool unique item, the are just passive buffs THE EXACT SAME THING as another set of signets. It’s Almost like we have 8 Signets out of our utilities skills, except 4 of them can be killed, and have to have traits to follow you. WTH spirits need to made into something unique.
I think that’s a pretty fair and honest assessment of them. I don’t think they should be the way they are at all, I think they should be slotted and constantly running without the need for a strange looking tree thing that dies very quickly and has to be traited before it will stay with me (if it lives that long anyway).
If they were like that, the rather crap stats would actually be worth it.
(edited by capuchinseven.8395)
We were not talking about you, we were talking about the pet. <face meets palm>
Okay, I think it’s pretty clear how you like to argue and how you like to make your points.
So once again.
Firstly, your above point is a total straw man, again. Our pets do not deal 100% of our damage and any damage they do is to supplement our damage. Any damage my pet does is meant to be dealt at the same time as me and any time my pet lands burst it’s at the same time as me.
Secondly, once again. If I land a hit on you with sword 1, I am now locked on to you. I could take my hands off the keyboard and Pounce will keep me locked onto you, baring something like stealth or a well timed evade.
When locked onto you, in less than a second, I press F4 and then F2 my bird will instantly swap, we’re both now buffed with pet swap Zephyr, it will instantly without any delay, cleared of all conditions and teleported right next to your side, land that 4k and more F2 burst hit along with the Zephyr’d attacks from Sword 1, one of our hardest hitting weapon attacks.
I did not say this was the only way to ever attack anyone, ever. I did not say it will drop you in a single hit, I did not say it was an instant I win button, I did not say pets do not have big issues, I did not say I don’t find pets to be an annoyance.
I said, you can make your pet hit the target when you want to and that you can’t avoid my pet for 100% of the fight, and this is one way of doing it.
TC.
I wouldn’t know, I don’t ever really feel the need to close a gap with a Necromancer and I don’t play one.
The Ranger has one of the worst condition removal builds in the game. So no, you do not know. Your cripples are a non-issue to a smart build, and your pet will not hit often.
You’re right dude, I totally forgot we can only play one class, ever. I’m imagining my Thief, Warrior and Guardian.
Seriously.
That cripple you’re talking about can also be applied to your pet for its full duration, AND YOU WILL NOT REMOVE IT.
I don’t think you understand Pounce, Kick AND pet swap, it doesn’t matter where in the universe my pet is, I am now in melee range with you and pet swap will bring the pet, buffed with Zephyr and with cleared conditions, right next to me and attacking in melee range with a instant (from Zephyr) bird F2. Who cares if you then cripple the pet? What’s your point? I’ll have to wait for the F2 cooldown anyway and pet swap clears conditions when I do it again.
Your point is a none issue and you’re, for some reason, locked into this cripple issue. Kick/Cripple isn’t the issue. Pounce WILL keep me locked onto you the cripple is totally, 100%, an utter none issue. Pounce will keep me locked on you.
Do you think that I mean the pet then keeps following? The whole point is the initial pet swap Zephyr attack, any follow up hits the bird lands are nothing more than a bonus. The pet swap Zephyr and Pounce are what keeps you on the target.
The more you keep talking about Guardians the more I just think that for some reason you assume that because I talked about ONE tactic then for some reason, that’s the only way I’ll ever attack anyone, whatever their class, whatever the situation.
It’s like you’ve put up this Guardian strawman because they deal with conditions better than anyone else. So that’s your argument? Guardians deal with conditions well and I only have one tactic?
Any thief that stealths, as you raised them as a point (and they always stealth at that point), sees my heels as I Hornet Sting, then Monarchs Leap away, which screws with their time spent in stealth as they close the gap.
(edited by capuchinseven.8395)
What do you mean by conditions? I don’t run a condition build, at all, all my damage is power, precision. Do you mean the cripple condition?
Sword 1 applies cripple on every single Kick and if they break that condition Pounce closes the gap from range, buffs pet damage, and cripple is then reapplied. With Zephyr applied, there is no way that’s being broken and not reapplied right away, which we can do over and over on every pet swap.
I run an anti condition build, I’m more than clear on how anti condition builds work, there is no way cripple can be removed faster than a swiftness sword attack can (close the gap if needed) reapply it.
(edited by capuchinseven.8395)
Getting bored of these posts. We’ve not been ignored, we’re being buffed and OTHER classes are getting attention, but not always good attention. Elemental distance covering is being looked at under a strong light and thieves being able to spend 90% of a fight in stealth is being nerfed.
Yes we still have issues, yes it would be nice if pets got smarter and if sprits got fixed but it’s clear they are not going to just, big bang buff/nerf, every patch, every time.
They could communicate better and have made some bad early choices (which they’ve admitted themselves) but I’m sick of huge buffs then massive nerfs over and over in MMOs in the name of balance.
I’m happy to wait and let them take their time.
The “omg teh next big MMO will get it right first time so I’ll be going there in a few months” arguments are just not in touch with reality.
(edited by capuchinseven.8395)
You have to consider the damage of your pet. If your pet cant hit anything then you havent L2P the class. Two objects moving in the same direction with a 3 second distance between them will maint this distant unless one is slowed or speed-up.
Not true at all. It is not Ranger that can overcome pet by L2P. Fact is that pet is good when person the ranger is attacking does not L2P vs Ranger pet.
If you have a pet attacking you just run around plain and simple. A Pet can not attack a irregular moving target. Run around a tree and pathing causes the pet to lose distance etc.
I wish to god I fight someone who is focused on avoiding my pet. You should be leading them into your pet when they are focused on you.
Yes they can run around a tree or a rock. Players dont deal well with this tactic so yes its effective vs pets.
But this tacic doesnt work so well when your chilled or kd or crippled. Players have leaps and jump on some attack skill which can be an effective way to over come some cc. But again if they are avoiding damage most of the time they arent dealing it.
This is one of the benifits of being a ranger. We can avoid damage and still deal damge with our pets. It’s also why linking pet dodge to the ranger’s is a bad idea
.As a Ranger who plays multple classes at 80, I can avoid most Ranger pets 60% of the time, or 100% of the time if I apply cripple to them. Don’t fool yourself into thinking it can’t be done just because most players just don’t know how to do it, or don’t bother doing it.
You can avoid bad rangers pets. Because it’s not so easy to do that to a sword ranger locking you down with sword 1, TU pumping out 900 tick heals with a BM quickness boosted pet swap melee range F2 bird attack followed up by Zephyr.
The problem is most rangers want to be 100% range, 100% of the time, whatever the situation.
My tactic and build has never been about moving away from my target worried about what will happen when they are in melee range and trying to keep them out of it, my tactic and build has always been centred around using my shortbow as I close the gap, single evade forward into the target just before they hit melee range, not away, then hitting them with Quick Shot in the back, making them blow cooldowns like stealth or Bullrush and hitting TU and moving to melee, locking them down and unloading a quickness sword and bird burst on them while my TU heals anything they can do back.
Frankly it’s even easier to do with wolves. Given my perma-vigor, sword evades and regen even with 300-400 healing there isn’t a thief that can touch me in 1v1, even the P/D perma-stealthers now I’m running condition removal and runes, plus they’re getting their stealth nerfed soon.
This is of course changes depending on the class, you couldn’t really fight an Elemental that way, but the suggestion that we should just point and shoot our pets and they heatseek lock on our targets has slowly become clear that rightly or wrongly ANet don’t think that’s what we should be doing and I just have to deal with it.
This isn’t to suggest that pets are fine, they are a pain in the kitten and as dumb as a brick, or to suggest that it’s a trivial thing to do to keep your pet on target, or that this will work every time in every fight I have but to suggest that a decent played ranger will just let you run around and around around around away from his pet is silly, given the viability the 1v1 ability of our builds that rely on pets to deal almost all of their damage.
(edited by capuchinseven.8395)
I’ve just started re-rolling a thief (I wanted an asura rather than a human XD) and wow, I’m critting 3k with heartseeker at level FORTY FIVE. This is ridiculous, I don’t think I’ll be going back to my ranger now. Unless they’re given a power boost, or pets or sorted out, or given stealth skills, they’re a dying profession…
So a) basically you want big numbers and should have rolled thief because you’re not going to get those numbers on a bow or ranged weapon spammed over and over and b) good luck killing a decent ranger with a thief burst spec because you’re fodder to a decent ranger if you’re running a glass cannon spec.
im pretty sure SoH does give a movement speed advantage in combat. it’s small, but noticeable. by default, your speed drops a lot when u enter combat.
It does, everyones speed drops while in combat but that % bonus from SoH is still there, I think many think it doesn’t work in combat because they still see their speed drop.. well it will still drop, but you’re still getting that % bonus from SoH.
i would use dogs maybe if i was dueling, but i generally dont waste time dueling in wvw unless i have to.
I keep feeling like I should use dogs, simply because more of my damage is coming from my bow but then whenever I do I feel like I’m missing those burst criticals from the birds.
I keep trying to go back to condition, just to make sure I right the right choice and it feels wrong to me as well. I run Protect Me as well, I might slot in SoH and see if I get on okay with it, I used to run it all the time but found a Warhorn/Elite/Warhorn one after each other tends to get me where I’m going pretty fast.
March Speculation?
New and wicked theme icons of skills for LB & GS.
Utility Skills Buffs, activating any utility skill will make the Ranger glow with a Green Aura.
Maul Bear animation will now show a more realistic HD Bear animation in full color (not just white)
LB attacks now will never miss the target if the target is within 1-2 metre range.
GS damage will be increased by 5% (extremely OP, DR might be implemented if it is use too often.)
Lastly, Rangers could rename their pets during combat.
What a useful post.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
If you can’t beat a warrior with a ranger, you’re doing it wrong. It is as simple as that.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
Really doubt that you’ll never lose against a rifle warrior 1 vs 1. But hey if that’s what you think, all the power to you.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
GS is terrible, end of story.
You can’t find a use for it so it’s end of story? Some of the best BM and trap videos are with GS Rangers. Forgive us if you’re end of story isn’t really that conclusive.
Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed
Big ranger change 3: Now we get GS buffed again, and pet agony resistance?
Making things up really doesn’t make your argument valid.
Greatsword is constantly raised as needing a buff. Pets gaining agony is constantly raised as needing a buff.
WAY too much QQ in this thread, it’s starting to get embarrassing. It’s clear that some people are just simply bad at the game or the class and simply need a way of explaining that to themselves and so they pin the issues with rangers as their excuse.
Um if you are going to ask people to quit QQing maybe you should not QQ about other people QQing.
NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.
It most certainly is, QQing is complaining and that is what you are doing.
lol whatever dude. The qq here is just comical, you wanna take that as qq about qq, knock yourself out.
I like that actually, that’s pretty cool. Would make the number 1 more interesting at least.
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
Yes it’s very true, the red bar doesn’t mean you can’t still hit. You just won’t get auto attack.
Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed
Big ranger change 3: Now we get GS buffed again, and pet agony resistance?
Making things up really doesn’t make your argument valid.
Greatsword is constantly raised as needing a buff. Pets gaining agony is constantly raised as needing a buff.
WAY too much QQ in this thread, it’s starting to get embarrassing. It’s clear that some people are just simply bad at the game or the class and simply need a way of explaining that to themselves and so they pin the issues with rangers as their excuse.
Um if you are going to ask people to quit QQing maybe you should not QQ about other people QQing.
NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.
Some of the best ranger videos use greatswords.
Is an awesome weapon, that needed more damage, which they have said they are giving us.
No idea what forum you’ve been reading but it’s been asked for a lot.
Not noticed it, ever. I’ll take a look tonight when I get home, are you sure you not just seeing it for your own crits and your pet just happens to be critting at the same time?
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
As has been said by others, we’re not UP, we maybe need some polish but we’re not UP.
People need to just get it into their heads that we’re not a huge burst class, our damage is consistent rather than burst, either from conditions or lower powered, but fast hitting shots.
Yesterday, I met a ranger in WvW. I was in an ally, alone, trying to recover from a big zerg fight, and I was on the floor, downed. The sad part was, the ranger could not kill me through lick wounds. His damage was simply too low. It was so sad, it hurts. [mainly because I am a ranger myself, too].
When I got up, he ran away.
I can assure you, if I wanted you dead on my ranger through Lick Wounds, you’d be dead.
It’s crazy just how much they put on our pets, everything we do seems to come down to our pets and it’s just dumb sometimes. “Protect Me!” is another example, warriors get a free “can’t kill me” button, what do we get? A dead pet.
Guardians buff themselves when they pull conditions, what do we get? A dead pet, and if it’s traited, a dead Ranger.
Guys, both perm vigor and natural vigor builds are valid, no need to get at each others throats.
My dad could so beat up your dad!
pffft, my dad knows Mr T so whatever dude.
Guys, both perm vigor and natural vigor builds are valid, no need to get at each others throats.
When i feel like going into pew pew mode in spvp, I don’t even switch.
There goes your whole argument. Thanks for playing though.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
(edited by capuchinseven.8395)
Agree, I just said in another thread in fact, these traits our the corner stone of any of our builds.
I’d say it a personal thing really, but I’d still take NV over just about all our traits for rank of our best. FAR more than Trap Potency, you’re not accounting for the fact that NV is a 5 point trait which means that in theory just about any build could take it.
I’d even say the same for Zephyr’s Speed.
I posted that in the “Game Bugs” forum a month ago:
By the way, “turning off auto-attack” is the typical response from people who think like this: “I do not have a problem with it, so there is nothing wrong. My way to play is the only correct one. Noone needs to use options that I do not use”.
I would like to have this fixed. As stated in my linked post, there are other weaponskills that do not require you to have anything targeted, and they do NOT cause your pet to attack. This shows that the desired functionality is already present with other skills, and “Call of the wild” can be fixed. It is an issue with the skill, not with the “auto-attack” option.
I really do wish some of you would try and understand the game you’re playing a little more.
Firstly, auto attack has nothing to do with this issue, auto target does. If you can’t even grasp that then claiming that you “don’t buy it” or that “omg it r need fixing” is kind of silly.
Secondly, these things were added into the game they were not part of the design, turning off your auto target or even your auto attack is perfectly valid for some weapon sets and is how those weapon sets are meant to be played and how they were designed. It’s why you can turn off auto attack on one set and leave it on for another, or even totally move your auto attack to another button, want your auto attack on 2 instead of 1? Go for it, want your auto attack on utility 1 for Sharpening Stone to toggle every time it’s off cooldown for the bleeds instead? Go for it.
You are wrong. Turning these things off or moving them around is how they game is meant to be played.
The issue is with you, not the game.
For a team as talented at yours, who created such a wonderful game, I have to believe that if ranger pet fixes were a top priority, they’d be completed very quickly.
I think it’s been conclusively proven that Rangers are not a priority.
Not really sure how that is conclusive evidence of anything other than ANet are not good communicators.
Natural Vigor is an amazing trait, probably our best.
No.
My testing was done using Sigil of Earth and Sharpened Edges which is the entire point of this thread. At absolute very best on a heavy golem I could manage 6 stacks which is where you’re basing your point and where the discussion on it sounding better than what it actually is started.
Using only a Sigil of Earth that stack is considerably lower. At very best I managed 3 stacks and that was the very top best and often only 2.
You’re basing your entire point about a single sigil on a sigil and a trait used with each other in a high condition damage build.
IMO shared anguish and hide in plain sight are our most valuable traits.
Is there anything better than a guardians aoe knockback hitting everyone but you, knocking them all back while you just stomp him. Glorious.
BTW they don’t work in conjunction from what I’ve seen. Everytime the stun/KD goes to my pet from SA, then the next one makes you go invis. One stun ignore is valuable, having the second one is just beautiful.
Are you sure? It never used to be that way I don’t think.
Your point misses three important issues, one is that you can land that many bleeds plus a lot more conditions (dealing more damage and making it harder to remove them because of multiple types) with a melee/trap condition build than a shortbow/trap build.
Two is that in order to run that build you need to run condition damage AND precision, the above build can run just condition damage and it’s conditions will hit harder and don’t require landing criticals to apply them.
Three, if we picked two shortbow builds your point that a Fire sigil would need to proc for 3000 damage doesn’t really make sense, all your damage would be dealt with condition bleeds and every hit you land will hit like a noodle. A Power/Precision build will crit just as often and hit much much harder by a considerable amount on every hit as well as Fire procs landing as AOE.
It isn’t a bad idea, it just doesn’t work out as well as you’d hope, 6 bleeds really isn’t anything to write home about, 12 bleeds in a very short space, that’d be nasty and would give P/D thieves something to think about.
I can’t imagine not using a sword in PVP, it’s devastating. Be it the constant evades, the disengage or horn Hunters Call and number 1 skill target lock on lump of burst plus a pet swap quickness at the right moment.
Increase base damage by 10%
Only penalize the damage if it’s sub 600 range.
Add chance cripple on LB1. Your crit percentage should affect landing rate and conditional duration should affect duration of the cripple.
The funny thing is that this would be really powerful with a cripple and yet seems perfectly reasonable when you consider what an Elemental or Thief can do smashing their heads on their keyboards.
Oh rly?!
I had read several places about people using Black and White Ravens so they could F2, swap, F2 for quick burst.If this is really the case, then no problems. Anyone with the HoM pets care to make a quick video? the free 30 sec fraps let’s you do should be more than sufficient.
To be fair…even if you could use both, it was nowhere near the mountain it was being made into.
If such a minor difference is an issue, I’d suggest getting rid of different classes and equipment levels altogether.
Raven’s bursts hit harder than any other bird in the game. That’s an advantage. We were told there wouldn’t be an advantage to those having GW1 fluff items.
It’s pretty simple and understandable that people would be miffed.
(edited by capuchinseven.8395)
You say at the top that it’s as awesome as it sounds and then say that it’s not the best and that felt conflicting.
Always fine being proven wrong I went and tested with both the trait and the sigil slotted, with a 70+ chance to critical and condition/bleed duration stats and it was still below average.
I couldn’t stack more than 6ish bleeds using forward facing attacks alone and had to flank anyway making it mostly not worth the effort.
So sorry, for me it’s average at best and as I said it doesn’t work out as well as it sounds it will, it sounds like its going to be amazing but it just doesn’t deliver.
Each to their own build though.
You’re definitely right, I run NP in all my builds other than a single PVE DPS build and it’s great. Useful when you’re hit by a ballista as well, 5 seconds is an age for protection when you follow it up with another 2 second on dodge for 7 (more with runes like runes of the forge).
It works really well with runes of the earth as well (15% duration and 25% chance on being hit for another 3 seconds of protection).
The idea is to run Blood with Omnomberry Pie if you want extra healing, not really as a way of gaining more DPS. Omnomberry Pie and Sigil of Fire would be the choice to gain more damage.
Sigil of Blood on a shortbow isn’t a bad choice, and that wasn’t what I was aiming at saying, it’s just that it really doesn’t turn out as well as it sounds it will for condition damage builds in a attempt to stack bleeds.
If you want the most out of a short bow, critical/power/critical procs is a much better path.
Stacking bleeds with Sigil of Blood just doesn’t work out as awesome as it sounds in your head.
Honestly if I went condition damage again I’d go condition damage and condition duration food in a tanky, even BM build and run traps with sword/off hand and greatsword.
Shortbow is only useful for conditions if you can gain flanking and consistently keep it.
Agree with the original poster. The ‘auto-attack is your own fault’ line doesn’t fool me. It’s bad design and should be fixed.
Then the issue with you, I’m sorry but auto target is there as an aid and they were added to the game, not built with them.
You might not be fooled but those options were additions.
The point of it is not to stealth you, it’s to force your opponent to drop target and have to reacquire it. Ikittenerg it’s godly if someone is focusing you.
But they changed how stealth functions, don’t you stay targeted when you re-emerge from stealth now?
Not that I’m aware of, pets will still hold agro on a target which is good for us vs thieves but you still loose target I believe.
I’m pretty sure they’re independant of each other since they give bleeds of different durations (3s from sigil of earth, 1s from sharpened edges).
This pretty much and I’ve liked this in the past but honestly OP I’m guessing you’re thinking of doing this with a shortbow, with the cooldown between procs I’m really not sure either are worth it. You can never get that many bleeds running on it.
I’d much rather run a high critical chance with higher power and a sigil of fire/air/blood and Omnomberry pie, if you’re thinking of doing this with a shortbow, honestly if I was running condition damage again I just wouldn’t bother with a shortbow.
My view right now is that shortbow is really only useful in a high (around 50%+) crit build with decent power (1700 and up, 2000 is good but that will drop depending on what sort of survivability I want), you don’t see huge crits but you make up for it in high attack speed and plenty of procs. You’ll see constant 500 damage crits over and over.
A sigil of blood alone will deal a fixed 452 damage to a target, that would be at least 4-5 seconds of a single bleed, and it will proc at the same rate and with the same cooldown as your bleed chance.
So although you didn’t ask, I’m guessing you’re considering shortbow for this and I’d save yourself the pain, I couldn’t get enough from it to make it worth it.
Thieves are pretty easy to kill for the most part. Just takes a while sometimes with them jumping in and out of stealth, which is fine with me it just lets my cooldowns come back up.
The only thief that can bother me is one that jumps me with 5% health or a PD thief, and most of the time they can’t kill me either, I have too much condition removal. They tend to give up.
Not giving them your pet to C/D off helps, forces them to blow cooldowns instead to stealth, but cuts your DPS down.
Nothing more annoying than an almost dead thief using a bunny to C/D off though.
(edited by capuchinseven.8395)
The point of it is not to stealth you, it’s to force your opponent to drop target and have to reacquire it. In a large battle it’s godly if someone is focusing you.
(edited by capuchinseven.8395)
Just off auto-target assist, it won’t target anything unless you tab first
This, no idea why some one would run around with auto target on, I’ve said it before but if you are then you’re just not playing right. It’s an aid and nothing more and you really should turn it off the same way you’d turn of traction control on a race track.
You’ll be much better off without it.