https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
The current skill system makes sense and works, so let’s not muck it up unnecessarily.
Absolutely agree. I do not want to waste my time working for skills when I have already earned skill points to purchase such things. I would rather be doing the things I enjoy in game, then to be doing the things the OP thinks I should do in game.
https://www.youtube.com/watch?v=6q3em9s5I4c
It’s not new. It’s been there for a good long time.
https://www.youtube.com/watch?v=6q3em9s5I4c
Tequatl is a Dragon. Those battles should require an ARMY to defeat them. But a Temple is just one undead priest and some minions. You are saying that an army is needed to beat the same boss type you find in a 5-man dungeon?
And?
Grenth is the god of darkness, ice, and death.
I beat Zhaitan in a 5 man dungeon too, whats your point?
https://www.youtube.com/watch?v=6q3em9s5I4c
We have a perfectly good system in game now for acquiring skills. I think your idea is a bad one. You falsely assume we want to be pulled away from our game play to unlock a skill simply because you feel it would be fun. I disagree.
I can earn skill point to buy skills. And having already done things to earn the skill point, I no longer have to do things for them. I do not have to quest for every skill and I like that.
https://www.youtube.com/watch?v=6q3em9s5I4c
I think to exclaim it is “one of the worst skills” before it is even released is taking it a little far.
https://www.youtube.com/watch?v=6q3em9s5I4c
I flopped a coin 20 times and it landed on tails 16 times. Does that mean the coin is broken?
Seriously though, I know others who claim to get a lot of soldiers gear. I would think it is not uncommon for a player to just see a lot of the same stat types drop.
https://www.youtube.com/watch?v=6q3em9s5I4c
This is a great function. If you do not want a player rezzed, then stop it from happening. No one wants to spend extra time running across the map, when a friendly can just re spawn them.
Changing this would be a bad idea. Actually now that I think about it, I feel you should be spammed by gold sellers just for suggesting it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Well, congratulations guys. Keep up the good work.
https://www.youtube.com/watch?v=6q3em9s5I4c
You my friend, need to seriously revise your manner of testing, as your result have mislead you into a very very deep pool of inaccuracy.
https://www.youtube.com/watch?v=6q3em9s5I4c
I disagree. Too many times you will encounter events with overwhelming numbers of mobs blocking you from POIs, waypoints, and quest givers. Requiring a force to clear out.
https://www.youtube.com/watch?v=6q3em9s5I4c
I guess I’m an extremist for thinking that explosives should explode.
Are you suggesting “explosive Shot” doesn’t explode? Reads like it to me, but sir, I can assure you, it does.
Is Explosive Shot weaker then Bomb or Grenade? Absolutely. I do not feel it should be, but I agree with you it is much weaker. Would they still be stronger if we had a 4s bleed with the explosion in an AoE on the skill? As I run a 30/30/0/0/10, 100% condition duration build, hat would give me 200ish AoE direct damage with 1,010 AoE condition damage before any trait, sigil, or runes proc, in just Dire gear. So that would be 1210ish AoE on MH pistol AA. 550ish AoE on bomb AA, and Grenade AA would be around 475.
As of now In Dire gear i do 670ish with pistol, bomb does 50ish and grenade does 475ish, mostly because bomb and grenade auto attack before traits are purely direct damage skills.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Sorry, but I do not want skills gated further. No matter how you say it, no matter how you dress it up, I think it is a bad idea.
https://www.youtube.com/watch?v=6q3em9s5I4c
Also, WvW exclusive players are forced to go to waaaaaay more PvE locations for map completion. But I never see PvE’rs making post asking why WvW players have to go all over a much larger PvE area for this achievement. I always feel like there is a level of hypocrisy to it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Now that you mention it. It is kind of funny, because loot bags are essentially RnG for your RnG. Because it is RnG as to whether or not a bag will drop from a kill, then it is more RnG as too what you will get out of the bag.
https://www.youtube.com/watch?v=6q3em9s5I4c
Wait what? Op your suggesting we be disallowed from using skill points to purchase skills?? Isn’t that what skill points are for?
So what has changed that your complaining about the method now, with the new skills, and never complained about the system before?
https://www.youtube.com/watch?v=6q3em9s5I4c
I would think MH pistol skills will do damage based off the MH Pistols weapon damage, while OH pistol skills damage would be based off of the OH pistols weapon damage.
https://www.youtube.com/watch?v=6q3em9s5I4c
Healing turret does not regenerate health on its own, in or out of combat. I still fail to see why necromancers deserve to be special.
https://www.youtube.com/watch?v=6q3em9s5I4c
I’m pretty sure bombs are more power oriented.
Actually, only one bomb, the auto-attack, is power oriented. Fire bomb and Concussive bomb are almost purely condition damage, and Smoke bomb and benefit from neither power or condition damage, but are effected by condition duration.
https://www.youtube.com/watch?v=6q3em9s5I4c
The considered a 4s bleed OP and nerfed it to death. So I have a tough time buying the argument that it should be okay for an auto attack to do all of that simply because of the trait cost. Particularly since you will already see lot of 30/30/x/x/x builds coming.
Heck, I already run a 30/30/x/x/10 build with my 100% condition duration build.
As far as your last question, we really shouldn’t base our presumptions of a skill based on its name alone, that is getting a little extreme.
https://www.youtube.com/watch?v=6q3em9s5I4c
I used to agree with the OP and many others here that we didn’t have enough condition removal.
Then I started using the 10s light field on the Elixir Gun’s Super Elixir skill comboed with Throw Wrench and our various other 20% chance projectile finishers for extra condition cleanse and I’m happy.
We may need more to support other builds, but there is more to our condition cleansing ability than has been represented in this thread.
That is a ridiculously unreliable self cleanse. For one, it will never remove a single condition from you solo by using those projectile finishers.
https://www.youtube.com/watch?v=6q3em9s5I4c
Guild assassins back piece from NPC named Tyrian Explorer Olread
http://wiki.guildwars2.com/wiki/Guild_Assassin_Backpack (scroll all the way down)
From the guild vendor in LA. cost 5g+5 guild commendations.
https://www.youtube.com/watch?v=6q3em9s5I4c
Actually they switch around much much more then they used too. I remember when my server was green for 13 weeks in a row. I got my world completion on the character I wanted at the time simply by politely asking a commander to form up the troops and assist me.
Part of the point of world completion as I see it, is to experience the content in order to acquire the locations. They should not simply give you the location because you ghosted there. World completion is a significant accomplishment and should be earned and not handed to you.
https://www.youtube.com/watch?v=6q3em9s5I4c
We’re engineers. They could get so creative.
Gadgets:
Throw Mine could aoe cleanse 1 condition.
Slick Shoes or Super Speed could self cleanse 1-3 conditions.Turrets:
A trait for turret detonation aoe cleansing 1 condition with an ICD (possibly rolled into Accelerant Packed Turrets).
Rumble could cleanse conditions.Kits:
EG’s Healing Mist could cleanse conditions, either self or small range aoe.
MK’s Drop Antidote needs to cleanse 3 conditions.Elite:
Supply Crate could drop Antidotes as well as health packs.
Mortar’s Launch Elixir could aoe cleanse 2 conditions.Traits:
Endless possibilities. Could add it to Kit Refinement for EG or TK for instance.
For the most part, I can applaud your creativity here. To be fair though, when it comes to turrets, we already have an active condition removal in healing turret. If anything that may need to be increased to more then the amount it cleanses now, but I feel turrets shouldn’t get another form of condition removal.
I can agree that gadgets need something, as I have expressed my own ideas on that matter.
As well I could get completely behind the idea of something for kits too, as I have also expressed ideas to this. But, I feel adding to healing mist id over powered based simply on the fact that it is already a stun breaker with AoE regeneration. To have a skill break stun, heal in an AoE and remove conditions, is over the top in my opinion. I do like the idea of antidote cleansing more conditions, the problem I see with that though, is that immobilize is a condition and can completely prevent you from procuring the dropped antidote.
https://www.youtube.com/watch?v=6q3em9s5I4c
Seeing as how it absorbs the life drain only to transfer it to its master necromancer, I do not feel there is any sense of logic for it to heal itself when it is specifically designed to transfer all of its drained health to its master.
https://www.youtube.com/watch?v=6q3em9s5I4c
Listen closely; this is the important part:
We do not like Scarlet Briar!
Your not supposed to like the bad guy. As far as the comedic voice, text and behavior, I find Scarlet a charmingly enjoyable villain and very well written and portrayed.
https://www.youtube.com/watch?v=6q3em9s5I4c
I believe he wants only cosmetic look, an illusion of arrows being dragged out of the quiver,
Ahh, my mistake. In that case, I see no reason it couldn’t work to make it appear a quiver is losing arrows, but it would seem odd to see arrows continue to fire after a quiver goes empty. Just seems like an idea that is hard to justify using resources on.
https://www.youtube.com/watch?v=6q3em9s5I4c
So my encouragement to Arena.net, please cap Damage. You did extraordinarily well with conditions, so why not implement it across the board?
Umm no, just no. For starters, they did a terrible job with condition in relations to cap. By your comparison, they more players attacking the target, they less damage each should do. Personally I feel your over all idea is terribly misplaced.
https://www.youtube.com/watch?v=6q3em9s5I4c
There are no limitations to ammunition for firearms or the charges to scepters, stave’s, Foci, or any number of weapons that create magical effects. The game is scaled on the resource of time, via cool downs (with the exception of thieves ) not the resource of stockpiled ammunition or magical charges. Any change to that system would cause a need for an entire game re-balance.
https://www.youtube.com/watch?v=6q3em9s5I4c
Based on what you complain about coglin, Ranger pets should not regenerate out of combat as well, so that means they are OP ?
I am reasonably certain I never mentioned ranger pets at all. So I am going to go with, no they are not OP. As stated by Anet, they are balanced with weaponskills to acount for approximately 40% of the damage of the profession. Then again I am comparing similar working weapon skill summons and utility summons. You on the other hand are comparing a professions professional mechanic to utility and weapons skills. Not only does Anet specifically classify them differently, they function differently to there respected profession.
It would probably be best if you stuck to making congruent comparisons, rather then making accusatory question.
https://www.youtube.com/watch?v=6q3em9s5I4c
Well in that case, yes, I agree with you completely. They bought a skin, not full stat armor.
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree with Lordkrall. If they did as Shpongle suggested, any time a small force defeats a large force, the large force will report him seeking revenge. Or if players in a group get angry with a group member, they may report him out of that anger.
This is too easy to abuse. Report them and let Anet investigate. Don’t be so impatient, there are logical reasons it takes time to remove them.
https://www.youtube.com/watch?v=6q3em9s5I4c
Before it would convert 1 in 13 incoming attacks.
No, no, and no.
What it does is offer chance to remove an average of one condition in thirteen. That means it you could take 130 condition application, then have it remove 10 in a row. That is how probability works in this case. In the same not, it could convert the first 10 applications of conditions you take, yet not the next 130. The new system offers consistency.
Considering how hard we have to fight against being hosed with RnG issues in our traits, skills, and utilities, I am shocked that anyone is here segueing so hard in favor of RnG in our profession.
https://www.youtube.com/watch?v=6q3em9s5I4c
That would give it vulnerability procs, 15% chance to proc a 12s bleed, a larger explosion radius, and all in an AoE. That is way over the top.
https://www.youtube.com/watch?v=6q3em9s5I4c
One thing it is important to keep in mind, is that you can PvE on any server you want as long as it is in your region.
https://www.youtube.com/watch?v=6q3em9s5I4c
You paid 110g for a skin. How much do you think it’s going to cost to raise your crafting to 500 and then craft the armor? I’m willing to bet that it will cost more than 110g. Please don’t use the argument “I gathered the mats so I didn’t spend anything” because you could have sold those mats for the cash to not get the extra stats.
That doesn’t make any sense. If I own a million dollar home, but only have 72 cents in my cash or savings, does not make me a millionaire.
https://www.youtube.com/watch?v=6q3em9s5I4c
Right, so if implemted correctly they would not effect the meta.
You mean other then how it would cause me uneccissary lag in huge doses and work counter to the quick travel philosophy?
You both missed the part of my post that says that I do understand what you mean about players repeatedly posting about the same thing, but when it has thousands of views it is a different story.
Okay, see now I have trouble taken you seriously. Your not even being remotely reasonable at this point. To assume you can equate view count of a thread to those in favor of its demand for a negative change in game is ludicrous.
https://www.youtube.com/watch?v=6q3em9s5I4c
Turrets regenerate health and so do pets.
No they do not.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yup, you got me, I am completely in favor of some encounters excluding small groups. Sorry if you dislike that. If I concede here, the next thing I will be fighting is the thread in which the OP will be crying fowl over Tequatl, demanding they make it kill able by his personal group. These encounters offer gear that we have limited access to, because they are only found in temples. Thus I feel that the encounter should reflect that in difficulty.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yeah, it seems a bit one sided to want some necro pets to regenerate health when turrets, illusions, spirit weapons, elementals, and spirits do not.
https://www.youtube.com/watch?v=6q3em9s5I4c
Interesting Hippocracy there Bevillian. It is okay for him to make the stament “mounts are cool”, but when I state “no they are not”, you presume you can suggest I am trying to speak for everyone while ignoring his similar comment.
by the way, Just because the same posters repeatedly making and pos on “mount” threads over and over, does not equal popularity. It simply displays the pattern of the typical forums vocal minority.
You seem quite sure of the outcome of something that hasn’t been implemented.
Umm, no. I am quit sure it is a proven fact that mounts contribute to lag for one. Mostly I am just quit sure of my reasons not to implement something that goes against the fast travel philosophy. Which is the games original philosophy. Thus I do not concede to changing a game concept and philosophy for the sake of the vocal majority.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
And make it where there’s an option that only guildies can see. Because sometimes you just want to run with guildies without pugs pugging everything up because they aren’t on ts.
For the love of Pete, yes.
https://www.youtube.com/watch?v=6q3em9s5I4c
As it is easy to guest, I do not really care if your feel your server has population issues, even though I believe your server has plenty to do the encounter, but that it more of an issue that the culture of your server is to avoid it for whatever reason. The entire rest of the game should not be punished for it.
The rest of us should not be punished simply because the majority of your server simply avoids certain encounters. Seems to me it is more elitist to expect encounters be changed to meet your specific personal need then it is for me to request they be left alone to the vast masses who enjoy that they need more then your personal group.
https://www.youtube.com/watch?v=6q3em9s5I4c
Mounted Combat isn’t something thats totally impossible.
Your assuming everyone wants to be unoriginal and copy other MMOs with mounts. I do not want mounts, nor do I feel the majority wants mounts. I feel the vocal minority needs to get over it and stop trying to put get this horrible idea implemented.
Mounts are cool
Umm, no. No the are not cool. Mounts are simply more graphic material for servers and PCs to process and a very pointless reason to cause more lag, amoungst other things.
https://www.youtube.com/watch?v=6q3em9s5I4c
By T3 are you referring to T3 cultural armor? Because Exotic armor was the top level armor not T3 cultural. It is simply a skin. Either way, claiming it is “best looking armor in the game” is subjective at best, but because you feel it looks nice, is no excuse to they should revamp the game mechanics just to suit you. Again these seems very selfish.
https://www.youtube.com/watch?v=6q3em9s5I4c
I disagree. Coated bullets was not OP with a 4s bleed in my opinion. Pericularly since the AoE explosion did not trigger the bleed.
Warrior MH sword (sever artery) is AoE and has a 8s bleed, and appearently it is not seen as OP.
https://www.youtube.com/watch?v=6q3em9s5I4c
Nah, I disagree with this idea. And whats one good reason you “shouldn’t” have to transmute it like the rest of us are required to do with gear looks we like? Seems to me your asking for a in game change simply so you personally do not need to transmute them or put the effort in for ascended gear that the rest of us do. Seems like a fairly selfish request to be totally honest.
https://www.youtube.com/watch?v=6q3em9s5I4c
Browsing around i’ve heard good things about Jade Quarry
I am on JQ and love it. Garnished toast is an okay server. Although in WvW we do defeat them by a very strong margin when pitted against them. Blackgate is also a strong choice. I know this does not represent their community as a whole, but in my experience, they do have very many players that seek out exploitable locations that allow them to glitch with specific areas of flawed terrain locations that make them invulnerable. Again, I know that those players do not represent the community as a whole, but I have witnessed so many players doing it when we battle them, that it has given many players a bad opinion of the server as a whole.
https://www.youtube.com/watch?v=6q3em9s5I4c
Henestly, it really depends on what your going for. Personally i try to mesh my gear a traits toward a focused goal on how I want said character to perform and function in various combat situations.
https://www.youtube.com/watch?v=6q3em9s5I4c
I disagree. I feel it should be content gated to more then one group. You may not like it, but that is how I feel about it.
https://www.youtube.com/watch?v=6q3em9s5I4c