Did you not read the part where I said yes it was my fault for not stating it was sPVP and that I didn’t see the OP’s reference to WvW?
Not sure I follow you here. Perhaps your reading intent into my post that is not intended.
Second, the dishonest claims was not in reference to your stat comparisons (which I have not seen) but your strawman of losing in WvW using a power build to a condi build. But like I said before, I can forgive that since I didn’t realize this was WvW when I first posted.
Help me understand then, if you not losing to condition builds as your stating here that your not, and you have no damage comparisons that show dire gear builds out damaging power builds, why are you continuing to post about it?
I said I wished that conditions took longer to do their damage than they currently do now and you respond with “DATS HOW CONDIS WORK NAO!!” I’d like condis to do even more damage but over a longer time resulting in potentially bigger DPS than direct damage but only if they last the full duration. But I’d also like there to be more condition removal to compensate and to encourage even more active play instead of condition builds just using firing and forget type of playstyle.
That is not what you said……what you actually said was…..
conditions should do more damage than direct damage but over a much longer period of time.
You state specifically that “conditions should do more damage than direct damage”, you did not state you want condition damage to tick for longer then it does now. You said you want it to do more damage over time then direct damage. You worded it extremely poorly if you were meaning that you want condition damage to last X amount of time compared to what condition damage last for now. Yet you chose to blame anyone who takes it as you posted it………….Anyway………I don’t agree with this idea. Condition damage is already slower to stack and kill. In WvW this becomes more obvious in larger group fights, such as when you have an Engi or two standing mid ranks using fumigate, Guardians using save yourselves, warriors using shake it off and war horns, the list of misc. ele AoE cleanses, and the list goes on and on and on. Coordinated groups negate conditions down to nil as it is in WvW. I believe your suggestion would only make it worse.
sPVP =/= PVP.
PLAYER VS PLAYER. WvW involves player vs player, but maybe you forgot that while pounding on doors. I even specifically stated Conditions are in a good spot in spvp, read next time.
WvW is a distinct game mode name. PvP is a distinct game mode name. Do not blame everyone else when they adhere to that while you use varying terms. That makes the confusion your fault, not anyone elses.
Stop trying to start fights, and link the threads with math. There can’t possibly be math on every single build on every single profession, making any math there is inherently flawed as it leaves stuff out or assumes everyone likes to fight in vacuums, without blocks, without heal skills, and without condi removal. I looked through this entire subforum and none of them had any solid evidence as you’re suggesting. And no kitten, Dire isn’t OP on every profession.
If you agree Dire isn’t OP, then why are you attacking me for disagreeing with the OP? Apparently when someone disagrees with you, they are trying to start fights. When you make references to the wrong game mode it is everyone else fault.
You very specifically demand that they remove certain condition food, without providing any numbers. You again demand they remove a whole armor set without providing any numbers. Then you demand that I re-post existing numbers. A bit hypocritical don’t you think?
I’m not saying that someone in full Dire will do tons of damage, but neither will someone in full soldiers. It’s the fact that a condition player who, assuming they need crit chance, can gain 2-4k health just by mixing in a few dire pieces. Power specs that utilize crits can mix in soldiers pieces for the same benefit but at a MUCH greater cost to their damage. That is what’s broken with it.
You are mistaken. If they mix in dire gear, the damage is still lesser then a power spec soldiers wearer mixing in knights gear. In both cases they swap out some health pool for critical chance. Where is the MUCH greater cost?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by Moderator)