Showing Posts For coglin.1867:

Condition builds feedback

in Profession Balance

Posted by: coglin.1867

coglin.1867

Did you not read the part where I said yes it was my fault for not stating it was sPVP and that I didn’t see the OP’s reference to WvW?

Not sure I follow you here. Perhaps your reading intent into my post that is not intended.

Second, the dishonest claims was not in reference to your stat comparisons (which I have not seen) but your strawman of losing in WvW using a power build to a condi build. But like I said before, I can forgive that since I didn’t realize this was WvW when I first posted.

Help me understand then, if you not losing to condition builds as your stating here that your not, and you have no damage comparisons that show dire gear builds out damaging power builds, why are you continuing to post about it?

I said I wished that conditions took longer to do their damage than they currently do now and you respond with “DATS HOW CONDIS WORK NAO!!” I’d like condis to do even more damage but over a longer time resulting in potentially bigger DPS than direct damage but only if they last the full duration. But I’d also like there to be more condition removal to compensate and to encourage even more active play instead of condition builds just using firing and forget type of playstyle.

That is not what you said……what you actually said was…..

conditions should do more damage than direct damage but over a much longer period of time.

You state specifically that “conditions should do more damage than direct damage”, you did not state you want condition damage to tick for longer then it does now. You said you want it to do more damage over time then direct damage. You worded it extremely poorly if you were meaning that you want condition damage to last X amount of time compared to what condition damage last for now. Yet you chose to blame anyone who takes it as you posted it………….Anyway………I don’t agree with this idea. Condition damage is already slower to stack and kill. In WvW this becomes more obvious in larger group fights, such as when you have an Engi or two standing mid ranks using fumigate, Guardians using save yourselves, warriors using shake it off and war horns, the list of misc. ele AoE cleanses, and the list goes on and on and on. Coordinated groups negate conditions down to nil as it is in WvW. I believe your suggestion would only make it worse.

sPVP =/= PVP.

PLAYER VS PLAYER. WvW involves player vs player, but maybe you forgot that while pounding on doors. I even specifically stated Conditions are in a good spot in spvp, read next time.

WvW is a distinct game mode name. PvP is a distinct game mode name. Do not blame everyone else when they adhere to that while you use varying terms. That makes the confusion your fault, not anyone elses.

Stop trying to start fights, and link the threads with math. There can’t possibly be math on every single build on every single profession, making any math there is inherently flawed as it leaves stuff out or assumes everyone likes to fight in vacuums, without blocks, without heal skills, and without condi removal. I looked through this entire subforum and none of them had any solid evidence as you’re suggesting. And no kitten, Dire isn’t OP on every profession.

If you agree Dire isn’t OP, then why are you attacking me for disagreeing with the OP? Apparently when someone disagrees with you, they are trying to start fights. When you make references to the wrong game mode it is everyone else fault.

You very specifically demand that they remove certain condition food, without providing any numbers. You again demand they remove a whole armor set without providing any numbers. Then you demand that I re-post existing numbers. A bit hypocritical don’t you think?

I’m not saying that someone in full Dire will do tons of damage, but neither will someone in full soldiers. It’s the fact that a condition player who, assuming they need crit chance, can gain 2-4k health just by mixing in a few dire pieces. Power specs that utilize crits can mix in soldiers pieces for the same benefit but at a MUCH greater cost to their damage. That is what’s broken with it.

You are mistaken. If they mix in dire gear, the damage is still lesser then a power spec soldiers wearer mixing in knights gear. In both cases they swap out some health pool for critical chance. Where is the MUCH greater cost?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by Moderator)

Condition builds feedback

in Profession Balance

Posted by: coglin.1867

coglin.1867

Please show me this vacuum where those calculations actually play out in a pvp setting, I’d love to bring my pve guardian there.

Please show me where 40% condition duration food or Dire gear are in the PvP setting? Read the OP. This is not a PvP topic. Even if we assume you meant WvW, it has been established for some time now that in most cases direct damage in soldiers gear easily out damages condition builds in dire gear, your jumping in late to the game disputing the established facts. Wouldn’t that put the burden of proof on you sir?

As well, do you really feel a guardians condition damage is more then a guardians direct damage?

As for WvW, the comparison for every professions damage capability in Soldiers gear compared to Dire gear has been displayed and explained in detail in 7+ threads. If folks would stop remaking and remaking this exact thread over and over, we would not have to keep explaining those just getting into a very old discussion.

looking through this sub forum alone, I count 17 threads on this topic that have been posted on in the last 7 days.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Condition builds feedback

in Profession Balance

Posted by: coglin.1867

coglin.1867

Remove/nerf the +/-40% condition duration food. Seeing as the +duration food for individual conditons is 15%, +/-10% duration seems fairly balanced. (Honestly I wouldn’t even use it at that point, I’d probably swap to 66% chance to steal life on critical hit, though the food definitely needs to be changed)

Remove dire. It’s a VERY stupid armor set. I feel tanky as hell in just Rabid (some rabid/apoth trinkets, I sit around 350 healing power)

That doesn’t make any sense due to the fact that the damage numbers presented in previous threads on this topic show that in most cases, Soldiers gear out damages dire gear. More specifically, in the case of the Engineer (since you mention it), Dire gear with bombs or grenades must have 50% condition duration or better to do equivalent damage to Soldiers gear. So I am struggling to see what facts your using to support your statement. You do specifically use the term “feel” when mentioning the damage. That appears to be a common problem lately in these repeatedly popping up threads about conditions and dire gear. Frankly, it is better for everyone if we simply use proof, facts, mathematical comparison, or any form of standard metric over “feel”.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition builds feedback

in Profession Balance

Posted by: coglin.1867

coglin.1867

They are running rampant, conditions are stacked faster than you can remove them. these builds sit with more hp than you, more defense than you, and the classes using them have stuiped amounts of eascpe, control, hides, clones, mobility.

Prove it. Lay out some numbers comparing power builds compared to condition builds for each class. One of two things will happen. You will see the numbers, realize how incorrect your statements are, and drop it, or you will post them and prove my point.

I love it. Screams at people for not stating facts but then makes up a false claim to misrepresent other poster’s position. I don’t play WvW I play sPVP and my main is a mostly condi engi. I’m not here complaining to “get the higher damage of the two”. Got any more dishonest claims? But hey I guess it’s partly my fault since I didn’t realize the OP was talking about dire gear and hence WvW.

I screamed? When did that happen? Dishonest claims? As I have multiple threads that very literally chart out direct damage in Soldiers gear compared to condition damage in Dire gear, I have to say I have proven my points in previous threads.

Interesting reply you make though. I simply ask you to provide a some simple damage number comparisons to support your claims, yet you chose to avoid any actual damage comparisons and make personal attacks. That in itself says a lot about your opinion of the weakness of your argument.

So yeah, I was talking about sPVP where direct damage is potentially lower due to crit damage being lower than in PVE and WvW. There is no dire gear in sPVP so I know whatever “mathematical comparisons” you have don’t apply to sPVP. So enlighten me if you have these mathematical facts for sPVP as well.

This is where you are confused my friend. First off, you never mentioned sPvP, so If your unhappy that this is not a discussion about sPvP only, well, that is your fault. I on the other hand did specify WvW in my post.

Also, I’m not even really asking for a nerf on conditions. The way I see it, conditions should do more damage than direct damage but over a much longer period of time. This should reward players who remove conditions right away and punish those who don’t. But the thing is that currently there aren’t a lot of condition removal but the conditions do their damage really quickly. It just doesn’t feel that much different than direct damage. Hence why I suggested that duration should be lengthened but overall damage be the same as it is currently.

Do we play two different games? Last time I checked, What you describe here is precisely how conditions currently work. You are mistaken about condition removal. There is a fair amount of it. The issue is, that players do not like to spec specifically for it, yet they want to complain about. To be fair, some professions lack in this area more then others.

maybe it it outdamges them if you are hitting a dummy, but in the active, moving dodging, aegis knockdown game we are playing They basically do a lot more dmg than a power build can muster in the same time period versus an active opponent. also the dmg is completely unmitigated.

This post is kind of self contradicting. You do realize that “moving, dodging, aegis, knockdown” negate conditions from being applied? Both forms of damage are negated precisely in the exact same way in the perimeters your mentioning.

Sometimes I sincerely wonder if some of the games population just truly do not understand how the mechanics of the game work when I read post of this nature. The fact that this must be explained is disheartening.

It’s all about telegraphing. The vast majority of conditions are either applied through autos or though poorly telegraphed attacks, which makes dodging them far less effective.

How are they less telegraphed? Since the Engineer was mentioned a few times, lets use them. Pistols, grenades, and bombs are the main forms of condition damage on an engi. If you do not call the lob time of grenades or the fuse time of bombs a tell, then I do not know what is.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by Moderator)

Condition builds feedback

in Profession Balance

Posted by: coglin.1867

coglin.1867

They are running rampant, its getting old a tiresom fighting someone with 3k+ armor 25k+ hp while dealing insane brust spikes with conidtions. You’r trying to nerf berker? look at conidtion damge frist, remove dire set.

You need to understand the ANET methodology.
Users: Condi damage is too high
ANET: Sounds good. Let’s nerf direct damage.

You two appear to have either very little knowledge of conditions, or very little experience with them, or both. Take any given professions condition build in dire gear and then take the same professions power build in soldiers. Compare the damage, and Soldiers out damages dire by a fair bit. The only exception may be necros.

My whole issue with condis is that they kill too fast..

Based on what fact? See above

Every post I see complaining about condition DPS always appears to be completely absolved of fact, and everyone seems to exert their personal opinion as if it was remotely true.

It has already been clearly established that Soldiers gear builds out damage dire gear builds. There are many threads where players have posted damage numbers in a side by side comparison to demonstrate the fact.

Thus based on most of the complaints here, they need to nerf direct damage. That is, assuming your attempting to get the higher damage of the two nerfed. Otherwise, you need to actually be aware of which one of the two actually has more DPS then the other

Most of the complaints here are uneducated jokes. It is a mathematical fact that the 3k armor+25k hp+Direct damage does more DPS then 3k armor+25k hp+Condi damage. Perhaps before some of you spam the forums with a complaint, It might be advisable that you learn some actual facts on the subject rather then base your complaints on unfounded opinions of the times you were killed in WvW.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Why am i not surprised? (PSA)

in Engineer

Posted by: coglin.1867

coglin.1867

They probably don’t last very long. The med kit ones only last like 60-90 seconds.

In addition, if you’re dueling in wvw there are plenty of other ways to cheat. Have a thief or mesmer friend be in stealth and giving you buffs and boons.

Last I checked it was 45 seconds. But yeah I would assume as you did, that they would have the same duration as the med kits, med packs.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

I had expected to see someone try to nitpick what I said, but it seems you completely missed the part where I said the troops you lead at certain points have better weaponry, or are you going to tell me the pact “grunts” have had better training specially made for their weaponry, considering the pact was just created
Nice try though.

What is there to nitpick, when the basic premise of your point doesn’t really even make sense? So to try to bring logic to your illogical question, what weapons should the engineer be using in your opinion? Clearly we are going to have to take a different route to the path of understanding here. Because I am not seeing any actual comments from you that support a logic that our weapons are archaically, as you keep claiming, that they need to be cast aside for some more futuristic technology.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

Actually, this is specifically what determines when a weapon is made obsolete.

Sticks and stones became outdated when the bow and arrow arrived. Sure, they have their place, but the bow and arrow introduced ranged combat, effectively changing the face of war.

LMAO, You my friend have an odd concept of out dated. As well, you do not know jack squat about war or combat. In the very early 90s I was deployed to the gulf. Do you think no one used a knife there, just because guns exist? Just because a more advanced technology exist does not make everything else obsolete. How long has laser technology existed? Do you know why everyone doesn’t carry a Mega laser in combat in Tyria?

The first gunpowder cannon made traditional armor outdated and ineffective. Cultures and armies were forced to adapt or die.

That’s nice, but what does this have to do with anything? You sure have a loose definition of out dated. It doesn’t mean “Ancient”, it doesn’t mean useless.

The A-bomb changed the notion of war and diplomacy. The Cold War existed because of what happened in 1945.

Feel free to get back on topic at any time. Although the atomic bomb is completely irrelevant, It has been around how long? Yet every military in the world is still chalk full of combat engineer, rifles, pistols, grenades, bombs, and mines. I have even served along side some foreign military engineers that are still called “sappers”. Care to tel them they are out dated? No, because you do not even know what it means in the case of battle as it seems.

Drastically advancing military technology makes old weapons outdated very fast…as fast as your armies die. And I’d say a 200 foot tall metal marionette than charges a floating laser that can instantly kill everyone in an entire zone makes kitten near every one of an engineer’s weapon outdated.

That doesn’t make sense, You appear to be confused as to what out dated actually means. It does not mean obsolete. And if you would actually read the title of this thread, you might even realize we are talking about “ancient” not out dated.

So she created a second rate marionette, that me and several of my friends with bow & arrows, hammers, swords, shields, maces, axes, and torches, walked into and destroyed. Clearly it was so highly advanced……….If engineer equipment is so “ancient”, why does every other profession we fight against use significantly lesser technology then us?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

1. Engineers do use magic (new heal skill, clearly more asuran)

There is a difference between conjecture & assumption and fact. As Engineers “shun” magic. I call shenanigans on your statement there.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

want old juggernaut back

in Engineer

Posted by: coglin.1867

coglin.1867

Honestly, I only see two ways to get stability attached to this kit, that I feel would bot be reasonably balanced, and that Anet might actually go for.

1. Change the kit refinement option for the FT to give “5s of stability” when swapping to this kit, rather then “fire shield”

2. Change “Incendiary Ammo” to “Juggernaut” and have it grant 5s of stability on the same 60s recast.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Feature Build Balance Preview

in Profession Balance

Posted by: coglin.1867

coglin.1867

Whine, whine, whine, that’s all you Rangers do. Next thing you know you’ll be asking for a working class mechanic, or viable AoE, or decent active condition removal, or non crappy ranged options, or valuable group support abilities.

I am curious, how are the ranger AoEs not “viable”???

Why is healing spring not a active condition removal???

What about the ranged attacks makes them crappy???

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

Stop comparing in-game examples to real life technology when gauging how ‘advanced’ our Engineer tech should be now. It doesn’t work. It’s just bad. You can’t compare ‘ancient and arcane magics’ in one line and then move onto referencing current day pharmaceuticals in the next.

I am not comparing in game technology to real life. I am comparing how things in combat in both the game world and ours compare, by showing how some items never go out of use with new technology, such as fire arms. It does work, because technology does not always cause fighting techniques or implements to go out of style.

People are arguing that in terms of lore, a precedent has been set and that the issue is that it’s not in any respect retroactive. It’s like, have we not heard of reverse-engineering before? What Scarlet has been using the entire time?

What does reverse technology have to do with anything in this situation? Just because Scarlett has mechanical or robotic minions does not mean that fire arms, grenades, or bombs are “ancient”. Like it or not, it takes more then that to push explosives into what will be considered “ancient” in game.

(And this is beyond the point but I’ll address this: if you think that the government(s) of the world have disclosed the full extent of how advanced the technology in their possession is, you’re kidding yourself. Truly.)

And your making my point here, thanks. I was very clear already, in pointing out, that just because in game or out, that a advanced technology exist, does not by default, make current weapons “ancient” as the OP is suggesting. Hence my comparison to the real world.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

As far as Scarlet goes, just because one evil genius has invented or created something advanced, doesn’t by default make every thing else in the world out dated.

Way to go missing the post right above you and ignoring the fact that “pact” weaponry is far superior, but i guess there is no good retort for that one huh

Wait, what? What point did I miss? What part of my post says anything about the pact not having some advanced weaponry? I never even mentioned them.

My post simply encompasses the fact that comparatively, nothing the engineers use is particularly out dated. Especially when you figure in the fact that engineers avoid and dislike magic, and some of the assumed technology in the game is actually magi-tech. Which makes it not so technical as magical.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

How do YOU stay alive?

in Engineer

Posted by: coglin.1867

coglin.1867

Just to add a few things to your list.

When I was new, I found putting at least 10 into alchemy for “self-regulating defense”. I still use it occasionally now. It is a great “set and forget” trait. This works great in situation where you may not even have realized your that low on health. Then when you transform, you have a few seconds to prepare to use another skill to get out of danger. I have always used rocket boots, and in WvW once this trait procced, I could spam the key rocket boots was attached to, and be well out of danger.

My personal favorites are rocket boots, and slick shoes. Slick shoes meshes great with bomb kit builds. I am currently using a full celestial gear (ascended trinkets, armor, and pistol, still working on weapon smith for the shield.) , runes of the traveler, sigil of generosity and sigil of battle.using Slick shoes, rocket boots, and bomb kit, with the “self-regulating defense” trait. It is great survivability with so, so direct damage, but solid condition damage. A really fun build to play with a group of friends. I have discovered I love sigil of generosity. It has duel benefits. One, it clears a condition from me every 10 seconds when in battle. Two, it gives an enemy the condition. Adding to my damage out put.

Protection Injection + Stabilized Armor. If your having trouble with opposing CC, this gives you 33% damage mitigation while under any control effect, while giving you 55% damage mitigation when you are knocked down or stunned

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Our technology is ancient

in Engineer

Posted by: coglin.1867

coglin.1867

Outdated technology? Seriously? Outdated compared to what? Compared to the arcane and ancient magics of some other professions?

I see entirely too many hypocritical names on this list who posted on the “I demand we have hammers” thread, or in the threads in which you discussed how you feel we should use maces or bows. As if that is some grand demand that will further our technological advance. Either way, it is laughable to see posters complain about there inaccurate perception of the professions technology level after demanding we be permitted to fight with dark age weapons.

So what is so ancient about our technology again? We have James bond style rocket boots and slick shoes. We have rifles and pistols far ahead of today’s fire arms, that can fire completely different rounds.

We have turrets that all though their traits are all buggy, work better and completely unmanned then anything current governments make.

We have elixirs that surpass today’s pharmaceutical developments.

The hobo sack is no different then what our current military soldiers wear on the march, so although they may be a bad aesthetic in game, to claim they are an “out dated joke” is a bit uneducated of a statement.

We have ruffles that can fire nets, slugs, and spread shot.

We have laser technology today.Just because every Johnny Comelately doesn’t have one, does that mean what they do have is out dated. Similarly, just because something exist in game in rare and limited situations, doesn’t mean everything else is out dated.

As far as Scarlet goes, just because one evil genius has invented or created something advanced, doesn’t by default make every thing else in the world out dated.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

They should make gadgets a form of signet.

in Engineer

Posted by: coglin.1867

coglin.1867

Personally, I would rather not not see a trait that is an all encompassing condition removal with the use of gadgets.

Rather I would prefer to see some of the skills themselves, added to or adjusted. I think rocket boots are in a really good place. They are mobile, they do condition damage with the tool belt skill, and they break immobilize.

Slick shoes are not bad, but are so specific in there action, with such a long cool down that they are often hard to take because of the comparable options. They need to make trait to give super speed some stability. In my opinion it fits the them, and a great many stun breakers across the board have stability.

As well, I would like a trait or just a flat out change to utility goggles to make the tool belt skill, analyze, into “gas mask” which would remove a conditions on use. Personally I could find much more value in that then having 10 vulnerability on a long 30s cool down.

Since they lowered PBR’s cool down, I find it to be solid at what it does, and useful in a few build I use. I do not see much alternative purpose for it at the moment.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: coglin.1867

coglin.1867

The condition duration increase/decrease is literally 4 times stronger than it should be….

Actually this couldn’t be farther from the truth. You might want to actually check a fact occasionally. The numerical value of most skills damage shows that condition builds require 50% duration increase to actually keep up with the total damage of direct damage builds. If you wish to test this, make a condition build for every profession in dire gear. Then I will make one for you in soldiers gear. The DPS in 94% of the comparisons will show you that the direct damage soldiers builds will out damage the condition dire build. These comparisons have already been calculated and posted on previous threads. If your going to claim otherwise, you should show something to support it, Because the other side of the argument has already displayed facts disputing your claims, it is hard to take you seriously.

To nerf the food, they will have to buff the duration of condition duration runes to compensate. Play tests show that each professions does significantly more damage in soldiers gear then in dire gear. Condition damage builds need 50% minimum to try to equalize the damage.

The funny thing is, generally condition builds don’t touch power builds damage, yet because conditions feel annoying, it bends your perception away from the actual numeric facts.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

They should make gadgets a form of signet.

in Engineer

Posted by: coglin.1867

coglin.1867

  • Gadgets: Cure conditions on yourself.

You know, I read this, and I want to believe it doesn’t sound right, because it feels as if it doesn’t thematically match. BUT, then I look at “cleansing ire” giving warriors the ability to clear conditions, which to me seems thematically absurd, and I think why not allow use to have the same.

wrong

Nothing here says that signet is magic nor engineer does not use magic. Otherwise, how will you explain Asura Engineers that uses magi-tech?

I love how I am simply making an honest attempt to educate, and the folks such as yourself, turn your nose up, and blatantly claim those of us who do know are, wrong. Simply because you do not know the facts yourself. Apparently, you assume it cannot be true, simply because you just do not know, and prefer to promote misinformation. You simply could have PMed me and easily asked for any source to the facts, then I could have directed you to the wiki page or any of the 4 interviews in which a dev such as Jon Peters ( in one of his gamespot interviews) that engineers dislike magic and use purely Charr technology.

Here is a link to the facts of signets being magically imbued with magic, and the fact that engineers do not use signets for that reason.

http://wiki.guildwars2.com/wiki/Magic#Professions_and_magic

http://www.squidoo.com/guild-wars-2-engineer

Now I am fairly certain nothing the engineer uses is magi-tech, but that it is all Charr technology. And do you have anything to back up your claim that we do use magi-tech ? What do engineers as a profession, use that is magi-tech? What sources suggest that said, used engineer skill is magi-tech???

Asuras can use magi-tech as a racial. The profession is irrelevant.

First source says signet can boost abilities or channel simple spells. It does not mean boosting abilities is explicitly a magic. Nor the source say signet is magic.

Third party source is not a viable source.

I copy/pasted the quote from my source. Which is the same wiki you were linking to claim I was “wrong”. Just accept that it is a fact of the profession that they shun and shy from magic. It delves more into this in Charr lore.

http://wiki.guildwars2.com/wiki/Magic#Professions_and_magic

“Of the heroic professions, all except engineers (whom shun it) and possibly warriors utilize magic in a commonly recognizable form.

The fact that it goes against the lore is more then enough reason for me or anyone else, to be against signets, because we enjoy the professions refusal to use magic, and desire it see it stay that way. It is a perfectly reasonable argument. One that is supported by precedent and fact. You on the other hand have yet to show a single fact, but make unfounded claims, and simply label everyone who uses fact as wrong simply because you desire otherwise, That is not a reasonable argument.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

They should make gadgets a form of signet.

in Engineer

Posted by: coglin.1867

coglin.1867

wrong

Nothing here says that signet is magic nor engineer does not use magic. Otherwise, how will you explain Asura Engineers that uses magi-tech?

I love how I am simply making an honest attempt to educate, and the folks such as yourself, turn your nose up, and blatantly claim those of us who do know are, wrong. Simply because you do not know the facts yourself. Apparently, you assume it cannot be true, simply because you just do not know, and prefer to promote misinformation. You simply could have PMed me and easily asked for any source to the facts, then I could have directed you to the wiki page or any of the 4 interviews in which a dev such as Jon Peters ( in one of his gamespot interviews) that engineers dislike magic and use purely Charr technology.

Here is a link to the facts of signets being magically imbued with magic, and the fact that engineers do not use signets for that reason.

http://wiki.guildwars2.com/wiki/Magic#Professions_and_magic

http://www.squidoo.com/guild-wars-2-engineer

Now I am fairly certain nothing the engineer uses is magi-tech, but that it is all Charr technology. And do you have anything to back up your claim that we do use magi-tech ? What do engineers as a profession, use that is magi-tech? What sources suggest that said, used engineer skill is magi-tech???

Asuras can use magi-tech as a racial. The profession is irrelevant.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

Condi Engie, Rebalance Condi for PvE?

in Engineer

Posted by: coglin.1867

coglin.1867

Stacking: all player group together in a corner which causes all mobs to cluster together as the mob approaches the tightly grouped player. See queen spider run.

Your post doesn’t seem to match my post since I am not talking about condition stacks.

Ha ha, it does if you misread it as I did. Being this is a condition thread, I interpreted your use of the term “stacking” in the reference of condition stacking. I guess thats what happens when folks veer off topic.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Condi Engie, Rebalance Condi for PvE?

in Engineer

Posted by: coglin.1867

coglin.1867

Since most suggestions is about reworking dungeon More than fixing engineers, the best solution is to fix stacking so it isn’t easy mode anymore. Make it easier to not stack than to stack.

That is a horrible solution. Direct damage can and will out do condition damage builds. Why should condition builds be forced to have more difficulty doing damage over a direct damage build?

If your suggesting condition builds are easy mode damage in PvE, then you really need to make a build of max condition damage and play it in all aspects of PvE, then make a full direct damage build. Trust me, you will change your tune.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The engineer is in a decent place right now

in Engineer

Posted by: coglin.1867

coglin.1867

Game still needs diminishing returns on cc and conditions.

Personally, I cannot even fathom how someone could consider this reasonable. Maybe, just maybe in the context of CC alone, but how can you apply any sort of reasoning to stating that my burns, poisons, and bleeds, should be completely invalidated because some other guy or group of guys with those condition just hit you?

That is just like suggesting that once you get hit with a direct damage attack, that the next one that hits should be diminished.

But for the same reasons, why should my glue shot, net shot, glue bomb, or any other CC skill I have become invalidated because you got caught by my group and all of us tossed in our CC to prevent your escape.

If you do not want 5 players worth of CC stacked on you, then don’t be unreasonable enough to run solo past a group, then complain when they all used skills to prevent your escape so they can beat on you.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: coglin.1867

coglin.1867

40-50 days for a full celestial set + almost a thousand gold …..

You’re being really lazy if it takes 40 days for you.

Look, if, you want to have a problem with that other guy, you take it to PMs. But it is extremely reasonable to take 40 days to make the charged quartz for the set, considering you can only make one per day. Do not insult the rest of the player base because you cannot control yourself in your personal issue with that other guy.

I cannot say for the money though. I horde mats, and tend to wait till I have collected what I need to make something. But, it is a time gated gear, that takes a lot of gold worth of mats.

Because of the time investment, as well as mats or gold investment, I can understand the concern to make sure the gear keeps its value in its use. I for one know I would be very agitated if I lose more value then I feel I should in my full set of it, at least in how it compares to other gear sets now versus how it may compare after the change.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

To many posters appear to me to be trying to make this a RTL discussion. The devs broke that skill by trying to creatively solve what they felt was a problem. I credit them for trying a new idea with it, but it failed. there is no reason to break other professions skills the same way.

Others I see offering idea that over complicate the situations. There is no reason to try to out think your common sense.

All of these weapons skills need to work the same, and simply require a target in range, as I said originally. I mean this only in the case of skills that, as of now, have no targeting requirement at all. I specify this, because skills like whirlwind attack have ground targeting requirements.

Ok, then replace all teleport skills with leaps/charges and give them same double-CD mechanic. We want to be equal, right?

Why would you want to do anything with teleports? They already have ground targeting requirements.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Survey] Worthless abilities

in Profession Balance

Posted by: coglin.1867

coglin.1867

As you have notice, I rely on post to in this thread in order to decide what is the major issue with a certain ability, because it would be too much effort to make an investigation for every singly suggetions in all related subforums.

I appreciate what your trying to do, but all this says to me is that you are aware the concept of this thread is flawed, and that because of the efort it would require to counter it, you will go ahead and support the spread of mis-information based on the random single angry and uneducated poster.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Survey] Worthless abilities

in Profession Balance

Posted by: coglin.1867

coglin.1867

[Engineer]

  • Personal Battering Ram – Balance issues

Are you offering any information as to how you cam to the conclusion that something has bugs or balance issues?

On some of these topics you have one poster mention a skill and then you add it to the list. Doing this makes for a counter productive thread.

Personal Battering Ram for example has no issues. It does exactly what the tool tip says, and is used in multiple builds. Then, just because someone comes here to complain, you drop it into the OP do to one poster, whose personal opinion counters general consensus.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Feature Build Balance Preview

in Profession Balance

Posted by: coglin.1867

coglin.1867

Hello Karl,

instead of finetuning skills for engi kits like the toolkit which is essentially at a strong spot and even box of nails had its moments I would like to see you focuss on certain underused utility skills that are not kits like:

  • Personal Battering Ram (aka bad flamethrower)
  • Utility Goggles (aka bad med kit)
  • Elixir C (aka worst condition removal of engi despite being mainly that)

For example I would like to see:

  • Personal Battering Ram removing conditions in some way so that it opens up competitive gadget builds
  • Utility Goggles getting a better toolbelt, longer Fury duration or a tad more immunity
  • Elixir C getting cooldown cut by half but only converting 2 conditions

All of your “aka” references make absolutely no sense. Sorry, but it is true, and I had to get that out of the way

I cannot say I agree with your idea for PBR. Personally, I feel we need to at least make an attempt to make changes that thematically make sense. Actually I feel the skills is great. The recast isn’t bad. it and the tool belt skill is solid damage. It works great with Static Discharge.

The goggles on the other hand appear to me as a good way to add your gadget condition removal. Just take the Tool belt skill and change it to Gas Mask. Give it a lower cool down then Elixir C, yet do not have it convert the conditions, only cleanse them.

Asking for Elixir C cool down to be cut in half doesn’t see reasonable. Possibly cut it down by 25%.

3 Ideas:

  • Improving dmg from flamethrower maybe by 15% additionally? (as it is weak now)
  • Elixir X should have tornado only and increased time to 20s
  • Healing elixir grants protection not randomly.

This 3 small changes would make eng a little bit more interesting to play, as it is NOT IN GOOD spot right now ( I dont know where this idea came from).

No, they do not need to increase damage to the Flamethrower. They need to increase the damage to Flame Jet. The rest of the skills are okay. It is simply the Extremely weak Flame Jet auto attack with its long cast time that is the problem

Elixir X does not need to to become strictly either of those skills. It does need the RnG removed. RnG is horrible enough in skills, but much worse so on an elite. Personally I prefer to see it as an altogether new buff, unique to the engineer.

Perhaps change Elixir X to — Drink a stimulating elixir gaining stability, fury, and might for 20s.

As for Elixir H, I agree with you on that one.

  • Mortar.
    Name one part of it that does work as intented. There has been a lot of constructive feed back, so where are we on this matter?

[Pve]

  • Scaling with ascended gear or any stats at all is not very common among our utility and elite skills. What is your opinion on the hobo sacks issue? Some people even claim to recognize toilet paper attached to them…

Both of these have been pointed out so regularly and extensively, that it truely baffles me that we are still spinning are wheels on this one.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

The New DD Ele

in Engineer

Posted by: coglin.1867

coglin.1867

Actually it’s the top 3 WvW servers that have a lot of Engineers so…..yeah. That says something.

Well I am on JQ, which is a top tier server(what server are you on?), and I do not see anywhere near the number of engineers your claiming. As well, I apologize if I have personally kicked your tail enough that you feel our proefessions condition removal is so OP.

And once again I’ve proven engineers do have condi removal, and none of you are talking about anything but condi removal right now, proving that all my other points about Engineer kit builds being OP are correct. Thanks

Yes, at best we can fully cleanse once every 40s with elixir C, which I hope you realize is not a kit. With our kits we can remove 2 conditions every 20s, requiring 6-7 actions or button presses.

In order to remove conditions optimal as your claiming you must follow a process
Step 1 Hit key to swap to med kit.
Step 2 Hit key to drop antidote’
Step 3 You must physically move over the antidote, meaning cripple, chill, pshes, pulls, blowouts, knock backs, and immobilize can impede this step
Step 4 Hit key to swap to elixir gun kit.
Step kitten key to drop super elixir.
Step 6 Target ground targeting reticule on your location
Step 7 Initiate launch of super elixir.

For the sake of argument lets say you didn’t have any condi removal whatsoever. You could still easily burst heal through any condition burst in the game, rendering the whole condi removal point irrelevant (even though you guys do have it lol).

How so? You appear to be the type that likes to make a lot of claims based on assumption and conjecture, and to completely avoid using anything resembling a fact. I challenge you to list all of the heal skills in the game and use the heal numbers to explain how our heals are more powerful then other professions.

So lets go back to Elixir C. It is our one true cleanse. I would love you to show us How it compares to other similar professions in cast time, recast time, and what not.

1) So you’re weak against necros (and just 1 type of necro build I might add)…..okay then…..you’re still OP as hell against the other 6 classes and other necro builds. You haven’t proven anything.

They have more then one condition build in the necro realm. As a player who has leveled all 8 professions (50-60 levels of each in WvW) i find most of what your saying to be made out of a very limited, or all together lack of knowledge of most professions.

Rangers have a solid short bow/sword-dagger condition build.

Warriors have a few solid condi builds with bow/sword+sword, as well as a few other combinations.

Thieves have some great condi builds, and they often use perplexity with head shot

Mesmers, they have builds like the blackwater build that pump out very heavy condi damage.

Apparently you main an ele. Hopefully that means I do not have to explain there condition builds to you.

Your false assumptions are very far from the truth

2) So you can only heal close to full? Only? Rofl. As opposed to just healing 5k-6k like everyone else. Still just proving my point.

What on earth are you talking about? Med kits base heal is 4,920. Elixir H base heal is 5,560. Healing turret’s base heal is 2,520. Then must be activated, requiring a second action, that can be interrupted, for another 2,520. For a total of 5,040. Again you make inaccurate assumptions and accusations, with no actual awareness of the factual numbers.

3) You’re just totally wrong on your third point…so I won’t go there.

The presented facts make this comment really work against your credibility, and emphasize your lack of understanding of the facts.

PU mesmers take an hour to kill someone though.

I assume you just need to learn yo play the mesmer better, because I do not have this problem on my condition mesmer.

I forsee turret buffs and kit nerfs incoming thankfully. Engis need it.

Based on what numbers do you make this crazy claim? By this metric alone, elementalist would need all of their individual alignments nerfed in turn.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The New DD Ele

in Engineer

Posted by: coglin.1867

coglin.1867

Med Kit – condi removal
Healing Turret – condi removal
Elixer C – full condi removal

I like the way the only defense here is “We DONT have condi removal” when in fact you do lol.

Even if you didn’t you still have all the other things I said, along with incredible burst healing (on full DPS builds too). Truth hurts. Excited for the nerf though Too many roamers in WvW now days are engineers. You can’t throw a stone without hitting 2 of them cause they’re so incredibly FOTM right now for roaming and dueling.

SO your particular server has a lot of engineer, and you incorrectly assume this means the population of engineers on all 51 servers has peaked recently? And because those few on your servers are kicking your tail you assume engineers are OP.

I assume that is in the new engineer meta 30/30/30/30/30 build right. Anyone with a lick of intelligence is a ware that engineer is in the bottom 3 professions when it cones to condition removal.

How is med kit and healing turret relevant? You do realize that those are both healing skills, so it is not as if we can use them in conjunction with one another.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

WvW Perplexity Runes

in Profession Balance

Posted by: coglin.1867

coglin.1867

There are other rune sets that cause significantly more damage then these runes. Yet it seems like its the “hip” thing to do to jump on the band wagon of a particular complaint. If you are so worried about the damage these runes do.

Proof of this is in all of the false claims about the time the conditions stays up, when the rune is broken and the condition duration does not even apply from the runes. That fact alone suggest the OP is blowing smoke with his complaint, when he doesn’t even know how long he is applying the condition for.

With runes of tormenting I can be on my engineer, pop rocket boots to the middle of the zerg and pop AoE torment, and the rune set has no application cap. I put 2 stacks of torment on 27 players for 220 damage per second if they are not moving, double that if they are, for a 83,160 total damage minimum. yet you guys stay oblivious to that because you think the guy next to me dealing out a few extra stacks of confusion is OP.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: coglin.1867

coglin.1867

How did you make a connection between the class being weak against conditions to them needing to nerf healing signet? Why would this be your first thought instead of looking at Berserker Stance or Cleansing Ire?

I never mentioned either berserker stance or cleansing ire. Which just goes to show it stands out to you as strong skills that counter the balance philosophies of the profession.

The warrior forums complained enough to get something that contradicts the balancing philosophy enacted. There for something else has to give. Given the current regenerative capability this signet adds, I feel it is a prime candidate for that something that has to give.

How is the Warrior supposed to be a sturdy front line class when they aren’t given tools to mitigate damage?

If you desire to learn about the capabilities of warriors, please, feel free to go to their sub-forum for educating discussion. This is not the place for us to have to educate you on there abilities. Although it does strike me as odd that you feel knowledgeable enough to have an opinion for a professions balance when your not familiar enough with its skills of mitigation, that you need to ask for others to list them.

The HPS isn’t there to counter conditions. It’s there because the class doesn’t have protection to help it face tank damage and remain a viable melee class.

And you have a source to back up your claim? Or are you trying to convince us that your conjecture is fact in some way? Either way, your conjecture contradicts the balancing philosophy as I see it.

Why would it need protection to “face tank” as you put it. You have 35% more health then a guardian. Guardians then have a justification for needing to negate damage. A more logical conjecture would be that warriors are intended to absorb said damage.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: coglin.1867

coglin.1867

But you see my friend the people in this thread have not asked for and I doubt they’d care about buffs for other professions. They just want warriors to be ruined so they can feel satisfied.

There are very intelligent reasons for requesting a nerf to the over powered versus asking for a buff to everything else.

No one wants to see warriors ruined. Although I admit some are foolishly over reaching in some of their nerf request. As well, some others are being intentionally obtuse when it comes to admitting when their preferred profession is overpowered in certain areas such as the combination of healing signet with such high armor/toughness rating with such a high health pool availability, with great damage, with a lot of CC combined with such easy access to cleansing of conditions and other traits that negate or minimize many conditions..

To better understand, Lets look at a Jonothan Sharp quote

“When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions."

It is a reasonable complaint when you see such regeneration on the heavy armor profession, with the highest health pool still having such abilities in mobility and cleansing power and the ability to negate many conditions.

Personally I feel the solution here is to decrease the regenerating healing of the signet by 50% while increasing the actual burst heal by 50%. This alleviates such effortless regeneration of health that negates a need to actually heal yourself, while at the same time allowing the signet to be a viable heal.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

New Condition Removal Idea

in Profession Balance

Posted by: coglin.1867

coglin.1867

+40% Condition Duration food means that a player can quite easily only aim for Condition Damage as a single damage stat and still do comparable sustained DPS to a Power build, while also retaining the two defensive stats through Dire gear.
And conditions innately provide both soft and hard cc and several debuffs to movement, direct damage attack and healing.

Actually this is quit false.. For starters, dodges, blinds, and blocks, all negate condition damage as well.

Secondly, the difference of conditions applied through the various traits,runes, and sigils that proc on crit is approximately 35% of any particular professions condition damage.

The worst part about what your saying, is that it is complete and total conjecture, in which your assumption is actually completely very inaccurate. As someone in another thread recently made comments about condition damage, I will use that example. Engineers have 3 weapons choices. Pistol, shield, and rifle. That is it. A condition build with P/P for example requires 1700+ condition damage, and at least 50% condition duration with enough precession to reach 35%, to reach the same damage of P/V/T build, with a rifle.

What I am telling you is, It might be wise to stop inaccurately assuming that with the condition damage stat alone, that the damage is comparable, and thus state it kitten, without actually adding anything resembling a fact, to support it.

The reason you never see anyone making the same statement as what I quoted, adding actual numbers of soldiers gear compared to dire gear, is because to do so would be to actually provide your own proof against your own argument.

The fact of the matter is, your making conjecture it even be able to make this statement. Your statement is actually inaccurate, because a gamage comparison of soldiers gear to dire gear is in favor of soldiers by 20%+ in the case of most professions. In the case of ranger, engineer, and mesmer, the damage comparison is closer to 25%+. So please do not continue to make these types of post until you actual know what your saying is true, which it is not.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Cleansing Ire Suggestion

in Profession Balance

Posted by: coglin.1867

coglin.1867

Although this trait itself goes 100% against the posted balancing philosophies the devs posted on the profession in my opinion, I have no desire to see it nerfed. Although, I do strongly feel it should certainly be a grandmaster trait.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: coglin.1867

coglin.1867

^ Please actually test the damage output of soldier gear compared to dire gear. Yes the stat number on gear is the same, the actual damage dealt is no where near similar, it is frighteningly skewed.

Perhaps you should test it yourself. Your the one claiming it is OP when it does less then direct damage. The damage comparison numbers have been posted in other threads that you apparently missed. I have yet to see you or any of your cohorts Post one actual damage number or damage comparison fact here yet, to support your argument.

And don’t forget that direct damage requires 100% active playing and is much easier to avoid continual incoming damage (blind, block, dodge, shadowstep, stealth, positioning, CC, invulnerability, evasion), where conditions once applied (from 1 very simple ranged/ranged aoe hit) deal huge damage that only has one counter, condition removal.

Wait, what? Now all of the sudden your suggesting blinds, blocks, dodges do not negate condi damage? Condi damage hits stealthed players when direct damage doesn’t? Being CC’ed doesn’t prevent condi damage out put?

Conditions on auto attacks, extra conditions from sigils, extra duration from weapon stat, extra duration from runes, extra duration from sigils, extra duration from traits, extra duration from food.
.

You have no clue what your talking about. I have all professions to 80 (almost all leveled in WvW alone) but I main an Engineer. I literally only have 2 main hand weapons choices in my profession. Rifle, or pistol. Pistol is the only of the 2 that is condi damage. You are sitting here specifically mentioning auto attacks. Pistol #1 with 30 points in the condi damage trait line, all ascended dire trinkets, ascended armor, ascended weapons, and a full set of condi damage stat runes, the Auto attack does 128 direct damage against 2600 armor and a 2s bleed for 264. That is a total of 392. If you think 392 is awesome enough damage that you feel the need to mention it specifically, then I dunno what your thinking.

You clearly do not have the slightest idea what condition damage can or cannot do. If I put 10 points into my power line, which is also my plus condition duration line, and use the food your crying about, I can boost that up to a whopping 524. Power engi with the rifle auto attack is with full P/V/T gear is 751

Now take warrior in all P/V/T gear with a hammer. thier auto attack is what? 989 / 989 / 1,318………………………………… SO please tell me, seriously tell me, how the condition engineers auto attack with it’s all mighty and powerful conditions are the over powering damage with condition food here?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

Let’s take a survey. If you think, the warrior is OP, bump this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Is-the-warrior-OP-Yes/

If you think the warrior is balanced, bump this thread.
https://forum-en.gw2archive.eu/forum/game/gw2/Is-the-warrior-OP-No/

Since balance is not only about number but also a subjective assessment, it would be nice to know what the majority thinks.

Why don’t you just post a link to an actual poll instead of asking everyone to “bump” a thread, as that is against the forum rules.

The warrior representation was next to nil.

Wow, you have a knack for posting misinformation. Warriors have been all over WvW since day one. As well, Anet posted a chart showing the most played professions in general and warrior easily topped the list.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: coglin.1867

coglin.1867

There have already been numbers posted in this thread. Like how the + to ALL condition food is 40% while the food that gives a bonus to ONE condition is 15%. Or 30 trait points in a + condi duration line gives +30% and 30 points in a crit damage line gives +30%, while + condi duration food is +40% and + crit damage food is +10%.

If people dont understand how that doesnt make sense then i dont even know what else could be said about it.

There have been no comparative numbers posted. This is an old discussion. Intelligent players have done the math, played both sides of the coin here. Other threads have actual numbers comparing condition builds running this food compared to direct damage build. Condition builds DO NOT out damage direct damage builds. Not even close.

The reason your confused about why people do not underhand how this doesn’t make sense, well that is because you, like many others are making blind assumptions based on your experience of losing to a condition build, while the rest of us are going of actuals facts and already discussed and proven damage numbers.

I agree with the OP. Condition duration should be max +20% and min -20% from consumables.*

Okay, so I am curious. Why do you wish to restrict condition builds to being forced to focus on one condition only. Condition builds are already out damaged by direct damage by a great deal.

A lot of classes are forced to use -40% condition duration food because their condition countering abilities are dependent on the balancing whims of anet. Condition classes use toughness because it’s a reasonable answer to power based classes and they sacrifice little to use it since conditioning play styles only needs condition damage (and to a lesser extent precision) to deal large amounts of damage.

It seems you have little knowledge or experience with condition builds. They need 3 stats. Condition damage, condition duration, and precisions. 30%+ of condition damage comes from traits or sigils that proc damage on crit. Condition builds without 50% condition duration or more, cannot even touch the damage od direct damage builds.

Conditions are better off spammed and the cap can nearly be achieved with food and traits alone. This makes toughness the only really logical option while there are plenty of other foods most classes can take but won’t because of how badly balanced condition damage is with removal.

Lol, no they are not. Take an engineer for example. They have some of the worst condition removal of all the professions. Yet, if you “spam” them with all of your conditions, they can pop Elixir C converting all of them to boons. If you spam all of your conditions on a necro, they pop a transfer and put them on you. You apply a few and try to get them to pop transfer, then you can restack them.

No wonder some of you have a problem with condition builds in WvW. It appears your making horrible discussions in game play and losing fights.

Suggesting you “spam” conditions is about as intelligent as suggesting that C builds approaching another player for a 1v1 fight should spam all of their CC skills right off the bat.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: coglin.1867

coglin.1867

So your only option is to run – what does that say?
Pretty much all the roamers i see are Condition builds or Warriors….What does that say about the “balance” this game has?

What does recommending that you run say? Well it say the players such as ourselves who have learned to build properly for what we desire to accomplish, such as countering conditions, dealing with direct damage, and managing the incoming CC will probably kill you very regularly. Solid players will have no more or less problem dealing with condition build then they will against CC builds, or pure damage builds.

You actually make it difficult to take you seriously, when you keep argue a point in which you are mistaken, and even though asked, still refuse to offer damage numbers on a condition build Vs a power build. Probably because you chose not to provide the facts yourself that will disprove your claim.

You further discredit yourself by inaccurately claiming “all” roamers are condi builds or warriors. The fact that you even pretend to know what build players are running on 51 servers is laughable. I am on JQ and play almost exclusively in WvW and my experience has been that I see many power engineers with rifle+CC, thieves, thieves, and more thieves, and the occasional mesmer, all much more then I see warriors. The difference is that is just my experience, you on the other hand claim to know what everyone uses as roamer on all 51 servers. You sir must be a rich man to transfer servers so freely that you know what all servers tend to roam with.

What does that say about balance in this game you ask? Well to me, it says you have a lot to learn about balance yourself, and the community will be glad to educate you.

If you care to PM me, I can direct you to threads of thorough testing that list the damage out put of popular condition builds of all professions, compared to popular direct damage builds. This may enlighten you to the facts that you appear to be unaware of. I suggest you are unaware of the facts simply because you repeatedly make broad claims that are inaccurate and quit literally contradicts actual facts that have come to be generally accepted.

If you wish to continue making your claims of disparages and imbalance, It would aid your position greatly if you at least supplied maybe one fact or numerical comparison to support it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: coglin.1867

coglin.1867

It is Overpowered, that should be enough for the condition food to be looked at.

Based on what fact? Just blurting out statements like this based on uneducated opinion is pointless. This is just as foolish as suggesting the devs jump at every crazy statement. Under your own expectation, Your account should be banned simply because I state that your a gold seller. Apparently based on this thread, information or fact is not required. A simple blind accusation should suffice. At least that is what you appear to expect.

I do not understand some of the blind statement being made here. It appears to me that a great many here appear to be okay with making uneducated statements.

Take any profession and put it in full “dire” gear, then list its damage out and explain how you calculate the damage per second. I will then build the same profession with soldiers gear, and show you haw the damage is comparable.

If you like and can show how zerker damage compares. Or even Rabid. But I can tell you one thing, it is very clear some of you speak out of totally ignorance to the knowledge of how much damage is actually done.

I challenge any of you to present an actual fact, to support the power of the heavens that some of you so blindly say condition damage is. A player has to reach 50% condition duration to even think about touching the damage of a P/V/T build, much less a zerker one. And still condi builds cannot do damage to objects, siege or doors.

Just for the record, blindly stating “40% is to much for just food.” is not a fact. I am curious just how 40% condition duration is too much. Please explain it.

Please present some numbers for us on a 50% condi duration builds damage compared to other direct damage builds.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Top 10 worst designed GM traits

in Engineer

Posted by: coglin.1867

coglin.1867

I can appreciate where you are coming from, but just because something has a counter does not make it useless. Even power builds have chills, cripples, and immobilizes, all of which are conditions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

You know what jportell, this is very similar to what I have stated in other post in this thread. Only my experiences were all in WvW. I have leveled every profession to 80 some time abo and 50-60 levels on each profession was in WvW. My experience in WvW is where I have my complaints on things such as a profession such as the warrior using gap closers for general mobility or escaping. In my opinion, this issue is obviously not restricted to a single profession.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Top 10 worst designed GM traits

in Engineer

Posted by: coglin.1867

coglin.1867

Which one is borderline OP? Everyone is saying that some traits are borderline OP – but which one in your opinnion are OP? I would add crazy cooldowns to some traits making them utterly useless. Stabilized armor should also have knockback and knockdown + stuned. The list is great!

I was referring more specifically to Automated Response and the suggestion that it was useless. Honestly, this truly struck me as odd, as I cannot even imagine how anyone can consider it useless. There are many many threads demanding it get nerfed because it is, in fact, so useful.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

To answer your question, yes. Here you are blaming others for the devs deciding the healing signet regen needs an 8% reduction, and complaining about it left and right.
https://forum-en.gw2archive.eu/forum/pvp/pvp/8-signet-reduction

Here you are complaining about the devs reduction of 8% to healing signet regen
https://forum-en.gw2archive.eu/forum/professions/balance/Healing-Signet-is-not-to-powerful/first#post3494883

Here you are calling for PvP changes
https://forum-en.gw2archive.eu/forum/pvp/pvp/4v4-Fractured-Arena-remake-gw1-RA

here you created a thread to do nothing but complain about “fear me” and instead of following your own rule of do not ask to change the rules because you do not like the rules, you are demanding changes to the devs plan.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/first

Here you are demanding yet more changes.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Mystic-Coffer-as-Tpvp-Soloq-Reward

Here your asking to change fear to be changed from a condition to strictly a control effect because it would be easier for you to break fear with your build
https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-is-fear-a-condition

here your asking for a buff to healing signet
https://forum-en.gw2archive.eu/forum/pvp/pvp/Deimos-s-thought-on-OP-healing-signet/page/3#post3406540

The list goes on and on I am sure. I only felt like investing 5 minutes on this. Finding this in 5 minutes says a lot.

None of which are congruent with your philosophy of

“when you play a game, you follow the rules.
you do not ask to change the rules because you do not like the rules.
rules are meant to be followed, not twisted to your own whim.”

Either we can add, adjust to, and expand the game when changes are needed or we do not. You cannot have it both ways.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

you do not ask for that to be changed for your own selfish desires.

Considering your post history, this sure is hypocritical. You have post demanding changes to sigils, runes and warriors. In the past 7 days you posted on two other professions threads, discussing negative changes to those professions. You have an extensive history demanding WvW and PvP changes, as well as crying for changes to the warrior. It seems your okay demanding positive changes that benefit you personally, but when someone asked for an adjustment when something is clearly out of balance in a manner that does not favor you, all of the sudden it’s

“when you play a game, you follow the rules.
you do not ask to change the rules because you do not like the rules.
rules are meant to be followed, not twisted to your own whim.”

If you care to refute this, I would happily offer multiple links in which you are demanding changing on a whim as you put it.

My point is, if you have a reason imbalances shouldn’t change, please offer it. If you have a logical reason why warriors should not follow the balancing philosophies they posted on the profession, when you were okay with all of the other professions nerfs based on these philosophies, I would love to hear it. Otherwise please stop trolling by posting every few minute regurgitating the same comments.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Top 10 worst designed GM traits

in Engineer

Posted by: coglin.1867

coglin.1867

I don’t get it. Some of the traits you claim as useless or not functional, work so well they are generally considered borderline OP. Yet you do not even list some traits that do not even function. Yet others are great traits that function well. Your list is baffling to me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[PVE/WvW] Dire Gear Problem

in Profession Balance

Posted by: coglin.1867

coglin.1867

Dire is ridiculous, like a god mode.

This doesn’t make sense.

What profession do you play that you use this gear in a condition build on? I am going to guess you do not even own a set of this gear, thus have no idea what it is or isn’t capable of. If you did, you would know that 33% of the conditions applied come from a combination of about 5% runes, 5% sigil procs, and 23% from traits that proc conditions on critical hits.

I call shenanigan, because without the critical damage of rabid or the direct power damage of carrion, dire gear doesn’t do near the damage. To call it “god mode” to me, is rather comical.

The problem is there’s no stat to counter condition damage.

Person that makes no sense meet the wiki

http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

Wiki, met person that makes no sense.

You two should spend some time together, perhaps you can become friends.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

they can flee, because their profession mechanics allow them to do so. did you forget that they are melee profession and require movement skills to get close to attack?

And this makes my point. You appear to have difficulty understanding very key components of making an experienced and intelligent argument. You do not even know what your own mains professional mechanic is. It is your adrenaline and F1 key. Fleeing is in no way part of their professional mechanic.

As well, you make a lot of false claims. They are not a melee profession. Warriors are a heavy armor profession with both melee and ranged weapons. You can have purely ranged or purely melee weapons, but it would really help your argument if you developed a little more understanding of the profession you are making blind arguments in favor of.
Do I need to quote the balancing philosophies for you again?

Since we’re talking about things the devs said, lets go back to the original description they gave warriors on their official page shall we..?

“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”

Interesting how they can contradict themselves is it not? Then again, they’ve nerfed all our burst skills so the second part is kind of a lie, which is another contradiction. So the precedent has been set, what they say one day is completely irrelevant to the next. Hence their design philosophies that you are using to justify your need for more nerfs are a joke.

And you keep assuming things and being wrong. You should really work on that.

/Sigh…….shakes head.
that quote might have some weight to it if you had even the slightest concept of who wrote it. I know who wrote that. It was not a dev. Might I make a friendly suggestion? It may be wise to actually know something about points you are attempting to make . At least I am actually quoting devs, offering you a source link, and making sure their names are visible. What your doing is copy/pasting what the promotional and advertising department put on a promotion website. But to claim a dev said something when they did not, works strongly against your point.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

in WvW
1. if a warrior is fleeing, it means you already won the fight.
^ no issues here. loser fleeing from winner

2. solo warrior fleeing from a supply camp he was capturing after seeing a group of 5 mixed profession group.
^ no issues here, the group captured the supply camp, will score points for their world

It is not a matter of if you have already won or not because they are fleeing. The issue is that they can flee in cases the other professions cannot, because the skills are gap closers intended for them to prevent others from fleeing. All of which they can do in builds that have the highest health pool, the highest armor, the highest health regen, high damage, and high CC.

The problem is, in your case in particular, that instead of offering counter points that make for a good argument, you make blunt statements saying something will or won’t happen, as if you actually know. You have made it clear that you speak out of a lack of experience, as you have made it clear that you you have not leveled or played any other professions in WvW, and have limited to no knowledge of how they compare.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[WvW]Mesmers, please nerf all roaming builds

in Profession Balance

Posted by: coglin.1867

coglin.1867

I am only seeing a uninformed call for a nerf to mesmers for roaming. My experience on my mesmer and my experience in fighting roaming mesmers, as well as my fighting against mesmers when I am on other professions, has shown me no evidence that they need a nerf of any kind.

What specifically about mesmers are being called for nerfs here?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

If we’re not debating their balance philosophies then why do you keep bringing it up? You seem to forget that you’re the one who was doing that and not me. You asked what I thought about it.

Honestly, I cannot believe I even need to explain this to you. It is very simple. We are not debating their balance philosophies, because they have already laid out the philosophies. Simply put, this thread is not about their balancing philosophies, but how the capabilities of the warrior appear in no way congruent to said philosophies. It seems extremely elementary that this even needs to be explained. Players did not come up with the philosophies. The devs did. If you have a problem with that, I guess you can pointlessly debate what their philosophies, but I hate to break it to you, we players cannot change it. What we can do, is point out the vast disparities between what their philosophies are, and what the professions capabilities are.

And I do not remember ever mentioning my opinion on nerfs to other professions. But go on, keep assuming things and being wrong. You’re doing a good job at it so far.

My point exactly. You clearly have no idea what the other professions can do, or how they play. Thank you for pointing that out.

unfortunately, there are also a lot casual warrior hater players who think warriors are overpowered, hence the upcoming healing signet shave and long bow pin down, both of which are totally uncalled for.

thank goodness healing signet is not completely neutered.

I am actually a warrior fan. You simply chose to personally attack anyone who presents an intelligent argument that contradicts you. It may help if you presented some form of intelligent counter argument.

Nice of you to point out how out of balance you feel the warrior profession is by pointing out the unnecessarily high amount of health regen they have access to, in comparison to other professions. You my friend, are certainly a fun person to discuss and debate with, because you so openly make my points for me, or expand on them way. Your efforts in that are much appreciated, thank you.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)