Each do 100,on AA, which is normal state of attack for revenant other than herald that is indead 10% .
Also i will not bet anything here since i can not remember exact numbers(and im not in a position to confirm it) i think torement can go up to 300 dmg per tick on power build,that is not insignificant number and may couse oponent to blew his condi clear for team mates to abuse.
Very usefull if you are out of energy and skills on cd that few 300 ticks of torment.
When your hammer does hit for 7k and enemy is on 2k hp 300 hurts
I will test it tonight and give exact numbers if you want.
(edited by deda.8302)
“Artaz.3819
deda.8302:
Torment onn crit can be seen as 10% dmg increase
On a power build? Not a chance.
deda.8302:
and with poison although its on 20s cd it makes even more not only for dmg increase but heal debuff.
Poison is weak. Really weak. You’re right for the heal debuff but that is situational even in WvW/PvP as most builds have several condi cleanse counters. It’s at best a cover condition. The 33% reduction in healing is in effect, minor, in the grander scheme of things unless the Poison condition is spammable.
Hindsight is 20/20 but Torment damage (stay damage component versus mobility damage component) should have been added to the Poison condition (makes sense thematically too) once Burn condition formula was changed or make Poison the condition damage enhancer (aka Vulnerability). However, both would be huge in game balance change at this point and are likely off the table.”
Im sorry, if my hammer crits for 1k-1.5k and torment hits on power build for 100ish (while standing still)+ poison 100ish that is rougly 10% dmg increase for each of this conditions on power build…
This is not related to revenant only i use this for necro power or engi especialy which stackss condi like crazy even for power build.
If i can pull correct sequenc of stuns ,bite stun breker with shield and then head >f2>f1 swap>f1 aa or 100b f1 that is 10 conditions in about 10s.(last f1 can not be always done but 2 do work with weapon swap it is 7 condi in 5 sec and GS berserk burts will hit as reliably as LB,sword burst with added range will hit almost 100%)
Yeah you are right its kind of boring playing same thing for 3 years ,since it didnt change essentialy.
I change classes and builds a lot, so that is why i did not understand why are ppl so dissapointed in berserk.
I just swaped strength for berserk and it seamed to work better than before…
New heal should have been trait to pick ,and some more def option would be more benefitial than useless rage utilities we got now.
Other wise, I realy like berserk traits,it is other thing in warrior specialaizations that need change imho.
But there is ,
even if power build, minors are really good>
Torment onn crit can be seen as 10% dmg increase and with poison although its on 20s cd it makes even more not only for dmg increase but heal debuff.
Also second minor works well with sponatious destruction(gain cd is bit 2 high) only last tier traits are nothing special to power builds
Hi im not really geting why are ppl so disapointed in berserkr.
Sure utilities are trash and should be looked at except elite which is amazing.
Also for most weapons f2 brought condi option and its sinergy with CI and burst masterie is even better.
As far as i know there is no icd for CI soo now you can clean 7 condi with in very short time witha stun breaker.
Aring slice new f1 will hit and has no cast time,sword berserk f1 brings serious dmg
I didnt play much with new wr ,been testing revenant and i out dps any revenat with this build,not only that i can survive longer and have better condi clear.
This is nothing new tho, maybe that is why ppl are so dissapointed ,but honestly works much better with berserk spec.
(edited by deda.8302)
Oh lols,i dont know how it worked before ,
but resistance doesnt clear enything for you, it just delays inevitable mr Anderson.
After you heal your self with that super heal +500 per condition(= abot 7k heal or so) those same conditions that help you heal will hit you as those pitifull 3sec of resitance expires.
Whta happens next ?
Embrace down state
Oh its even worse he says its 2k heal with marauder on staff #4,is closer to 1.5 or les on 15s CD with 1s cast
For shield #5 there is somthing cald unblockable attackas and, for those smart enough you simply stop attacking ,put some condi and wave bb to revenant …
(edited by deda.8302)
But not so much,you still need energy for weapon skills,there are some traits that have different effects depending how much energy you have with lesser upkeep and CDS you can asume control of your energy .
To much energy alowes skill spam while( with cds this is solved) ,now we dont have anough energy to combo weapon -utility skills effectivly.
Main issue you can not combo utility >elite> wepon
you can combo elite>swap>elite (or1 weapon skills >1 utility) ussualy other stance is somthing completly different and not in sinergy,since you would have to run 2 offensive/deff stances for this to have some reasonable roatation.
Im not for destroying class mechanic just adjust it slightly…
Dont see why ,its not reflect projectiles like ele magnatic aura or engi hammer #2 skill which is only on 6s CD.
Mesmer traited has 4 sec reflect on 15sec Cd heal and focus also generates light field with reflect much more than what im suggesting for centaur.
I like centaur , but needs some tweaks
-protective solace should have -1 or 2 energy upkeep with duration of 3-5 sec 20 sec CD , and stay light field with any colapsing secondary effect.
-natural harmony need its own tablet and cast time of 1sec with a cd of 20sec and energy cost of 10 since it is an aoe heal ,just adjust scaling so that is not op and add reveal maybe.
Purifing essence also separate tablet with stun break or some offensive effect added,same as before Cd and energy reduced so that is not abused.
If they remove cast on heal tablet, elite will be just fine( fragments should be larger tho and longer duration.
Since fury and swiftness stack in time it is not necesery to have them 100% up,.
Traited heal will give 9s fury just enough fury to execute att seccuance in siro.
Since ther are lots of necros ,mesmers thiefs and, funy revenants runing around i rather avoid boons and build with as litle as posible so that it cant be used against me. and have them just for enough time i need them.
Yes i could doo with more might but i chose not 2,since i like having more defensive options.
For that reason i also pick latly stun break for team in herald trait line( as i said before nothing against heralds traits, i use them plentifyully)
Since its so energy draining to have swift,fury and you need to swap stance for more energy anyway , i run betwean nodes with Imp. odds, its faster>stance swap to dwarf and then depending on situation.
In dwarf stance i dont need that fury that much i need to survive and help others survive ,this dwarf stance does much better than Herald imho.
When swap to Assin i get swiftness and quicknes on weapon swap,fury on heal might on sword #3, it is not as much as Herald but its still enough.
I did try Herald with Dwarf it is good with sentinel amulet and sigs of purity and heal on swap and either dlyak runes or durability.
What is missing is condy clear to extend survivability,since once i swap to herald im very vourneable to conditions and boon striping.
In this Assain paradocsly gives better option because of repositioning and much beter heal since its dependable on me and works great with sword #3( u get essentialy same thing as glint heal)
Herald heal is good if you stand in mid of aoe or some1 else is attacking with skils with locked animations.(#esc helps if u see that bloc to stop attacking)
But it can aslo be penetrated by unblockable attacks or condi fields( have to test this since i can not determine still if its true)
In a way herald is exactly what im looking for for other stances to have and that is added effect on bursting upkeep skills, on the penalty of having them on CD,and best energy control of them all is on herald.
P.s good players see that they are healing you after 1 att and stop ,with bad you can win with demon and centaure stance .
(edited by deda.8302)
I agree ,centaur could be really good,heal not only has cast time but also travel time.
While natural harmony needs to be precasted and aimed with heal for best results ,purifing essenc will triger to fast.
So 3k heal with almost 2 sec cast time for heal > mini cd of 2sec > 1k heal 3 condi clear again with saml cast time of 3/4s and travel distance animation for a price of 60 energy .
If you use staff #4, you have 2k heal and 2 condi removed with 15s cd and only 15energy, 1s cast time could be shorter tho.
So essentialy satff #4 alone, beats centaure utilities imho
Heal should have no cast time since ther is traveling distance ,on utilities energy should be lover but with Cd on it so that wont become OP,and each should generate own tablet as scrapers drones .
Protective solace should have added colapse effect for that huge price it has on energy.
Elite has 2 sec cast time in total which is a bit to much i think …
I like dwarf stance it is my favorite acctualy,i dont use Veng.Hammers much but traited elite is worth it,and stability with kind of aoe dmg is also nice,traited taunt also gives -50% dmg reduction ,again problem is energy cost .
Either weapons or utilities need to be with out energy and with normal cd times for this class to work.
Are ou guyz talking about PvE?
I dont play that at all.
Sure you can say herald is ok and many ppl use it i even saw video explaining how to purposly drain energy and swap to shiro for dmg ,not my peace of cake.
I also understand that class was designed to have no weapon swap ,my issue is that calss is very limited in what you can do with tools given.
Can you imagine engi puting ALL his utilities on cd after activating elite,not only that you can only AA
So lets go back to herald.
Might fury and swiftness for ,with added effect if you “burst”
Im sorry this doesnt do much for me i can obtain said buffs with runes sigils ,traits.
Not in quantity that herald can offer but you can.
Reveal is great , 10 stack of voulenrability ok and elemental blast is as dragontooth, easily avoidable, still its kind of area denial so not useless .
Further more Dwarf > Herald for my play stile and if they add “bursting” effect to Vengfull hammers dwarf would be far superrior since not only it has 3 condy cleanse on heal skill it also generates light field on inspiaring reinforcment which do dmg and gives stability buff which is not so easily atainable trough sigils and runes.
Also giving your whole team -50% dmg and condi reduction is somthing no other class can do.
You might misunderstand me when i say herald is meh,its meh just to me you can keep on using it imho trade of is not worth it .
F2 and traits are ussefull for what is worth .
You also completly ignored what i wrote and, stuck on" herald is meh " part.
I will say once again it has its usses but if have to shose betvean -% dmg flat reduction or buffs that can be striped >converted i choose -dmg reduction.
Now on energy issue,i dont want to spamm skills for wining, given cds on skills and lessen energy cost would be more beneficial for revanat and uplift this restriction class has on skill COMBOs.
You can not use utilities >weapon skills as other classes can,you can not combo certain skill in to something meaningfull since enrgy cost is just to much.
Occasionaly given right circomstances i can go ot of fight with 70-100% energy.
This only tells me that energy replenishing is not an issue once you open combat and you are not directly focused by oponents.
This also mean that in certain situation you CAN acctualy spamm those skills ,so Cd is necessery.
My only problem is that you are forced to AA after elite and HAVE TO swap stance for more energy and given that you can not choose your utilitis one by one kitten other proffesions can ,this is HUGE restriction on revenant.
Given that you can utilize trough this restriction doesnt make it right,fact that ppl still can win on node fights doesnt make it right.
Vs good players/teams most popular build shiro /glint( i will not say only build) has no place ,any other class can do everything better than revenant.
For dps buffers( which is what current glint/ shiro do) i would chose ele and engi over revenant any time,others are if not better on pair with revenant.
I don’t see use for down state any more ,with all dmg flying around classes with 1.5 sec stomping and all that stability quicknes its utterly useless now.
Resing lost almost any sense or is very hard to do unless you have beginners as opponents that ignore downed player.
Or is it just me?
I see there are other ppl having same problem with energy as me,so here is an update and what i ahve found to work
So one week after i improved a bit , but still most stances feel clumsy.
Main thing is that i think some trait with enery replenishment should be added.
Stanc swap helps but if you have any upkeep you can just AA
So i build heavy def (sentinel,heal sigs and dolyak runes)and just AA and use my stances as defensively as possible
I can not find any use for demon stance or herald, I take herald mostly for traits(actualy use only for hardening persistance and bolster fortification traits ) and shield .
Herald utilities dont bring much compared to dwarf stance(mandatory for me) since its huge help in any team fight with retribution trait line.
One stance that could be awasome is centaur.
Imho it just needs tablet for each utility skill and not all to be derived from healing tablet,energy cost on protective solace is huge and it should have added effect when exploding it.
Fragments are to small in radius and duration to have any serious use,even when traited.
Main thing i do is summon heal > breef protective solace > expolde with elite for knock back and fragments.
At most im able to pick up one or two fragments>,back to dwarf…
I play with staff recently and skills #4 and #5 are awasome, but honestly #2 and #3 need rework .
Range is limited and compared to engi hammer ,revenat staff lacks and fails ,
Skill for skill hammer beats staff in every way even with awesome #4 and #5
In any situation with any amulet or set up engi hammer will destroy you.
It is not that engi utilities are wors than revenat on the contrary they are much more better than revenat and more polished.
- should have if not same effect as, hammer shock shield than something close to it ,and not just 2 lousy bolts at the end of animation.
- either should be leap or gap closer instead of 1/4s daze that can never land.
Any way feels okish after 1 week of playing it ,but is very very situational, and with all mmr mess you entirely depend on team and cant bring anything that can turn tables as many other classes can.
Uhh btw i run somthing similar glaphen describes,i had markmanship /skirmish/wildernes (crazy dmg crazy)before druid,then i swaped WS for druid and wrote a qq thread about how difficult is for a power buid to gather energy for CA form>
And this is exactly where he exagerets in how fast you can get in and out of CA.
If you swap GS or Lb for staf you lose a LOT of dmg for a slight gain in energy building ,and then you are not invincible in CA form, good dps build will deplete CA from druid in one rotation alone(final effect is that druid dies) ,since most importantly CA is not a DS that gives secondary HP you get killed easily.
Any stability you have is with cast time easily interrupted.
I dont get what you aim here for glaphen,i saw some of your other posts and they seamed reasonable,are you just trolling here or what?
man put any 2 bunker builds and dd on a point and you cant just roll over them ,guard engi and ele can do even beter job, than 2 druids with thief.
@Absconditus.6804
Im 100% sure that i start full CA every pvp match 100%, i did not play for 3 day on druid so it might have been changed since.(i play only pvp and at the beggining of the match druid has 100% energy)
perma swiftnes or might stacks are noting im concerned about so many ways obtaining them,only good thing abou herald is fury but then u have fury on heal and othe traits giving you fury ,again over buff for me.
But i wont argue you on this it is just how it feels to me.
Also.IO can be obtained now just with weapon swap with no energy cost so why it has o high cost for something every 1 can get easily?
heal is easily negated .
I might have missed something to obtain energy you need to eithr attck something or swap weapons.
Example- from starting point to mid point runing with just 2 upkeep buffs will leave you with 30energy on mid and 1 skill to open fight -swap- elite ,oh my good im done,AA for ever.
Also by opening with elite and swaping is also overy limited in how much you can do,very boringway to play AA everything.
This also means you cant use same stance skill twice back 2 back to that stance elite.
Its like sinking boat wher you put finger in kitten but you cant manage sails anymore and are standing in spot w8ing to die,and water is steal ieaking lil by lil= energy on weapon swap.
As i said no other class is limited as revenant in skill use its like puting a cd on all engi or ele skill after you use elite+ one skill,terible:(
Closest to this managment is thief ini, but even there where utilities dont steal your weapon skills ,you have traits to improve this play stile if you want to “spam” skills.
If im missing some essential way of replenishing energy please advise…
L2p problem,2v1 any class can be beaten in to a pulp with in 10sec max,druid is no better ,play a bit and you will see ,
I was accused of playing op druid while runing normal pew -pew build,saying how much ppl know what they are up against…
If not heavy in healing druid is usseles,and other trait lines offer much more offence deff/balance since that staff beam will nere do much dmg and get you CA form that fast as you say ,10sec is much exagerated and ,beeing in CA form does not make you immune to dmg or cc.
hell just take druid and hit that stupid doll in HoM wil take you 30sec to get CA form if dmg you are dmg orientated ,and you are compering that with ppl who dodge blinde and everything else.
Try-learn> complain> change class if you cant cope
1000k?
Im to lasy to do the math but he can not have more than 100 games played for 18 matches to change his ratio for 22% ,at the top he has 150games played.
This is just my view of the things i might be completly wrong but i think that some skill energy usage should be redone .
First thing is starting with only 50% energy is ridiculous to me.
Druid starts with full avatar energy and ,thief with full ini, revenat is very limited in openings and combos you can do.
Cenatur stance is a joke,just equiping staff and spam #4 will bring equal if not better resulats than any of the utilities and for a half of the energy price.
Dwarf stance,legendary dwarf is far to much energy for what that skill do and wengfull hamers -7 enrgy per tick is alo a bit to much .
-5 on wengfull hamers would be ok.
I didnt play demon stance since its condi based but does heal clear conditions or just has added healing per condi?
If it clears condi than its ok for a heal but other utilities are again to much energy draining ,leaving you with a choice to either use utility skill or weapon skill.
Rather put cd on them and lower energy requirement than to much energy.
It is almost imposible to have opening with elite skill since all of them drain -50 energy so all you can do after is AA.
No other profession has this limit.
Herald is just meh and i wrote on this in some other post so i wont be repeating my self again.
All in all only barly pasable stance is assasins ,if there would be less energy drain on impossible ods since in its current implementation it is only good for AA or stomping occasionaly.
i almost never use it since it gimps more than it helps draing more important skills energy.
Aside that,it is my favorite stance.
I like traits ,some 1st tier traits could be better namly heralds first tire feels ussels , and i have only one trait that could be working better imho,and that is invigorating flow ,which should scale on the amount of energy spent .
Just my first impression on revenant,i could be wrong or not have enough expiriance with it but feels very limited in what you can do with this class:(
I dont use it,as the matter of a fact i find revenat hardest class to play of them all,it is a chalange since i see ppl are using it and are ok with it.
Main thing i cant fully grasp is energy on utility and elite skill .
When i compare it to a thief i simply cant imagine playing with initiative on utilities.
Back to herald question i find it even more luckluster than whole revenant thing, there is no condi cleanse on it, if you have nmore than one buff on it will eat your energy and heal (shield 5 is the same thing if not worse since it roots you)is very situational
and can be easyly avoided bypassed by simply not attacking or with unblocakbale attacks.
First tier of traits is completly usless to me. rewst are meh and i do better with other specializations than with herald,but thats just me…
As title said,i had a 1v1 with engi on point,end several times i got hit by his shock shiled trough blurred frenzy,any1 else noticed this?
I didnt have time too check combat log,but this won duels for him every time.
I just dont agree that curses are ussless .
Im using this build and its very like old dhumfire build sometimes it seams just slightly op,and beauty of it is that with change of sone sigil and one trait i change to marauder power with same if not better effects:)
Sometimes spectral wall dont do any dmg at all and its not Ds ele or zerk.stance wr its just bugged sometimes, even in combat log other condi deals dmg but fear from wall does not…
i didnt try it(lots of work) but in theory
acrobatics and dardevil traits should work realy good with s/d
only spaming 3 will heal you for over 1k (i tested this with old cleric amulet some months ago it was 550ish heal per #3 skill use only with assasin reward)and clean condies,with 12sec block utility,roll for initiative and trickster you suddenly have good condi clean,not perfect but good.
quick pockest might help 2
You will still lack most defesnsive boons and this new rune with prot ,regen swift on hit might help a bit and it also has condi reduction if i remember correctly.
It finaly opens a posibility to bunk points with thiefs ,cause it eliminates stealth as main cleansing resource,only thing i dont like here is evade spam but heh cant have it all
Im prety sure it wont be perfect or as good as before or what other classes can do but it is a bit different concept…
P.S im prety sure this acro/dd/trick will be clled for nerf when some1 skilled gets his hand on it ,just watch
(edited by deda.8302)
@emkelly.2371
i think you mean staff #4 necro its 20s cd
devs announced druid as “heals you have never seen before” in gw2,then just few days later its called a bug
I dont think they will fix it or change any time soon
Avatar form has some realy nice skills but is so short and if you are not dedicated healer its usseless for you.
I think they were afraid of giving to much sustain to power builds and than messed it up for every one.
I really tought that they would make a game concept on fields and combos more ,shave the dmg heals and everything and promote coopertion in teams ,but they simply keep adding rng runes ,sigils, and one week nerf dmg then next buff it .
I use zeker condi build but with marauder amulet,i just take all condies as extra 10% dmg
I look at it as just an upgrade for my mace/ shield and i have s/t as second weapon set.
Rage skill r dissapointment accept that 10s stun breaker:(
I like tempest , feels much better just because i can use marauder over cele ,and skip signet heal for arcane heal.
unlike many i think that arcane and tempest sinergiese well and am using earth/arcane/tempest feels much like scraper thing only at range:)
(edited by deda.8302)
I must agree with you on healing part,range is too small and to stationary.
One other thing that i dont like about druid,( this is offtopic here so i will high jack your post for this is),that druid trait line seams most limited of them all and not bringing up offence at all.
Just geting avatar form by attacking is 3 times longer than by heals. Other elite classes are not so restricted and druid is by far bigest disapointment of them all:(
Ill stick with my old pewpew build druid doesnt bring anything to me…
P.S.
i acctualy like narrowig trait lines for one purpose , but not if its only concerning one class/proffesion
(edited by deda.8302)
Mesmer will be able to cast portals bck2 bck and have covered that close mid much faster than thief and drag half or whole team with them,and ranger gs/staff will cover if not more than same as thief,even now i can cover 2x 1100 range with my ranger with use of quick draw gs reduction with in 4 sec,and when i get where i want i still have 4 skills to use and no need to w8 for ini regen.
With staff /gs ranger will be king of mobility….x3 900 SB 5 (trickery)
1200 shadowstep
3 dash that covers 450 and provides 13 sec of swiftness
not including steal (1200) or IS (900) due targeting reason but still can be usedI “dare” you to catch a daredevil
kappa
Oh yes you are right but,you just blew all your ini +utillity skill if you steal in to fight you can just auto att…
Besides that yes you are right ,and again how important that will be in current maps if i can effectively cover distance between points in same time as thief. Sure thief will have advantage on maps like khylo due to x.y.z mobility,but then mesmer can do that 2
Even this one part of the game where thiefs ruled is now chalanged by mesmers and rangers.
(edited by deda.8302)
Mesmer will be able to cast portals bck2 bck and have covered that close mid much faster than thief and drag half or whole team with them,and ranger gs/staff will cover if not more than same as thief,even now i can cover 2x 1100 range with my ranger with use of quick draw gs reduction with in 4 sec,and when i get where i want i still have 4 skills to use and no need to w8 for ini regen.
With staff /gs ranger will be king of mobility….
What about Beta players that have tested their builds and want to see how it performs in a more organized setting? Seems like a player problem, not Anet’s problem. But I’m sure you created this well thought out post using logic and not pouty emotions.
This you can achive in guld arena with out a problem since your only goal is testing.
If you really use logic and not :pouty emotions "you will have to agree with thsi right.
We have seen that evry hot beta is and was unbalanced giving unfair advantage or disadvantage, when hot starts i will say nothing about it since i wont be playing it….
Dont worry i wont be playing this weekend so you can test it on other test subjects ,Gl
@ Archon
no i wont be playing HoT release that is why im not interested in what you can offer not untill it goes live.
I like thoery crafting builds and what can be or not but when somthing as OP as revenat was 2 weeks ago starts pushing whole team out of points giving me 0-10losing streak it is not fun since i dont know wht am i fighting against.
(later i had a pleasure to be in same team as that rev and win back and when i askd him why not unranked he siad it will be deleted any way and he wanted that "feel " of a real thing)
Again this is not fair for regular players.
Now if i have time to study beta releases for hours i might find a cure for this but dont, i come to play for an hour after work and its ruined cause i cant play….
And players like you are even more dissadvantageous cause not only you know class well ,yuo know strategy and any even slightes bug or opnes of beta character will give HUGE advantage to your team,(imagine some1 droping cele ele all of a sudden and no1 knows how to fight it ,and counter)
We had heal as one for 12h and it was guted since it gave unfair advantage,and that was only one skill,but when ther is a whole trait line
of unknown you will say nothing cause admit it you enjoy that temporary op feeling it gives you .
Realy if you use logic and not "pouty emotions "
GG
P.S reason i will not play hot for at last 6 month is that this tiem i wil wait and see if they can deliver what is promised
(edited by deda.8302)
So you can as well snnounce that if you dont buy HoT you have nothing to sya to us and quit GW2 entirely.
Really ANET , i already posted in some other post about this but beta charcters should not be alowed to play ranked,for a simple reason that ALL data will be wiped .
What we have here is that
1 beta players do not care how match is goan end up since evrything is wiped so in a matche that just ,what TEST u kitten kittening kittens\
Second thing is when we get brokn over powered or underpowered players in team it IS NOT FUN.
So why am i FORCED to beta test for you pls?
I play for 3 years only pvp ,and i TESTED my bulds in hotjoin before going ranked ,ALL OF THEM,when i got to a level of skill when i tought i can compete i went to ranked and wanted to achive my personal goal,
I tested in hot join for a respect for other players who want to have some accomplishment from pvp(i do not have shiny armor or weapons u made it very hard even tho you promissed that we will be able to do get evrything from any game mode,read pvp)my only goal was to reach certain % in pvp.
My conclusion you give kitten about your PvP players.
.“It’s unbelievable how many teammates I play with who have the mentality of Rambo. Fight to the death and run to cap mid at all costs even if it’s a 1v3. Nobody is willing to run away from a 1v3 to go cap an undefended point. They’d rather die, respawn, and run right into an unwinnable fight.”
I do this on purpose somtime if im confident i can hold 2-3 players alone
for 30sec -1 min i do this,problem is when every one starts feeding it…
So i write my intention and tell team not 2 come ,or number of player on minimap or jsut x signe but most of the time ppl are not heading a warnings and do what ever they want.
(edited by deda.8302)
I’ve noticed that as soon as I start approaching or get to 50% wins I lose lots of matches in a row and start getting teamed with non lvl 80s in ranked.
This ^^^^
You cant entirely avoid fights sa thief there ar eplanty of clases that you can still hamper and turn that team fight by just finishing off player with low healt,res team mates ,or my favorite interupt .
Caping free points is good but only if you c that your team is losing that mid fight so that you devide their team not to overswamp you home ponint(this is also not a rule u must have constant avarnes of mini map and team health and decide wher you need to be and help)
,punish zerg teams by out rotating them.
I had one realy crazy match wher whole team had 4-5 skirmishes for whole match it felt empty all time yet we won with 200 p advantage.
I play thief only if there is no other thief in team ,and we have enogh bunkers in team to hold and keep points ,other vise i swap to somthing more sturdy.
Sb is really good for team fights dont get in melee if you are not confident to down and stomp, poison field hurts and #2 hurts a lot too.
And your number one taskin team fights is to get down that enemy dps ,rangers ,staff ele mesmers taht are standing out side and picking your teammates.
dont just push playing thief watch enmy team and see if you can contribute or not than pick better class for a fight.
Even this doenst help if you have absolute begginers in team:(
1 player doing wrong thing is 80-90% you will lose
If recent patch was meant to fix this situation it didnt,yesterday i had wining streak like 10-3 or somthing today i have only "new " players that
die in 3 sec,
all 4 on close for first 5 min of the game vs 2,
at 100 p all 4 runing to def lord vs 1 wr and things like that,
i Really dont want to play like this,it is not fun for new players to be buried in 3 sec and it is not fun for me either after 5k games,it either not chalanging or very very frustrating.
If you are saving that "fix"for Hot then GG anet rly gg
For 3 years we have been urging you and point at lack in the system but you have made it worse ,now only way to posible fix is to buy HoT with just few attachments ,tell me why should i buy GW2 hot before black desert or B&S ,just tell me ,sell me your product once more pls…
“Not trying to highjack the OPs thread but I feel his pain, I havent won a ranked match in two days. Thats somewhere around 0-16 in a two day period in ranked. Before you say get gud, I’ve finished second 14 of 16 time and last twice.”
Number of points is prety much irrelevant and im prtey tired repeating that it dosnt show anything . You get points for random aoe hits 1sec point decap ect,it doesnt show how much you contributed to the match at all.
Again it happend repeatedly that highes scorer in my wining team has 60-90points rst of the team 40-60 p and lowest scorer in losing team has 250p and we win with 250p advantage.
Personal points are irrelevant .
And back on topic i think that MMr is recaluclated everyday 01:00 hour
since i noticed taht i have literaly a day win or lose streak.
Like you get 100%win one day then next day your MMR highrockets and the you get punished,and after geting punished it rewards you again
I had even worse streaks than op than ,I set up a rule that after 3 straight loses i wont be playing that day anymore,saved me a lot of nerves.
Sometime i relog after few hours and i get in 1 win-1 lose cycle and its ok,but these are rare things .This is not a solution since i opt NOT gw2 tha day, which is not what i wont or i guess what ANET wonts,but maybe im wrong…
(edited by deda.8302)
It ridiculous how players that wont know how,didnt even try to play other class they want nerfed,do not read oteher posts before openeng new one always call for nerf ,and start crying its op.
Go to rnager forums and read a bit or even beter play that ranger for just 5 games and you will come back shouting for buffs.
Imho just l2p isue.
“Insane surviability” I really loled at that
Ah try that build on wr in PvP and you will get buried in a second,reflect -inv-stab all the while you are without a heal and just watch hp bar plumet to 0.
When you think of it every single class has a counter to this so i dont get an OP thing at all,at the end u SACRIFICED your survivability for some extra dmg not that you have it all.
Pets are super stupid and die fast in anything beyond 1v1,no condi removl since you put ALL utilities and heal on cd for boons,so good luck lasting more than 1 kill in PvP…
This will end as taunt complaint(nerfed) ,by ppl who dont know how to cleanse condi and swap target.
By definition taunt forces a player or npc to attack it, in any gameat least in 90% of games i played so far taunt was unblockable following a logic it forces somthing upon you.You are not in any way limited on your actions ,only goaded to attack differnet target.
It is /was anoying but in no way OP.
same story again with Ha1
(edited by deda.8302)
So op is a WR and complains about Taunt???
Really some pplshould learn modesty,wr has 2 insta stability skills i mean insta satb and then u have inst inv twice if traited u have twice as much condi removal, which by the way will clear that taunt,and twice as much CC .and u have a problem with taunt on 15sec cd???
With 2 sec cast time?
You pick one skill vs one skill and neglect all other aspects.
pls rly no good wr should lose 2 ranger .
only treath ranger is now is againt thiefs if they r lucky or skilled enough to place that revealed on them.
Rly some ppl make me sad:(
I said this in some other thread ,leagues are going to be pain in the kitten if they dont differentiate number of games played by classess and imho player with MMR score 10 should never ever have to play with player with score 1<5.
What is happening now will hapen again in new league since evry1 will start from scratch ,
meaning you will have first week of league with teams
A: 10.8.4.2.1
B: 8.8.8.2.2
where players with score 2 or 1 will break or make the game…
Then you will have players elevated or draged down by this and ,very very frustrating week or month of first league.
In general i dont thin leagues will solve anything if matchmaking will still use current system.
PPl should be asigned to leagues acroding to matches they have played with a class and a score they have, not every1 from 0 ,or nothing will change.
“Ranger is a class that is already completely designed around ranged attacks. It has little to no team support value in terms of healing or boons. It even has a difficult time surviving when being focused 2v1. These are the reasons that keep it out of serious meta team play. What does the Ranger need to help it’s viability in team play? Just maybe.. a trait line designed for team support like every other class already has.”
I remeber a time when all you could see in spvp was spirit rangers with all group support you could wish for and healin and resing and dmg and then ANET decided to gut spirits … They also evicerated guardian spirits.
What they have done is, they killed our spirits !!!
And created a hybrid- zombie guard and ranger offspringn druid and DH.
They do read suggestion forums but as a rule they give it to other classes then the one it was suggested for.
One thing i do not agree is that symbol are ruined ,if you dont use shouts ,symbols are quite handy and give good amount of heals/s and dmg/s for aht they are.
Just to share my version of a ranger , i dont see many ppl using , i might be the only one , but i find it very effective and fun to play.
Most important thing is keep up the preasure ,you dont have much def traits or utilities so all aout att,stealth runes of lisa and inv.help a lot but mostly taunt that saves you,swap as often as you can pets and weapons for full fury and opening strike.
So far engi has largest varaiety of workable builds in game i think.
At least most variations of all classes and its a bit hard to find one suitable for your play stile.
But engi has a lot to offer in 5v5 or any spvp situation ,be it support dmg or simply bunkering or decaping a point you have a tool for that role you just need to pick it.
On the other hand by picking build for certain role you have counters to that role and that is why its hard since engi doesnt excel in anything they are just all around…
For example i run condi engi and if i see other team has 2 necros i rather change class ,or build if I have time to change to pow /cc, to counter that, since they will throw all my condi back at me and i cant cleanse that much.
It’s not op and needs a practice to be half good as other classes but that is a charm of engi:)
Mesmers and necros tend to be hardest class for me to fight against for returning condi back on me and a huge amount of reflect mesmer has…
(edited by deda.8302)
I agree that sudden aegis can be unpleasent but its not game breaking.
Pu is every where because ppl dont think and use what is " considered meta" and user friendly .
I had match recently with one of “meta users” where he got rect in 3 sec by condi mesmers and yelling in map chat for condi nerf,when i pointed out that he just needs to take some condi clear he said, “but its not in meta build”!
On thief i dont see a reason for SS nerf its not an op skill,nerf SS and d/p and you can as well scrap Thief class from GW2.
Btw theif by design is , and will be the class that spams.
And this may be of topic but main reason for all this balance cries and nerf is that trait lines are not soldified (and more after this new spec with 3 trait lines with no stats)
in to giving only offensive-defensive -support traits.
This is main reason why d/d ele is op cause one trait line gives you defensive traits and offensive traits,
and master-grand master differentatiation lost its value since now u get whole trait line…
This is not case with thief since SA and acrbatics give solely defensive traits and this is one of the reasosn why thief is so uderwhelming compared with other classes.
Intersting how i find skills that you complain most of, the best d/p has to offer,namely
- ,is best gap closer thief hase and is one of reasosns why i dont run s/p
This skill is my mesmer killer and ranger killer and anything that runs squishy build.
- is amazing in interupting crucial heal or resurection.
- and HS combo is good for repositioning cause i mostly swap to sb after this and reset fight .
Its a bit sad that d/p is only option right now
I genraly dont give …. about what is meta or not but,
for shater build imho is much better BD instead of PU since it gives you stb and 90% guarantee stomp.
For condi builds yeah, PU might be considerd OP
Also I rly hate vamp. runes there is nothing more frustrating than some rng proc interupting me and not by anything enemy has done but by my own choice.
This is also jsut my own opinion and many might dissagree, but traveler >vamp in any build.
Yep it gets wose every day,last 3 games was:
dc on1st game ,2nd and 3th game we started losing 150-50 and then every1 went afk???
After 1or 2 min if you are not wining you go afk? This happand occasionaly before but now its just comon thing 2 see.
I log out after this ,i usualy play games to stres releve ,not to stres me out:(