Showing Posts For defrule.7236:

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

It doesn’t solve all problems but it’s a big step and an improvement to what we have.

Holy Trinity Is Called "Holy" For A Reason

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I think people should stop think about the trinity as a rigid role system. There is no doubt that traditional MMOs implemented the trinity in a manner that lacks flexibility. GW2 wanted to break free from this and for a while I bought into the whole “no trinity” hype.

To me the trinity should have been kept but evolved into a dynamic form. Every class should have the ability to shift between tank, damage and healer during battles. This avoids needing classes but takes advantage of dynamic combat that GW2 aims to achieve.

What do want in the FEATURE Only Update?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

One huge problem I have with ground targeting on Macbook is that VERY often the green circle will centre on my character and I can’t move the circle at all. I have to deactivate and reactivate the ground target to be able to move it again.

It’s very annoying when activating a static field say in WvW, I’m trying to activate it quickly but it just defaults to my location.

[Suggestion] Legendary Sigil Library

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

My stance is that stat switching is a quality of life feature that ought to be rolled out to ascended and even exotics.

Give legendary users automatic access to all combos and lets ascended/exotic uses collect and build on their stat library.

[feature] unlock skins & stats, swap at will

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

though it has been 5 months since this topic was posted, i feel that a bump is necessary, since every now and then there are often a lot of people asking for something similar like this. clearly, there is a strong demand for such a feature, we just need to rally everyone who supports this feature together.

Just no. Doesn’t make anet money. and those that spent a lot of gold to make different stats weapons/ legendaries will suffer a great nerf.

This would not be true because the person who has all the different ascended stats would have those stats unlocked. A person who only has a berserker weapon will not have anything else to switch to until he unlocks other stats.

Omnomberry Pies

in Battle for Lion’s Arch - Aftermath

Posted by: defrule.7236

defrule.7236

Has any server trying mass life stealing the knights? During the condition reflection stage, damage is low but critical hits still work so if everyone ate a pie, it could shave off some time.

[Suggestion] Improve Ground Targeting system

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Playing with a Macbook, this would be a welcome change!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Stat switching for ascended!

8,000,000 back piece skins in my bank

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

They had the festival hat maker in Guild Wars 1. You show him the hat and he remembers it forever, you can go back to him to make hats he knows over and over.

Aetherblade Thug hits you for 19,973

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Battle Standard is ridiculous. No warning, no indicator. Just death from above.

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I tried doing fractals with only exotics once. I died.

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Give an option to switch stats for ascended gear. Problem solved.

I have been saying this forever.

Give an option with a few days or week cd.

Legendary still stays top tier and and Ascended would actually have some worth.

But, No one seemed to interested in that ideal.

It’s not that no one is interested. It’s Anet that isn’t interested because they’re too busy holding conferences on how to milk more money from casuals.

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

The issue has always existed and a handful of people saw the issue ages ago even before ascended gear came out. Every gear slot should be a drop down box that lets you choose stats and runes you have unlocked for that specific slot.

Why I've changed my mind on Ascended

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Stat unlocking on ascended! Make it happen ante!

Quality of Life Features?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Top of my list is OOC stat switching for other gear other than legendaries and it really ought to be expanded to sigils and runes.

[Suggestion] Ascended gear/Precursor crafting

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

This suggestion will make my opinion on GW2 do a 180!

fps drop with patch

in Account & Technical Support

Posted by: defrule.7236

defrule.7236

MBA Mid 2013

Running on lowest settings, WvW was smooth before the update.

After the update, even medium fights lag.

What brings you down about gw2?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

1. A deficient itemisation system that limits the extent to which you can create builds.

2. Not enough unique skills. In GW we had hexes that had very specific functions and also protection spells as well. GW2 feels like every other skill is just another form of damage and more damage.

3. Removal of trinity feels more like a step back. In my opinion, they ought to have went forward and made every class capable of roles switching on the fly like swapping attunements. Fights can be made much harder requiring co-ordinated damage burst, mass healing bunkering to recover from big attacks.

Invader Weapons->Forge

in WvW

Posted by: defrule.7236

defrule.7236

We pay gold and BoH for WvW gear though.

Two skills from GW1 that would be great!

in WvW

Posted by: defrule.7236

defrule.7236

Shadow Form

Sliver Armor

Ahaha, Sliver Armour would be pure slaughter against a melee train.

How Hills Walls Should be

in WvW

Posted by: defrule.7236

defrule.7236

Simple reason. Walls look impressive, cliffs are not.

Two skills from GW1 that would be great!

in WvW

Posted by: defrule.7236

defrule.7236

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I have an idea, give legendaries stat and skin choosing ability. They have access to all stats and you can also add skins to the “skin bank” to choose from.

Ascended stuff – stats choosing only.

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

The line that comes to mind is.

“Give players the means to try different setups without having to keep 5 different armour sets and weapons in their bags.”

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Maybe we should all wait for Legendary armour and jewellery. You’ll never have the get another set of armour and you’ll have access to every stat and conceivable combination, once you have full legendary gear. Of course, this is not going to be achievable by the majority.

Anet have themselves to blame, on one hand they made a game where you have many different builds yet on the other they create an itemisation system that inhibits experimentation. The most practical thing is only changing traits.

(edited by defrule.7236)

Will we ever get a skin and stat locker?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Perhaps they could make the transmutation crystals the agent for adding into the locker maybe?

Will we ever get a skin and stat locker?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

It’s gotten very tedious now. Multiple characters with so many different armour sets and weapons. Sometimes they’re just the same ones with different runes and sigils.

It’s about time we got some kinds of skin and stat locker system.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I carefully designed my builds in WvW, with thresholds like 40% crit damage, 25% crit chance etc. This change completely messes all that up.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

GW2 NGE…

People have spent too much effort and time on gear which Anet is going to render useless overnight.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Fix one leg by breaking the other.

Blacktide Silver Champion hits you for...

in WvW

Posted by: defrule.7236

defrule.7236

Only 15k killshot? That is low, killshot can do much better than that.

Why so much Healermancer hate in wvw?

in Necromancer

Posted by: defrule.7236

defrule.7236

Regeneration from staff 2 is very nice when you have high healing power.

Super Gear Grind?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

That’s because you’re doing it wrong.

Well… not doing it wrong… looking at it wrong. Combat in GW2 isn’t about what you can put out for damage (at least from a WvW perspective). There are also factors that involve damage reduction or prevention as well. That 14% perceived advantage can be negated with a single dodge for example timed well. When you look beyond the “perfect example against a dummy just standing there”, the reality is that even that 14% doesn’t mean squat in the grand scheme of things.

If you did +200% damage, it can also be negated by a well timed dodge. But what is your point? Because surely that doesn’t mean +200% damage “means squat in the grand scheme of things”.

The different between you and I is that I don’t take shades of grey, because if you allow for it, developers start pushing it. What if they release more tiers of gear until it reaches YOUR threshold of significance?

In my last game they actually started selling stat increases in their store. At first the increase was small and people defended it saying “oh the increase is insignificant”. The developers started pushing the line further and further, and suddenly the stats increase is not so insignificant as it once was. Credit to all the defenders who supported it to happen, even they were annoyed when suddenly powerful high ranking skills could be bought in the store.

(edited by defrule.7236)

Super Gear Grind?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Let`s speculate

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I just hope we get a skin and stat locker soon.

12/27 Piken - Seafarer - Kodash

in Match-ups

Posted by: defrule.7236

defrule.7236

Even Vabbi has people spying on SFR. Watch out!

your opinion on gears to swap skins & stats

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

I like it when topics like these pop up, they highlight some of the true burdens that players face in the game.

In my last game LOTRO, we had legendary weapons that come in three forms, 3rd age, 2nd age and 1st age. Everytime the level rose, the developers will put in 3rd ages at the new level but leave out the others. Once people have spend time and money perfecting their 3rd ages, they release 2nd ages so players will have to dispose of the 3rd ages. Then a while later they will introduce 1st ages to render all the work spent on 2nd ages useless. After another while, low and behold, another level cap rise and then the higher level 3rd age does way more damage than your hard earned 1st age that you raided for.

Let`s speculate

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

A skin wardrobe and stat locker!

option of arcane wave being ground targetable

in Elementalist

Posted by: defrule.7236

defrule.7236

This was part of my bombing combo but now it’s a pain to get it off.

Who's excited for 2014?

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Ascended gear has killed it for me.

Week 7 - VS / PS / SFR [Grand Final]

in Match-ups

Posted by: defrule.7236

defrule.7236

Where are the Quebecs?

Account bound WXP

in WvW

Posted by: defrule.7236

defrule.7236

Suddenly, I starting viewing Anet in a different light. Thank you so much!

Gold League (EU) - Top servers collaboration

in WvW

Posted by: defrule.7236

defrule.7236

This is Piken you’re talking about, we never double team, only our enemies double team us.

Holy Trinity

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

When people think of trinity people think of fixed roles and certainly that was one of the drawbacks of it.

However removing the trinity has been a step back because you removed a lot of the potency of groups and diluted the power curves so that you can’t actually throw difficult content at the players.

Guild Wars one might not have tanks but there was protection and healing, this mean you could design mobs to be harder because players have the tools to handle it.

Missing from the TP: minimum increments

in Black Lion Trading Co

Posted by: defrule.7236

defrule.7236

I think an issue worth considering is that the TP is the only market maker in town. I would have like for players to form markets and allow for people to get better deals than TP if they are willing to put time to find them.

Currency exchange spiralling out of control!

in Black Lion Trading Co

Posted by: defrule.7236

defrule.7236

I personally will only ever convert gems to gold if I had a very specific reason to do so, for example buying an pre-cursor. It makes no sense for me to convert real cash to gems purely out of investment.

15/11 PS/SFR/RS [EU Premier League Round 5]

in Match-ups

Posted by: defrule.7236

defrule.7236

At long last!!!

Attachments:

Worst wvw player

in WvW

Posted by: defrule.7236

defrule.7236

Golden rule, when one on one is simply too hard, bring friends!

Nothing dishonourable.

What if we turn WvW into a RTS?

in WvW

Posted by: defrule.7236

defrule.7236

I suggest this a while ago. Start off with an unspoiled map with quarries, forests, mines, spread around the map.

Each faction starts in their spawn and must do their own building of other towers. How those towers look is up to you, where you place them is up to you.

Wherever you build, dolyaks must transport materials to the location. This means you need to think about the logistics when building. No point building something miles away that the supply chain can easily be broken and progress is stopped.

boon stacking

in WvW

Posted by: defrule.7236

defrule.7236

Much of erma-boon stacking comes from conversions. Vulnerability goes right into protection, burns turn to aegis, bleeds turn to regen etc…