Showing Posts For deviller.9135:

Punishment/Price for Anti-Stealth trap

in WvW

Posted by: deviller.9135

deviller.9135

next trap will prevent the use of a 2H weapon for 30s ….
fair ?

Funny if you make this trap, which clearly cripple a class as a whole.

Anti stealth trap do nothing to thief. (If you clever). It will cripple bad bad bad bad thief. But not a good one. (or average one). Thief should not rely only stealth for escape. If you rely stealth only for escape, you also a bad thief.

Stealth is a major component of almost all Thief builds.
Stealth is needed not only for escape, but also healing, damage, initiative regen, condition removal, boons – just off the top of my head.

You say it does nothing to Thief “If you clever”. The only clever thing to do would be to run away for 30 seconds, by which time most fights are already over, zerg or not.

Trap has 4 s channeling time. 1v1 with thief.
1. Are you sure you can still live when you finished channeling a trap ?
2. Are you sure thief will dumb enough to walk into your trap if he sees you placing a trap ?
3. Are you sure they will not interrupt you while channeling a trap ?

Anti-stealth trap will not work in 1v1. Unless you xv1 thief and your team-mate place a trap, it will work. But its xv1 not 1v1. And here: you waste 15 badges and 525 karma for a single thief which only give you 2 badges and no karma (maybe you will get a good item). In 1 v 1 case, thief can escape from you even without stealth.

How to fix sPvP

in PvP

Posted by: deviller.9135

deviller.9135

Huh ? What do you mean with PvE skins ? PvE skins are there in PvP. You just need to have a bit luck in craft it or get it from tournament.

7 Days Ban for Leavers

in PvP

Posted by: deviller.9135

deviller.9135

Make it gradually longer if they leave a game in a window time. Let say:
-. first leave: no problem, but you get deserter de-buff (just shown) for 1 hour (window)
-. Second leave: its happen in window time, 15 minutes cannot play TPvP (coward debuff), deserter de-buff becomes 2 hours.
-. Third leave: 30 minutes, deserter de-buff becomes 3 hours
-. Fourth: 1 hour, deserter de-buff becomes 6 hours.
-. Five: 2 hours, deserter de-buff becomes 8 hours.
-. And so on until cap 1 day, deserter de-buff 2 days.

It can be added a system like in LoL. You can report a player being bad and their queue will adjust accordingly. (if he/she reported by 3 of his/her team-mate)

(edited by deviller.9135)

Update on Arrow Carts in WvW

in WvW

Posted by: deviller.9135

deviller.9135

At least we know that the upgraded range of AC is so kitten.

High damage + Wide range = OP.

AC upgraded range should not more than 75% maximum range of ballista (including its radii) >>>> if it is same, ballista is rendered useless.

Damage to siege down to 50%, but for player who use it ? Siege without players = wasted.

(edited by deviller.9135)

Punishment/Price for Anti-Stealth trap

in WvW

Posted by: deviller.9135

deviller.9135

next trap will prevent the use of a 2H weapon for 30s ….
fair ?

Funny if you make this trap, which clearly cripple a class as a whole.

Anti stealth trap do nothing to thief. (If you clever). It will cripple bad bad bad bad thief. But not a good one. (or average one). Thief should not rely only stealth for escape. If you rely stealth only for escape, you also a bad thief.

Punishment/Price for Anti-Stealth trap

in WvW

Posted by: deviller.9135

deviller.9135

Trap is not for beating a thief to the ground. If you think contrary, be my guest.

Thief >>> walk to trap >>> oh I cannot stealth for 30s, but wait a minute, I have shadow step and heart seeker. >>> Bye2

Correct scenario:
Tower wall down, but your team hold on using siege. 1 of enemy mesmer try to use invisibility to go in to drop portal. Luckily one or two of your team have put anti stealth trap. Bye2 mesmer. Portal fail.

Tra kitten ituational. Not for instant result. (4 s to deploy ? Do you think you can deploy it before a thief down you ? NO).

But yeah, the price of trap kittening high. 15 badge with karma ? Wow, I can buy 2 ac with that, or 3 if I converge the karma to badge.

Owain eggs event takes too long

in Last Stand at Southsun

Posted by: deviller.9135

deviller.9135

Its scale with the number of player. If there is only you, 8 – 12 will end the event.

Think about gem price for Sclerite skins

in Last Stand at Southsun

Posted by: deviller.9135

deviller.9135

No need for differentiated. Flat 800 gems. If Anet want to keep simple, just sell the ticket for 800 gems.

Molten Mining Pick and Lion Mini pet

in Black Lion Trading Co

Posted by: deviller.9135

deviller.9135

Here it goes mini lion cub >.<.

PvP Help

in WvW

Posted by: deviller.9135

deviller.9135

First you are upleveled.

Second, holding againts lvl 80 thief (maybe glasscannon) for 2 – 3 shootted is still amazing. (although there are few people who can down these thieves in their upleveled character).

If you want to check how bad/good your pvp, go to SPvP, try to holding 2 – 3 people for at least 1 minute without moving out from circle of capture point.

WvW Suggestion: Rewards for defense.

in WvW

Posted by: deviller.9135

deviller.9135

I’m afraid I’m not familiar with the abuse you mentioned. Could you clarify?

People want easy karma,exp, and silver. In the past, yak’s escort give you exp equal to killing yak. Which make people want only do escort.

I agree with DoctorFaust. We need to give back this reward for defending yak (escorting). The reward does not need to be big. It can be 1/4 reward of killing yak.

I agree with giving people reward for sitting in objective (afk/defending). For example each 5 minutes, you get 15 karma, 100 exp, 10 copper. Not that big, but at least we give something for these watchers.

Justify level disparity between Trans. items

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

Because they need people to buy some gem. One people hit 80, the only thing you need is:
1. Equipment: exotic
2. Looks (as you will throw a lot of time in maximum level, of course you want make your character looks beautiful)
While you are leveling from 1 to 79, you don’t need this (especially 2), as every 5 lvl, you will throw your old equipment and change to new one. Except you love a certain skin, and you will transmute it over until lvl 80. But this case is so rare.

Suggestion to Anet:
Anet should make transmutation stone can be forged to fine transmutation stone by mystic forge. Let say:
10 transmutation stone + 5 mystic coin + 1 elonian wine + 5 something which you can buy with skill point = 1 fine transmutation stone

(edited by deviller.9135)

Is Stealth Resp.4 many quitting the game?

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

At first before I roll as a thief, I think thief is OP. But after I roll one, thief is the most pitiful class in gw2.

Reason:
Almost all thief traits (minor and major) works only in stealth.
Major and minor traits which support venom, trap, etc is underpowered.
(make only 1 or 2 viable build available)

What should be done for thief: remake from scratch (which will take a lot of time).
Thief should be like a rogue in WoW. Have surprise attack at beginning of the fight, have single/two stealth to escape from fight; in fight, they rely on condition, back attack, and control (blind, daze, chain (immobilize)).

(edited by deviller.9135)

Sub lvl 80s hurt WvW

in WvW

Posted by: deviller.9135

deviller.9135

Lvl 80 which hurt wvw, remove lvl 80 from wvw please……

My ideas for new World vs World maps

in Suggestions

Posted by: deviller.9135

deviller.9135

Easy change of map:
Green BL: garrison is now in bay line, bay and hill is now hill. (They are the first anyway)
Blue BL: all keep is hill (valley lake)
Red BL: garrison is hill, bay and hill is bay (which can be trebbed from garrison)

Is Thief The "Golden Child" Class?

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

At first I think thief is a golden class, but after making one and use it in PvP and see all their trait:

Thief is a class which badly designed. Almost all traits based on stealth. You get this if you go into stealth, you get that if you go into stealth, and so on. This makes nerfing thief is very hard job compared to other class. This also makes thief class only has few diversity in their build. Unless Anet make major change to this class, this class will be OP (stealth is OP anyway).

(I like rogue class in WoW, you dont need that many stealth (only 2 or 3), but you still feared by other class. This due to rogue class action based on combo and cripple enemy to the ground. I think thief class should be like this. 1 time long stealth out of combat, 1 time emergency stealth inside of combat. When you fight, you do basilliks venom, blind again and again, immobilize, while back hitting for extra damage and crit.)

(edited by deviller.9135)

Guardians are OP.

in WvW

Posted by: deviller.9135

deviller.9135

So really what the original poster is saying is, nerf the good players!!

EDIT: ANET wants to replace every word with Kitten. So basically, kitten, kitten, kitten, kitten, kitten…… kitten

Lol… Please nerf good players, they should get over 9000% stats reduction and we kitten players get buff over 9000% stats.

Time to save the 100 laurels for that tonic and run around as a kitten! I could use that 9000% buff!

kitten, kitten kitten kitten, kitten.

Grumpy cat is amused

Attachments:

Guardians are OP.

in WvW

Posted by: deviller.9135

deviller.9135

So really what the original poster is saying is, nerf the good players!!

EDIT: ANET wants to replace every word with Kitten. So basically, kitten, kitten, kitten, kitten, kitten…… kitten

Lol… Please nerf good players, they should get over 9000% stats reduction and we kitten players get buff over 9000% stats.

Stay tuned for the next thread “Ranger killed me. Nerf Rangers!!”

Dolyak killed me, nerf dolyak please….

Guardians are OP.

in WvW

Posted by: deviller.9135

deviller.9135

guardian is not op, if you thief: steal boon (you will surprised you have ton of boon from guardian), if you necro: you know what I mean :p.

vaporform/vengeance too op

in WvW

Posted by: deviller.9135

deviller.9135

keep vapor form at 2, but remove the easymode-escape-through-portal part

This may not be easy. Vapor form = mist form. Different name, same mechanic. Which mean it can have same code and same animation. I am also using ele, I also think skill 2 for vapor form is a bit cheating (although it can not help you). That is why, I rather switch this skill 2 to 3, but giving something to ele for skill 2.

Let say thunderbolt: stun a target and damage (sadly its ranger skill)/wind gust : knock-back and damage/ice blast: area become ice, its slippery (keg brawl skill while holding barrel) knock-forward enemy + chilled for 3 s, etc.

vaporform/vengeance too op

in WvW

Posted by: deviller.9135

deviller.9135

Vengeance OP ? You have 20 s to take down a warrior before he uses vengeance.
If you cant, you are not worthy for the kill. And vengeance warrior will die in 15 s if he cannot kill something.

Mist form: I agree its a bit OP. If anet want, this skill can become 3rd skill, 2nd skill ele summon wind to knockback all enemies around him.

(edited by deviller.9135)

Traps+Get More Out of WvW

in WvW

Posted by: deviller.9135

deviller.9135

I’m pretty skeptical of the anti-stealth fields, let’s just hope they are more like siege equipment rather than bundle items that any other player can just set up.

My sentiment exactly. As a Thief, this would definitely wreck my day being pulled out of stealth and put on 4s reveal mid battle.

As a non thief, this makes me happy :P

Anti-Stealth trap: only work for stupid thief who rely on stealth (everything stealth).
Get revealed: basiliks/thief guild/shadow step.
or if the thief is P/D spec: trap = they just lol to you
or venom spec: you died when this thief lands all his/her venoms to you
Poor trap you do nothing to thief.

But may work well against mesmer/engi.

large guild looking to move

in WvW

Posted by: deviller.9135

deviller.9135

You guys can consider KN. At least, as far as I know, KN has good ASIA Time, but crippled in EU/NA time (major NA guilds transfer to mostly BG). In addition if you transfer to KN, you will not blow up match in T4 or T5 (maybe if they drop to T4, there will be blow up in 1 – 2 weeks).

ps: I am not from KN, but I know this major guild transfer will cripple KN NA coverage (KN always lack NA coverage, that is why BG, TC, FA can beat KN easily in tier 2).

You may also want to consider Mag/YB (they said they only have ASIA prime time).

For T1: JQ
T2: none come to mind
T3: all worlds in that tier (KN,MAG,YB) >>> your best bet
T7&T8: dont bother (your move will cripple ET for sure)
T4-T6: you may ask not a SoS, EBay, DH.

Traps+Get More Out of WvW

in WvW

Posted by: deviller.9135

deviller.9135

Trap is a great addition. But trap should do high damage to a player (instant downed)/moving siege(1/3 damage). (with addition 1 minute for the trap to function)

If not, it just a waste as zerg can easy heal or cleanse the damage of the trap.

(edited by deviller.9135)

Arrowcarts [merged]

in WvW

Posted by: deviller.9135

deviller.9135

Hmmm arrowcart, zergs……..Am I the only one thinking of Starcraft 1????

Siege Tank (Arrowcart), Choke point, zergling (players, obviously if you call it a zerg) ? pools of zergling blood on the ground.

So to counter Siege Tank, cough… cough AC, we’ll need
-air unit (unpossible….duh),
-charging zealots (which Siege tank do half damage to),
-Ultralisk (huge hp pool, move fast, not golem obviously),
-or…. just other Siege Tanks like in Terran vs Terran (what we are currently doing right now)

Or … A nuke: (will never happen)

Arrowcarts [merged]

in WvW

Posted by: deviller.9135

deviller.9135

The damage is good, but the range buff after you get upgrade is bad.

High damage + big range = OP

For comparison:
Ballista: 3000 range, need target, can be obstructed, only damage 10 people
AC: 1200 range (after upgrade, someone said 3000 range), does not need target, dont care about obstructed thing, damage 50 people.

Reduce the range, skill should upgrade the range not more than 1%.

(edited by deviller.9135)

Ballista should work without a target

in Suggestions

Posted by: deviller.9135

deviller.9135

Dear Anet,

Please change how ballista work. Currently we need a target just to shoot a ballista projectile, which of course make it hard to achieve its fullest capability (as you cannot shoot ballista anymore if your target out of target range/stealth/anything which make you lost a target).

Make it so we can shoot ballista projectile without a target.

The concept is same as any range weapon, where you can shoot anywhere with or without a target

4/26 JQ/SoR/BG

in Match-ups

Posted by: deviller.9135

deviller.9135

Victory is ours finally Finally its blackgates first turn ever to be top server of tier 1
JQ put on a tough game, can’t be sure we are going to win but it looks like it.

Score update:
BG- 203,276 (390)
JQ- 189,950 (115)
SoR- 162,906 (190)

Early Congrats! If you wake up tomorrow morning with a lead it’s all but done. JQ’s only chance is a huge showing by FOO and company when they log later as they have made up 10k++ overnight points numerous times. However, based on waha’s recent comments, it sounds like most of the Chinese alliance disbanded due to burnout, etc.

I hope a recent 2nd place showing alongside the news shared by waha does not mean players/guilds are going to abandon JQ in mass. Will be interesting what happens next week.

Chinese Alliance is not disbanded due to burnout, it is disbanded due to future localization of GW2 in chinese. This will (maybe) of course lock these chinese people from playing in international server (all chinese people will be locked down). They can only play in international server if they use VPN (which has a magically high ping). Maybe some of them still playing, but that it until this server comes to live. (Chinese China people =/= Chinese Taiwan people (I mean China and Taiwan is not same). Taiwanese can still play in international server (maybe…)).

(here the link http://www.guildwars2guru.com/topic/82547-guild-wars-2-chinese-closed-beta-announcement/)

This can be seen with LoL. Due to LoL license is bought by a company which based on SEA and Oceanic, all oceanic and SEA player cannot play in the international (US/EU) server with normal means. (you use some code, VPN to play it. Some of country is lucky enough due to their IP address not in blacklist register of RIOT (they can play normally).

TLDR:
Good fight BG, at least some of JQ now have slapped and wake up.

Some of JQ forget how to fight some old buddy like WM zerg blob (I mean WM zerg is not only WM (as they actually have less number 20 or so (maybe less) but they lead some of the zerg), to have fast response (I miss when JQ was beaten by SBI and SoS (and HoD) again and again, JQ have superb response at that time), to have a kitten tactic, etc.

(edited by deviller.9135)

Dungeon was fun but it is pointless

in Flame and Frost

Posted by: deviller.9135

deviller.9135

Its become pointless because after 12th this dungeon gone.

Anet should make this dungeon have explore mode after this date.

Fused Gauntlets, Alt Unfriendly Decisions

in Flame and Frost

Posted by: deviller.9135

deviller.9135

My complain is: there is no bare handed class….

(uh wait warrior rampage…)

Official WvW Patch Notes [4/30]

in WvW

Posted by: deviller.9135

deviller.9135

1 or 2 ACs before did nothing to a 25+ zerg unless you were dense enough to stand there under them, not heal, not switch to catas instead, or rotate people on rams. Now people in smaller teams have a fighting chance to defend a tower. 30s delay put scouts out there, integral to W3 success. WXP for repairs stops the zerg from saving a keep and then leaving without repairing it because they don’t care about defense. Now you have to walk a yak in (and get WXP for it now) to have supplies for your things so they can be repaired, the horror! I don’t understand the QQ. You want zergs busted, defense instead of karma training promoted, they give you options for it, you whine anyway.

If they are leaving without repairing, most of the time it is intended. (tell me when does zerg leaving a keep which is they want without repair it ? Usually it is enemy keep which located offside (far from your respawn point) or just to “reset” the keep or call majority enemy zerg to come to their home map.

WXP (and EXP) just promote pugs to use more supply, despite most of WvW players forbid it. (Some of siege troll: I build rams due to need EXP).

For AC whiners:

Buff in AC is absolutely a great idea (buff) in wvw patch. With “leg specialist” has gone for good (for AC), I think there is no problem after all.

Official WvW Patch Notes [4/30]

in WvW

Posted by: deviller.9135

deviller.9135

The only thing I fail to see:

Players now receive World XP for repairing gates and walls in WvW.

Lol Anet just encourage player to wasting supply more on walls/gates.

What next, WXP from building siege ?

EXP and WXP should be removed from all act which use supply.

Molten Alliance Pick [merged]

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

When I see the tooltip: its interesting, after I see: soulbound on use, meh…
When I read about it effect: hmmm, maybe its worth, after I see the animation: meh…. dont like it.

(I hope they sell the fused skins directly >.<).

Mesmers dying on gate

in WvW

Posted by: deviller.9135

deviller.9135

For now this is not exploit. The mechanic itself allow you to res people without line of sight. (Sadly it is used for unproductive battle strategy).

The only thing you can do till the fix is: sit this mesmer with 2 person (better if 1 person is fully berserker gear (warr with 100 hb will take down the rezzer outside), the other has crowd control skill). Beware of thief inside the keep/tower.

Server Status for Transfers - Very high etc

in WvW

Posted by: deviller.9135

deviller.9135

You do realize server population =/= wvw population ?

Which is good ? Server transfer to evenly spread out population to reduce server load in a server or server transfer just only for wvw but your server world lag hard like a hell ?

WvW is only 1/3 of the game. 1/3 PvE, 1/3 SPvP/TPvP. Or WvW only 1/4, PvE 1/4, SPvP/TPvP 1/4, Playing TP 1/4

(edited by deviller.9135)

Loss hit if you join a losing team?

in PvP

Posted by: deviller.9135

deviller.9135

I just LOL. Its hot join pvp btw. (400:100 is also mean: at least I can fight for a while).

Its sad if people moving team in hot join pvp because they are losing (which I always see).

PvP only ppl : Why MMO?

in PvP

Posted by: deviller.9135

deviller.9135

There will be no balance in random PvP(S/T) (People will quit in the middle of the match, switch team (SPvP), etc).

Unless Anet make a special arena which need a party to join the arena and select the other opponent party or can be random, these PvP players will always be disappointed. For easy example: WoW. You will never find balance if you join hot join PvP (which in this case GW2 SPvP and TPvP (although its tournament, due to join solo feature and randomness its become hot join)). But if you play arena, you will find these balance (people will not quit (not balance in class)). The problem: arena in WoW almost barren compare to hot join PvP.

For God's Sake Remove 8v8 in sPvP

in PvP

Posted by: deviller.9135

deviller.9135

The problem, 5v5 is in the bottom of the SPvP room list. (this is the nature of human. Why I need to scroll to bottom if I can get to fight from the top server on the list ?)

Fix: reverse the list, and you will see a lot of people play 5v5.

Are we supposed to have melee classes in PVP?

in PvP

Posted by: deviller.9135

deviller.9135

How does a guardian effectively fight from ranged?

Guardian has the best melee gap closer in this game than other class (GS pull and jump + their blinking + combined with hammer (or staff)). In addition guardian can make ranged become ineffective (except multiple aoe) (reflection, shield, etc + staff heal + protection + retaliation). Just play 1 and you will see it.

Do we play the same game? Everyone just range AoEs the point forcing the melees to get off the small circle and then the melee gets kited until he dies. Rinse and repeat.

*everyone: it means 1 melee versus x aoe ranged. Of course melee will get off the small circle (Actually every class will do the same.). A class can defend againts maximum 2 players, not more (except you play your class so well).

(edited by deviller.9135)

Can you please bring back orbs?

in Suggestions

Posted by: deviller.9135

deviller.9135

Orb should not be in the game; at least until some bugs and hacks addressed correctly.

If orb is implemented to the game, it should not give more power to a team who hold it. But make it something else (point, mf, karma, exp, reduced siege cost, reduced repair cost, etc).

Siege griefing

in WvW

Posted by: deviller.9135

deviller.9135

The problem of this (why griefer use ram not ac):
1. 5/1000 siege limit. (ram is counted toward this limit)
2. (Maybe) Bugged siege limit. (ram is still counted toward siege (other ram) limit).

Solution:
1. Make the 5/1000 limit for ram and other siege different.
2. Announce how many siege which are there in every battleground score every 15 minutes (along with tick update). (This will make monitoring easier. In addition, if there is really a bug, it can be addressed immediately).
3. Make siege has minimum level to consume (15/20 is good (as it fast anyway)).
4. Or/And Player can starting drop siege if their world rank is 5(or 10).

Suggestion:
Anet can actually do soft “punishment”, like: make an automatic system which monitor every in-game report. If there is multiple report to a player (different player and different IP) in short time with same reason, this system will send a notification to that player: You have been reported for suspicious activity….

(edited by deviller.9135)

Can we PLEASE rotate the colours more?

in WvW

Posted by: deviller.9135

deviller.9135

anything, with the capacity to treb Stone Mist from Overlook, this gives Red a distinct advantage. No other zones can attack SM from a keep. Pangloss is also a highly defensible camp on the map too. I think the developers did a good job of making the zones balanced and a slight edge to the 3rd place world.

Sorry but you missed a few glaring weaknesses. Overlook is also the only keep that can be trebbed from SM, effectively making the outer wall negligent and the WP pointless.
As for any argument about pangloss, the same can be said for Rogues in the green corner. It too has two highly defensible entrances.
Red is further disadvantaged when it comes to speldan, not only is it far from home making it the most difficult to defend, its yaks have the furthest distance to travel making it the easiest to pick off.
Anz pass is also further from the keep then any green tower and also is very hard to defend when you don’t hold SM.

Overlook can be trebbed from SM, but you forget, to achieve this, a well placement treb is needed. In addition this treb can be destroyed easily with raw force (AoE) or treb from overlook itself. Although you can breach outer wall/gate, to push to inner, is hardest than two other keeps. The high ground of this keep is the key of defending overlook.

Pangloss is a death trap supply camp. It is the narrowest (closed-space) supply camp in all entire battlegrounds. (In addition it has a shortest supply route). Its choke point is the longest and has a small turn in it (make it harder to see directly what inside this camp (compared to danelon and rogue)). In addition, the heart of the camp (veteran guard) is the smallest (make it harder to maneuver). This make defending Pangloss easier than danelon and rogue. The drawback is: the defender will have a hard time if enemies can push to the heart of the camp.

Ogrewatch: although its gate is on offside area, its high ground is also the key of success for defending the tower.

Mendon: due to speldan, this tower always lacks of supply. In addition this tower is hard to defend (as siege in bridge can be wiped easily). This make area placement of siege in mendon limited. The good thing about this tower, it faced directly to red spawn point. They can drop siege near where they out and they can take this tower easily.

Yes they have some glaring weakness, but they have more advantage than other team. Its just about your team now. Can you use these advantages to the fullest ?

(edited by deviller.9135)

ANet didn't create the zerg... we did.

in WvW

Posted by: deviller.9135

deviller.9135

How to dissuade a zerg:

Make it friendly fire (including siege). In addition if you kill an ally, one of your armor will directly have break status.

(I am joking).

just got dawn from mystic forge

in Crafting

Posted by: deviller.9135

deviller.9135

Just asking, is the forge chance to produce higher quality item is reduced by last patch ? I feel like its getting harder to get these items out of forge.

To OP/everyone: How many rare did you throw into the forge ? And how many exo (including dawn) you get ?

Revamp of old GW1 skins

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

As long as its not via the mighty BLC, it will be fine. (hey 2000 gems is not bad for those skin, maybe some epic one may become 3000 – 4000).

Guild Bounty boss question

in Guild Wars 2 Discussion

Posted by: deviller.9135

deviller.9135

The problem is the time limit (7 min). This is what makes these bounty target (almost) impossible to defeat alone. In addition, there is also a mechanic which make: you should not attack the target for a time being, eaten by bounty, etc, which make soloing a bounty target almost impossible in given time limit.

Dragons are impossible to fail

in Dynamic Events

Posted by: deviller.9135

deviller.9135

I think dragon encounter should be revamped. Claw of Jormag is actually an interesting encounter, but safe spot make this not happen and claw still get reduced damage make this fight become not interesting. Easy change for this encounter: make the damage to Claw if not stunned to 0. For fail: make this encounter timed. 30 m – 1 h is good. If times up, Claw will deal heavy damage to all players in area and encounter will fail directly.

Tequalt: Actually it can be changed to protect Asura Cannon. Dragon cannot be damaged by players attack. Only Asura Cannon can damage him. Anet just need to spawn some risen, veteran, champion (depending on zerg size). In addition, Tequalt still can fear player. Fail: if the cannon destroyed.

Shatterer: Encounter can work like this: Shatterer will summon some shard which summon some branded, damage it surrounding, regenerate shatterer, and fill overload bar. Players need to destroy a number of shards. After a number of shards destroyed, Shatterer will be stunned and player can attack it (if Shatterer is not stunned, it will have electric field which negated all damage). Fail event: overload bar is filled, Shatterer deal heavy damage to area around it and the event fail.

WvW Que..

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Posted by: deviller.9135

deviller.9135

Lol, what you expect, it is holiday (weekend) in all over the world. Most people can online at these days more than in weekdays (including they can play overtime). Of course this will make server becomes crowded thus long queue happen.

For analogy, its almost like amusement park. In weekdays, there will be no queue, but in weekend/holiday ? You will find a long queue.

Does Anet to fix this ? Maybe for queue system bug, but no if they should make another map (you should see in weekdays, there is (almost) no queue in all 4 BL (including EB). Adding a map is just a waste.). Lets back to my analogy, does it logical if amusement park (easily) adding 1 more roller coster just because they have a long queue in weekend ? (they can make wvw overflow. But who want to play wvw overflow).
Bigger map ? Even bigger map like Harathi/Frostgorge/Iron Marches has it limits (I believe its not over 150). This is limitation of engine. Except they build the engine from scrap, this limit will always will be there.

Does it mean you should not queue WvW in weekend ? No. You may queue for WvW, but you need to be more patient in weekend. (As in my analogy an amusement park. If you want to ride something (in weekend), you must prepare for a long queue.)

(edited by deviller.9135)

3/22 JQ-BG-SoR

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Posted by: deviller.9135

deviller.9135

Rules of Conduct
“22. While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.”

The actions of the player (account/name/screenshots cannot be posted because of forum rules) in question are against the rules above as neither sPvP or WvW is specified. Building flame rams to deliberately impose siege cap should rightly be considered manipulation, and hopefully proper action will be taken to remove the problem. Any denial of this is garbage, arguments such as he/she is just pursuing the achievements, etc. are fallacies.

Account, character name, and screenshots have already been submitted through the proper channels, with any luck action will be taken before any damage effects those who choose to compete legitimately.

Best of luck to all. Fight hard, fight fair!

The problem is: how long Anet will resolve this issue. Actually by the amount of report to player who does this (it is a logic anyway, if a person/product is reported (bad/good) by many people, there is something wrong/good about that person/product), Anet can make decision or can make their move (I believe all of data, which are needed, are in their system: coordinate of siege, who deploy it, time of deployment, etc. They can make judgement based on these information). Passive action or no action from Anet just making it worse.

But anyway:
Best of luck to all. May all fight will be fair.

(edited by deviller.9135)

Attention ANET: Fix the Siege Cap Problem?

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Posted by: deviller.9135

deviller.9135

You do realise that rams have a different siege cap altogether from the other types of siege? Placing flame rams will have zero impact on your defensive capabilities and vice versa. Apart from the wasted supply which is a different matter entirely.

Didn’t know that. But regardless, if you limit the number of rams by restricting them to doors, you limit the amount of siege wasted. Arrow cars, ballistae and trebs can at least be somewhat useful if the saboteur resorts to building them.

If this what they plan (or they code), it means there is a bug in their program. As rams is still counted toward siege cap (except golem). Which needs to be addressed.

Looks like solution: siege should have minimum lvl requirement to deploy it is a (bit) good solution. Its will not stop troll/griefer/saboteur, but with minimum lvl requirement, at least they need to leveling their character first. (as this does not required significant effort in coding and the probability to cause another bug is small).