What the cost to level a character this way, assuming you buy the highest level components needed for each new recipe?
What about veterans? I’ve killed many that had no loot at all. Are they supposed to have at least something, or is it a % chance that they carry something?
I don’t think vets have guaranteed drops. Many, however, are pretty easy to kill in any case.
They’re not particularly difficult most of the time, but it is strange that the trash mobs around them will drop at least vendor trash (sometimes blues or greens) and the Vet gives nada. Makes my wonder “why bother?” except for the fight.
What about veterans? I’ve killed many that had no loot at all. Are they supposed to have at least something, or is it a % chance that they carry something?
+1 for Elixir U not working. See here for video and description:
Elixir U doesn’t proc at least once out of every 3-5 attempts, sometimes more. The only thing that works 100% is the cooldown.
It’s very easy to reproduce. Just stand somewhere and use the skill a few times.
Here’s a demo: http://youtu.be/e-dYQocb360
Hopefully this will help get the bug acknowledged, because several complaint threads have been posted but I haven’t seen an official comment.
I know it’s part of the reason I stopped playing my fully geared out Ranger, it’s annoying enough being saddled with kitteny pets that you must micro manage even worse when you play another class and and see the upsetting amount of damage and utility they can churn out with the press of literally a couple keys.
See for some people that’s reason enough not to play those classes such as Warrior. Is it fun to destroy everything in your path with just the 1-5 abilities? Sure, once in a while, there’s a certain satisfaction from it. It gets stale quickly though when you realize you’ve been cheating yourself out of the challenge that you paid for.
I guess at the end of the day the game has to have something for everyone, so they probably will leave Engineer just as it is.
I keep trying to hit things over the head with my rifle on my engineer but it just keeps making this ‘boom’ sound for some reason. So I’ve gone back to meleeing on my warrior/guardian/thief/ranger/necromancer/elementalist/mesmer. :P
(A guildie told me flamethrower is a bit like melee, but it still doesn’t let me whack them upside nor downside or even rightside the head).
Have you tried the Engineer’s Toolkit (wrench, pry bar)?
Engineers can be pretty kitten good in lower number pvp (5 or less people party), but they are bad in pve and for that reason are the least played.
I don’t agree that they’re bad in PvE. I play mine in PvE mostly and I get along fine. It’s just not an easy-button class that lets you steamroll through an area of mobs. You have to actually try to mitigate damage by dodging and you know, thinking on your feet. It’s not enough to just play whack-a-mole with your 1-5 abilities as they come off of cooldown.
If you want to hit one target, stand close.
If you want to hit multiple targets, except the one you were aiming at, stand far away.
Fixed that
I noticed that the dart volley has a conical pattern but the shots are biased toward the outer edges. The middle of the cone, where your main target usually is, often doesn’t get any coverage.
Blunderbuss = 400 (mid range)
Poison dart volley = 900…
I am sort y but if you call 900 range a mid/close skill, I call that bad design.
But at 900 range pretty much none of the 5 darts are going to find their target.
Turns out it is Haste that is dumping my endurance. I never realized that before (I guess I focus on tooltips too much).
So #1 is definitely a bug then.
Fellow tinkerers, pyros, gun nuts and meth-heads,
All I got out of this post was “Meth-heads”
WUTTTTTT
Well it ain’t iced tea in those elixir bottles…
I focus on pets first as well, but more so because I get sadistic twinkle in my eye watching the critters limp away.
I just had to quote this for its awesomeness.
I thought the only effect of elixir U on endurance is that it prevents you from being able to regenerate it for some time. I’m just basing that off of the tooltip. Didn’t know it could dump all your endurance
Fellow tinkerers, pyros, gun nuts and meth-heads, maybe you can help confirm my observations or even just prove that I’ve been hitting the elixirs a bit too much.
I’m currently running elixirs B, U and S… “BUS”… cause I’m that unstoppable! (haha) Anyway I’ve noticed two annoying things. The first one I am sure is a bug. The second one I have no idea about. It could be something in the fine print of one of my elixirs or traits that I just missed.
1. Elixir U simply does not proc sometimes. I press the button, the cooldown triggers and the animation / broken glass sound is there, but the effect is MIA. Pretty sure I didn’t see “chance of…” anywhere in the description.
2. During combat something causes my endurance to drain even though I did not dodge, It has to be linked to a skill or a trait that procs, I just haven’t figured it out. I find myself being unable to mitigate damage because of it since I’m expecting to be able to roll out of the way and can’t.
I was going to take some time to figure out #2 earlier but I forgot. Figured maybe someone knows off the top of their head.
God it took me half hour to type this out (on a 7" tablet and lying in bed)…
I understand the satire and I have to say it’s quite good
My humble opinion:
The game itself may not be art, but there is art in the game since those are things we experience and they help to “paint a picture” for us. Sure we can win the game and affect the storyline, but there are nevertheless things we can only experience: lore, architecture, environment, etc.
However whether or not you can call the in-game art “art” really depends on the degree of freedom that the artists have to create what they envisioned.
What I find funny is that a rifle called “The Hunter” is unusable by the only hunter type profession in the game.
An engineer is someone who uses whatever he’s got to make the best of the situation. He’s handed lemons and finds a way to make lemonade.
(I had to!)
Where is the middle line ?
In the game playing
Seriously though, the forums are a cesspool of opinions and misguided info. Not that anyone means wrong, but it’s bound to happen because this is a gathering place for all of us who have more time in front of a web browser than we do for actually playing. It’s hard to weed out the good info from the bad here.
I use the forums while im at work. So I don’t even think that counts as spending time here, considering im getting paid to read this.
Your job is to read the forums?
I want in!
No it’s definitely a co-op game, but it could be that the zone you’re in isn’t very popular maybe or it’s just the time of day. At least on my server I think some zones are more popular (ex. human) than others. One thing I noticed is that players tend to flock to events involving champion boss fights. If you’re walking around and see people saying “xxx is up” in chat, that means that particular boss is spawned and that’s probably where more people are going to be.
GW2 is based on the concept that every player can sustain him or herself through control/support/damage instead of relying on healers and tanks. Instead of roles, players combine skills and tactics to achieve goals and support each other.
Here’s a really good intro the GW2 game mechanics. At a minimum, watch the first video.
https://forum-en.gw2archive.eu/forum/game/players/GW2-Combat-system-101-Guide/first
Dungeons start around level 30. When you’re close to that point you’ll get a letter in your mailbox nudging you that way.
Range all round is 1200
Engineers get less range by default (again making me wonder if it’s really a rifle) but I’m not complaining about that. I understand the Engineer’s playground is primarily mid-range.
Unless I’ve missed something recently, they specifically said the fix was PvP only and that PvE was not changed in this round.
I play Engineer and am a little confused by rifles. They play a lot more like shotguns than rifles for several reasons. Take a look at the abilities:
- Hip Shot – not an appropriate way to fire a rifle; more shotgun-like
- Blunderbuss – an obvious reference to a shotgun style weapon that fires shot instead of bullets
- Net shot – again, not a bullet. Something like that would more realistically be contained in a shotshell rather than a rifle cartridge.
Then there’s this in the Firearms line of Engineer traits:
- Rifled Barrels: a rifle would already have a rifled barrel, by definition. So since it’s not a rifle, then what is it?
I’m curious how the other professions use rifles. Are they more in line with real rifle mechanics?
There are some rifles in the game with a decidedly more shotgun look to them, which I am happy about. I just wish for the sake of correctness that the game distinguished rifles from shotguns. It distinguishes longbows from shortbows.
I feel better now
I can already see into the future…
Game Update Notes – April
Mesmer
- Fixed a loophole in the game settings that allowed the Mesmer to be revealed.
It’s not what you said. It’s what you did (or rather, didn’t do).
When you’re in a PUG you have to be open-minded, patient, and supportive/helpful. If that’s not your style then you should really be running with guildies or other like-minded players.
Those carrier pigeons seem to be pretty darn “instant.” Too bad the player can’t address NPCs that way.
I didn’t know Eir was a mom. It’ll be interesting to see if Braham’s claims are true.
Eir confirms Braham is her son.
The funny part is one of reasons Rytlock gave for kicking Braham out of his office is he claimed he knows Eir well enough that she doesn’t have a son, & he hates being lied to. Looks like Eir is going to have a hard time when Rytlock discovers the truth from pact commander. Juicy norn family scandal to be explored later in the series?
Cue “Jerry Springer” chant…
I’d like to know this too. Does GW2 have a concept of damage that ignores armor (magic or conditions, maybe)?
So why isn’t this a sticky yet!?
Great info here, I just finished reading through it and watching the videos. This helps to put everything into perspective so players can understand what goes into finding a build (the process, etc) instead of just running cookie-cutter builds that they find online but don’t truly understand.
I appreciate the table of combo fields, too. It was nice to see from a bird’s eye view.
Logan stole her shoes!
^ Good details, thank you!
Hmm… okay, thank you!
bump
Dasorine, thanks for the info.
Can anyone definitively say whether or not a guild of two will be blocked on certain content? Dasorine mentioned CoE and some fractals have requirements of 3 or more. Is that an entrance criteria for the dungeon?
i can see quite a few ways, the most basic being a couple friends just upvoting each others nonsense for instance
That never even crossed my mind, but you’re right- that would probably happen.
Let’s not forget that locked chests can be sold on the TP. Enterprising individuals with a supply of chests could benefit from this surge in demand for chests and keys. The losses of many become the gains of a few.
Half a million locked chests available at 9 copper or less. I don’t think so.
That could start to go the other way is what I was implying. People are already writing on here that they’ve spent upwards of $200 in real money to try to get these things. o.0
(I still can’t believe someone would spend that much for an item with a new skin, but let’s assume they do…)
“Well, it was parked in the handicapped zone. Perhaps they nerfed it.” – The Big Lebowski (1998)
“You take the blue nerf… the story ends, you wake up in your bed and believe whatever you want to believe. You take the red nerf, you stay in Wonderland and I show you how deep the rabbit hole goes.” – The Matrix (1999)
so…I’m gonna bring this back, as this last patch will give us much to quote about I think
6 pages in though… it’s now impossible to know if something’s already been quoted without reading through it all. So I’m going to take a stab in the dark.
Johnny Doyle: "How about I tell you where you got your nerfs. If I win, you give me a job. If I lose you can have my ring.
Merv: Deal. But you’re never going to get that job, Johnny, and here’s why. I bought these nerfs on a cruise in international waters, so no matter what you say, you’re wrong.
Johnny Doyle: But Merv, I didn’t say I would tell you where you’d bought ‘em, I said I’d tell you where you got ’em, and right now you got ’em on your Engineer."
- Poolhall Junkies (2002)
It’s better that the enterprising players who are able to find the build through their own experimentation be rewarded for it, rather than everyone running cookie-cutter builds and ruining them for all.
I particularly blame guilds for this, with their silly expectations that players run certain builds.
(edited by dinominator.9862)
Stop promoting builds. Stop posting videos and tutorials on how to make the best / most effective builds. Stop giving them names.
If people were forced to figure this all out for themselves instead I think we wouldn’t have as many nerfs because there wouldn’t be as many people crying foul about a particular build. It would be kind of hard to nerf “100nades” for example if it didn’t exist in the public’s eye!
Afraid so. The description says they can only be applied once per item and are consumable.
Not sure if they can be transmuted, but if they could that would undermine further gemstore sales so I would expect not.
It undermines the sale of xp boosters from the gemstore, as well as other consumables from cooking etc. :-/
^ Don’t give it away!!! At least put that in a spoiler tag, geez…
I think the prices are absolutely ridiculous to say the least.
They do seem so.